@dchighs/dc-config 0.0.1

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package/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2025 Marcuth
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
package/README.md ADDED
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+ # @dchighs/dc-config
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+
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+ **@dchighs/dc-config** is a package for accessing game configuration data from [Dragon City](https://dragoncitygame.com/) (this is not an official SocialPoint library; it is fan-made).
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+
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+ ## 📦 Installation
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+
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+ Installation is straightforward—simply use your preferred package manager. Here is an example using NPM:
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+
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+ ```cmd
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+ npm i @dchighs/dc-config
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+
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+ ```
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+
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+ ## 🚀 Usage
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+
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+ <a href="https://www.buymeacoffee.com/marcuth">
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+   <img src="https://cdn.buymeacoffee.com/buttons/v2/default-yellow.png" alt="Buy Me A Coffee" width="200">
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+ </a>
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+
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+ ### Fetching configuration for specific parameters
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+
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+ To create a `Config` instance, you need to provide credentials or use the static `.create()` method by providing the necessary parameters:
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+
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+ ```ts
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+ import { Config, ConfigLanguage, ConfigPlatform, ConfigFilter } from "@dchighs/dc-config"
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+
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+ ;(async () => {
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+ const userId = process.env.USER_ID
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+ const authToken = process.env.AUTH_TOKEN
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+ const url = process.env.URL
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+
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+ const config = await Config.create({
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+ url: url,
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+ userId: userId,
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+ authToken: authToken,
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+ language: ConfigLanguage.Turkish, // optional - "en" is default
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+ platform: ConfigPlatform.Android, // optional - "ios" is default
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+ filter: [ConfigFilter.Items] // optional - undefined is default
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+ })
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+
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+ const data = config.data
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+
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+ console.log(data)
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+ })();
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+
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+ ```
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+
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+ ---
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+
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+ ### Loading a saved configuration from a file
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+
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+ If you have a saved JSON file containing configuration data and want to load it to perform operations using the class, you can do it as follows:
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+
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+ ```ts
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+ import { Config, ConfigLanguage, ConfigPlatform, GameConfigDto } from "@dchighs/dc-config"
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+ import fs from "node:fs"
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+
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+ ;(async () => {
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+ const filePath = "config.json"
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+ const contentString = await fs.promises.readFile(filePath, { encoding: "utf-8" })
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+ const data = JSON.parse(contentString) as GameConfigDto
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+
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+ const config = new Config({
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+ language: ConfigLanguage.Turkish,
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+ platform: ConfigPlatform.Android,
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+ data: data
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+ })
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+ })();
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+
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+ ```
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+
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+ ---
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+
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+ ## 🤝 Contributing
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+
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+ * Want to contribute? Follow these steps:
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+ * Fork the repository.
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+ * Create a new branch (`git checkout -b feature-new`).
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+ * Commit your changes (`git commit -m 'Add new feature'`).
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+ * Push to the branch (`git push origin feature-new`).
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+ * Open a Pull Request.
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+
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+ ---
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+
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+ ## 📝 License
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+
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+ This project is licensed under the MIT License.
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+ import { ConfigFilter, ConfigLanguage, ConfigPlatform } from "./enums";
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+ import { GameConfigDto } from "./dtos/game-config";
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+ export type ConfigOptions = {
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+ language: ConfigLanguage | `${ConfigLanguage}`;
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+ filter?: Array<ConfigFilter | `${ConfigFilter}`>;
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+ platform: ConfigPlatform | `${ConfigPlatform}`;
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+ data: GameConfigDto;
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+ };
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+ export type CreateOptions = Omit<Omit<ConfigOptions, "platform" | "language"> & {
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+ authToken: string;
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+ userId: string;
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+ url: string;
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+ language?: ConfigLanguage | `${ConfigLanguage}`;
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+ platform?: ConfigPlatform | `${ConfigPlatform}`;
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+ }, "data">;
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+ export type FetchOptions = CreateOptions;
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+ export declare class Config {
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+ readonly platform: ConfigPlatform;
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+ readonly langauge: ConfigLanguage;
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+ readonly filter?: ConfigFilter[];
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+ readonly data: GameConfigDto;
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+ constructor({ data, language, platform, filter }: ConfigOptions);
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+ static create({ authToken, userId, filter, language, platform, url }: CreateOptions): Promise<Config>;
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+ static fetch({ authToken, userId, filter, language, platform, url }: FetchOptions): Promise<GameConfigDto>;
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+ }
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+ "use strict";
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+ var __importDefault = (this && this.__importDefault) || function (mod) {
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+ return (mod && mod.__esModule) ? mod : { "default": mod };
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+ };
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.Config = void 0;
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+ const axios_1 = __importDefault(require("axios"));
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+ const enums_1 = require("./enums");
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+ class Config {
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+ constructor({ data, language, platform, filter }) {
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+ this.data = data;
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+ this.langauge = language;
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+ this.platform = platform;
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+ this.filter = filter ? filter : undefined;
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+ }
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+ static async create({ authToken, userId, filter, language, platform, url }) {
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+ const data = await Config.fetch({
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+ authToken: authToken,
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+ userId: userId,
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+ filter: filter,
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+ language: language,
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+ platform: platform,
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+ url: url
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+ });
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+ return new Config({
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+ data: data,
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+ filter: filter,
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+ language: language !== null && language !== void 0 ? language : enums_1.ConfigLanguage.Default,
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+ platform: platform !== null && platform !== void 0 ? platform : enums_1.ConfigPlatform.Default
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+ });
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+ }
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+ static async fetch({ authToken, userId, filter, language, platform, url }) {
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+ const response = await axios_1.default.post(url, null, {
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+ params: {
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+ authToken: authToken,
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+ userId: userId,
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+ filter: filter === null || filter === void 0 ? void 0 : filter.join(","),
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+ platform: platform,
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+ language: language
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+ }
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+ });
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+ const data = response.data;
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+ return data;
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+ }
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+ }
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+ exports.Config = Config;