@datamoc/mw_games 0.9.1 → 0.10.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -7,6 +7,16 @@ the public API may still change between minor versions.
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  ## [Unreleased]
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+ ## [0.10.0] - 2026-09-14
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+
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+ ### Added
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+
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+ - `tools/single-file.mjs` and `emit-page --single-file [--single-file-compress[=level]]` -
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+ a genuinely single-file `file://` build with no sibling `.js` at all: every script an
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+ example's build loads is inlined into one additional `standalone.html`, optionally gzipped
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+ and unpacked at load through the browser's own `DecompressionStream` behind a splash
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+ screen, additive to the existing multi-file output (item 349).
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+
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  ## [0.9.1] - 2026-09-14
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  ### Added
package/README.md CHANGED
@@ -17,7 +17,8 @@ and the [mwg Pixel Dungeon study](https://datamoc.github.io/mwg-pixel-dungeon/).
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  > **Status: pre-alpha (v0.7.7).** Every module in the shared floor below, plus optional
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  > 3D, mobile (Capacitor) and desktop (WebView2) packaging, is built and tested - see
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- > [ROADMAP.md](https://github.com/datamoc/mwg/blob/main/ROADMAP.md) for the full, numbered history.
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+ > [ROADMAP.md](https://github.com/datamoc/mwg/blob/main/ROADMAP.md) for open work, and
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+ > [CLOSED.md](https://github.com/datamoc/mwg/blob/main/CLOSED.md) for the full, numbered shipped history.
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  >
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  > 0.4.0 was the reshaping release: the renderer moved out of `mwg/core`, `render`/`ui`/`stage`
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  > became `mwg/two-d`, and a set of names that meant several things each were made to mean one.
@@ -397,7 +398,8 @@ with `advanceToInput`.
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  ## Roadmap
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- See [ROADMAP.md](https://github.com/datamoc/mwg/blob/main/ROADMAP.md) for the full, numbered build order and implementation notes.
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+ See [ROADMAP.md](https://github.com/datamoc/mwg/blob/main/ROADMAP.md) for open work and
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+ [CLOSED.md](https://github.com/datamoc/mwg/blob/main/CLOSED.md) for the full, numbered build order and implementation notes.
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  The optional 3D group is now implemented without changing the existing 2D entry point.
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  ## MWL
@@ -1,4 +1,4 @@
