@datamoc/mw_games 0.5.0 → 0.5.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,4 +1,4 @@
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- import { Container, Graphics, Text, TilingSprite, FillGradient } from 'pixi.js';
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+ import { Container, Graphics, Text, TilingSprite, FillGradient, Sprite } from 'pixi.js';
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  /**
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  * A plain grouping container under an MWG-owned name, for the common "just group some
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  * children" need `Scene2D.stage` itself covers for the whole scene - a sub-layer inside it
@@ -56,6 +56,28 @@ export declare class Shape2D extends Graphics {
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  */
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  export declare class Text2D extends Text {
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  }
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+ /**
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+ * A plain, untinted sprite under an MWG-owned name - the neutral case `TintedSprite` is not:
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+ * that class exists to add the per-sprite multiply-and-add colour transform, so it is the
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+ * wrong reach for a sprite that needs no colour effect at all. Until this existed, that one
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+ * ordinary case had no `two-d`-owned way to construct it, and a game reached for
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+ * `two-d/pixi-interop.ts`'s `Sprite` (or `pixi.js` directly) even for the single most common
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+ * sprite there is.
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+ *
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+ * @example
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+ * ```ts
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+ * import { Sprite2D } from '@datamoc/mw_games/two-d/render';
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+ * import type { Texture2D } from '@datamoc/mw_games/two-d/render';
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+ *
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+ * declare const heroTexture: Texture2D;
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+ *
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+ * const hero = new Sprite2D(heroTexture);
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+ * hero.x = 40;
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+ * hero.y = 60;
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+ * ```
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+ */
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+ export declare class Sprite2D extends Sprite {
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+ }
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  /**
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  * A texture that repeats/scrolls to fill a shape, rather than stretching - a parallax
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  * background, a scrolling water or lava tile. `TilingSprite`'s own `tilePosition`/`tileScale`
@@ -1 +1 @@
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- {"version":3,"file":"Shape2D.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/Shape2D.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,IAAI,EAAE,YAAY,EAAE,YAAY,EAAE,MAAM,SAAS,CAAC;AAEhF;;;;;;;;;;;;;;;;;;;GAmBG;AACH,qBAAa,MAAO,SAAQ,SAAS;CAAG;AAExC;;;;;;;;;;;;;;;;GAgBG;AACH,qBAAa,OAAQ,SAAQ,QAAQ;CAAG;AAExC;;;;;;;;;;;;;GAaG;AACH,qBAAa,MAAO,SAAQ,IAAI;CAAG;AAEnC;;;;;;;;;;;;;;;GAeG;AACH,qBAAa,WAAY,SAAQ,YAAY;CAAG;AAEhD;;;;;;;;;;;;;;;;;;GAkBG;AACH,eAAO,MAAM,QAAQ,qBAAe,CAAC"}
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+ {"version":3,"file":"Shape2D.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/Shape2D.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,IAAI,EAAE,YAAY,EAAE,YAAY,EAAE,MAAM,EAAE,MAAM,SAAS,CAAC;AAExF;;;;;;;;;;;;;;;;;;;GAmBG;AACH,qBAAa,MAAO,SAAQ,SAAS;CAAG;AAExC;;;;;;;;;;;;;;;;GAgBG;AACH,qBAAa,OAAQ,SAAQ,QAAQ;CAAG;AAExC;;;;;;;;;;;;;GAaG;AACH,qBAAa,MAAO,SAAQ,IAAI;CAAG;AAEnC;;;;;;;;;;;;;;;;;;;GAmBG;AACH,qBAAa,QAAS,SAAQ,MAAM;CAAG;AAEvC;;;;;;;;;;;;;;;GAeG;AACH,qBAAa,WAAY,SAAQ,YAAY;CAAG;AAEhD;;;;;;;;;;;;;;;;;;GAkBG;AACH,eAAO,MAAM,QAAQ,qBAAe,CAAC"}
@@ -1,4 +1,4 @@
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- import { Container, Graphics, Text, TilingSprite, FillGradient } from 'pixi.js';
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+ import { Container, Graphics, Text, TilingSprite, FillGradient, Sprite } from 'pixi.js';
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  /**
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  * A plain grouping container under an MWG-owned name, for the common "just group some
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  * children" need `Scene2D.stage` itself covers for the whole scene - a sub-layer inside it
@@ -56,6 +56,28 @@ export class Shape2D extends Graphics {
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  */
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  export class Text2D extends Text {
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  }
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+ /**
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+ * A plain, untinted sprite under an MWG-owned name - the neutral case `TintedSprite` is not:
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+ * that class exists to add the per-sprite multiply-and-add colour transform, so it is the
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+ * wrong reach for a sprite that needs no colour effect at all. Until this existed, that one
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+ * ordinary case had no `two-d`-owned way to construct it, and a game reached for
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+ * `two-d/pixi-interop.ts`'s `Sprite` (or `pixi.js` directly) even for the single most common
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+ * sprite there is.
