@datamoc/mw_games 0.7.8 → 0.8.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (137) hide show
  1. package/CHANGELOG.md +178 -0
  2. package/README.md +21 -0
  3. package/dist/assets/index.d.ts +1 -1
  4. package/dist/assets/index.d.ts.map +1 -1
  5. package/dist/assets/index.js +1 -1
  6. package/dist/assets/index.js.map +1 -1
  7. package/dist/assets/loader.d.ts.map +1 -1
  8. package/dist/assets/loader.js +10 -1
  9. package/dist/assets/loader.js.map +1 -1
  10. package/dist/assets/paths.d.ts +23 -0
  11. package/dist/assets/paths.d.ts.map +1 -1
  12. package/dist/assets/paths.js +29 -0
  13. package/dist/assets/paths.js.map +1 -1
  14. package/dist/core/Math.d.ts +14 -0
  15. package/dist/core/Math.d.ts.map +1 -0
  16. package/dist/core/Math.js +16 -0
  17. package/dist/core/Math.js.map +1 -0
  18. package/dist/core/index.d.ts +1 -0
  19. package/dist/core/index.d.ts.map +1 -1
  20. package/dist/core/index.js +1 -0
  21. package/dist/core/index.js.map +1 -1
  22. package/dist/mw_games.global.js +102 -102
  23. package/dist/mwl/catalog.d.ts +18 -2
  24. package/dist/mwl/catalog.d.ts.map +1 -1
  25. package/dist/mwl/catalog.js +0 -0
  26. package/dist/mwl/catalog.js.map +1 -1
  27. package/dist/mwl/content.d.ts +4 -0
  28. package/dist/mwl/content.d.ts.map +1 -1
  29. package/dist/mwl/content.js +2 -0
  30. package/dist/mwl/content.js.map +1 -1
  31. package/dist/mwl/grammar.d.ts.map +1 -1
  32. package/dist/mwl/grammar.js +37 -0
  33. package/dist/mwl/grammar.js.map +1 -1
  34. package/dist/mwl/hooks.d.ts +42 -1
  35. package/dist/mwl/hooks.d.ts.map +1 -1
  36. package/dist/mwl/hooks.js +41 -0
  37. package/dist/mwl/hooks.js.map +1 -1
  38. package/dist/mwl/index.d.ts +4 -4
  39. package/dist/mwl/index.d.ts.map +1 -1
  40. package/dist/mwl/index.js +2 -2
  41. package/dist/mwl/index.js.map +1 -1
  42. package/dist/mwl/runtime.d.ts +9 -0
  43. package/dist/mwl/runtime.d.ts.map +1 -1
  44. package/dist/mwl/runtime.js +70 -9
  45. package/dist/mwl/runtime.js.map +1 -1
  46. package/dist/mwl/schema.d.ts +33 -1
  47. package/dist/mwl/schema.d.ts.map +1 -1
  48. package/dist/mwl/schema.js +70 -10
  49. package/dist/mwl/schema.js.map +1 -1
  50. package/dist/roguelike/Targeting.d.ts +35 -0
  51. package/dist/roguelike/Targeting.d.ts.map +1 -1
  52. package/dist/roguelike/Targeting.js +72 -0
  53. package/dist/roguelike/Targeting.js.map +1 -1
  54. package/dist/roguelike/index.d.ts +2 -0
  55. package/dist/roguelike/index.d.ts.map +1 -1
  56. package/dist/roguelike/index.js +1 -0
  57. package/dist/roguelike/index.js.map +1 -1
  58. package/dist/rpg/Collision.d.ts.map +1 -1
  59. package/dist/rpg/Collision.js +1 -3
  60. package/dist/rpg/Collision.js.map +1 -1
  61. package/dist/two-d/pixi-interop.d.ts +28 -10
  62. package/dist/two-d/pixi-interop.d.ts.map +1 -1
  63. package/dist/two-d/pixi-interop.js +36 -10
  64. package/dist/two-d/pixi-interop.js.map +1 -1
  65. package/dist/two-d/render/Camera.d.ts +11 -0
  66. package/dist/two-d/render/Camera.d.ts.map +1 -1
  67. package/dist/two-d/render/Camera.js +14 -3
  68. package/dist/two-d/render/Camera.js.map +1 -1
  69. package/dist/two-d/render/ImageModifiers.d.ts +40 -0
  70. package/dist/two-d/render/ImageModifiers.d.ts.map +1 -1
  71. package/dist/two-d/render/ImageModifiers.js +47 -0
  72. package/dist/two-d/render/ImageModifiers.js.map +1 -1
  73. package/dist/two-d/render/PaletteRemap.d.ts.map +1 -1
  74. package/dist/two-d/render/PaletteRemap.js +12 -1
  75. package/dist/two-d/render/PaletteRemap.js.map +1 -1
  76. package/dist/two-d/render/Particles.d.ts +30 -9
  77. package/dist/two-d/render/Particles.d.ts.map +1 -1
  78. package/dist/two-d/render/Particles.js +42 -7
  79. package/dist/two-d/render/Particles.js.map +1 -1
  80. package/dist/two-d/render/Projectile.d.ts +16 -0
  81. package/dist/two-d/render/Projectile.d.ts.map +1 -1
  82. package/dist/two-d/render/Projectile.js +14 -0
  83. package/dist/two-d/render/Projectile.js.map +1 -1
  84. package/dist/two-d/render/ScreenEffects.d.ts +42 -4
  85. package/dist/two-d/render/ScreenEffects.d.ts.map +1 -1
  86. package/dist/two-d/render/ScreenEffects.js +64 -9
  87. package/dist/two-d/render/ScreenEffects.js.map +1 -1
  88. package/dist/two-d/render/Shape2D.d.ts +22 -2
  89. package/dist/two-d/render/Shape2D.d.ts.map +1 -1
  90. package/dist/two-d/render/Shape2D.js +31 -2
  91. package/dist/two-d/render/Shape2D.js.map +1 -1
  92. package/dist/two-d/render/SpriteSheet.d.ts +19 -3
  93. package/dist/two-d/render/SpriteSheet.d.ts.map +1 -1
  94. package/dist/two-d/render/SpriteSheet.js +26 -5
  95. package/dist/two-d/render/SpriteSheet.js.map +1 -1
  96. package/dist/two-d/render/StatusVisuals.d.ts +41 -23
  97. package/dist/two-d/render/StatusVisuals.d.ts.map +1 -1
  98. package/dist/two-d/render/StatusVisuals.js +65 -26
  99. package/dist/two-d/render/StatusVisuals.js.map +1 -1
  100. package/dist/two-d/render/index.d.ts +2 -2
  101. package/dist/two-d/render/index.d.ts.map +1 -1
  102. package/dist/two-d/render/index.js +2 -2
  103. package/dist/two-d/render/index.js.map +1 -1
  104. package/dist/two-d/ui/ListView.d.ts +9 -0
  105. package/dist/two-d/ui/ListView.d.ts.map +1 -1
  106. package/dist/two-d/ui/ListView.js +16 -6
  107. package/dist/two-d/ui/ListView.js.map +1 -1
  108. package/dist/two-d/ui/MarkupText.d.ts +14 -1
  109. package/dist/two-d/ui/MarkupText.d.ts.map +1 -1
  110. package/dist/two-d/ui/MarkupText.js +45 -11
  111. package/dist/two-d/ui/MarkupText.js.map +1 -1
  112. package/dist/two-d/ui/MessageBox.d.ts +10 -1
  113. package/dist/two-d/ui/MessageBox.d.ts.map +1 -1
  114. package/dist/two-d/ui/MessageBox.js +4 -1
  115. package/dist/two-d/ui/MessageBox.js.map +1 -1
  116. package/dist/two-d/ui/RichLabel.d.ts +7 -1
  117. package/dist/two-d/ui/RichLabel.d.ts.map +1 -1
  118. package/dist/two-d/ui/RichLabel.js +20 -9
  119. package/dist/two-d/ui/RichLabel.js.map +1 -1
  120. package/dist/two-d/ui/Window.d.ts +37 -1
  121. package/dist/two-d/ui/Window.d.ts.map +1 -1
  122. package/dist/two-d/ui/Window.js +55 -2
  123. package/dist/two-d/ui/Window.js.map +1 -1
  124. package/dist/two-d/ui/WindowStack.d.ts +24 -2
  125. package/dist/two-d/ui/WindowStack.d.ts.map +1 -1
  126. package/dist/two-d/ui/WindowStack.js +22 -1
  127. package/dist/two-d/ui/WindowStack.js.map +1 -1
  128. package/dist/two-d/ui/markup.d.ts +9 -1
  129. package/dist/two-d/ui/markup.d.ts.map +1 -1
  130. package/dist/two-d/ui/markup.js +20 -3
  131. package/dist/two-d/ui/markup.js.map +1 -1
  132. package/dist/version.d.ts +1 -1
  133. package/dist/version.js +1 -1
  134. package/package.json +5 -1
  135. package/tools/classic-html.d.mts +6 -0
  136. package/tools/classic-html.mjs +61 -0
  137. package/tools/mwl.mjs +12 -0
@@ -1 +1 @@
1
- {"version":3,"file":"SpriteSheet.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/SpriteSheet.ts"],"names":[],"mappings":"AAEA,OAAO,EAAU,KAAK,aAAa,EAAE,KAAK,SAAS,EAAE,MAAM,cAAc,CAAC;AAE1E;;;;;;;GAOG;AACH,qBAAa,WAAW;IACvB,QAAQ,CAAC,OAAO,EAAE,SAAS,CAAC;IAC5B,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;IAC5B,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;IAC7B,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC;IACzB,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IAEtB,OAAO,CAAC,MAAM,CAA8B;IAC5C,OAAO,CAAC,KAAK,CAA6B;IAE1C,OAAO,eAMN;IAED;;;;OAIG;IACH,MAAM,CAAC,IAAI,CAAC,IAAI,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,WAAW,SAAa,GAAG,WAAW,CAEnF;IAED,MAAM,CAAC,WAAW,CAAC,OAAO,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,EAAE,WAAW,SAAa,GAAG,WAAW,CAEhG;IAED,IAAI,KAAK,IAAI,MAAM,CAElB;IAED,8FAA8F;IAC9F,IAAI,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,CAGtC;IAED,yEAAyE;IACzE,OAAO,CAAC,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,GAAG,IAAI,CAGrD;IAED,OAAO,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAI5B;IAED,GAAG,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS,CAsBrC;IAED;8FAC0F;IAC1F,MAAM,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,GAAG,aAAa,CAG5C;IAED,0EAA0E;IAC1E,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,SAAS,EAAE,CAI3C;IAED,iEAAiE;IACjE,IAAI,CAAC,GAAG,MAAM,EAAE,KAAK,CAAC,MAAM,GAAG,MAAM,CAAC,GAAG,SAAS,EAAE,CAEnD;CACD"}
1
+ {"version":3,"file":"SpriteSheet.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/SpriteSheet.ts"],"names":[],"mappings":"AAEA,OAAO,EAAU,KAAK,aAAa,EAAE,KAAK,SAAS,EAAE,MAAM,cAAc,CAAC;AAE1E;;;;;;;;;;;GAWG;AACH,qBAAa,WAAW;IACvB,QAAQ,CAAC,OAAO,EAAE,SAAS,CAAC;IAC5B,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;IAC5B,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;IAC7B,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC;IACzB,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IAEtB,OAAO,CAAC,MAAM,CAA8B;IAC5C,OAAO,CAAC,KAAK,CAA6B;IAE1C,OAAO,eAMN;IAED;;;;;OAKG;IACH,MAAM,CAAC,IAAI,CAAC,IAAI,EAAE,MAAM,EAAE,UAAU,SAAI,EAAE,WAAW,SAAa,GAAG,WAAW,CAE/E;IAED,MAAM,CAAC,WAAW,CAAC,OAAO,EAAE,SAAS,EAAE,UAAU,SAAI,EAAE,WAAW,SAAa,GAAG,WAAW,CAE5F;IAED,IAAI,KAAK,IAAI,MAAM,CAElB;IAED,8FAA8F;IAC9F,IAAI,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,CAGtC;IAED,yEAAyE;IACzE,OAAO,CAAC,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,GAAG,IAAI,CAGrD;IAED,OAAO,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAI5B;IAED,GAAG,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS,CAsBrC;IAED;;;;;;;;;OASG;IACH,IAAI,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAI7E;IAED;8FAC0F;IAC1F,MAAM,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,GAAG,aAAa,CAG5C;IAED,0EAA0E;IAC1E,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,SAAS,EAAE,CAI3C;IAED,iEAAiE;IACjE,IAAI,CAAC,GAAG,MAAM,EAAE,KAAK,CAAC,MAAM,GAAG,MAAM,CAAC,GAAG,SAAS,EAAE,CAEnD;CACD"}
@@ -8,6 +8,10 @@ import { rectOf } from './Types2D.js';
8
8
  * case and `name` labels the frames that matter. Frames are cut once and cached: asking
9
9
  * for the same index twice returns the same Texture, so sprites sharing a frame also share
10
10
  * a texture and stay in one batch.