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jt=class{constructor(e){this.namespace=e.namespace,this.version=e.version,this.migrations=e.migrations??{},this.storage=e.storage??At()}key(e){return`mwg-save:${this.namespace}:${e}`}save(e,t,n){let r={meta:{version:this.version,savedAt:Date.now(),preview:n},state:t};this.storage.write(this.key(e),JSON.stringify(r))}load(e){let t=this.storage.read(this.key(e));if(!t)return null;try{let e=JSON.parse(t),n=e.state;for(let t=e.meta.version;t<this.version;t++)n=(this.migrations[t]??(e=>e))(n);return{meta:{...e.meta,version:this.version},state:n}}catch{return null}}importExternal(e,t,n,r){Ct(t);let i=n(t);for(let e=0;e<this.version;e++)i=(this.migrations[e]??(e=>e))(i);let a={meta:{version:this.version,savedAt:Date.now(),preview:r},state:i};this.storage.write(this.key(e),JSON.stringify(a))}delete(e){this.storage.remove(this.key(e))}exportSlot(e,t){let n=this.storage.read(this.key(e));return n===null?null:t?vt(n,t):n}importSlot(e,t,n){Ct(t);let r=Tt(n?yt(t,n):t),i;try{i=JSON.parse(r)}catch{throw Error(`SaveSystem.importSlot: payload is not valid save data (not parseable JSON)`)}let a=i.state;for(let e=i.meta.version;e<this.version;e++)a=(this.migrations[e]??(e=>e))(a);let o={meta:{...i.meta,version:this.version},state:a};this.storage.write(this.key(e),JSON.stringify(o))}list(){let e=`mwg-save:${this.namespace}:`,t=[];for(let n of this.storage.keys()){if(!n.startsWith(e))continue;let r=this.storage.read(n);r&&t.push({slot:n.slice(e.length),meta:JSON.parse(r).meta})}return t}},Mt=class{constructor(e,t={}){this._state=structuredClone(e),this.version=t.version??1,this.migrations=t.migrations??{},this.extensions=t.extensions??new Nt}get state(){return structuredClone(this._state)}set(e){this._state=structuredClone(e)}update(e){let t=e(this.state);return this.set(t),this.state}snapshot(){let e=this.extensions.snapshot();return{version:this.version,state:this.state,extensions:e.extensions,extensionVersions:e.versions}}restore(e,t={}){if(!Number.isSafeInteger(e.version)||e.version<1)throw Error(`canonical state snapshot version must be a positive integer`);if(e.version>this.version)throw Error(`canonical state snapshot version ${e.version} is newer than ${this.version}`);let n=this.snapshot();try{let n=structuredClone(e.state);for(let t=e.version;t<this.version;t++){let e=this.migrations[t+1];if(!e)throw Error(`missing canonical state migration to version ${t+1}`);n=e(n)}return this._state=structuredClone(n),this.extensions.restore({extensions:e.extensions,versions:e.extensionVersions},t)}catch(e){throw this._state=structuredClone(n.state),this.extensions.restore({extensions:n.extensions,versions:n.extensionVersions},{missing:`keep`}),e}}transaction(e){let t=this.snapshot();try{return e(this)}catch(e){throw this.restore(t),e}}},Nt=class{constructor(){this.extensions=new Map}register(e){if(!/^[A-Za-z_][A-Za-z0-9_.-]*$/.test(e.id))throw Error(`invalid state extension id: ${e.id}`);if(this.extensions.has(e.id))throw Error(`state extension already registered: ${e.id}`);return this.extensions.set(e.id,{id:e.id,capture:()=>e.capture(),restore:t=>e.restore(t),version:e.version??1,migrations:e.migrations,reset:e.reset,remove:e.remove}),()=>this.extensions.delete(e.id)}snapshot(){let e={};for(let[t,n]of this.extensions)e[t]=structuredClone(n.capture());let t={};for(let[e,n]of this.extensions)t[e]=n.version??1;return{extensions:e,versions:t}}restore(e,t={}){let n=this.snapshot(),r=[];try{for(let[n,i]of this.extensions){if(!