@datamoc/mw_games 0.7.1 → 0.7.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +977 -0
- package/README.md +27 -2
- package/dist/actors/Affix.d.ts +7 -1
- package/dist/actors/Affix.d.ts.map +1 -1
- package/dist/actors/Affix.js +4 -2
- package/dist/actors/Affix.js.map +1 -1
- package/dist/actors/StatBlock.d.ts +20 -0
- package/dist/actors/StatBlock.d.ts.map +1 -1
- package/dist/actors/StatBlock.js +14 -3
- package/dist/actors/StatBlock.js.map +1 -1
- package/dist/actors/index.d.ts +2 -2
- package/dist/actors/index.d.ts.map +1 -1
- package/dist/actors/index.js +1 -1
- package/dist/actors/index.js.map +1 -1
- package/dist/ai/index.d.ts +118 -0
- package/dist/ai/index.d.ts.map +1 -0
- package/dist/ai/index.js +203 -0
- package/dist/ai/index.js.map +1 -0
- package/dist/ai/lua.d.ts +47 -0
- package/dist/ai/lua.d.ts.map +1 -0
- package/dist/ai/lua.js +195 -0
- package/dist/ai/lua.js.map +1 -0
- package/dist/ai/search.d.ts +59 -0
- package/dist/ai/search.d.ts.map +1 -0
- package/dist/ai/search.js +100 -0
- package/dist/ai/search.js.map +1 -0
- package/dist/board/Engine.d.ts +14 -0
- package/dist/board/Engine.d.ts.map +1 -1
- package/dist/board/Engine.js +33 -45
- package/dist/board/Engine.js.map +1 -1
- package/dist/board/index.d.ts +1 -1
- package/dist/board/index.d.ts.map +1 -1
- package/dist/board/index.js +1 -1
- package/dist/board/index.js.map +1 -1
- package/dist/core/Csv.d.ts +10 -0
- package/dist/core/Csv.d.ts.map +1 -1
- package/dist/core/Csv.js +34 -3
- package/dist/core/Csv.js.map +1 -1
- package/dist/core/Entity.d.ts +2 -2
- package/dist/core/Entity.d.ts.map +1 -1
- package/dist/core/Entity.js +18 -4
- package/dist/core/Entity.js.map +1 -1
- package/dist/index.d.ts +1 -0
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +1 -0
- package/dist/index.js.map +1 -1
- package/dist/mw_games.global.js +96 -96
- package/dist/mwl/actors.d.ts +3 -1
- package/dist/mwl/actors.d.ts.map +1 -1
- package/dist/mwl/actors.js +5 -0
- package/dist/mwl/actors.js.map +1 -1
- package/dist/mwl/catalog.d.ts.map +1 -1
- package/dist/mwl/catalog.js +2 -10
- package/dist/mwl/catalog.js.map +1 -1
- package/dist/mwl/compiler.d.ts +14 -0
- package/dist/mwl/compiler.d.ts.map +1 -1
- package/dist/mwl/compiler.js +23 -0
- package/dist/mwl/compiler.js.map +1 -1
- package/dist/mwl/conditions.d.ts +9 -0
- package/dist/mwl/conditions.d.ts.map +1 -0
- package/dist/mwl/conditions.js +162 -0
- package/dist/mwl/conditions.js.map +1 -0
- package/dist/mwl/content.d.ts +25 -0
- package/dist/mwl/content.d.ts.map +1 -1
- package/dist/mwl/content.js +46 -34
- package/dist/mwl/content.js.map +1 -1
- package/dist/mwl/fengari.d.ts +8 -0
- package/dist/mwl/fengari.d.ts.map +1 -0
- package/dist/mwl/fengari.js +136 -0
- package/dist/mwl/fengari.js.map +1 -0
- package/dist/mwl/hooks.d.ts +1 -1
- package/dist/mwl/index.d.ts +16 -7
- package/dist/mwl/index.d.ts.map +1 -1
- package/dist/mwl/index.js +7 -3
- package/dist/mwl/index.js.map +1 -1
- package/dist/mwl/readers.d.ts +18 -0
- package/dist/mwl/readers.d.ts.map +1 -0
- package/dist/mwl/readers.js +58 -0
- package/dist/mwl/readers.js.map +1 -0
- package/dist/mwl/report.d.ts +9 -0
- package/dist/mwl/report.d.ts.map +1 -0
- package/dist/mwl/report.js +36 -0
- package/dist/mwl/report.js.map +1 -0
- package/dist/mwl/runtime.d.ts +37 -1
- package/dist/mwl/runtime.d.ts.map +1 -1
- package/dist/mwl/runtime.js +170 -19
- package/dist/mwl/runtime.js.map +1 -1
- package/dist/mwl/schema.d.ts +13 -1
- package/dist/mwl/schema.d.ts.map +1 -1
- package/dist/mwl/schema.js +195 -8
- package/dist/mwl/schema.js.map +1 -1
- package/dist/mwl/scripts.d.ts +15 -0
- package/dist/mwl/scripts.d.ts.map +1 -0
- package/dist/mwl/scripts.js +23 -0
- package/dist/mwl/scripts.js.map +1 -0
- package/dist/mwl/utils.d.ts +8 -0
- package/dist/mwl/utils.d.ts.map +1 -0
- package/dist/mwl/utils.js +37 -0
- package/dist/mwl/utils.js.map +1 -0
- package/dist/roguelike/MultiTurnBeam.d.ts +70 -0
- package/dist/roguelike/MultiTurnBeam.d.ts.map +1 -0
- package/dist/roguelike/MultiTurnBeam.js +117 -0
- package/dist/roguelike/MultiTurnBeam.js.map +1 -0
- package/dist/roguelike/Targeting.d.ts +21 -0
- package/dist/roguelike/Targeting.d.ts.map +1 -1
- package/dist/roguelike/Targeting.js +50 -2
- package/dist/roguelike/Targeting.js.map +1 -1
- package/dist/roguelike/index.d.ts +3 -1
- package/dist/roguelike/index.d.ts.map +1 -1
- package/dist/roguelike/index.js +2 -1
- package/dist/roguelike/index.js.map +1 -1
- package/dist/rpg/automap.d.ts +4 -0
- package/dist/rpg/automap.d.ts.map +1 -1
- package/dist/rpg/automap.js +5 -2
- package/dist/rpg/automap.js.map +1 -1
- package/dist/two-d/render/Minimap.d.ts +16 -0
- package/dist/two-d/render/Minimap.d.ts.map +1 -1
- package/dist/two-d/render/Minimap.js +40 -7
- package/dist/two-d/render/Minimap.js.map +1 -1
- package/dist/two-d/render/Types2D.d.ts +19 -4
- package/dist/two-d/render/Types2D.d.ts.map +1 -1
- package/dist/two-d/render/Types2D.js +25 -0
- package/dist/two-d/render/Types2D.js.map +1 -1
- package/dist/two-d/render/index.d.ts +3 -3
- package/dist/two-d/render/index.d.ts.map +1 -1
- package/dist/two-d/render/index.js +2 -2
- package/dist/two-d/render/index.js.map +1 -1
- package/dist/version.d.ts +1 -1
- package/dist/version.js +1 -1
- package/package.json +21 -3
- package/tools/mwl.mjs +32 -6
package/README.md
CHANGED
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@@ -11,7 +11,11 @@ of their own; improvements to `mwg`'s own files are shared back.
