@datamoc/mw_games 0.4.1 → 0.4.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/assets/binary.d.ts +52 -0
- package/dist/assets/binary.d.ts.map +1 -0
- package/dist/assets/binary.js +57 -0
- package/dist/assets/binary.js.map +1 -0
- package/dist/assets/index.d.ts +10 -5
- package/dist/assets/index.d.ts.map +1 -1
- package/dist/assets/index.js +9 -5
- package/dist/assets/index.js.map +1 -1
- package/dist/board/Army.d.ts +75 -0
- package/dist/board/Army.d.ts.map +1 -1
- package/dist/board/Army.js +75 -0
- package/dist/board/Army.js.map +1 -1
- package/dist/board/Classics.d.ts +297 -1
- package/dist/board/Classics.d.ts.map +1 -1
- package/dist/board/Classics.js +297 -1
- package/dist/board/Classics.js.map +1 -1
- package/dist/board/Engine.d.ts +23 -0
- package/dist/board/Engine.d.ts.map +1 -1
- package/dist/board/Engine.js +23 -0
- package/dist/board/Engine.js.map +1 -1
- package/dist/board/FogOfWar.d.ts +20 -0
- package/dist/board/FogOfWar.d.ts.map +1 -1
- package/dist/board/FogOfWar.js +20 -0
- package/dist/board/FogOfWar.js.map +1 -1
- package/dist/board/Tactics.d.ts +158 -1
- package/dist/board/Tactics.d.ts.map +1 -1
- package/dist/board/Tactics.js +125 -1
- package/dist/board/Tactics.js.map +1 -1
- package/dist/board/chess.d.ts +87 -3
- package/dist/board/chess.d.ts.map +1 -1
- package/dist/board/chess.js +96 -4
- package/dist/board/chess.js.map +1 -1
- package/dist/i18n/Content.d.ts +151 -0
- package/dist/i18n/Content.d.ts.map +1 -0
- package/dist/i18n/Content.js +219 -0
- package/dist/i18n/Content.js.map +1 -0
- package/dist/i18n/index.d.ts +35 -3
- package/dist/i18n/index.d.ts.map +1 -1
- package/dist/i18n/index.js +88 -6
- package/dist/i18n/index.js.map +1 -1
- package/dist/mw_games.global.js +89 -89
- package/dist/roguelike/Placement.d.ts +62 -0
- package/dist/roguelike/Placement.d.ts.map +1 -0
- package/dist/roguelike/Placement.js +79 -0
- package/dist/roguelike/Placement.js.map +1 -0
- package/dist/roguelike/index.d.ts +2 -0
- package/dist/roguelike/index.d.ts.map +1 -1
- package/dist/roguelike/index.js +1 -0
- package/dist/roguelike/index.js.map +1 -1
- package/dist/three-d/Models.d.ts +38 -1
- package/dist/three-d/Models.d.ts.map +1 -1
- package/dist/three-d/Models.js +66 -3
- package/dist/three-d/Models.js.map +1 -1
- package/dist/two-d/render/ActorAnimator.d.ts +32 -0
- package/dist/two-d/render/ActorAnimator.d.ts.map +1 -1
- package/dist/two-d/render/ActorAnimator.js +21 -0
- package/dist/two-d/render/ActorAnimator.js.map +1 -1
- package/dist/two-d/render/AnimatedSprite.d.ts +24 -4
- package/dist/two-d/render/AnimatedSprite.d.ts.map +1 -1
- package/dist/two-d/render/AnimatedSprite.js +24 -4
- package/dist/two-d/render/AnimatedSprite.js.map +1 -1
- package/dist/two-d/render/Autotile.d.ts +33 -1
- package/dist/two-d/render/Autotile.d.ts.map +1 -1
- package/dist/two-d/render/Autotile.js +33 -1
- package/dist/two-d/render/Autotile.js.map +1 -1
- package/dist/two-d/render/Camera.d.ts +53 -1
- package/dist/two-d/render/Camera.d.ts.map +1 -1
- package/dist/two-d/render/Camera.js +36 -1
- package/dist/two-d/render/Camera.js.map +1 -1
- package/dist/two-d/render/Capabilities.d.ts +33 -0
- package/dist/two-d/render/Capabilities.d.ts.map +1 -1
- package/dist/two-d/render/Capabilities.js +33 -0
- package/dist/two-d/render/Capabilities.js.map +1 -1
- package/dist/two-d/render/ColorBlindness.d.ts +23 -0
- package/dist/two-d/render/ColorBlindness.d.ts.map +1 -1
- package/dist/two-d/render/ColorBlindness.js +23 -4
- package/dist/two-d/render/ColorBlindness.js.map +1 -1
- package/dist/two-d/render/ColorTransformBatcher.d.ts +67 -1
- package/dist/two-d/render/ColorTransformBatcher.d.ts.map +1 -1
- package/dist/two-d/render/ColorTransformBatcher.js +57 -1
- package/dist/two-d/render/ColorTransformBatcher.js.map +1 -1
- package/dist/two-d/render/LayeredSprite.d.ts +19 -0
- package/dist/two-d/render/LayeredSprite.d.ts.map +1 -1
- package/dist/two-d/render/LayeredSprite.js +19 -0
- package/dist/two-d/render/LayeredSprite.js.map +1 -1
- package/dist/two-d/render/Minimap.d.ts +25 -1
- package/dist/two-d/render/Minimap.d.ts.map +1 -1
- package/dist/two-d/render/Minimap.js +25 -1
- package/dist/two-d/render/Minimap.js.map +1 -1
- package/dist/two-d/render/Particles.d.ts +26 -2
- package/dist/two-d/render/Particles.d.ts.map +1 -1
- package/dist/two-d/render/Particles.js +23 -0
- package/dist/two-d/render/Particles.js.map +1 -1
- package/dist/two-d/render/Projectile.d.ts +14 -0
- package/dist/two-d/render/Projectile.d.ts.map +1 -1
- package/dist/two-d/render/Projectile.js +14 -0
- package/dist/two-d/render/Projectile.js.map +1 -1
- package/dist/two-d/render/ScreenEffects.d.ts +15 -0
- package/dist/two-d/render/ScreenEffects.d.ts.map +1 -1
- package/dist/two-d/render/ScreenEffects.js +15 -0
- package/dist/two-d/render/ScreenEffects.js.map +1 -1
- package/dist/two-d/render/Shape2D.d.ts +58 -1
- package/dist/two-d/render/Shape2D.d.ts.map +1 -1
- package/dist/two-d/render/Shape2D.js +58 -1
- package/dist/two-d/render/Shape2D.js.map +1 -1
- package/dist/two-d/render/StatusVisuals.d.ts +22 -0
- package/dist/two-d/render/StatusVisuals.d.ts.map +1 -1
- package/dist/two-d/render/StatusVisuals.js +22 -0
- package/dist/two-d/render/StatusVisuals.js.map +1 -1
- package/dist/two-d/render/TileMap.d.ts +65 -3
- package/dist/two-d/render/TileMap.d.ts.map +1 -1
- package/dist/two-d/render/TileMap.js +65 -3
- package/dist/two-d/render/TileMap.js.map +1 -1
- package/dist/two-d/render/TiledMap.d.ts +9 -3
- package/dist/two-d/render/TiledMap.d.ts.map +1 -1
- package/dist/two-d/render/TiledMap.js +9 -3
- package/dist/two-d/render/TiledMap.js.map +1 -1
- package/dist/two-d/render/TintedSprite.d.ts +9 -2
- package/dist/two-d/render/TintedSprite.d.ts.map +1 -1
- package/dist/two-d/render/TintedSprite.js +9 -2
- package/dist/two-d/render/TintedSprite.js.map +1 -1
- package/dist/two-d/render/Types2D.d.ts +14 -2
- package/dist/two-d/render/Types2D.d.ts.map +1 -1
- package/dist/two-d/render/Types2D.js +14 -2
- package/dist/two-d/render/Types2D.js.map +1 -1
- package/dist/two-d/render/Viewport.d.ts +22 -0
- package/dist/two-d/render/Viewport.d.ts.map +1 -1
- package/dist/two-d/render/Viewport.js +22 -0
- package/dist/two-d/render/Viewport.js.map +1 -1
- package/dist/two-d/ui/Bar.d.ts +16 -3
- package/dist/two-d/ui/Bar.d.ts.map +1 -1
- package/dist/two-d/ui/Bar.js +16 -1
- package/dist/two-d/ui/Bar.js.map +1 -1
- package/dist/two-d/ui/BitmapLabel.d.ts +23 -1
- package/dist/two-d/ui/BitmapLabel.d.ts.map +1 -1
- package/dist/two-d/ui/BitmapLabel.js +23 -1
- package/dist/two-d/ui/BitmapLabel.js.map +1 -1
- package/dist/two-d/ui/Button.d.ts +15 -0
- package/dist/two-d/ui/Button.d.ts.map +1 -1
- package/dist/two-d/ui/Button.js +15 -0
- package/dist/two-d/ui/Button.js.map +1 -1
- package/dist/two-d/ui/FloatingText.d.ts +15 -0
- package/dist/two-d/ui/FloatingText.d.ts.map +1 -1
- package/dist/two-d/ui/FloatingText.js +15 -0
- package/dist/two-d/ui/FloatingText.js.map +1 -1
- package/dist/two-d/ui/HelpScreen.d.ts +16 -0
- package/dist/two-d/ui/HelpScreen.d.ts.map +1 -1
- package/dist/two-d/ui/HelpScreen.js +23 -3
- package/dist/two-d/ui/HelpScreen.js.map +1 -1
- package/dist/two-d/ui/IconGrid.d.ts +25 -0
- package/dist/two-d/ui/IconGrid.d.ts.map +1 -1
- package/dist/two-d/ui/IconGrid.js +37 -5
- package/dist/two-d/ui/IconGrid.js.map +1 -1
- package/dist/two-d/ui/Label.d.ts +10 -0
- package/dist/two-d/ui/Label.d.ts.map +1 -1
- package/dist/two-d/ui/Label.js +10 -0
- package/dist/two-d/ui/Label.js.map +1 -1
- package/dist/two-d/ui/ListView.d.ts +19 -0
- package/dist/two-d/ui/ListView.d.ts.map +1 -1
- package/dist/two-d/ui/ListView.js +19 -0
- package/dist/two-d/ui/ListView.js.map +1 -1
- package/dist/two-d/ui/LoadingScreen.d.ts +24 -1
- package/dist/two-d/ui/LoadingScreen.d.ts.map +1 -1
- package/dist/two-d/ui/LoadingScreen.js +24 -1
- package/dist/two-d/ui/LoadingScreen.js.map +1 -1
- package/dist/two-d/ui/MessageBox.d.ts +21 -2
- package/dist/two-d/ui/MessageBox.d.ts.map +1 -1
- package/dist/two-d/ui/MessageBox.js +19 -0
- package/dist/two-d/ui/MessageBox.js.map +1 -1
- package/dist/two-d/ui/NinePatch.d.ts +12 -0
- package/dist/two-d/ui/NinePatch.d.ts.map +1 -1
- package/dist/two-d/ui/NinePatch.js +12 -0
- package/dist/two-d/ui/NinePatch.js.map +1 -1
- package/dist/two-d/ui/RebindScreen.d.ts +15 -0
