@datamoc/mw_games 0.9.0-alpha → 0.9.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (77) hide show
  1. package/CHANGELOG.md +71 -0
  2. package/README.md +4 -0
  3. package/dist/core/ActionJournal.d.ts +2 -0
  4. package/dist/core/ActionJournal.d.ts.map +1 -1
  5. package/dist/core/ActionJournal.js +6 -0
  6. package/dist/core/ActionJournal.js.map +1 -1
  7. package/dist/core/Multiplayer.d.ts +21 -4
  8. package/dist/core/Multiplayer.d.ts.map +1 -1
  9. package/dist/core/Multiplayer.js +31 -4
  10. package/dist/core/Multiplayer.js.map +1 -1
  11. package/dist/core/State.d.ts +38 -0
  12. package/dist/core/State.d.ts.map +1 -1
  13. package/dist/core/State.js +76 -0
  14. package/dist/core/State.js.map +1 -1
  15. package/dist/core/index.d.ts +3 -3
  16. package/dist/core/index.d.ts.map +1 -1
  17. package/dist/core/index.js +1 -1
  18. package/dist/core/index.js.map +1 -1
  19. package/dist/mw_games.global.js +113 -113
  20. package/dist/mwl/catalog.d.ts +7 -0
  21. package/dist/mwl/catalog.d.ts.map +1 -1
  22. package/dist/mwl/catalog.js +0 -0
  23. package/dist/mwl/catalog.js.map +1 -1
  24. package/dist/mwl/compiler.d.ts +3 -0
  25. package/dist/mwl/compiler.d.ts.map +1 -1
  26. package/dist/mwl/compiler.js +10 -3
  27. package/dist/mwl/compiler.js.map +1 -1
  28. package/dist/mwl/grammar.d.ts +8 -1
  29. package/dist/mwl/grammar.d.ts.map +1 -1
  30. package/dist/mwl/grammar.js +207 -39
  31. package/dist/mwl/grammar.js.map +1 -1
  32. package/dist/mwl/hooks.d.ts +35 -2
  33. package/dist/mwl/hooks.d.ts.map +1 -1
  34. package/dist/mwl/hooks.js +8 -6
  35. package/dist/mwl/hooks.js.map +1 -1
  36. package/dist/mwl/index.d.ts +6 -6
  37. package/dist/mwl/index.d.ts.map +1 -1
  38. package/dist/mwl/index.js +3 -3
  39. package/dist/mwl/index.js.map +1 -1
  40. package/dist/mwl/persistence.d.ts +18 -1
  41. package/dist/mwl/persistence.d.ts.map +1 -1
  42. package/dist/mwl/persistence.js +59 -3
  43. package/dist/mwl/persistence.js.map +1 -1
  44. package/dist/mwl/readers.d.ts +37 -0
  45. package/dist/mwl/readers.d.ts.map +1 -1
  46. package/dist/mwl/readers.js +69 -0
  47. package/dist/mwl/readers.js.map +1 -1
  48. package/dist/mwl/runtime.d.ts +45 -1
  49. package/dist/mwl/runtime.d.ts.map +1 -1
  50. package/dist/mwl/runtime.js +72 -8
  51. package/dist/mwl/runtime.js.map +1 -1
  52. package/dist/mwl/schema.d.ts +31 -0
  53. package/dist/mwl/schema.d.ts.map +1 -1
  54. package/dist/mwl/schema.js +57 -2
  55. package/dist/mwl/schema.js.map +1 -1
  56. package/dist/simulation/Runtime.d.ts +66 -1
  57. package/dist/simulation/Runtime.d.ts.map +1 -1
  58. package/dist/simulation/Runtime.js +131 -3
  59. package/dist/simulation/Runtime.js.map +1 -1
  60. package/dist/simulation/index.d.ts +2 -2
  61. package/dist/simulation/index.d.ts.map +1 -1
  62. package/dist/simulation/index.js +1 -1
  63. package/dist/simulation/index.js.map +1 -1
  64. package/dist/two-d/render/RpgmAutotile.d.ts +65 -0
  65. package/dist/two-d/render/RpgmAutotile.d.ts.map +1 -0
  66. package/dist/two-d/render/RpgmAutotile.js +110 -0
  67. package/dist/two-d/render/RpgmAutotile.js.map +1 -0
  68. package/dist/two-d/render/index.d.ts +2 -0
  69. package/dist/two-d/render/index.d.ts.map +1 -1
  70. package/dist/two-d/render/index.js +1 -0
  71. package/dist/two-d/render/index.js.map +1 -1
  72. package/dist/version.d.ts +1 -1
  73. package/dist/version.d.ts.map +1 -1
  74. package/dist/version.js +1 -1
  75. package/dist/version.js.map +1 -1
  76. package/package.json +1 -1
  77. package/tools/mwl.mjs +85 -4
@@ -1,4 +1,6 @@
1
1
  import { Generator } from '../core/Random.ts';
2
+ import { ActionJournal, type ActionJournalEntry } from '../core/ActionJournal.ts';
3
+ import { type UndoHistoryOptions } from '../core/UndoHistory.ts';
2
4
  import { Scheduler, type Actor, type SchedulerSnapshot } from '../roguelike/Scheduler.ts';
3
5
  import type { SimulationStatus } from './Scenario.ts';
4
6
  /** What a rule receives besides state and command: the two sources of non-determinism a
@@ -23,7 +25,56 @@ export interface SimulationSnapshot<State> {
23
25
  state: State;
24
26
  scheduler: SchedulerSnapshot;
25
27
  random: readonly [number, number, number, number];
28
+ /** Commands already committed, retained for replay, undo checkpoints, and diagnostics. */
29
+ readonly journal?: readonly ActionJournalEntry<unknown, unknown>[];
26
30
  }
31
+ export interface SimulationReplayMismatch<Command, Event> {
32
+ readonly index: number;
33
+ readonly action: Command;
34
+ readonly expectedEvents: readonly Event[];
35
+ readonly actualEvents: readonly Event[];
36
+ readonly reason: 'sequence' | 'events' | 'execution' | 'final-state';
37
+ readonly error?: string;
38
+ }
39
+ export interface SimulationReplayResult<State, Command, Event> {
40
+ readonly valid: boolean;
41
+ readonly checked: number;
42
+ readonly state: State;
43
+ readonly journal: readonly ActionJournalEntry<Command, Event>[];
44
+ readonly mismatch?: SimulationReplayMismatch<Command, Event>;
45
+ }
46
+ export interface SimulationRuntimeHistoryOptions<A extends Actor = Actor> extends UndoHistoryOptions {
47
+ /** Resolves scheduler actor ids when an undo or redo restores a checkpoint. */
48
+ readonly actorOf: (id: string) => A;
49
+ }
50
+ /**
51
+ * Replays a journal from an initial snapshot and compares deterministic event batches. The
52
+ * initial snapshot is treated as a checkpoint, so any journal it carries is ignored. An optional
53
+ * final-state check catches rules that changed state without emitting an event.
54
+ *
55
+ * @example
56
+ * ```ts
57
+ * import { validateSimulationReplay, type SimulationRuntimeRule, type SimulationSnapshot } from '@datamoc/mw_games/simulation';
58
+ * import type { ActionJournalEntry } from '@datamoc/mw_games/core';
59
+ * import type { Actor } from '@datamoc/mw_games/roguelike';
60
+ *
61
+ * declare const initialSnapshot: SimulationSnapshot<unknown>;
62
+ * declare const recordedJournal: readonly ActionJournalEntry<unknown, unknown>[];
63
+ * declare const rule: SimulationRuntimeRule<unknown, unknown, unknown, Actor>;
64
+ * declare const actorOf: (id: string) => Actor;
65
+ * declare const actorId: (actor: Actor) => string;
66
+ * const result = validateSimulationReplay(initialSnapshot, recordedJournal, {
67
+ * rule, actorOf, actorId,
68
+ * });
69
+ * if (!result.valid) console.error('replay diverged at', result.mismatch?.index);
70
+ * ```
71
+ */
72
+ export declare function validateSimulationReplay<State, Command, Event, A extends Actor>(initial: SimulationSnapshot<State>, entries: readonly ActionJournalEntry<Command, Event>[], options: {
73
+ rule: SimulationRuntimeRule<State, Command, Event, A>;
74
+ actorOf: (id: string) => A;
75
+ actorId: (actor: A) => string;
76
+ expectedFinalState?: State;
77
+ }): SimulationReplayResult<State, Command, Event>;
27
78
  /**
28
79
  * A small facade over one state + one scheduler + one RNG, for the interactive half of a
29
80
  * turn-based simulation: the command a player just issued, dispatched through the game's own
@@ -68,21 +119,33 @@ export interface SimulationSnapshot<State> {
68
119
  */
69
120
  export declare class SimulationRuntime<State, Command, Event, A extends Actor> {
70
121
  private _state;
71
- readonly scheduler: Scheduler<A>;
122
+ private _scheduler;
72
123
  readonly random: Generator;
124
+ readonly journal: ActionJournal<Command, Event>;
73
125
  private readonly rule;
74
126
  private readonly actorId;
127
+ private readonly history;
128
+ private readonly actorOf;
75
129
  constructor(options: {
76
130
  state: State;
77
131
  scheduler: Scheduler<A>;
78
132
  random: Generator;
79
133
  rule: SimulationRuntimeRule<State, Command, Event, A>;
80
134
  actorId: (actor: A) => string;
135
+ journal?: ActionJournal<Command, Event>;
136
+ history?: SimulationRuntimeHistoryOptions<A>;
81
137
  });
138
+ get scheduler(): Scheduler<A>;
82
139
  get state(): State;
83
140
  /** Runs one command through the rule, commits the resulting state, and charges its cost
84
141
  * to the scheduler's current actor when one is given. */
85
142
  dispatch(command: Command): SimulationOutcome<State, Event>;
143
+ get canUndo(): boolean;
144
+ get canRedo(): boolean;
145
+ /** Restores the previous committed simulation checkpoint, or null when undo is disabled. */