11
+ *
12
+ * The rest are not grids at all: a hand-packed icon atlas, a strip of bar segments, a
13
+ * nine-patch's corners. Those declare their own rectangles with `rect`, and the sheet is
14
+ * built with no frame size, which leaves it with no grid and only the frames declared.
11
15
  */
12
16
  export class SpriteSheet {
13
17
  constructor(texture, frameWidth, frameHeight) {
@@ -16,18 +20,19 @@ export class SpriteSheet {
16
20
  this.texture = texture;
17
21
  this.frameWidth = frameWidth;
18
22
  this.frameHeight = frameHeight;
19
- this.columns = Math.floor(texture.width / frameWidth);
20
- this.rows = Math.floor(texture.height / frameHeight);
23
+ this.columns = frameWidth > 0 ? Math.floor(texture.width / frameWidth) : 0;
24
+ this.rows = frameHeight > 0 ? Math.floor(texture.height / frameHeight) : 0;
21
25
  }
22
26
  /**
23
- * Cuts a loaded texture into a grid, numbered left to right then top to bottom.
27
+ * Cuts a loaded texture into a grid, numbered left to right then top to bottom, or, with
28
+ * no frame size, leaves the sheet with no grid for `rect` to fill in.
24
29
  *
25
30
  * @param path the asset path the texture was loaded with
26
31
  */
27
- static grid(path, frameWidth, frameHeight = frameWidth) {
32
+ static grid(path, frameWidth = 0, frameHeight = frameWidth) {
28
33
  return new SpriteSheet(Resources.texture(path), frameWidth, frameHeight);
29
34
  }
30
- static fromTexture(texture, frameWidth, frameHeight = frameWidth) {
35
+ static fromTexture(texture, frameWidth = 0, frameHeight = frameWidth) {
31
36
  return new SpriteSheet(texture, frameWidth, frameHeight);
32
37
  }
33
38
  get count() {
@@ -65,6 +70,22 @@ export class SpriteSheet {
65
70
  this.frames.set(index, texture);
66
71
  return texture;
67
72
  }
73
+ /**
74
+ * Cuts an arbitrary rectangle out of the texture, for a sheet that is not a grid: one
75
+ * hand-packed icon, two banner frames, the corners of a nine-patch.
76
+ *
77
+ * The rectangle is cached under `index` exactly like a grid frame, so `get`, `region`,
78
+ * `name` and `pick` all treat it as a frame and asking for it twice returns the same
79
+ * `Texture` rather than cutting a second one. Declaring a rect for an index the grid
80
+ * also covers replaces that frame, which is what a tightened sub-rect of a cell is:
81
+ * an item whose art is smaller than its 16 by 16 cell keeps its index and its name.
82
+ */
83
+ rect(index, x, y, width, height) {
84
+ if (width <= 0 || height <= 0)
85
+ throw new Error('a sprite sheet rect needs a positive width and height');
86
+ this.frames.set(index, new Texture({ source: this.texture.source, frame: new Rectangle(x, y, width, height) }));
87
+ return this;
88
+ }
68
89
  /** the texture and frame rectangle together, as plain MWG types rather than `pixi.js`'s
69
90
  * `Texture`/`Rectangle` - for a game that needs the geometry, not just the cut texture */
70
91
  region(frame) {
@@ -1 +1 @@
1
- {"version":3,"file":"SpriteSheet.js","sourceRoot":"","sources":["../../../src/two-d/render/SpriteSheet.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,OAAO,EAAE,MAAM,SAAS,CAAC;AAC7C,OAAO,KAAK,SAAS,MAAM,uBAAuB,CAAC;AACnD,OAAO,EAAE,MAAM,EAAsC,MAAM,cAAc,CAAC;AAE1E;;;;;;;GAOG;AACH,MAAM,OAAO,WAAW;IAUvB,YAAoB,OAAkB,EAAE,UAAkB,EAAE,WAAmB;QAHvE,WAAM,GAAG,IAAI,GAAG,EAAmB,CAAC;QACpC,UAAK,GAAG,IAAI,GAAG,EAAkB,CAAC;QAGzC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;QAC7B,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC;QAC/B,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,GAAG,UAAU,CAAC,CAAC;QACtD,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,MAAM,GAAG,WAAW,CAAC,CAAC;IACtD,CAAC;IAED;;;;OAIG;IACH,MAAM,CAAC,IAAI,CAAC,IAAY,EAAE,UAAkB,EAAE,WAAW,GAAG,UAAU;QACrE,OAAO,IAAI,WAAW,CAAC,SAAS,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,UAAU,EAAE,WAAW,CAAC,CAAC;IAC1E,CAAC;IAED,MAAM,CAAC,WAAW,CAAC,OAAkB,EAAE,UAAkB,EAAE,WAAW,GAAG,UAAU;QAClF,OAAO,IAAI,WAAW,CAAC,OAAO,EAAE,UAAU,EAAE,WAAW,CAAC,CAAC;IAC1D,CAAC;IAED,IAAI,KAAK;QACR,OAAO,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,IAAI,CAAC;IACjC,CAAC;IAED,8FAA8F;IAC9F,IAAI,CAAC,IAAY,EAAE,KAAa;QAC/B,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QAC5B,OAAO,IAAI,CAAC;IACb,CAAC;IAED,yEAAyE;IACzE,OAAO,CAAC,KAAuC;QAC9C,KAAK,MAAM,CAAC,GAAG,EAAE,KAAK,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC;YAAE,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;QAC7E,OAAO,IAAI,CAAC;IACb,CAAC;IAED,OAAO,CAAC,IAAY;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACnC,IAAI,KAAK,KAAK,SAAS;YAAE,MAAM,IAAI,KAAK,CAAC,kCAAkC,IAAI,GAAG,CAAC,CAAC;QACpF,OAAO,KAAK,CAAC;IACd,CAAC;IAED,GAAG,CAAC,KAAsB;QACzB,MAAM,KAAK,GAAG,OAAO,KAAK,KAAK,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;QAEtE,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QACtC,IAAI,MAAM;YAAE,OAAO,MAAM,CAAC;QAE1B,IAAI,KAAK,GAAG,CAAC,IAAI,KAAK,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;YACtC,MAAM,IAAI,KAAK,CAAC,SAAS,KAAK,uCAAuC,IAAI,CAAC,KAAK,EAAE,CAAC,CAAC;QACpF,CAAC;QAED,MAAM,OAAO,GAAG,IAAI,OAAO,CAAC;YAC3B,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,MAAM;YAC3B,KAAK,EAAE,IAAI,SAAS,CACnB,CAAC,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,IAAI,CAAC,UAAU,EACxC,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,IAAI,CAAC,WAAW,EACnD,IAAI,CAAC,UAAU,EACf,IAAI,CAAC,WAAW,CAChB;SACD,CAAC,CAAC;QAEH,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;QAChC,OAAO,OAAO,CAAC;IAChB,CAAC;IAED;8FAC0F;IAC1F,MAAM,CAAC,KAAsB;QAC5B,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAChC,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE,CAAC;IAClD,CAAC;IAED,0EAA0E;IAC1E,KAAK,CAAC,IAAY,EAAE,EAAU;QAC7B,MAAM,GAAG,GAAc,EAAE,CAAC;QAC1B,KAAK,IAAI,CAAC,GAAG,IAAI,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,EAAE;YAAE,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QACvD,OAAO,GAAG,CAAC;IACZ,CAAC;IAED,iEAAiE;IACjE,IAAI,CAAC,GAAG,MAA8B;QACrC,OAAO,MAAM,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC;IAC/C,CAAC;CACD"}
1
+ {"version":3,"file":"SpriteSheet.js","sourceRoot":"","sources":["../../../src/two-d/render/SpriteSheet.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,OAAO,EAAE,MAAM,SAAS,CAAC;AAC7C,OAAO,KAAK,SAAS,MAAM,uBAAuB,CAAC;AACnD,OAAO,EAAE,MAAM,EAAsC,MAAM,cAAc,CAAC;AAE1E;;;;;;;;;;;GAWG;AACH,MAAM,OAAO,WAAW;IAUvB,YAAoB,OAAkB,EAAE,UAAkB,EAAE,WAAmB;QAHvE,WAAM,GAAG,IAAI,GAAG,EAAmB,CAAC;QACpC,UAAK,GAAG,IAAI,GAAG,EAAkB,CAAC;QAGzC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;QAC7B,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC;QAC/B,IAAI,CAAC,OAAO,GAAG,UAAU,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3E,IAAI,CAAC,IAAI,GAAG,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,MAAM,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC5E,CAAC;IAED;;;;;OAKG;IACH,MAAM,CAAC,IAAI,CAAC,IAAY,EAAE,UAAU,GAAG,CAAC,EAAE,WAAW,GAAG,UAAU;QACjE,OAAO,IAAI,WAAW,CAAC,SAAS,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,UAAU,EAAE,WAAW,CAAC,CAAC;IAC1E,CAAC;IAED,MAAM,CAAC,WAAW,CAAC,OAAkB,EAAE,UAAU,GAAG,CAAC,EAAE,WAAW,GAAG,UAAU;QAC9E,OAAO,IAAI,WAAW,CAAC,OAAO,EAAE,UAAU,EAAE,WAAW,CAAC,CAAC;IAC1D,CAAC;IAED,IAAI,KAAK;QACR,OAAO,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,IAAI,CAAC;IACjC,CAAC;IAED,8FAA8F;IAC9F,IAAI,CAAC,IAAY,EAAE,KAAa;QAC/B,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QAC5B,OAAO,IAAI,CAAC;IACb,CAAC;IAED,yEAAyE;IACzE,OAAO,CAAC,KAAuC;QAC9C,KAAK,MAAM,CAAC,GAAG,EAAE,KAAK,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC;YAAE,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;QAC7E,OAAO,IAAI,CAAC;IACb,CAAC;IAED,OAAO,CAAC,IAAY;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACnC,IAAI,KAAK,KAAK,SAAS;YAAE,MAAM,IAAI,KAAK,CAAC,kCAAkC,IAAI,GAAG,CAAC,CAAC;QACpF,OAAO,KAAK,CAAC;IACd,CAAC;IAED,GAAG,CAAC,KAAsB;QACzB,MAAM,KAAK,GAAG,OAAO,KAAK,KAAK,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;QAEtE,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QACtC,IAAI,MAAM;YAAE,OAAO,MAAM,CAAC;QAE1B,IAAI,KAAK,GAAG,CAAC,IAAI,KAAK,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;YACtC,MAAM,IAAI,KAAK,CAAC,SAAS,KAAK,uCAAuC,IAAI,CAAC,KAAK,EAAE,CAAC,CAAC;QACpF,CAAC;QAED,MAAM,OAAO,GAAG,IAAI,OAAO,CAAC;YAC3B,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,MAAM;YAC3B,KAAK,EAAE,IAAI,SAAS,CACnB,CAAC,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,IAAI,CAAC,UAAU,EACxC,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,IAAI,CAAC,WAAW,EACnD,IAAI,CAAC,UAAU,EACf,IAAI,CAAC,WAAW,CAChB;SACD,CAAC,CAAC;QAEH,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;QAChC,OAAO,OAAO,CAAC;IAChB,CAAC;IAED;;;;;;;;;OASG;IACH,IAAI,CAAC,KAAa,EAAE,CAAS,EAAE,CAAS,EAAE,KAAa,EAAE,MAAc;QACtE,IAAI,KAAK,IAAI,CAAC,IAAI,MAAM,IAAI,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,uDAAuD,CAAC,CAAC;QACxG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,EAAE,IAAI,OAAO,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,KAAK,EAAE,IAAI,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,CAAC,EAAE,CAAC,CAAC,CAAC;QAChH,OAAO,IAAI,CAAC;IACb,CAAC;IAED;8FAC0F;IAC1F,MAAM,CAAC,KAAsB;QAC5B,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAChC,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE,CAAC;IAClD,CAAC;IAED,0EAA0E;IAC1E,KAAK,CAAC,IAAY,EAAE,EAAU;QAC7B,MAAM,GAAG,GAAc,EAAE,CAAC;QAC1B,KAAK,IAAI,CAAC,GAAG,IAAI,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,EAAE;YAAE,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QACvD,OAAO,GAAG,CAAC;IACZ,CAAC;IAED,iEAAiE;IACjE,IAAI,CAAC,GAAG,MAA8B;QACrC,OAAO,MAAM,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC;IAC/C,CAAC;CACD"}
@@ -1,33 +1,37 @@
1
1
  export interface TintTarget {
2
- lerpTint(color: number, strength: number): void;
3
- resetColor(): void;
2
+ /** the packed additive colour, the same field `TintedSprite.colorAdd` is */
3
+ colorAdd: number;
4
4
  }
5
5
  export interface StatusVisualStyle {
6
- /** colour to pull the sprite towards while this status is active */
6
+ /** colour this status contributes on top of every other active one */
7
7
  color: number;
8
- /** 0..1, how far towards `color` at full intensity; defaults to 0.5 */
8
+ /** 0..1, how strongly this status's colour contributes at full intensity; defaults to 0.5 */
9
9
  strength?: number;
10
- /** cycles per second the strength oscillates between 0 and `strength`; omit for a steady tint */
10
+ /** cycles per second the strength oscillates between 0 and `strength`; omit for a steady contribution */
11
11
  pulseRate?: number;
12
12
  }
13
13
  export interface StatusVisualsOptions {
14
- /** which status wins when more than one is active - key order is priority, first to last */
14
+ /** each active status's own contribution; no ordering meaning, since every active one composes */
15
15
  styles: Record<string, StatusVisualStyle>;
16
16
  }
17
17
  /**
18
- * Turns a set of active status-effect names into one tint on a sprite, so a game's own
19
- * `actors.applyStatusEffect` handles - which know nothing about rendering - can drive what a
20
- * character looks like without either side importing the other. `styles`' key order is the
21
- * priority: with both `poisoned` and `burning` active, whichever is declared first wins, the
22
- * same "declaration order decides" rule `rpg.activePage` uses for map events.