- package/dist/two-d/ui/RebindScreen.d.ts.map +1 -1
- package/dist/two-d/ui/RebindScreen.js +15 -0
- package/dist/two-d/ui/RebindScreen.js.map +1 -1
- package/dist/two-d/ui/StatsScreen.d.ts +15 -0
- package/dist/two-d/ui/StatsScreen.d.ts.map +1 -1
- package/dist/two-d/ui/StatsScreen.js +15 -0
- package/dist/two-d/ui/StatsScreen.js.map +1 -1
- package/dist/two-d/ui/Toast.d.ts +12 -0
- package/dist/two-d/ui/Toast.d.ts.map +1 -1
- package/dist/two-d/ui/Toast.js +12 -0
- package/dist/two-d/ui/Toast.js.map +1 -1
- package/dist/two-d/ui/Tooltip.d.ts +14 -0
- package/dist/two-d/ui/Tooltip.d.ts.map +1 -1
- package/dist/two-d/ui/Tooltip.js +14 -0
- package/dist/two-d/ui/Tooltip.js.map +1 -1
- package/dist/two-d/ui/VerticalLabel.d.ts +18 -0
- package/dist/two-d/ui/VerticalLabel.d.ts.map +1 -1
- package/dist/two-d/ui/VerticalLabel.js +18 -0
- package/dist/two-d/ui/VerticalLabel.js.map +1 -1
- package/dist/two-d/ui/Window.d.ts +12 -0
- package/dist/two-d/ui/Window.d.ts.map +1 -1
- package/dist/two-d/ui/Window.js +12 -0
- package/dist/two-d/ui/Window.js.map +1 -1
- package/dist/two-d/ui/theme.d.ts +45 -1
- package/dist/two-d/ui/theme.d.ts.map +1 -1
- package/dist/two-d/ui/theme.js +45 -1
- package/dist/two-d/ui/theme.js.map +1 -1
- package/dist/version.d.ts +1 -1
- package/dist/version.js +1 -1
- package/package.json +8 -2
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@@ -125,6 +125,19 @@ function writeQuadCorner(float32View, uint32View, index, a, b, c, d, tx, ty, x,
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uint32View[index + 5] = textureIdAndRound;
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uint32View[index + 6] = colorAdd;
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}
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/**
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* The Pixi batcher extension `TintedSprite` (and everything built on it) renders through -
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* see the module doc comment above for what it adds and why.
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*
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* @example
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* ```ts
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* import { ColorTransformBatcher } from '@datamoc/mw_games/two-d/render';
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*
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* // registered automatically by TintedSprite.ts; naming the class directly is only ever
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* // needed to check which batcher an object ended up in, or in Pixi extension diagnostics
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* console.log(ColorTransformBatcher.extension.name); // 'mwg-color-transform'
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* ```
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*/
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export class ColorTransformBatcher extends Batcher {
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/** @internal */
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static { this.extension = {
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* `GameOptions.extensions` itself. This stays exported, idempotent (`registered` guards a
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* second call from double-adding it), and public for the rare case of a game building its
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* own renderer setup outside `Game`.
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*
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* @example
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* ```ts
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* import { registerColorTransform } from '@datamoc/mw_games/two-d/render';
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*
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* // a game that assembles its own Pixi renderer extensions manually, instead of going
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* // through `Game`/`GameOptions.extensions`, registers the batcher itself before creating
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* // that renderer - importing `TintedSprite` (directly or transitively) already does this,
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* // so most games never call it
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* registerColorTransform();
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* ```
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*/
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export function registerColorTransform() {
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if (registered)
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* @param g green, 0 to 1
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* @param b blue, 0 to 1
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* @param a how much to add to the sprite's own alpha, 0 to 1; usually 0
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*
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* @example
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* ```ts
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* import { packColorAdd } from '@datamoc/mw_games/two-d/render';
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* import { TintedSprite } from '@datamoc/mw_games/two-d/render';
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*
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* declare const rat: TintedSprite;
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*
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* rat.colorAdd = packColorAdd(0, 1, 0); // pull the sprite towards pure green
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* ```
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*/
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export function packColorAdd(r, g, b, a = 0) {
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//unorm8x4 reads the four bytes in memory order, and the view is little-endian, so the
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return (((clamp255(a) << 24) | (clamp255(b) << 16) | (clamp255(g) << 8) | clamp255(r)) >>> 0);
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}
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/** the additive half of `lerp(texel, colour, strength)`; pair with a tint of `1 - strength`
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/** the additive half of `lerp(texel, colour, strength)`; pair with a tint of `1 - strength`
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*
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* @example
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* ```ts
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* import { packTintAdd, TintedSprite } from '@datamoc/mw_games/two-d/render';
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*
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* declare const rat: TintedSprite;
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*
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* rat.colorAdd = packTintAdd(0x00ff00, 0.5); // half-way to green, the additive half of lerpTint
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* rat.tint = 0x808080; // pair with 1 - strength (here 0.5) for the multiply half
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* ```
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*/
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export function packTintAdd(color, strength) {
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return packColorAdd((((color >> 16) & 0xff) / 255) * strength, (((color >> 8) & 0xff) / 255) * strength, ((color & 0xff) / 255) * strength);
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}
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function clamp255(value) {
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return Math.max(0, Math.min(255, Math.round(value * 255)));
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}
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/** the packed value of no additive colour at all - what an untinted sprite carries.