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+ *
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+ * @example
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+ * ```ts
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+ * import { Sprite2D } from '@datamoc/mw_games/two-d/render';
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+ * import type { Texture2D } from '@datamoc/mw_games/two-d/render';
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+ *
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+ * declare const heroTexture: Texture2D;
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+ *
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+ * const hero = new Sprite2D(heroTexture);
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+ * hero.x = 40;
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+ * hero.y = 60;
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+ * ```
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+ */
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+ export class Sprite2D extends Sprite {
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+ }
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  /**
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  * A texture that repeats/scrolls to fill a shape, rather than stretching - a parallax
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  * background, a scrolling water or lava tile. `TilingSprite`'s own `tilePosition`/`tileScale`
@@ -1 +1 @@
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- {"version":3,"file":"Shape2D.js","sourceRoot":"","sources":["../../../src/two-d/render/Shape2D.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,IAAI,EAAE,YAAY,EAAE,YAAY,EAAE,MAAM,SAAS,CAAC;AAEhF;;;;;;;;;;;;;;;;;;;GAmBG;AACH,MAAM,OAAO,MAAO,SAAQ,SAAS;CAAG;AAExC;;;;;;;;;;;;;;;;GAgBG;AACH,MAAM,OAAO,OAAQ,SAAQ,QAAQ;CAAG;AAExC;;;;;;;;;;;;;GAaG;AACH,MAAM,OAAO,MAAO,SAAQ,IAAI;CAAG;AAEnC;;;;;;;;;;;;;;;GAeG;AACH,MAAM,OAAO,WAAY,SAAQ,YAAY;CAAG;AAEhD;;;;;;;;;;;;;;;;;;GAkBG;AACH,MAAM,CAAC,MAAM,QAAQ,GAAG,YAAY,CAAC"}
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+ {"version":3,"file":"Shape2D.js","sourceRoot":"","sources":["../../../src/two-d/render/Shape2D.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,IAAI,EAAE,YAAY,EAAE,YAAY,EAAE,MAAM,EAAE,MAAM,SAAS,CAAC;AAExF;;;;;;;;;;;;;;;;;;;GAmBG;AACH,MAAM,OAAO,MAAO,SAAQ,SAAS;CAAG;AAExC;;;;;;;;;;;;;;;;GAgBG;AACH,MAAM,OAAO,OAAQ,SAAQ,QAAQ;CAAG;AAExC;;;;;;;;;;;;;GAaG;AACH,MAAM,OAAO,MAAO,SAAQ,IAAI;CAAG;AAEnC;;;;;;;;;;;;;;;;;;;GAmBG;AACH,MAAM,OAAO,QAAS,SAAQ,MAAM;CAAG;AAEvC;;;;;;;;;;;;;;;GAeG;AACH,MAAM,OAAO,WAAY,SAAQ,YAAY;CAAG;AAEhD;;;;;;;;;;;;;;;;;;GAkBG;AACH,MAAM,CAAC,MAAM,QAAQ,GAAG,YAAY,CAAC"}
@@ -31,7 +31,7 @@ export { inspectGraphicsCapabilities, detectWebGpu, RENDERING_DECISIONS } from '
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  export type { GraphicsCapabilities, GraphicsProbe, GraphicsWorkload, RenderingDecision, WebGpuDetection } from './Capabilities.ts';
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  export { rectOf } from './Types2D.ts';
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  export type { Container2D, Texture2D, Rect, TextureRegion } from './Types2D.ts';
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- export { Node2D, Shape2D, Text2D, TiledSprite, Gradient } from './Shape2D.ts';
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+ export { Node2D, Shape2D, Text2D, Sprite2D, TiledSprite, Gradient } from './Shape2D.ts';
