@datamoc/mw_games 0.7.1 → 0.7.3

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Files changed (131) hide show
  1. package/CHANGELOG.md +977 -0
  2. package/README.md +27 -2
  3. package/dist/actors/Affix.d.ts +7 -1
  4. package/dist/actors/Affix.d.ts.map +1 -1
  5. package/dist/actors/Affix.js +4 -2
  6. package/dist/actors/Affix.js.map +1 -1
  7. package/dist/actors/StatBlock.d.ts +20 -0
  8. package/dist/actors/StatBlock.d.ts.map +1 -1
  9. package/dist/actors/StatBlock.js +14 -3
  10. package/dist/actors/StatBlock.js.map +1 -1
  11. package/dist/actors/index.d.ts +2 -2
  12. package/dist/actors/index.d.ts.map +1 -1
  13. package/dist/actors/index.js +1 -1
  14. package/dist/actors/index.js.map +1 -1
  15. package/dist/ai/index.d.ts +118 -0
  16. package/dist/ai/index.d.ts.map +1 -0
  17. package/dist/ai/index.js +203 -0
  18. package/dist/ai/index.js.map +1 -0
  19. package/dist/ai/lua.d.ts +47 -0
  20. package/dist/ai/lua.d.ts.map +1 -0
  21. package/dist/ai/lua.js +195 -0
  22. package/dist/ai/lua.js.map +1 -0
  23. package/dist/ai/search.d.ts +59 -0
  24. package/dist/ai/search.d.ts.map +1 -0
  25. package/dist/ai/search.js +100 -0
  26. package/dist/ai/search.js.map +1 -0
  27. package/dist/board/Engine.d.ts +14 -0
  28. package/dist/board/Engine.d.ts.map +1 -1
  29. package/dist/board/Engine.js +33 -45
  30. package/dist/board/Engine.js.map +1 -1
  31. package/dist/board/index.d.ts +1 -1
  32. package/dist/board/index.d.ts.map +1 -1
  33. package/dist/board/index.js +1 -1
  34. package/dist/board/index.js.map +1 -1
  35. package/dist/core/Csv.d.ts +10 -0
  36. package/dist/core/Csv.d.ts.map +1 -1
  37. package/dist/core/Csv.js +34 -3
  38. package/dist/core/Csv.js.map +1 -1
  39. package/dist/core/Entity.d.ts +2 -2
  40. package/dist/core/Entity.d.ts.map +1 -1
  41. package/dist/core/Entity.js +18 -4
  42. package/dist/core/Entity.js.map +1 -1
  43. package/dist/index.d.ts +1 -0
  44. package/dist/index.d.ts.map +1 -1
  45. package/dist/index.js +1 -0
  46. package/dist/index.js.map +1 -1
  47. package/dist/mw_games.global.js +96 -96
  48. package/dist/mwl/actors.d.ts +3 -1
  49. package/dist/mwl/actors.d.ts.map +1 -1
  50. package/dist/mwl/actors.js +5 -0
  51. package/dist/mwl/actors.js.map +1 -1
  52. package/dist/mwl/catalog.d.ts.map +1 -1
  53. package/dist/mwl/catalog.js +2 -10
  54. package/dist/mwl/catalog.js.map +1 -1
  55. package/dist/mwl/compiler.d.ts +14 -0
  56. package/dist/mwl/compiler.d.ts.map +1 -1
  57. package/dist/mwl/compiler.js +23 -0
  58. package/dist/mwl/compiler.js.map +1 -1
  59. package/dist/mwl/conditions.d.ts +9 -0
  60. package/dist/mwl/conditions.d.ts.map +1 -0
  61. package/dist/mwl/conditions.js +162 -0
  62. package/dist/mwl/conditions.js.map +1 -0
  63. package/dist/mwl/content.d.ts +25 -0
  64. package/dist/mwl/content.d.ts.map +1 -1
  65. package/dist/mwl/content.js +46 -34
  66. package/dist/mwl/content.js.map +1 -1
  67. package/dist/mwl/fengari.d.ts +8 -0
  68. package/dist/mwl/fengari.d.ts.map +1 -0
  69. package/dist/mwl/fengari.js +136 -0
  70. package/dist/mwl/fengari.js.map +1 -0
  71. package/dist/mwl/hooks.d.ts +1 -1
  72. package/dist/mwl/index.d.ts +16 -7
  73. package/dist/mwl/index.d.ts.map +1 -1
  74. package/dist/mwl/index.js +7 -3
  75. package/dist/mwl/index.js.map +1 -1
  76. package/dist/mwl/readers.d.ts +18 -0
  77. package/dist/mwl/readers.d.ts.map +1 -0
  78. package/dist/mwl/readers.js +58 -0
  79. package/dist/mwl/readers.js.map +1 -0
  80. package/dist/mwl/report.d.ts +9 -0
  81. package/dist/mwl/report.d.ts.map +1 -0
  82. package/dist/mwl/report.js +36 -0
  83. package/dist/mwl/report.js.map +1 -0
  84. package/dist/mwl/runtime.d.ts +37 -1
  85. package/dist/mwl/runtime.d.ts.map +1 -1
  86. package/dist/mwl/runtime.js +170 -19
  87. package/dist/mwl/runtime.js.map +1 -1
  88. package/dist/mwl/schema.d.ts +13 -1
  89. package/dist/mwl/schema.d.ts.map +1 -1
  90. package/dist/mwl/schema.js +195 -8
  91. package/dist/mwl/schema.js.map +1 -1
  92. package/dist/mwl/scripts.d.ts +15 -0
  93. package/dist/mwl/scripts.d.ts.map +1 -0
  94. package/dist/mwl/scripts.js +23 -0
  95. package/dist/mwl/scripts.js.map +1 -0
  96. package/dist/mwl/utils.d.ts +8 -0
  97. package/dist/mwl/utils.d.ts.map +1 -0
  98. package/dist/mwl/utils.js +37 -0
  99. package/dist/mwl/utils.js.map +1 -0
  100. package/dist/roguelike/MultiTurnBeam.d.ts +70 -0
  101. package/dist/roguelike/MultiTurnBeam.d.ts.map +1 -0
  102. package/dist/roguelike/MultiTurnBeam.js +117 -0
  103. package/dist/roguelike/MultiTurnBeam.js.map +1 -0
  104. package/dist/roguelike/Targeting.d.ts +21 -0
  105. package/dist/roguelike/Targeting.d.ts.map +1 -1
  106. package/dist/roguelike/Targeting.js +50 -2
  107. package/dist/roguelike/Targeting.js.map +1 -1
  108. package/dist/roguelike/index.d.ts +3 -1
  109. package/dist/roguelike/index.d.ts.map +1 -1
  110. package/dist/roguelike/index.js +2 -1
  111. package/dist/roguelike/index.js.map +1 -1
  112. package/dist/rpg/automap.d.ts +4 -0
  113. package/dist/rpg/automap.d.ts.map +1 -1
  114. package/dist/rpg/automap.js +5 -2
  115. package/dist/rpg/automap.js.map +1 -1
  116. package/dist/two-d/render/Minimap.d.ts +16 -0
  117. package/dist/two-d/render/Minimap.d.ts.map +1 -1
  118. package/dist/two-d/render/Minimap.js +40 -7
  119. package/dist/two-d/render/Minimap.js.map +1 -1
  120. package/dist/two-d/render/Types2D.d.ts +19 -4
  121. package/dist/two-d/render/Types2D.d.ts.map +1 -1
  122. package/dist/two-d/render/Types2D.js +25 -0
  123. package/dist/two-d/render/Types2D.js.map +1 -1
  124. package/dist/two-d/render/index.d.ts +3 -3
  125. package/dist/two-d/render/index.d.ts.map +1 -1
  126. package/dist/two-d/render/index.js +2 -2
  127. package/dist/two-d/render/index.js.map +1 -1
  128. package/dist/version.d.ts +1 -1
  129. package/dist/version.js +1 -1
  130. package/package.json +21 -3
  131. package/tools/mwl.mjs +32 -6
package/README.md CHANGED
@@ -11,7 +11,11 @@ of their own; improvements to `mwg`'s own files are shared back.
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  **[Live examples and API docs](https://datamoc.github.io/mwg/)**: every example below,
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  playable in the browser with no download, plus the generated API reference.
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- > **Status: pre-alpha (v0.7.1).** Every module in the shared floor below, plus optional
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+ **[AI project prompt](https://datamoc.github.io/mwg/ai-prompt/)**: a copy-ready prompt for
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+ planning or porting a demanding game with mwg, with links to the [mwg reference](REFERENCE.md)
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+ and the [mwg Pixel Dungeon study](https://datamoc.github.io/mwg-pixel-dungeon/).
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+
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+ > **Status: pre-alpha (v0.7.3).** Every module in the shared floor below, plus optional
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  > 3D, mobile (Capacitor) and desktop (WebView2) packaging, is built and tested - see
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  > [ROADMAP.md](ROADMAP.md) for the full, numbered history.
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  >
@@ -397,7 +401,7 @@ npm run mwl -- hooks game.mwl --manifest hooks.json -o generated/hooks.mjs
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  The input may also be a content directory. `mwl build content/ -o generated/`
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  reads every `.mwl` file recursively in stable path order and emits one merged,
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  validated catalog. Diagnostics retain each source file and line, so a game can
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- organize assets, units, items, scenarios, dialogue, and AI data as separate files.
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+ organize campaigns, assets, units, items, scenarios, dialogue, and AI data as separate files.