146
+ undo(): SimulationSnapshot<State> | null;
147
+ /** Restores the next checkpoint after an undo, or null when no redo is available. */
148
+ redo(): SimulationSnapshot<State> | null;
86
149
  snapshot(version?: number): SimulationSnapshot<State>;
87
150
  /**
88
151
  * Rebuilds a runtime from a snapshot taken by `snapshot()`. The caller supplies
@@ -94,5 +157,7 @@ export declare class SimulationRuntime<State, Command, Event, A extends Actor> {
94
157
  actorOf: (id: string) => A;
95
158
  actorId: (actor: A) => string;
96
159
  }): SimulationRuntime<State, Command, Event, A>;
160
+ private historySnapshot;
161
+ private restoreCheckpoint;
97
162
  }
98
163
  //# sourceMappingURL=Runtime.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"Runtime.d.ts","sourceRoot":"","sources":["../../src/simulation/Runtime.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,mBAAmB,CAAC;AAC9C,OAAO,EAAE,SAAS,EAAE,KAAK,KAAK,EAAE,KAAK,iBAAiB,EAAE,MAAM,2BAA2B,CAAC;AAC1F,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,eAAe,CAAC;AAEtD;sEACsE;AACtE,MAAM,WAAW,iBAAiB,CAAC,CAAC,SAAS,KAAK;IACjD,QAAQ,CAAC,MAAM,EAAE,SAAS,CAAC;IAC3B,QAAQ,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC;CACjC;AAED,MAAM,WAAW,iBAAiB,CAAC,KAAK,EAAE,KAAK;IAC9C,KAAK,EAAE,KAAK,CAAC;IACb,MAAM,EAAE,SAAS,KAAK,EAAE,CAAC;IACzB,MAAM,EAAE,gBAAgB,CAAC;IACzB;6FACyF;IACzF,IAAI,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;CACrB;AAED,MAAM,MAAM,qBAAqB,CAAC,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,SAAS,KAAK,IAAI,CAC3E,KAAK,EAAE,KAAK,EACZ,OAAO,EAAE,OAAO,EAChB,OAAO,EAAE,iBAAiB,CAAC,CAAC,CAAC,KACzB,iBAAiB,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;AAErC;uDACuD;AACvD,MAAM,WAAW,kBAAkB,CAAC,KAAK;IACxC,OAAO,EAAE,MAAM,CAAC;IAChB,KAAK,EAAE,KAAK,CAAC;IACb,SAAS,EAAE,iBAAiB,CAAC;IAC7B,MAAM,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;CAClD;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyCG;AACH,qBAAa,iBAAiB,CAAC,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,SAAS,KAAK;IACpE,OAAO,CAAC,MAAM,CAAQ;IACtB,QAAQ,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC;IACjC,QAAQ,CAAC,MAAM,EAAE,SAAS,CAAC;IAC3B,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAkD;IACvE,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAuB;IAE/C,YAAY,OAAO,EAAE;QACpB,KAAK,EAAE,KAAK,CAAC;QACb,SAAS,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC;QACxB,MAAM,EAAE,SAAS,CAAC;QAClB,IAAI,EAAE,qBAAqB,CAAC,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC;QACtD,OAAO,EAAE,CAAC,KAAK,EAAE,CAAC,KAAK,MAAM,CAAC;KAC9B,EAMA;IAED,IAAI,KAAK,IAAI,KAAK,CAEjB;IAED;6DACyD;IACzD,QAAQ,CAAC,OAAO,EAAE,OAAO,GAAG,iBAAiB,CAAC,KAAK,EAAE,KAAK,CAAC,CAK1D;IAED,QAAQ,CAAC,OAAO,SAAI,GAAG,kBAAkB,CAAC,KAAK,CAAC,CAO/C;IAED;;;;OAIG;IACH,MAAM,CAAC,OAAO,CAAC,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,SAAS,KAAK,EACpD,QAAQ,EAAE,kBAAkB,CAAC,KAAK,CAAC,EACnC,OAAO,EAAE;QACR,IAAI,EAAE,qBAAqB,CAAC,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC;QACtD,OAAO,EAAE,CAAC,EAAE,EAAE,MAAM,KAAK,CAAC,CAAC;QAC3B,OAAO,EAAE,CAAC,KAAK,EAAE,CAAC,KAAK,MAAM,CAAC;KAC9B,GACC,iBAAiB,CAAC,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,CAAC,CAW7C;CACD"}
1
+ {"version":3,"file":"Runtime.d.ts","sourceRoot":"","sources":["../../src/simulation/Runtime.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,mBAAmB,CAAC;AAC9C,OAAO,EAAE,aAAa,EAAE,KAAK,kBAAkB,EAAE,MAAM,0BAA0B,CAAC;AAElF,OAAO,EAAe,KAAK,kBAAkB,EAAE,MAAM,wBAAwB,CAAC;AAC9E,OAAO,EAAE,SAAS,EAAE,KAAK,KAAK,EAAE,KAAK,iBAAiB,EAAE,MAAM,2BAA2B,CAAC;AAC1F,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,eAAe,CAAC;AAEtD;sEACsE;AACtE,MAAM,WAAW,iBAAiB,CAAC,CAAC,SAAS,KAAK;IACjD,QAAQ,CAAC,MAAM,EAAE,SAAS,CAAC;IAC3B,QAAQ,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC;CACjC;AAED,MAAM,WAAW,iBAAiB,CAAC,KAAK,EAAE,KAAK;IAC9C,KAAK,EAAE,KAAK,CAAC;IACb,MAAM,EAAE,SAAS,KAAK,EAAE,CAAC;IACzB,MAAM,EAAE,gBAAgB,CAAC;IACzB;6FACyF;IACzF,IAAI,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;CACrB;AAED,MAAM,MAAM,qBAAqB,CAAC,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,SAAS,KAAK,IAAI,CAC3E,KAAK,EAAE,KAAK,EACZ,OAAO,EAAE,OAAO,EAChB,OAAO,EAAE,iBAAiB,CAAC,CAAC,CAAC,KACzB,iBAAiB,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;AAErC;uDACuD;AACvD,MAAM,WAAW,kBAAkB,CAAC,KAAK;IACxC,OAAO,EAAE,MAAM,CAAC;IAChB,KAAK,EAAE,KAAK,CAAC;IACb,SAAS,EAAE,iBAAiB,CAAC;IAC7B,MAAM,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAClD,0FAA0F;IAC1F,QAAQ,CAAC,OAAO,CAAC,EAAE,SAAS,kBAAkB,CAAC,OAAO,EAAE,OAAO,CAAC,EAAE,CAAC;CACnE;AAED,MAAM,WAAW,wBAAwB,CAAC,OAAO,EAAE,KAAK;IACvD,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,MAAM,EAAE,OAAO,CAAC;IACzB,QAAQ,CAAC,cAAc,EAAE,SAAS,KAAK,EAAE,CAAC;IAC1C,QAAQ,CAAC,YAAY,EAAE,SAAS,KAAK,EAAE,CAAC;IACxC,QAAQ,CAAC,MAAM,EAAE,UAAU,GAAG,QAAQ,GAAG,WAAW,GAAG,aAAa,CAAC;IACrE,QAAQ,CAAC,KAAK,CAAC,EAAE,MAAM,CAAC;CACxB;AAED,MAAM,WAAW,sBAAsB,CAAC,KAAK,EAAE,OAAO,EAAE,KAAK;IAC5D,QAAQ,CAAC,KAAK,EAAE,OAAO,CAAC;IACxB,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC;IACzB,QAAQ,CAAC,KAAK,EAAE,KAAK,CAAC;IACtB,QAAQ,CAAC,OAAO,EAAE,SAAS,kBAAkB,CAAC,OAAO,EAAE,KAAK,CAAC,EAAE,CAAC;IAChE,QAAQ,CAAC,QAAQ,CAAC,EAAE,wBAAwB,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;CAC7D;AAED,MAAM,WAAW,+BAA+B,CAAC,CAAC,SAAS,KAAK,GAAG,KAAK,CAAE,SAAQ,kBAAkB;IACnG,+EAA+E;IAC/E,QAAQ,CAAC,OAAO,EAAE,CAAC,EAAE,EAAE,MAAM,KAAK,CAAC,CAAC;CACpC;AAED;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,wBAAgB,wBAAwB,CAAC,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,SAAS,KAAK,EAC9E,OAAO,EAAE,kBAAkB,CAAC,KAAK,CAAC,EAClC,OAAO,EAAE,SAAS,kBAAkB,CAAC,OAAO,EAAE,KAAK,CAAC,EAAE,EACtD,OAAO,EAAE;IACR,IAAI,EAAE,qBAAqB,CAAC,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC;IACtD,OAAO,EAAE,CAAC,EAAE,EAAE,MAAM,KAAK,CAAC,CAAC;IAC3B,OAAO,EAAE,CAAC,KAAK,EAAE,CAAC,KAAK,MAAM,CAAC;IAC9B,kBAAkB,CAAC,EAAE,KAAK,CAAC;CAC3B,GACC,sBAAsB,CAAC,KAAK,EAAE,OAAO,EAAE,KAAK,CAAC,CAuD/C;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyCG;AACH,qBAAa,iBAAiB,CAAC,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,SAAS,KAAK;IACpE,OAAO,CAAC,MAAM,CAAQ;IACtB,OAAO,CAAC,UAAU,CAAe;IACjC,QAAQ,CAAC,MAAM,EAAE,SAAS,CAAC;IAC3B,QAAQ,CAAC,OAAO,EAAE,aAAa,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;IAChD,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAkD;IACvE,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAuB;IAC/C,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAgD;IACxE,OAAO,CAAC,QAAQ,CAAC,OAAO,CAA6B;IAErD,YAAY,OAAO,EAAE;QACpB,KAAK,EAAE,KAAK,CAAC;QACb,SAAS,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC;QACxB,MAAM,EAAE,SAAS,CAAC;QAClB,IAAI,EAAE,qBAAqB,CAAC,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC;QACtD,OAAO,EAAE,CAAC,KAAK,EAAE,CAAC,KAAK,MAAM,CAAC;QAC9B,OAAO,CAAC,EAAE,aAAa,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QACxC,OAAO,CAAC,EAAE,+BAA+B,CAAC,CAAC,CAAC,CAAC;KAC7C,EAUA;IAED,IAAI,SAAS,IAAI,SAAS,CAAC,CAAC,CAAC,CAE5B;IAED,IAAI,KAAK,IAAI,KAAK,CAEjB;IAED;6DACyD;IACzD,QAAQ,CAAC,OAAO,EAAE,OAAO,GAAG,iBAAiB,CAAC,KAAK,EAAE,KAAK,CAAC,CAO1D;IAED,IAAI,OAAO,IAAI,OAAO,CAErB;IAED,IAAI,OAAO,IAAI,OAAO,CAErB;IAED,4FAA4F;IAC5F,IAAI,IAAI,kBAAkB,CAAC,KAAK,CAAC,GAAG,IAAI,CAMvC;IAED,qFAAqF;IACrF,IAAI,IAAI,kBAAkB,CAAC,KAAK,CAAC,GAAG,IAAI,CAMvC;IAED,QAAQ,CAAC,OAAO,SAAI,GAAG,kBAAkB,CAAC,KAAK,CAAC,CAQ/C;IAED;;;;OAIG;IACH,MAAM,CAAC,OAAO,CAAC,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,SAAS,KAAK,EACpD,QAAQ,EAAE,kBAAkB,CAAC,KAAK,CAAC,EACnC,OAAO,EAAE;QACR,IAAI,EAAE,qBAAqB,CAAC,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC;QACtD,OAAO,EAAE,CAAC,EAAE,EAAE,MAAM,KAAK,CAAC,CAAC;QAC3B,OAAO,EAAE,CAAC,KAAK,EAAE,CAAC,KAAK,MAAM,CAAC;KAC9B,GACC,iBAAiB,CAAC,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,CAAC,CAc7C;IAED,OAAO,CAAC,eAAe;IAIvB,OAAO,CAAC,iBAAiB;CAOzB"}
@@ -1,5 +1,83 @@
1
1
  import { Generator } from '../core/Random.js';
2
+ import { ActionJournal } from '../core/ActionJournal.js';
3
+ import { stateChecksum } from '../core/SyncGuard.js';
4
+ import { UndoHistory } from '../core/UndoHistory.js';
2
5
  import { Scheduler } from '../roguelike/Scheduler.js';
6
+ /**
7
+ * Replays a journal from an initial snapshot and compares deterministic event batches. The
8
+ * initial snapshot is treated as a checkpoint, so any journal it carries is ignored. An optional
9
+ * final-state check catches rules that changed state without emitting an event.