(n in e.extensions)){t.missing===`reset`?(i.reset&&i.reset(),r.push({extension:n,from:0,to:i.version??1,status:`reset`})):t.missing===`remove`&&(i.remove&&i.remove(),r.push({extension:n,from:0,to:i.version??1,status:`removed`}));continue}let a=e.versions?.[n]??1,o=i.version??1,s=structuredClone(e.extensions[n]);for(let e=a;e<o;e++){let t=i.migrations?.[e+1];if(!t)throw Error(`missing state migration for ${n} to version ${e+1}`);s=t(s)}i.restore(structuredClone(s)),r.push({extension:n,from:a,to:o,status:a===o?`unchanged`:`migrated`})}}catch(e){for(let[e,t]of this.extensions)e in n.extensions&&t.restore(structuredClone(n.extensions[e]));throw e}for(let e of r)t.onDiagnostic?.(e);return r}transaction(e){let t=this.snapshot();try{return e()}catch(e){throw this.restore(t),e}}},Pt=class{constructor(e,t){if(!e.endpoint)throw Error(`${t} endpoint is required`);if(this.endpoint=e.endpoint,this.timeoutMs=e.timeoutMs??1e4,!(this.timeoutMs>0))throw Error(`${t} timeout must be positive`);if(this.fetchFn=e.fetch??globalThis.fetch,!this.fetchFn)throw Error(`fetch is unavailable; provide ${t}Options.fetch`)}async withTimeout(e){let t=new AbortController,n=setTimeout(()=>t.abort(),this.timeoutMs);try{return await e(t.signal)}finally{clearTimeout(n)}}},Ft=class extends Pt{constructor(e){super(e,`save sync`)}async upload(e,t){if(!e)throw Error(`save sync slot name is required`);if(!t)throw Error(`save sync payload cannot be empty`);return this.withTimeout(async n=>{let r=await this.fetchFn(this.slotUrl(e),{method:`POST`,headers:{"content-type":`application/json`},body:JSON.stringify({payload:t}),signal:n});if(!r.ok)throw Error(`save upload failed with HTTP ${r.status}`);return{ok:!0,status:r.status}})}async download(e){if(!e)throw Error(`save sync slot name is required`);return this.withTimeout(async t=>{let n=await this.fetchFn(this.slotUrl(e),{signal:t});if(!n.ok)throw Error(`save download failed with HTTP ${n.status}`);let r=await n.json();if(typeof r.payload!=`string`)throw Error(`save download response missing a string payload`);return r.payload})}async list(){return this.withTimeout(async e=>{let t=await this.fetchFn(this.endpoint,{signal:e});if(!t.ok)throw Error(`save slot list failed with HTTP ${t.status}`);let n=await t.json();if(!Array.isArray(n.slots)||!n.slots.every(e=>typeof 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this.a*=e,this.d*=t,this.c*=e,this.b*=t,this.tx*=e,this.ty*=t,this}rotate(e){let t=Math.cos(e),n=Math.sin(e),r=this.a,i=this.c,a=this.tx;return this.a=r*t-this.b*n,this.b=r*n+this.b*t,this.c=i*t-this.d*n,this.d=i*n+this.d*t,this.tx=a*t-this.ty*n,this.ty=a*n+this.ty*t,this}append(e){let t=this.a,n=this.b,r=this.c,i=this.d;return this.a=e.a*t+e.b*r,this.b=e.a*n+e.b*i,this.c=e.c*t+e.d*r,this.d=e.c*n+e.d*i,this.tx=e.tx*t+e.ty*r+this.tx,this.ty=e.tx*n+e.ty*i+this.ty,this}appendFrom(e,t){let n=e.a,r=e.b,i=e.c,a=e.d,o=e.tx,s=e.ty,c=t.a,l=t.b,u=t.c,d=t.d;return this.a=n*c+r*u,this.b=n*l+r*d,this.c=i*c+a*u,this.d=i*l+a*d,this.tx=o*c+s*u+t.tx,this.ty=o*l+s*d+t.ty,this}setTransform(e,t,n,r,i,a,o,s,c){return this.a=Math.cos(o+c)*i,this.b=Math.sin(o+c)*i,this.c=-Math.sin(o-s)*a,this.d=Math.cos(o-s)*a,this.tx=e-(n*this.a+r*this.c),this.ty=t-(n*this.b+r*this.d),this}prepend(e){let t=this.tx;if(e.a!==1||e.b!==0||e.c!==0||e.d!