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  export { loadTiledMap } from './TiledMap.ts';
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  export type { TiledMapData, TiledTilesetData, TilesetSheet, LoadedTiledMap, TiledObject, TiledLayer } from './TiledMap.ts';
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  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
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- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/index.ts"],"names":[],"mappings":"AAAA,OAAO,EACN,qBAAqB,EACrB,YAAY,EACZ,WAAW,EACX,YAAY,GACZ,MAAM,4BAA4B,CAAC;AACpC,YAAY,EAAE,WAAW,EAAE,MAAM,4BAA4B,CAAC;AAE9D,OAAO,EAAE,YAAY,EAAE,sBAAsB,EAAE,MAAM,mBAAmB,CAAC;AACzE,OAAO,EAAE,cAAc,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAChE,YAAY,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AAC5D,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,OAAO,EAAE,MAAM,EAAE,YAAY,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AAC7D,YAAY,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AACjD,OAAO,EAAE,QAAQ,EAAE,iBAAiB,EAAE,MAAM,eAAe,CAAC;AAC5D,YAAY,EAAE,eAAe,EAAE,MAAM,eAAe,CAAC;AACrD,OAAO,EAAE,0BAA0B,EAAE,wBAAwB,EAAE,MAAM,qBAAqB,CAAC;AAC3F,YAAY,EAAE,kBAAkB,EAAE,MAAM,qBAAqB,CAAC;AAE9D,OAAO,EAAE,OAAO,EAAE,aAAa,EAAE,MAAM,cAAc,CAAC;AACtD,YAAY,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AACnD,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,cAAc,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AACzF,YAAY,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AACnD,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC7C,YAAY,EAAE,eAAe,EAAE,iBAAiB,EAAE,MAAM,iBAAiB,CAAC;AAE1E,OAAO,EAAE,eAAe,EAAE,MAAM,gBAAgB,CAAC;AACjD,YAAY,EAAE,QAAQ,EAAE,aAAa,EAAE,sBAAsB,EAAE,MAAM,gBAAgB,CAAC;AAEtF,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,YAAY,EAAE,iBAAiB,EAAE,oBAAoB,EAAE,MAAM,oBAAoB,CAAC;AAElF,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,YAAY,EAAE,mBAAmB,EAAE,oBAAoB,EAAE,MAAM,oBAAoB,CAAC;AAEpF,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,YAAY,EAAE,UAAU,EAAE,iBAAiB,EAAE,oBAAoB,EAAE,MAAM,oBAAoB,CAAC;AAE9F,OAAO,EAAE,SAAS,EAAE,cAAc,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AACvE,YAAY,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AAElD,OAAO,EAAE,2BAA2B,EAAE,YAAY,EAAE,mBAAmB,EAAE,MAAM,mBAAmB,CAAC;AACnG,YAAY,EAAE,oBAAoB,EAAE,aAAa,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AAEnI,OAAO,EAAE,MAAM,EAAE,MAAM,cAAc,CAAC;AACtC,YAAY,EAAE,WAAW,EAAE,SAAS,EAAE,IAAI,EAAE,aAAa,EAAE,MAAM,cAAc,CAAC;AAChF,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,WAAW,EAAE,QAAQ,EAAE,MAAM,cAAc,CAAC;AAE9E,OAAO,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AAC7C,YAAY,EAAE,YAAY,EAAE,gBAAgB,EAAE,YAAY,EAAE,cAAc,EAAE,WAAW,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC"}
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+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/index.ts"],"names":[],"mappings":"AAAA,OAAO,EACN,qBAAqB,EACrB,YAAY,EACZ,WAAW,EACX,YAAY,GACZ,MAAM,4BAA4B,CAAC;AACpC,YAAY,EAAE,WAAW,EAAE,MAAM,4BAA4B,CAAC;AAE9D,OAAO,EAAE,YAAY,EAAE,sBAAsB,EAAE,MAAM,mBAAmB,CAAC;AACzE,OAAO,EAAE,cAAc,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAChE,YAAY,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AAC5D,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,OAAO,EAAE,MAAM,EAAE,YAAY,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