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  `mwl build` is the normal game command: it produces `game-data.ts`, `i18n.json`,
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  and `assets.json` in one build-time step. The game imports the generated module;
@@ -409,6 +413,11 @@ sound lists, Wesnoth sound ranges such as `human-hit-[1~5].ogg`, and image
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  modifiers. Nested transform arguments are not mistaken for separate assets.
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  Item slots, formulas, hooks, and business rules remain defined by the game.
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415
 
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+ Campaign metadata can be authored with a `[campaign]` tag inside `[game]`. It requires an
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+ `id` and accepts `name`, `title`, `description`, and `start_scene`; scenario and extension
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+ children remain game-owned and are preserved by the compiler. The compiled metadata is
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+ available as `contentCatalog(game).campaigns`.
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+
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  For a large self-contained HTML page, `npm run extract:html -- page.html -o extracted/`
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  writes a rewritten `index.html`, an `assets/` directory, and a deterministic
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  `manifest.json`. Inline scripts, styles, and supported `data:` URLs are extracted in
@@ -434,6 +443,22 @@ receives the `[hook]` attributes as its context; a `condition=hook` objective
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  receives its other attributes, so content can parameterize an engine predicate
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  (`value` is the generic integer parameter).
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445
 
446
+ Events trigger on `start`, `turn`, and `moveto`. A `moveto` event fires when a
447
+ unit arrives on a hex, filtered by `x`, `y`, `unit` and `side`, once by default
448
+ (and a spent one-shot stays spent across save/restore). A game whose own engine
449
+ resolves movement writes the new position into the world and calls
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+ `runtime.fireMoveto(unitId)`, so the trigger works either way. A `[message]`
451
+ becomes an `MwlMessage` with its `text`, and its `speaker`, `portrait` and `side`
452
+ when the content gives them, which is enough for a real dialogue box instead of a
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+ log line.
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+
455
+ Dialogue choices are exposed through `MwlMessage.choices` and answered with
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+ `runtime.answerDialogue(dialogueId, choiceIndex)`. Pending choices are part of the
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+ saved world. Commands after a dialogue in the same event run immediately, before
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+ the player answers, so deferred follow-up commands belong in the event named by
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+ the selected choice. Events can also be invoked directly with `runtime.fireEvent(id)`;
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+ moveto coordinates accept comma lists and inclusive ranges such as `1,3-5`.
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+
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  The generated data is plain TypeScript and works with the same local-file build
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  pipeline as the rest of the framework. Wesnoth-specific MWL source belongs in
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  the Wesnoth port, not in this framework package.
@@ -57,13 +57,19 @@ export interface AffixDef {
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  export interface AffixTable {
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  entries: readonly AffixDef[];
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  }
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+ export interface RollAffixOptions {
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+ /** when supplied, only entries with this curse flag are eligible */
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+ readonly curse?: boolean;
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+ /** an additional game-owned eligibility predicate */
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+ readonly predicate?: (entry: AffixDef) => boolean;
65
+ }
60
66
  /**
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  * Weight-picks one affix from a table - the same "roll whether, then weight-pick which"
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  * shape `rollLoot` already is, with a single entry reading as "always this one".
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  *
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  * @returns null when the table is empty or every entry has weight 0
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  */
66
- export declare function rollAffix(table: AffixTable): AffixDef | null;
72
+ export declare function rollAffix(table: AffixTable, options?: RollAffixOptions): AffixDef | null;
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  /** the affix an item carries, if any - stored on the item next to its upgrade `level` */
68
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  export declare function affixOf(item: InventoryItem): string | undefined;
69
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  /**
@@ -1 +1 @@
1
- {"version":3,"file":"Affix.d.ts","sourceRoot":"","sources":["../../src/actors/Affix.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,gBAAgB,CAAC;AAGpD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AAEH,MAAM,MAAM,YAAY,GAAG,QAAQ,GAAG,QAAQ,GAAG,SAAS,CAAC;AAE3D,mGAAmG;AACnG,MAAM,MAAM,UAAU,GAAG,OAAO,GAAG,QAAQ,GAAG,KAAK,GAAG,SAAS,GAAG,MAAM,CAAC;AAEzE,6EAA6E;AAC7E,MAAM,WAAW,YAAY;IAC5B,OAAO,EAAE,YAAY,CAAC;IACtB,IAAI,CAAC,EAAE,UAAU,CAAC;CAClB;AAED,MAAM,WAAW,QAAQ;IACxB,EAAE,EAAE,MAAM,CAAC;IAEX,OAAO,EAAE,YAAY,CAAC;IAEtB;;;;OAIG;IACH,KAAK,CAAC,EAAE,SAAS,UAAU,EAAE,CAAC;IAE9B,8DAA8D;IAC9D,MAAM,EAAE,MAAM,CAAC;IAEf,iFAAiF;IACjF,KAAK,CAAC,EAAE,OAAO,CAAC;IAEhB,kEAAkE;IAClE,WAAW,CAAC,EAAE,MAAM,CAAC;CACrB;AAED,MAAM,WAAW,UAAU;IAC1B,OAAO,EAAE,SAAS,QAAQ,EAAE,CAAC;CAC7B;AAED;;;;;GAKG;AACH,wBAAgB,SAAS,CAAC,KAAK,EAAE,UAAU,GAAG,QAAQ,GAAG,IAAI,CAK5D;AAED,yFAAyF;AACzF,wBAAgB,OAAO,CAAC,IAAI,EAAE,aAAa,GAAG,MAAM,GAAG,SAAS,CAE/D;AAED;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,IAAI,EAAE,aAAa,EAAE,KAAK,EAAE,QAAQ,GAAG,IAAI,CAOrE;AAED,6EAA6E;AAC7E,wBAAgB,WAAW,CAAC,IAAI,EAAE,aAAa,GAAG,IAAI,CAGrD;AAED;;;;;GAKG;AACH,wBAAgB,SAAS,CAAC,IAAI,EAAE,aAAa,EAAE,EAAE,EAAE,aAAa,GAAG,IAAI,CAOtE;AAED;;;;GAIG;AACH,wBAAgB,cAAc,CAAC,KAAK,EAAE,QAAQ,EAAE,OAAO,EAAE,YAAY,GAAG,OAAO,CAI9E"}
1
+ {"version":3,"file":"Affix.d.ts","sourceRoot":"","sources":["../../src/actors/Affix.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,gBAAgB,CAAC;AAGpD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AAEH,MAAM,MAAM,YAAY,GAAG,QAAQ,GAAG,QAAQ,GAAG,SAAS,CAAC;AAE3D,mGAAmG;AACnG,MAAM,MAAM,UAAU,GAAG,OAAO,GAAG,QAAQ,GAAG,KAAK,GAAG,SAAS,GAAG,MAAM,CAAC;AAEzE,6EAA6E;AAC7E,MAAM,WAAW,YAAY;IAC5B,OAAO,EAAE,YAAY,CAAC;IACtB,IAAI,CAAC,EAAE,UAAU,CAAC;CAClB;AAED,MAAM,WAAW,QAAQ;IACxB,EAAE,EAAE,MAAM,CAAC;IAEX,OAAO,EAAE,YAAY,CAAC;IAEtB;;;;OAIG;IACH,KAAK,CAAC,EAAE,SAAS,UAAU,EAAE,CAAC;IAE9B,8DAA8D;IAC9D,MAAM,EAAE,MAAM,CAAC;IAEf,iFAAiF;IACjF,KAAK,CAAC,EAAE,OAAO,CAAC;IAEhB,kEAAkE;IAClE,WAAW,CAAC,EAAE,MAAM,CAAC;CACrB;AAED,MAAM,WAAW,UAAU;IAC1B,OAAO,EAAE,SAAS,QAAQ,EAAE,CAAC;CAC7B;AAED,MAAM,WAAW,gBAAgB;IAChC,oEAAoE;IACpE,QAAQ,CAAC,KAAK,CAAC,EAAE,OAAO,CAAC;IACzB,qDAAqD;IACrD,QAAQ,CAAC,SAAS,CAAC,EAAE,CAAC,KAAK,EAAE,QAAQ,KAAK,OAAO,CAAC;CAClD;AAED;;;;;GAKG;AACH,wBAAgB,SAAS,CAAC,KAAK,EAAE,UAAU,EAAE,OAAO,GAAE,gBAAqB,GAAG,QAAQ,GAAG,IAAI,CAU5F;AAED,yFAAyF;AACzF,wBAAgB,OAAO,CAAC,IAAI,EAAE,aAAa,GAAG,MAAM,GAAG,SAAS,CAE/D;AAED;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,IAAI,EAAE,aAAa,EAAE,KAAK,EAAE,QAAQ,GAAG,IAAI,CAOrE;AAED,6EAA6E;AAC7E,wBAAgB,WAAW,CAAC,IAAI,EAAE,aAAa,GAAG,IAAI,CAGrD;AAED;;;;;GAKG;AACH,wBAAgB,SAAS,CAAC,IAAI,EAAE,aAAa,EAAE,EAAE,EAAE,aAAa,GAAG,IAAI,CAOtE;AAED;;;;GAIG;AACH,wBAAgB,cAAc,CAAC,KAAK,EAAE,QAAQ,EAAE,OAAO,EAAE,YAAY,GAAG,OAAO,CAI9E"}
@@ -5,8 +5,10 @@ import * as Random from '../core/Random.js';
5
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  *
6
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  * @returns null when the table is empty or every entry has weight 0
7
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  */
8
- export function rollAffix(table) {
9