==1){let t=this.a,n=this.c;this.a=t*e.a+this.b*e.c,this.b=t*e.b+this.b*e.d,this.c=n*e.a+this.d*e.c,this.d=n*e.b+this.d*e.d}return this.tx=t*e.a+this.ty*e.c+e.tx,this.ty=t*e.b+this.ty*e.d+e.ty,this}decompose(e){let t=this.a,n=this.b,r=this.c,i=this.d,a=e.pivot,o=-Math.atan2(-r,i),s=Math.atan2(n,t),c=Math.abs(o+s);return c<1e-5||Math.abs(Nr-c)<1e-5?(e.rotation=s,e.skew.x=e.skew.y=0):(e.rotation=0,e.skew.x=o,e.skew.y=s),e.scale.x=Math.sqrt(t*t+n*n),e.scale.y=Math.sqrt(r*r+i*i),e.position.x=this.tx+(a.x*t+a.y*r),e.position.y=this.ty+(a.x*n+a.y*i),e}invert(){let e=this.a,t=this.b,n=this.c,r=this.d,i=this.tx,a=e*r-t*n;return this.a=r/a,this.b=-t/a,this.c=-n/a,this.d=e/a,this.tx=(n*this.ty-r*i)/a,this.ty=-(e*this.ty-t*i)/a,this}isIdentity(){return this.a===1&&this.b===0&&this.c===0&&this.d===1&&this.tx===0&&this.ty===0}identity(){return this.a=1,this.b=0,this.c=0,this.d=1,this.tx=0,this.ty=0,this}clone(){let t=new e;return t.a=this.a,t.b=this.b,t.c=this.c,t.d=this.d,t.tx=this.tx,t.ty=this.ty,t}copyTo(e){return e.a=this.a,e.b=this.b,e.c=this.c,e.d=this.d,e.tx=this.tx,e.ty=this.ty,e}copyFrom(e){return this.a=e.a,this.b=e.b,this.c=e.c,this.d=e.d,this.tx=e.tx,this.ty=e.ty,this}equals(e){return e.a===this.a&&e.b===this.b&&e.c===this.c&&e.d===this.d&&e.tx===this.tx&&e.ty===this.ty}toString(){return`[pixi.js:Matrix a=${this.a} b=${this.b} c=${this.c} d=${this.d} tx=${this.tx} ty=${this.ty}]`}static get IDENTITY(){return Vr.identity()}static get shared(){return Br.identity()}},Br=new R,Vr=new R})),Hr,Ur=s((()=>{Hr=class e{constructor(e,t,n){this._x=t||0,this._y=n||0,this._observer=e}clone(t){return new e(t??this._observer,this._x,this._y)}set(e=0,t=e){return(this._x!==e||this._y!==t)&&(this._x=e,this._y=t,this._observer._onUpdate(this)),this}copyFrom(e){return(this._x!==e.x||this._y!==e.y)&&(this._x=e.x,this._y=e.y,this._observer._onUpdate(this)),this}copyTo(e){return e.set(this._x,this._y),e}equals(e){return e.x===this._x&&e.y===this._y}toString(){return`[pixi.js/math:ObservablePoint x=${this._x} y=${this._y} scope=${this._observer}]`}get x(){return this._x}set x(e){this._x!==e&&(this._x=e,this._observer._onUpdate(this))}get y(){return this._y}set y(e){this._y!==e&&(this._y=e,this._observer._onUpdate(this))}}}));function Wr(e=`default`){return Gr[e]===void 0&&(Gr[e]=-1),++Gr[e]}var Gr,Kr=s((()=>{Gr={default:-1}})),qr,B,Jr,Yr,V,Xr=s((()=>{qr=new Set,B=`8.0.0`,Jr=`8.3.4`,Yr={quiet:!1,noColor:!1},V=((e,t,n=3)=>{if(Yr.quiet||qr.has(t))return;let r=Error().stack,i=`${t}
3
3
  Deprecated since v${e}`,a=typeof console.groupCollapsed==`function`&&!Yr.noColor;r===void 0?console.warn(`PixiJS Deprecation Warning: `,i):(r=r.split(`
4
4
  `).splice(n).join(`
package/dist/version.d.ts CHANGED
@@ -9,5 +9,5 @@
9
9
  * this from `package.json` automatically, chosen because this project's own build already
10
10
  * has no step before `tsc`/`vite` that this would need to run ahead of.
11
11
  */
12
- export declare const version = "0.9.1";
12
+ export declare const version = "0.10.0";
13
13
  //# sourceMappingURL=version.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"version.d.ts","sourceRoot":"","sources":["../src/version.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AACH,eAAO,MAAM,OAAO,UAAU,CAAC"}
1
+ {"version":3,"file":"version.d.ts","sourceRoot":"","sources":["../src/version.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AACH,eAAO,MAAM,OAAO,WAAW,CAAC"}
package/dist/version.js CHANGED
@@ -9,5 +9,5 @@
9
9
  * this from `package.json` automatically, chosen because this project's own build already
10
10
  * has no step before `tsc`/`vite` that this would need to run ahead of.
