@datamoc/mw_games 0.43.0 → 0.44.2

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Files changed (255) hide show
  1. package/CHANGELOG.md +67 -0
  2. package/README.md +22 -0
  3. package/REFERENCE.md +82 -6
  4. package/api-surface.json +1028 -2
  5. package/dist/actors/Resource.d.ts.map +1 -1
  6. package/dist/actors/Resource.js +2 -3
  7. package/dist/actors/Resource.js.map +1 -1
  8. package/dist/audio/AdaptiveMusic.d.ts +85 -0
  9. package/dist/audio/AdaptiveMusic.d.ts.map +1 -0
  10. package/dist/audio/AdaptiveMusic.js +230 -0
  11. package/dist/audio/AdaptiveMusic.js.map +1 -0
  12. package/dist/audio/AudioLoader.d.ts +7 -2
  13. package/dist/audio/AudioLoader.d.ts.map +1 -1
  14. package/dist/audio/AudioLoader.js +23 -18
  15. package/dist/audio/AudioLoader.js.map +1 -1
  16. package/dist/audio/AudioViews.d.ts +70 -0
  17. package/dist/audio/AudioViews.d.ts.map +1 -0
  18. package/dist/audio/AudioViews.js +119 -0
  19. package/dist/audio/AudioViews.js.map +1 -0
  20. package/dist/audio/BusBudget.d.ts +89 -0
  21. package/dist/audio/BusBudget.d.ts.map +1 -0
  22. package/dist/audio/BusBudget.js +120 -0
  23. package/dist/audio/BusBudget.js.map +1 -0
  24. package/dist/audio/Channels.d.ts +65 -1
  25. package/dist/audio/Channels.d.ts.map +1 -1
  26. package/dist/audio/Channels.js +117 -30
  27. package/dist/audio/Channels.js.map +1 -1
  28. package/dist/audio/CoreHost.d.ts +114 -0
  29. package/dist/audio/CoreHost.d.ts.map +1 -0
  30. package/dist/audio/CoreHost.js +335 -0
  31. package/dist/audio/CoreHost.js.map +1 -0
  32. package/dist/audio/DecoderGuard.d.ts +139 -0
  33. package/dist/audio/DecoderGuard.d.ts.map +1 -0
  34. package/dist/audio/DecoderGuard.js +208 -0
  35. package/dist/audio/DecoderGuard.js.map +1 -0
  36. package/dist/audio/Fft.d.ts +3 -0
  37. package/dist/audio/Fft.d.ts.map +1 -0
  38. package/dist/audio/Fft.js +45 -0
  39. package/dist/audio/Fft.js.map +1 -0
  40. package/dist/audio/LoopTags.d.ts +18 -0
  41. package/dist/audio/LoopTags.d.ts.map +1 -1
  42. package/dist/audio/LoopTags.js +20 -0
  43. package/dist/audio/LoopTags.js.map +1 -1
  44. package/dist/audio/Midi.d.ts +35 -0
  45. package/dist/audio/Midi.d.ts.map +1 -1
  46. package/dist/audio/Midi.js +71 -1
  47. package/dist/audio/Midi.js.map +1 -1
  48. package/dist/audio/MidiRender.d.ts +31 -0
  49. package/dist/audio/MidiRender.d.ts.map +1 -1
  50. package/dist/audio/MidiRender.js +79 -2
  51. package/dist/audio/MidiRender.js.map +1 -1
  52. package/dist/audio/MidiSynth.d.ts +147 -0
  53. package/dist/audio/MidiSynth.d.ts.map +1 -0
  54. package/dist/audio/MidiSynth.js +205 -0
  55. package/dist/audio/MidiSynth.js.map +1 -0
  56. package/dist/audio/Playable.d.ts +7 -0
  57. package/dist/audio/Playable.d.ts.map +1 -1
  58. package/dist/audio/Playable.js.map +1 -1
  59. package/dist/audio/Positional.d.ts +12 -4
  60. package/dist/audio/Positional.d.ts.map +1 -1
  61. package/dist/audio/Positional.js +5 -2
  62. package/dist/audio/Positional.js.map +1 -1
  63. package/dist/audio/Resample.d.ts +61 -0
  64. package/dist/audio/Resample.d.ts.map +1 -0
  65. package/dist/audio/Resample.js +97 -0
  66. package/dist/audio/Resample.js.map +1 -0
  67. package/dist/audio/Settings.d.ts +99 -0
  68. package/dist/audio/Settings.d.ts.map +1 -0
  69. package/dist/audio/Settings.js +134 -0
  70. package/dist/audio/Settings.js.map +1 -0
  71. package/dist/audio/Sfx.d.ts +148 -0
  72. package/dist/audio/Sfx.d.ts.map +1 -0
  73. package/dist/audio/Sfx.js +213 -0
  74. package/dist/audio/Sfx.js.map +1 -0
  75. package/dist/audio/SpectralDistance.d.ts +34 -0
  76. package/dist/audio/SpectralDistance.d.ts.map +1 -0
  77. package/dist/audio/SpectralDistance.js +64 -0
  78. package/dist/audio/SpectralDistance.js.map +1 -0
  79. package/dist/audio/StreamChannel.d.ts +150 -0
  80. package/dist/audio/StreamChannel.d.ts.map +1 -0
  81. package/dist/audio/StreamChannel.js +390 -0
  82. package/dist/audio/StreamChannel.js.map +1 -0
  83. package/dist/audio/StreamPlayable.d.ts +73 -0
  84. package/dist/audio/StreamPlayable.d.ts.map +1 -0
  85. package/dist/audio/StreamPlayable.js +130 -0