AAC7D,YAAY,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AACjD,OAAO,EAAE,QAAQ,EAAE,iBAAiB,EAAE,MAAM,eAAe,CAAC;AAC5D,YAAY,EAAE,eAAe,EAAE,MAAM,eAAe,CAAC;AACrD,OAAO,EAAE,0BAA0B,EAAE,wBAAwB,EAAE,MAAM,qBAAqB,CAAC;AAC3F,YAAY,EAAE,kBAAkB,EAAE,MAAM,qBAAqB,CAAC;AAE9D,OAAO,EAAE,OAAO,EAAE,aAAa,EAAE,MAAM,cAAc,CAAC;AACtD,YAAY,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AACnD,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,cAAc,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AACzF,YAAY,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AACnD,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC7C,YAAY,EAAE,eAAe,EAAE,iBAAiB,EAAE,MAAM,iBAAiB,CAAC;AAE1E,OAAO,EAAE,eAAe,EAAE,MAAM,gBAAgB,CAAC;AACjD,YAAY,EAAE,QAAQ,EAAE,aAAa,EAAE,sBAAsB,EAAE,MAAM,gBAAgB,CAAC;AAEtF,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,YAAY,EAAE,iBAAiB,EAAE,oBAAoB,EAAE,MAAM,oBAAoB,CAAC;AAElF,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,YAAY,EAAE,mBAAmB,EAAE,oBAAoB,EAAE,MAAM,oBAAoB,CAAC;AAEpF,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,YAAY,EAAE,UAAU,EAAE,iBAAiB,EAAE,oBAAoB,EAAE,MAAM,oBAAoB,CAAC;AAE9F,OAAO,EAAE,SAAS,EAAE,cAAc,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AACvE,YAAY,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AAElD,OAAO,EAAE,2BAA2B,EAAE,YAAY,EAAE,mBAAmB,EAAE,MAAM,mBAAmB,CAAC;AACnG,YAAY,EAAE,oBAAoB,EAAE,aAAa,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AAEnI,OAAO,EAAE,MAAM,EAAE,MAAM,cAAc,CAAC;AACtC,YAAY,EAAE,WAAW,EAAE,SAAS,EAAE,IAAI,EAAE,aAAa,EAAE,MAAM,cAAc,CAAC;AAChF,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,QAAQ,EAAE,WAAW,EAAE,QAAQ,EAAE,MAAM,cAAc,CAAC;AAExF,OAAO,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AAC7C,YAAY,EAAE,YAAY,EAAE,gBAAgB,EAAE,YAAY,EAAE,cAAc,EAAE,WAAW,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC"}
@@ -16,6 +16,6 @@ export { StatusVisuals } from './StatusVisuals.js';
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  export { blobIndex, autotileFrames, BLOB_SHAPES } from './Autotile.js';
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  export { inspectGraphicsCapabilities, detectWebGpu, RENDERING_DECISIONS } from './Capabilities.js';
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  export { rectOf } from './Types2D.js';
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- export { Node2D, Shape2D, Text2D, TiledSprite, Gradient } from './Shape2D.js';
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+ export { Node2D, Shape2D, Text2D, Sprite2D, TiledSprite, Gradient } from './Shape2D.js';
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  export { loadTiledMap } from './TiledMap.js';
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  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
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- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../src/two-d/render/index.ts"],"names":[],"mappings":"AAAA,OAAO,EACN,qBAAqB,EACrB,YAAY,EACZ,WAAW,EACX,YAAY,GACZ,MAAM,4BAA4B,CAAC;AAGpC,OAAO,EAAE,YAAY,EAAE,sBAAsB,EAAE,MAAM,mBAAmB,CAAC;AACzE,OAAO,EAAE,cAAc,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAEhE,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,OAAO,EAAE,MAAM,EAAE,YAAY,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AAE7D,OAAO,EAAE,QAAQ,EAAE,iBAAiB,EAAE,MAAM,eAAe,CAAC;AAE5D,OAAO,EAAE,0BAA0B,EAAE,wBAAwB,EAAE,MAAM,qBAAqB,CAAC;AAG3F,OAAO,EAAE,OAAO,EAAE,aAAa,EAAE,