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**[Live examples and API docs](https://datamoc.github.io/mwg/)**: every example below,
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playable in the browser with no download, plus the generated API reference.
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-
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**[AI project prompt](https://datamoc.github.io/mwg/ai-prompt/)**: a copy-ready prompt for
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planning or porting a demanding game with mwg, with links to the [mwg reference](REFERENCE.md)
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and the [mwg Pixel Dungeon study](https://datamoc.github.io/mwg-pixel-dungeon/).
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> **Status: pre-alpha (v0.7.3).** Every module in the shared floor below, plus optional
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> 3D, mobile (Capacitor) and desktop (WebView2) packaging, is built and tested - see
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> [ROADMAP.md](ROADMAP.md) for the full, numbered history.
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>
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@@ -397,7 +401,7 @@ npm run mwl -- hooks game.mwl --manifest hooks.json -o generated/hooks.mjs
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The input may also be a content directory. `mwl build content/ -o generated/`
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reads every `.mwl` file recursively in stable path order and emits one merged,
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validated catalog. Diagnostics retain each source file and line, so a game can
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organize assets, units, items, scenarios, dialogue, and AI data as separate files.
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organize campaigns, assets, units, items, scenarios, dialogue, and AI data as separate files.
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`mwl build` is the normal game command: it produces `game-data.ts`, `i18n.json`,
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and `assets.json` in one build-time step. The game imports the generated module;
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@@ -409,6 +413,11 @@ sound lists, Wesnoth sound ranges such as `human-hit-[1~5].ogg`, and image
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modifiers. Nested transform arguments are not mistaken for separate assets.
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Item slots, formulas, hooks, and business rules remain defined by the game.
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Campaign metadata can be authored with a `[campaign]` tag inside `[game]`. It requires an
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`id` and accepts `name`, `title`, `description`, and `start_scene`; scenario and extension
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children remain game-owned and are preserved by the compiler. The compiled metadata is
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available as `contentCatalog(game).campaigns`.
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For a large self-contained HTML page, `npm run extract:html -- page.html -o extracted/`
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writes a rewritten `index.html`, an `assets/` directory, and a deterministic
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`manifest.json`. Inline scripts, styles, and supported `data:` URLs are extracted in
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@@ -434,6 +443,22 @@ receives the `[hook]` attributes as its context; a `condition=hook` objective
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receives its other attributes, so content can parameterize an engine predicate
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(`value` is the generic integer parameter).
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Events trigger on `start`, `turn`, and `moveto`. A `moveto` event fires when a
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unit arrives on a hex, filtered by `x`, `y`, `unit` and `side`, once by default
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(and a spent one-shot stays spent across save/restore). A game whose own engine
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resolves movement writes the new position into the world and calls
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`runtime.fireMoveto(unitId)`, so the trigger works either way. A `[message]`
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becomes an `MwlMessage` with its `text`, and its `speaker`, `portrait` and `side`
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when the content gives them, which is enough for a real dialogue box instead of a
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log line.
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Dialogue choices are exposed through `MwlMessage.choices` and answered with
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`runtime.answerDialogue(dialogueId, choiceIndex)`. Pending choices are part of the
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saved world. Commands after a dialogue in the same event run immediately, before
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the player answers, so deferred follow-up commands belong in the event named by
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the selected choice. Events can also be invoked directly with `runtime.fireEvent(id)`;
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moveto coordinates accept comma lists and inclusive ranges such as `1,3-5`.
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The generated data is plain TypeScript and works with the same local-file build
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pipeline as the rest of the framework. Wesnoth-specific MWL source belongs in
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the Wesnoth port, not in this framework package.
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package/dist/actors/Affix.d.ts
CHANGED
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@@ -57,13 +57,19 @@ export interface AffixDef {
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export interface AffixTable {
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entries: readonly AffixDef[];
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}
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export interface RollAffixOptions {
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/** when supplied, only entries with this curse flag are eligible */
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readonly curse?: boolean;
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/** an additional game-owned eligibility predicate */
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readonly predicate?: (entry: AffixDef) => boolean;
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}
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/**
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* Weight-picks one affix from a table - the same "roll whether, then weight-pick which"
