@datamoc/mw_games 0.7.2 → 0.7.3

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package/CHANGELOG.md CHANGED
@@ -5,6 +5,19 @@ All notable changes to `mwg` are documented here. Format follows
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  [Semantic Versioning](https://semver.org/) as of this first release - a 0.y.z version means
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  the public API may still change between minor versions.
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+ ## [0.7.3] - 2026-09-11
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+ ### Added
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+ - Hex-map parity for targeting, cones, area resolution, minimaps, markers, automap validation,
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+ and multi-turn beam traversal, with topology-specific tests.
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+ - The `multi-turn-beam` example demonstrates blockers, moving targets, per-turn damage, and
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+ deterministic multi-turn action state.
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+ ### Changed
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+
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+ - The public reference and API report document the new hex-aware map capabilities.
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+
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  ## [0.7.2] - 2026-09-11
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  ### Added
package/README.md CHANGED
@@ -15,7 +15,7 @@ playable in the browser with no download, plus the generated API reference.
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  planning or porting a demanding game with mwg, with links to the [mwg reference](REFERENCE.md)
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  and the [mwg Pixel Dungeon study](https://datamoc.github.io/mwg-pixel-dungeon/).
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- > **Status: pre-alpha (v0.7.2).** Every module in the shared floor below, plus optional
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+ > **Status: pre-alpha (v0.7.3).** Every module in the shared floor below, plus optional
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  > 3D, mobile (Capacitor) and desktop (WebView2) packaging, is built and tested - see
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  > [ROADMAP.md](ROADMAP.md) for the full, numbered history.
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  >