10
+ *
11
+ * @example
12
+ * ```ts
13
+ * import { validateSimulationReplay, type SimulationRuntimeRule, type SimulationSnapshot } from '@datamoc/mw_games/simulation';
14
+ * import type { ActionJournalEntry } from '@datamoc/mw_games/core';
15
+ * import type { Actor } from '@datamoc/mw_games/roguelike';
16
+ *
17
+ * declare const initialSnapshot: SimulationSnapshot<unknown>;
18
+ * declare const recordedJournal: readonly ActionJournalEntry<unknown, unknown>[];
19
+ * declare const rule: SimulationRuntimeRule<unknown, unknown, unknown, Actor>;
20
+ * declare const actorOf: (id: string) => Actor;
21
+ * declare const actorId: (actor: Actor) => string;
22
+ * const result = validateSimulationReplay(initialSnapshot, recordedJournal, {
23
+ * rule, actorOf, actorId,
24
+ * });
25
+ * if (!result.valid) console.error('replay diverged at', result.mismatch?.index);
26
+ * ```
27
+ */
28
+ export function validateSimulationReplay(initial, entries, options) {
29
+ const runtime = SimulationRuntime.restore({ ...initial, journal: [] }, options);
30
+ const failed = (value) => ({
31
+ valid: false,
32
+ checked: value.index,
33
+ state: runtime.state,
34
+ journal: runtime.journal.toJSON(),
35
+ mismatch: value,
36
+ });
37
+ for (let index = 0; index < entries.length; index++) {
38
+ const entry = entries[index];
39
+ if (entry.sequence !== index)
40
+ return failed({
41
+ index,
42
+ action: entry.action,
43
+ expectedEvents: entry.events,
44
+ actualEvents: [],
45
+ reason: 'sequence',
46
+ });
47
+ let outcome;
48
+ try {
49
+ outcome = runtime.dispatch(entry.action);
50
+ }
51
+ catch (error) {
52
+ return failed({
53
+ index,
54
+ action: entry.action,
55
+ expectedEvents: entry.events,
56
+ actualEvents: [],
57
+ reason: 'execution',
58
+ error: error instanceof Error ? error.message : String(error),
59
+ });
60
+ }
61
+ if (stateChecksum(outcome.events) !== stateChecksum(entry.events))
62
+ return failed({
63
+ index,
64
+ action: entry.action,
65
+ expectedEvents: entry.events,
66
+ actualEvents: outcome.events,
67
+ reason: 'events',
68
+ });
69
+ }
70
+ if (options.expectedFinalState !== undefined &&
71
+ stateChecksum(runtime.state) !== stateChecksum(options.expectedFinalState))
72
+ return failed({
73
+ index: entries.length,
74
+ action: entries.at(-1)?.action,
75
+ expectedEvents: [],
76
+ actualEvents: [],
77
+ reason: 'final-state',
78
+ });
79
+ return { valid: true, checked: entries.length, state: runtime.state, journal: runtime.journal.toJSON() };
80
+ }
3
81
  /**
4
82
  * A small facade over one state + one scheduler + one RNG, for the interactive half of a
5
83
  * turn-based simulation: the command a player just issued, dispatched through the game's own
@@ -45,10 +123,18 @@ import { Scheduler } from '../roguelike/Scheduler.js';
45
123
  export class SimulationRuntime {
46
124
  constructor(options) {
47
125
  this._state = options.state;
48
- this.scheduler = options.scheduler;
126
+ this._scheduler = options.scheduler;
49
127
  this.random = options.random;
50
128
  this.rule = options.rule;
51
129
  this.actorId = options.actorId;
130
+ this.journal = options.journal ?? new ActionJournal();
131
+ this.actorOf = options.history?.actorOf ?? null;
132
+ this.history = options.history ? new UndoHistory(options.history) : null;
133
+ if (this.history)
134
+ this.history.push(this.historySnapshot());
135
+ }
136
+ get scheduler() {
137
+ return this._scheduler;
52
138
  }
53
139
  get state() {
54
140
  return this._state;
@@ -56,18 +142,48 @@ export class SimulationRuntime {
56
142
  /** Runs one command through the rule, commits the resulting state, and charges its cost
57
143
  * to the scheduler's current actor when one is given. */
58
144
  dispatch(command) {
59
- const outcome = this.rule(this._state, command, { random: this.random, scheduler: this.scheduler });
145
+ const outcome = this.rule(this._state, command, { random: this.random, scheduler: this._scheduler });
60
146
  this._state = outcome.state;
61
147
  if (outcome.cost != null)
62
- this.scheduler.spend(outcome.cost);
148
+ this._scheduler.spend(outcome.cost);
149
+ this.journal.append(command, outcome.events);
150
+ if (this.history)
151
+ this.history.push(this.historySnapshot());
63
152
  return outcome;
64
153
  }
154
+ get canUndo() {
155
+ return this.history?.canUndo ?? false;
156
+ }
157
+ get canRedo() {
158
+ return this.history?.canRedo ?? false;
159
+ }
160
+ /** Restores the previous committed simulation checkpoint, or null when undo is disabled. */
161
+ undo() {
162
+ if (!this.history || !this.actorOf)
163
+ return null;
164
+ const snapshot = this.history.undo();
165
+ if (!snapshot)
166
+ return null;
167
+ this.restoreCheckpoint(snapshot);
168
+ return this.snapshot();
169
+ }
170
+ /** Restores the next checkpoint after an undo, or null when no redo is available. */
171
+ redo() {
172
+ if (!this.history || !this.actorOf)
173
+ return null;
174
+ const snapshot = this.history.redo();
175
+ if (!snapshot)
176
+ return null;
177
+ this.restoreCheckpoint(snapshot);
178
+ return this.snapshot();
179
+ }
65
180
  snapshot(version = 1) {
66
181
  return {
67
182
  version,
68
183
  state: this._state,
69
184
  scheduler: this.scheduler.toJSON(this.actorId),
70
185
  random: this.random.getState(),
186
+ journal: this.journal.toJSON(),
71
187
  };
72
188
  }
73
189
  /**
@@ -83,9 +199,21 @@ export class SimulationRuntime {
83
199
  state: snapshot.state,
84
200
  scheduler,
85
201
  random,
202
+ journal: ActionJournal.fromJSON((snapshot.journal ?? [])),
86
203
  rule: options.rule,
87
204
  actorId: options.actorId,
88
205
  });
89
206
  }
207
+ historySnapshot() {
208
+ return structuredClone(this.snapshot());
209
+ }
210
+ restoreCheckpoint(snapshot) {
211
+ if (!this.actorOf)
212
+ throw new Error('simulation history needs actorOf to restore a checkpoint');
213
+ this._state = structuredClone(snapshot.state);
214
+ this._scheduler = Scheduler.restore(snapshot.scheduler, this.actorOf);
215
+ this.random.setState(snapshot.random);
216
+ this.journal.replace((snapshot.journal ?? []));
217
+ }
90
218
  }
91
219
  //# sourceMappingURL=Runtime.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"Runtime.js","sourceRoot":"","sources":["../../src/simulation/Runtime.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,mBAAmB,CAAC;AAC9C,OAAO,EAAE,SAAS,EAAsC,MAAM,2BAA2B,CAAC;AAkC1F;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyCG;AACH,MAAM,OAAO,iBAAiB;IAO7B,YAAY,OAMX;QACA,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,KAAK,CAAC;QAC5B,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,SAAS,CAAC;QACnC,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAC7B,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;QACzB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;IAChC,CAAC;IAED,IAAI,KAAK;QACR,OAAO,IAAI,CAAC,MAAM,CAAC;IACpB,CAAC;IAED;6DACyD;IACzD,QAAQ,CAAC,OAAgB;QACxB,MAAM,OAAO,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,OAAO,EAAE,EAAE,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,SAAS,EAAE,IAAI,CAAC,SAAS,EAAE,CAAC,CAAC;QACpG,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,KAAK,CAAC;QAC5B,IAAI,OAAO,CAAC,IAAI,IAAI,IAAI;YAAE,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAC7D,OAAO,OAAO,CAAC;IAChB,CAAC;IAED,QAAQ,CAAC,OAAO,GAAG,CAAC;QACnB,OAAO;YACN,OAAO;YACP,KAAK,EAAE,IAAI,CAAC,MAAM;YAClB,SAAS,EAAE,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC;YAC9C,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE;SAC9B,CAAC;IACH,CAAC;IAED;;;;OAIG;IACH,MAAM,CAAC,OAAO,CACb,QAAmC,EACnC,OAIC;QAED,MAAM,MAAM,GAAG,IAAI,SAAS,EAAE,CAAC;QAC/B,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QACjC,MAAM,SAAS,GAAG,SAAS,CAAC,OAAO,CAAI,QAAQ,CAAC,SAAS,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;QAC5E,OAAO,IAAI,iBAAiB,CAA2B;YACtD,KAAK,EAAE,QAAQ,CAAC,KAAK;YACrB,SAAS;YACT,MAAM;YACN,IAAI,EAAE,OAAO,CAAC,IAAI;YAClB,OAAO,EAAE,OAAO,CAAC,OAAO;SACxB,CAAC,CAAC;IACJ,CAAC;CACD"}
1