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*
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* import { NO_COLOR_ADD, TintedSprite } from '@datamoc/mw_games/two-d/render';
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*
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*
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* console.log(rat.colorAdd === NO_COLOR_ADD); // true - fresh sprites start with no additive colour
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* ```
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*/
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export const NO_COLOR_ADD = NO_ADD;
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//# sourceMappingURL=ColorTransformBatcher.js.map
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-
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+
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@@ -8,6 +8,25 @@ import type { Texture2D } from './Types2D.ts';
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|
|
8
8
|
* another layer added on top, not a redrawn sprite for every gear combination a game might
|
|
9
9
|
* have. `tools/make-example-assets.mjs` already draws its characters this way; this is the
|
|
10
10
|
* runtime counterpart that keeps the layers together as one sprite that moves as a unit.
|
|
11
|
+
*
|
|
12
|
+
* @example
|
|
13
|
+
* ```ts
|
|
14
|
+
* import { LayeredSprite } from '@datamoc/mw_games/two-d/render';
|
|
15
|
+
* import type { Texture2D } from '@datamoc/mw_games/two-d/render';
|
|
16
|
+
*
|
|
17
|
+
* declare const skinTexture: Texture2D;
|
|
18
|
+
* declare const hairTexture: Texture2D;
|
|
19
|
+
* declare const swordTexture: Texture2D;
|
|
20
|
+
*
|
|
21
|
+
* const hero = new LayeredSprite();
|
|
22
|
+
* hero.addLayer('skin', skinTexture, 0);
|
|
23
|
+
* hero.addLayer('hair', hairTexture, 1);
|
|
24
|
+
* hero.addLayer('weapon', swordTexture, 2);
|
|
25
|
+
*
|
|
26
|
+
* hero.layer('hair')?.lerpTint(0x8b4513, 1); // dye it brown
|
|
27
|
+
* hero.setTexture('weapon', swordTexture); // equip a different sword later
|
|
28
|
+
* console.log(hero.hasLayer('weapon')); // true
|
|
29
|
+
* ```
|
|
11
30
|
*/
|
|
12
31
|
export declare class LayeredSprite extends Container {
|
|
13
32
|
private layers;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"LayeredSprite.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/LayeredSprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AACpC,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACjD,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAO9C
|
|
1
|
+
{"version":3,"file":"LayeredSprite.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/LayeredSprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AACpC,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACjD,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAO9C;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,qBAAa,aAAc,SAAQ,SAAS;IAC3C,OAAO,CAAC,MAAM,CAA4B;IAE1C;;;;OAIG;IACH,QAAQ,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,SAAS,EAAE,KAAK,SAAI,GAAG,YAAY,CAQlE;IAED,WAAW,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,CAM9B;IAED,KAAK,CAAC,IAAI,EAAE,MAAM,GAAG,YAAY,GAAG,SAAS,CAE5C;IAED,QAAQ,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAE9B;IAED,4FAA4F;IAC5F,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,SAAS,GAAG,IAAI,CAGjD;IAED,OAAO,CAAC,MAAM;CAId"}
|
|
@@ -7,6 +7,25 @@ import { TintedSprite } from './TintedSprite.js';
|
|
|
7
7
|
* another layer added on top, not a redrawn sprite for every gear combination a game might
|
|
8
8
|
* have. `tools/make-example-assets.mjs` already draws its characters this way; this is the
|
|
9
9
|
* runtime counterpart that keeps the layers together as one sprite that moves as a unit.
|
|
10
|
+
*
|
|
11
|
+
* @example
|
|
12
|
+
* ```ts
|
|
13
|
+
* import { LayeredSprite } from '@datamoc/mw_games/two-d/render';
|
|
14
|
+
* import type { Texture2D } from '@datamoc/mw_games/two-d/render';
|
|
15
|
+
*
|
|
16
|
+
* declare const skinTexture: Texture2D;
|
|
17
|
+
* declare const hairTexture: Texture2D;
|
|
18
|
+
* declare const swordTexture: Texture2D;
|
|
19
|
+
*
|
|
20
|
+
* const hero = new LayeredSprite();
|
|
21
|
+
* hero.addLayer('skin', skinTexture, 0);
|
|
22
|
+
* hero.addLayer('hair', hairTexture, 1);
|
|
23
|
+
* hero.addLayer('weapon', swordTexture, 2);
|
|
24
|
+
*
|
|
25
|
+
* hero.layer('hair')?.lerpTint(0x8b4513, 1); // dye it brown
|
|
26
|
+
* hero.setTexture('weapon', swordTexture); // equip a different sword later
|
|
27
|
+
* console.log(hero.hasLayer('weapon')); // true
|
|
28
|
+
* ```
|
|
10
29
|
*/
|
|
11
30
|
export class LayeredSprite extends Container {
|
|
12
31
|
constructor() {
|
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@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"LayeredSprite.js","sourceRoot":"","sources":["../../../src/two-d/render/LayeredSprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AACpC,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAQjD
|
|
1
|
+
{"version":3,"file":"LayeredSprite.js","sourceRoot":"","sources":["../../../src/two-d/render/LayeredSprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AACpC,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAQjD;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,MAAM,OAAO,aAAc,SAAQ,SAAS;IAA5C;;QACS,WAAM,GAAG,IAAI,GAAG,EAAiB,CAAC;IA2C3C,CAAC;IAzCA;;;;OAIG;IACH,QAAQ,CAAC,IAAY,EAAE,OAAkB,EAAE,KAAK,GAAG,CAAC;QACnD,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QAEvB,MAAM,MAAM,GAAG,IAAI,YAAY,CAAC,OAAO,CAAC,CAAC;QACzC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,CAAC;QACzC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QACtB,IAAI,CAAC,MAAM,EAAE,CAAC;QACd,OAAO,MAAM,CAAC;IACf,CAAC;IAED,WAAW,CAAC,IAAY;QACvB,MAAM,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACvC,IAAI,CAAC,QAAQ;YAAE,OAAO;QAEtB,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QACzB,QAAQ,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;IAC3B,CAAC;IAED,KAAK,CAAC,IAAY;QACjB,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,MAAM,CAAC;IACtC,CAAC;IAED,QAAQ,CAAC,IAAY;QACpB,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IAC9B,CAAC;IAED,4FAA4F;IAC5F,UAAU,CAAC,IAAY,EAAE,OAAkB;QAC1C,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACpC,IAAI,KAAK;YAAE,KAAK,CAAC,MAAM,CAAC,OAAO,GAAG,OAAO,CAAC;IAC3C,CAAC;IAEO,MAAM;QACb,MAAM,MAAM,GAAG,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC;QAC3E,MAAM,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE,CAAC,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC,CAAC;IAC3E,CAAC;CACD"}
|
|
@@ -1,6 +1,17 @@
|
|
|
1
1
|
import { Container } from 'pixi.js';
|
|
2
2
|
/** the cell indices in `explored` not yet baked into a minimap's texture - pure, so it can
|
|
3
|
-
* be tested without a renderer
|
|
3
|
+
* be tested without a renderer
|
|
4
|
+
*
|
|
5
|
+
* @example
|
|
6
|
+
* ```ts
|
|
7
|
+
* import { newlyRevealed } from '@datamoc/mw_games/two-d/render';
|
|
8
|
+
*
|
|
9
|
+
* const explored = new Set([4, 9, 12]);
|
|
10
|
+
* const alreadyDrawn = new Set([4]);
|
|
11
|
+
*
|
|
12
|
+
* console.log(newlyRevealed(explored, alreadyDrawn)); // [9, 12]
|
|
13
|
+
* ```
|
|
14
|
+
*/
|
|
4
15
|
export declare function newlyRevealed(explored: ReadonlySet<number>, alreadyDrawn: ReadonlySet<number>): number[];
|
|
5
16
|
export interface MinimapOptions {
|
|
6
17
|
/** the level's own width, in cells - needed to turn a cell index back into x/y */
|
|
@@ -25,6 +36,19 @@ export interface MinimapOptions {
|
|
|
25
36
|
* whole map from scratch on every call, which is the one open engineering question this
|
|
26
37
|
* item named: how an explored-cell set becomes a small texture without becoming a
|
|
27
38
|
* per-frame cost that grows with how much of the level has been seen.
