@davi-ai/react-bodyengine-three 1.0.13 → 1.0.15
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- package/dist/components/Character.d.ts +2 -1
- package/dist/components/Scene.d.ts +2 -1
- package/dist/index.js +1771 -1776
- package/dist/stats.html +1 -1
- package/package.json +10 -10
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@@ -1,3 +1,4 @@
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import { default as React } from 'react';
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import { CharacterProps } from '../models/types';
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declare const Character: ({ url, type, animationsUrl, gender, speechSynthesis, camera, onLoadingCompleted, autoLookAt, breathing, disableAnimations, debug, enableBml, animationWeights, license, detectGpuData, environmentPreset, tonemapping, targets, useBlendshapeManager }: CharacterProps) => JSX.Element;
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declare const Character: ({ url, type, animationsUrl, gender, speechSynthesis, camera, onLoadingCompleted, autoLookAt, breathing, disableAnimations, debug, enableBml, animationWeights, license, detectGpuData, environmentPreset, tonemapping, targets, useBlendshapeManager }: CharacterProps) => React.JSX.Element;
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export default Character;
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import { default as React } from 'react';
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import * as THREE from "three/webgpu";
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interface SceneProps {
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parentGpuTier?: any;
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@@ -5,5 +6,5 @@ interface SceneProps {
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children: any;
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tonemapping: THREE.ToneMapping;
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}
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declare const Scene: ({ parentGpuTier, setIsGpuAvailable, children, tonemapping }: SceneProps) => JSX.Element;
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declare const Scene: ({ parentGpuTier, setIsGpuAvailable, children, tonemapping }: SceneProps) => React.JSX.Element;
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export default Scene;
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