+ {"version":3,"file":"Runtime.js","sourceRoot":"","sources":["../../src/simulation/Runtime.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,mBAAmB,CAAC;AAC9C,OAAO,EAAE,aAAa,EAA2B,MAAM,0BAA0B,CAAC;AAClF,OAAO,EAAE,aAAa,EAAE,MAAM,sBAAsB,CAAC;AACrD,OAAO,EAAE,WAAW,EAA2B,MAAM,wBAAwB,CAAC;AAC9E,OAAO,EAAE,SAAS,EAAsC,MAAM,2BAA2B,CAAC;AA0D1F;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,MAAM,UAAU,wBAAwB,CACvC,OAAkC,EAClC,OAAsD,EACtD,OAKC;IAED,MAAM,OAAO,GAAG,iBAAiB,CAAC,OAAO,CAAC,EAAE,GAAG,OAAO,EAAE,OAAO,EAAE,EAAE,EAAE,EAAE,OAAO,CAAC,CAAC;IAChF,MAAM,MAAM,GAAG,CACd,KAA+C,EACC,EAAE,CAAC,CAAC;QACpD,KAAK,EAAE,KAAK;QACZ,OAAO,EAAE,KAAK,CAAC,KAAK;QACpB,KAAK,EAAE,OAAO,CAAC,KAAK;QACpB,OAAO,EAAE,OAAO,CAAC,OAAO,CAAC,MAAM,EAAE;QACjC,QAAQ,EAAE,KAAK;KACf,CAAC,CAAC;IACH,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,OAAO,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;QACrD,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC,CAAC;QAC7B,IAAI,KAAK,CAAC,QAAQ,KAAK,KAAK;YAC3B,OAAO,MAAM,CAAC;gBACb,KAAK;gBACL,MAAM,EAAE,KAAK,CAAC,MAAM;gBACpB,cAAc,EAAE,KAAK,CAAC,MAAM;gBAC5B,YAAY,EAAE,EAAE;gBAChB,MAAM,EAAE,UAAU;aAClB,CAAC,CAAC;QACJ,IAAI,OAAwC,CAAC;QAC7C,IAAI,CAAC;YACJ,OAAO,GAAG,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;QAC1C,CAAC;QAAC,OAAO,KAAK,EAAE,CAAC;YAChB,OAAO,MAAM,CAAC;gBACb,KAAK;gBACL,MAAM,EAAE,KAAK,CAAC,MAAM;gBACpB,cAAc,EAAE,KAAK,CAAC,MAAM;gBAC5B,YAAY,EAAE,EAAE;gBAChB,MAAM,EAAE,WAAW;gBACnB,KAAK,EAAE,KAAK,YAAY,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC,KAAK,CAAC;aAC7D,CAAC,CAAC;QACJ,CAAC;QACD,IAAI,aAAa,CAAC,OAAO,CAAC,MAAM,CAAC,KAAK,aAAa,CAAC,KAAK,CAAC,MAAM,CAAC;YAChE,OAAO,MAAM,CAAC;gBACb,KAAK;gBACL,MAAM,EAAE,KAAK,CAAC,MAAM;gBACpB,cAAc,EAAE,KAAK,CAAC,MAAM;gBAC5B,YAAY,EAAE,OAAO,CAAC,MAAM;gBAC5B,MAAM,EAAE,QAAQ;aAChB,CAAC,CAAC;IACL,CAAC;IACD,IACC,OAAO,CAAC,kBAAkB,KAAK,SAAS;QACxC,aAAa,CAAC,OAAO,CAAC,KAAK,CAAC,KAAK,aAAa,CAAC,OAAO,CAAC,kBAAkB,CAAC;QAE1E,OAAO,MAAM,CAAC;YACb,KAAK,EAAE,OAAO,CAAC,MAAM;YACrB,MAAM,EAAE,OAAO,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,MAAiB;YACzC,cAAc,EAAE,EAAE;YAClB,YAAY,EAAE,EAAE;YAChB,MAAM,EAAE,aAAa;SACrB,CAAC,CAAC;IACJ,OAAO,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,EAAE,OAAO,CAAC,MAAM,EAAE,KAAK,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,EAAE,OAAO,CAAC,OAAO,CAAC,MAAM,EAAE,EAAE,CAAC;AAC1G,CAAC;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyCG;AACH,MAAM,OAAO,iBAAiB;IAU7B,YAAY,OAQX;QACA,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,KAAK,CAAC;QAC5B,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,SAAS,CAAC;QACpC,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAC7B,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;QACzB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;QAC/B,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,IAAI,aAAa,EAAkB,CAAC;QACtE,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,EAAE,OAAO,IAAI,IAAI,CAAC;QAChD,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,WAAW,CAA4B,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QACpG,IAAI,IAAI,CAAC,OAAO;YAAE,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,CAAC,CAAC;IAC7D,CAAC;IAED,IAAI,SAAS;QACZ,OAAO,IAAI,CAAC,UAAU,CAAC;IACxB,CAAC;IAED,IAAI,KAAK;QACR,OAAO,IAAI,CAAC,MAAM,CAAC;IACpB,CAAC;IAED;6DACyD;IACzD,QAAQ,CAAC,OAAgB;QACxB,MAAM,OAAO,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,OAAO,EAAE,EAAE,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,SAAS,EAAE,IAAI,CAAC,UAAU,EAAE,CAAC,CAAC;QACrG,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,KAAK,CAAC;QAC5B,IAAI,OAAO,CAAC,IAAI,IAAI,IAAI;YAAE,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAC9D,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,OAAO,EAAE,OAAO,CAAC,MAAM,CAAC,CAAC;QAC7C,IAAI,IAAI,CAAC,OAAO;YAAE,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,CAAC,CAAC;QAC5D,OAAO,OAAO,CAAC;IAChB,CAAC;IAED,IAAI,OAAO;QACV,OAAO,IAAI,CAAC,OAAO,EAAE,OAAO,IAAI,KAAK,CAAC;IACvC,CAAC;IAED,IAAI,OAAO;QACV,OAAO,IAAI,CAAC,OAAO,EAAE,OAAO,IAAI,KAAK,CAAC;IACvC,CAAC;IAED,4FAA4F;IAC5F,IAAI;QACH,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO;YAAE,OAAO,IAAI,CAAC;QAChD,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC;QACrC,IAAI,CAAC,QAAQ;YAAE,OAAO,IAAI,CAAC;QAC3B,IAAI,CAAC,iBAAiB,CAAC,QAAQ,CAAC,CAAC;QACjC,OAAO,IAAI,CAAC,QAAQ,EAAE,CAAC;IACxB,CAAC;IAED,qFAAqF;IACrF,IAAI;QACH,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO;YAAE,OAAO,IAAI,CAAC;QAChD,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC;QACrC,IAAI,CAAC,QAAQ;YAAE,OAAO,IAAI,CAAC;QAC3B,IAAI,CAAC,iBAAiB,CAAC,QAAQ,CAAC,CAAC;QACjC,OAAO,IAAI,CAAC,QAAQ,EAAE,CAAC;IACxB,CAAC;IAED,QAAQ,CAAC,OAAO,GAAG,CAAC;QACnB,OAAO;YACN,OAAO;YACP,KAAK,EAAE,IAAI,CAAC,MAAM;YAClB,SAAS,EAAE,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC;YAC9C,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE;YAC9B,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,MAAM,EAAqD;SACjF,CAAC;IACH,CAAC;IAED;;;;OAIG;IACH,MAAM,CAAC,OAAO,CACb,QAAmC,EACnC,OAIC;QAED,MAAM,MAAM,GAAG,IAAI,SAAS,EAAE,CAAC;QAC/B,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QACjC,MAAM,SAAS,GAAG,SAAS,CAAC,OAAO,CAAI,QAAQ,CAAC,SAAS,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;QAC5E,OAAO,IAAI,iBAAiB,CAA2B;YACtD,KAAK,EAAE,QAAQ,CAAC,KAAK;YACrB,SAAS;YACT,MAAM;YACN,OAAO,EAAE,aAAa,CAAC,QAAQ,CAC9B,CAAC,QAAQ,CAAC,OAAO,IAAI,EAAE,CAAkD,CACzE;YACD,IAAI,EAAE,OAAO,CAAC,IAAI;YAClB,OAAO,EAAE,OAAO,CAAC,OAAO;SACxB,CAAC,CAAC;IACJ,CAAC;IAEO,eAAe;QACtB,OAAO,eAAe,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;IACzC,CAAC;IAEO,iBAAiB,CAAC,QAAmC;QAC5D,IAAI,CAAC,IAAI,CAAC,OAAO;YAAE,MAAM,IAAI,KAAK,CAAC,0DAA0D,CAAC,CAAC;QAC/F,IAAI,CAAC,MAAM,GAAG,eAAe,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;QAC9C,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC,OAAO,CAAC,QAAQ,CAAC,SAAS,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;QACtE,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QACtC,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,QAAQ,CAAC,OAAO,IAAI,EAAE,CAAkD,CAAC,CAAC;IACjG,CAAC;CACD"}
@@ -6,8 +6,8 @@ export { Campaign } from './Campaign.ts';
6
6
  export type { CampaignOutcome, CampaignLevel, CampaignLevelResult, CampaignSnapshot } from './Campaign.ts';
7
7
  export { runHeadlessScenario } from './Harness.ts';
8
8
  export type { HeadlessScenario, HeadlessScenarioResult } from './Harness.ts';
9
- export { SimulationRuntime } from './Runtime.ts';
10
- export type { SimulationContext, SimulationOutcome, SimulationRuntimeRule, SimulationSnapshot } from './Runtime.ts';
9
+ export { SimulationRuntime, validateSimulationReplay } from './Runtime.ts';
10
+ export type { SimulationContext, SimulationOutcome, SimulationReplayMismatch, SimulationReplayResult, SimulationRuntimeHistoryOptions, SimulationRuntimeRule, SimulationSnapshot, } from './Runtime.ts';
11
11
  export { EventPresentation } from './EventPresentation.ts';
12
12
  export type { EventPresentationOptions } from './EventPresentation.ts';
13
13
  export { CampaignSave } from './CampaignSave.ts';
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/simulation/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC;AAC5C,YAAY,EAAE,cAAc,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,YAAY,CAAC;AACxE,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,YAAY,EAAE,gBAAgB,EAAE,cAAc,EAAE,cAAc,EAAE,QAAQ,EAAE,cAAc,EAAE,MAAM,eAAe,CAAC;AAChH,OAAO,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAC;AACzC,YAAY,EAAE,eAAe,EAAE,aAAa,EAAE,mBAAmB,EAAE,gBAAgB,EAAE,MAAM,eAAe,CAAC;AAC3G,OAAO,EAAE,mBAAmB,EAAE,MAAM,cAAc,CAAC;AACnD,YAAY,EAAE,gBAAgB,EAAE,sBAAsB,EAAE,MAAM,cAAc,CAAC;AAC7E,OAAO,EAAE,iBAAiB,EAAE,MAAM,cAAc,CAAC;AACjD,YAAY,EAAE,iBAAiB,EAAE,iBAAiB,EAAE,qBAAqB,EAAE,kBAAkB,EAAE,MAAM,cAAc,CAAC;AACpH,OAAO,EAAE,iBAAiB,EAAE,MAAM,wBAAwB,CAAC;AAC3D,YAAY,EAAE,wBAAwB,EAAE,MAAM,wBAAwB,CAAC;AACvE,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACjD,YAAY,EAAE,iBAAiB,EAAE,iBAAiB,EAAE,MAAM,mBAAmB,CAAC;AAE9E;;;;;GAKG;AACH,OAAO,EAAE,SAAS,EAAE,MAAM,2BAA2B,CAAC;AACtD,YAAY,EAAE,KAAK,EAAE,iBAAiB,EAAE,MAAM,2BAA2B,CAAC"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/simulation/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC;AAC5C,YAAY,EAAE,cAAc,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,YAAY,CAAC;AACxE,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,YAAY,EAAE,gBAAgB,EAAE,cAAc,EAAE,cAAc,EAAE,QAAQ,EAAE,cAAc,EAAE,MAAM,eAAe,CAAC;AAChH,OAAO,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAC;AACzC,YAAY,EAAE,eAAe,EAAE,aAAa,EAAE,mBAAmB,EAAE,gBAAgB,EAAE,MAAM,eAAe,CAAC;AAC3G,OAAO,EAAE,mBAAmB,EAAE,MAAM,cAAc,CAAC;AACnD,YAAY,EAAE,gBAAgB,EAAE,sBAAsB,EAAE,MAAM,cAAc,CAAC;AAC7E,OAAO,EAAE,iBAAiB,EAAE,wBAAwB,EAAE,MAAM,cAAc,CAAC;AAC3E,YAAY,EACX,iBAAiB,EACjB,iBAAiB,EACjB,wBAAwB,EACxB,sBAAsB,EACtB,+BAA+B,EAC/B,qBAAqB,EACrB,kBAAkB,GAClB,MAAM,cAAc,CAAC;AACtB,OAAO,EAAE,iBAAiB,EAAE,MAAM,wBAAwB,CAAC;AAC3D,YAAY,EAAE,wBAAwB,EAAE,MAAM,wBAAwB,CAAC;AACvE,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACjD,YAAY,EAAE,iBAAiB,EAAE,iBAAiB,EAAE,MAAM,mBAAmB,CAAC;AAE9E;;;;;GAKG;AACH,OAAO,EAAE,SAAS,EAAE,MAAM,2BAA2B,CAAC;AACtD,YAAY,EAAE,KAAK,EAAE,iBAAiB,EAAE,MAAM,2BAA2B,CAAC"}