|
|
39
|
+
*
|
|
40
|
+
* @example
|
|
41
|
+
* ```ts
|
|
42
|
+
* import { Minimap } from '@datamoc/mw_games/two-d/render';
|
|
43
|
+
*
|
|
44
|
+
* const minimap = new Minimap({ widthInCells: 40, heightInCells: 24, cellSize: 2 });
|
|
45
|
+
*
|
|
46
|
+
* const explored = new Set([0, 1, 40]);
|
|
47
|
+
* minimap.sync(explored, (x, y) => ((x + y) % 2 === 0 ? 0x3a3a2a : 0x2f5a2f));
|
|
48
|
+
* minimap.setMarker(0, 0, Math.PI / 2); // the hero, facing down
|
|
49
|
+
*
|
|
50
|
+
* console.log(minimap.exploredCount); // 3
|
|
51
|
+
* ```
|
|
28
52
|
*/
|
|
29
53
|
export declare class Minimap extends Container {
|
|
30
54
|
private readonly widthInCells;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Minimap.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/Minimap.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAmC,MAAM,SAAS,CAAC;AAGrE;
|
|
1
|
+
{"version":3,"file":"Minimap.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/Minimap.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAmC,MAAM,SAAS,CAAC;AAGrE;;;;;;;;;;;;GAYG;AACH,wBAAgB,aAAa,CAAC,QAAQ,EAAE,WAAW,CAAC,MAAM,CAAC,EAAE,YAAY,EAAE,WAAW,CAAC,MAAM,CAAC,GAAG,MAAM,EAAE,CAMxG;AAED,MAAM,WAAW,cAAc;IAC9B,kFAAkF;IAClF,YAAY,EAAE,MAAM,CAAC;IACrB,aAAa,EAAE,MAAM,CAAC;IAEtB,6FAA6F;IAC7F,QAAQ,CAAC,EAAE,MAAM,CAAC;CAClB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,qBAAa,OAAQ,SAAQ,SAAS;IACrC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAS;IACtC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAS;IAElC,OAAO,CAAC,aAAa,CAAgB;IACrC,OAAO,CAAC,MAAM,CAAS;IACvB,OAAO,CAAC,KAAK,CAAqB;IAElC,OAAO,CAAC,MAAM,CAAkB;IAEhC,YAAY,OAAO,EAAE,cAAc,EAalC;IAED,2FAA2F;IAC3F,IAAI,aAAa,IAAI,MAAM,CAE1B;IAED;;;;;OAKG;IACH,IAAI,CAAC,QAAQ,EAAE,WAAW,CAAC,MAAM,CAAC,EAAE,QAAQ,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,KAAK,MAAM,GAAG,IAAI,CAgBpF;IAED,2FAA2F;IAC3F,SAAS,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,MAAM,EAAE,KAAK,SAAW,GAAG,IAAI,CAcvE;IAED,iGAAiG;IACjG,KAAK,IAAI,IAAI,CAGZ;IAEQ,OAAO,CAAC,OAAO,CAAC,EAAE,UAAU,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAGpE;CACD"}
|
|
@@ -1,7 +1,18 @@
|
|
|
1
1
|
import { Container, Graphics, RenderTexture, Sprite } from 'pixi.js';
|
|
2
2
|
import { Game } from '../Game.js';
|
|
3
3
|
/** the cell indices in `explored` not yet baked into a minimap's texture - pure, so it can
|
|
4
|
-
* be tested without a renderer
|
|
4
|
+
* be tested without a renderer
|
|
5
|
+
*
|
|
6
|
+
* @example
|
|
7
|
+
* ```ts
|
|
8
|
+
* import { newlyRevealed } from '@datamoc/mw_games/two-d/render';
|
|
9
|
+
*
|
|
10
|
+
* const explored = new Set([4, 9, 12]);
|
|
11
|
+
* const alreadyDrawn = new Set([4]);
|
|
12
|
+
*
|
|
13
|
+
* console.log(newlyRevealed(explored, alreadyDrawn)); // [9, 12]
|
|
14
|
+
* ```
|
|
15
|
+
*/
|
|
5
16
|
export function newlyRevealed(explored, alreadyDrawn) {
|
|
6
17
|
const result = [];
|
|
7
18
|
for (const index of explored) {
|
|
@@ -26,6 +37,19 @@ export function newlyRevealed(explored, alreadyDrawn) {
|
|
|
26
37
|
* whole map from scratch on every call, which is the one open engineering question this
|
|
27
38
|
* item named: how an explored-cell set becomes a small texture without becoming a
|
|
28
39
|
* per-frame cost that grows with how much of the level has been seen.
|
|
40
|
+
*
|
|
41
|
+
* @example
|
|
42
|
+
* ```ts
|
|
43
|
+
* import { Minimap } from '@datamoc/mw_games/two-d/render';
|
|
44
|
+
*
|
|
45
|
+
* const minimap = new Minimap({ widthInCells: 40, heightInCells: 24, cellSize: 2 });
|
|
46
|
+
*
|
|
47
|
+
* const explored = new Set([0, 1, 40]);
|
|
48
|
+
* minimap.sync(explored, (x, y) => ((x + y) % 2 === 0 ? 0x3a3a2a : 0x2f5a2f));
|
|
49
|
+
* minimap.setMarker(0, 0, Math.PI / 2); // the hero, facing down
|
|
50
|
+
*
|
|
51
|
+
* console.log(minimap.exploredCount); // 3
|
|
52
|
+
* ```
|
|
29
53
|
*/
|
|
30
54
|
export class Minimap extends Container {
|
|
31
55
|
constructor(options) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Minimap.js","sourceRoot":"","sources":["../../../src/two-d/render/Minimap.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,aAAa,EAAE,MAAM,EAAE,MAAM,SAAS,CAAC;AACrE,OAAO,EAAE,IAAI,EAAE,MAAM,YAAY,CAAC;AAElC;
|
|
1
|
+
{"version":3,"file":"Minimap.js","sourceRoot":"","sources":["../../../src/two-d/render/Minimap.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,aAAa,EAAE,MAAM,EAAE,MAAM,SAAS,CAAC;AACrE,OAAO,EAAE,IAAI,EAAE,MAAM,YAAY,CAAC;AAElC;;;;;;;;;;;;GAYG;AACH,MAAM,UAAU,aAAa,CAAC,QAA6B,EAAE,YAAiC;IAC7F,MAAM,MAAM,GAAa,EAAE,CAAC;IAC5B,KAAK,MAAM,KAAK,IAAI,QAAQ,EAAE,CAAC;QAC9B,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,KAAK,CAAC;YAAE,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IAClD,CAAC;IACD,OAAO,MAAM,CAAC;AACf,CAAC;AAWD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,MAAM,OAAO,OAAQ,SAAQ,SAAS;IAUrC,YAAY,OAAuB;QAClC,KAAK,EAAE,CAAC;QALD,UAAK,GAAG,IAAI,GAAG,EAAU,CAAC;QAE1B,WAAM,GAAG,IAAI,QAAQ,EAAE,CAAC;QAK/B,IAAI,CAAC,YAAY,GAAG,OAAO,CAAC,YAAY,CAAC;QACzC,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC;QAEtC,IAAI,CAAC,aAAa,GAAG,aAAa,CAAC,MAAM,CAAC;YACzC,KAAK,EAAE,OAAO,CAAC,YAAY,GAAG,IAAI,CAAC,QAAQ;YAC3C,MAAM,EAAE,OAAO,CAAC,aAAa,GAAG,IAAI,CAAC,QAAQ;SAC7C,CAAC,CAAC;QACH,IAAI,CAAC,MAAM,GAAG,IAAI,MAAM,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAC7C,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC3B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IAC5B,CAAC;IAED,2FAA2F;IAC3F,IAAI,aAAa;QAChB,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC;IACxB,CAAC;IAED;;;;;OAKG;IACH,IAAI,CAAC,QAA6B,EAAE,QAA0C;QAC7E,MAAM,KAAK,GAAG,aAAa,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QAClD,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC;YAAE,OAAO;QAE/B,MAAM,KAAK,GAAG,IAAI,QAAQ,EAAE,CAAC;QAC7B,KAAK,MAAM,KAAK,IAAI,KAAK,EAAE,CAAC;YAC3B,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YACtB,MAAM,CAAC,GAAG,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC;YACpC,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC;YAChD,KAAK;iBACH,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,QAAQ,CAAC;iBACxE,IAAI,CAAC,EAAE,KAAK,EAAE,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;QACnC,CAAC;QAED,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,aAAa,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC,CAAC;QACjG,KAAK,CAAC,OAAO,EAAE,CAAC;IACjB,CAAC;IAED,2FAA2F;IAC3F,SAAS,CAAC,CAAS,EAAE,CAAS,EAAE,MAAe,EAAE,KAAK,GAAG,QAAQ;QAChE,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;QACpB,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,CAAC,CAAC;QAErE,IAAI,MAAM,KAAK,SAAS,EAAE,CAAC;YAC1B,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;YACjC,IAAI,CAAC,MAAM;iBACT,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC;iBACZ,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,MAAM,EAAE,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC;iBAC5D,MAAM,CAAC,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC;QAC/B,CAAC;QAED,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC1C,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC;IAC3C,CAAC;IAED,iGAAiG;IACjG,KAAK;QACJ,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC;QACnB,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,SAAS,EAAE,IAAI,SAAS,EAAE,EAAE,MAAM,EAAE,IAAI,CAAC,aAAa,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC;IAC3G,CAAC;IAEQ,OAAO,CAAC,OAA6C;QAC7D,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QACjC,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;IACxB,CAAC;CACD"}
|
|
@@ -1,4 +1,5 @@
|
|
|
1
|
-
import { Container
|
|
1
|
+
import { Container } from 'pixi.js';
|
|
2
|
+
import type { Texture2D } from './Types2D.ts';
|
|
2
3
|
/**
|
|
3
4
|
* One live particle. Exposed as plain readable state rather than hidden inside the emitter,
|
|
4
5
|
* because that is what makes the simulation testable without a renderer at all: an emitter
|
|
@@ -27,7 +28,7 @@ export interface Particle {
|
|
|
27
28
|
export type ParticleRange = number | readonly [number, number];
|
|
28
29
|
export interface ParticleEmitterOptions {
|
|
29
30
|
/** drawn per particle; omit for a pure simulation that renders nothing (tests, headless) */
|
|
30
|
-
texture?:
|
|
31
|
+
texture?: Texture2D;
|
|
31
32
|
/** how many particles can live at once. The pool is allocated once at this size and never grows */
|
|
32
33
|
max?: number;
|
|
33
34
|
/** particles emitted per second while `start()`ed; 0 makes the emitter burst-only */
|
|
@@ -65,6 +66,29 @@ export interface ParticleEmitterOptions {
|
|
|
65
66
|
* Every random draw goes through `mwg/core`'s seeded `Random`, so a replayed or
|
|
66
67
|
* seeded run produces the same spray, rather than particles being the one thing on screen
|
|
67
68
|
* that a deterministic replay cannot reproduce.