- const live = table.entries.filter((entry) => entry.weight > 0);
8
+ export function rollAffix(table, options = {}) {
9
+ const live = table.entries.filter((entry) => entry.weight > 0 &&
10
+ (options.curse === undefined || Boolean(entry.curse) === options.curse) &&
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+ (options.predicate?.(entry) ?? true));
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  if (live.length === 0)
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  return null;
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  const index = Random.weighted(live.map((entry) => entry.weight));
@@ -1 +1 @@
1
- {"version":3,"file":"Affix.js","sourceRoot":"","sources":["../../src/actors/Affix.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAuE5C;;;;;GAKG;AACH,MAAM,UAAU,SAAS,CAAC,KAAiB;IAC1C,MAAM,IAAI,GAAG,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;IAC/D,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO,IAAI,CAAC;IACnC,MAAM,KAAK,GAAG,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC;IACjE,OAAO,KAAK,KAAK,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;AAC5C,CAAC;AAED,yFAAyF;AACzF,MAAM,UAAU,OAAO,CAAC,IAAmB;IAC1C,OAAO,IAAI,CAAC,KAAK,CAAC;AACnB,CAAC;AAED;;;;GAIG;AACH,MAAM,UAAU,UAAU,CAAC,IAAmB,EAAE,KAAe;IAC9D,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,KAAK,SAAS,CAAC;IAC1C,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,EAAE,CAAC;IACtB,8EAA8E;IAC9E,sEAAsE;IACtE,IAAI,KAAK,CAAC,KAAK;QAAE,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;SAC/B,IAAI,QAAQ;QAAE,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;AACxC,CAAC;AAED,6EAA6E;AAC7E,MAAM,UAAU,WAAW,CAAC,IAAmB;IAC9C,IAAI,IAAI,CAAC,KAAK,KAAK,SAAS;QAAE,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IAClD,OAAO,IAAI,CAAC,KAAK,CAAC;AACnB,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,SAAS,CAAC,IAAmB,EAAE,EAAiB;IAC/D,IAAI,IAAI,CAAC,KAAK,KAAK,SAAS,EAAE,CAAC;QAC9B,WAAW,CAAC,EAAE,CAAC,CAAC;QAChB,OAAO;IACR,CAAC;IACD,EAAE,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;IACtB,EAAE,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,IAAI,KAAK,CAAC;AAClC,CAAC;AAED;;;;GAIG;AACH,MAAM,UAAU,cAAc,CAAC,KAAe,EAAE,OAAqB;IACpE,IAAI,KAAK,CAAC,OAAO,KAAK,OAAO,CAAC,OAAO;QAAE,OAAO,KAAK,CAAC;IACpD,IAAI,KAAK,CAAC,KAAK,IAAI,CAAC,OAAO,CAAC,IAAI,KAAK,SAAS,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAAE,OAAO,KAAK,CAAC;IACrG,OAAO,IAAI,CAAC;AACb,CAAC"}
1
+ {"version":3,"file":"Affix.js","sourceRoot":"","sources":["../../src/actors/Affix.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AA8E5C;;;;;GAKG;AACH,MAAM,UAAU,SAAS,CAAC,KAAiB,EAAE,OAAO,GAAqB,EAAE;IAC1E,MAAM,IAAI,GAAG,KAAK,CAAC,OAAO,CAAC,MAAM,CAChC,CAAC,KAAK,EAAE,EAAE,CACT,KAAK,CAAC,MAAM,GAAG,CAAC;QAChB,CAAC,OAAO,CAAC,KAAK,KAAK,SAAS,IAAI,OAAO,CAAC,KAAK,CAAC,KAAK,CAAC,KAAK,OAAO,CAAC,KAAK,CAAC;QACvE,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,CACrC,CAAC;IACF,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO,IAAI,CAAC;IACnC,MAAM,KAAK,GAAG,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC;IACjE,OAAO,KAAK,KAAK,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;AAC5C,CAAC;AAED,yFAAyF;AACzF,MAAM,UAAU,OAAO,CAAC,IAAmB;IAC1C,OAAO,IAAI,CAAC,KAAK,CAAC;AACnB,CAAC;AAED;;;;GAIG;AACH,MAAM,UAAU,UAAU,CAAC,IAAmB,EAAE,KAAe;IAC9D,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,KAAK,SAAS,CAAC;IAC1C,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,EAAE,CAAC;IACtB,8EAA8E;IAC9E,sEAAsE;IACtE,IAAI,KAAK,CAAC,KAAK;QAAE,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;SAC/B,IAAI,QAAQ;QAAE,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;AACxC,CAAC;AAED,6EAA6E;AAC7E,MAAM,UAAU,WAAW,CAAC,IAAmB;IAC9C,IAAI,IAAI,CAAC,KAAK,KAAK,SAAS;QAAE,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IAClD,OAAO,IAAI,CAAC,KAAK,CAAC;AACnB,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,SAAS,CAAC,IAAmB,EAAE,EAAiB;IAC/D,IAAI,IAAI,CAAC,KAAK,KAAK,SAAS,EAAE,CAAC;QAC9B,WAAW,CAAC,EAAE,CAAC,CAAC;QAChB,OAAO;IACR,CAAC;IACD,EAAE,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;IACtB,EAAE,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,IAAI,KAAK,CAAC;AAClC,CAAC;AAED;;;;GAIG;AACH,MAAM,UAAU,cAAc,CAAC,KAAe,EAAE,OAAqB;IACpE,IAAI,KAAK,CAAC,OAAO,KAAK,OAAO,CAAC,OAAO;QAAE,OAAO,KAAK,CAAC;IACpD,IAAI,KAAK,CAAC,KAAK,IAAI,CAAC,OAAO,CAAC,IAAI,KAAK,SAAS,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAAE,OAAO,KAAK,CAAC;IACrG,OAAO,IAAI,CAAC;AACb,CAAC"}
@@ -31,6 +31,26 @@ export interface StatBlockOptions {
31
31
  base: Stats;
32
32
  derived?: DerivedStat[];
33
33
  }
34
+ /**
35
+ * Resolves one stat's modifiers into a single number.
36
+ *
37
+ * Every `add` modifier applies first (summed together), then every `multiply` (each
38
+ * scaling the running total), then every `set` (the last one wins) - a stated, fixed order,
39
+ * so a +10% ring and a cursed -2 sword combine the same way regardless of equip order, and
40
+ * a `set` modifier (a polymorph, a stat drained to exactly zero) always wins over the rest.
41
+ */
42
+ /**
43
+ * Apply the framework's canonical add, multiply, then set composition.
44
+ *
45
+ * @example
46
+ * ```ts
47
+ * import { composeModifiers } from '@datamoc/mw_games/actors';
48
+ *
49
+ * const attack = composeModifiers(10, [{ stat: 'attack', op: 'add', value: 2 }]);
50
+ * console.log(attack); // 12
51
+ * ```
52
+ */
53
+ export declare function composeModifiers(base: number, modifiers: readonly Modifier[]): number;
34
54
  export declare class StatBlock {
35
55
  private baseValues;
36
56
  private derived;
@@ -1 +1 @@
1
- {"version":3,"file":"StatBlock.d.ts","sourceRoot":"","sources":["../../src/actors/StatBlock.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AAEH,MAAM,MAAM,KAAK,GAAG,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;AAE3C,0DAA0D;AAC1D,MAAM,MAAM,UAAU,GAAG,KAAK,GAAG,UAAU,GAAG,KAAK,CAAC;AAEpD,MAAM,WAAW,QAAQ;IACxB,IAAI,EAAE,MAAM,CAAC;IACb,EAAE,EAAE,UAAU,CAAC;IACf,KAAK,EAAE,MAAM,CAAC;IAEd;;;OAGG;IACH,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,2FAA2F;IAC3F,MAAM,CAAC,EAAE,OAAO,CAAC;CACjB;AAED,MAAM,WAAW,WAAW;IAC3B,IAAI,EAAE,MAAM,CAAC;IACb,2FAA2F;IAC3F,IAAI,EAAE,CAAC,KAAK,EAAE,QAAQ,CAAC,KAAK,CAAC,KAAK,MAAM,CAAC;CACzC;AAED,MAAM,WAAW,gBAAgB;IAChC,IAAI,EAAE,KAAK,CAAC;IACZ,OAAO,CAAC,EAAE,WAAW,EAAE,CAAC;CACxB;AAqBD,qBAAa,SAAS;IACrB,OAAO,CAAC,UAAU,CAAQ;IAC1B,OAAO,CAAC,OAAO,CAAgB;IAC/B,OAAO,CAAC,SAAS,CAAkB;IACnC,OAAO,CAAC,KAAK,CAAsB;IAEnC,YAAY,OAAO,EAAE,gBAAgB,EAGpC;IAED,uEAAuE;IACvE,IAAI,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAEzB;IAED,OAAO,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,CAGzC;IAED,WAAW,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI,CAGpC;IAED,cAAc,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI,CAIvC;IAED,qFAAqF;IACrF,mBAAmB,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI,CAGzC;IAED,wFAAwF;IACxF,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAExB;IAED,OAAO,CAAC,UAAU;IAelB,OAAO,CAAC,YAAY;IAIpB;;;;;;;;;OASG;IACH,MAAM,IAAI;QAAE,IAAI,EAAE,KAAK,CAAA;KAAE,CAExB;IAED,MAAM,CAAC,QAAQ,CAAC,OAAO,EAAE,gBAAgB,EAAE,IAAI,EAAE;QAAE,IAAI,EAAE,KAAK,CAAA;KAAE,GAAG,SAAS,CAO3E;CACD"}
1
+ {"version":3,"file":"StatBlock.d.ts","sourceRoot":"","sources":["../../src/actors/StatBlock.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AAEH,MAAM,MAAM,KAAK,GAAG,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;AAE3C,0DAA0D;AAC1D,MAAM,MAAM,UAAU,GAAG,KAAK,GAAG,UAAU,GAAG,KAAK,CAAC;AAEpD,MAAM,WAAW,QAAQ;IACxB,IAAI,EAAE,MAAM,CAAC;IACb,EAAE,EAAE,UAAU,CAAC;IACf,KAAK,EAAE,MAAM,CAAC;IAEd;;;OAGG;IACH,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,2FAA2F;IAC3F,MAAM,CAAC,EAAE,OAAO,CAAC;CACjB;AAED,MAAM,WAAW,WAAW;IAC3B,IAAI,EAAE,MAAM,CAAC;IACb,2FAA2F;IAC3F,IAAI,EAAE,CAAC,KAAK,EAAE,QAAQ,CAAC,KAAK,CAAC,KAAK,MAAM,CAAC;CACzC;AAED,MAAM,WAAW,gBAAgB;IAChC,IAAI,EAAE,KAAK,CAAC;IACZ,OAAO,CAAC,EAAE,WAAW,EAAE,CAAC;CACxB;AAED;;;;;;;GAOG;AACH;;;;;;;;;;GAUG;AACH,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,MAAM,EAAE,SAAS,EAAE,SAAS,QAAQ,EAAE,GAAG,MAAM,CASrF;AAED,qBAAa,SAAS;IACrB,OAAO,CAAC,UAAU,CAAQ;IAC1B,OAAO,CAAC,OAAO,CAAgB;IAC/B,OAAO,CAAC,SAAS,CAAkB;IACnC,OAAO,CAAC,KAAK,CAAsB;IAEnC,YAAY,OAAO,EAAE,gBAAgB,EAGpC;IAED,uEAAuE;IACvE,IAAI,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAEzB;IAED,OAAO,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,CAGzC;IAED,WAAW,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI,CAGpC;IAED,cAAc,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI,CAIvC;IAED,qFAAqF;IACrF,mBAAmB,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI,CAGzC;IAED,wFAAwF;IACxF,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAExB;IAED,OAAO,CAAC,UAAU;IAelB,OAAO,CAAC,YAAY;IAIpB;;;;;;;;;OASG;IACH,MAAM,IAAI;QAAE,IAAI,EAAE,KAAK,CAAA;KAAE,CAExB;IAED,MAAM,CAAC,QAAQ,CAAC,OAAO,EAAE,gBAAgB,EAAE,IAAI,EAAE;QAAE,IAAI,EAAE,KAAK,CAAA;KAAE,GAAG,SAAS,CAO3E;CACD"}
@@ -15,7 +15,18 @@
15
15
  * so a +10% ring and a cursed -2 sword combine the same way regardless of equip order, and
16
16
  * a `set` modifier (a polymorph, a stat drained to exactly zero) always wins over the rest.