18
+ * Turns a set of active status-effect names into one additive colour on a sprite, so a game's
19
+ * own `actors.applyStatusEffect` handles - which know nothing about rendering - can drive what
20
+ * a character looks like without either side importing the other.
23
21
  *
24
- * `target` is any object shaped like `TintedSprite`'s own `lerpTint`/`resetColor` - duck-typed
25
- * the way `Projectile` takes a plain `{x, y}` rather than a real Pixi `Sprite`, so this is
26
- * fully testable without Pixi and works on any sprite subclass that exposes the same two
27
- * methods. A `pulseRate` status flickers between its style's `strength` and zero rather than
28
- * holding steady. This owns none of the sprite's other colour state; a caller mixing in an
29
- * unrelated `tint` write (a damage flash, standing in shade) will fight this the same way two
30
- * direct writers to any shared field would.
22
+ * Every active status composes over the additive channel (`TintedSprite.colorAdd`) rather than
23
+ * one winning by declaration order: poisoned-and-burning sums both colours (each channel
24
+ * clamped to 1, so an oversaturated combination clips rather than wrapping), instead of only
25
+ * the first-declared style showing. This class never touches the multiply `tint`, so a
26
+ * sprite's own identity tint (a team colour, say) rides underneath untouched - the composition
27
+ * this class's own earlier version could not do, because writing both halves of `lerpTint` per
28
+ * update meant the last status checked always overwrote whatever tint a caller had set. A
29
+ * one-shot `flash` (a damage hit, a heal glow) layers its own decaying contribution on top of
30
+ * whatever statuses are active, rather than needing a caller to juggle a separate colour write.
31
+ *
32
+ * `target` is any object shaped like `TintedSprite`'s own `colorAdd` field - duck-typed the way
33
+ * `Projectile` takes a plain `{x, y}` rather than a real Pixi `Sprite`, so this is fully
34
+ * testable without Pixi and works on any sprite subclass that exposes the same field.
31
35
  *
32
36
  * @example
33
37
  * ```ts
@@ -35,6 +39,7 @@ export interface StatusVisualsOptions {
35
39
  *
36
40
  * declare const ratTexture: Texture2D;
37
41
  * const rat = new TintedSprite(ratTexture);
42
+ * rat.tint = 0x8080ff; // a team colour, untouched by anything below
38
43
  *
39
44
  * const visuals = new StatusVisuals(rat, {
40
45
  * styles: {
@@ -44,25 +49,38 @@ export interface StatusVisualsOptions {
44
49
  * });
45
50
  *
46
51
  * visuals.set('poisoned', true);
47
- * visuals.update(1 / 60); // tints rat towards green
52
+ * visuals.set('burning', true);
53
+ * visuals.update(1 / 60); // both colours composed into rat.colorAdd; rat.tint is untouched
48
54
  * console.log(visuals.has('poisoned')); // true
49
55
  *
56
+ * visuals.flash(0xffffff, 0.8, 0.2); // a bright hit-flash, decaying over 0.2s
57
+ * visuals.update(1 / 60);
58
+ *
50
59
  * visuals.set('poisoned', false);
51
- * visuals.update(1 / 60); // no status left active: resets rat's colour
60
+ * visuals.set('burning', false);
61
+ * visuals.update(1 / 60); // no status or flash left active: colorAdd back to 0
52
62
  * ```
53
63
  */
54
64
  export declare class StatusVisuals {
55
65
  private target;
56
66
  private styles;
57
- /** `styles`' own key order, computed once rather than every `update()` - a per-frame call */
58
- private priority;
59
67
  private active;
60
68
  private elapsed;
69
+ private flashColor;
70
+ private flashStrength;
71
+ private flashDuration;
72
+ private flashRemaining;
61
73
  constructor(target: TintTarget, options: StatusVisualsOptions);
62
74
  /** marks `kind` active or inactive; a `kind` with no matching style is tracked but never shown */
63
75
  set(kind: string, active: boolean): void;
64
76
  has(kind: string): boolean;
65
- /** advances any pulsing style and repaints the sprite from the current active set */
77
+ /**
78
+ * Layers a transient additive pulse on top of whatever statuses are active, linearly
79
+ * decaying `strength` to zero over `duration` seconds - a damage hit or a heal glow that
80
+ * needs no status of its own and no caller-managed timer.
81
+ */
82
+ flash(color: number, strength: number, duration: number): void;
83
+ /** advances any pulsing style and the flash decay, and repaints the sprite's additive channel */
66
84
  update(dt: number): void;
67
85
  }
68
86
  //# sourceMappingURL=StatusVisuals.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"StatusVisuals.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/StatusVisuals.ts"],"names":[],"mappings":"AAAA,MAAM,WAAW,UAAU;IAC1B,QAAQ,CAAC,KAAK,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,GAAG,IAAI,CAAC;IAChD,UAAU,IAAI,IAAI,CAAC;CACnB;AAED,MAAM,WAAW,iBAAiB;IACjC,oEAAoE;IACpE,KAAK,EAAE,MAAM,CAAC;IACd,uEAAuE;IACvE,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,iGAAiG;IACjG,SAAS,CAAC,EAAE,MAAM,CAAC;CACnB;AAED,MAAM,WAAW,oBAAoB;IACpC,4FAA4F;IAC5F,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,iBAAiB,CAAC,CAAC;CAC1C;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AACH,qBAAa,aAAa;IACzB,OAAO,CAAC,MAAM,CAAa;IAC3B,OAAO,CAAC,MAAM,CAAoC;IAClD,6FAA6F;IAC7F,OAAO,CAAC,QAAQ,CAAoB;IACpC,OAAO,CAAC,MAAM,CAAqB;IACnC,OAAO,CAAC,OAAO,CAAK;IAEpB,YAAY,MAAM,EAAE,UAAU,EAAE,OAAO,EAAE,oBAAoB,EAI5D;IAED,kGAAkG;IAClG,GAAG,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,OAAO,GAAG,IAAI,CAGvC;IAED,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAEzB;IAED,qFAAqF;IACrF,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAgBvB;CACD"}
1
+ {"version":3,"file":"StatusVisuals.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/StatusVisuals.ts"],"names":[],"mappings":"AAEA,MAAM,WAAW,UAAU;IAC1B,4EAA4E;IAC5E,QAAQ,EAAE,MAAM,CAAC;CACjB;AAED,MAAM,WAAW,iBAAiB;IACjC,sEAAsE;IACtE,KAAK,EAAE,MAAM,CAAC;IACd,6FAA6F;IAC7F,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,yGAAyG;IACzG,SAAS,CAAC,EAAE,MAAM,CAAC;CACnB;AAED,MAAM,WAAW,oBAAoB;IACpC,kGAAkG;IAClG,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,iBAAiB,CAAC,CAAC;CAC1C;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8CG;AACH,qBAAa,aAAa;IACzB,OAAO,CAAC,MAAM,CAAa;IAC3B,OAAO,CAAC,MAAM,CAAoC;IAClD,OAAO,CAAC,MAAM,CAAqB;IACnC,OAAO,CAAC,OAAO,CAAK;IAEpB,OAAO,CAAC,UAAU,CAAK;IACvB,OAAO,CAAC,aAAa,CAAK;IAC1B,OAAO,CAAC,aAAa,CAAK;IAC1B,OAAO,CAAC,cAAc,CAAK;IAE3B,YAAY,MAAM,EAAE,UAAU,EAAE,OAAO,EAAE,oBAAoB,EAG5D;IAED,kGAAkG;IAClG,GAAG,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,OAAO,GAAG,IAAI,CAGvC;IAED,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAEzB;IAED;;;;OAIG;IACH,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,GAAG,IAAI,CAK7D;IAED,iGAAiG;IACjG,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CA6BvB;CACD"}
@@ -1,17 +1,22 @@
1
+ import { packColorAdd } from './ColorTransformBatcher.js';
1
2
  /**
2
- * Turns a set of active status-effect names into one tint on a sprite, so a game's own
3
- * `actors.applyStatusEffect` handles - which know nothing about rendering - can drive what a
4
- * character looks like without either side importing the other. `styles`' key order is the
5
- * priority: with both `poisoned` and `burning` active, whichever is declared first wins, the
6
- * same "declaration order decides" rule `rpg.activePage` uses for map events.
3
+ * Turns a set of active status-effect names into one additive colour on a sprite, so a game's
4
+ * own `actors.applyStatusEffect` handles - which know nothing about rendering - can drive what
5
+ * a character looks like without either side importing the other.
7
6
  *
8
- * `target` is any object shaped like `TintedSprite`'s own `lerpTint`/`resetColor` - duck-typed
9
- * the way `Projectile` takes a plain `{x, y}` rather than a real Pixi `Sprite`, so this is
10
- * fully testable without Pixi and works on any sprite subclass that exposes the same two
11
- * methods. A `pulseRate` status flickers between its style's `strength` and zero rather than
12
- * holding steady. This owns none of the sprite's other colour state; a caller mixing in an
13
- * unrelated `tint` write (a damage flash, standing in shade) will fight this the same way two
14
- * direct writers to any shared field would.
7
+ * Every active status composes over the additive channel (`TintedSprite.colorAdd`) rather than
8
+ * one winning by declaration order: poisoned-and-burning sums both colours (each channel
9
+ * clamped to 1, so an oversaturated combination clips rather than wrapping), instead of only
10
+ * the first-declared style showing. This class never touches the multiply `tint`, so a
11
+ * sprite's own identity tint (a team colour, say) rides underneath untouched - the composition
12
+ * this class's own earlier version could not do, because writing both halves of `lerpTint` per
13
+ * update meant the last status checked always overwrote whatever tint a caller had set. A
14
+ * one-shot `flash` (a damage hit, a heal glow) layers its own decaying contribution on top of
15
+ * whatever statuses are active, rather than needing a caller to juggle a separate colour write.
16
+ *
17
+ * `target` is any object shaped like `TintedSprite`'s own `colorAdd` field - duck-typed the way
18
+ * `Projectile` takes a plain `{x, y}` rather than a real Pixi `Sprite`, so this is fully
19
+ * testable without Pixi and works on any sprite subclass that exposes the same field.