@@ -2,7 +2,7 @@ export { advanceToInput } from './Turns.js';
2
2
  export { runScenario } from './Scenario.js';
3
3
  export { Campaign } from './Campaign.js';
4
4
  export { runHeadlessScenario } from './Harness.js';
5
- export { SimulationRuntime } from './Runtime.js';
5
+ export { SimulationRuntime, validateSimulationReplay } from './Runtime.js';
6
6
  export { EventPresentation } from './EventPresentation.js';
7
7
  export { CampaignSave } from './CampaignSave.js';
8
8
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/simulation/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC;AAE5C,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C,OAAO,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAC;AAEzC,OAAO,EAAE,mBAAmB,EAAE,MAAM,cAAc,CAAC;AAEnD,OAAO,EAAE,iBAAiB,EAAE,MAAM,cAAc,CAAC;AAEjD,OAAO,EAAE,iBAAiB,EAAE,MAAM,wBAAwB,CAAC;AAE3D,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAGjD;;;;;GAKG;AACH,OAAO,EAAE,SAAS,EAAE,MAAM,2BAA2B,CAAC"}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/simulation/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC;AAE5C,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C,OAAO,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAC;AAEzC,OAAO,EAAE,mBAAmB,EAAE,MAAM,cAAc,CAAC;AAEnD,OAAO,EAAE,iBAAiB,EAAE,wBAAwB,EAAE,MAAM,cAAc,CAAC;AAU3E,OAAO,EAAE,iBAAiB,EAAE,MAAM,wBAAwB,CAAC;AAE3D,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAGjD;;;;;GAKG;AACH,OAAO,EAAE,SAAS,EAAE,MAAM,2BAA2B,CAAC"}
@@ -0,0 +1,65 @@
1
+ /** One of RPG Maker MV's four autotile atlas families. */
2
+ export type RpgmAutotileSlot = 0 | 1 | 2 | 3;
3
+ /** A source quadrant in the RPG Maker autotile atlas, in source pixels. */
4
+ export interface RpgmAutotileQuadrant {
5
+ sourceX: number;
6
+ sourceY: number;
7
+ destinationX: number;
8
+ destinationY: number;
9
+ }
10
+ /** The four source quadrants that make up one 48 by 48 RPG Maker autotile. */
11
+ export interface RpgmAutotileFrame {
12
+ tileId: number;
13
+ slot: RpgmAutotileSlot;
14
+ shape: number;
15
+ destinationX: number;
16
+ destinationY: number;
17
+ quadrants: readonly [RpgmAutotileQuadrant, RpgmAutotileQuadrant, RpgmAutotileQuadrant, RpgmAutotileQuadrant];
18
+ }
19
+ /** Four atlas-cell offsets, in 24px source cells, for one autotile shape. */
20
+ export type RpgmAutotileShape = readonly [
21
+ readonly [number, number],
22
+ readonly [number, number],
23
+ readonly [number, number],
24
+ readonly [number, number]
25
+ ];
26
+ export type RpgmAutotileShapeTable = readonly RpgmAutotileShape[];
27
+ /**
28
+ * Describes how RPG Maker MV composes one autotile from four 24px atlas quadrants.
29
+ *
30
+ * The returned geometry is renderer-neutral: a Pixi, canvas, or native renderer can draw
31
+ * each source rectangle into its destination rectangle without this module knowing about it.
32
+ * `tileId` is the output atlas index used by RPG Maker's 16-column generated atlas, while
33
+ * `slot` selects the source atlas family and `shape` indexes the caller's four-quadrant table.
34
+ *
35
+ * @example
36
+ * ```ts
37
+ * import { rpgmAutotileFrame } from '@datamoc/mw_games/two-d/render';
38
+ *
39
+ * const shapeTable = Array.from({ length: 48 }, () => [[0, 0], [1, 0], [0, 1], [1, 1]] as const);
40
+ * const frame = rpgmAutotileFrame(7, 0, 3, shapeTable);
41
+ * console.log(frame.quadrants[0].sourceX); // source pixel x coordinate
42
+ * ```
43
+ */
44
+ export declare function rpgmAutotileFrame(tileId: number, slot: RpgmAutotileSlot, shape: number, table: RpgmAutotileShapeTable): RpgmAutotileFrame;
45
+ /**
46
+ * Caches RPG Maker autotile frame descriptions for one fixed shape table.
47
+ *
48
+ * @example
49
+ * ```ts
50
+ * import { RpgmAutotileAtlas, type RpgmAutotileShapeTable } from '@datamoc/mw_games/two-d/render';
51
+ *
52
+ * declare const shapeTable: RpgmAutotileShapeTable;
53
+ * const atlas = new RpgmAutotileAtlas(shapeTable);
54
+ * const frame = atlas.get(7, 0, 3);
55
+ * console.log(frame.quadrants.length); // 4
56
+ * ```
57
+ */
58
+ export declare class RpgmAutotileAtlas {
59
+ private readonly cache;
60
+ private readonly table;
61
+ constructor(table: RpgmAutotileShapeTable);
62
+ get(tileId: number, slot: RpgmAutotileSlot, shape: number): RpgmAutotileFrame;
63
+ clear(): void;
64
+ }
65
+ //# sourceMappingURL=RpgmAutotile.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"RpgmAutotile.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/RpgmAutotile.ts"],"names":[],"mappings":"AAAA,0DAA0D;AAC1D,MAAM,MAAM,gBAAgB,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAE7C,2EAA2E;AAC3E,MAAM,WAAW,oBAAoB;IACpC,OAAO,EAAE,MAAM,CAAC;IAChB,OAAO,EAAE,MAAM,CAAC;IAChB,YAAY,EAAE,MAAM,CAAC;IACrB,YAAY,EAAE,MAAM,CAAC;CACrB;AAED,8EAA8E;AAC9E,MAAM,WAAW,iBAAiB;IACjC,MAAM,EAAE,MAAM,CAAC;IACf,IAAI,EAAE,gBAAgB,CAAC;IACvB,KAAK,EAAE,MAAM,CAAC;IACd,YAAY,EAAE,MAAM,CAAC;IACrB,YAAY,EAAE,MAAM,CAAC;IACrB,SAAS,EAAE,SAAS,CAAC,oBAAoB,EAAE,oBAAoB,EAAE,oBAAoB,EAAE,oBAAoB,CAAC,CAAC;CAC7G;AAED,6EAA6E;AAC7E,MAAM,MAAM,iBAAiB,GAAG,SAAS;IACxC,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC;IACzB,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC;IACzB,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC;IACzB,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC;CACzB,CAAC;AAEF,MAAM,MAAM,sBAAsB,GAAG,SAAS,iBAAiB,EAAE,CAAC;AA2ClE;;;;;;;;;;;;;;;;GAgBG;AACH,wBAAgB,iBAAiB,CAChC,MAAM,EAAE,MAAM,EACd,IAAI,EAAE,gBAAgB,EACtB,KAAK,EAAE,MAAM,EACb,KAAK,EAAE,sBAAsB,GAC3B,iBAAiB,CAqBnB;AAED;;;;;;;;;;;;GAYG;AACH,qBAAa,iBAAiB;IAC7B,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAwC;IAC9D,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAyB;IAE/C,YAAY,KAAK,EAAE,sBAAsB,EAGxC;IAED,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,gBAAgB,EAAE,KAAK,EAAE,MAAM,GAAG,iBAAiB,CAO5E;IAED,KAAK,IAAI,IAAI,CAEZ;CACD"}
@@ -0,0 +1,110 @@
1
+ const SOURCE_QUADRANT_SIZE = 24;
2
+ const OUTPUT_TILE_SIZE = 48;
3
+ const SLOT_BASE_KINDS = [0, 16, 48, 80];
4
+ function assertInteger(name, value) {
5
+ if (!Number.isInteger(value))
6
+ throw new Error(`${name} must be an integer, got ${value}`);
7
+ }
8
+ function assertSlot(slot) {
9
+ if (slot !== 0 && slot !== 1 && slot !== 2 && slot !== 3) {
10
+ throw new Error(`RPG Maker autotile slot must be 0, 1, 2, or 3, got ${slot}`);
11
+ }
12
+ }
13
+ function validateShapeTable(table) {
14
+ if (table.length === 0)
15
+ throw new Error('RPG Maker autotile shape table cannot be empty');
16
+ for (let shape = 0; shape < table.length; shape++) {
17
+ if (table[shape].length !== 4) {
18
+ throw new Error(`RPG Maker autotile shape ${shape} needs exactly 4 quadrants`);
19
+ }
20
+ for (const quadrant of table[shape]) {
21
+ if (quadrant.length !== 2 || !quadrant.every(Number.isInteger) || quadrant.some((value) => value < 0)) {
22
+ throw new Error(`RPG Maker autotile shape ${shape} has an invalid quadrant offset`);
23
+ }
24
+ }
25
+ }
26
+ }
27
+ function sourceBase(tileId, slot) {
28
+ const kind = SLOT_BASE_KINDS[slot] + Math.floor(tileId / 48);
29
+ const tx = kind % 8;
30
+ const ty = Math.floor(kind / 8);
31
+ if (slot === 0) {
32
+ return [Math.floor(tx / 4) * 8, ty * 6 + (Math.floor(tx / 2) % 2) * 3];
33
+ }
34
+ if (slot === 1)
35
+ return [tx * 2, (ty - 2) * 3];
36
+ if (slot === 2)
37
+ return [tx * 2, (ty - 6) * 2];
38
+ return [tx * 2, Math.floor((ty - 10) * 2.5 + (ty % 2 === 1 ? 0.5 : 0))];
39
+ }
40
+ /**
41
+ * Describes how RPG Maker MV composes one autotile from four 24px atlas quadrants.