  86. package/dist/audio/StreamPlayable.js.map +1 -0
  87. package/dist/audio/SyxBank.d.ts +73 -0
  88. package/dist/audio/SyxBank.d.ts.map +1 -0
  89. package/dist/audio/SyxBank.js +130 -0
  90. package/dist/audio/SyxBank.js.map +1 -0
  91. package/dist/audio/Underrun.d.ts +25 -0
  92. package/dist/audio/Underrun.d.ts.map +1 -0
  93. package/dist/audio/Underrun.js +18 -0
  94. package/dist/audio/Underrun.js.map +1 -0
  95. package/dist/audio/Wav.d.ts +56 -0
  96. package/dist/audio/Wav.d.ts.map +1 -0
  97. package/dist/audio/Wav.js +164 -0
  98. package/dist/audio/Wav.js.map +1 -0
  99. package/dist/audio/WebMidi.d.ts +58 -0
  100. package/dist/audio/WebMidi.d.ts.map +1 -0
  101. package/dist/audio/WebMidi.js +79 -0
  102. package/dist/audio/WebMidi.js.map +1 -0
  103. package/dist/audio/humanize/Onsets.d.ts.map +1 -1
  104. package/dist/audio/humanize/Onsets.js +1 -44
  105. package/dist/audio/humanize/Onsets.js.map +1 -1
  106. package/dist/audio/index.d.ts +38 -6
  107. package/dist/audio/index.d.ts.map +1 -1
  108. package/dist/audio/index.js +19 -3
  109. package/dist/audio/index.js.map +1 -1
  110. package/dist/battle/AttackPreview.d.ts.map +1 -1
  111. package/dist/battle/AttackPreview.js +8 -8
  112. package/dist/battle/AttackPreview.js.map +1 -1
  113. package/dist/battle/StatStages.d.ts.map +1 -1
  114. package/dist/battle/StatStages.js +2 -1
  115. package/dist/battle/StatStages.js.map +1 -1
  116. package/dist/board/Engine.d.ts +2 -0
  117. package/dist/board/Engine.d.ts.map +1 -1
  118. package/dist/board/Engine.js +1 -1
  119. package/dist/board/Engine.js.map +1 -1
  120. package/dist/board/HexSkirmish.d.ts.map +1 -1
  121. package/dist/board/HexSkirmish.js +11 -72
  122. package/dist/board/HexSkirmish.js.map +1 -1
  123. package/dist/board/Tactics.d.ts.map +1 -1
  124. package/dist/board/Tactics.js +3 -5
  125. package/dist/board/Tactics.js.map +1 -1
  126. package/dist/board/tourney.d.ts.map +1 -1
  127. package/dist/board/tourney.js +2 -19
  128. package/dist/board/tourney.js.map +1 -1
  129. package/dist/core/Handles.js +7 -7
  130. package/dist/core/Handles.js.map +1 -1
  131. package/dist/mw_games.global.js +25 -22
  132. package/dist/mwl/conditions.d.ts +12 -0
  133. package/dist/mwl/conditions.d.ts.map +1 -1
  134. package/dist/mwl/conditions.js +49 -8
  135. package/dist/mwl/conditions.js.map +1 -1
  136. package/dist/mwl/index.d.ts +11 -0
  137. package/dist/mwl/index.d.ts.map +1 -1
  138. package/dist/mwl/index.js +6 -0
  139. package/dist/mwl/index.js.map +1 -1
  140. package/dist/mwl/package-container.d.ts +185 -0
  141. package/dist/mwl/package-container.d.ts.map +1 -0
  142. package/dist/mwl/package-container.js +446 -0
  143. package/dist/mwl/package-container.js.map +1 -0
  144. package/dist/mwl/package-document.d.ts +217 -0
  145. package/dist/mwl/package-document.d.ts.map +1 -0
  146. package/dist/mwl/package-document.js +639 -0
  147. package/dist/mwl/package-document.js.map +1 -0
  148. package/dist/mwl/package-rom.d.ts +37 -0
  149. package/dist/mwl/package-rom.d.ts.map +1 -0
  150. package/dist/mwl/package-rom.js +96 -0
  151. package/dist/mwl/package-rom.js.map +1 -0
  152. package/dist/mwl/package-verify.d.ts +34 -0
  153. package/dist/mwl/package-verify.d.ts.map +1 -0
  154. package/dist/mwl/package-verify.js +111 -0
  155. package/dist/mwl/package-verify.js.map +1 -0
  156. package/dist/mwl/package.d.ts +184 -0
  157. package/dist/mwl/package.d.ts.map +1 -0
  158. package/dist/mwl/package.js +382 -0
  159. package/dist/mwl/package.js.map +1 -0
  160. package/dist/physics/PhysicsWorld.d.ts.map +1 -1
  161. package/dist/physics/PhysicsWorld.js +4 -3
  162. package/dist/physics/PhysicsWorld.js.map +1 -1
  163. package/dist/physics/XpbdWorld.d.ts.map +1 -1
  164. package/dist/physics/XpbdWorld.js +2 -1
  165. package/dist/physics/XpbdWorld.js.map +1 -1
  166. package/dist/testing/FakeAudio.d.ts +149 -0
  167. package/dist/testing/FakeAudio.d.ts.map +1 -0
  168. package/dist/testing/FakeAudio.js +219 -0
  169. package/dist/testing/FakeAudio.js.map +1 -0
  170. package/dist/testing/index.d.ts +2 -0