15
20
  *
16
21
  * @example
17
22
  * ```ts
@@ -19,6 +24,7 @@
19
24
  *
20
25
  * declare const ratTexture: Texture2D;
21
26
  * const rat = new TintedSprite(ratTexture);
27
+ * rat.tint = 0x8080ff; // a team colour, untouched by anything below
22
28
  *
23
29
  * const visuals = new StatusVisuals(rat, {
24
30
  * styles: {
@@ -28,20 +34,28 @@
28
34
  * });
29
35
  *
30
36
  * visuals.set('poisoned', true);
31
- * visuals.update(1 / 60); // tints rat towards green
37
+ * visuals.set('burning', true);
38
+ * visuals.update(1 / 60); // both colours composed into rat.colorAdd; rat.tint is untouched
32
39
  * console.log(visuals.has('poisoned')); // true
33
40
  *
41
+ * visuals.flash(0xffffff, 0.8, 0.2); // a bright hit-flash, decaying over 0.2s
42
+ * visuals.update(1 / 60);
43
+ *
34
44
  * visuals.set('poisoned', false);
35
- * visuals.update(1 / 60); // no status left active: resets rat's colour
45
+ * visuals.set('burning', false);
46
+ * visuals.update(1 / 60); // no status or flash left active: colorAdd back to 0
36
47
  * ```
37
48
  */
38
49
  export class StatusVisuals {
39
50
  constructor(target, options) {
40
51
  this.active = new Set();
41
52
  this.elapsed = 0;
53
+ this.flashColor = 0;
54
+ this.flashStrength = 0;
55
+ this.flashDuration = 0;
56
+ this.flashRemaining = 0;
42
57
  this.target = target;
43
58
  this.styles = options.styles;
44
- this.priority = Object.keys(options.styles);
45
59
  }
46
60
  /** marks `kind` active or inactive; a `kind` with no matching style is tracked but never shown */
47
61
  set(kind, active) {
@@ -53,20 +67,45 @@ export class StatusVisuals {
53
67
  has(kind) {
54
68
  return this.active.has(kind);
55
69
  }
56
- /** advances any pulsing style and repaints the sprite from the current active set */
70
+ /**
71
+ * Layers a transient additive pulse on top of whatever statuses are active, linearly
72
+ * decaying `strength` to zero over `duration` seconds - a damage hit or a heal glow that
73
+ * needs no status of its own and no caller-managed timer.
74
+ */
75
+ flash(color, strength, duration) {
76
+ this.flashColor = color;
77
+ this.flashStrength = strength;
78
+ this.flashDuration = Math.max(duration, 1e-6);
79
+ this.flashRemaining = this.flashDuration;
80
+ }
81
+ /** advances any pulsing style and the flash decay, and repaints the sprite's additive channel */
57
82
  update(dt) {
58
83
  this.elapsed += dt;
59
- const kind = this.priority.find((k) => this.active.has(k));
60
- if (kind === undefined) {
61
- this.target.resetColor();
62
- return;
84
+ if (this.flashRemaining > 0)
85
+ this.flashRemaining = Math.max(0, this.flashRemaining - dt);
86
+ let r = 0;
87
+ let g = 0;
88
+ let b = 0;
89
+ for (const kind of this.active) {
90
+ const style = this.styles[kind];
91
+ if (!style)
92
+ continue;
93
+ const peak = style.strength ?? 0.5;
94
+ const strength = style.pulseRate
95
+ ? peak * (0.5 + 0.5 * Math.sin(this.elapsed * style.pulseRate * Math.PI * 2))
96
+ : peak;
97
+ r += (((style.color >> 16) & 0xff) / 255) * strength;
98
+ g += (((style.color >> 8) & 0xff) / 255) * strength;
99
+ b += ((style.color & 0xff) / 255) * strength;
100
+ }
101
+ if (this.flashRemaining > 0) {
102
+ const flashT = this.flashRemaining / this.flashDuration;
103
+ const flashStrength = this.flashStrength * flashT;
104
+ r += (((this.flashColor >> 16) & 0xff) / 255) * flashStrength;
105
+ g += (((this.flashColor >> 8) & 0xff) / 255) * flashStrength;
106
+ b += ((this.flashColor & 0xff) / 255) * flashStrength;
63
107
  }
64
- const style = this.styles[kind];
65
- const peak = style.strength ?? 0.5;
66
- const strength = style.pulseRate
67
- ? peak * (0.5 + 0.5 * Math.sin(this.elapsed * style.pulseRate * Math.PI * 2))
68
- : peak;
69
- this.target.lerpTint(style.color, strength);
108
+ this.target.colorAdd = packColorAdd(Math.min(1, r), Math.min(1, g), Math.min(1, b));
70
109
  }
71
110
  }
72
111
  //# sourceMappingURL=StatusVisuals.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"StatusVisuals.js","sourceRoot":"","sources":["../../../src/two-d/render/StatusVisuals.ts"],"names":[],"mappings":"AAmBA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AACH,MAAM,OAAO,aAAa;IAQzB,YAAY,MAAkB,EAAE,OAA6B;QAHrD,WAAM,GAAG,IAAI,GAAG,EAAU,CAAC;QAC3B,YAAO,GAAG,CAAC,CAAC;QAGnB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAC7B,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;IAC7C,CAAC;IAED,kGAAkG;IAClG,GAAG,CAAC,IAAY,EAAE,MAAe;QAChC,IAAI,MAAM;YAAE,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;;YAC7B,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;IAC/B,CAAC;IAED,GAAG,CAAC,IAAY;QACf,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IAC9B,CAAC;IAED,qFAAqF;IACrF,MAAM,CAAC,EAAU;QAChB,IAAI,CAAC,OAAO,IAAI,EAAE,CAAC;QAEnB,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3D,IAAI,IAAI,KAAK,SAAS,EAAE,CAAC;YACxB,IAAI,CAAC,MAAM,CAAC,UAAU,EAAE,CAAC;YACzB,OAAO;QACR,CAAC;QAED,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAChC,MAAM,IAAI,GAAG,KAAK,CAAC,QAAQ,IAAI,GAAG,CAAC;QACnC,MAAM,QAAQ,GAAG,KAAK,CAAC,SAAS;YAC/B,CAAC,CAAC,IAAI,GAAG,CAAC,GAAG,GAAG,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,SAAS,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;YAC7E,CAAC,CAAC,IAAI,CAAC;QAER,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,KAAK,EAAE,QAAQ,CAAC,CAAC;IAC7C,CAAC;CACD"}
1
+ {"version":3,"file":"StatusVisuals.js","sourceRoot":"","sources":["../../../src/two-d/render/StatusVisuals.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,4BAA4B,CAAC;AAqB1D;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8CG;AACH,MAAM,OAAO,aAAa;IAWzB,YAAY,MAAkB,EAAE,OAA6B;QARrD,WAAM,GAAG,IAAI,GAAG,EAAU,CAAC;QAC3B,YAAO,GAAG,CAAC,CAAC;QAEZ,eAAU,GAAG,CAAC,CAAC;QACf,kBAAa,GAAG,CAAC,CAAC;QAClB,kBAAa,GAAG,CAAC,CAAC;QAClB,mBAAc,GAAG,CAAC,CAAC;QAG1B,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;IAC9B,CAAC;IAED,kGAAkG;IAClG,GAAG,CAAC,IAAY,EAAE,MAAe;QAChC,IAAI,MAAM;YAAE,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;;YAC7B,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;IAC/B,CAAC;IAED,GAAG,CAAC,IAAY;QACf,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IAC9B,CAAC;IAED;;;;OAIG;IACH,KAAK,CAAC,KAAa,EAAE,QAAgB,EAAE,QAAgB;QACtD,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,aAAa,GAAG,QAAQ,CAAC;QAC9B,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;QAC9C,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,aAAa,CAAC;IAC1C,CAAC;IAED,iGAAiG;IACjG,MAAM,CAAC,EAAU;QAChB,IAAI,CAAC,OAAO,IAAI,EAAE,CAAC;QACnB,IAAI,IAAI,CAAC,cAAc,GAAG,CAAC;YAAE,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,cAAc,GAAG,EAAE,CAAC,CAAC;QAEzF,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,IAAI,CAAC,GAAG,CAAC,CAAC;QAEV,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAChC,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;YAChC,IAAI,CAAC,KAAK;gBAAE,SAAS;YACrB,MAAM,IAAI,GAAG,KAAK,CAAC,QAAQ,IAAI,GAAG,CAAC;YACnC,MAAM,QAAQ,GAAG,KAAK,CAAC,SAAS;gBAC/B,CAAC,CAAC,IAAI,GAAG,CAAC,GAAG,GAAG,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,SAAS,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;gBAC7E,CAAC,CAAC,IAAI,CAAC;YACR,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,KAAK,IAAI,EAAE,CAAC,GAAG,IAAI,CAAC,GAAG,GAAG,CAAC,GAAG,QAAQ,CAAC;YACrD,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,KAAK,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,GAAG,CAAC,GAAG,QAAQ,CAAC;YACpD,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,GAAG,CAAC,GAAG,QAAQ,CAAC;QAC9C,CAAC;QAED,IAAI,IAAI,CAAC,cAAc,GAAG,CAAC,EAAE,CAAC;YAC7B,MAAM,MAAM,GAAG,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,aAAa,CAAC;YACxD,MAAM,aAAa,GAAG,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC;YAClD,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,IAAI,EAAE,CAAC,GAAG,IAAI,CAAC,GAAG,GAAG,CAAC,GAAG,aAAa,CAAC;YAC9D,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,GAAG,CAAC,GAAG,aAAa,CAAC;YAC7D,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,GAAG,CAAC,GAAG,aAAa,CAAC;QACvD,CAAC;QAED,IAAI,CAAC,MAAM,CAAC,QAAQ,GAAG,YAAY,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IACrF,CAAC;CACD"}
@@ -1,7 +1,7 @@
1
1
  export { ColorTransformBatcher, packColorAdd, packTintAdd, NO_COLOR_ADD } from './ColorTransformBatcher.ts';
2
2
  export type { HasColorAdd } from './ColorTransformBatcher.ts';
3
3
  export { TintedSprite, registerColorTransform } from './TintedSprite.ts';
4
- export { applyImageModifiers, applyTextureModifiers, blendMatrix, blendPixels, channelScaleMatrix, channelSwapMatrix, colorShiftMatrix, croppedTexture, imageModifier, maskPixels, parseColorPairs, parseImagePath, parsePaletteLists, rotatePixels, } from './ImageModifiers.ts';
4
+ export { applyAllImageModifiers, applyImageModifiers, applyTextureModifiers, blendMatrix, blendPixels, channelScaleMatrix, channelSwapMatrix, colorShiftMatrix, croppedTexture, imageModifier, maskPixels, parseColorPairs, parseImagePath, parsePaletteLists, rotatePixels, spriteColorMatrix, } from './ImageModifiers.ts';
5
5
  export type { ChannelSource, ImageModifier, ImageTextureProbe, ParsedImagePath, RotatedPixels, } from './ImageModifiers.ts';
6
6
  export { AnimatedSprite, Animation } from './AnimatedSprite.ts';
7
7
  export type { AnimationFrame, AnimationFrameInput, AnimationOptions } from './AnimatedSprite.ts';
@@ -43,7 +43,7 @@ export { inspectGraphicsCapabilities, detectWebGpu, RENDERING_DECISIONS } from '
43
43
  export type { GraphicsCapabilities, GraphicsProbe, GraphicsWorkload, RenderingDecision, WebGpuDetection, } from './Capabilities.ts';
44
44
  export { Container2D, Rectangle2D, Texture2D, rectOf } from './Types2D.ts';
45
45
  export type { Rect, TextureRegion } from './Types2D.ts';
46
- export { Node2D, Shape2D, Text2D, Sprite2D, TiledSprite, Gradient } from './Shape2D.ts';
46
