@dchighs/dc-config 0.1.10 → 0.1.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/dtos/game-config.d.ts +60 -74
- package/dist/dtos/game-config.js +19 -2
- package/package.json +1 -1
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@@ -1519,7 +1519,10 @@ export interface HelpViewSlide {
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image_path?: string;
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custom_title_localized_tidkey?: string;
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animatedAssetName?: string;
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animationName?:
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animationName?: AnimationNameEnum;
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}
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export declare enum AnimationNameEnum {
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Anim1 = "anim1"
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}
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export declare enum ContentLocalizedKey {
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Empty = "",
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@@ -2168,18 +2171,18 @@ export interface MazeIslandReward {
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export interface News {
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"0": The0;
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"1": The1;
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"2":
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"2": The10;
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"3": The3;
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"4": The4;
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"5":
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"5": The12;
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"6": The6;
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"7": The0;
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"8":
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"9":
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"8": The10;
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"9": The9;
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"10": The10;
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"11":
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"12":
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"13":
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"11": The0;
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"12": The12;
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"13": The10;
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canvas: Canva[];
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}
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export interface The0 {
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@@ -2207,8 +2210,8 @@ export interface The0_Slide {
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multiple_buttons?: PurpleMultipleButton[];
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}
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export interface PurpleMultipleButton {
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animation:
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animationPlace:
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animation: AnimationNameEnum;
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animationPlace: AnimationPlace;
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forceClose: boolean;
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glint: boolean;
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key: string;
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@@ -2216,9 +2219,12 @@ export interface PurpleMultipleButton {
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linkItemId?: number | string;
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normalizedPosition: NormalizedPosition;
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size: Size;
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spineAsset:
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spineAsset: SpineAsset;
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style: string;
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}
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export declare enum AnimationPlace {
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Foreground = "Foreground"
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}
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export interface NormalizedPosition {
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x: number;
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y: number;
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@@ -2227,6 +2233,10 @@ export interface Size {
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h: number;
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w: number;
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}
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export declare enum SpineAsset {
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Empty = "",
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PointerAnimationV2 = "pointer_animation_v2"
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}
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export interface The1 {
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active_platforms: ValueClass;
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allow_island_tutorial: number;
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@@ -2252,9 +2262,9 @@ export interface The1_HudButton {
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viral_icon_tier: number;
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}
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export interface The1_Slide {
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content_localized_key
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content_localized_key?: string;
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custom_title_localized_key: string;
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header_localized_key
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header_localized_key?: string;
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image_url: string;
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link: string;
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link_button_key: string;
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@@ -2262,37 +2272,9 @@ export interface The1_Slide {
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slide_type: string;
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slide_type_2: string;
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timer?: string;
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}
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export interface The10 {
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active_platforms: ValueClass;
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allow_island_tutorial: number;
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assets_name: string;
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end_ts: string;
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hud_button: The10_HudButton;
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id: number;
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min_level: number;
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popup_type: string;
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show_on_startup: number;
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slides: The10_Slide[];
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start_ts: string;
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}
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export interface The10_HudButton {
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file: string;
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title: string;
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}
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export interface The10_Slide {
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custom_title_localized_key: string;
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image_url: string;
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link: string;
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link_button_key: string;
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slide_type: string;
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slide_type_2: string;
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timer?: string;
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times_to_show?: number;
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content_localized_key?: string;
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header_localized_key?: string;
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}
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export interface
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export interface The10 {
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active_platforms: ValueClass;
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allow_island_tutorial: number;
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assets_name: string;
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@@ -2303,10 +2285,10 @@ export interface The11 {
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popup_frequency: string;
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popup_type: string;
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show_on_startup: number;
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slides:
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slides: The10_Slide[];
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start_ts: string;
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}
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export interface
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export interface The10_Slide {
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content_localized_key: string;
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custom_title_localized_key: string;
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header_localized_key: string;
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forceClose?: boolean;
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}
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export interface FluffyMultipleButton {
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animation:
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animationPlace:
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animation: AnimationNameEnum;