11
11
  */
12
- export const version = '0.9.1';
12
+ export const version = '0.10.0';
13
13
  //# sourceMappingURL=version.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"version.js","sourceRoot":"","sources":["../src/version.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AACH,MAAM,CAAC,MAAM,OAAO,GAAG,OAAO,CAAC"}
1
+ {"version":3,"file":"version.js","sourceRoot":"","sources":["../src/version.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AACH,MAAM,CAAC,MAAM,OAAO,GAAG,QAAQ,CAAC"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@datamoc/mw_games",
3
- "version": "0.9.1",
3
+ "version": "0.10.0",
4
4
  "description": "A local-file game framework: renderer-free game logic, drawn through PixiJS in 2D or Babylon.js in 3D, with mobile and desktop packaging.",
5
5
  "license": "MPL-2.0",
6
6
  "repository": {
@@ -45,6 +45,8 @@
45
45
  "tools/compress-dist.d.mts",
46
46
  "tools/classic-html.mjs",
47
47
  "tools/classic-html.d.mts",
48
+ "tools/single-file.mjs",
49
+ "tools/single-file.d.mts",
48
50
  "tools/mwl.mjs",
49
51
  "LICENSE",
50
52
  "CHANGELOG.md",
@@ -0,0 +1,16 @@
1
+ export interface SingleFileOptions {
2
+ dist: string;
3
+ compress?: boolean;
4
+ level?: number;
5
+ splash?: boolean;
6
+ output?: string;
7
+ }
8
+
9
+ export interface SingleFileResult {
10
+ path: string;
11
+ scripts: number;
12
+ rawBytes: number;
13
+ embeddedBytes: number;
14
+ }
15
+
16
+ export function buildSingleFile(options: SingleFileOptions): Promise<SingleFileResult>;
@@ -0,0 +1,180 @@
1
+ import { readFile, writeFile } from 'node:fs/promises';
2
+ import { join, basename, resolve } from 'node:path';
3
+ import { gzipSync } from 'node:zlib';
4
+ import { fileURLToPath } from 'node:url';
5
+
6
+ /**
7
+ * Turns an `emit-page.mjs` output folder (`index.html` + sibling asset/bundle `.js` files)
8
+ * into one genuinely standalone HTML file with no sibling script at all - roadmap item 349,
9
+ * the "single-file" leg of the build-options matrix `emit-page.mjs --single-file` exposes.
10
+ *
11
+ * The existing multi-file output already opens by double-clicking (that's the whole point of
12
+ * `tools/compile-resources.mjs` and `tools/classic-html.mjs`), but it is still an `index.html`
13
+ * plus N `.js` files that have to travel together. This inlines every `<script src>` the page
14
+ * loads directly into the page, in the same order, so the folder can be reduced to one file
15
+ * before it is shared or archived.
16
+ *
17
+ * Compression (`compress: true`) gzips each script's source before it is base64-embedded, and
18
+ * unpacks it at load with the browser's own `DecompressionStream('gzip')` - a real Web
19
+ * Streams API, not a shipped decoder. That beats a pure-JS decompressor such as `js-lzma` (the
20
+ * roadmap item's other candidate) on every axis that matters here: it adds zero bytes to the
21
+ * page, needs no license or maintenance, and gzip is exactly what `tools/compress-dist.mjs`
22
+ * already uses for the server-negotiated path, so the project only carries one compression
23
+ * story. The one real cost is browser support: `DecompressionStream` is unavailable on Safari
24
+ * before 16.4 and a handful of older engines, where the bootstrap throws a clear error rather
25
+ * than silently failing - `compress: false` (the default) has no such requirement, since it is
26
+ * just base64, which every browser this project targets can decode.
27
+ *
28
+ * Decoding is async even when uncompressed (kept uniform, and `atob` on a very large payload
29
+ * still benefits from not blocking the parser), so a splash screen (`splash: true`, the
30
+ * default) covers the page until every script has run. It is deliberately minimal - inline
31
+ * styles and a CSS spinner, no asset of its own - since this is a framework-level fallback a
32
+ * game is free to replace, not a themed loading screen.