  171. package/dist/testing/index.d.ts.map +1 -1
  172. package/dist/testing/index.js +1 -0
  173. package/dist/testing/index.js.map +1 -1
  174. package/dist/threads/index.d.ts +2 -2
  175. package/dist/threads/index.d.ts.map +1 -1
  176. package/dist/threads/index.js +1 -1
  177. package/dist/threads/index.js.map +1 -1
  178. package/dist/threads/spawn.d.ts +32 -0
  179. package/dist/threads/spawn.d.ts.map +1 -1
  180. package/dist/threads/spawn.js +35 -11
  181. package/dist/threads/spawn.js.map +1 -1
  182. package/dist/two-d/Game.d.ts +13 -2
  183. package/dist/two-d/Game.d.ts.map +1 -1
  184. package/dist/two-d/Game.js +42 -18
  185. package/dist/two-d/Game.js.map +1 -1
  186. package/dist/two-d/render/HazeLayer.d.ts.map +1 -1
  187. package/dist/two-d/render/HazeLayer.js +2 -1
  188. package/dist/two-d/render/HazeLayer.js.map +1 -1
  189. package/dist/two-d/render/ImageModifiers.d.ts +4 -2
  190. package/dist/two-d/render/ImageModifiers.d.ts.map +1 -1
  191. package/dist/two-d/render/ImageModifiers.js +13 -8
  192. package/dist/two-d/render/ImageModifiers.js.map +1 -1
  193. package/dist/two-d/render/NeonGlow.d.ts.map +1 -1
  194. package/dist/two-d/render/NeonGlow.js +2 -1
  195. package/dist/two-d/render/NeonGlow.js.map +1 -1
  196. package/dist/two-d/render/Particles.d.ts.map +1 -1
  197. package/dist/two-d/render/Particles.js +2 -1
  198. package/dist/two-d/render/Particles.js.map +1 -1
  199. package/dist/two-d/render/SceneTransition.d.ts +29 -0
  200. package/dist/two-d/render/SceneTransition.d.ts.map +1 -1
  201. package/dist/two-d/render/SceneTransition.js +27 -0
  202. package/dist/two-d/render/SceneTransition.js.map +1 -1
  203. package/dist/two-d/render/ScreenEffects.d.ts.map +1 -1
  204. package/dist/two-d/render/ScreenEffects.js +2 -1
  205. package/dist/two-d/render/ScreenEffects.js.map +1 -1
  206. package/dist/two-d/render/SkeletalSprite.d.ts.map +1 -1
  207. package/dist/two-d/render/SkeletalSprite.js +2 -1
  208. package/dist/two-d/render/SkeletalSprite.js.map +1 -1
  209. package/dist/two-d/render/Types2D.d.ts +2 -2
  210. package/dist/two-d/render/Types2D.d.ts.map +1 -1
  211. package/dist/two-d/render/Types2D.js +2 -2
  212. package/dist/two-d/render/Types2D.js.map +1 -1
  213. package/dist/two-d/render/index.d.ts +2 -2
  214. package/dist/two-d/render/index.d.ts.map +1 -1
  215. package/dist/two-d/render/index.js +1 -1
  216. package/dist/two-d/render/index.js.map +1 -1
  217. package/dist/two-d/ui/Bar.d.ts.map +1 -1
  218. package/dist/two-d/ui/Bar.js +3 -5
  219. package/dist/two-d/ui/Bar.js.map +1 -1
  220. package/dist/two-d/ui/Dropdown.d.ts +5 -1
  221. package/dist/two-d/ui/Dropdown.d.ts.map +1 -1
  222. package/dist/two-d/ui/Dropdown.js +8 -1
  223. package/dist/two-d/ui/Dropdown.js.map +1 -1
  224. package/dist/two-d/ui/DropdownView.d.ts +15 -1
  225. package/dist/two-d/ui/DropdownView.d.ts.map +1 -1
  226. package/dist/two-d/ui/DropdownView.js +21 -3
  227. package/dist/two-d/ui/DropdownView.js.map +1 -1
  228. package/dist/two-d/ui/FloatingText.d.ts.map +1 -1
  229. package/dist/two-d/ui/FloatingText.js +2 -1
  230. package/dist/two-d/ui/FloatingText.js.map +1 -1
  231. package/dist/two-d/ui/IconGrid.d.ts.map +1 -1
  232. package/dist/two-d/ui/IconGrid.js +2 -1
  233. package/dist/two-d/ui/IconGrid.js.map +1 -1
  234. package/dist/two-d/ui/ListView.d.ts.map +1 -1
  235. package/dist/two-d/ui/ListView.js +2 -1
  236. package/dist/two-d/ui/ListView.js.map +1 -1
  237. package/dist/two-d/ui/ScrollBox.d.ts +6 -0
  238. package/dist/two-d/ui/ScrollBox.d.ts.map +1 -1
  239. package/dist/two-d/ui/ScrollBox.js +12 -1
  240. package/dist/two-d/ui/ScrollBox.js.map +1 -1
  241. package/dist/two-d/ui/ScrollText.d.ts +11 -2
  242. package/dist/two-d/ui/ScrollText.d.ts.map +1 -1
  243. package/dist/two-d/ui/ScrollText.js +18 -2
  244. package/dist/two-d/ui/ScrollText.js.map +1 -1
  245. package/dist/two-d/ui/Slider.d.ts.map +1 -1
  246. package/dist/two-d/ui/Slider.js +4 -4
  247. package/dist/two-d/ui/Slider.js.map +1 -1
  248. package/dist/version.d.ts +1 -1
  249. package/dist/version.js +1 -1