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animationPlace: AnimationPlace;
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forceClose: boolean;
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glint: boolean;
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key: string;
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@@ -2326,10 +2308,13 @@ export interface FluffyMultipleButton {
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linkItemId: number;
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normalizedPosition: NormalizedPosition;
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size: Size;
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spineAsset:
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style:
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spineAsset: SpineAsset;
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style: Style;
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}
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export
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export declare enum Style {
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Transparent = "Transparent"
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}
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export interface The12 {
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active_platforms: ValueClass;
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allow_island_tutorial: number;
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assets_name: string;
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popup_type: string;
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priority: null;
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show_on_startup: number;
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slides:
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slides: The10_Slide[];
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start_ts: string;
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}
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export interface The3 {
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hud_button: The1_HudButton;
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id: number;
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min_level: number;
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popup_frequency
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popup_frequency: string;
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popup_type: string;
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show_on_startup: number;
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slides:
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slides: The1_Slide[];
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start_ts: string;
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}
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export interface The4_Slide {
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content_localized_key: string;
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custom_title_localized_key: string;
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header_localized_key: string;
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image_url: string;
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link: string;
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link_button_key: string;
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slide_type: string;
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slide_type_2: string;
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timer: string;
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}
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export interface The6 {
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active_platforms: ValueClass;
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allow_island_tutorial: number;
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popup_is_critical: boolean;
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popup_type: string;
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show_on_startup: number;
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slides:
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slides: The1_Slide[];
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start_ts: string;
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}
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export interface The9 {
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active_platforms: ValueClass;
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allow_island_tutorial: number;
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assets_name: string;
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end_ts: string;
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hud_button: The9_HudButton;
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id: number;
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min_level: number;
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popup_type: string;
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show_on_startup: number;
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slides: The1_Slide[];
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start_ts: string;
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}
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export interface The9_HudButton {
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file: string;
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title: string;
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}
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export interface Canva {
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id: number;
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assets_name: string;
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min_level?: number;
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slides: CanvaSlide[];
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show_on_startup?: number;
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}
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export interface CanvaSlide {
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custom_title_localized_key?: string;
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image_url?: string;
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times_to_show?: number;
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type?: string;
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multiple_buttons?:
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multiple_buttons?: FluffyMultipleButton[];
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bg?: string;
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content?: Content[];
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edit_mode?: number;
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viral_icon_timer?: string;
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}
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export interface Content {
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action: ContentAction;
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height: number;
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rotation: number;
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text_color?: string;
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style: string;
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text_key: string;
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text_size?: number;
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timer?: number;
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type: string;
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width: number;
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x: number;
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action?: ContentAction;
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}
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export interface ContentAction {
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itemId: string;
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}
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export interface TreeOfLifePowerup {
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parameters: BattlesConfigElement[];
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animation:
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animation: AnimationElement[];
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grades_by_rarity: GradesBy[];
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grades_by_dragon: GradesBy[];
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visuals: Visual[];
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rarity_seeds: TreeOfLifePowerupRaritySeed[];
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gold_boost: GoldBoost[];
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}
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export interface
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export interface AnimationElement {
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dragon_grade: number;
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background_color: string;
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dragon_particle_color: string;
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package/dist/dtos/game-config.js
CHANGED
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.File = exports.RewardType = exports.ActionType = exports.ActionTidName = exports.Image = exports.UIAsset = exports.Behaviour = exports.ItemsUnitsAttributeModifierAttribute = exports.AchievementType = exports.DifficultyEnum = exports.TitleTid = exports.TaskType = exports.TaskIncrease = exports.DescTid = exports.Local = exports.CanvasBg = exports.DragonGroupType = exports.AttributeElement = exports.CategoryEnum = exports.ChestType = exports.AnimatedCanvas = exports.Background = exports.PremiumReward2_Tid = exports.PremiumPriceStyle = exports.PremiumDiscountPriceStyle = exports.PremiumDescriptionStyle = exports.PurchasePopupEliteMainTitleStyle = exports.EliteReward3_Tid = exports.EliteReward1_Tid = exports.ElitePriceStyle = exports.BadgeTid = exports.RightRewardsDescriptionTid = exports.QuantityLabelStyleEnum = exports.MoreTitleStyle = exports.PurchasePopupMainTitleStyle = exports.LeftRewardsDescriptionTid = exports.DescriptionElementsStyleEnum = exports.CollectibleActionType = exports.Rarity = exports.ElementType = exports.TypeElement = exports.BattlePassSoundTag = exports.IconID = exports.IapUid = exports.IapEliteUpgradeUid = exports.IapEliteUid = exports.IapEliteDiscountUidIap = exports.Dur = exports.IapDiscountUidIap = exports.Format = void 0;
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exports.