+ export { Node2D, Shape2D, Text2D, Sprite2D, TiledSprite, Gradient, createLayers } from './Shape2D.ts';
47
47
  export { paletteRangeMapping, recolorTexture, remapPixels, withTextureCanvas } from './PaletteRemap.ts';
48
48
  export type { PaletteMapping, PaletteRange, PaletteRemapMode, RecolorProbe, RemapCanvas, RemapCanvasContext, } from './PaletteRemap.ts';
49
49
  export { loadTiledMap } from './TiledMap.ts';
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,qBAAqB,EAAE,YAAY,EAAE,WAAW,EAAE,YAAY,EAAE,MAAM,4BAA4B,CAAC;AAC5G,YAAY,EAAE,WAAW,EAAE,MAAM,4BAA4B,CAAC;AAE9D,OAAO,EAAE,YAAY,EAAE,sBAAsB,EAAE,MAAM,mBAAmB,CAAC;AACzE,OAAO,EACN,mBAAmB,EACnB,qBAAqB,EACrB,WAAW,EACX,WAAW,EACX,kBAAkB,EAClB,iBAAiB,EACjB,gBAAgB,EAChB,cAAc,EACd,aAAa,EACb,UAAU,EACV,eAAe,EACf,cAAc,EACd,iBAAiB,EACjB,YAAY,GACZ,MAAM,qBAAqB,CAAC;AAC7B,YAAY,EACX,aAAa,EACb,aAAa,EACb,iBAAiB,EACjB,eAAe,EACf,aAAa,GACb,MAAM,qBAAqB,CAAC;AAC7B,OAAO,EAAE,cAAc,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAChE,YAAY,EAAE,cAAc,EAAE,mBAAmB,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AACjG,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,OAAO,EAAE,MAAM,EAAE,YAAY,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AAC7D,YAAY,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AACjD,OAAO,EAAE,QAAQ,EAAE,iBAAiB,EAAE,MAAM,eAAe,CAAC;AAC5D,YAAY,EAAE,eAAe,EAAE,MAAM,eAAe,CAAC;AACrD,OAAO,EAAE,0BAA0B,EAAE,wBAAwB,EAAE,MAAM,qBAAqB,CAAC;AAC3F,YAAY,EAAE,kBAAkB,EAAE,MAAM,qBAAqB,CAAC;AAE9D,OAAO,EAAE,OAAO,EAAE,aAAa,EAAE,iBAAiB,EAAE,MAAM,cAAc,CAAC;AACzE,YAAY,EAAE,aAAa,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AAClE,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,cAAc,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AACzF,YAAY,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AACnD,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC7C,YAAY,EAAE,eAAe,EAAE,iBAAiB,EAAE,MAAM,iBAAiB,CAAC;AAC1E,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACjD,YAAY,EAAE,mBAAmB,EAAE,iBAAiB,EAAE,MAAM,mBAAmB,CAAC;AAChF,OAAO,EAAE,gBAAgB,EAAE,MAAM,uBAAuB,CAAC;AACzD,YAAY,EAAE,eAAe,EAAE,uBAAuB,EAAE,MAAM,uBAAuB,CAAC;AACtF,OAAO,EAAE,IAAI,EAAE,cAAc,EAAE,MAAM,WAAW,CAAC;AACjD,YAAY,EAAE,WAAW,EAAE,MAAM,WAAW,CAAC;AAE7C,OAAO,EAAE,eAAe,EAAE,MAAM,gBAAgB,CAAC;AACjD,YAAY,EAAE,QAAQ,EAAE,aAAa,EAAE,sBAAsB,EAAE,MAAM,gBAAgB,CAAC;AAEtF,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,YAAY,EAAE,iBAAiB,EAAE,oBAAoB,EAAE,MAAM,oBAAoB,CAAC;AAElF,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,YAAY,EAAE,mBAAmB,EAAE,oBAAoB,EAAE,MAAM,oBAAoB,CAAC;AAEpF,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,YAAY,EAAE,UAAU,EAAE,iBAAiB,EAAE,oBAAoB,EAAE,MAAM,oBAAoB,CAAC;AAE9F,OAAO,EAAE,SAAS,EAAE,cAAc,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AACvE,YAAY,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AAElD,OAAO,EAAE,SAAS,EAAE,gBAAgB,EAAE,sBAAsB,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AACzG,YAAY,EACX,6BAA6B,EAC7B,gBAAgB,EAChB,cAAc,EACd,YAAY,EACZ,gBAAgB,EAChB,aAAa,EACb,WAAW,GACX,MAAM,sBAAsB,CAAC;AAE9B,OAAO,EAAE,oBAAoB,EAAE,MAAM,2BAA2B,CAAC;AACjE,YAAY,EAAE,2BAA2B,EAAE,MAAM,2BAA2B,CAAC;AAE7E,OAAO,EAAE,2BAA2B,EAAE,YAAY,EAAE,mBAAmB,EAAE,MAAM,mBAAmB,CAAC;AACnG,YAAY,EACX,oBAAoB,EACpB,aAAa,EACb,gBAAgB,EAChB,iBAAiB,EACjB,eAAe,GACf,MAAM,mBAAmB,CAAC;AAE3B,OAAO,EAAE,WAAW,EAAE,WAAW,EAAE,SAAS,EAAE,MAAM,EAAE,MAAM,cAAc,CAAC;AAC3E,YAAY,EAAE,IAAI,EAAE,aAAa,EAAE,MAAM,cAAc,CAAC;AACxD,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,QAAQ,EAAE,WAAW,EAAE,QAAQ,EAAE,MAAM,cAAc,CAAC;AAExF,OAAO,EAAE,mBAAmB,EAAE,cAAc,EAAE,WAAW,EAAE,iBAAiB,EAAE,MAAM,mBAAmB,CAAC;AACxG,YAAY,EACX,cAAc,EACd,YAAY,EACZ,gBAAgB,EAChB,YAAY,EACZ,WAAW,EACX,kBAAkB,GAClB,MAAM,mBAAmB,CAAC;AAE3B,OAAO,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AAC7C,YAAY,EACX,YAAY,EACZ,gBAAgB,EAChB,YAAY,EACZ,cAAc,EACd,WAAW,EACX,UAAU,GACV,MAAM,eAAe,CAAC"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,qBAAqB,EAAE,YAAY,EAAE,WAAW,EAAE,YAAY,EAAE,MAAM,4BAA4B,CAAC;AAC5G,YAAY,EAAE,WAAW,EAAE,MAAM,4BAA4B,CAAC;AAE9D,OAAO,EAAE,YAAY,EAAE,sBAAsB,EAAE,MAAM,mBAAmB,CAAC;AACzE,OAAO,EACN,sBAAsB,EACtB,mBAAmB,EACnB,qBAAqB,EACrB,WAAW,EACX,WAAW,EACX,kBAAkB,EAClB,iBAAiB,EACjB,gBAAgB,EAChB,cAAc,EACd,aAAa,EACb,UAAU,EACV,eAAe,EACf,cAAc,EACd,iBAAiB,EACjB,YAAY,EACZ,iBAAiB,GACjB,MAAM,qBAAqB,CAAC;AAC7B,YAAY,EACX,aAAa,EACb,aAAa,EACb,iBAAiB,EACjB,eAAe,EACf,aAAa,GACb,MAAM,qBAAqB,CAAC;AAC7B,OAAO,EAAE,cAAc,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAChE,YAAY,EAAE,cAAc,EAAE,mBAAmB,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AACjG,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,OAAO,EAAE,MAAM,EAAE,YAAY,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AAC7D,YAAY,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AACjD,OAAO,EAAE,QAAQ,EAAE,iBAAiB,EAAE,MAAM,eAAe,CAAC;AAC5D,YAAY,EAAE,eAAe,EAAE,MAAM,eAAe,CAAC;AACrD,OAAO,EAAE,0BAA0B,EAAE,wBAAwB,EAAE,MAAM,qBAAqB,CAAC;AAC3F,YAAY,EAAE,kBAAkB,EAAE,MAAM,qBAAqB,CAAC;AAE9D,OAAO,EAAE,OAAO,EAAE,aAAa,EAAE,iBAAiB,EAAE,MAAM,cAAc,CAAC;AACzE,YAAY,EAAE,aAAa,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AAClE,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,cAAc,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AACzF,YAAY,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AACnD,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC7C,YAAY,EAAE,eAAe,EAAE,iBAAiB,EAAE,MAAM,iBAAiB,CAAC;AAC1E,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACjD,YAAY,EAAE,mBAAmB,EAAE,iBAAiB,EAAE,MAAM,mBAAmB,CAAC;AAChF,OAAO,EAAE,gBAAgB,EAAE,MAAM,uBAAuB,CAAC;AACzD,YAAY,EAAE,eAAe,EAAE,uBAAuB,EAAE,MAAM,uBAAuB,CAAC;AACtF,OAAO,EAAE,IAAI,EAAE,cAAc,EAAE,MAAM,WAAW,CAAC;AACjD,YAAY,EAAE,WAAW,EAAE,MAAM,WAAW,CAAC;AAE7C,OAAO,EAAE,eAAe,EAAE,MAAM,gBAAgB,CAAC;AACjD,YAAY,EAAE,QAAQ,EAAE,aAAa,EAAE,sBAAsB,EAAE,MAAM,gBAAgB,CAAC;AAEtF,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,YAAY,EAAE,iBAAiB,EAAE,oBAAoB,EAAE,MAAM,oBAAoB,CAAC;AAElF,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,YAAY,EAAE,mBAAmB,EAAE,oBAAoB,EAAE,MAAM,oBAAoB,CAAC;AAEpF,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,YAAY,EAAE,UAAU,EAAE,iBAAiB,EAAE,oBAAoB,EAAE,MAAM,oBAAoB,CAAC;AAE9F,OAAO,EAAE,SAAS,EAAE,cAAc,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AACvE,YAAY,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AAElD,OAAO,EAAE,SAAS,EAAE,gBAAgB,EAAE,sBAAsB,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AACzG,YAAY,EACX,6BAA6B,EAC7B,gBAAgB,EAChB,cAAc,EACd,YAAY,EACZ,gBAAgB,EAChB,aAAa,EACb,WAAW,GACX,MAAM,sBAAsB,CAAC;AAE9B,OAAO,EAAE,oBAAoB,EAAE,MAAM,2BAA2B,CAAC;AACjE,YAAY,EAAE,2BAA2B,EAAE,MAAM,2BAA2B,CAAC;AAE7E,OAAO,EAAE,2BAA2B,EAAE,YAAY,EAAE,mBAAmB,EAAE,MAAM,mBAAmB,CAAC;AACnG,YAAY,EACX,oBAAoB,EACpB,aAAa,EACb,gBAAgB,EAChB,iBAAiB,EACjB,eAAe,GACf,MAAM,mBAAmB,CAAC;AAE3B,OAAO,EAAE,WAAW,EAAE,WAAW,EAAE,SAAS,EAAE,MAAM,EAAE,MAAM,cAAc,CAAC;AAC3E,YAAY,EAAE,IAAI,EAAE,aAAa,EAAE,MAAM,cAAc,CAAC;AACxD,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,QAAQ,EAAE,WAAW,EAAE,QAAQ,EAAE,YAAY,EAAE,MAAM,cAAc,CAAC;AAEtG,OAAO,EAAE,mBAAmB,EAAE,cAAc,EAAE,WAAW,EAAE,iBAAiB,EAAE,MAAM,mBAAmB,CAAC;AACxG,YAAY,EACX,cAAc,EACd,YAAY,EACZ,gBAAgB,EAChB,YAAY,EACZ,WAAW,EACX,kBAAkB,GAClB,MAAM,mBAAmB,CAAC;AAE3B,OAAO,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AAC7C,YAAY,EACX,YAAY,EACZ,gBAAgB,EAChB,YAAY,EACZ,cAAc,EACd,WAAW,EACX,UAAU,GACV,MAAM,eAAe,CAAC"}
@@ -1,6 +1,6 @@
1
1
  export { ColorTransformBatcher, packColorAdd, packTintAdd, NO_COLOR_ADD } from './ColorTransformBatcher.js';
2
2
  export { TintedSprite, registerColorTransform } from './TintedSprite.js';
3
- export { applyImageModifiers, applyTextureModifiers, blendMatrix, blendPixels, channelScaleMatrix, channelSwapMatrix, colorShiftMatrix, croppedTexture, imageModifier, maskPixels, parseColorPairs, parseImagePath, parsePaletteLists, rotatePixels, } from './ImageModifiers.js';
3
+ export { applyAllImageModifiers, applyImageModifiers, applyTextureModifiers, blendMatrix, blendPixels, channelScaleMatrix, channelSwapMatrix, colorShiftMatrix, croppedTexture, imageModifier, maskPixels, parseColorPairs, parseImagePath, parsePaletteLists, rotatePixels, spriteColorMatrix, } from './ImageModifiers.js';
4
4
  export { AnimatedSprite, Animation } from './AnimatedSprite.js';
5
5
  export { SpriteSheet } from './SpriteSheet.js';
6
6
  export { Camera, createCamera, snapZoom } from './Camera.js';
@@ -22,7 +22,7 @@ export { hexRotate, matchTerrainRule, resolveTerrainGraphics, squareRotate } fro
22
22
  export { TerrainGraphicsLayer } from './TerrainGraphicsLayer.js';
23
23
  export { inspectGraphicsCapabilities, detectWebGpu, RENDERING_DECISIONS } from './Capabilities.js';
24
24
  export { Container2D, Rectangle2D, Texture2D, rectOf } from './Types2D.js';
25
- export { Node2D, Shape2D, Text2D, Sprite2D, TiledSprite, Gradient } from './Shape2D.js';
25
+ export { Node2D, Shape2D, Text2D, Sprite2D, TiledSprite, Gradient, createLayers } from './Shape2D.js';
26
26
  export { paletteRangeMapping, recolorTexture, remapPixels, withTextureCanvas } from './PaletteRemap.js';
27
27
  export { loadTiledMap } from './TiledMap.js';
28
28
