@datamoc/mw_games 0.33.0 → 0.34.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +17 -0
- package/dist/mw_games.global.js +53 -53
- package/dist/mwl/fengari.d.ts.map +1 -1
- package/dist/mwl/fengari.js +13 -15
- package/dist/mwl/fengari.js.map +1 -1
- package/dist/roguelike/Cave.d.ts +19 -4
- package/dist/roguelike/Cave.d.ts.map +1 -1
- package/dist/roguelike/Cave.js +38 -14
- package/dist/roguelike/Cave.js.map +1 -1
- package/dist/roguelike/Overworld.d.ts +7 -0
- package/dist/roguelike/Overworld.d.ts.map +1 -1
- package/dist/roguelike/Overworld.js +39 -20
- package/dist/roguelike/Overworld.js.map +1 -1
- package/dist/roguelike/generate.d.ts +8 -2
- package/dist/roguelike/generate.d.ts.map +1 -1
- package/dist/roguelike/generate.js +13 -3
- package/dist/roguelike/generate.js.map +1 -1
- package/dist/version.d.ts +1 -1
- package/dist/version.js +1 -1
- package/package.json +2 -2
- package/sbom.cdx.json +12 -12
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@@ -1,4 +1,4 @@
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-
import { Level, type Rect, type TerrainKind } from './Level.ts';
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import { Level, type LevelShape, type Rect, type TerrainKind } from './Level.ts';
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import { type RoomBuilder } from './RoomBuilders.ts';
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/**
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* Rooms joined by corridors.
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@@ -11,10 +11,16 @@ import { type RoomBuilder } from './RoomBuilders.ts';
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* The rooms are kept on the level afterwards, because everything else a game wants to do
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* (put the stairs far from the entrance, spawn a monster where the player is not, place
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* treasure in a dead end) is a question about rooms, not about cells.
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*
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* `shape: 'hex'` lays the same floor on a hex grid (odd-q offset coordinates, the `Level`
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* convention): rooms stay rectangles of cells, and each corridor leg runs as a straight hex line
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* instead of a row or column, so every corridor cell touches the next across an edge.
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*/
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export interface DungeonOptions {
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width: number;
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height: number;
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/** the grid the floor is laid on; defaults to `'square'` */
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shape?: LevelShape;
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/** how many rooms to attempt; fewer will be placed if they do not fit */
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rooms?: number;
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minRoomSize?: number;
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@@ -125,7 +131,7 @@ export declare function generateDungeon(options: DungeonOptions): Level;
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* ```
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*/
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export declare function findFreeCell(level: Level, taken?: ReadonlySet<number>): number | null;
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-
/** the room furthest from `from`, by straight-line distance between centres */
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+
/** the room furthest from `from`, by straight-line distance between centres (hex distance on a hex level) */
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export declare function furthestRoom(level: Level, from: {
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x: number;
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y: number;
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"generate.d.ts","sourceRoot":"","sources":["../../src/roguelike/generate.ts"],"names":[],"mappings":"