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exports.TreasureItemType = exports.Feature = exports.PurpleType = exports.FloorImage = void 0;
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exports.VfxTextEffectname = exports.Vfx = exports.TidDamageMultiplier = exports.PlayerEffectName = exports.FgVfxScreenEffectname = exports.FgVfxNodeName = exports.EffectTid = exports.PurpleEffectName = exports.DragonLife = exports.DragonAnimation = exports.DestroySkill = exports.CounterAttackEffectName = exports.BgVfxNodeName = exports.BenchTargetMode = exports.AvoidSkillElement = exports.AuraType = exports.Level1_EffectName = exports.DeployText = exports.AuraCenterMode = exports.AttackType = exports.Texture = exports.RewardEnum = exports.ZipFile = exports.TentacledSoundTag = exports.ActivityType = exports.PerkType = exports.AbilityType = exports.Style = exports.SpineAsset = exports.AnimationPlace = exports.IslandTidName = exports.FluffySoundTag = exports.CollectibleType = exports.ItemType = exports.Tag = exports.ItemGroupType = exports.SpinRewardType = exports.NodesPositionType = exports.MissionType = exports.RewardCellType = exports.PurpleSoundTag = exports.IslandTitleTid = exports.ContentLocalizedKey = exports.AnimationNameEnum = exports.PopupType = exports.WallSuffix = exports.Wall = exports.CanvasBackground = exports.ViewTypeEnum = exports.FightBackgroundID = void 0;
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exports.TreasureItemType = exports.Feature = exports.PurpleType = exports.FloorImage = exports.Name = exports.Target = exports.StatusEffectDataEffectName = exports.EffectVfxEnum = void 0;
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var Format;
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(function (Format) {
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Format["Efk"] = "efk";
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437
437
|
PopupType["DefaultCustomSlides"] = "DefaultCustomSlides";
|
|
438
438
|
PopupType["HelpViewDeityWorld"] = "/HelpView/DeityWorld";
|
|
439
439
|
})(PopupType || (exports.PopupType = PopupType = {}));
|
|
440
|
+
var AnimationNameEnum;
|
|
441
|
+
(function (AnimationNameEnum) {
|
|
442
|
+
AnimationNameEnum["Anim1"] = "anim1";
|
|
443
|
+
})(AnimationNameEnum || (exports.AnimationNameEnum = AnimationNameEnum = {}));
|
|
440
444
|
var ContentLocalizedKey;
|
|
441
445
|
(function (ContentLocalizedKey) {
|
|
442
446
|
ContentLocalizedKey["Empty"] = "";
|
|
@@ -588,6 +592,19 @@ var IslandTidName;
|
|
|
588
592
|
(function (IslandTidName) {
|
|
589
593
|
IslandTidName["TidMiGenericName"] = "tid_mi_generic_name";
|
|
590
594
|
})(IslandTidName || (exports.IslandTidName = IslandTidName = {}));
|
|
595
|
+
var AnimationPlace;
|
|
596
|
+
(function (AnimationPlace) {
|
|
597
|
+
AnimationPlace["Foreground"] = "Foreground";
|
|
598
|
+
})(AnimationPlace || (exports.AnimationPlace = AnimationPlace = {}));
|
|
599
|
+
var SpineAsset;
|
|
600
|
+
(function (SpineAsset) {
|
|
601
|
+
SpineAsset["Empty"] = "";
|
|
602
|
+
SpineAsset["PointerAnimationV2"] = "pointer_animation_v2";
|
|
603
|
+
})(SpineAsset || (exports.SpineAsset = SpineAsset = {}));
|
|
604
|
+
var Style;
|
|
605
|
+
(function (Style) {
|
|
606
|
+
Style["Transparent"] = "Transparent";
|
|
607
|
+
})(Style || (exports.Style = Style = {}));
|
|
591
608
|
var AbilityType;
|
|
592
609
|
(function (AbilityType) {
|
|
593
610
|
AbilityType["DragonAttackBoost"] = "dragon_attack_boost";
|