  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../src/two-d/render/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,qBAAqB,EAAE,YAAY,EAAE,WAAW,EAAE,YAAY,EAAE,MAAM,4BAA4B,CAAC;AAG5G,OAAO,EAAE,YAAY,EAAE,sBAAsB,EAAE,MAAM,mBAAmB,CAAC;AACzE,OAAO,EACN,mBAAmB,EACnB,qBAAqB,EACrB,WAAW,EACX,WAAW,EACX,kBAAkB,EAClB,iBAAiB,EACjB,gBAAgB,EAChB,cAAc,EACd,aAAa,EACb,UAAU,EACV,eAAe,EACf,cAAc,EACd,iBAAiB,EACjB,YAAY,GACZ,MAAM,qBAAqB,CAAC;AAQ7B,OAAO,EAAE,cAAc,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAEhE,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,OAAO,EAAE,MAAM,EAAE,YAAY,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AAE7D,OAAO,EAAE,QAAQ,EAAE,iBAAiB,EAAE,MAAM,eAAe,CAAC;AAE5D,OAAO,EAAE,0BAA0B,EAAE,wBAAwB,EAAE,MAAM,qBAAqB,CAAC;AAG3F,OAAO,EAAE,OAAO,EAAE,aAAa,EAAE,iBAAiB,EAAE,MAAM,cAAc,CAAC;AAEzE,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,cAAc,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AAEzF,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAE7C,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAEjD,OAAO,EAAE,gBAAgB,EAAE,MAAM,uBAAuB,CAAC;AAEzD,OAAO,EAAE,IAAI,EAAE,cAAc,EAAE,MAAM,WAAW,CAAC;AAGjD,OAAO,EAAE,eAAe,EAAE,MAAM,gBAAgB,CAAC;AAGjD,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAGnD,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAGnD,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAGnD,OAAO,EAAE,SAAS,EAAE,cAAc,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAGvE,OAAO,EAAE,SAAS,EAAE,gBAAgB,EAAE,sBAAsB,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AAWzG,OAAO,EAAE,oBAAoB,EAAE,MAAM,2BAA2B,CAAC;AAGjE,OAAO,EAAE,2BAA2B,EAAE,YAAY,EAAE,mBAAmB,EAAE,MAAM,mBAAmB,CAAC;AASnG,OAAO,EAAE,WAAW,EAAE,WAAW,EAAE,SAAS,EAAE,MAAM,EAAE,MAAM,cAAc,CAAC;AAE3E,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,QAAQ,EAAE,WAAW,EAAE,QAAQ,EAAE,MAAM,cAAc,CAAC;AAExF,OAAO,EAAE,mBAAmB,EAAE,cAAc,EAAE,WAAW,EAAE,iBAAiB,EAAE,MAAM,mBAAmB,CAAC;AAUxG,OAAO,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC"}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../src/two-d/render/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,qBAAqB,EAAE,YAAY,EAAE,WAAW,EAAE,YAAY,EAAE,MAAM,4BAA4B,CAAC;AAG5G,OAAO,EAAE,YAAY,EAAE,sBAAsB,EAAE,MAAM,mBAAmB,CAAC;AACzE,OAAO,EACN,sBAAsB,EACtB,mBAAmB,EACnB,qBAAqB,EACrB,WAAW,EACX,WAAW,EACX,kBAAkB,EAClB,iBAAiB,EACjB,gBAAgB,EAChB,cAAc,EACd,aAAa,EACb,UAAU,EACV,eAAe,EACf,cAAc,EACd,iBAAiB,EACjB,YAAY,EACZ,iBAAiB,GACjB,MAAM,qBAAqB,CAAC;AAQ7B,OAAO,EAAE,cAAc,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAEhE,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,OAAO,EAAE,MAAM,EAAE,YAAY,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AAE7D,OAAO,EAAE,QAAQ,EAAE,iBAAiB,EAAE,MAAM,eAAe,CAAC;AAE5D,OAAO,EAAE,0BAA0B,EAAE,wBAAwB,EAAE,MAAM,qBAAqB,CAAC;AAG3F,OAAO,EAAE,OAAO,EAAE,aAAa,EAAE,iBAAiB,EAAE,MAAM,cAAc,CAAC;AAEzE,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,cAAc,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AAEzF,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAE7C,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAEjD,OAAO,EAAE,gBAAgB,EAAE,MAAM,uBAAuB,CAAC;AAEzD,OAAO,EAAE,IAAI,EAAE,cAAc,EAAE,MAAM,WAAW,CAAC;AAGjD,OAAO,EAAE,eAAe,EAAE,MAAM,gBAAgB,CAAC;AAGjD,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAGnD,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAGnD,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAGnD,OAAO,EAAE,SAAS,EAAE,cAAc,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAGvE,OAAO,EAAE,SAAS,EAAE,gBAAgB,EAAE,sBAAsB,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AAWzG,OAAO,EAAE,oBAAoB,EAAE,MAAM,2BAA2B,CAAC;AAGjE,OAAO,EAAE,2BAA2B,EAAE,YAAY,EAAE,mBAAmB,EAAE,MAAM,mBAAmB,CAAC;AASnG,OAAO,EAAE,WAAW,EAAE,WAAW,EAAE,SAAS,EAAE,MAAM,EAAE,MAAM,cAAc,CAAC;AAE3E,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,QAAQ,EAAE,WAAW,EAAE,QAAQ,EAAE,YAAY,EAAE,MAAM,cAAc,CAAC;AAEtG,OAAO,EAAE,mBAAmB,EAAE,cAAc,EAAE,WAAW,EAAE,iBAAiB,EAAE,MAAM,mBAAmB,CAAC;AAUxG,OAAO,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC"}
@@ -90,6 +90,15 @@ export declare class ListView extends Container {
90
90
  move(delta: number): boolean;
91
91
  select(index: number): void;
92
92
  confirm(): boolean;
93
+ /**
94
+ * Selects and confirms row `index` in one step, the way a mouse or touch player expects
95
+ * from a menu row rather than a select-then-confirm keyboard sequence - the same pointer
96
+ * parity `IconGrid.tapCell` already gives its cells. A disabled row is a no-op, the same
97
+ * as an out-of-range one. This is what a row's own `pointerdown` handler calls, so a game
98
+ * driving the list programmatically (a test, a gamepad-to-pointer bridge) reaches the
99
+ * exact behaviour a real tap would.
100
+ */
101
+ tapRow(index: number): void;
93
102
  /** @returns true when the action was used */
94
103
  handleAction(action: Action): boolean;
95
104
  private refresh;
@@ -1 +1 @@
1
- {"version":3,"file":"ListView.d.ts","sourceRoot":"","sources":["../../../src/two-d/ui/ListView.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAY,MAAM,SAAS,CAAC;AAC9C,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAIlD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AAExD,MAAM,WAAW,QAAQ;IACxB,yBAAyB;IACzB,IAAI,EAAE,MAAM,CAAC;IAEb,uDAAuD;IACvD,QAAQ,CAAC,EAAE,OAAO,CAAC;IAEnB,iEAAiE;IACjE,KAAK,CAAC,EAAE,OAAO,CAAC;IAEhB,qEAAqE;IACrE,IAAI,CAAC,EAAE,WAAW,CAAC;CACnB;AAED,MAAM,WAAW,eAAe;IAC/B,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,KAAK,CAAC,EAAE,QAAQ,EAAE,CAAC;IAEnB,sDAAsD;IACtD,SAAS,CAAC,EAAE,MAAM,CAAC;IAEnB,QAAQ,CAAC,EAAE,CAAC,IAAI,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM,KAAK,IAAI,CAAC;IACnD,WAAW,CAAC,EAAE,CAAC,IAAI,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM,KAAK,IAAI,CAAC;CACtD;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,qBAAa,QAAS,SAAQ,SAAS;IACtC,OAAO,CAAC,QAAQ,CAAC,SAAS,CAGvB;IACH,OAAO,CAAC,IAAI,CAAmB;IAE/B,OAAO,CAAC,SAAS,CAAmB;IACpC,OAAO,CAAC,SAAS,CAAkB;IACnC,OAAO,CAAC,KAAK,CAAkB;IAE/B,OAAO,CAAC,SAAS,CAAS;IAC1B,OAAO,CAAC,UAAU,CAAS;IAC3B,OAAO,CAAC,SAAS,CAAS;IAC1B,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAU;IAE5C,OAAO,CAAC,MAAM,CAAK;IAEnB,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAwB;IAEtD,QAAQ,EAAE,CAAC,CAAC,IAAI,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC;IAC3D,WAAW,EAAE,CAAC,CAAC,IAAI,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC;IAE9D,YAAY,OAAO,EAAE,eAAe,EA6BnC;IAED;;;;;;OAMG;IACH,OAAO,CAAC,OAAO;IA2BN,OAAO,CAAC,OAAO,CAAC,EAAE,UAAU,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAGpE;IAED,OAAO,CAAC,QAAQ;IAIhB,IAAI,WAAW,IAAI,MAAM,CAExB;IAED,IAAI,aAAa,IAAI,MAAM,CAE1B;IAED,IAAI,QAAQ,IAAI,QAAQ,GAAG,IAAI,CAE9B;IAED,IAAI,MAAM,IAAI,MAAM,CAEnB;IAED,QAAQ,CAAC,KAAK,EAAE,QAAQ,EAAE,GAAG,IAAI,CA8ChC;IAED,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAK1C;IAED;;;;;OAKG;IACH,IAAI,CAAC,KAAK,EAAE,MAAM,GAAG,OAAO,CAE3B;IAED,MAAM,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,CAE1B;IAED,OAAO,IAAI,OAAO,CAEjB;IAED,6CAA6C;IAC7C,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAWpC;IAED,OAAO,CAAC,OAAO;CA0Bf"}
1
+ {"version":3,"file":"ListView.d.ts","sourceRoot":"","sources":["../../../src/two-d/ui/ListView.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAY,MAAM,SAAS,CAAC;AAC9C,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAIlD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AAExD,MAAM,WAAW,QAAQ;IACxB,yBAAyB;IACzB,IAAI,EAAE,MAAM,CAAC;IAEb,uDAAuD;IACvD,QAAQ,CAAC,EAAE,OAAO,CAAC;IAEnB,iEAAiE;IACjE,KAAK,CAAC,EAAE,OAAO,CAAC;IAEhB,qEAAqE;IACrE,IAAI,CAAC,EAAE,WAAW,CAAC;CACnB;AAED,MAAM,WAAW,eAAe;IAC/B,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,KAAK,CAAC,EAAE,QAAQ,EAAE,CAAC;IAEnB,sDAAsD;IACtD,SAAS,CAAC,EAAE,MAAM,CAAC;IAEnB,QAAQ,CAAC,EAAE,CAAC,IAAI,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM,KAAK,IAAI,CAAC;IACnD,WAAW,CAAC,EAAE,CAAC,IAAI,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM,KAAK,IAAI,CAAC;CACtD;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,qBAAa,QAAS,SAAQ,SAAS;IACtC,OAAO,CAAC,QAAQ,CAAC,SAAS,CAGvB;IACH,OAAO,CAAC,IAAI,CAAmB;IAE/B,OAAO,CAAC,SAAS,CAAmB;IACpC,OAAO,CAAC,SAAS,CAAkB;IACnC,OAAO,CAAC,KAAK,CAAkB;IAE/B,OAAO,CAAC,SAAS,CAAS;IAC1B,OAAO,CAAC,UAAU,CAAS;IAC3B,OAAO,CAAC,SAAS,CAAS;IAC1B,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAU;IAE5C,OAAO,CAAC,MAAM,CAAK;IAEnB,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAwB;IAEtD,QAAQ,EAAE,CAAC,CAAC,IAAI,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC;IAC3D,WAAW,EAAE,CAAC,CAAC,IAAI,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC;IAE9D,YAAY,OAAO,EAAE,eAAe,EA6BnC;IAED;;;;;;OAMG;IACH,OAAO,CAAC,OAAO;IA2BN,OAAO,CAAC,OAAO,CAAC,EAAE,UAAU,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAGpE;IAED,OAAO,CAAC,QAAQ;IAIhB,IAAI,WAAW,IAAI,MAAM,CAExB;IAED,IAAI,aAAa,IAAI,MAAM,CAE1B;IAED,IAAI,QAAQ,IAAI,QAAQ,GAAG,IAAI,CAE9B;IAED,IAAI,MAAM,IAAI,MAAM,CAEnB;IAED,QAAQ,CAAC,KAAK,EAAE,QAAQ,EAAE,GAAG,IAAI,CA0ChC;IAED,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAK1C;IAED;;;;;OAKG;IACH,IAAI,CAAC,KAAK,EAAE,MAAM,GAAG,OAAO,CAE3B;IAED,MAAM,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,CAE1B;IAED,OAAO,IAAI,OAAO,CAEjB;IAED;;;;;;;OAOG;IACH,MAAM,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,CAK1B;IAED,6CAA6C;IAC7C,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAWpC;IAED,OAAO,CAAC,OAAO;CA0Bf"}
@@ -134,12 +134,7 @@ export class ListView extends Container {
134
134
  //a tap selects and confirms in one step, the way a mouse/touch player expects
135
135
  //from a menu row - IconGrid's cells already work this way, this closes the same
136
136
  //gap on ListView, which was keyboard-only until now
137
- row.on('pointerdown', () => {
138
- if (item.disabled)
139
- return;
140
- this.select(i);
141
- this.confirm();
142
- });
137
+ row.on('pointerdown', () => this.tapRow(i));
143
138
  if (item.icon) {
144
139
  item.icon.x = rtl ? this.viewWidth - t.spacing - this.rowHeight : t.spacing;
145
140
  row.addChild(item.icon);
@@ -181,6 +176,21 @@ export class ListView extends Container {
181
176
  confirm() {
182
177
  return this.selection.confirm(this.onSelect);
183
178
  }
179
+ /**
180
+ * Selects and confirms row `index` in one step, the way a mouse or touch player expects
181
+ * from a menu row rather than a select-then-confirm keyboard sequence - the same pointer
182
+ * parity `IconGrid.tapCell` already gives its cells. A disabled row is a no-op, the same
183
+ * as an out-of-range one. This is what a row's own `pointerdown` handler calls, so a game
184
+ * driving the list programmatically (a test, a gamepad-to-pointer bridge) reaches the
185
+ * exact behaviour a real tap would.
