@dazn/kopytko-framework 1.0.4 → 1.1.0

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package/CHANGELOG.md CHANGED
@@ -1,3 +1,24 @@
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+ # [1.1.0](https://github.com/getndazn/kopytko-framework/compare/v1.0.6...v1.1.0) (2022-05-20)
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+ ### Features
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+ * added enqueueUpdate function to reduce number of rerenders ([#28](https://github.com/getndazn/kopytko-framework/issues/28)) ([4c80273](https://github.com/getndazn/kopytko-framework/commit/4c80273af7c20ded4bc41cdb94647142b209695f))
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+ ## [1.0.6](https://github.com/getndazn/kopytko-framework/compare/v1.0.5...v1.0.6) (2022-05-20)
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+ ### Bug Fixes
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+ * not calling state update callbacks if kopytko is not mounted ([#27](https://github.com/getndazn/kopytko-framework/issues/27)) ([27d5618](https://github.com/getndazn/kopytko-framework/commit/27d5618909e7fd266db71e88acfa63071b037921))
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+ ## [1.0.5](https://github.com/getndazn/kopytko-framework/compare/v1.0.4...v1.0.5) (2022-05-19)
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+ ### Bug Fixes
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+ * expose response headers in HttpResponse ([#26](https://github.com/getndazn/kopytko-framework/issues/26)) ([5517ff2](https://github.com/getndazn/kopytko-framework/commit/5517ff2eaff9d11a8d81ada9ea390288eb049d15))
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+
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  ## [1.0.4](https://github.com/getndazn/kopytko-framework/compare/v1.0.3...v1.0.4) (2022-04-11)
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@dazn/kopytko-framework",
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- "version": "1.0.4",
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+ "version": "1.1.0",
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  "description": "A modern Roku's Brightscript framework",
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  "keywords": [
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  "brightscript",
@@ -67,6 +67,7 @@ function HttpResponse(response as Object) as Object
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  responseNode = CreateObject("roSGNode", "Node")
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  responseNode.id = m._id
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  responseNode.addFields({
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+ headers: m._headers,
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  httpStatusCode: m._httpStatusCode,
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  isSuccess: m._isSuccess,
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  rawData: m._data,
@@ -82,6 +82,10 @@ sub forceUpdate()
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  m._kopytkoUpdater.forceStateUpdate()
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  end sub
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+ sub enqueueUpdate()
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+ m._kopytkoUpdater.enqueueStateUpdate()
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+ end sub
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+
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  sub updateProps(props = {} as Object)
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  m.top.update(props)
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  _updateDOM()
@@ -10,8 +10,10 @@ function KopytkoUpdater(baseStateUpdatedCallback as Function)
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  ' State update callbacks are asynchronous to prevent multiple unnecessary rerenders
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  ' when setState is called more than once in a function
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- prototype.enqueueStateUpdate = sub (partialState as Object, callback = Invalid as Dynamic)
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+ prototype.enqueueStateUpdate = sub (partialState = {} as Object, callback = Invalid as Dynamic)
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  m._appendPartialState(partialState)
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+ if (NOT m._isMounted()) then return
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+
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  if (callback <> Invalid) then m._stateUpdatedCallbacks.push(callback)
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  if (NOT m._isUpdating())