17
17
  */
18
- function resolve(base, modifiers) {
18
+ /**
19
+ * Apply the framework's canonical add, multiply, then set composition.
20
+ *
21
+ * @example
22
+ * ```ts
23
+ * import { composeModifiers } from '@datamoc/mw_games/actors';
24
+ *
25
+ * const attack = composeModifiers(10, [{ stat: 'attack', op: 'add', value: 2 }]);
26
+ * console.log(attack); // 12
27
+ * ```
28
+ */
29
+ export function composeModifiers(base, modifiers) {
19
30
  const byOp = (op) => modifiers.filter((m) => m.op === op).sort((a, b) => (a.order ?? 0) - (b.order ?? 0));
20
31
  let value = base;
21
32
  for (const m of byOp('add'))
@@ -65,10 +76,10 @@ export class StatBlock {
65
76
  return this.cache;
66
77
  const result = { ...this.baseValues };
67
78
  for (const name of Object.keys(result)) {
68
- result[name] = resolve(result[name], this.modifiersFor(name));
79
+ result[name] = composeModifiers(result[name], this.modifiersFor(name));
69
80
  }
70
81
  for (const d of this.derived) {
71
- result[d.name] = resolve(d.from(result), this.modifiersFor(d.name));
82
+ result[d.name] = composeModifiers(d.from(result), this.modifiersFor(d.name));
72
83
  }
73
84
  this.cache = result;
74
85
  return result;
@@ -1 +1 @@
1
- {"version":3,"file":"StatBlock.js","sourceRoot":"","sources":["../../src/actors/StatBlock.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AAiCH;;;;;;;GAOG;AACH,SAAS,OAAO,CAAC,IAAY,EAAE,SAA8B;IAC5D,MAAM,IAAI,GAAG,CAAC,EAAc,EAAE,EAAE,CAC/B,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC;IAEtF,IAAI,KAAK,GAAG,IAAI,CAAC;IACjB,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC;QAAE,KAAK,IAAI,CAAC,CAAC,KAAK,CAAC;IAC9C,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,UAAU,CAAC;QAAE,KAAK,IAAI,CAAC,CAAC,KAAK,CAAC;IACnD,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC;QAAE,KAAK,GAAG,CAAC,CAAC,KAAK,CAAC;IAC7C,OAAO,KAAK,CAAC;AACd,CAAC;AAED,MAAM,OAAO,SAAS;IAMrB,YAAY,OAAyB;QAH7B,cAAS,GAAe,EAAE,CAAC;QAC3B,UAAK,GAAiB,IAAI,CAAC;QAGlC,IAAI,CAAC,UAAU,GAAG,EAAE,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QACtC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,EAAE,CAAC;IACtC,CAAC;IAED,uEAAuE;IACvE,IAAI,CAAC,IAAY;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACnC,CAAC;IAED,OAAO,CAAC,IAAY,EAAE,KAAa;QAClC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;QAC9B,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;IACnB,CAAC;IAED,WAAW,CAAC,QAAkB;QAC7B,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC9B,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;IACnB,CAAC;IAED,cAAc,CAAC,QAAkB;QAChC,MAAM,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAC3C,IAAI,CAAC,KAAK,CAAC,CAAC;YAAE,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC1C,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;IACnB,CAAC;IAED,qFAAqF;IACrF,mBAAmB,CAAC,MAAe;QAClC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,KAAK,MAAM,CAAC,CAAC;QACnE,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;IACnB,CAAC;IAED,wFAAwF;IACxF,GAAG,CAAC,IAAY;QACf,OAAO,IAAI,CAAC,UAAU,EAAE,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACrC,CAAC;IAEO,UAAU;QACjB,IAAI,IAAI,CAAC,KAAK;YAAE,OAAO,IAAI,CAAC,KAAK,CAAC;QAElC,MAAM,MAAM,GAAU,EAAE,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;QAC7C,KAAK,MAAM,IAAI,IAAI,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC;YACxC,MAAM,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC;QAC/D,CAAC;QACD,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YAC9B,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;QACrE,CAAC;QAED,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC;QACpB,OAAO,MAAM,CAAC;IACf,CAAC;IAEO,YAAY,CAAC,IAAY;QAChC,OAAO,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,IAAI,CAAC,CAAC;IACtD,CAAC;IAED;;;;;;;;;OASG;IACH,MAAM;QACL,OAAO,EAAE,IAAI,EAAE,EAAE,GAAG,IAAI,CAAC,UAAU,EAAE,EAAE,CAAC;IACzC,CAAC;IAED,MAAM,CAAC,QAAQ,CAAC,OAAyB,EAAE,IAAqB;QAC/D,MAAM,KAAK,GAAG,IAAI,SAAS,CAAC,OAAO,CAAC,CAAC;QACrC,qFAAqF;QACrF,uDAAuD;QACvD,KAAK,CAAC,UAAU,GAAG,EAAE,GAAG,OAAO,CAAC,IAAI,EAAE,GAAG,IAAI,CAAC,IAAI,EAAE,CAAC;QACrD,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC;QACnB,OAAO,KAAK,CAAC;IACd,CAAC;CACD"}
1
+ {"version":3,"file":"StatBlock.js","sourceRoot":"","sources":["../../src/actors/StatBlock.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AAiCH;;;;;;;GAOG;AACH;;;;;;;;;;GAUG;AACH,MAAM,UAAU,gBAAgB,CAAC,IAAY,EAAE,SAA8B;IAC5E,MAAM,IAAI,GAAG,CAAC,EAAc,EAAE,EAAE,CAC/B,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC;IAEtF,IAAI,KAAK,GAAG,IAAI,CAAC;IACjB,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC;QAAE,KAAK,IAAI,CAAC,CAAC,KAAK,CAAC;IAC9C,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,UAAU,CAAC;QAAE,KAAK,IAAI,CAAC,CAAC,KAAK,CAAC;IACnD,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC;QAAE,KAAK,GAAG,CAAC,CAAC,KAAK,CAAC;IAC7C,OAAO,KAAK,CAAC;AACd,CAAC;AAED,MAAM,OAAO,SAAS;IAMrB,YAAY,OAAyB;QAH7B,cAAS,GAAe,EAAE,CAAC;QAC3B,UAAK,GAAiB,IAAI,CAAC;QAGlC,IAAI,CAAC,UAAU,GAAG,EAAE,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QACtC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,EAAE,CAAC;IACtC,CAAC;IAED,uEAAuE;IACvE,IAAI,CAAC,IAAY;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACnC,CAAC;IAED,OAAO,CAAC,IAAY,EAAE,KAAa;QAClC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;QAC9B,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;IACnB,CAAC;IAED,WAAW,CAAC,QAAkB;QAC7B,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC9B,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;IACnB,CAAC;IAED,cAAc,CAAC,QAAkB;QAChC,MAAM,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAC3C,IAAI,CAAC,KAAK,CAAC,CAAC;YAAE,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC1C,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;IACnB,CAAC;IAED,qFAAqF;IACrF,mBAAmB,CAAC,MAAe;QAClC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,KAAK,MAAM,CAAC,CAAC;QACnE,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;IACnB,CAAC;IAED,wFAAwF;IACxF,GAAG,CAAC,IAAY;QACf,OAAO,IAAI,CAAC,UAAU,EAAE,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACrC,CAAC;IAEO,UAAU;QACjB,IAAI,IAAI,CAAC,KAAK;YAAE,OAAO,IAAI,CAAC,KAAK,CAAC;QAElC,MAAM,MAAM,GAAU,EAAE,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;QAC7C,KAAK,MAAM,IAAI,IAAI,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC;YACxC,MAAM,CAAC,IAAI,CAAC,GAAG,gBAAgB,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC;QACxE,CAAC;QACD,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YAC9B,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;QAC9E,CAAC;QAED,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC;QACpB,OAAO,MAAM,CAAC;IACf,CAAC;IAEO,YAAY,CAAC,IAAY;QAChC,OAAO,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,IAAI,CAAC,CAAC;IACtD,CAAC;IAED;;;;;;;;;OASG;IACH,MAAM;QACL,OAAO,EAAE,IAAI,EAAE,EAAE,GAAG,IAAI,CAAC,UAAU,EAAE,EAAE,CAAC;IACzC,CAAC;IAED,MAAM,CAAC,QAAQ,CAAC,OAAyB,EAAE,IAAqB;QAC/D,MAAM,KAAK,GAAG,IAAI,SAAS,CAAC,OAAO,CAAC,CAAC;QACrC,qFAAqF;QACrF,uDAAuD;QACvD,KAAK,CAAC,UAAU,GAAG,EAAE,GAAG,OAAO,CAAC,IAAI,EAAE,GAAG,IAAI,CAAC,IAAI,EAAE,CAAC;QACrD,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC;QACnB,OAAO,KAAK,CAAC;IACd,CAAC;CACD"}