186
+ */
187
+ tapRow(index) {
188
+ const items = this.selection.items;
189
+ if (index < 0 || index >= items.length || items[index].disabled)
190
+ return;
191
+ this.select(index);
192
+ this.confirm();
193
+ }
184
194
  /** @returns true when the action was used */
185
195
  handleAction(action) {
186
196
  switch (action) {
@@ -1 +1 @@
1
- {"version":3,"file":"ListView.js","sourceRoot":"","sources":["../../../src/two-d/ui/ListView.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,SAAS,CAAC;AAE9C,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AACnC,OAAO,EAAE,cAAc,EAAE,MAAM,qBAAqB,CAAC;AACrD,OAAO,EAAE,KAAK,EAAE,YAAY,EAAE,MAAM,YAAY,CAAC;AA6BjD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,MAAM,OAAO,QAAS,SAAQ,SAAS;IAuBtC,YAAY,OAAwB;QACnC,KAAK,EAAE,CAAC;QAvBQ,cAAS,GAAG,IAAI,cAAc,CAAW;YACzD,QAAQ,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,OAAO,EAAE;YAC9B,WAAW,EAAE,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC,IAAI,EAAE,KAAK,CAAC;SAC7D,CAAC,CAAC;QACK,SAAI,GAAgB,EAAE,CAAC;QAEvB,cAAS,GAAG,IAAI,SAAS,EAAE,CAAC;QAC5B,cAAS,GAAG,IAAI,QAAQ,EAAE,CAAC;QAC3B,UAAK,GAAG,IAAI,QAAQ,EAAE,CAAC;QAOvB,WAAM,GAAG,CAAC,CAAC;QAEF,kBAAa,GAAG,GAAG,EAAE,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;QAQrD,MAAM,CAAC,GAAG,KAAK,EAAE,CAAC;QAClB,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,KAAK,CAAC;QAC/B,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,MAAM,CAAC;QACjC,IAAI,CAAC,iBAAiB,GAAG,OAAO,CAAC,SAAS,KAAK,SAAS,CAAC;QACzD,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,SAAS,IAAI,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC;QAC7F,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,IAAI,CAAC;QACzC,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,WAAW,IAAI,IAAI,CAAC;QAE/C,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAC9B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAE9B,sEAAsE;QACtE,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAC1B,IAAI,CAAC,SAAS,CAAC,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;QACjC,IAAI,CAAC,QAAQ,EAAE,CAAC;QAEhB,gFAAgF;QAChF,+EAA+E;QAC/E,6EAA6E;QAC7E,8EAA8E;QAC9E,8EAA8E;QAC9E,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAC1B,IAAI,CAAC,EAAE,CAAC,OAAO,EAAE,CAAC,KAAK,EAAE,EAAE,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAElE,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,IAAI,EAAE,CAAC,CAAC;QACnC,YAAY,CAAC,GAAG,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;IACtC,CAAC;IAED;;;;;;OAMG;IACK,OAAO;QACd,MAAM,CAAC,GAAG,KAAK,EAAE,CAAC;QAClB,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE,CAAC;YAC7B,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC;QACzE,CAAC;QACD,MAAM,GAAG,GAAG,CAAC,CAAC,SAAS,KAAK,KAAK,CAAC;QAClC,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC;QAEnC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,EAAE;YAC5B,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC;YAC3B,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAEtB,MAAM,KAAK,GAAG,GAAG,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,KAAK,EAAkB,EAAE,CAAC,KAAK,YAAY,KAAK,CAAC,CAAC;YACnF,IAAI,KAAK,EAAE,CAAC;gBACX,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;gBAC/D,MAAM,SAAS,GAAG,CAAC,CAAC,OAAO,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC/D,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,GAAG,SAAS,GAAG,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,SAAS,CAAC;gBACrE,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;YAC3D,CAAC;YACD,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;gBACf,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC;YAC7E,CAAC;QACF,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,OAAO,EAAE,CAAC;IAChB,CAAC;IAEQ,OAAO,CAAC,OAA6C;QAC7D,YAAY,CAAC,MAAM,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACxC,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;IACxB,CAAC;IAEO,QAAQ;QACf,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,QAAQ,EAAE,CAAC,CAAC;IAC1F,CAAC;IAED,IAAI,WAAW;QACd,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;IAClE,CAAC;IAED,IAAI,aAAa;QAChB,OAAO,IAAI,CAAC,SAAS,CAAC,aAAa,CAAC;IACrC,CAAC;IAED,IAAI,QAAQ;QACX,OAAO,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC;IAChC,CAAC;IAED,IAAI,MAAM;QACT,OAAO,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC;IAC9B,CAAC;IAED,QAAQ,CAAC,KAAiB;QACzB,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,IAAI;YAAE,GAAG,CAAC,OAAO,CAAC,EAAE,QAAQ,EAAE,IAAI,EAAE,CAAC,CAAC;QAC7D,IAAI,CAAC,IAAI,GAAG,EAAE,CAAC;QACf,IAAI,CAAC,SAAS,CAAC,cAAc,EAAE,CAAC;QAEhC,MAAM,CAAC,GAAG,KAAK,EAAE,CAAC;QAClB,kFAAkF;QAClF,wEAAwE;QACxE,MAAM,GAAG,GAAG,CAAC,CAAC,SAAS,KAAK,KAAK,CAAC;QAElC,KAAK,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,CAAC,EAAE,EAAE;YACzB,MAAM,GAAG,GAAG,IAAI,SAAS,EAAE,CAAC;YAC5B,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC;YAC3B,GAAG,CAAC,SAAS,GAAG,QAAQ,CAAC;YACzB,GAAG,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC;YACnD,8EAA8E;YAC9E,gFAAgF;YAChF,oDAAoD;YACpD,GAAG,CAAC,EAAE,CAAC,aAAa,EAAE,GAAG,EAAE;gBAC1B,IAAI,IAAI,CAAC,QAAQ;oBAAE,OAAO;gBAC1B,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;gBACf,IAAI,CAAC,OAAO,EAAE,CAAC;YAChB,CAAC,CAAC,CAAC;YAEH,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;gBACf,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC;gBAC5E,GAAG,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACzB,CAAC;YAED,MAAM,KAAK,GAAG,IAAI,KAAK,CAAC;gBACvB,IAAI,EAAE,IAAI,CAAC,IAAI;gBACf,KAAK,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI;aACrD,CAAC,CAAC;YACH,MAAM,SAAS,GAAG,CAAC,CAAC,OAAO,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC/D,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,GAAG,SAAS,GAAG,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,SAAS,CAAC;YACrE,mEAAmE;YACnE,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;YAC1D,GAAG,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;YAEpB,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;YACpB,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;QAC9B,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;QAC5B,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;QAChB,IAAI,CAAC,OAAO,EAAE,CAAC;IAChB,CAAC;IAED,MAAM,CAAC,KAAa,EAAE,MAAc;QACnC,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC;QACzB,IAAI,CAAC,QAAQ,EAAE,CAAC;QAChB,IAAI,CAAC,OAAO,EAAE,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACH,IAAI,CAAC,KAAa;QACjB,OAAO,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE,CAAC,CAAC,IAAI,GAAG,KAAK,GAAG,KAAK,CAAC,GAAG,KAAK,EAAE,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;IACpG,CAAC;IAED,MAAM,CAAC,KAAa;QACnB,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;IAC9B,CAAC;IAED,OAAO;QACN,OAAO,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IAC9C,CAAC;IAED,6CAA6C;IAC7C,YAAY,CAAC,MAAc;QAC1B,QAAQ,MAAM,EAAE,CAAC;YAChB,KAAK,IAAI;gBACR,OAAO,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;YACtB,KAAK,MAAM;gBACV,OAAO,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YACrB,KAAK,SAAS;gBACb,OAAO,IAAI,CAAC,OAAO,EAAE,CAAC;YACvB;gBACC,OAAO,KAAK,CAAC;QACf,CAAC;IACF,CAAC;IAEO,OAAO;QACd,iFAAiF;QACjF,+CAA+C;QAC/C,MAAM,OAAO,GAAG,IAAI,CAAC,WAAW,CAAC;QACjC,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,aAAa,CAAC;QAC3C,MAAM,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC;QACrC,IAAI,KAAK,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;YACzB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACrB,CAAC;aAAM,IAAI,KAAK,IAAI,IAAI,CAAC,MAAM,GAAG,OAAO,EAAE,CAAC;YAC3C,IAAI,CAAC,MAAM,GAAG,KAAK,GAAG,OAAO,GAAG,CAAC,CAAC;QACnC,CAAC;QACD,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;QAEhF,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC;QAEjD,MAAM,CAAC,GAAG,KAAK,EAAE,CAAC;QAClB,IAAI,MAAM,KAAK,CAAC,EAAE,CAAC;YAClB,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;YACvB,OAAO;QACR,CAAC;QAED,IAAI,CAAC,SAAS;aACZ,KAAK,EAAE;aACP,IAAI,CAAC,CAAC,EAAE,CAAC,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,SAAS,CAAC;aAC/E,IAAI,CAAC,EAAE,KAAK,EAAE,CAAC,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;IACtC,CAAC;CACD"}
1
+ {"version":3,"file":"ListView.js","sourceRoot":"","sources":["../../../src/two-d/ui/ListView.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,SAAS,CAAC;AAE9C,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AACnC,OAAO,EAAE,cAAc,EAAE,MAAM,qBAAqB,CAAC;AACrD,OAAO,EAAE,KAAK,EAAE,YAAY,EAAE,MAAM,YAAY,CAAC;AA6BjD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,MAAM,OAAO,QAAS,SAAQ,SAAS;IAuBtC,YAAY,OAAwB;QACnC,KAAK,EAAE,CAAC;QAvBQ,cAAS,GAAG,IAAI,cAAc,CAAW;YACzD,QAAQ,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,OAAO,EAAE;YAC9B,WAAW,EAAE,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC,IAAI,EAAE,KAAK,CAAC;SAC7D,CAAC,CAAC;QACK,SAAI,GAAgB,EAAE,CAAC;QAEvB,cAAS,GAAG,IAAI,SAAS,EAAE,CAAC;QAC5B,cAAS,GAAG,IAAI,QAAQ,EAAE,CAAC;QAC3B,UAAK,GAAG,IAAI,QAAQ,EAAE,CAAC;QAOvB,WAAM,GAAG,CAAC,CAAC;QAEF,kBAAa,GAAG,GAAG,EAAE,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;QAQrD,MAAM,CAAC,GAAG,KAAK,EAAE,CAAC;QAClB,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,KAAK,CAAC;QAC/B,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,MAAM,CAAC;QACjC,IAAI,CAAC,iBAAiB,GAAG,OAAO,CAAC,SAAS,KAAK,SAAS,CAAC;QACzD,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,SAAS,IAAI,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC;QAC7F,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,IAAI,CAAC;QACzC,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,WAAW,IAAI,IAAI,CAAC;QAE/C,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAC9B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAE9B,sEAAsE;QACtE,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAC1B,IAAI,CAAC,SAAS,CAAC,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;QACjC,IAAI,CAAC,QAAQ,EAAE,CAAC;QAEhB,gFAAgF;QAChF,+EAA+E;QAC/E,6EAA6E;QAC7E,8EAA8E;QAC9E,8EAA8E;QAC9E,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAC1B,IAAI,CAAC,EAAE,CAAC,OAAO,EAAE,CAAC,KAAK,EAAE,EAAE,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAElE,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,IAAI,EAAE,CAAC,CAAC;QACnC,YAAY,CAAC,GAAG,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;IACtC,CAAC;IAED;;;;;;OAMG;IACK,OAAO;QACd,MAAM,CAAC,GAAG,KAAK,EAAE,CAAC;QAClB,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE,CAAC;