  250. package/package.json +8 -1
  251. package/sbom.cdx.json +6 -6
  252. package/tools/audio.d.mts +75 -0
  253. package/tools/audio.mjs +437 -0
  254. package/tools/mwl.mjs +144 -2
  255. package/tools.md +1 -1
package/CHANGELOG.md CHANGED
@@ -7,6 +7,73 @@ the public API may still change between minor versions.
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  ## [Unreleased]
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+ ## [0.44.2] - 2026-10-17
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+
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+ Hardening of `.mwp` content package loading, found by security reviews of 0.44.0 and 0.44.1.
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+ Versions 0.44.0 and 0.44.1 were tagged and released on GitHub but their npm stages were rejected and
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+ they were never published, so 0.44.2 is the first public release of everything in their entries below.
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+
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+ ### Fixed
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+
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+ - A WAV header with a zero sample rate or block align fell back to its declared `byteRate`, so
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+ a lying header could still shorten the measured duration. The rate is now the lowest of the
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+ declared one, `sampleRate * blockAlign` and `sampleRate * channels * ceil(bits / 8)`, and a zero in
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+ any of them refuses the file as unreadable.
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+
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+ ## [0.44.1] - 2026-10-17
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+
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+ > Superseded by 0.44.2 and never published to npm.
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+
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+ Hardening of `.mwp` content package loading, found by a security review of 0.44.0.
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+
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+ ### Fixed
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+
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+ - A package could multiply its work through repeated file imports: depth was bounded at 4 but
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+ the total was not. Imports now share a budget of 64 reads per package document.
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+ - An import or a `main` document named like an `Object.prototype` member (`constructor`) crashed
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+ the loader with a `TypeError`; lookups are now own-property only and report a
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+ `PackageFormatError`.
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+ - A WAV header declaring a large `byteRate` could shorten the duration measured against
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+ `maxAudioSeconds`; the lower of the declared rate and `sampleRate * blockAlign` is used.
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+
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+ ## [0.44.0] - 2026-10-17
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+
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+ > Superseded by 0.44.2 and never published to npm.
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+
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+ Retro-audio integration contracts (a MIDI engine registry, streaming playback, budgets, content packages and a command line tool), player-facing audio settings, and the interface follow-ups of the last Pontifex round. The parked items 393, 394, Syzygy and NNUE are closed rather than waiting on files or weights that will not arrive, and a simplification pass over the whole tree removes duplicated code.