|
|
69
|
+
*
|
|
70
|
+
* @example
|
|
71
|
+
* ```ts
|
|
72
|
+
* import { ParticleEmitter, type Texture2D } from '@datamoc/mw_games/two-d/render';
|
|
73
|
+
*
|
|
74
|
+
* declare const sparkTexture: Texture2D;
|
|
75
|
+
*
|
|
76
|
+
* const sparks = new ParticleEmitter({
|
|
77
|
+
* texture: sparkTexture,
|
|
78
|
+
* max: 64,
|
|
79
|
+
* life: [0.2, 0.4],
|
|
80
|
+
* speed: [80, 160],
|
|
81
|
+
* gravity: { x: 0, y: 300 },
|
|
82
|
+
* scale: [1, 0.2],
|
|
83
|
+
* alpha: [1, 0],
|
|
84
|
+
* });
|
|
85
|
+
* sparks.x = 100;
|
|
86
|
+
* sparks.y = 60;
|
|
87
|
+
*
|
|
88
|
+
* sparks.burst(12); // a sword hit: 12 particles at once, fewer if the pool is nearly full
|
|
89
|
+
* sparks.update(1 / 60); // steps physics and, since a texture was given, the sprites too
|
|
90
|
+
* console.log(sparks.activeCount); // 12 - still alive right after the burst
|
|
91
|
+
* ```
|
|
68
92
|
*/
|
|
69
93
|
export declare class ParticleEmitter extends Container {
|
|
70
94
|
private readonly pool;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Particles.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/Particles.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAU,
|
|
1
|
+
{"version":3,"file":"Particles.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/Particles.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAU,MAAM,SAAS,CAAC;AAE5C,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAE9C;;;;;;GAMG;AACH,MAAM,WAAW,QAAQ;IACxB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,EAAE,EAAE,MAAM,CAAC;IACX,EAAE,EAAE,MAAM,CAAC;IAEX,0BAA0B;IAC1B,GAAG,EAAE,MAAM,CAAC;IAEZ,sCAAsC;IACtC,IAAI,EAAE,MAAM,CAAC;IAEb,QAAQ,EAAE,MAAM,CAAC;IACjB,IAAI,EAAE,MAAM,CAAC;IAEb,mFAAmF;IACnF,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,EAAE,MAAM,CAAC;IAEd,uDAAuD;IACvD,MAAM,EAAE,OAAO,CAAC;CAChB;AAED,uFAAuF;AACvF,MAAM,MAAM,aAAa,GAAG,MAAM,GAAG,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;AAE/D,MAAM,WAAW,sBAAsB;IACtC,4FAA4F;IAC5F,OAAO,CAAC,EAAE,SAAS,CAAC;IAEpB,mGAAmG;IACnG,GAAG,CAAC,EAAE,MAAM,CAAC;IAEb,qFAAqF;IACrF,IAAI,CAAC,EAAE,MAAM,CAAC;IAEd,+BAA+B;IAC/B,IAAI,CAAC,EAAE,aAAa,CAAC;IAErB,4CAA4C;IAC5C,KAAK,CAAC,EAAE,aAAa,CAAC;IAEtB,2EAA2E;IAC3E,KAAK,CAAC,EAAE,aAAa,CAAC;IAEtB,wFAAwF;IACxF,OAAO,CAAC,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IAEnC,yEAAyE;IACzE,KAAK,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAElC,kCAAkC;IAClC,KAAK,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAElC,4CAA4C;IAC5C,IAAI,CAAC,EAAE,aAAa,CAAC;IAErB,yEAAyE;IACzE,IAAI,CAAC,EAAE,MAAM,CAAC;CACd;AAMD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AACH,qBAAa,eAAgB,SAAQ,SAAS;IAC7C,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAkB;IACvC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAgB;IAExC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAS;IAC9B,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAgB;IACrC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAgB;IACtC,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAgB;IAC3C,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAS;IAClC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAS;IAClC,OAAO,CAAC,QAAQ,CAAC,UAAU,CAA4B;IACvD,OAAO,CAAC,QAAQ,CAAC,UAAU,CAA4B;IACvD,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAgB;IAErC,OAAO,CAAC,QAAQ,CAAS;IAEzB,2FAA2F;IAC3F,OAAO,CAAC,UAAU,CAAK;IAEvB,2FAA2F;IAC3F,OAAO,CAAC,IAAI,CAAK;IAEjB,YAAY,OAAO,GAAE,sBAA2B,EA0B/C;IAED,gEAAgE;IAChE,KAAK,IAAI,IAAI,CAEZ;IAED,uEAAuE;IACvE,IAAI,IAAI,IAAI,CAGX;IAED,IAAI,UAAU,IAAI,OAAO,CAExB;IAED,6CAA6C;IAC7C,IAAI,WAAW,IAAI,MAAM,CAIxB;IAED,oFAAoF;IACpF,IAAI,SAAS,IAAI,SAAS,QAAQ,EAAE,CAEnC;IAED;;;;OAIG;IACH,KAAK,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,CAO3B;IAED,OAAO,CAAC,KAAK;IA+Bb,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAkCvB;IAED,2EAA2E;IAC3E,OAAO,CAAC,IAAI;IAmBZ,2EAA2E;IAC3E,KAAK,IAAI,IAAI,CAIZ;CACD"}
|
|
@@ -16,6 +16,29 @@ function pick(range) {
|
|
|
16
16
|
* Every random draw goes through `mwg/core`'s seeded `Random`, so a replayed or
|
|
17
17
|
* seeded run produces the same spray, rather than particles being the one thing on screen
|
|
18
18
|
* that a deterministic replay cannot reproduce.