@@ -1,4 +1,4 @@
1
- export { StatBlock } from './StatBlock.ts';
1
+ export { composeModifiers, StatBlock } from './StatBlock.ts';
2
2
  export type { Stats, Modifier, ModifierOp, DerivedStat, StatBlockOptions } from './StatBlock.ts';
3
3
  export { Progression, powerCurve } from './Progression.ts';
4
4
  export type { GrowthCurve } from './Progression.ts';
@@ -24,7 +24,7 @@ export type { LootEntry, LootTable } from './Loot.ts';
24
24
  export { Advancement } from './Advancement.ts';
25
25
  export type { AdvancementOption, AdvancementTier, AdvancementTierKind, AdvancementTrack } from './Advancement.ts';
26
26
  export { rollAffix, affixOf, applyAffix, removeAffix, copyAffix, matchesContext } from './Affix.ts';
27
- export type { AffixDef, AffixTable, AffixTrigger, AttackKind, AffixContext } from './Affix.ts';
27
+ export type { AffixDef, AffixTable, AffixTrigger, AttackKind, AffixContext, RollAffixOptions } from './Affix.ts';
28
28
  export { scaledModifiers } from './Scaling.ts';
29
29
  export type { LevelScale } from './Scaling.ts';
30
30
  export { assignAppearances, Appearances } from './Appearances.ts';
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/actors/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,YAAY,EAAE,KAAK,EAAE,QAAQ,EAAE,UAAU,EAAE,WAAW,EAAE,gBAAgB,EAAE,MAAM,gBAAgB,CAAC;AACjG,OAAO,EAAE,WAAW,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAC3D,YAAY,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AACpD,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC7C,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,YAAY,EAAE,kBAAkB,EAAE,MAAM,kBAAkB,CAAC;AAC3D,OAAO,EAAE,cAAc,EAAE,MAAM,gBAAgB,CAAC;AAChD,YAAY,EAAE,cAAc,EAAE,gBAAgB,EAAE,cAAc,EAAE,MAAM,gBAAgB,CAAC;AACvF,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,YAAY,EACX,aAAa,EACb,gBAAgB,EAChB,cAAc,EACd,cAAc,EACd,kBAAkB,GAClB,MAAM,gBAAgB,CAAC;AACxB,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AACnC,YAAY,EAAE,MAAM,EAAE,MAAM,YAAY,CAAC;AACzC,OAAO,EAAE,iBAAiB,EAAE,MAAM,mBAAmB,CAAC;AACtD,YAAY,EAAE,WAAW,EAAE,mBAAmB,EAAE,kBAAkB,EAAE,MAAM,mBAAmB,CAAC;AAC9F,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,UAAU,EAAE,UAAU,EAAE,MAAM,gBAAgB,CAAC;AAC3E,YAAY,EAAE,kBAAkB,EAAE,MAAM,gBAAgB,CAAC;AACzD,OAAO,EAAE,qBAAqB,EAAE,MAAM,uBAAuB,CAAC;AAC9D,YAAY,EAAE,uBAAuB,EAAE,sBAAsB,EAAE,MAAM,uBAAuB,CAAC;AAC7F,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AACvC,YAAY,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AACnD,OAAO,EAAE,QAAQ,EAAE,MAAM,WAAW,CAAC;AACrC,YAAY,EAAE,SAAS,EAAE,SAAS,EAAE,MAAM,WAAW,CAAC;AACtD,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,YAAY,EAAE,iBAAiB,EAAE,eAAe,EAAE,mBAAmB,EAAE,gBAAgB,EAAE,MAAM,kBAAkB,CAAC;AAClH,OAAO,EAAE,SAAS,EAAE,OAAO,EAAE,UAAU,EAAE,WAAW,EAAE,SAAS,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC;AACpG,YAAY,EAAE,QAAQ,EAAE,UAAU,EAAE,YAAY,EAAE,UAAU,EAAE,YAAY,EAAE,MAAM,YAAY,CAAC;AAC/F,OAAO,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AAC/C,YAAY,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC/C,OAAO,EAAE,iBAAiB,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAClE,YAAY,EAAE,eAAe,EAAE,MAAM,kBAAkB,CAAC;AACxD,OAAO,EAAE,GAAG,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AACtC,YAAY,EAAE,KAAK,EAAE,WAAW,EAAE,MAAM,WAAW,CAAC;AACpD,OAAO,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,EAAE,gBAAgB,EAAE,MAAM,eAAe,CAAC;AAC3E,YAAY,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AAClD,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AACvC,YAAY,EAAE,YAAY,EAAE,MAAM,cAAc,CAAC;AACjD,OAAO,EAAE,YAAY,EAAE,MAAM,aAAa,CAAC;AAC3C,YAAY,EAAE,QAAQ,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AAC3D,OAAO,EAAE,SAAS,EAAE,MAAM,WAAW,CAAC;AACtC,YAAY,EAAE,OAAO,EAAE,eAAe,EAAE,MAAM,WAAW,CAAC;AAC1D,OAAO,EAAE,aAAa,EAAE,MAAM,cAAc,CAAC;AAC7C,YAAY,EAAE,YAAY,EAAE,aAAa,EAAE,WAAW,EAAE,MAAM,cAAc,CAAC;AAC7E,OAAO,EAAE,WAAW,EAAE,aAAa,EAAE,iBAAiB,EAAE,mBAAmB,EAAE,MAAM,qBAAqB,CAAC;AACzG,YAAY,EAAE,iBAAiB,EAAE,qBAAqB,EAAE,WAAW,EAAE,eAAe,EAAE,MAAM,qBAAqB,CAAC"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/actors/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC7D,YAAY,EAAE,KAAK,EAAE,QAAQ,EAAE,UAAU,EAAE,WAAW,EAAE,gBAAgB,EAAE,MAAM,gBAAgB,CAAC;AACjG,OAAO,EAAE,WAAW,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAC3D,YAAY,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AACpD,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC7C,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,YAAY,EAAE,kBAAkB,EAAE,MAAM,kBAAkB,CAAC;AAC3D,OAAO,EAAE,cAAc,EAAE,MAAM,gBAAgB,CAAC;AAChD,YAAY,EAAE,cAAc,EAAE,gBAAgB,EAAE,cAAc,EAAE,MAAM,gBAAgB,CAAC;AACvF,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,YAAY,EACX,aAAa,EACb,gBAAgB,EAChB,cAAc,EACd,cAAc,EACd,kBAAkB,GAClB,MAAM,gBAAgB,CAAC;AACxB,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AACnC,YAAY,EAAE,MAAM,EAAE,MAAM,YAAY,CAAC;AACzC,OAAO,EAAE,iBAAiB,EAAE,MAAM,mBAAmB,CAAC;AACtD,YAAY,EAAE,WAAW,EAAE,mBAAmB,EAAE,kBAAkB,EAAE,MAAM,mBAAmB,CAAC;AAC9F,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,UAAU,EAAE,UAAU,EAAE,MAAM,gBAAgB,CAAC;AAC3E,YAAY,EAAE,kBAAkB,EAAE,MAAM,gBAAgB,CAAC;AACzD,OAAO,EAAE,qBAAqB,EAAE,MAAM,uBAAuB,CAAC;AAC9D,YAAY,EAAE,uBAAuB,EAAE,sBAAsB,EAAE,MAAM,uBAAuB,CAAC;AAC7F,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AACvC,YAAY,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AACnD,OAAO,EAAE,QAAQ,EAAE,MAAM,WAAW,CAAC;AACrC,YAAY,EAAE,SAAS,EAAE,SAAS,EAAE,MAAM,WAAW,CAAC;AACtD,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,YAAY,EAAE,iBAAiB,EAAE,eAAe,EAAE,mBAAmB,EAAE,gBAAgB,EAAE,MAAM,kBAAkB,CAAC;AAClH,OAAO,EAAE,SAAS,EAAE,OAAO,EAAE,UAAU,EAAE,WAAW,EAAE,SAAS,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC;AACpG,YAAY,EAAE,QAAQ,EAAE,UAAU,EAAE,YAAY,EAAE,UAAU,EAAE,YAAY,EAAE,gBAAgB,EAAE,MAAM,YAAY,CAAC;AACjH,OAAO,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AAC/C,YAAY,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC/C,OAAO,EAAE,iBAAiB,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAClE,YAAY,EAAE,eAAe,EAAE,MAAM,kBAAkB,CAAC;AACxD,OAAO,EAAE,GAAG,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AACtC,YAAY,EAAE,KAAK,EAAE,WAAW,EAAE,MAAM,WAAW,CAAC;AACpD,OAAO,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,EAAE,gBAAgB,EAAE,MAAM,eAAe,CAAC;AAC3E,YAAY,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AAClD,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AACvC,YAAY,EAAE,YAAY,EAAE,MAAM,cAAc,CAAC;AACjD,OAAO,EAAE,YAAY,EAAE,MAAM,aAAa,CAAC;AAC3C,YAAY,EAAE,QAAQ,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AAC3D,OAAO,EAAE,SAAS,EAAE,MAAM,WAAW,CAAC;AACtC,YAAY,EAAE,OAAO,EAAE,eAAe,EAAE,MAAM,WAAW,CAAC;AAC1D,OAAO,EAAE,aAAa,EAAE,MAAM,cAAc,CAAC;AAC7C,YAAY,EAAE,YAAY,EAAE,aAAa,EAAE,WAAW,EAAE,MAAM,cAAc,CAAC;AAC7E,OAAO,EAAE,WAAW,EAAE,aAAa,EAAE,iBAAiB,EAAE,mBAAmB,EAAE,MAAM,qBAAqB,CAAC;AACzG,YAAY,EAAE,iBAAiB,EAAE,qBAAqB,EAAE,WAAW,EAAE,eAAe,EAAE,MAAM,qBAAqB,CAAC"}