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+
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+ ### Added
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+
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+ - Pontifex follow-up points 51-54 (roadmap 443-446): `ScrollBox` now owns its `hitArea`
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+ (its viewport, kept current by `resize`/`setContentHeight`, with a `viewportWidth`
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+ getter); `DropdownView` and `ScrollText` gain `resize(width)`, and `DropdownViewOptions`
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+ gains `maxWidth` capping `autoWidth`; a transition requested while one is playing is
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+ ignored by default, with `queue: true` / `interrupt: true` in `TransitionOptions` and the
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+ `transitionDisposition` rule exported, `Game.transitioning` also reporting a queued
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+ transition; and `Dropdown.setHighlight` now opens the list as documented, so
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+ `setHighlight(i); confirm()` picks a row and the next opening shows it.
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+ - Retro-audio integration (roadmap 431-442): a named `MidiSynth` engine
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+ registry with fallback diagnostics, the streaming `Playable` contract, bus render budgets
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+ and decoder guards, `.mwp` content packages with capability policy and ROM refusal, data
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+ sound effects, an off-main-thread audio host, adaptive music, the `mwg-audio` tool, and
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+ the `testing` doubles (`FakeRetroPlayer`, fake WebAudio graph) - documented in the
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+ README's "Retro audio" section, REFERENCE and `docs/listening-protocol.md`. Player-facing
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+ settings (`AudioSettings` with PAL/NTSC, dynamics and softening rules), live Web MIDI
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+ (`connectWebMidi`), dropped `.syx` banks with DX7 patch names and audition (`SyxBank`),
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+ and the oscilloscope/tracker data cores (`waveformEnvelope`, `trackerPattern`) complete
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+ item 441.
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+
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+ ### Changed
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+
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+ - Simplification pass over the tree, with no change to the public API: one shared radix-2 FFT
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+ in `audio`, `HexSkirmish.reachableCosts` built on `core`'s `weightedFlood` (a negative
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+ terrain move cost is now ignored instead of accepted), `tourney` and `Tactics` using the
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+ `Engine` job default and `core`'s `cellInside`, a single byte-joining helper in the
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+ `mwl` package container, and hand-written clamps replaced by `core`'s `clamp` across
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+ `ui`, `render`, `battle`, `physics` and `audio`.
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+ - Roadmap: items 393 (Ableton and Reaper groove formats), 394 (the Magenta humanizer tier),
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+ Syzygy and NNUE are closed; 401 is the only numbered item left, waiting on a port session.
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+
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  ## [0.43.0] - 2026-10-17
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  Scrolling, tooltips and screen transitions for interface-heavy games, a MIDI music player and
package/README.md CHANGED
@@ -245,6 +245,28 @@ To catch page growth, set `mwgPage({ maxPageBytes: 1_500_000 })`. Its build repo
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  embedded paths not found literally in the generated game script as potentially unused;
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  paths assembled at runtime need manual review. `assetFiles` selects exact asset paths to embed.
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+ ### Retro audio
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+
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+ A retro-instrument package (an MT-32, OPL or chip synth of its own) plugs into mwg through
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+ contracts mwg owns, so the core never depends on the package. It registers a `MidiSynth`
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+ under a name with `registerMidiSynth('retro:mt32', factory)`; content then asks for that
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+ name and `resolveMidiSynth` walks the request, the SoundFont and the built-in synth in
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+ order, firing `onMidiSynthFallback` whenever a different engine ends up voicing the file.
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+ Endless or machine-code formats (NSF, SID, SPC) play through the streaming `Playable`
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+ contract (`StreamPlayable`, `StreamChannel`) under named decoder guards
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+ (`decoderLimits`, `DecodeBudgetError`): input ceilings, an instruction budget per second
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+ of sound, and bounded inflation, so untrusted files fail by name instead of hanging.
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+ Rendered tracks are budgeted (`TrackCache`, `createBudgetedLoader`): a five-minute stereo
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+ render is about 100 MB, so the bus caps decoded megabytes rather than keeping every track
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+ forever. Synthesised effects are data, not files: `SfxBank` builds them from definitions
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+ with a fixed seed, so audio never disturbs a lockstep simulation (its triggers are
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+ deterministic; the audio itself is not in the lockstep state, and A/V sync follows the
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+ game frame counter, not the wall clock). The `mwg-audio` tool inspects, converts, renders,
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+ budgets and compares these formats from the command line, and `spectralDistance` gives a
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+ first automated check between two renders. What no automation settles is whether a render
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+ sounds right: the A/B listening protocol in `docs/listening-protocol.md` is the place to
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+ record those verdicts.
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+
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  ## Capability spec
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  The definition of done for 1.0, drawn from what each of the nine references actually
package/REFERENCE.md CHANGED
@@ -530,10 +530,12 @@ batcher/high-shader internals are confined to `ColorTransformBatcher.ts`.
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  `sequence(steps)` (item 302) chains fade/hold/flash steps end to end as one call, for the
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  hold-then-fade-back transition the four individual methods cannot express alone; `update`
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  keeps returning false at every step boundary, true only once the whole sequence finishes.