|
|
19
|
+
*
|
|
20
|
+
* @example
|
|
21
|
+
* ```ts
|
|
22
|
+
* import { ParticleEmitter, type Texture2D } from '@datamoc/mw_games/two-d/render';
|
|
23
|
+
*
|
|
24
|
+
* declare const sparkTexture: Texture2D;
|
|
25
|
+
*
|
|
26
|
+
* const sparks = new ParticleEmitter({
|
|
27
|
+
* texture: sparkTexture,
|
|
28
|
+
* max: 64,
|
|
29
|
+
* life: [0.2, 0.4],
|
|
30
|
+
* speed: [80, 160],
|
|
31
|
+
* gravity: { x: 0, y: 300 },
|
|
32
|
+
* scale: [1, 0.2],
|
|
33
|
+
* alpha: [1, 0],
|
|
34
|
+
* });
|
|
35
|
+
* sparks.x = 100;
|
|
36
|
+
* sparks.y = 60;
|
|
37
|
+
*
|
|
38
|
+
* sparks.burst(12); // a sword hit: 12 particles at once, fewer if the pool is nearly full
|
|
39
|
+
* sparks.update(1 / 60); // steps physics and, since a texture was given, the sprites too
|
|
40
|
+
* console.log(sparks.activeCount); // 12 - still alive right after the burst
|
|
41
|
+
* ```
|
|
19
42
|
*/
|
|
20
43
|
export class ParticleEmitter extends Container {
|
|
21
44
|
constructor(options = {}) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Particles.js","sourceRoot":"","sources":["../../../src/two-d/render/Particles.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,
|
|
1
|
+
{"version":3,"file":"Particles.js","sourceRoot":"","sources":["../../../src/two-d/render/Particles.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,EAAE,MAAM,SAAS,CAAC;AAC5C,OAAO,KAAK,MAAM,MAAM,sBAAsB,CAAC;AAuE/C,SAAS,IAAI,CAAC,KAAoB;IACjC,OAAO,OAAO,KAAK,KAAK,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;AAC7E,CAAC;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AACH,MAAM,OAAO,eAAgB,SAAQ,SAAS;IAsB7C,YAAY,OAAO,GAA2B,EAAE;QAC/C,KAAK,EAAE,CAAC;QAtBQ,SAAI,GAAe,EAAE,CAAC;QACtB,YAAO,GAAa,EAAE,CAAC;QAYhC,aAAQ,GAAG,KAAK,CAAC;QAEzB,2FAA2F;QACnF,eAAU,GAAG,CAAC,CAAC;QAEvB,2FAA2F;QACnF,SAAI,GAAG,CAAC,CAAC;QAKhB,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC,CAAC;QACxD,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,CAAC,CAAC;QAC9B,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QACvC,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QACvC,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;QACpD,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC,IAAI,CAAC,CAAC;QACxC,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC,IAAI,CAAC,CAAC;QACxC,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC1C,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC1C,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,CAAC,CAAC;QAE9B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC;YAC9B,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,QAAQ,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,CAAC;YAEvH,IAAI,OAAO,CAAC,OAAO,EAAE,CAAC;gBACrB,MAAM,MAAM,GAAG,IAAI,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;gBAC3C,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;gBACvB,MAAM,CAAC,OAAO,GAAG,KAAK,CAAC;gBACvB,IAAI,OAAO,CAAC,IAAI,KAAK,SAAS;oBAAE,MAAM,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;gBAC3D,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;gBAC1B,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;YACvB,CAAC;QACF,CAAC;IACF,CAAC;IAED,gEAAgE;IAChE,KAAK;QACJ,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;IACtB,CAAC;IAED,uEAAuE;IACvE,IAAI;QACH,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;IACf,CAAC;IAED,IAAI,UAAU;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC;IACtB,CAAC;IAED,6CAA6C;IAC7C,IAAI,WAAW;QACd,IAAI,KAAK,GAAG,CAAC,CAAC;QACd,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,IAAI;YAAE,IAAI,QAAQ,CAAC,MAAM;gBAAE,KAAK,EAAE,CAAC;QAC/D,OAAO,KAAK,CAAC;IACd,CAAC;IAED,oFAAoF;IACpF,IAAI,SAAS;QACZ,OAAO,IAAI,CAAC,IAAI,CAAC;IAClB,CAAC;IAED;;;;OAIG;IACH,KAAK,CAAC,KAAa;QAClB,IAAI,OAAO,GAAG,CAAC,CAAC;QAChB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;YAChC,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;gBAAE,MAAM;YACzB,OAAO,EAAE,CAAC;QACX,CAAC;QACD,OAAO,OAAO,CAAC;IAChB,CAAC;IAEO,KAAK;QACZ,qFAAqF;QACrF,6EAA6E;QAC7E,IAAI,QAAQ,GAAoB,IAAI,CAAC;QACrC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;YACvD,MAAM,SAAS,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YAC7C,IAAI,CAAC,UAAU,GAAG,CAAC,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC;YAC3D,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC;gBACvB,QAAQ,GAAG,SAAS,CAAC;gBACrB,MAAM;YACP,CAAC;QACF,CAAC;QACD,IAAI,CAAC,QAAQ;YAAE,OAAO,KAAK,CAAC;QAE5B,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QACpC,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAE/B,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;QACpB,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;QACpB,QAAQ,CAAC,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,KAAK,CAAC;QACtC,QAAQ,CAAC,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,KAAK,CAAC;QACtC,QAAQ,CAAC,GAAG,GAAG,CAAC,CAAC;QACjB,QAAQ,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;QAChD,QAAQ,CAAC,QAAQ,GAAG,CAAC,CAAC;QACtB,QAAQ,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAChC,QAAQ,CAAC,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;QACpC,QAAQ,CAAC,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;QACpC,QAAQ,CAAC,MAAM,GAAG,IAAI,CAAC;QACvB,OAAO,IAAI,CAAC;IACb,CAAC;IAED,MAAM,CAAC,EAAU;QAChB,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,IAAI,GAAG,CAAC,EAAE,CAAC;YACpC,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,IAAI,GAAG,EAAE,CAAC;YAC5B,OAAO,IAAI,CAAC,IAAI,IAAI,CAAC,EAAE,CAAC;gBACvB,IAAI,CAAC,IAAI,IAAI,CAAC,CAAC;gBACf,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,EAAE,CAAC;oBACnB,sEAAsE;oBACtE,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;oBACd,MAAM;gBACP,CAAC;YACF,CAAC;QACF,CAAC;QAED,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;YAClC,IAAI,CAAC,QAAQ,CAAC,MAAM;gBAAE,SAAS;YAE/B,QAAQ,CAAC,GAAG,IAAI,EAAE,CAAC;YACnB,IAAI,QAAQ,CAAC,GAAG,IAAI,QAAQ,CAAC,IAAI,EAAE,CAAC;gBACnC,QAAQ,CAAC,MAAM,GAAG,KAAK,CAAC;gBACxB,SAAS;YACV,CAAC;YAED,QAAQ,CAAC,EAAE,IAAI,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;YAClC,QAAQ,CAAC,EAAE,IAAI,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;YAClC,QAAQ,CAAC,CAAC,IAAI,QAAQ,CAAC,EAAE,GAAG,EAAE,CAAC;YAC/B,QAAQ,CAAC,CAAC,IAAI,QAAQ,CAAC,EAAE,GAAG,EAAE,CAAC;YAC/B,QAAQ,CAAC,QAAQ,IAAI,QAAQ,CAAC,IAAI,GAAG,EAAE,CAAC;YAExC,MAAM,CAAC,GAAG,QAAQ,CAAC,GAAG,GAAG,QAAQ,CAAC,IAAI,CAAC;YACvC,QAAQ,CAAC,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YACpF,QAAQ,CAAC,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QACrF,CAAC;QAED,IAAI,CAAC,IAAI,EAAE,CAAC;IACb,CAAC;IAED,2EAA2E;IACnE,IAAI;QACX,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,KAAK,CAAC;YAAE,OAAO;QAEtC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC3C,MAAM,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YAC9B,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAC/B,MAAM,CAAC,OAAO,GAAG,QAAQ,CAAC,MAAM,CAAC;YACjC,IAAI,CAAC,QAAQ,CAAC,MAAM;gBAAE,SAAS;YAE/B,kFAAkF;YAClF,8EAA8E;YAC9E,MAAM,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;YAC/B,MAAM,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;YAC/B,MAAM,CAAC,QAAQ,GAAG,QAAQ,CAAC,QAAQ,CAAC;YACpC,MAAM,CAAC,KAAK,GAAG,QAAQ,CAAC,KAAK,CAAC;YAC9B,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;QAClC,CAAC;IACF,CAAC;IAED,2EAA2E;IAC3E,KAAK;QACJ,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,IAAI;YAAE,QAAQ,CAAC,MAAM,GAAG,KAAK,CAAC;QAC1D,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;QACd,IAAI,CAAC,IAAI,EAAE,CAAC;IACb,CAAC;CACD"}
|
|
@@ -17,6 +17,20 @@ export interface ProjectileOptions {
|
|
|
17
17
|
* before a `Projectile` is ever created. What is here is just "this point moves to that
|
|
18
18
|
* point over time", because a thrown potion and a wand bolt both need exactly that and
|
|
19
19
|
* nothing about the game's own arithmetic.