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* shape `rollLoot` already is, with a single entry reading as "always this one".
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*
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* @returns null when the table is empty or every entry has weight 0
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*/
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export declare function rollAffix(table: AffixTable): AffixDef | null;
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export declare function rollAffix(table: AffixTable, options?: RollAffixOptions): AffixDef | null;
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/** the affix an item carries, if any - stored on the item next to its upgrade `level` */
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export declare function affixOf(item: InventoryItem): string | undefined;
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/**
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@@ -1 +1 @@
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-
{"version":3,"file":"Affix.d.ts","sourceRoot":"","sources":["../../src/actors/Affix.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,gBAAgB,CAAC;AAGpD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AAEH,MAAM,MAAM,YAAY,GAAG,QAAQ,GAAG,QAAQ,GAAG,SAAS,CAAC;AAE3D,mGAAmG;AACnG,MAAM,MAAM,UAAU,GAAG,OAAO,GAAG,QAAQ,GAAG,KAAK,GAAG,SAAS,GAAG,MAAM,CAAC;AAEzE,6EAA6E;AAC7E,MAAM,WAAW,YAAY;IAC5B,OAAO,EAAE,YAAY,CAAC;IACtB,IAAI,CAAC,EAAE,UAAU,CAAC;CAClB;AAED,MAAM,WAAW,QAAQ;IACxB,EAAE,EAAE,MAAM,CAAC;IAEX,OAAO,EAAE,YAAY,CAAC;IAEtB;;;;OAIG;IACH,KAAK,CAAC,EAAE,SAAS,UAAU,EAAE,CAAC;IAE9B,8DAA8D;IAC9D,MAAM,EAAE,MAAM,CAAC;IAEf,iFAAiF;IACjF,KAAK,CAAC,EAAE,OAAO,CAAC;IAEhB,kEAAkE;IAClE,WAAW,CAAC,EAAE,MAAM,CAAC;CACrB;AAED,MAAM,WAAW,UAAU;IAC1B,OAAO,EAAE,SAAS,QAAQ,EAAE,CAAC;CAC7B;AAED;;;;;GAKG;AACH,wBAAgB,SAAS,CAAC,KAAK,EAAE,UAAU,GAAG,QAAQ,GAAG,IAAI,
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{"version":3,"file":"Affix.d.ts","sourceRoot":"","sources":["../../src/actors/Affix.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,gBAAgB,CAAC;AAGpD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AAEH,MAAM,MAAM,YAAY,GAAG,QAAQ,GAAG,QAAQ,GAAG,SAAS,CAAC;AAE3D,mGAAmG;AACnG,MAAM,MAAM,UAAU,GAAG,OAAO,GAAG,QAAQ,GAAG,KAAK,GAAG,SAAS,GAAG,MAAM,CAAC;AAEzE,6EAA6E;AAC7E,MAAM,WAAW,YAAY;IAC5B,OAAO,EAAE,YAAY,CAAC;IACtB,IAAI,CAAC,EAAE,UAAU,CAAC;CAClB;AAED,MAAM,WAAW,QAAQ;IACxB,EAAE,EAAE,MAAM,CAAC;IAEX,OAAO,EAAE,YAAY,CAAC;IAEtB;;;;OAIG;IACH,KAAK,CAAC,EAAE,SAAS,UAAU,EAAE,CAAC;IAE9B,8DAA8D;IAC9D,MAAM,EAAE,MAAM,CAAC;IAEf,iFAAiF;IACjF,KAAK,CAAC,EAAE,OAAO,CAAC;IAEhB,kEAAkE;IAClE,WAAW,CAAC,EAAE,MAAM,CAAC;CACrB;AAED,MAAM,WAAW,UAAU;IAC1B,OAAO,EAAE,SAAS,QAAQ,EAAE,CAAC;CAC7B;AAED,MAAM,WAAW,gBAAgB;IAChC,oEAAoE;IACpE,QAAQ,CAAC,KAAK,CAAC,EAAE,OAAO,CAAC;IACzB,qDAAqD;IACrD,QAAQ,CAAC,SAAS,CAAC,EAAE,CAAC,KAAK,EAAE,QAAQ,KAAK,OAAO,CAAC;CAClD;AAED;;;;;GAKG;AACH,wBAAgB,SAAS,CAAC,KAAK,EAAE,UAAU,EAAE,OAAO,GAAE,gBAAqB,GAAG,QAAQ,GAAG,IAAI,CAU5F;AAED,yFAAyF;AACzF,wBAAgB,OAAO,CAAC,IAAI,EAAE,aAAa,GAAG,MAAM,GAAG,SAAS,CAE/D;AAED;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,IAAI,EAAE,aAAa,EAAE,KAAK,EAAE,QAAQ,GAAG,IAAI,CAOrE;AAED,6EAA6E;AAC7E,wBAAgB,WAAW,CAAC,IAAI,EAAE,aAAa,GAAG,IAAI,CAGrD;AAED;;;;;GAKG;AACH,wBAAgB,SAAS,CAAC,IAAI,EAAE,aAAa,EAAE,EAAE,EAAE,aAAa,GAAG,IAAI,CAOtE;AAED;;;;GAIG;AACH,wBAAgB,cAAc,CAAC,KAAK,EAAE,QAAQ,EAAE,OAAO,EAAE,YAAY,GAAG,OAAO,CAI9E"}
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package/dist/actors/Affix.js
CHANGED
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export function rollAffix(table) {
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const live = table.entries.filter((entry) => entry.weight > 0
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export function rollAffix(table, options = {}) {
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const live = table.entries.filter((entry) => entry.weight > 0 &&
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(options.curse === undefined || Boolean(entry.curse) === options.curse) &&
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(options.predicate?.(entry) ?? true));
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const index = Random.weighted(live.map((entry) => entry.weight));
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package/dist/actors/Affix.js.map
CHANGED
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{"version":3,"file":"Affix.js","sourceRoot":"","sources":["../../src/actors/Affix.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;
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+
{"version":3,"file":"Affix.js","sourceRoot":"","sources":["../../src/actors/Affix.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AA8E5C;;;;;GAKG;AACH,MAAM,UAAU,SAAS,CAAC,KAAiB,EAAE,OAAO,GAAqB,EAAE;IAC1E,MAAM,IAAI,GAAG,KAAK,CAAC,OAAO,CAAC,MAAM,CAChC,CAAC,KAAK,EAAE,EAAE,CACT,KAAK,CAAC,MAAM,GAAG,CAAC;QAChB,CAAC,OAAO,CAAC,KAAK,KAAK,SAAS,IAAI,OAAO,CAAC,KAAK,CAAC,KAAK,CAAC,KAAK,OAAO,CAAC,KAAK,CAAC;QACvE,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,CACrC,CAAC;IACF,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO,IAAI,CAAC;IACnC,MAAM,KAAK,GAAG,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC;IACjE,OAAO,KAAK,KAAK,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;AAC5C,CAAC;AAED,yFAAyF;AACzF,MAAM,UAAU,OAAO,CAAC,IAAmB;IAC1C,OAAO,IAAI,CAAC,KAAK,CAAC;AACnB,CAAC;AAED;;;;GAIG;AACH,MAAM,UAAU,UAAU,CAAC,IAAmB,EAAE,KAAe;IAC9D,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,KAAK,SAAS,CAAC;IAC1C,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,EAAE,CAAC;IACtB,8EAA8E;IAC9E,sEAAsE;IACtE,IAAI,KAAK,CAAC,KAAK;QAAE,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;SAC/B,IAAI,QAAQ;QAAE,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;AACxC,CAAC;AAED,6EAA6E;AAC7E,MAAM,UAAU,WAAW,CAAC,IAAmB;IAC9C,IAAI,IAAI,CAAC,KAAK,KAAK,SAAS;QAAE,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IAClD,OAAO,IAAI,CAAC,KAAK,CAAC;AACnB,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,SAAS,CAAC,IAAmB,EAAE,EAAiB;IAC/D,IAAI,IAAI,CAAC,KAAK,KAAK,SAAS,EAAE,CAAC;QAC9B,WAAW,CAAC,EAAE,CAAC,CAAC;QAChB,OAAO;IACR,CAAC;IACD,EAAE,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;IACtB,EAAE,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,IAAI,KAAK,CAAC;AAClC,CAAC;AAED;;;;GAIG;AACH,MAAM,UAAU,cAAc,CAAC,KAAe,EAAE,OAAqB;IACpE,IAAI,KAAK,CAAC,OAAO,KAAK,OAAO,CAAC,OAAO;QAAE,OAAO,KAAK,CAAC;IACpD,IAAI,KAAK,CAAC,KAAK,IAAI,CAAC,OAAO,CAAC,IAAI,KAAK,SAAS,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAAE,OAAO,KAAK,CAAC;IACrG,OAAO,IAAI,CAAC;AACb,CAAC"}
|
|
@@ -31,6 +31,26 @@ export interface StatBlockOptions {
|
|
|
31
31
|
base: Stats;
|
|
32
32
|
derived?: DerivedStat[];
|
|
33
33
|
}
|
|
34
|
+
/**
|
|
35
|
+
* Resolves one stat's modifiers into a single number.
|
|
36
|
+
*
|
|
37
|
+
* Every `add` modifier applies first (summed together), then every `multiply` (each
|
|
38
|
+
* scaling the running total), then every `set` (the last one wins) - a stated, fixed order,
|
|
39
|
+
* so a +10% ring and a cursed -2 sword combine the same way regardless of equip order, and
|
|
40
|
+
* a `set` modifier (a polymorph, a stat drained to exactly zero) always wins over the rest.
|
|
41
|
+
*/
|
|
42
|
+
/**
|
|
43
|
+
* Apply the framework's canonical add, multiply, then set composition.