@@ -1,4 +1,4 @@
1
- export { StatBlock } from './StatBlock.js';
1
+ export { composeModifiers, StatBlock } from './StatBlock.js';
2
2
  export { Progression, powerCurve } from './Progression.js';
3
3
  export { skillCheck } from './skillCheck.js';
4
4
  export { SkillPoints } from './SkillPoints.js';
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/actors/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAE3C,OAAO,EAAE,WAAW,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAE3D,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC7C,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAE/C,OAAO,EAAE,cAAc,EAAE,MAAM,gBAAgB,CAAC;AAEhD,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAQ3C,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAEnC,OAAO,EAAE,iBAAiB,EAAE,MAAM,mBAAmB,CAAC;AAEtD,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,UAAU,EAAE,UAAU,EAAE,MAAM,gBAAgB,CAAC;AAE3E,OAAO,EAAE,qBAAqB,EAAE,MAAM,uBAAuB,CAAC;AAE9D,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAEvC,OAAO,EAAE,QAAQ,EAAE,MAAM,WAAW,CAAC;AAErC,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAE/C,OAAO,EAAE,SAAS,EAAE,OAAO,EAAE,UAAU,EAAE,WAAW,EAAE,SAAS,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC;AAEpG,OAAO,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AAE/C,OAAO,EAAE,iBAAiB,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAElE,OAAO,EAAE,GAAG,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AAEtC,OAAO,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,EAAE,gBAAgB,EAAE,MAAM,eAAe,CAAC;AAE3E,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAEvC,OAAO,EAAE,YAAY,EAAE,MAAM,aAAa,CAAC;AAE3C,OAAO,EAAE,SAAS,EAAE,MAAM,WAAW,CAAC;AAEtC,OAAO,EAAE,aAAa,EAAE,MAAM,cAAc,CAAC;AAE7C,OAAO,EAAE,WAAW,EAAE,aAAa,EAAE,iBAAiB,EAAE,mBAAmB,EAAE,MAAM,qBAAqB,CAAC"}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/actors/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAE7D,OAAO,EAAE,WAAW,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAE3D,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC7C,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAE/C,OAAO,EAAE,cAAc,EAAE,MAAM,gBAAgB,CAAC;AAEhD,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAQ3C,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAEnC,OAAO,EAAE,iBAAiB,EAAE,MAAM,mBAAmB,CAAC;AAEtD,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,UAAU,EAAE,UAAU,EAAE,MAAM,gBAAgB,CAAC;AAE3E,OAAO,EAAE,qBAAqB,EAAE,MAAM,uBAAuB,CAAC;AAE9D,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAEvC,OAAO,EAAE,QAAQ,EAAE,MAAM,WAAW,CAAC;AAErC,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAE/C,OAAO,EAAE,SAAS,EAAE,OAAO,EAAE,UAAU,EAAE,WAAW,EAAE,SAAS,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC;AAEpG,OAAO,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AAE/C,OAAO,EAAE,iBAAiB,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAElE,OAAO,EAAE,GAAG,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AAEtC,OAAO,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,EAAE,gBAAgB,EAAE,MAAM,eAAe,CAAC;AAE3E,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAEvC,OAAO,EAAE,YAAY,EAAE,MAAM,aAAa,CAAC;AAE3C,OAAO,EAAE,SAAS,EAAE,MAAM,WAAW,CAAC;AAEtC,OAAO,EAAE,aAAa,EAAE,MAAM,cAAc,CAAC;AAE7C,OAAO,EAAE,WAAW,EAAE,aAAa,EAAE,iBAAiB,EAAE,mBAAmB,EAAE,MAAM,qBAAqB,CAAC"}
@@ -0,0 +1,118 @@
1
+ import type { AlphaBetaGame, AlphaBetaOptions, AlphaBetaResult } from './search.ts';
2
+ export { alphaBetaSearch } from './search.ts';
3
+ export type { AlphaBetaGame, AlphaBetaOptions, AlphaBetaResult, LuaAlphaBetaFunctions, LuaSearchValueAdapter, } from './search.ts';
4
+ /** JSON-shaped values are the only values that cross the AI boundary. */
5
+ export type AIValue = null | boolean | number | string | AIValue[] | {
6
+ readonly [key: string]: AIValue;
7
+ };
8
+ export type AIState = Record<string, AIValue>;
9
+ export interface AIAction {
10
+ readonly type: string;
11
+ readonly [key: string]: AIValue;
12
+ }
13
+ export interface AIDecisionInput {
14
+ readonly perception: AIValue;
15
+ readonly state?: AIState;
16
+ readonly signal?: AbortSignal;
17
+ readonly seed?: number;
18
+ readonly maxSteps?: number;
19
+ readonly maxMilliseconds?: number;
20
+ }
21
+ export interface AIDecisionContext {
22
+ readonly perception: AIValue;
23
+ readonly state: AIState;
24
+ readonly random: () => number;
25
+ readonly checkpoint: () => void;
26
+ emit(name: string, payload?: AIValue): void;
27
+ }
28
+ export interface AIDecision {
29
+ readonly agent: string;
30
+ readonly action: AIAction | null;
31
+ readonly state: AIState;
32
+ readonly behavior?: string;
33
+ readonly status: 'action' | 'idle' | 'cancelled' | 'budget-exceeded';
34
+ readonly steps: number;
35
+ readonly events: readonly AIEvent[];
36
+ }
37
+ export interface AIEvent {
38
+ readonly name: string;
39
+ readonly payload?: AIValue;
40
+ }
41
+ export interface AIDiagnostics {
42
+ readonly onDecision?: (decision: AIDecision) => void;
43
+ }
44
+ export interface AIBehavior {
45
+ readonly id: string;
46
+ readonly when?: (context: AIDecisionContext) => boolean;
47
+ readonly decide: (context: AIDecisionContext) => AIAction | null;
48
+ }
49
+ export interface AIAgentDefinition {
50
+ readonly id: string;
51
+ readonly behaviors: readonly AIBehavior[];
52
+ readonly scope?: 'actor' | 'controller';
53
+ readonly algorithm?: 'rules' | 'alpha_beta';
54
+ readonly depth?: number;
55
+ readonly maxNodes?: number;
56
+ }
57
+ export interface AIStateEnvelope {
58
+ readonly version: 1;
59
+ readonly agents: Readonly<Record<string, AIState>>;
60
+ }
61
+ export interface AIModule {
62
+ register(agent: AIAgentDefinition): void;
63
+ decide(agent: string, input: AIDecisionInput): AIDecision;
64
+ exportState(): AIStateEnvelope;
65
+ importState(envelope: AIStateEnvelope): void;
66
+ dispose(): void;
67
+ }
68
+ export interface JavaScriptAIOptions extends AIDiagnostics {
69
+ readonly maxSteps?: number;
70
+ readonly maxMilliseconds?: number;
71
+ readonly seed?: number;
72
+ }
73
+ /**
74
+ * Renderer-free AI runner for game-owned JavaScript behaviours.
75
+ *
76
+ * Behaviours are checked in declaration order. A matching behaviour may return
77
+ * `null` to yield an idle decision. Long-running behaviours must call
78
+ * `checkpoint()` regularly: JavaScript cannot interrupt a synchronous function
79
+ * that never yields or checks its budget.
80
+ */
81
+ /**
82
+ * Runs game-owned JavaScript behaviours without knowing anything about a renderer or game
83
+ * rules.