|
|
20
|
+
*
|
|
21
|
+
* @example
|
|
22
|
+
* ```ts
|
|
23
|
+
* import { Projectile } from '@datamoc/mw_games/two-d/render';
|
|
24
|
+
*
|
|
25
|
+
* declare const boltSprite: { x: number; y: number };
|
|
26
|
+
*
|
|
27
|
+
* const bolt = new Projectile(boltSprite, { x: 0, y: 0 }, { x: 200, y: 0 }, { speed: 400 });
|
|
28
|
+
*
|
|
29
|
+
* const arrived = bolt.update(1 / 60);
|
|
30
|
+
* console.log(bolt.progress); // small, just past 0 - one frame into the flight
|
|
31
|
+
* console.log(arrived); // false - not there yet
|
|
32
|
+
* console.log(boltSprite.x); // moved partway from 0 towards 200
|
|
33
|
+
* ```
|
|
20
34
|
*/
|
|
21
35
|
export declare class Projectile {
|
|
22
36
|
private sprite;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Projectile.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/Projectile.ts"],"names":[],"mappings":"AAAA,MAAM,WAAW,eAAe;IAC/B,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACV;AAED,MAAM,WAAW,iBAAiB;IACjC,6DAA6D;IAC7D,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,+EAA+E;IAC/E,QAAQ,CAAC,EAAE,MAAM,CAAC;CAClB;AAED
|
|
1
|
+
{"version":3,"file":"Projectile.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/Projectile.ts"],"names":[],"mappings":"AAAA,MAAM,WAAW,eAAe;IAC/B,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACV;AAED,MAAM,WAAW,iBAAiB;IACjC,6DAA6D;IAC7D,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,+EAA+E;IAC/E,QAAQ,CAAC,EAAE,MAAM,CAAC;CAClB;AAED;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,qBAAa,UAAU;IACtB,OAAO,CAAC,MAAM,CAAkB;IAChC,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,GAAG,CAAS;IACpB,OAAO,CAAC,GAAG,CAAS;IACpB,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,OAAO,CAAK;IACpB,OAAO,CAAC,OAAO,CAAS;IAExB,YAAY,MAAM,EAAE,eAAe,EAAE,IAAI,EAAE,eAAe,EAAE,EAAE,EAAE,eAAe,EAAE,OAAO,GAAE,iBAAsB,EAc/G;IAED,IAAI,IAAI,IAAI,OAAO,CAElB;IAED,gCAAgC;IAChC,IAAI,QAAQ,IAAI,MAAM,CAErB;IAED,wFAAwF;IACxF,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,OAAO,CAa1B;CACD"}
|
|
@@ -7,6 +7,20 @@
|
|
|
7
7
|
* before a `Projectile` is ever created. What is here is just "this point moves to that
|
|
8
8
|
* point over time", because a thrown potion and a wand bolt both need exactly that and
|
|
9
9
|
* nothing about the game's own arithmetic.
|
|
10
|
+
*
|
|
11
|
+
* @example
|
|
12
|
+
* ```ts
|
|
13
|
+
* import { Projectile } from '@datamoc/mw_games/two-d/render';
|
|
14
|
+
*
|
|
15
|
+
* declare const boltSprite: { x: number; y: number };
|
|
16
|
+
*
|
|
17
|
+
* const bolt = new Projectile(boltSprite, { x: 0, y: 0 }, { x: 200, y: 0 }, { speed: 400 });
|
|
18
|
+
*
|
|
19
|
+
* const arrived = bolt.update(1 / 60);
|
|
20
|
+
* console.log(bolt.progress); // small, just past 0 - one frame into the flight
|
|
21
|
+
* console.log(arrived); // false - not there yet
|
|
22
|
+
* console.log(boltSprite.x); // moved partway from 0 towards 200
|
|
23
|
+
* ```
|
|
10
24
|
*/
|
|
11
25
|
export class Projectile {
|
|
12
26
|
constructor(sprite, from, to, options = {}) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Projectile.js","sourceRoot":"","sources":["../../../src/two-d/render/Projectile.ts"],"names":[],"mappings":"AAaA
|
|
1
|
+
{"version":3,"file":"Projectile.js","sourceRoot":"","sources":["../../../src/two-d/render/Projectile.ts"],"names":[],"mappings":"AAaA;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,MAAM,OAAO,UAAU;IAUtB,YAAY,MAAuB,EAAE,IAAqB,EAAE,EAAmB,EAAE,OAAO,GAAsB,EAAE;QAHxG,YAAO,GAAG,CAAC,CAAC;QACZ,YAAO,GAAG,KAAK,CAAC;QAGvB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,CAAC,CAAC;QACpB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,CAAC,CAAC;QACpB,IAAI,CAAC,GAAG,GAAG,EAAE,CAAC,CAAC,CAAC;QAChB,IAAI,CAAC,GAAG,GAAG,EAAE,CAAC,CAAC,CAAC;QAEhB,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;QAC1D,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,QAAQ,GAAG,CAAC,OAAO,CAAC,KAAK,IAAI,GAAG,CAAC,CAAC;QACtE,4EAA4E;QAC5E,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC;YAAE,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QAE7C,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;QAClB,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;IACnB,CAAC;IAED,IAAI,IAAI;QACP,OAAO,IAAI,CAAC,OAAO,CAAC;IACrB,CAAC;IAED,gCAAgC;IAChC,IAAI,QAAQ;QACX,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC;IAClD,CAAC;IAED,wFAAwF;IACxF,MAAM,CAAC,EAAU;QAChB,IAAI,IAAI,CAAC,OAAO;YAAE,OAAO,KAAK,CAAC;QAE/B,IAAI,CAAC,OAAO,IAAI,EAAE,CAAC;QACnB,MAAM,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC;QACxB,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QACzD,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAEzD,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;YACZ,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;YACpB,OAAO,IAAI,CAAC;QACb,CAAC;QACD,OAAO,KAAK,CAAC;IACd,CAAC;CACD"}
|
|
@@ -20,6 +20,21 @@ export interface ScreenEffectsOptions {
|
|
|
20
20
|
*
|
|
21
21
|
* Add the container last, or to a layer above the world: this draws over whatever is beneath
|
|
22
22
|
* it in the display list and nothing else about draw order is its business.