|
|
44
|
+
*
|
|
45
|
+
* @example
|
|
46
|
+
* ```ts
|
|
47
|
+
* import { composeModifiers } from '@datamoc/mw_games/actors';
|
|
48
|
+
*
|
|
49
|
+
* const attack = composeModifiers(10, [{ stat: 'attack', op: 'add', value: 2 }]);
|
|
50
|
+
* console.log(attack); // 12
|
|
51
|
+
* ```
|
|
52
|
+
*/
|
|
53
|
+
export declare function composeModifiers(base: number, modifiers: readonly Modifier[]): number;
|
|
34
54
|
export declare class StatBlock {
|
|
35
55
|
private baseValues;
|
|
36
56
|
private derived;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"StatBlock.d.ts","sourceRoot":"","sources":["../../src/actors/StatBlock.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AAEH,MAAM,MAAM,KAAK,GAAG,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;AAE3C,0DAA0D;AAC1D,MAAM,MAAM,UAAU,GAAG,KAAK,GAAG,UAAU,GAAG,KAAK,CAAC;AAEpD,MAAM,WAAW,QAAQ;IACxB,IAAI,EAAE,MAAM,CAAC;IACb,EAAE,EAAE,UAAU,CAAC;IACf,KAAK,EAAE,MAAM,CAAC;IAEd;;;OAGG;IACH,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,2FAA2F;IAC3F,MAAM,CAAC,EAAE,OAAO,CAAC;CACjB;AAED,MAAM,WAAW,WAAW;IAC3B,IAAI,EAAE,MAAM,CAAC;IACb,2FAA2F;IAC3F,IAAI,EAAE,CAAC,KAAK,EAAE,QAAQ,CAAC,KAAK,CAAC,KAAK,MAAM,CAAC;CACzC;AAED,MAAM,WAAW,gBAAgB;IAChC,IAAI,EAAE,KAAK,CAAC;IACZ,OAAO,CAAC,EAAE,WAAW,EAAE,CAAC;CACxB;
|
|
1
|
+
{"version":3,"file":"StatBlock.d.ts","sourceRoot":"","sources":["../../src/actors/StatBlock.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AAEH,MAAM,MAAM,KAAK,GAAG,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;AAE3C,0DAA0D;AAC1D,MAAM,MAAM,UAAU,GAAG,KAAK,GAAG,UAAU,GAAG,KAAK,CAAC;AAEpD,MAAM,WAAW,QAAQ;IACxB,IAAI,EAAE,MAAM,CAAC;IACb,EAAE,EAAE,UAAU,CAAC;IACf,KAAK,EAAE,MAAM,CAAC;IAEd;;;OAGG;IACH,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,2FAA2F;IAC3F,MAAM,CAAC,EAAE,OAAO,CAAC;CACjB;AAED,MAAM,WAAW,WAAW;IAC3B,IAAI,EAAE,MAAM,CAAC;IACb,2FAA2F;IAC3F,IAAI,EAAE,CAAC,KAAK,EAAE,QAAQ,CAAC,KAAK,CAAC,KAAK,MAAM,CAAC;CACzC;AAED,MAAM,WAAW,gBAAgB;IAChC,IAAI,EAAE,KAAK,CAAC;IACZ,OAAO,CAAC,EAAE,WAAW,EAAE,CAAC;CACxB;AAED;;;;;;;GAOG;AACH;;;;;;;;;;GAUG;AACH,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,MAAM,EAAE,SAAS,EAAE,SAAS,QAAQ,EAAE,GAAG,MAAM,CASrF;AAED,qBAAa,SAAS;IACrB,OAAO,CAAC,UAAU,CAAQ;IAC1B,OAAO,CAAC,OAAO,CAAgB;IAC/B,OAAO,CAAC,SAAS,CAAkB;IACnC,OAAO,CAAC,KAAK,CAAsB;IAEnC,YAAY,OAAO,EAAE,gBAAgB,EAGpC;IAED,uEAAuE;IACvE,IAAI,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAEzB;IAED,OAAO,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,CAGzC;IAED,WAAW,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI,CAGpC;IAED,cAAc,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI,CAIvC;IAED,qFAAqF;IACrF,mBAAmB,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI,CAGzC;IAED,wFAAwF;IACxF,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAExB;IAED,OAAO,CAAC,UAAU;IAelB,OAAO,CAAC,YAAY;IAIpB;;;;;;;;;OASG;IACH,MAAM,IAAI;QAAE,IAAI,EAAE,KAAK,CAAA;KAAE,CAExB;IAED,MAAM,CAAC,QAAQ,CAAC,OAAO,EAAE,gBAAgB,EAAE,IAAI,EAAE;QAAE,IAAI,EAAE,KAAK,CAAA;KAAE,GAAG,SAAS,CAO3E;CACD"}
|
package/dist/actors/StatBlock.js
CHANGED
|
@@ -15,7 +15,18 @@
|
|
|
15
15
|
* so a +10% ring and a cursed -2 sword combine the same way regardless of equip order, and
|
|
16
16
|
* a `set` modifier (a polymorph, a stat drained to exactly zero) always wins over the rest.
|
|
17
17
|
*/
|
|
18
|
-
|
|
18
|
+
/**
|
|
19
|
+
* Apply the framework's canonical add, multiply, then set composition.
|
|
20
|
+
*
|
|
21
|
+
* @example
|
|
22
|
+
* ```ts
|
|
23
|
+
* import { composeModifiers } from '@datamoc/mw_games/actors';
|
|
24
|
+
*
|
|
25
|
+
* const attack = composeModifiers(10, [{ stat: 'attack', op: 'add', value: 2 }]);
|
|
26
|
+
* console.log(attack); // 12
|
|
27
|
+
* ```
|
|
28
|
+
*/
|
|
29
|
+
export function composeModifiers(base, modifiers) {
|
|
19
30
|
const byOp = (op) => modifiers.filter((m) => m.op === op).sort((a, b) => (a.order ?? 0) - (b.order ?? 0));
|
|
20
31
|
let value = base;
|
|
21
32
|
for (const m of byOp('add'))
|
|
@@ -65,10 +76,10 @@ export class StatBlock {
|
|
|
65
76
|
return this.cache;
|
|
66
77
|
const result = { ...this.baseValues };
|
|
67
78
|
for (const name of Object.keys(result)) {
|
|
68
|
-
result[name] =
|
|
79
|
+
result[name] = composeModifiers(result[name], this.modifiersFor(name));
|
|
69
80
|
}
|
|
70
81
|
for (const d of this.derived) {
|
|
71
|
-
result[d.name] =
|
|
82
|
+
result[d.name] = composeModifiers(d.from(result), this.modifiersFor(d.name));
|
|
72
83
|
}
|
|
73
84
|
this.cache = result;
|
|
74
85
|
return result;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"StatBlock.js","sourceRoot":"","sources":["../../src/actors/StatBlock.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AAiCH;;;;;;;GAOG;AACH,
|
|
1
|
+
{"version":3,"file":"StatBlock.js","sourceRoot":"","sources":["../../src/actors/StatBlock.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AAiCH;;;;;;;GAOG;AACH;;;;;;;;;;GAUG;AACH,MAAM,UAAU,gBAAgB,CAAC,IAAY,EAAE,SAA8B;IAC5E,MAAM,IAAI,GAAG,CAAC,EAAc,EAAE,EAAE,CAC/B,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC;IAEtF,IAAI,KAAK,GAAG,IAAI,CAAC;IACjB,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC;QAAE,KAAK,IAAI,CAAC,CAAC,KAAK,CAAC;IAC9C,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,UAAU,CAAC;QAAE,KAAK,IAAI,CAAC,CAAC,KAAK,CAAC;IACnD,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC;QAAE,KAAK,GAAG,CAAC,CAAC,KAAK,CAAC;IAC7C,OAAO,KAAK,CAAC;AACd,CAAC;AAED,MAAM,OAAO,SAAS;IAMrB,YAAY,OAAyB;QAH7B,cAAS,GAAe,EAAE,CAAC;QAC3B,UAAK,GAAiB,IAAI,CAAC;QAGlC,IAAI,CAAC,UAAU,GAAG,EAAE,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QACtC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,EAAE,CAAC;IACtC,CAAC;IAED,uEAAuE;IACvE,IAAI,CAAC,IAAY;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACnC,CAAC;IAED,OAAO,CAAC,IAAY,EAAE,KAAa;QAClC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;QAC9B,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;IACnB,CAAC;IAED,WAAW,CAAC,QAAkB;QAC7B,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC9B,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;IACnB,CAAC;IAED,cAAc,CAAC,QAAkB;QAChC,MAAM,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAC3C,IAAI,CAAC,KAAK,CAAC,CAAC;YAAE,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC1C,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;IACnB,CAAC;IAED,qFAAqF;IACrF,mBAAmB,CAAC,MAAe;QAClC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,KAAK,MAAM,CAAC,CAAC;QACnE,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;IACnB,CAAC;IAED,wFAAwF;IACxF,GAAG,CAAC,IAAY;QACf,OAAO,IAAI,CAAC,UAAU,EAAE,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACrC,CAAC;IAEO,UAAU;QACjB,IAAI,IAAI,CAAC,KAAK;YAAE,OAAO,IAAI,CAAC,KAAK,CAAC;QAElC,MAAM,MAAM,GAAU,EAAE,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;QAC7C,KAAK,MAAM,IAAI,IAAI,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC;YACxC,MAAM,CAAC,IAAI,CAAC,GAAG,gBAAgB,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC;QACxE,CAAC;QACD,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YAC9B,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;QAC9E,CAAC;QAED,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC;QACpB,OAAO,MAAM,CAAC;IACf,CAAC;IAEO,YAAY,CAAC,IAAY;QAChC,OAAO,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,IAAI,CAAC,CAAC;IACtD,CAAC;IAED;;;;;;;;;OASG;IACH,MAAM;QACL,OAAO,EAAE,IAAI,EAAE,EAAE,GAAG,IAAI,CAAC,UAAU,EAAE,EAAE,CAAC;IACzC,CAAC;IAED,MAAM,CAAC,QAAQ,CAAC,OAAyB,EAAE,IAAqB;QAC/D,MAAM,KAAK,GAAG,IAAI,SAAS,CAAC,OAAO,CAAC,CAAC;QACrC,qFAAqF;QACrF,uDAAuD;QACvD,KAAK,CAAC,UAAU,GAAG,EAAE,GAAG,OAAO,CAAC,IAAI,EAAE,GAAG,IAAI,CAAC,IAAI,EAAE,CAAC;QACrD,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC;QACnB,OAAO,KAAK,CAAC;IACd,CAAC;CACD"}
|
package/dist/actors/index.d.ts
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
export { StatBlock } from './StatBlock.ts';
|
|
1
|
+
export { composeModifiers, StatBlock } from './StatBlock.ts';
|
|
2
2
|
export type { Stats, Modifier, ModifierOp, DerivedStat, StatBlockOptions } from './StatBlock.ts';
|
|
3
3
|
export { Progression, powerCurve } from './Progression.ts';
|
|
4
4
|
export type { GrowthCurve } from './Progression.ts';
|
|
@@ -24,7 +24,7 @@ export type { LootEntry, LootTable } from './Loot.ts';
|
|
|
24
24
|
export { Advancement } from './Advancement.ts';
|
|
25
25
|
export type { AdvancementOption, AdvancementTier, AdvancementTierKind, AdvancementTrack } from './Advancement.ts';
|
|
26
26
|
export { rollAffix, affixOf, applyAffix, removeAffix, copyAffix, matchesContext } from './Affix.ts';
|
|
27
|
-
export type { AffixDef, AffixTable, AffixTrigger, AttackKind, AffixContext } from './Affix.ts';
|
|
27
|
+
export type { AffixDef, AffixTable, AffixTrigger, AttackKind, AffixContext, RollAffixOptions } from './Affix.ts';
|
|
28
28
|
export { scaledModifiers } from './Scaling.ts';
|
|
29
29
|
export type { LevelScale } from './Scaling.ts';
|
|
30
30
|
export { assignAppearances, Appearances } from './Appearances.ts';
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/actors/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;
|
|
1
|
+
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|
package/dist/actors/index.js
CHANGED
package/dist/actors/index.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/actors/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/actors/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAE7D,OAAO,EAAE,WAAW,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAE3D,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC7C,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAE/C,OAAO,EAAE,cAAc,EAAE,MAAM,gBAAgB,CAAC;AAEhD,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAQ3C,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAEnC,OAAO,EAAE,iBAAiB,EAAE,MAAM,mBAAmB,CAAC;AAEtD,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,UAAU,EAAE,UAAU,EAAE,MAAM,gBAAgB,CAAC;AAE3E,OAAO,EAAE,qBAAqB,EAAE,MAAM,uBAAuB,CAAC;AAE9D,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAEvC,OAAO,EAAE,QAAQ,EAAE,MAAM,WAAW,CAAC;AAErC,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAE/C,OAAO,EAAE,SAAS,EAAE,OAAO,EAAE,UAAU,EAAE,WAAW,EAAE,SAAS,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC;AAEpG,OAAO,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AAE/C,OAAO,EAAE,iBAAiB,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAElE,OAAO,EAAE,GAAG,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AAEtC,OAAO,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,EAAE,gBAAgB,EAAE,MAAM,eAAe,CAAC;AAE3E,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAEvC,OAAO,EAAE,YAAY,EAAE,MAAM,aAAa,CAAC;AAE3C,OAAO,EAAE,SAAS,EAAE,MAAM,WAAW,CAAC;AAEtC,OAAO,EAAE,aAAa,EAAE,MAAM,cAAc,CAAC;AAE7C,OAAO,EAAE,WAAW,EAAE,aAAa,EAAE,iBAAiB,EAAE,mBAAmB,EAAE,MAAM,qBAAqB,CAAC"}
|
|
@@ -0,0 +1,118 @@
|
|
|
1
|
+
import type { AlphaBetaGame, AlphaBetaOptions, AlphaBetaResult } from './search.ts';
|
|
2
|
+
export { alphaBetaSearch } from './search.ts';
|
|
3
|
+
export type { AlphaBetaGame, AlphaBetaOptions, AlphaBetaResult, LuaAlphaBetaFunctions, LuaSearchValueAdapter, } from './search.ts';
|
|
4
|
+
/** JSON-shaped values are the only values that cross the AI boundary. */
|
|
5
|
+
export type AIValue = null | boolean | number | string | AIValue[] | {
|
|
6
|
+
readonly [key: string]: AIValue;
|
|
7
|
+
};
|
|
8
|
+