33
+ *
34
+ * @param {object} options
35
+ * @param {string} options.dist path to the folder `emit-page.mjs` already wrote
36
+ * @param {boolean} [options.compress] gzip each inlined script (default false)
37
+ * @param {number} [options.level] gzip level 1-9 when `compress` is set (default 9)
38
+ * @param {boolean} [options.splash] show a splash screen while scripts decode (default true)
39
+ * @param {string} [options.output] output file name, written inside `dist` (default
40
+ * `standalone.html`) - additive, so the existing multi-file `index.html` is untouched
41
+ * @returns {Promise<{path: string, scripts: number, rawBytes: number, embeddedBytes: number}>}
42
+ */
43
+ export async function buildSingleFile({ dist, compress = false, level = 9, splash = true, output = 'standalone.html' } = {}) {
44
+ if (!dist) throw new Error('buildSingleFile needs a `dist` folder');
45
+
46
+ const htmlPath = join(dist, 'index.html');
47
+ const html = await readFile(htmlPath, 'utf8');
48
+
49
+ const scriptTag = /[ \t]*<script\b[^>]*\bsrc="([^"]+)"[^>]*><\/script>\n?/g;
50
+ const sources = [];
51
+ let firstMatchIndex = -1;
52
+ let match;
53
+ while ((match = scriptTag.exec(html))) {
54
+ if (firstMatchIndex === -1) firstMatchIndex = match.index;
55
+ sources.push(match[1]);
56
+ }
57
+ if (sources.length === 0) {
58
+ throw new Error(`${htmlPath}: no <script src="..."> tags found - is this an emit-page.mjs output folder?`);
59
+ }
60
+
61
+ let rawBytes = 0;
62
+ let embeddedBytes = 0;
63
+ const payloads = [];
64
+ for (const src of sources) {
65
+ const filePath = join(dist, src.replace(/^\.\//, ''));
66
+ const code = await readFile(filePath, 'utf8');
67
+ rawBytes += Buffer.byteLength(code, 'utf8');
68
+ const bytes = compress ? gzipSync(Buffer.from(code, 'utf8'), { level }) : Buffer.from(code, 'utf8');
69
+ const b64 = bytes.toString('base64');
70
+ embeddedBytes += b64.length;
71
+ payloads.push({ name: basename(src), b64 });
72
+ }
73
+
74
+ const withoutScripts = html.replace(scriptTag, '').replace(/\n{3,}/g, '\n\n');
75
+ const bootstrap = renderBootstrap(payloads, compress);
76
+ const splashCss = splash ? renderSplashStyle() : '';
77
+ const splashHtml = splash ? renderSplashMarkup() : '';
78
+
79
+ let page = withoutScripts;
80
+ page = page.includes('</head>') ? page.replace('</head>', `${splashCss}</head>`) : splashCss + page;
81
+ page = page.replace(/(<body[^>]*>)/, `$1\n${splashHtml}`);
82
+ page = page.replace(/<\/body>/, `\t${bootstrap}\n</body>`);
83
+
84
+ const outPath = join(dist, output);
85
+ await writeFile(outPath, page, 'utf8');
86
+
87
+ return { path: outPath, scripts: payloads.length, rawBytes, embeddedBytes };
88
+ }
89
+
90
+ function renderSplashStyle() {
91
+ return (
92
+ '\t<style id="mwg-splash-style">\n' +
93
+ '\t\t#mwg-splash{position:fixed;inset:0;display:flex;align-items:center;justify-content:center;' +
94
+ 'flex-direction:column;gap:12px;background:#14161c;color:#eee;font:14px sans-serif;z-index:9999}\n' +
95
+ '\t\t#mwg-splash .mwg-spinner{width:28px;height:28px;border-radius:50%;' +
96
+ 'border:3px solid rgba(255,255,255,0.25);border-top-color:#fff;animation:mwg-spin 0.8s linear infinite}\n' +
97
+ '\t\t@keyframes mwg-spin{to{transform:rotate(360deg)}}\n' +
98
+ '\t</style>\n'
99
+ );
100
+ }
101
+
102
+ function renderSplashMarkup() {
103
+ return '\t<div id="mwg-splash"><div class="mwg-spinner"></div><div>Loading...</div></div>\n';
104
+ }
105
+
106
+ function renderBootstrap(payloads, compress) {
107
+ const json = JSON.stringify(payloads);
108
+ return (
109
+ '<script>\n' +
110
+ '(function(){\n' +
111
+ // Seeded synchronously, before any decoding starts: several examples' own dev/build
112
+ // detection scripts (see examples/*/index.html) check `window.__MWG_ASSETS__` at
113
+ // DOMContentLoaded to tell a built page from the unbuilt dev template, a check that only
114
+ // works because the multi-file build's asset script is a *deferred* <script src>, which
115
+ // finishes before that event. This bootstrap decodes asynchronously instead, so without
116
+ // this line those checks would fire too early and show a false "not built" notice. The
117
+ // compiled asset script itself creates this object with the same `||` guard once it
118
+ // actually runs (see tools/compile-resources.mjs) - this only moves that existence
119
+ // earlier, not the entries themselves, which are still filled in strictly before the
120
+ // game bundle that reads them executes.