|
|
23
|
+
*
|
|
24
|
+
* @example
|
|
25
|
+
* ```ts
|
|
26
|
+
* import { ScreenEffects } from '@datamoc/mw_games/two-d/render';
|
|
27
|
+
*
|
|
28
|
+
* const effects = new ScreenEffects({ width: 640, height: 360 });
|
|
29
|
+
* // add effects last: game.stage.addChild(effects);
|
|
30
|
+
*
|
|
31
|
+
* effects.flash(0.2, 0xffffff); // a critical hit
|
|
32
|
+
* const done = effects.update(1 / 60);
|
|
33
|
+
* console.log(done); // false - still mid-flash
|
|
34
|
+
* console.log(effects.isBusy); // true
|
|
35
|
+
*
|
|
36
|
+
* effects.setTint(0x336633, 0.3); // held green cast while poisoned
|
|
37
|
+
* ```
|
|
23
38
|
*/
|
|
24
39
|
export declare class ScreenEffects extends Container {
|
|
25
40
|
private readonly overlay;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ScreenEffects.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/ScreenEffects.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAY,MAAM,SAAS,CAAC;AAG9C,4FAA4F;AAC5F,MAAM,MAAM,iBAAiB,GAAG,MAAM,GAAG,SAAS,GAAG,QAAQ,GAAG,OAAO,CAAC;AAExE,MAAM,WAAW,oBAAoB;IACpC,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;IAEhB,uEAAuE;IACvE,KAAK,CAAC,EAAE,MAAM,CAAC;CACf;AAED
|
|
1
|
+
{"version":3,"file":"ScreenEffects.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/ScreenEffects.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAY,MAAM,SAAS,CAAC;AAG9C,4FAA4F;AAC5F,MAAM,MAAM,iBAAiB,GAAG,MAAM,GAAG,SAAS,GAAG,QAAQ,GAAG,OAAO,CAAC;AAExE,MAAM,WAAW,oBAAoB;IACpC,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;IAEhB,uEAAuE;IACvE,KAAK,CAAC,EAAE,MAAM,CAAC;CACf;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,qBAAa,aAAc,SAAQ,SAAS;IAC3C,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAkB;IAC1C,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAS;IAEtC,OAAO,CAAC,SAAS,CAAS;IAC1B,OAAO,CAAC,UAAU,CAAS;IAE3B,OAAO,CAAC,KAAK,CAA6B;IAC1C,OAAO,CAAC,OAAO,CAAK;IACpB,OAAO,CAAC,QAAQ,CAAK;IAErB,6DAA6D;IAC7D,OAAO,CAAC,SAAS,CAAK;IACtB,OAAO,CAAC,OAAO,CAAK;IAEpB,YAAY,OAAO,GAAE,oBAAyB,EAU7C;IAED,oFAAoF;IACpF,WAAW,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAI/C;IAED,OAAO,CAAC,MAAM;IAOd,2EAA2E;IAC3E,IAAI,MAAM,IAAI,OAAO,CAEpB;IAED;;;;;OAKG;IACH,IAAI,SAAS,IAAI,MAAM,CAEtB;IAED,wFAAwF;IACxF,OAAO,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,MAAM,GAAG,IAAI,CAE9C;IAED,sFAAsF;IACtF,MAAM,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,MAAM,GAAG,IAAI,CAE7C;IAED;;;;;;OAMG;IACH,KAAK,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,MAAM,EAAE,IAAI,SAAI,GAAG,IAAI,CAEtD;IAED;;;OAGG;IACH,OAAO,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,CAK1C;IAED,sEAAsE;IACtE,KAAK,IAAI,IAAI,CAKZ;IAED,OAAO,CAAC,KAAK;IAkBb,qEAAqE;IACrE,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,OAAO,CAqB1B;CACD"}
|
|
@@ -13,6 +13,21 @@ import { Easing } from '../../core/Tween.js';
|
|
|
13
13
|
*
|
|
14
14
|
* Add the container last, or to a layer above the world: this draws over whatever is beneath
|
|
15
15
|
* it in the display list and nothing else about draw order is its business.
|
|
16
|
+
*
|
|
17
|
+
* @example
|
|
18
|
+
* ```ts
|
|
19
|
+
* import { ScreenEffects } from '@datamoc/mw_games/two-d/render';
|
|
20
|
+
*
|
|
21
|
+
* const effects = new ScreenEffects({ width: 640, height: 360 });
|
|
22
|
+
* // add effects last: game.stage.addChild(effects);
|
|
23
|
+
*
|
|
24
|
+
* effects.flash(0.2, 0xffffff); // a critical hit
|
|
25
|
+
* const done = effects.update(1 / 60);
|
|
26
|
+
* console.log(done); // false - still mid-flash
|
|
27
|
+
* console.log(effects.isBusy); // true
|
|
28
|
+
*
|
|
29
|
+
* effects.setTint(0x336633, 0.3); // held green cast while poisoned
|
|
30
|
+
* ```
|
|
16
31
|
*/
|
|
17
32
|
export class ScreenEffects extends Container {
|
|
18
33
|
constructor(options = {}) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ScreenEffects.js","sourceRoot":"","sources":["../../../src/two-d/render/ScreenEffects.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,SAAS,CAAC;AAC9C,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAa7C
|
|
1
|
+
{"version":3,"file":"ScreenEffects.js","sourceRoot":"","sources":["../../../src/two-d/render/ScreenEffects.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,SAAS,CAAC;AAC9C,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAa7C;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,MAAM,OAAO,aAAc,SAAQ,SAAS;IAe3C,YAAY,OAAO,GAAyB,EAAE;QAC7C,KAAK,EAAE,CAAC;QAfQ,YAAO,GAAG,IAAI,QAAQ,EAAE,CAAC;QAMlC,UAAK,GAAsB,MAAM,CAAC;QAClC,YAAO,GAAG,CAAC,CAAC;QACZ,aAAQ,GAAG,CAAC,CAAC;QAErB,6DAA6D;QACrD,cAAS,GAAG,CAAC,CAAC;QACd,YAAO,GAAG,CAAC,CAAC;QAInB,IAAI,CAAC,YAAY,GAAG,OAAO,CAAC,KAAK,IAAI,QAAQ,CAAC;QAC9C,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC;QACpC,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,MAAM,IAAI,CAAC,CAAC;QAEtC,IAAI,CAAC,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC;QACvB,IAAI,CAAC,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC,YAAY,CAAC;QACtC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC5B,IAAI,CAAC,MAAM,EAAE,CAAC;IACf,CAAC;IAED,oFAAoF;IACpF,WAAW,CAAC,KAAa,EAAE,MAAc;QACxC,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC;QACzB,IAAI,CAAC,MAAM,EAAE,CAAC;IACf,CAAC;IAEO,MAAM;QACb,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC;QACrB,IAAI,IAAI,CAAC,SAAS,GAAG,CAAC,IAAI,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,CAAC;YAC/C,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,QAAQ,EAAE,CAAC,CAAC;QACpF,CAAC;IACF,CAAC;IAED,2EAA2E;IAC3E,IAAI,MAAM;QACT,OAAO,IAAI,CAAC,KAAK,KAAK,MAAM,CAAC;IAC9B,CAAC;IAED;;;;;OAKG;IACH,IAAI,SAAS;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC;IAC3B,CAAC;IAED,wFAAwF;IACxF,OAAO,CAAC,QAAgB,EAAE,KAAc;QACvC,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,QAAQ,EAAE,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;IAC/D,CAAC;IAED,sFAAsF;IACtF,MAAM,CAAC,QAAgB,EAAE,KAAc;QACtC,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,QAAQ,EAAE,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;IAC9D,CAAC;IAED;;;;;;OAMG;IACH,KAAK,CAAC,QAAgB,EAAE,KAAc,EAAE,IAAI,GAAG,CAAC;QAC/C,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,QAAQ,EAAE,CAAC,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;IAC/C,CAAC;IAED;;;OAGG;IACH,OAAO,CAAC,KAAa,EAAE,KAAa;QACnC,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC;QACpB,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;QACjB,IAAI,CAAC,OAAO,CAAC,IAAI,GAAG,KAAK,CAAC;QAC1B,IAAI,CAAC,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC;IACtD,CAAC;IAED,sEAAsE;IACtE,KAAK;QACJ,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC;QACpB,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;QACjB,IAAI,CAAC,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC;QACvB,IAAI,CAAC,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC,YAAY,CAAC;IACvC,CAAC;IAEO,KAAK,CAAC,KAAwB,EAAE,QAAgB,EAAE,IAAY,EAAE,EAAU,EAAE,KAAc;QACjG,IAAI,CAAC,OAAO,CAAC,IAAI,GAAG,KAAK,IAAI,IAAI,CAAC,YAAY,CAAC;QAC/C,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;QAClB,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;QACjB,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QAEzB,kFAAkF;QAClF,IAAI,CAAC,CAAC,QAAQ,GAAG,CAAC,CAAC,EAAE,CAAC;YACrB,IAAI,CAAC,OAAO,CAAC,KAAK,GAAG,KAAK,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;YAChD,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC;YACpB,OAAO;QACR,CAAC;QAED,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,OAAO,CAAC,KAAK,GAAG,KAAK,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IACnD,CAAC;IAED,qEAAqE;IACrE,MAAM,CAAC,EAAU;QAChB,IAAI,IAAI,CAAC,KAAK,KAAK,MAAM;YAAE,OAAO,KAAK,CAAC;QAExC,IAAI,CAAC,OAAO,IAAI,EAAE,CAAC;QACnB,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC;QAEpD,IAAI,IAAI,CAAC,KAAK,KAAK,OAAO,EAAE,CAAC;YAC5B,oEAAoE;YACpE,MAAM,KAAK,GAAG,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YACzF,IAAI,CAAC,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QAC3C,CAAC;aAAM,CAAC;YACP,MAAM,KAAK,GAAG,MAAM,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;YACtC,IAAI,CAAC,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC,SAAS,GAAG,CAAC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,KAAK,CAAC;QAC/E,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;YACZ,IAAI,CAAC,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC;YAC/D,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC;YACpB,OAAO,IAAI,CAAC;QACb,CAAC;QACD,OAAO,KAAK,CAAC;IACd,CAAC;CACD"}
|