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- - `SceneTransition`/`TransitionOptions`/`TransitionRunner` + `tileShrink`, `shrink`, `pop`, `grow`, `slide`, `iris`
533
+ - `SceneTransition`/`TransitionOptions`/`TransitionRunner`/`TransitionDisposition` + `transitionDisposition`, `tileShrink`, `shrink`, `pop`, `grow`, `slide`, `iris`
534
534
  and `dissolve` - screen transitions: `Game.switchScene(Next, { transition, duration, easing })` photographs the
535
535
  outgoing scene and animates it away (or grows the new one over it), `Scene2D.transitionTo(swap, options)` does
536
- the same for a scene changing its own content, `Game.transitioning` tells a scene to ignore input, and
536
+ the same for a scene changing its own content, `Game.transitioning` tells a scene to ignore input, a second
537
+ transition requested while one plays is ignored unless its options say `queue: true` or `interrupt: true`
538
+ (`transitionDisposition` is that rule as a plain function), and
537
539
  reduced motion skips it. `tileDelays`, `tileProgress`, `popScale`, `openAnimationFrame` and `resolveEasing` are the
538
540
  timing as plain functions.
539
541
  - `ActorAnimator` - an idle/move/action animation state machine with one interruption rule.
@@ -705,11 +707,13 @@ Windows, lists, message boxes, HUD widgets - all themed from one live-swappable
705
707
  - `DropdownView`/`DropdownViewOptions` - the widget over a `Dropdown` model: a button showing the choice
706
708
  that opens a column of `Button`s on an opaque backdrop, the highlighted one marked with
707
709
  `Button.setSelected`. `maxVisibleRows` makes a long list scroll (wheel, touch, keys, scrollbar) and it opens with
708
- the chosen row in view; `autoWidth` fits the longest label; `handleKey` (arrows, Page, Home/End, Enter,
710
+ the chosen row in view; `autoWidth` fits the longest label, `maxWidth` caps that widening, and `resize(width)`
711
+ re-lays the button and list in place; `handleKey` (arrows, Page, Home/End, Enter,
709
712
  Escape) and `handleOutsideClick` are what the scene forwards from its own input; `fitBelow` limits the
710
713
  rows to what the viewport leaves under the button.
711
714
  - `Dropdown`/`DropdownOption`/`DropdownOptions` - a renderer-free option button: a selected entry,
712
- an open list, a highlight that starts on the selection and skips disabled options.
715
+ an open list, a highlight that starts on the selection and skips disabled options. `setHighlight(i)`
716
+ opens the list on that row, so `setHighlight(i); confirm()` is a whole programmatic pick.
713
717
  - `TextModel`/`TextModelOptions` - the editing state behind a text field, fed by `core.Input`'s
714
718
  `onText`: caret, anchor, selection-replacing edits, a length cap and a mask. Renderer-free.
715
719
  `multiline` keeps real newlines with row navigation (`lineCount`, `caretLine`, `lineRange`,
@@ -743,11 +747,12 @@ Windows, lists, message boxes, HUD widgets - all themed from one live-swappable
743
747
  `scrollOffset` is the clamping rule the wheel, `scrollBy` and `scrollIntoView` all share. `touch: true` lets a
744
748
  finger drag the content (a drag cancels the tap on the row under it) and coast on release, `handleKey`
745
749
  scrolls by line, page and to either end, the thumb drags and the track jumps, and `autoHeight` sizes the
746
- viewport to the content up to `height`. `update(dt)` drives the coasting.
750
+ viewport to the content up to `height`. The box owns its `hitArea` (its viewport, kept current by `resize` and
751
+ `setContentHeight`), so the wheel reaches it without a row under the pointer. `update(dt)` drives the coasting.
747
752
  - `ScrollDrag` - touch scrolling as plain numbers (`start`/`move`/`end`/`step`): how far the content follows a
748
753
  finger and how it coasts after release, with no pointer events or clock of its own.
749
754
  - `ScrollText`/`ScrollTextOptions` - a wrapped `Label` in a self-sizing `ScrollBox`: as tall as the text up to
750
- `maxHeight`, scrolling beyond it, re-measured by `setText`.
755
+ `maxHeight`, scrolling beyond it, re-measured by `setText` and re-wrapped in place by `resize(width)`.
751
756
  - `MarqueeLabel`/`MarqueeLabelOptions` + `marqueeOffset` - one line that stays on one line: a long text slides
752
757
  back and forth in a clipped window (and holds still, cut short, under reduced motion).
753
758
  - `ellipsize` and `truncateLines` - cut a text to a width or a number of lines, ending in an ellipsis, with the
@@ -1012,6 +1017,57 @@ reach the compiled asset map without it.
1012
1017
  overlapping SE one-shots, save and replay with playheads, and plain-data snapshots.