84
+ *
85
+ * @example
86
+ * ```ts
87
+ * import { JavaScriptAI, AICancelledError, AIBudgetExceededError } from '@datamoc/mw_games/ai';
88
+ *
89
+ * const ai = new JavaScriptAI({ seed: 7 });
90
+ * ai.register({ id: 'guard', behaviors: [{ id: 'wait', decide: () => ({ type: 'wait' }) }] });
91
+ * const decision = ai.decide('guard', { perception: { visible: true } });
92
+ * console.log(decision.action?.type); // 'wait'
93
+ * void AICancelledError;
94
+ * void AIBudgetExceededError;
95
+ * ```
96
+ */
97
+ export declare class JavaScriptAI implements AIModule {
98
+ private readonly agents;
99
+ private readonly states;
100
+ private readonly options;
101
+ constructor(options?: JavaScriptAIOptions);
102
+ register(agent: AIAgentDefinition): void;
103
+ decide(agentId: string, input: AIDecisionInput): AIDecision;
104
+ /** Run alpha-beta against a game-owned state adapter for an actor or controller. */
105
+ search<State, Move>(game: AlphaBetaGame<State, Move>, state: State, options: AlphaBetaOptions): AlphaBetaResult<State, Move>;
106
+ exportState(): AIStateEnvelope;
107
+ importState(envelope: AIStateEnvelope): void;
108
+ dispose(): void;
109
+ }
110
+ /** Raised internally when a cooperative decision observes an aborted signal. */
111
+ export declare class AICancelledError extends Error {
112
+ constructor();
113
+ }
114
+ /** Raised internally when a cooperative decision exceeds its configured budget. */
115
+ export declare class AIBudgetExceededError extends Error {
116
+ constructor();
117
+ }
118
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/ai/index.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,aAAa,EAAE,gBAAgB,EAAE,eAAe,EAAE,MAAM,aAAa,CAAC;AAEpF,OAAO,EAAE,eAAe,EAAE,MAAM,aAAa,CAAC;AAC9C,YAAY,EACX,aAAa,EACb,gBAAgB,EAChB,eAAe,EACf,qBAAqB,EACrB,qBAAqB,GACrB,MAAM,aAAa,CAAC;AAErB,yEAAyE;AACzE,MAAM,MAAM,OAAO,GAAG,IAAI,GAAG,OAAO,GAAG,MAAM,GAAG,MAAM,GAAG,OAAO,EAAE,GAAG;IAAE,QAAQ,EAAE,GAAG,EAAE,MAAM,GAAG,OAAO,CAAA;CAAE,CAAC;AACzG,MAAM,MAAM,OAAO,GAAG,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;AAE9C,MAAM,WAAW,QAAQ;IACxB,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,QAAQ,EAAE,GAAG,EAAE,MAAM,GAAG,OAAO,CAAC;CAChC;AAED,MAAM,WAAW,eAAe;IAC/B,QAAQ,CAAC,UAAU,EAAE,OAAO,CAAC;IAC7B,QAAQ,CAAC,KAAK,CAAC,EAAE,OAAO,CAAC;IACzB,QAAQ,CAAC,MAAM,CAAC,EAAE,WAAW,CAAC;IAC9B,QAAQ,CAAC,IAAI,CAAC,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAC3B,QAAQ,CAAC,eAAe,CAAC,EAAE,MAAM,CAAC;CAClC;AAED,MAAM,WAAW,iBAAiB;IACjC,QAAQ,CAAC,UAAU,EAAE,OAAO,CAAC;IAC7B,QAAQ,CAAC,KAAK,EAAE,OAAO,CAAC;IACxB,QAAQ,CAAC,MAAM,EAAE,MAAM,MAAM,CAAC;IAC9B,QAAQ,CAAC,UAAU,EAAE,MAAM,IAAI,CAAC;IAChC,IAAI,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,OAAO,GAAG,IAAI,CAAC;CAC5C;AAED,MAAM,WAAW,UAAU;IAC1B,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,MAAM,EAAE,QAAQ,GAAG,IAAI,CAAC;IACjC,QAAQ,CAAC,KAAK,EAAE,OAAO,CAAC;IACxB,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAC3B,QAAQ,CAAC,MAAM,EAAE,QAAQ,GAAG,MAAM,GAAG,WAAW,GAAG,iBAAiB,CAAC;IACrE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,MAAM,EAAE,SAAS,OAAO,EAAE,CAAC;CACpC;AAED,MAAM,WAAW,OAAO;IACvB,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,OAAO,CAAC,EAAE,OAAO,CAAC;CAC3B;AAED,MAAM,WAAW,aAAa;IAC7B,QAAQ,CAAC,UAAU,CAAC,EAAE,CAAC,QAAQ,EAAE,UAAU,KAAK,IAAI,CAAC;CACrD;AAED,MAAM,WAAW,UAAU;IAC1B,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAC,OAAO,EAAE,iBAAiB,KAAK,OAAO,CAAC;IACxD,QAAQ,CAAC,MAAM,EAAE,CAAC,OAAO,EAAE,iBAAiB,KAAK,QAAQ,GAAG,IAAI,CAAC;CACjE;AAED,MAAM,WAAW,iBAAiB;IACjC,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB,QAAQ,CAAC,SAAS,EAAE,SAAS,UAAU,EAAE,CAAC;IAC1C,QAAQ,CAAC,KAAK,CAAC,EAAE,OAAO,GAAG,YAAY,CAAC;IACxC,QAAQ,CAAC,SAAS,CAAC,EAAE,OAAO,GAAG,YAAY,CAAC;IAC5C,QAAQ,CAAC,KAAK,CAAC,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;CAC3B;AAED,MAAM,WAAW,eAAe;IAC/B,QAAQ,CAAC,OAAO,EAAE,CAAC,CAAC;IACpB,QAAQ,CAAC,MAAM,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC;CACnD;AAED,MAAM,WAAW,QAAQ;IACxB,QAAQ,CAAC,KAAK,EAAE,iBAAiB,GAAG,IAAI,CAAC;IACzC,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,eAAe,GAAG,UAAU,CAAC;IAC1D,WAAW,IAAI,eAAe,CAAC;IAC/B,WAAW,CAAC,QAAQ,EAAE,eAAe,GAAG,IAAI,CAAC;IAC7C,OAAO,IAAI,IAAI,CAAC;CAChB;AAED,MAAM,WAAW,mBAAoB,SAAQ,aAAa;IACzD,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAC3B,QAAQ,CAAC,eAAe,CAAC,EAAE,MAAM,CAAC;IAClC,QAAQ,CAAC,IAAI,CAAC,EAAE,MAAM,CAAC;CACvB;AAKD;;;;;;;GAOG;AACH;;;;;;;;;;;;;;;GAeG;AACH,qBAAa,YAAa,YAAW,QAAQ;IAC5C,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAwC;IAC/D,OAAO,CAAC,QAAQ,CAAC,MAAM,CAA8B;IACrD,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAsB;IAE9C,YAAY,OAAO,GAAE,mBAAwB,EAI5C;IAED,QAAQ,CAAC,KAAK,EAAE,iBAAiB,GAAG,IAAI,CAWvC;IAED,MAAM,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,eAAe,GAAG,UAAU,CA8D1D;IAED,oFAAoF;IACpF,MAAM,CAAC,KAAK,EAAE,IAAI,EACjB,IAAI,EAAE,aAAa,CAAC,KAAK,EAAE,IAAI,CAAC,EAChC,KAAK,EAAE,KAAK,EACZ,OAAO,EAAE,gBAAgB,GACvB,eAAe,CAAC,KAAK,EAAE,IAAI,CAAC,CAE9B;IAED,WAAW,IAAI,eAAe,CAK7B;IAED,WAAW,CAAC,QAAQ,EAAE,eAAe,GAAG,IAAI,CAM3C;IAED,OAAO,IAAI,IAAI,CAGd;CACD;AAED,gFAAgF;AAChF,qBAAa,gBAAiB,SAAQ,KAAK;IAC1C,cAGC;CACD;AAED,mFAAmF;AACnF,qBAAa,qBAAsB,SAAQ,KAAK;IAC/C,cAGC;CACD"}
@@ -0,0 +1,203 @@
1
+ import { alphaBetaSearch } from './search.js';
2
+ export { alphaBetaSearch } from './search.js';
3
+ const DEFAULT_MAX_STEPS = 10_000;
4
+ const DEFAULT_MAX_MILLISECONDS = 16;
5
+ /**
6
+ * Renderer-free AI runner for game-owned JavaScript behaviours.
7
+ *
8
+ * Behaviours are checked in declaration order. A matching behaviour may return
9
+ * `null` to yield an idle decision. Long-running behaviours must call
10
+ * `checkpoint()` regularly: JavaScript cannot interrupt a synchronous function
11
+ * that never yields or checks its budget.
12
+ */
13
+ /**
14
+ * Runs game-owned JavaScript behaviours without knowing anything about a renderer or game
15
+ * rules.