42
+ *
43
+ * The returned geometry is renderer-neutral: a Pixi, canvas, or native renderer can draw
44
+ * each source rectangle into its destination rectangle without this module knowing about it.
45
+ * `tileId` is the output atlas index used by RPG Maker's 16-column generated atlas, while
46
+ * `slot` selects the source atlas family and `shape` indexes the caller's four-quadrant table.
47
+ *
48
+ * @example
49
+ * ```ts
50
+ * import { rpgmAutotileFrame } from '@datamoc/mw_games/two-d/render';
51
+ *
52
+ * const shapeTable = Array.from({ length: 48 }, () => [[0, 0], [1, 0], [0, 1], [1, 1]] as const);
53
+ * const frame = rpgmAutotileFrame(7, 0, 3, shapeTable);
54
+ * console.log(frame.quadrants[0].sourceX); // source pixel x coordinate
55
+ * ```
56
+ */
57
+ export function rpgmAutotileFrame(tileId, slot, shape, table) {
58
+ assertInteger('RPG Maker autotile tileId', tileId);
59
+ if (tileId < 0)
60
+ throw new Error(`RPG Maker autotile tileId must be non-negative, got ${tileId}`);
61
+ assertSlot(slot);
62
+ assertInteger('RPG Maker autotile shape', shape);
63
+ validateShapeTable(table);
64
+ if (shape < 0 || shape >= table.length) {
65
+ throw new Error(`RPG Maker autotile shape ${shape} is outside the table, which holds ${table.length}`);
66
+ }
67
+ const [baseX, baseY] = sourceBase(tileId, slot);
68
+ const destinationX = (tileId % 16) * OUTPUT_TILE_SIZE;
69
+ const destinationY = Math.floor(tileId / 16) * OUTPUT_TILE_SIZE;
70
+ const quadrants = table[shape].map(([x, y], quadrant) => ({
71
+ sourceX: (baseX * 2 + x) * SOURCE_QUADRANT_SIZE,
72
+ sourceY: (baseY * 2 + y) * SOURCE_QUADRANT_SIZE,
73
+ destinationX: (quadrant % 2) * SOURCE_QUADRANT_SIZE,
74
+ destinationY: Math.floor(quadrant / 2) * SOURCE_QUADRANT_SIZE,
75
+ }));
76
+ return { tileId, slot, shape, destinationX, destinationY, quadrants };
77
+ }
78
+ /**
79
+ * Caches RPG Maker autotile frame descriptions for one fixed shape table.
80
+ *
81
+ * @example
82
+ * ```ts
83
+ * import { RpgmAutotileAtlas, type RpgmAutotileShapeTable } from '@datamoc/mw_games/two-d/render';
84
+ *
85
+ * declare const shapeTable: RpgmAutotileShapeTable;
86
+ * const atlas = new RpgmAutotileAtlas(shapeTable);
87
+ * const frame = atlas.get(7, 0, 3);
88
+ * console.log(frame.quadrants.length); // 4
89
+ * ```
90
+ */
91
+ export class RpgmAutotileAtlas {
92
+ constructor(table) {
93
+ this.cache = new Map();
94
+ this.table = table;
95
+ validateShapeTable(table);
96
+ }
97
+ get(tileId, slot, shape) {
98
+ const key = `${tileId}:${slot}:${shape}`;
99
+ const cached = this.cache.get(key);
100
+ if (cached)
101
+ return cached;
102
+ const frame = rpgmAutotileFrame(tileId, slot, shape, this.table);
103
+ this.cache.set(key, frame);
104
+ return frame;
105
+ }
106
+ clear() {
107
+ this.cache.clear();
108
+ }
109
+ }
110
+ //# sourceMappingURL=RpgmAutotile.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"RpgmAutotile.js","sourceRoot":"","sources":["../../../src/two-d/render/RpgmAutotile.ts"],"names":[],"mappings":"AA+BA,MAAM,oBAAoB,GAAG,EAAE,CAAC;AAChC,MAAM,gBAAgB,GAAG,EAAE,CAAC;AAC5B,MAAM,eAAe,GAAG,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAU,CAAC;AAEjD,SAAS,aAAa,CAAC,IAAY,EAAE,KAAa;IACjD,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,GAAG,IAAI,4BAA4B,KAAK,EAAE,CAAC,CAAC;AAC3F,CAAC;AAED,SAAS,UAAU,CAAC,IAAY;IAC/B,IAAI,IAAI,KAAK,CAAC,IAAI,IAAI,KAAK,CAAC,IAAI,IAAI,KAAK,CAAC,IAAI,IAAI,KAAK,CAAC,EAAE,CAAC;QAC1D,MAAM,IAAI,KAAK,CAAC,sDAAsD,IAAI,EAAE,CAAC,CAAC;IAC/E,CAAC;AACF,CAAC;AAED,SAAS,kBAAkB,CAAC,KAA6B;IACxD,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,gDAAgD,CAAC,CAAC;IAC1F,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;QACnD,IAAI,KAAK,CAAC,KAAK,CAAC,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YAC/B,MAAM,IAAI,KAAK,CAAC,4BAA4B,KAAK,4BAA4B,CAAC,CAAC;QAChF,CAAC;QACD,KAAK,MAAM,QAAQ,IAAI,KAAK,CAAC,KAAK,CAAC,EAAE,CAAC;YACrC,IAAI,QAAQ,CAAC,MAAM,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,QAAQ,CAAC,IAAI,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,GAAG,CAAC,CAAC,EAAE,CAAC;gBACvG,MAAM,IAAI,KAAK,CAAC,4BAA4B,KAAK,iCAAiC,CAAC,CAAC;YACrF,CAAC;QACF,CAAC;IACF,CAAC;AACF,CAAC;AAED,SAAS,UAAU,CAAC,MAAc,EAAE,IAAsB;IACzD,MAAM,IAAI,GAAG,eAAe,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,EAAE,CAAC,CAAC;IAC7D,MAAM,EAAE,GAAG,IAAI,GAAG,CAAC,CAAC;IACpB,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC;IAEhC,IAAI,IAAI,KAAK,CAAC,EAAE,CAAC;QAChB,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;IACxE,CAAC;IACD,IAAI,IAAI,KAAK,CAAC;QAAE,OAAO,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;IAC9C,IAAI,IAAI,KAAK,CAAC;QAAE,OAAO,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;IAC9C,OAAO,CAAC,EAAE,GAAG,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,GAAG,GAAG,CAAC,EAAE,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;AACzE,CAAC;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,MAAM,UAAU,iBAAiB,CAChC,MAAc,EACd,IAAsB,EACtB,KAAa,EACb,KAA6B;IAE7B,aAAa,CAAC,2BAA2B,EAAE,MAAM,CAAC,CAAC;IACnD,IAAI,MAAM,GAAG,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,uDAAuD,MAAM,EAAE,CAAC,CAAC;IACjG,UAAU,CAAC,IAAI,CAAC,CAAC;IACjB,aAAa,CAAC,0BAA0B,EAAE,KAAK,CAAC,CAAC;IACjD,kBAAkB,CAAC,KAAK,CAAC,CAAC;IAC1B,IAAI,KAAK,GAAG,CAAC,IAAI,KAAK,IAAI,KAAK,CAAC,MAAM,EAAE,CAAC;QACxC,MAAM,IAAI,KAAK,CAAC,4BAA4B,KAAK,sCAAsC,KAAK,CAAC,MAAM,EAAE,CAAC,CAAC;IACxG,CAAC;IAED,MAAM,CAAC,KAAK,EAAE,KAAK,CAAC,GAAG,UAAU,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;IAChD,MAAM,YAAY,GAAG,CAAC,MAAM,GAAG,EAAE,CAAC,GAAG,gBAAgB,CAAC;IACtD,MAAM,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,EAAE,CAAC,GAAG,gBAAgB,CAAC;IAChE,MAAM,SAAS,GAAG,KAAK,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,QAAQ,EAAE,EAAE,CAAC,CAAC;QACzD,OAAO,EAAE,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,oBAAoB;QAC/C,OAAO,EAAE,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,oBAAoB;QAC/C,YAAY,EAAE,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,oBAAoB;QACnD,YAAY,EAAE,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,oBAAoB;KAC7D,CAAC,CAA8C,CAAC;IAEjD,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE,KAAK,EAAE,YAAY,EAAE,YAAY,EAAE,SAAS,EAAE,CAAC;AACvE,CAAC;AAED;;;;;;;;;;;;GAYG;AACH,MAAM,OAAO,iBAAiB;IAI7B,YAAY,KAA6B;QAHxB,UAAK,GAAG,IAAI,GAAG,EAA6B,CAAC;QAI7D,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,kBAAkB,CAAC,KAAK,CAAC,CAAC;IAC3B,CAAC;IAED,GAAG,CAAC,MAAc,EAAE,IAAsB,EAAE,KAAa;QACxD,MAAM,GAAG,GAAG,GAAG,MAAM,IAAI,IAAI,IAAI,KAAK,EAAE,CAAC;QACzC,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QACnC,IAAI,MAAM;YAAE,OAAO,MAAM,CAAC;QAC1B,MAAM,KAAK,GAAG,iBAAiB,CAAC,MAAM,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QACjE,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;QAC3B,OAAO,KAAK,CAAC;IACd,CAAC;IAED,KAAK;QACJ,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC;IACpB,CAAC;CACD"}
@@ -35,6 +35,8 @@ export { StatusVisuals } from './StatusVisuals.ts';
35
35
  export type { TintTarget, StatusVisualStyle, StatusVisualsOptions } from './StatusVisuals.ts';
36
36
  export { blobIndex, autotileFrames, BLOB_SHAPES } from './Autotile.ts';
37
37
  export type { NeighborMask } from './Autotile.ts';