YAC7B,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC;QACzE,CAAC;QACD,MAAM,GAAG,GAAG,CAAC,CAAC,SAAS,KAAK,KAAK,CAAC;QAClC,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC;QAEnC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,EAAE;YAC5B,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC;YAC3B,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAEtB,MAAM,KAAK,GAAG,GAAG,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,KAAK,EAAkB,EAAE,CAAC,KAAK,YAAY,KAAK,CAAC,CAAC;YACnF,IAAI,KAAK,EAAE,CAAC;gBACX,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;gBAC/D,MAAM,SAAS,GAAG,CAAC,CAAC,OAAO,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC/D,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,GAAG,SAAS,GAAG,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,SAAS,CAAC;gBACrE,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;YAC3D,CAAC;YACD,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;gBACf,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC;YAC7E,CAAC;QACF,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,OAAO,EAAE,CAAC;IAChB,CAAC;IAEQ,OAAO,CAAC,OAA6C;QAC7D,YAAY,CAAC,MAAM,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACxC,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;IACxB,CAAC;IAEO,QAAQ;QACf,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,QAAQ,EAAE,CAAC,CAAC;IAC1F,CAAC;IAED,IAAI,WAAW;QACd,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;IAClE,CAAC;IAED,IAAI,aAAa;QAChB,OAAO,IAAI,CAAC,SAAS,CAAC,aAAa,CAAC;IACrC,CAAC;IAED,IAAI,QAAQ;QACX,OAAO,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC;IAChC,CAAC;IAED,IAAI,MAAM;QACT,OAAO,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC;IAC9B,CAAC;IAED,QAAQ,CAAC,KAAiB;QACzB,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,IAAI;YAAE,GAAG,CAAC,OAAO,CAAC,EAAE,QAAQ,EAAE,IAAI,EAAE,CAAC,CAAC;QAC7D,IAAI,CAAC,IAAI,GAAG,EAAE,CAAC;QACf,IAAI,CAAC,SAAS,CAAC,cAAc,EAAE,CAAC;QAEhC,MAAM,CAAC,GAAG,KAAK,EAAE,CAAC;QAClB,kFAAkF;QAClF,wEAAwE;QACxE,MAAM,GAAG,GAAG,CAAC,CAAC,SAAS,KAAK,KAAK,CAAC;QAElC,KAAK,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,CAAC,EAAE,EAAE;YACzB,MAAM,GAAG,GAAG,IAAI,SAAS,EAAE,CAAC;YAC5B,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC;YAC3B,GAAG,CAAC,SAAS,GAAG,QAAQ,CAAC;YACzB,GAAG,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC;YACnD,8EAA8E;YAC9E,gFAAgF;YAChF,oDAAoD;YACpD,GAAG,CAAC,EAAE,CAAC,aAAa,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;YAE5C,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;gBACf,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC;gBAC5E,GAAG,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACzB,CAAC;YAED,MAAM,KAAK,GAAG,IAAI,KAAK,CAAC;gBACvB,IAAI,EAAE,IAAI,CAAC,IAAI;gBACf,KAAK,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI;aACrD,CAAC,CAAC;YACH,MAAM,SAAS,GAAG,CAAC,CAAC,OAAO,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC/D,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,GAAG,SAAS,GAAG,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,SAAS,CAAC;YACrE,mEAAmE;YACnE,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;YAC1D,GAAG,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;YAEpB,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;YACpB,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;QAC9B,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;QAC5B,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;QAChB,IAAI,CAAC,OAAO,EAAE,CAAC;IAChB,CAAC;IAED,MAAM,CAAC,KAAa,EAAE,MAAc;QACnC,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC;QACzB,IAAI,CAAC,QAAQ,EAAE,CAAC;QAChB,IAAI,CAAC,OAAO,EAAE,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACH,IAAI,CAAC,KAAa;QACjB,OAAO,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE,CAAC,CAAC,IAAI,GAAG,KAAK,GAAG,KAAK,CAAC,GAAG,KAAK,EAAE,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;IACpG,CAAC;IAED,MAAM,CAAC,KAAa;QACnB,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;IAC9B,CAAC;IAED,OAAO;QACN,OAAO,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IAC9C,CAAC;IAED;;;;;;;OAOG;IACH,MAAM,CAAC,KAAa;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC;QACnC,IAAI,KAAK,GAAG,CAAC,IAAI,KAAK,IAAI,KAAK,CAAC,MAAM,IAAI,KAAK,CAAC,KAAK,CAAC,CAAC,QAAQ;YAAE,OAAO;QACxE,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;QACnB,IAAI,CAAC,OAAO,EAAE,CAAC;IAChB,CAAC;IAED,6CAA6C;IAC7C,YAAY,CAAC,MAAc;QAC1B,QAAQ,MAAM,EAAE,CAAC;YAChB,KAAK,IAAI;gBACR,OAAO,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;YACtB,KAAK,MAAM;gBACV,OAAO,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YACrB,KAAK,SAAS;gBACb,OAAO,IAAI,CAAC,OAAO,EAAE,CAAC;YACvB;gBACC,OAAO,KAAK,CAAC;QACf,CAAC;IACF,CAAC;IAEO,OAAO;QACd,iFAAiF;QACjF,+CAA+C;QAC/C,MAAM,OAAO,GAAG,IAAI,CAAC,WAAW,CAAC;QACjC,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,aAAa,CAAC;QAC3C,MAAM,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC;QACrC,IAAI,KAAK,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;YACzB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACrB,CAAC;aAAM,IAAI,KAAK,IAAI,IAAI,CAAC,MAAM,GAAG,OAAO,EAAE,CAAC;YAC3C,IAAI,CAAC,MAAM,GAAG,KAAK,GAAG,OAAO,GAAG,CAAC,CAAC;QACnC,CAAC;QACD,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;QAEhF,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC;QAEjD,MAAM,CAAC,GAAG,KAAK,EAAE,CAAC;QAClB,IAAI,MAAM,KAAK,CAAC,EAAE,CAAC;YAClB,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;YACvB,OAAO;QACR,CAAC;QAED,IAAI,CAAC,SAAS;aACZ,KAAK,EAAE;aACP,IAAI,CAAC,CAAC,EAAE,CAAC,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,SAAS,CAAC;aAC/E,IAAI,CAAC,EAAE,KAAK,EAAE,CAAC,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;IACtC,CAAC;CACD"}
@@ -1,4 +1,4 @@
1
- import { Container } from 'pixi.js';
1
+ import { Container, type TextStyleOptions } from 'pixi.js';
2
2
  import type { Texture2D } from '../render/Types2D.ts';
3
3
  import { type MarkupAlign, type MarkupDirection } from './markup.ts';
4
4
  export interface MarkupTextOptions {
@@ -16,6 +16,11 @@ export interface MarkupTextOptions {
16
16
  resolveImage?: (path: string) => Texture2D;
17
17
  /** what a `$name` in the text becomes, the same contract `parseMarkup` takes */
18
18
  variables?: Readonly<Record<string, string>>;
19
+ /**
20
+ * Pixi `Text` tag styles for custom inline tags, the same option a bare `Text2D` takes:
21
+ * supplying `<quest>`, say, makes `<quest>...</quest>` a styled run rather than literal text.
22
+ */
23
+ tagStyles?: Readonly<Record<string, TextStyleOptions>>;
19
24
  }
20
25
  /**
21
26
  * The canvas backend for inline markup, and the counterpart to `RichLabel`'s HTML text: the same
@@ -46,6 +51,14 @@ export declare class MarkupText extends Container {
46
51
  /** re-parses, re-lays-out and re-draws; a theme change must re-measure against the new font */
47
52
  private rebuild;
48
53
  private measurePiece;
54
+ /** the Pixi tag style for a run's custom tag, or undefined for a built-in styled run */
55
+ private tagStyle;
56
+ /**
57
+ * The font a run is measured and drawn with: a custom tag's own family/size/weight/style when it
58
+ * sets them, the run's built-in style otherwise. Both `measurePiece` and `textFor` read this, so
59
+ * a tag's larger font wraps where its wider glyphs land rather than where the base font would.
60
+ */
61
+ private resolvedFont;
49
62
  private textFor;
50
63
  private spriteFor;
51
64
  destroy(options?: Parameters<Container['destroy']>[0]): void;
@@ -1 +1 @@
1
- {"version":3,"file":"MarkupText.d.ts","sourceRoot":"","sources":["../../../src/two-d/ui/MarkupText.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAW,MAAM,SAAS,CAAC;AAE7C,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAEtD,OAAO,EAIN,KAAK,WAAW,EAChB,KAAK,eAAe,EAGpB,MAAM,aAAa,CAAC;AAGrB,MAAM,WAAW,iBAAiB;IACjC,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,6DAA6D;IAC7D,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,iFAAiF;IACjF,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,KAAK,CAAC,EAAE,WAAW,CAAC;IACpB,0DAA0D;IAC1D,SAAS,CAAC,EAAE,eAAe,CAAC;IAC5B,6DAA6D;IAC7D,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,4GAA4G;IAC5G,YAAY,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,SAAS,CAAC;IAC3C,gFAAgF;IAChF,SAAS,CAAC,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;CAC7C;AAED;;;;;;;;;;;;;;;;;;;GAmBG;AACH,qBAAa,UAAW,SAAQ,SAAS;IACxC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAoB;IACzC,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAiC;IAE/D,YAAY,OAAO,GAAE,iBAAsB,EAK1C;IAED,uFAAuF;IACvF,OAAO,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,CAG3B;IAED,+FAA+F;IAC/F,OAAO,CAAC,OAAO;IAgCf,OAAO,CAAC,YAAY;IAapB,OAAO,CAAC,OAAO;IAef,OAAO,CAAC,SAAS;IASR,OAAO,CAAC,OAAO,CAAC,EAAE,UAAU,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAGpE;CACD"}
1
+ {"version":3,"file":"MarkupText.d.ts","sourceRoot":"","sources":["../../../src/two-d/ui/MarkupText.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAW,KAAK,gBAAgB,EAAE,MAAM,SAAS,CAAC;AAEpE,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAEtD,OAAO,EAIN,KAAK,WAAW,EAChB,KAAK,eAAe,EAGpB,MAAM,aAAa,CAAC;AAGrB,MAAM,WAAW,iBAAiB;IACjC,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,6DAA6D;IAC7D,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,iFAAiF;IACjF,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,KAAK,CAAC,EAAE,WAAW,CAAC;IACpB,0DAA0D;IAC1D,SAAS,CAAC,EAAE,eAAe,CAAC;IAC5B,6DAA6D;IAC7D,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,4GAA4G;IAC5G,YAAY,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,SAAS,CAAC;IAC3C,gFAAgF;IAChF,SAAS,CAAC,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IAC7C;;;OAGG;IACH,SAAS,CAAC,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,gBAAgB,CAAC,CAAC,CAAC;CACvD;AAED;;;;;;;;;;;;;;;;;;;GAmBG;AACH,qBAAa,UAAW,SAAQ,SAAS;IACxC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAoB;IACzC,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAiC;IAE/D,YAAY,OAAO,GAAE,iBAAsB,EAK1C;IAED,uFAAuF;IACvF,OAAO,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,CAG3B;IAED,+FAA+F;IAC/F,OAAO,CAAC,OAAO;IAoCf,OAAO,CAAC,YAAY;IAcpB,wFAAwF;IACxF,OAAO,CAAC,QAAQ;IAIhB;;;;OAIG;IACH,OAAO,CAAC,YAAY;IAapB,OAAO,CAAC,OAAO;IAkBf,OAAO,CAAC,SAAS;IASR,OAAO,CAAC,OAAO,CAAC,EAAE,UAAU,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAGpE;CACD"}