16
+ *
17
+ * @example
18
+ * ```ts
19
+ * import { JavaScriptAI, AICancelledError, AIBudgetExceededError } from '@datamoc/mw_games/ai';
20
+ *
21
+ * const ai = new JavaScriptAI({ seed: 7 });
22
+ * ai.register({ id: 'guard', behaviors: [{ id: 'wait', decide: () => ({ type: 'wait' }) }] });
23
+ * const decision = ai.decide('guard', { perception: { visible: true } });
24
+ * console.log(decision.action?.type); // 'wait'
25
+ * void AICancelledError;
26
+ * void AIBudgetExceededError;
27
+ * ```
28
+ */
29
+ export class JavaScriptAI {
30
+ constructor(options = {}) {
31
+ this.agents = new Map();
32
+ this.states = new Map();
33
+ this.options = options;
34
+ validatePositiveInteger(options.maxSteps ?? DEFAULT_MAX_STEPS, 'maxSteps');
35
+ validateNonNegativeFinite(options.maxMilliseconds ?? DEFAULT_MAX_MILLISECONDS, 'maxMilliseconds');
36
+ }
37
+ register(agent) {
38
+ if (!/^[A-Za-z_][A-Za-z0-9_.-]*$/.test(agent.id))
39
+ throw new Error(`invalid AI agent id: ${agent.id}`);
40
+ if (this.agents.has(agent.id))
41
+ throw new Error(`AI agent already registered: ${agent.id}`);
42
+ if (!agent.behaviors.length)
43
+ throw new Error(`AI agent has no behaviours: ${agent.id}`);
44
+ const ids = new Set();
45
+ for (const behavior of agent.behaviors) {
46
+ if (!behavior.id || ids.has(behavior.id))
47
+ throw new Error(`duplicate AI behaviour: ${behavior.id}`);
48
+ ids.add(behavior.id);
49
+ }
50
+ this.agents.set(agent.id, agent);
51
+ this.states.set(agent.id, {});
52
+ }
53
+ decide(agentId, input) {
54
+ const agent = this.agents.get(agentId);
55
+ if (!agent)
56
+ throw new Error(`unknown AI agent: ${agentId}`);
57
+ const state = cloneState(input.state ?? this.states.get(agentId) ?? {});
58
+ const maxSteps = input.maxSteps ?? this.options.maxSteps ?? DEFAULT_MAX_STEPS;
59
+ const maxMilliseconds = input.maxMilliseconds ?? this.options.maxMilliseconds ?? DEFAULT_MAX_MILLISECONDS;
60
+ validatePositiveInteger(maxSteps, 'maxSteps');
61
+ validateNonNegativeFinite(maxMilliseconds, 'maxMilliseconds');
62
+ let steps = 0;
63
+ const started = performanceNow();
64
+ const events = [];
65
+ const random = seededRandom(input.seed ?? this.options.seed ?? 0x6d7767);
66
+ const checkpoint = () => {
67
+ steps++;
68
+ if (input.signal?.aborted)
69
+ throw new AICancelledError();
70
+ if (steps > maxSteps || performanceNow() - started > maxMilliseconds)
71
+ throw new AIBudgetExceededError();
72
+ };
73
+ const context = {
74
+ perception: cloneValue(input.perception),
75
+ state,
76
+ random: () => {
77
+ checkpoint();
78
+ return random();
79
+ },
80
+ checkpoint,
81
+ emit(name, payload) {
82
+ if (!name)
83
+ throw new Error('AI event name must not be empty');
84
+ checkpoint();
85
+ events.push(payload === undefined ? { name } : { name, payload: cloneValue(payload) });
86
+ },
87
+ };
88
+ let action = null;
89
+ let behaviorId;
90
+ let status = 'idle';
91
+ try {
92
+ for (const behavior of agent.behaviors) {
93
+ checkpoint();
94
+ if (behavior.when && !behavior.when(context))
95
+ continue;
96
+ behaviorId = behavior.id;
97
+ action = validateAction(behavior.decide(context));
98
+ status = action ? 'action' : 'idle';
99
+ break;
100
+ }
101
+ }
102
+ catch (error) {
103
+ if (error instanceof AICancelledError)
104
+ status = 'cancelled';
105
+ else if (error instanceof AIBudgetExceededError)
106
+ status = 'budget-exceeded';
107
+ else
108
+ throw error;
109
+ }
110
+ const decision = {
111
+ agent: agentId,
112
+ action,
113
+ state: cloneState(state),
114
+ behavior: behaviorId,
115
+ status,
116
+ steps,
117
+ events,
118
+ };
119
+ this.states.set(agentId, cloneState(state));
120
+ this.options.onDecision?.(decision);
121
+ return decision;
122
+ }
123
+ /** Run alpha-beta against a game-owned state adapter for an actor or controller. */
124
+ search(game, state, options) {
125
+ return alphaBetaSearch(game, state, options);
126
+ }
127
+ exportState() {
128
+ return {
129
+ version: 1,
130
+ agents: Object.fromEntries([...this.states].map(([id, state]) => [id, cloneState(state)])),
131
+ };
132
+ }
133
+ importState(envelope) {
134
+ if (envelope.version !== 1)
135
+ throw new Error(`unsupported AI state version: ${envelope.version}`);
136
+ for (const [id, state] of Object.entries(envelope.agents)) {
137
+ if (!this.agents.has(id))
138
+ throw new Error(`AI state names unknown agent: ${id}`);
139
+ this.states.set(id, cloneState(state));
140
+ }
141
+ }
142
+ dispose() {
143
+ this.agents.clear();
144
+ this.states.clear();
145
+ }
146
+ }
147
+ /** Raised internally when a cooperative decision observes an aborted signal. */
148
+ export class AICancelledError extends Error {
149
+ constructor() {
150
+ super('AI decision cancelled');
151
+ this.name = 'AICancelledError';
152
+ }
153
+ }
154
+ /** Raised internally when a cooperative decision exceeds its configured budget. */
155
+ export class AIBudgetExceededError extends Error {
156
+ constructor() {
157
+ super('AI decision budget exceeded');
158
+ this.name = 'AIBudgetExceededError';
159
+ }
160
+ }
161
+ function validateAction(action) {
162
+ if (action === null)
163
+ return null;
164
+ if (!action ||
165
+ typeof action !== 'object' ||
166
+ Array.isArray(action) ||
167
+ typeof action.type !== 'string' ||
168
+ !action.type) {
169
+ throw new Error('AI action must be an object with a non-empty string type');
170
+ }
171
+ return cloneValue(action);
172
+ }
173
+ function cloneState(state) {
174
+ return cloneValue(state);
175
+ }
176
+ function cloneValue(value) {
177
+ if (value === null || typeof value !== 'object')
178
+ return value;
179
+ if (Array.isArray(value))
180
+ return value.map(cloneValue);
181
+ return Object.fromEntries(Object.entries(value).map(([key, entry]) => [key, cloneValue(entry)]));
182
+ }
183
+ function seededRandom(seed) {
184
+ if (!Number.isInteger(seed))
185
+ throw new TypeError('AI seed must be an integer');
186
+ let state = seed >>> 0;
187
+ return () => {
188
+ state = (Math.imul(state, 1664525) + 1013904223) >>> 0;
189
+ return state / 0x1_0000_0000;
190
+ };
191
+ }
192
+ function validatePositiveInteger(value, name) {
193
+ if (!Number.isInteger(value) || value < 1)
194
+ throw new RangeError(`${name} must be a positive integer`);
195
+ }
196
+ function validateNonNegativeFinite(value, name) {
197
+ if (!Number.isFinite(value) || value < 0)
198
+ throw new RangeError(`${name} must be a non-negative number`);
199
+ }
200
+ function performanceNow() {
201
+ return typeof performance === 'undefined' ? Date.now() : performance.now();
202
+ }
203
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,47 @@
1
+ import { type FengariScriptHostOptions } from '../mwl/fengari.ts';
2
+ import type { ScriptHost } from '../mwl/scripts.ts';
3
+ import { type AIDecision, type AIDecisionInput, type AIStateEnvelope } from './index.ts';
4
+ import { type AlphaBetaOptions, type AlphaBetaResult, type LuaAlphaBetaFunctions } from './search.ts';
5
+ export interface LuaAIAgentDefinition {
6
+ readonly id: string;
7
+ readonly source: string;
8
+ readonly functionName?: string;
9
+ readonly search?: LuaAlphaBetaFunctions;
10
+ }
11
+ export interface LuaAIOptions extends FengariScriptHostOptions {
12
+ readonly host?: ScriptHost;
13
+ readonly maxSteps?: number;
14
+ readonly maxMilliseconds?: number;
15
+ readonly seed?: number;
16
+ readonly onDecision?: (decision: AIDecision) => void;
17
+ }
18
+ /**
19
+ * Optional Lua provider with the same decision shape as `JavaScriptAI`.
20
+ *
21
+ * A Lua function receives `(perception, state)` and returns either an action
22
+ * table or `{ action = action_table, state = state_table, events = {...} }`.
23
+ * The host is supplied so games can choose their own VM policy and tests can
24
+ * inject a fake without loading Fengari.
25
+ */
26
+ export declare class LuaAI {
27
+ private readonly host;
28
+ private readonly agents;
29
+ private readonly states;
30
+ private readonly options;
31
+ private readonly loaded;
32
+ constructor(options?: LuaAIOptions);
33
+ register(agent: LuaAIAgentDefinition): void;
34
+ decide(agentId: string, input: AIDecisionInput): AIDecision;
35
+ /**
36
+ * Search a game whose state and operations are exposed by named Lua functions.
37
+ * Defaults are `current_player`, `legal_moves`, `apply_move`, `is_terminal` and
38
+ * `evaluate`, each receiving the state and, for `apply_move`, the move as arguments.
39
+ */
40
+ search(agentId: string, state: import('./index.ts').AIValue, options: AlphaBetaOptions): AlphaBetaResult<import('./index.ts').AIValue, import('./index.ts').AIValue>;
41
+ exportState(): AIStateEnvelope;
42
+ importState(envelope: AIStateEnvelope): void;
43
+ dispose(): void;
44
+ }
45
+ export declare function createLuaAI(options?: LuaAIOptions): LuaAI;
46
+ export type { AIAgentDefinition, AIDecision, AIDecisionInput, AIStateEnvelope } from './index.ts';
47
+ //# sourceMappingURL=lua.d.ts.map