38
+ export { RpgmAutotileAtlas, rpgmAutotileFrame } from './RpgmAutotile.ts';
39
+ export type { RpgmAutotileFrame, RpgmAutotileQuadrant, RpgmAutotileShape, RpgmAutotileShapeTable, RpgmAutotileSlot, } from './RpgmAutotile.ts';
38
40
  export { hexRotate, matchTerrainRule, resolveTerrainGraphics, squareRotate } from './TerrainGraphics.ts';
39
41
  export type { ResolveTerrainGraphicsOptions, TerrainCondition, TerrainFlagsAt, TerrainImage, TerrainPlacement, TerrainRotate, TerrainRule, } from './TerrainGraphics.ts';
40
42
  export { TerrainGraphicsLayer } from './TerrainGraphicsLayer.ts';
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,qBAAqB,EAAE,YAAY,EAAE,WAAW,EAAE,YAAY,EAAE,MAAM,4BAA4B,CAAC;AAC5G,YAAY,EAAE,WAAW,EAAE,MAAM,4BAA4B,CAAC;AAE9D,OAAO,EAAE,YAAY,EAAE,sBAAsB,EAAE,MAAM,mBAAmB,CAAC;AACzE,OAAO,EACN,sBAAsB,EACtB,mBAAmB,EACnB,qBAAqB,EACrB,WAAW,EACX,WAAW,EACX,kBAAkB,EAClB,iBAAiB,EACjB,gBAAgB,EAChB,cAAc,EACd,aAAa,EACb,UAAU,EACV,eAAe,EACf,cAAc,EACd,iBAAiB,EACjB,eAAe,EACf,YAAY,EACZ,iBAAiB,GACjB,MAAM,qBAAqB,CAAC;AAC7B,YAAY,EACX,aAAa,EACb,aAAa,EACb,iBAAiB,EACjB,eAAe,EACf,UAAU,EACV,aAAa,GACb,MAAM,qBAAqB,CAAC;AAC7B,OAAO,EAAE,cAAc,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAChE,YAAY,EAAE,cAAc,EAAE,mBAAmB,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AACjG,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,OAAO,EAAE,MAAM,EAAE,YAAY,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AAC7D,YAAY,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AACjD,OAAO,EAAE,QAAQ,EAAE,iBAAiB,EAAE,MAAM,eAAe,CAAC;AAC5D,YAAY,EAAE,eAAe,EAAE,MAAM,eAAe,CAAC;AACrD,OAAO,EAAE,0BAA0B,EAAE,wBAAwB,EAAE,MAAM,qBAAqB,CAAC;AAC3F,YAAY,EAAE,kBAAkB,EAAE,MAAM,qBAAqB,CAAC;AAE9D,OAAO,EAAE,OAAO,EAAE,aAAa,EAAE,iBAAiB,EAAE,MAAM,cAAc,CAAC;AACzE,YAAY,EAAE,aAAa,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AAClE,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,cAAc,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AACzF,YAAY,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AACnD,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC7C,YAAY,EAAE,eAAe,EAAE,iBAAiB,EAAE,MAAM,iBAAiB,CAAC;AAC1E,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACjD,YAAY,EAAE,mBAAmB,EAAE,iBAAiB,EAAE,MAAM,mBAAmB,CAAC;AAChF,OAAO,EAAE,gBAAgB,EAAE,MAAM,uBAAuB,CAAC;AACzD,YAAY,EAAE,eAAe,EAAE,uBAAuB,EAAE,MAAM,uBAAuB,CAAC;AACtF,OAAO,EAAE,IAAI,EAAE,cAAc,EAAE,MAAM,WAAW,CAAC;AACjD,YAAY,EAAE,WAAW,EAAE,MAAM,WAAW,CAAC;AAE7C,OAAO,EAAE,eAAe,EAAE,MAAM,gBAAgB,CAAC;AACjD,YAAY,EAAE,QAAQ,EAAE,aAAa,EAAE,sBAAsB,EAAE,MAAM,gBAAgB,CAAC;AAEtF,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,YAAY,EAAE,iBAAiB,EAAE,oBAAoB,EAAE,MAAM,oBAAoB,CAAC;AAElF,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,YAAY,EAAE,mBAAmB,EAAE,oBAAoB,EAAE,MAAM,oBAAoB,CAAC;AAEpF,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,YAAY,EAAE,UAAU,EAAE,iBAAiB,EAAE,oBAAoB,EAAE,MAAM,oBAAoB,CAAC;AAE9F,OAAO,EAAE,SAAS,EAAE,cAAc,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AACvE,YAAY,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AAElD,OAAO,EAAE,SAAS,EAAE,gBAAgB,EAAE,sBAAsB,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AACzG,YAAY,EACX,6BAA6B,EAC7B,gBAAgB,EAChB,cAAc,EACd,YAAY,EACZ,gBAAgB,EAChB,aAAa,EACb,WAAW,GACX,MAAM,sBAAsB,CAAC;AAE9B,OAAO,EAAE,oBAAoB,EAAE,MAAM,2BAA2B,CAAC;AACjE,YAAY,EAAE,2BAA2B,EAAE,MAAM,2BAA2B,CAAC;AAE7E,OAAO,EAAE,2BAA2B,EAAE,YAAY,EAAE,mBAAmB,EAAE,MAAM,mBAAmB,CAAC;AACnG,YAAY,EACX,oBAAoB,EACpB,aAAa,EACb,gBAAgB,EAChB,iBAAiB,EACjB,eAAe,GACf,MAAM,mBAAmB,CAAC;AAE3B,OAAO,EAAE,WAAW,EAAE,WAAW,EAAE,SAAS,EAAE,MAAM,EAAE,MAAM,cAAc,CAAC;AAC3E,YAAY,EAAE,IAAI,EAAE,aAAa,EAAE,MAAM,cAAc,CAAC;AACxD,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,QAAQ,EAAE,WAAW,EAAE,QAAQ,EAAE,YAAY,EAAE,MAAM,cAAc,CAAC;AAEtG,OAAO,EAAE,mBAAmB,EAAE,cAAc,EAAE,WAAW,EAAE,iBAAiB,EAAE,MAAM,mBAAmB,CAAC;AACxG,YAAY,EACX,cAAc,EACd,YAAY,EACZ,gBAAgB,EAChB,YAAY,EACZ,WAAW,EACX,kBAAkB,GAClB,MAAM,mBAAmB,CAAC;AAE3B,OAAO,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AAC7C,YAAY,EACX,YAAY,EACZ,gBAAgB,EAChB,YAAY,EACZ,cAAc,EACd,WAAW,EACX,UAAU,GACV,MAAM,eAAe,CAAC"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,qBAAqB,EAAE,YAAY,EAAE,WAAW,EAAE,YAAY,EAAE,MAAM,4BAA4B,CAAC;AAC5G,YAAY,EAAE,WAAW,EAAE,MAAM,4BAA4B,CAAC;AAE9D,OAAO,EAAE,YAAY,EAAE,sBAAsB,EAAE,MAAM,mBAAmB,CAAC;AACzE,OAAO,EACN,sBAAsB,EACtB,mBAAmB,EACnB,qBAAqB,EACrB,WAAW,EACX,WAAW,EACX,kBAAkB,EAClB,iBAAiB,EACjB,gBAAgB,EAChB,cAAc,EACd,aAAa,EACb,UAAU,EACV,eAAe,EACf,cAAc,EACd,iBAAiB,EACjB,eAAe,EACf,YAAY,EACZ,iBAAiB,GACjB,MAAM,qBAAqB,CAAC;AAC7B,YAAY,EACX,aAAa,EACb,aAAa,EACb,iBAAiB,EACjB,eAAe,EACf,UAAU,EACV,aAAa,GACb,MAAM,qBAAqB,CAAC;AAC7B,OAAO,EAAE,cAAc,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAChE,YAAY,EAAE,cAAc,EAAE,mBAAmB,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AACjG,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,OAAO,EAAE,MAAM,EAAE,YAAY,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AAC7D,YAAY,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AACjD,OAAO,EAAE,QAAQ,EAAE,iBAAiB,EAAE,MAAM,eAAe,CAAC;AAC5D,YAAY,EAAE,eAAe,EAAE,MAAM,eAAe,CAAC;AACrD,OAAO,EAAE,0BAA0B,EAAE,wBAAwB,EAAE,MAAM,qBAAqB,CAAC;AAC3F,YAAY,EAAE,kBAAkB,EAAE,MAAM,qBAAqB,CAAC;AAE9D,OAAO,EAAE,OAAO,EAAE,aAAa,EAAE,iBAAiB,EAAE,MAAM,cAAc,CAAC;AACzE,YAAY,EAAE,aAAa,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AAClE,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,cAAc,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AACzF,YAAY,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AACnD,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC7C,YAAY,EAAE,eAAe,EAAE,iBAAiB,EAAE,MAAM,iBAAiB,CAAC;AAC1E,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACjD,YAAY,EAAE,mBAAmB,EAAE,iBAAiB,EAAE,MAAM,mBAAmB,CAAC;AAChF,OAAO,EAAE,gBAAgB,EAAE,MAAM,uBAAuB,CAAC;AACzD,YAAY,EAAE,eAAe,EAAE,uBAAuB,EAAE,MAAM,uBAAuB,CAAC;AACtF,OAAO,EAAE,IAAI,EAAE,cAAc,EAAE,MAAM,WAAW,CAAC;AACjD,YAAY,EAAE,WAAW,EAAE,MAAM,WAAW,CAAC;AAE7C,OAAO,EAAE,eAAe,EAAE,MAAM,gBAAgB,CAAC;AACjD,YAAY,EAAE,QAAQ,EAAE,aAAa,EAAE,sBAAsB,EAAE,MAAM,gBAAgB,CAAC;AAEtF,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,YAAY,EAAE,iBAAiB,EAAE,oBAAoB,EAAE,MAAM,oBAAoB,CAAC;AAElF,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,YAAY,EAAE,mBAAmB,EAAE,oBAAoB,EAAE,MAAM,oBAAoB,CAAC;AAEpF,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,YAAY,EAAE,UAAU,EAAE,iBAAiB,EAAE,oBAAoB,EAAE,MAAM,oBAAoB,CAAC;AAE9F,OAAO,EAAE,SAAS,EAAE,cAAc,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AACvE,YAAY,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AAClD,OAAO,EAAE,iBAAiB,EAAE,iBAAiB,EAAE,MAAM,mBAAmB,CAAC;AACzE,YAAY,EACX,iBAAiB,EACjB,oBAAoB,EACpB,iBAAiB,EACjB,sBAAsB,EACtB,gBAAgB,GAChB,MAAM,mBAAmB,CAAC;AAE3B,OAAO,EAAE,SAAS,EAAE,gBAAgB,EAAE,sBAAsB,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AACzG,YAAY,EACX,6BAA6B,EAC7B,gBAAgB,EAChB,cAAc,EACd,YAAY,EACZ,gBAAgB,EAChB,aAAa,EACb,WAAW,GACX,MAAM,sBAAsB,CAAC;AAE9B,OAAO,EAAE,oBAAoB,EAAE,MAAM,2BAA2B,CAAC;AACjE,YAAY,EAAE,2BAA2B,EAAE,MAAM,2BAA2B,CAAC;AAE7E,OAAO,EAAE,2BAA2B,EAAE,YAAY,EAAE,mBAAmB,EAAE,MAAM,mBAAmB,CAAC;AACnG,YAAY,EACX,oBAAoB,EACpB,aAAa,EACb,gBAAgB,EAChB,iBAAiB,EACjB,eAAe,GACf,MAAM,mBAAmB,CAAC;AAE3B,OAAO,EAAE,WAAW,EAAE,WAAW,EAAE,SAAS,EAAE,MAAM,EAAE,MAAM,cAAc,CAAC;AAC3E,YAAY,EAAE,IAAI,EAAE,aAAa,EAAE,MAAM,cAAc,CAAC;AACxD,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,QAAQ,EAAE,WAAW,EAAE,QAAQ,EAAE,YAAY,EAAE,MAAM,cAAc,CAAC;AAEtG,OAAO,EAAE,mBAAmB,EAAE,cAAc,EAAE,WAAW,EAAE,iBAAiB,EAAE,MAAM,mBAAmB,CAAC;AACxG,YAAY,EACX,cAAc,EACd,YAAY,EACZ,gBAAgB,EAChB,YAAY,EACZ,WAAW,EACX,kBAAkB,GAClB,MAAM,mBAAmB,CAAC;AAE3B,OAAO,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AAC7C,YAAY,EACX,YAAY,EACZ,gBAAgB,EAChB,YAAY,EACZ,cAAc,EACd,WAAW,EACX,UAAU,GACV,MAAM,eAAe,CAAC"}