121
+ '\twindow.__MWG_ASSETS__=window.__MWG_ASSETS__||{};\n' +
122
+ `\tvar PAYLOADS=${json};\n` +
123
+ `\tvar COMPRESSED=${compress ? 'true' : 'false'};\n` +
124
+ '\tfunction b64ToBytes(b64){var bin=atob(b64);var bytes=new Uint8Array(bin.length);' +
125
+ 'for(var i=0;i<bin.length;i++)bytes[i]=bin.charCodeAt(i);return bytes;}\n' +
126
+ '\tfunction decodeText(bytes){\n' +
127
+ '\t\tif(!COMPRESSED)return Promise.resolve(new TextDecoder().decode(bytes));\n' +
128
+ '\t\tif(typeof DecompressionStream==="undefined")return Promise.reject(new Error(' +
129
+ '"mwg standalone build: this browser has no DecompressionStream, needed to unpack the compressed bundle. ' +
130
+ 'Use the multi-file build instead."));\n' +
131
+ '\t\tvar stream=new Blob([bytes]).stream().pipeThrough(new DecompressionStream("gzip"));\n' +
132
+ '\t\treturn new Response(stream).arrayBuffer().then(function(buf){return new TextDecoder().decode(buf);});\n' +
133
+ '\t}\n' +
134
+ '\tfunction removeSplash(){var el=document.getElementById("mwg-splash");if(el&&el.parentNode)el.parentNode.removeChild(el);}\n' +
135
+ '\tfunction runNext(i){\n' +
136
+ '\t\tif(i>=PAYLOADS.length){removeSplash();return;}\n' +
137
+ '\t\tvar p=PAYLOADS[i];\n' +
138
+ '\t\tdecodeText(b64ToBytes(p.b64)).then(function(code){\n' +
139
+ '\t\t\tvar s=document.createElement("script");s.text=code;document.body.appendChild(s);\n' +
140
+ '\t\t\trunNext(i+1);\n' +
141
+ '\t\t}).catch(function(err){\n' +
142
+ '\t\t\tremoveSplash();\n' +
143
+ '\t\t\tconsole.error("mwg standalone build failed to load "+p.name, err);\n' +
144
+ '\t\t});\n' +
145
+ '\t}\n' +
146
+ '\trunNext(0);\n' +
147
+ '})();\n' +
148
+ '</script>'
149
+ );
150
+ }
151
+
152
+ // ---------------------------------------------------------------- CLI
153
+
154
+ const isMain = process.argv[1] && resolve(process.argv[1]) === fileURLToPath(import.meta.url);
155
+
156
+ if (isMain) {
157
+ const args = process.argv.slice(2);
158
+ const dist = args[0];
159
+ if (!dist || dist.startsWith('--')) {
160
+ console.error(
161
+ 'usage: node tools/single-file.mjs <dist folder> [--compress[=level]] [--no-splash] [--output name.html]',
162
+ );
163
+ process.exit(1);
164
+ }
165
+ const compressFlag = args.find((a) => a === '--compress' || a.startsWith('--compress='));
166
+ const compress = Boolean(compressFlag);
167
+ const level = compressFlag && compressFlag.includes('=') ? Number(compressFlag.split('=')[1]) : 9;
168
+ const splash = !args.includes('--no-splash');
169
+ const outputIndex = args.indexOf('--output');
170
+ const output = outputIndex !== -1 ? args[outputIndex + 1] : 'standalone.html';
171
+
172
+ const result = await buildSingleFile({ dist: resolve(dist), compress, level, splash, output });
173
+ const kb = (n) => (n / 1024).toFixed(1) + ' KB';
174
+ console.log(`\n ${result.path}`);
175
+ console.log(
176
+ ` ${result.scripts} script(s) inlined, ${kb(result.rawBytes)} raw -> ${kb(result.embeddedBytes)} embedded` +
177
+ (compress ? ` (gzip level ${level})` : ' (uncompressed)'),
178
+ );
179
+ console.log(' one file, no server, no sibling script - open it directly');
180
+ }