1013
1018
  `AudioBus.setMixer(kind, { volume, muted })` scales a whole kind on top of each track's
1014
1019
  own volume, without changing what snapshots report.
1020
+ - `MidiSynth`/`MidiSynthFactory`/`MidiSynthRequest` + `registerMidiSynth`, `unregisterMidiSynth`,
1021
+ `midiSynthNames`, `resolveMidiSynth`, `renderMidiThroughSynth`, `renderMidiStems`,
1022
+ `onMidiSynthFallback` and `INTERNAL_MIDI_ENGINES` - the named-engine contract for MIDI:
1023
+ a package registers a synth under a name (`retro:mt32`), content asks for it by name, and
1024
+ resolution walks the request, then the internal names (`gm-soundfont`, `builtin`), firing
1025
+ `onMidiSynthFallback` whenever another engine voices the file instead. `timedMidiMessages`
1026
+ is the raw timed message stream a synth is driven by.
1027
+ - `StreamPlayable`/`StreamChannel` - the streaming half of the `Playable` contract: seek and
1028
+ `currentTime` on a synthesised stream, `playbackRate` by resampling, and a playhead counted
1029
+ in frames, so endless formats (NSF, SID) play without a whole-track render.
1030
+ - `TrackCache`/`createBudgetedLoader`/`BusBudgetPolicy` + `bufferBytes` - bus render budgets:
1031
+ an LRU cache of decoded tracks under a megabyte and entry cap, with `maxSeconds`, mono or
1032
+ half-rate rendering for ambience through `fitToBudget` and `resampleStereo`.
1033
+ - `DEFAULT_DECODER_LIMITS`/`decoderLimits`/`DecodeBudgetError`/`InstructionBudget` +
1034
+ `assertInputSize`, `guardBlockSource` and `inflateBounded` - the decoder guards for
1035
+ untrusted retro formats: input and inflate ceilings, an instruction budget per second of
1036
+ sound, and one named error per breach instead of a hang.
1037
+ - `SfxBank`/`SfxSound`/`SfxArbiter` + `sfxSeed` - data sound effects: synthesised chip
1038
+ effects with a deterministic seed, arbitrated against the `se` bus by priority, firing
1039
+ captions like a file effect.
1040
+ - `AudioSettings`/`AudioSettingsData`/`AudioRegion`/`OutputStage` + `regionPlaybackRate`,
1041
+ `softenCutoff` and `dynamicsLimit` - the player-facing audio settings in one plain-data
1042
+ object: volume per bus (applied to an `AudioBus` by `applyToBus`), the preferred MIDI
1043
+ engine name, PAL or NTSC region (a tune authored for one runs slower or faster on the
1044
+ other, `regionPlaybackRate`), a faithful or clean output stage, caption display, a
1045
+ dynamics control (a soft limiter, `dynamicsLimit`) and bright-sound softening (a falling
1046
+ low-pass cutoff, `softenCutoff`). A CPU and underrun indicator reads `AudioCoreHost`'s
1047
+ stats and `onAudioUnderrun`.
1048
+ - `waveformEnvelope`/`channelEnvelopes`/`WaveformBucket` and
1049
+ `trackerPattern`/`trackerNoteName`/`TrackerRow` - the data cores of the audio views: a
1050
+ waveform as per-bucket min/max pairs per channel (what an oscilloscope draws), and a
1051
+ MIDI file as tracker rows, one column per channel on the file's own tick grid. A game
1052
+ draws them with its own widgets; the reduction and the grid live here and are tested as
1053
+ arithmetic.
1054
+ - `SyxBank`/`SyxPatch` + `splitSysex` and `dx7PatchNames` - a `.syx` bank a player drops:
1055
+ its whole sysex messages, the patch names of every checksummed DX7 32-voice bulk dump in
1056
+ it (another maker's bank names nothing rather than guessing), and an `audition` that
1057
+ loads a patch into a `MidiSynth` and renders one note through it for a settings screen.
1058
+ - `connectWebMidi`/`requestWebMidiInput`/`WebMidiConnection` - live Web MIDI into a
1059
+ `MidiSynth`: every input port of a `MIDIAccess` is wired to the synth (channel messages
1060
+ to `event`, sysex to `sysex`, transport dropped), and `requestWebMidiInput` is the
1061
+ browser entry that returns null where Web MIDI does not exist or was refused.
1062
+ - `AdaptiveMusic` - adaptive tracks: mute and unmute stems of a running track with a fade,
1063
+ and switch between two versions at the same frame position; `loopRegionFromFile` reads
1064
+ the loop region a file declares as the default.
1065
+ - `AudioCoreHost` + `onAudioUnderrun` - the off-main-thread audio host: a synthesis core in
1066
+ a worker behind the same `Playable` facade, with a main-thread fallback and an underrun
1067
+ signal feeding bounded telemetry.