export type AIState = Record<string, AIValue>;
|
|
9
|
+
export interface AIAction {
|
|
10
|
+
readonly type: string;
|
|
11
|
+
readonly [key: string]: AIValue;
|
|
12
|
+
}
|
|
13
|
+
export interface AIDecisionInput {
|
|
14
|
+
readonly perception: AIValue;
|
|
15
|
+
readonly state?: AIState;
|
|
16
|
+
readonly signal?: AbortSignal;
|
|
17
|
+
readonly seed?: number;
|
|
18
|
+
readonly maxSteps?: number;
|
|
19
|
+
readonly maxMilliseconds?: number;
|
|
20
|
+
}
|
|
21
|
+
export interface AIDecisionContext {
|
|
22
|
+
readonly perception: AIValue;
|
|
23
|
+
readonly state: AIState;
|
|
24
|
+
readonly random: () => number;
|
|
25
|
+
readonly checkpoint: () => void;
|
|
26
|
+
emit(name: string, payload?: AIValue): void;
|
|
27
|
+
}
|
|
28
|
+
export interface AIDecision {
|
|
29
|
+
readonly agent: string;
|
|
30
|
+
readonly action: AIAction | null;
|
|
31
|
+
readonly state: AIState;
|
|
32
|
+
readonly behavior?: string;
|
|
33
|
+
readonly status: 'action' | 'idle' | 'cancelled' | 'budget-exceeded';
|
|
34
|
+
readonly steps: number;
|
|
35
|
+
readonly events: readonly AIEvent[];
|
|
36
|
+
}
|
|
37
|
+
export interface AIEvent {
|
|
38
|
+
readonly name: string;
|
|
39
|
+
readonly payload?: AIValue;
|
|
40
|
+
}
|
|
41
|
+
export interface AIDiagnostics {
|
|
42
|
+
readonly onDecision?: (decision: AIDecision) => void;
|
|
43
|
+
}
|
|
44
|
+
export interface AIBehavior {
|
|
45
|
+
readonly id: string;
|
|
46
|
+
readonly when?: (context: AIDecisionContext) => boolean;
|
|
47
|
+
readonly decide: (context: AIDecisionContext) => AIAction | null;
|
|
48
|
+
}
|
|
49
|
+
export interface AIAgentDefinition {
|
|
50
|
+
readonly id: string;
|
|
51
|
+
readonly behaviors: readonly AIBehavior[];
|
|
52
|
+
readonly scope?: 'actor' | 'controller';
|
|
53
|
+
readonly algorithm?: 'rules' | 'alpha_beta';
|
|
54
|
+
readonly depth?: number;
|
|
55
|
+
readonly maxNodes?: number;
|
|
56
|
+
}
|
|
57
|
+
export interface AIStateEnvelope {
|
|
58
|
+
readonly version: 1;
|
|
59
|
+
readonly agents: Readonly<Record<string, AIState>>;
|
|
60
|
+
}
|
|
61
|
+
export interface AIModule {
|
|
62
|
+
register(agent: AIAgentDefinition): void;
|
|
63
|
+
decide(agent: string, input: AIDecisionInput): AIDecision;
|
|
64
|
+
exportState(): AIStateEnvelope;
|
|
65
|
+
importState(envelope: AIStateEnvelope): void;
|
|
66
|
+
dispose(): void;
|
|
67
|
+
}
|
|
68
|
+
export interface JavaScriptAIOptions extends AIDiagnostics {
|
|
69
|
+
readonly maxSteps?: number;
|
|
70
|
+
readonly maxMilliseconds?: number;
|
|
71
|
+
readonly seed?: number;
|
|
72
|
+
}
|
|
73
|
+
/**
|
|
74
|
+
* Renderer-free AI runner for game-owned JavaScript behaviours.
|
|
75
|
+
*
|
|
76
|
+
* Behaviours are checked in declaration order. A matching behaviour may return
|
|
77
|
+
* `null` to yield an idle decision. Long-running behaviours must call
|
|
78
|
+
* `checkpoint()` regularly: JavaScript cannot interrupt a synchronous function
|
|
79
|
+
* that never yields or checks its budget.
|
|
80
|
+
*/
|
|
81
|
+
/**
|
|
82
|
+
* Runs game-owned JavaScript behaviours without knowing anything about a renderer or game
|
|
83
|
+
* rules.
|
|
84
|
+
*
|
|
85
|
+
* @example
|
|
86
|
+
* ```ts
|
|
87
|
+
* import { JavaScriptAI, AICancelledError, AIBudgetExceededError } from '@datamoc/mw_games/ai';
|
|
88
|
+
*
|
|
89
|
+
* const ai = new JavaScriptAI({ seed: 7 });
|
|
90
|
+
* ai.register({ id: 'guard', behaviors: [{ id: 'wait', decide: () => ({ type: 'wait' }) }] });
|
|
91
|
+
* const decision = ai.decide('guard', { perception: { visible: true } });
|
|
92
|
+
* console.log(decision.action?.type); // 'wait'
|
|
93
|
+
* void AICancelledError;
|
|
94
|
+
* void AIBudgetExceededError;
|
|
95
|
+
* ```
|
|
96
|
+
*/
|
|
97
|
+
export declare class JavaScriptAI implements AIModule {
|
|
98
|
+
private readonly agents;
|
|
99
|
+
private readonly states;
|
|
100
|
+
private readonly options;
|
|
101
|
+
constructor(options?: JavaScriptAIOptions);
|
|
102
|
+
register(agent: AIAgentDefinition): void;
|
|
103
|
+
decide(agentId: string, input: AIDecisionInput): AIDecision;
|
|
104
|
+
/** Run alpha-beta against a game-owned state adapter for an actor or controller. */
|
|
105
|
+
search<State, Move>(game: AlphaBetaGame<State, Move>, state: State, options: AlphaBetaOptions): AlphaBetaResult<State, Move>;
|
|
106
|
+
exportState(): AIStateEnvelope;
|
|
107
|
+
importState(envelope: AIStateEnvelope): void;
|
|
108
|
+
dispose(): void;
|
|
109
|
+
}
|
|
110
|
+
/** Raised internally when a cooperative decision observes an aborted signal. */
|
|
111
|
+
export declare class AICancelledError extends Error {
|
|
112
|
+
constructor();
|
|
113
|
+
}
|
|
114
|
+
/** Raised internally when a cooperative decision exceeds its configured budget. */
|
|
115
|
+
export declare class AIBudgetExceededError extends Error {
|
|
116
|
+
constructor();
|
|
117
|
+
}
|
|
118
|
+
//# sourceMappingURL=index.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|
package/dist/ai/index.js
ADDED
|
@@ -0,0 +1,203 @@
|
|
|
1
|
+
import { alphaBetaSearch } from './search.js';
|
|
2
|
+
export { alphaBetaSearch } from './search.js';
|
|
3
|
+
const DEFAULT_MAX_STEPS = 10_000;
|
|
4
|
+
const DEFAULT_MAX_MILLISECONDS = 16;
|
|
5
|
+
/**
|
|
6
|
+
* Renderer-free AI runner for game-owned JavaScript behaviours.
|
|
7
|
+
*
|
|
8
|
+
* Behaviours are checked in declaration order. A matching behaviour may return
|
|
9
|
+
* `null` to yield an idle decision. Long-running behaviours must call
|
|
10
|
+
* `checkpoint()` regularly: JavaScript cannot interrupt a synchronous function
|
|
11
|
+
* that never yields or checks its budget.