@@ -18,6 +18,7 @@ export { ScreenEffects } from './ScreenEffects.js';
18
18
  export { ActorAnimator } from './ActorAnimator.js';
19
19
  export { StatusVisuals } from './StatusVisuals.js';
20
20
  export { blobIndex, autotileFrames, BLOB_SHAPES } from './Autotile.js';
21
+ export { RpgmAutotileAtlas, rpgmAutotileFrame } from './RpgmAutotile.js';
21
22
  export { hexRotate, matchTerrainRule, resolveTerrainGraphics, squareRotate } from './TerrainGraphics.js';
22
23
  export { TerrainGraphicsLayer } from './TerrainGraphicsLayer.js';
23
24
  export { inspectGraphicsCapabilities, detectWebGpu, RENDERING_DECISIONS } from './Capabilities.js';
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../src/two-d/render/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,qBAAqB,EAAE,YAAY,EAAE,WAAW,EAAE,YAAY,EAAE,MAAM,4BAA4B,CAAC;AAG5G,OAAO,EAAE,YAAY,EAAE,sBAAsB,EAAE,MAAM,mBAAmB,CAAC;AACzE,OAAO,EACN,sBAAsB,EACtB,mBAAmB,EACnB,qBAAqB,EACrB,WAAW,EACX,WAAW,EACX,kBAAkB,EAClB,iBAAiB,EACjB,gBAAgB,EAChB,cAAc,EACd,aAAa,EACb,UAAU,EACV,eAAe,EACf,cAAc,EACd,iBAAiB,EACjB,eAAe,EACf,YAAY,EACZ,iBAAiB,GACjB,MAAM,qBAAqB,CAAC;AAS7B,OAAO,EAAE,cAAc,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAEhE,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,OAAO,EAAE,MAAM,EAAE,YAAY,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AAE7D,OAAO,EAAE,QAAQ,EAAE,iBAAiB,EAAE,MAAM,eAAe,CAAC;AAE5D,OAAO,EAAE,0BAA0B,EAAE,wBAAwB,EAAE,MAAM,qBAAqB,CAAC;AAG3F,OAAO,EAAE,OAAO,EAAE,aAAa,EAAE,iBAAiB,EAAE,MAAM,cAAc,CAAC;AAEzE,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,cAAc,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AAEzF,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAE7C,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAEjD,OAAO,EAAE,gBAAgB,EAAE,MAAM,uBAAuB,CAAC;AAEzD,OAAO,EAAE,IAAI,EAAE,cAAc,EAAE,MAAM,WAAW,CAAC;AAGjD,OAAO,EAAE,eAAe,EAAE,MAAM,gBAAgB,CAAC;AAGjD,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAGnD,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAGnD,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAGnD,OAAO,EAAE,SAAS,EAAE,cAAc,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAGvE,OAAO,EAAE,SAAS,EAAE,gBAAgB,EAAE,sBAAsB,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AAWzG,OAAO,EAAE,oBAAoB,EAAE,MAAM,2BAA2B,CAAC;AAGjE,OAAO,EAAE,2BAA2B,EAAE,YAAY,EAAE,mBAAmB,EAAE,MAAM,mBAAmB,CAAC;AASnG,OAAO,EAAE,WAAW,EAAE,WAAW,EAAE,SAAS,EAAE,MAAM,EAAE,MAAM,cAAc,CAAC;AAE3E,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,QAAQ,EAAE,WAAW,EAAE,QAAQ,EAAE,YAAY,EAAE,MAAM,cAAc,CAAC;AAEtG,OAAO,EAAE,mBAAmB,EAAE,cAAc,EAAE,WAAW,EAAE,iBAAiB,EAAE,MAAM,mBAAmB,CAAC;AAUxG,OAAO,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC"}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../src/two-d/render/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,qBAAqB,EAAE,YAAY,EAAE,WAAW,EAAE,YAAY,EAAE,MAAM,4BAA4B,CAAC;AAG5G,OAAO,EAAE,YAAY,EAAE,sBAAsB,EAAE,MAAM,mBAAmB,CAAC;AACzE,OAAO,EACN,sBAAsB,EACtB,mBAAmB,EACnB,qBAAqB,EACrB,WAAW,EACX,WAAW,EACX,kBAAkB,EAClB,iBAAiB,EACjB,gBAAgB,EAChB,cAAc,EACd,aAAa,EACb,UAAU,EACV,eAAe,EACf,cAAc,EACd,iBAAiB,EACjB,eAAe,EACf,YAAY,EACZ,iBAAiB,GACjB,MAAM,qBAAqB,CAAC;AAS7B,OAAO,EAAE,cAAc,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAEhE,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,OAAO,EAAE,MAAM,EAAE,YAAY,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AAE7D,OAAO,EAAE,QAAQ,EAAE,iBAAiB,EAAE,MAAM,eAAe,CAAC;AAE5D,OAAO,EAAE,0BAA0B,EAAE,wBAAwB,EAAE,MAAM,qBAAqB,CAAC;AAG3F,OAAO,EAAE,OAAO,EAAE,aAAa,EAAE,iBAAiB,EAAE,MAAM,cAAc,CAAC;AAEzE,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,cAAc,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AAEzF,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAE7C,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAEjD,OAAO,EAAE,gBAAgB,EAAE,MAAM,uBAAuB,CAAC;AAEzD,OAAO,EAAE,IAAI,EAAE,cAAc,EAAE,MAAM,WAAW,CAAC;AAGjD,OAAO,EAAE,eAAe,EAAE,MAAM,gBAAgB,CAAC;AAGjD,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAGnD,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAGnD,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAGnD,OAAO,EAAE,SAAS,EAAE,cAAc,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAEvE,OAAO,EAAE,iBAAiB,EAAE,iBAAiB,EAAE,MAAM,mBAAmB,CAAC;AASzE,OAAO,EAAE,SAAS,EAAE,gBAAgB,EAAE,sBAAsB,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AAWzG,OAAO,EAAE,oBAAoB,EAAE,MAAM,2BAA2B,CAAC;AAGjE,OAAO,EAAE,2BAA2B,EAAE,YAAY,EAAE,mBAAmB,EAAE,MAAM,mBAAmB,CAAC;AASnG,OAAO,EAAE,WAAW,EAAE,WAAW,EAAE,SAAS,EAAE,MAAM,EAAE,MAAM,cAAc,CAAC;AAE3E,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,QAAQ,EAAE,WAAW,EAAE,QAAQ,EAAE,YAAY,EAAE,MAAM,cAAc,CAAC;AAEtG,OAAO,EAAE,mBAAmB,EAAE,cAAc,EAAE,WAAW,EAAE,iBAAiB,EAAE,MAAM,mBAAmB,CAAC;AAUxG,OAAO,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC"}
package/dist/version.d.ts CHANGED
@@ -9,5 +9,5 @@
9
9
  * this from `package.json` automatically, chosen because this project's own build already
10
10
  * has no step before `tsc`/`vite` that this would need to run ahead of.
11
11
  */
12
- export declare const version = "0.9.0-alpha";
12
+ export declare const version = "0.9.1";
13
13
  //# sourceMappingURL=version.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"version.d.ts","sourceRoot":"","sources":["../src/version.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AACH,eAAO,MAAM,OAAO,gBAAgB,CAAC"}
1
+ {"version":3,"file":"version.d.ts","sourceRoot":"","sources":["../src/version.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AACH,eAAO,MAAM,OAAO,UAAU,CAAC"}
package/dist/version.js CHANGED
@@ -9,5 +9,5 @@
9
9
  * this from `package.json` automatically, chosen because this project's own build already
10
10
  * has no step before `tsc`/`vite` that this would need to run ahead of.
11
11
  */
12
- export const version = '0.9.0-alpha';
12
+ export const version = '0.9.1';
13
13
  //# sourceMappingURL=version.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"version.js","sourceRoot":"","sources":["../src/version.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AACH,MAAM,CAAC,MAAM,OAAO,GAAG,aAAa,CAAC"}
1
+ {"version":3,"file":"version.js","sourceRoot":"","sources":["../src/version.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AACH,MAAM,CAAC,MAAM,OAAO,GAAG,OAAO,CAAC"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@datamoc/mw_games",
3
- "version": "0.9.0-alpha",
3
+ "version": "0.9.1",
4
4
  "description": "A local-file game framework: renderer-free game logic, drawn through PixiJS in 2D or Babylon.js in 3D, with mobile and desktop packaging.",
5
5
  "license": "MPL-2.0",
6
6
  "repository": {