1068
+ - `encodeWav`/`decodeWav`/`wavInfo` and `spectralDistance` - WAVE as plain bytes (the
1069
+ `mwg-audio` tool's convert and compare verbs over the same code), and a spectral distance
1070
+ between two renders for a listening check that can be automated.
1015
1071
  - `parseVorbisLoopTags`/`loopRegionFromTags` - read the `LOOPSTART`/`LOOPLENGTH` comments an
1016
1072
  Ogg Vorbis file carries (a bounded walk of the first pages, null on anything malformed) and
1017
1073
  turn them into the seconds-based `LoopRegion` a `Channel` or the bus loader hands back.
@@ -1575,6 +1631,12 @@ nothing here reaches a shipped game unless a test imports it.
1575
1631
  - `fakeAudio`/`fakeAudioWithEnded`/`FakePlayable` - a `Playable` for `Sound`/`Music`'s `create`
1576
1632
  that counts its plays; the second also has the `onended` slot a backend reporting track ends
1577
1633
  has.
1634
+ - `FakeAudioContext`/`FakeBuffer`/`FakeBufferSource`/`FakeGain`/`FakeBlockSource` - a fake
1635
+ WebAudio graph for the audio tests: sources, gains and buffers a test can inspect, and a
1636
+ block source for a `StreamChannel`, with no real `AudioContext` anywhere.
1637
+ - `FakeRetroPlayer` - a `MidiSynth` double for a retro engine: it records every message it
1638
+ was driven with and renders a flat level while a note is on, so a renderer test reads what
1639
+ was sent and what sounded, with `FakeAudioContext.advance()` as the clock it moves by hand.
1578
1640
  - `FakeSocket` - a `WebSocketLike` for `LockstepClient`'s `create`: `sent`, `receive(message)`,
1579
1641
  `receiveRaw(text)`, `close()`.
1580
1642
  - `fakeFetch`/`FakeFetchCall` - a `fetch` for every `HttpTransport` client, answering with a
@@ -1593,6 +1655,10 @@ a module worker loaded from `file://` fails CORS whatever the policy says), and
1593
1655
  spawns a worker pays nothing for it, and imports `@datamoc/mw_games/threads` when it
1594
1656
  wants one.
1595
1657
 
1658
+ - `openWorker(source, events)` - opens a long-lived worker from a self-contained script
1659
+ (blob worker in a browser, `node:worker_threads` in Node, null where neither exists) and
1660
+ returns its message link; `spawn` is the one-task use of it, a service such as the audio
1661
+ core host keeps its worker and talks to it.
1596
1662
  - `spawn(fn, args?, options?)` - runs `fn` on a worker and resolves with its value. The
1597
1663
  task is serialized with `Function.prototype.toString`, so it must be self-contained:
1598
1664
  no closures over module scope, no imports, no bound or native functions - everything it
@@ -1861,6 +1927,16 @@ consumes generated data and does not parse `.mwl` source files in the browser.
1861
1927
  `emitHooksDeclaration`, `emitModule`, `emitTableTypes`, `encodeSave`, `evaluateExpression`,
1862
1928
  `execute`,
1863
1929
  `extractCatalog`, `hookTypes`, `inventoryItem`, `isGettext`, `isMwlId`, `itemDefinition`,
1930
+ `PACKAGE_TAGS`, `PACKAGE_ASSET_KINDS`, `PACKAGE_MEDIA_KINDS`, `PACKAGE_SCRIPT_ACTIONS`,
1931
+ `KNOWN_PACKAGE_CAPABILITIES`, `DEFAULT_PACKAGE_LIMITS`, `PackageError`, `PackageFormatError`,
1932
+ `PackageIntegrityError`, `PackageLimitError`, `PackagePathError`, `PackageConflictError`,
1933
+ `encodePackage`, `decodePackage`, `verifyPackage`, `loadPackage`, `mergePackage`,
1934
+ `compilePackages`, `packageContent`, `packageRef`, `parsePackageRef`, `parsePackageDocument`,
1935
+ `checkPackagePath`, `checkPackagePolicy`, `checkConditionSyntax`, `compareVersions`,
1936
+ `satisfiesVersionRange`, `requestedCapabilities`, `detectRomImage`, `registerRomDigest`,
1937
+ `generateCredits` and `sha256Hex` (self-contained `.mwp` content packages: one compressed
1938
+ container with per-entry digests and declared limits, a capability policy the game accepts
1939
+ or refuses, `id@version` namespaces in saves, and a ROM-image refusal with generated credits),
1864
1940
  `parseExpression`, `parseHookReference`, `parseMapFile`, `parseTerrain`, `parseValue`, `preprocess`,
1865
1941
  `schema01`, `typedRows`, `validateCatalogNodes`, `validateHookReferences`, `loadContent`, and `validateWorld`.
1866
1942
  - `parseMapFile`/`MwlMapFile` (item 284) - reads a Wesnoth-shaped `.map`: the `key=value` header