|
|
12
|
+
*/
|
|
13
|
+
/**
|
|
14
|
+
* Runs game-owned JavaScript behaviours without knowing anything about a renderer or game
|
|
15
|
+
* rules.
|
|
16
|
+
*
|
|
17
|
+
* @example
|
|
18
|
+
* ```ts
|
|
19
|
+
* import { JavaScriptAI, AICancelledError, AIBudgetExceededError } from '@datamoc/mw_games/ai';
|
|
20
|
+
*
|
|
21
|
+
* const ai = new JavaScriptAI({ seed: 7 });
|
|
22
|
+
* ai.register({ id: 'guard', behaviors: [{ id: 'wait', decide: () => ({ type: 'wait' }) }] });
|
|
23
|
+
* const decision = ai.decide('guard', { perception: { visible: true } });
|
|
24
|
+
* console.log(decision.action?.type); // 'wait'
|
|
25
|
+
* void AICancelledError;
|
|
26
|
+
* void AIBudgetExceededError;
|
|
27
|
+
* ```
|
|
28
|
+
*/
|
|
29
|
+
export class JavaScriptAI {
|
|
30
|
+
constructor(options = {}) {
|
|
31
|
+
this.agents = new Map();
|
|
32
|
+
this.states = new Map();
|
|
33
|
+
this.options = options;
|
|
34
|
+
validatePositiveInteger(options.maxSteps ?? DEFAULT_MAX_STEPS, 'maxSteps');
|
|
35
|
+
validateNonNegativeFinite(options.maxMilliseconds ?? DEFAULT_MAX_MILLISECONDS, 'maxMilliseconds');
|
|
36
|
+
}
|
|
37
|
+
register(agent) {
|
|
38
|
+
if (!/^[A-Za-z_][A-Za-z0-9_.-]*$/.test(agent.id))
|
|
39
|
+
throw new Error(`invalid AI agent id: ${agent.id}`);
|
|
40
|
+
if (this.agents.has(agent.id))
|
|
41
|
+
throw new Error(`AI agent already registered: ${agent.id}`);
|
|
42
|
+
if (!agent.behaviors.length)
|
|
43
|
+
throw new Error(`AI agent has no behaviours: ${agent.id}`);
|
|
44
|
+
const ids = new Set();
|
|
45
|
+
for (const behavior of agent.behaviors) {
|
|
46
|
+
if (!behavior.id || ids.has(behavior.id))
|
|
47
|
+
throw new Error(`duplicate AI behaviour: ${behavior.id}`);
|
|
48
|
+
ids.add(behavior.id);
|
|
49
|
+
}
|
|
50
|
+
this.agents.set(agent.id, agent);
|
|
51
|
+
this.states.set(agent.id, {});
|
|
52
|
+
}
|
|
53
|
+
decide(agentId, input) {
|
|
54
|
+
const agent = this.agents.get(agentId);
|
|
55
|
+
if (!agent)
|
|
56
|
+
throw new Error(`unknown AI agent: ${agentId}`);
|
|
57
|
+
const state = cloneState(input.state ?? this.states.get(agentId) ?? {});
|
|
58
|
+
const maxSteps = input.maxSteps ?? this.options.maxSteps ?? DEFAULT_MAX_STEPS;
|
|
59
|
+
const maxMilliseconds = input.maxMilliseconds ?? this.options.maxMilliseconds ?? DEFAULT_MAX_MILLISECONDS;
|
|
60
|
+
validatePositiveInteger(maxSteps, 'maxSteps');
|
|
61
|
+
validateNonNegativeFinite(maxMilliseconds, 'maxMilliseconds');
|
|
62
|
+
let steps = 0;
|
|
63
|
+
const started = performanceNow();
|
|
64
|
+
const events = [];
|
|
65
|
+
const random = seededRandom(input.seed ?? this.options.seed ?? 0x6d7767);
|
|
66
|
+
const checkpoint = () => {
|
|
67
|
+
steps++;
|
|
68
|
+
if (input.signal?.aborted)
|
|
69
|
+
throw new AICancelledError();
|
|
70
|
+
if (steps > maxSteps || performanceNow() - started > maxMilliseconds)
|
|
71
|
+
throw new AIBudgetExceededError();
|
|
72
|
+
};
|
|
73
|
+
const context = {
|
|
74
|
+
perception: cloneValue(input.perception),
|
|
75
|
+
state,
|
|
76
|
+
random: () => {
|
|
77
|
+
checkpoint();
|
|
78
|
+
return random();
|
|
79
|
+
},
|
|
80
|
+
checkpoint,
|
|
81
|
+
emit(name, payload) {
|
|
82
|
+
if (!name)
|
|
83
|
+
throw new Error('AI event name must not be empty');
|
|
84
|
+
checkpoint();
|
|
85
|
+
events.push(payload === undefined ? { name } : { name, payload: cloneValue(payload) });
|
|
86
|
+
},
|
|
87
|
+
};
|
|
88
|
+
let action = null;
|
|
89
|
+
let behaviorId;
|
|
90
|
+
let status = 'idle';
|
|
91
|
+
try {
|
|
92
|
+
for (const behavior of agent.behaviors) {
|
|
93
|
+
checkpoint();
|
|
94
|
+
if (behavior.when && !behavior.when(context))
|
|
95
|
+
continue;
|
|
96
|
+
behaviorId = behavior.id;
|
|
97
|
+
action = validateAction(behavior.decide(context));
|
|
98
|
+
status = action ? 'action' : 'idle';
|
|
99
|
+
break;
|
|
100
|
+
}
|
|
101
|
+
}
|
|
102
|
+
catch (error) {
|
|
103
|
+
if (error instanceof AICancelledError)
|
|
104
|
+
status = 'cancelled';
|
|
105
|
+
else if (error instanceof AIBudgetExceededError)
|
|
106
|
+
status = 'budget-exceeded';
|
|
107
|
+
else
|
|
108
|
+
throw error;
|
|
109
|
+
}
|
|
110
|
+
const decision = {
|
|
111
|
+
agent: agentId,
|
|
112
|
+
action,
|
|
113
|
+
state: cloneState(state),
|
|
114
|
+
behavior: behaviorId,
|
|
115
|
+
status,
|
|
116
|
+
steps,
|
|
117
|
+
events,
|
|
118
|
+
};
|
|
119
|
+
this.states.set(agentId, cloneState(state));
|
|
120
|
+
this.options.onDecision?.(decision);
|
|
121
|
+
return decision;
|
|
122
|
+
}
|
|
123
|
+
/** Run alpha-beta against a game-owned state adapter for an actor or controller. */
|
|
124
|
+
search(game, state, options) {
|
|
125
|
+
return alphaBetaSearch(game, state, options);
|
|
126
|
+
}
|
|
127
|
+
exportState() {
|
|
128
|
+
return {
|
|
129
|
+
version: 1,
|
|
130
|
+
agents: Object.fromEntries([...this.states].map(([id, state]) => [id, cloneState(state)])),
|
|
131
|
+
};
|
|
132
|
+
}
|
|
133
|
+
importState(envelope) {
|
|
134
|
+
if (envelope.version !== 1)
|
|
135
|
+
throw new Error(`unsupported AI state version: ${envelope.version}`);
|
|
136
|
+
for (const [id, state] of Object.entries(envelope.agents)) {
|
|
137
|
+
if (!this.agents.has(id))
|
|
138
|
+
throw new Error(`AI state names unknown agent: ${id}`);
|
|
139
|
+
