@datamoc/mw_games 0.7.2 → 0.7.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +13 -0
- package/README.md +1 -1
- package/dist/mw_games.global.js +38 -38
- package/dist/roguelike/MultiTurnBeam.d.ts +70 -0
- package/dist/roguelike/MultiTurnBeam.d.ts.map +1 -0
- package/dist/roguelike/MultiTurnBeam.js +117 -0
- package/dist/roguelike/MultiTurnBeam.js.map +1 -0
- package/dist/roguelike/Targeting.d.ts +21 -0
- package/dist/roguelike/Targeting.d.ts.map +1 -1
- package/dist/roguelike/Targeting.js +50 -2
- package/dist/roguelike/Targeting.js.map +1 -1
- package/dist/roguelike/index.d.ts +3 -1
- package/dist/roguelike/index.d.ts.map +1 -1
- package/dist/roguelike/index.js +2 -1
- package/dist/roguelike/index.js.map +1 -1
- package/dist/rpg/automap.d.ts +4 -0
- package/dist/rpg/automap.d.ts.map +1 -1
- package/dist/rpg/automap.js +5 -2
- package/dist/rpg/automap.js.map +1 -1
- package/dist/two-d/render/Minimap.d.ts +16 -0
- package/dist/two-d/render/Minimap.d.ts.map +1 -1
- package/dist/two-d/render/Minimap.js +40 -7
- package/dist/two-d/render/Minimap.js.map +1 -1
- package/dist/two-d/render/index.d.ts +1 -1
- package/dist/two-d/render/index.d.ts.map +1 -1
- package/dist/two-d/render/index.js +1 -1
- package/dist/two-d/render/index.js.map +1 -1
- package/dist/version.d.ts +1 -1
- package/dist/version.js +1 -1
- package/package.json +3 -1
package/CHANGELOG.md
CHANGED
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@@ -5,6 +5,19 @@ All notable changes to `mwg` are documented here. Format follows
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[Semantic Versioning](https://semver.org/) as of this first release - a 0.y.z version means
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the public API may still change between minor versions.
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## [0.7.3] - 2026-09-11
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### Added
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- Hex-map parity for targeting, cones, area resolution, minimaps, markers, automap validation,
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and multi-turn beam traversal, with topology-specific tests.
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- The `multi-turn-beam` example demonstrates blockers, moving targets, per-turn damage, and
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deterministic multi-turn action state.
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### Changed
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- The public reference and API report document the new hex-aware map capabilities.
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## [0.7.2] - 2026-09-11
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### Added
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package/README.md
CHANGED
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@@ -15,7 +15,7 @@ playable in the browser with no download, plus the generated API reference.
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planning or porting a demanding game with mwg, with links to the [mwg reference](REFERENCE.md)
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and the [mwg Pixel Dungeon study](https://datamoc.github.io/mwg-pixel-dungeon/).
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> **Status: pre-alpha (v0.7.
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> **Status: pre-alpha (v0.7.3).** Every module in the shared floor below, plus optional
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> 3D, mobile (Capacitor) and desktop (WebView2) packaging, is built and tested - see
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> [ROADMAP.md](ROADMAP.md) for the full, numbered history.
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>
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