MAAM,cAAc,CAAC;AAEtD,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,cAAc,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AAEzF,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAG7C,OAAO,EAAE,eAAe,EAAE,MAAM,gBAAgB,CAAC;AAGjD,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAGnD,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAGnD,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAGnD,OAAO,EAAE,SAAS,EAAE,cAAc,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAGvE,OAAO,EAAE,2BAA2B,EAAE,YAAY,EAAE,mBAAmB,EAAE,MAAM,mBAAmB,CAAC;AAGnG,OAAO,EAAE,MAAM,EAAE,MAAM,cAAc,CAAC;AAEtC,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,WAAW,EAAE,QAAQ,EAAE,MAAM,cAAc,CAAC;AAE9E,OAAO,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC"}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../src/two-d/render/index.ts"],"names":[],"mappings":"AAAA,OAAO,EACN,qBAAqB,EACrB,YAAY,EACZ,WAAW,EACX,YAAY,GACZ,MAAM,4BAA4B,CAAC;AAGpC,OAAO,EAAE,YAAY,EAAE,sBAAsB,EAAE,MAAM,mBAAmB,CAAC;AACzE,OAAO,EAAE,cAAc,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAEhE,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,OAAO,EAAE,MAAM,EAAE,YAAY,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AAE7D,OAAO,EAAE,QAAQ,EAAE,iBAAiB,EAAE,MAAM,eAAe,CAAC;AAE5D,OAAO,EAAE,0BAA0B,EAAE,wBAAwB,EAAE,MAAM,qBAAqB,CAAC;AAG3F,OAAO,EAAE,OAAO,EAAE,aAAa,EAAE,MAAM,cAAc,CAAC;AAEtD,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,cAAc,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AAEzF,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAG7C,OAAO,EAAE,eAAe,EAAE,MAAM,gBAAgB,CAAC;AAGjD,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAGnD,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAGnD,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAGnD,OAAO,EAAE,SAAS,EAAE,cAAc,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAGvE,OAAO,EAAE,2BAA2B,EAAE,YAAY,EAAE,mBAAmB,EAAE,MAAM,mBAAmB,CAAC;AAGnG,OAAO,EAAE,MAAM,EAAE,MAAM,cAAc,CAAC;AAEtC,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,QAAQ,EAAE,WAAW,EAAE,QAAQ,EAAE,MAAM,cAAc,CAAC;AAExF,OAAO,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC"}
package/dist/version.d.ts CHANGED
@@ -9,5 +9,5 @@
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  * this from `package.json` automatically, chosen because this project's own build already
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  * has no step before `tsc`/`vite` that this would need to run ahead of.
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  */
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- export declare const version = "0.5.0";
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+ export declare const version = "0.5.1";
13
13
  //# sourceMappingURL=version.d.ts.map
package/dist/version.js CHANGED
@@ -9,5 +9,5 @@
9
9
  * this from `package.json` automatically, chosen because this project's own build already
10
10
  * has no step before `tsc`/`vite` that this would need to run ahead of.
11
11
  */
12
- export const version = '0.5.0';
12
+ export const version = '0.5.1';
13
13
  //# sourceMappingURL=version.js.map
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@datamoc/mw_games",
3
- "version": "0.5.0",
3
+ "version": "0.5.1",
4
4
  "description": "A local-file game framework: renderer-free game logic, drawn through PixiJS in 2D or Babylon.js in 3D, with mobile and desktop packaging.",
5
5
  "license": "MPL-2.0",
6
6
  "repository": {