this.states.set(id, cloneState(state));
|
|
140
|
+
}
|
|
141
|
+
}
|
|
142
|
+
dispose() {
|
|
143
|
+
this.agents.clear();
|
|
144
|
+
this.states.clear();
|
|
145
|
+
}
|
|
146
|
+
}
|
|
147
|
+
/** Raised internally when a cooperative decision observes an aborted signal. */
|
|
148
|
+
export class AICancelledError extends Error {
|
|
149
|
+
constructor() {
|
|
150
|
+
super('AI decision cancelled');
|
|
151
|
+
this.name = 'AICancelledError';
|
|
152
|
+
}
|
|
153
|
+
}
|
|
154
|
+
/** Raised internally when a cooperative decision exceeds its configured budget. */
|
|
155
|
+
export class AIBudgetExceededError extends Error {
|
|
156
|
+
constructor() {
|
|
157
|
+
super('AI decision budget exceeded');
|
|
158
|
+
this.name = 'AIBudgetExceededError';
|
|
159
|
+
}
|
|
160
|
+
}
|
|
161
|
+
function validateAction(action) {
|
|
162
|
+
if (action === null)
|
|
163
|
+
return null;
|
|
164
|
+
if (!action ||
|
|
165
|
+
typeof action !== 'object' ||
|
|
166
|
+
Array.isArray(action) ||
|
|
167
|
+
typeof action.type !== 'string' ||
|
|
168
|
+
!action.type) {
|
|
169
|
+
throw new Error('AI action must be an object with a non-empty string type');
|
|
170
|
+
}
|
|
171
|
+
return cloneValue(action);
|
|
172
|
+
}
|
|
173
|
+
function cloneState(state) {
|
|
174
|
+
return cloneValue(state);
|
|
175
|
+
}
|
|
176
|
+
function cloneValue(value) {
|
|
177
|
+
if (value === null || typeof value !== 'object')
|
|
178
|
+
return value;
|
|
179
|
+
if (Array.isArray(value))
|
|
180
|
+
return value.map(cloneValue);
|
|
181
|
+
return Object.fromEntries(Object.entries(value).map(([key, entry]) => [key, cloneValue(entry)]));
|
|
182
|
+
}
|
|
183
|
+
function seededRandom(seed) {
|
|
184
|
+
if (!Number.isInteger(seed))
|
|
185
|
+
throw new TypeError('AI seed must be an integer');
|
|
186
|
+
let state = seed >>> 0;
|
|
187
|
+
return () => {
|
|
188
|
+
state = (Math.imul(state, 1664525) + 1013904223) >>> 0;
|
|
189
|
+
return state / 0x1_0000_0000;
|
|
190
|
+
};
|
|
191
|
+
}
|
|
192
|
+
function validatePositiveInteger(value, name) {
|
|
193
|
+
if (!Number.isInteger(value) || value < 1)
|
|
194
|
+
throw new RangeError(`${name} must be a positive integer`);
|
|
195
|
+
}
|
|
196
|
+
function validateNonNegativeFinite(value, name) {
|
|
197
|
+
if (!Number.isFinite(value) || value < 0)
|
|
198
|
+
throw new RangeError(`${name} must be a non-negative number`);
|
|
199
|
+
}
|
|
200
|
+
function performanceNow() {
|
|
201
|
+
return typeof performance === 'undefined' ? Date.now() : performance.now();
|
|
202
|
+
}
|
|
203
|
+
//# sourceMappingURL=index.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|
package/dist/ai/lua.d.ts
ADDED
|
@@ -0,0 +1,47 @@
|
|
|
1
|
+
import { type FengariScriptHostOptions } from '../mwl/fengari.ts';
|
|
2
|
+
import type { ScriptHost } from '../mwl/scripts.ts';
|
|
3
|
+
import { type AIDecision, type AIDecisionInput, type AIStateEnvelope } from './index.ts';
|
|
4
|
+
import { type AlphaBetaOptions, type AlphaBetaResult, type LuaAlphaBetaFunctions } from './search.ts';
|
|
5
|
+
export interface LuaAIAgentDefinition {
|
|
6
|
+
readonly id: string;
|
|
7
|
+
readonly source: string;
|
|
8
|
+
readonly functionName?: string;
|
|
9
|
+
readonly search?: LuaAlphaBetaFunctions;
|
|
10
|
+
}
|
|
11
|
+
export interface LuaAIOptions extends FengariScriptHostOptions {
|
|
12
|
+
readonly host?: ScriptHost;
|
|
13
|
+
readonly maxSteps?: number;
|
|
14
|
+
readonly maxMilliseconds?: number;
|
|
15
|
+
readonly seed?: number;
|
|
16
|
+
readonly onDecision?: (decision: AIDecision) => void;
|
|
17
|
+
}
|
|
18
|
+
/**
|
|
19
|
+
* Optional Lua provider with the same decision shape as `JavaScriptAI`.
|
|
20
|
+
*
|
|
21
|
+
* A Lua function receives `(perception, state)` and returns either an action
|
|
22
|
+
* table or `{ action = action_table, state = state_table, events = {...} }`.
|
|
23
|
+
* The host is supplied so games can choose their own VM policy and tests can
|
|
24
|
+
* inject a fake without loading Fengari.
|
|
25
|
+
*/
|
|
26
|
+
export declare class LuaAI {
|
|
27
|
+
private readonly host;
|
|
28
|
+
private readonly agents;
|
|
29
|
+
private readonly states;
|
|
30
|
+
private readonly options;
|
|
31
|
+
private readonly loaded;
|
|
32
|
+
constructor(options?: LuaAIOptions);
|
|
33
|
+
register(agent: LuaAIAgentDefinition): void;
|
|
34
|
+
decide(agentId: string, input: AIDecisionInput): AIDecision;
|
|
35
|
+
/**
|
|
36
|
+
* Search a game whose state and operations are exposed by named Lua functions.
|
|
37
|
+
* Defaults are `current_player`, `legal_moves`, `apply_move`, `is_terminal` and
|
|
38
|
+
* `evaluate`, each receiving the state and, for `apply_move`, the move as arguments.
|
|
39
|
+
*/
|
|
40
|
+
search(agentId: string, state: import('./index.ts').AIValue, options: AlphaBetaOptions): AlphaBetaResult<import('./index.ts').AIValue, import('./index.ts').AIValue>;
|
|
41
|
+
exportState(): AIStateEnvelope;
|
|
42
|
+
importState(envelope: AIStateEnvelope): void;
|
|
43
|
+
dispose(): void;
|
|
44
|
+
}
|
|
45
|
+
export declare function createLuaAI(options?: LuaAIOptions): LuaAI;
|
|
46
|
+
export type { AIAgentDefinition, AIDecision, AIDecisionInput, AIStateEnvelope } from './index.ts';
|
|
47
|
+
//# sourceMappingURL=lua.d.ts.map
|