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{"version":3,"file":"generate.d.ts","sourceRoot":"","sources":["../../src/roguelike/generate.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,KAAK,EAA4B,KAAK,UAAU,EAAE,KAAK,IAAI,EAAE,KAAK,WAAW,EAAE,MAAM,YAAY,CAAC;AAC3G,OAAO,EAA4B,KAAK,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAE/E;;;;;;;;;;;;;;;GAeG;AAEH,MAAM,WAAW,cAAc;IAC9B,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IAEf,4DAA4D;IAC5D,KAAK,CAAC,EAAE,UAAU,CAAC;IAEnB,yEAAyE;IACzE,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,WAAW,CAAC,EAAE,MAAM,CAAC;IAErB;;;;;;OAMG;IACH,cAAc,CAAC,EAAE,MAAM,CAAC;IAExB,iFAAiF;IACjF,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,iGAAiG;IACjG,KAAK,CAAC,EAAE,WAAW,EAAE,CAAC;IAEtB;;;;;OAKG;IACH,KAAK,CAAC,EAAE,sBAAsB,CAAC;IAE/B;;;;;;OAMG;IACH,QAAQ,CAAC,EAAE,SAAS,WAAW,EAAE,CAAC;CAClC;AAED,MAAM,WAAW,sBAAsB;IACtC,6EAA6E;IAC7E,YAAY,CAAC,CAAC,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,CAAC;IAE/C,yDAAyD;IACzD,gBAAgB,CAAC,CAAC,IAAI,EAAE,QAAQ,EAAE,IAAI,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,GAAG,IAAI,CAAC;CAC9D;AAED,gFAAgF;AAChF,MAAM,WAAW,QAAQ;IACxB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IAEV,wFAAwF;IACxF,KAAK,EAAE,OAAO,CAAC;CACf;AAED,MAAM,WAAW,aAAa;IAC7B,KAAK,EAAE,KAAK,CAAC;IAEb,uEAAuE;IACvE,KAAK,EAAE,QAAQ,EAAE,CAAC;IAElB,4FAA4F;IAC5F,OAAO,EAAE,MAAM,CAAC;IAEhB;;;;;OAKG;IACH,YAAY,EAAE,MAAM,EAAE,CAAC;CACvB;AAED;;;;;;;;;;GAUG;AACH,eAAO,MAAM,aAAa,EAAE,WAAW,EAGtC,CAAC;AAEF;;;;GAIG;AACH,wBAAgB,oBAAoB,CAAC,OAAO,EAAE,cAAc,GAAG,aAAa,CA4E3E;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,eAAe,CAAC,OAAO,EAAE,cAAc,GAAG,KAAK,CAE9D;AAmDD;;;;;;;;;;;;;GAaG;AACH,wBAAgB,YAAY,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,GAAE,WAAW,CAAC,MAAM,CAAa,GAAG,MAAM,GAAG,IAAI,CAGhG;AAED,6GAA6G;AAC7G,wBAAgB,YAAY,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,EAAE;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,GAAG,IAAI,GAAG,IAAI,CAetF"}
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@@ -1,3 +1,4 @@
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import { hexDistance, hexLine } from '../core/Hex.js';
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import * as Random from '../core/Random.js';
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import { Level, rectCenter, rectsOverlap } from './Level.js';
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import { hallBuilder, pickBuilder } from './RoomBuilders.js';
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@@ -23,7 +24,7 @@ export const DUNGEON_KINDS = [
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*/
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export function generateDungeonGraph(options) {
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const { width, height, rooms: roomAttempts = 14, minRoomSize = 4, maxRoomSize = 10, extraCorridors = 3, wall = 0, floor = 1, kinds = [], hooks, builders, } = options;
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const level = new Level(width, height, [...DUNGEON_KINDS, ...kinds], wall);
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const level = new Level(width, height, [...DUNGEON_KINDS, ...kinds], wall, options.shape);
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const placed = [];
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const graph = [];
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const roomBuilders = [];
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@@ -102,6 +103,15 @@ export function generateDungeon(options) {
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*/
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function carveCorridor(level, from, to, floor) {
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const horizontalFirst = Random.chance(0.5);
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if (level.shape === 'hex') {
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//the same L, but each leg a hex line: a row of an offset grid is a zigzag of hexes, and
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//the line is what reads as straight (and stays edge-connected) on the hex picture
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const elbow = horizontalFirst ? { x: to.x, y: from.y } : { x: from.x, y: to.y };
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for (const cell of [...hexLine(from, elbow), ...hexLine(elbow, to)])
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if (level.insideWithBorder(cell.x, cell.y))
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level.set(cell.x, cell.y, floor);
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return;
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}
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if (horizontalFirst) {
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carveLine(level, from.x, to.x, from.y, true, floor);
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carveLine(level, from.y, to.y, to.x, false, floor);
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@@ -139,13 +149,13 @@ export function findFreeCell(level, taken = new Set()) {
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const free = level.passableCells().filter((cell) => !taken.has(cell));
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return free.length > 0 ? free[Random.int(free.length)] : null;
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}
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-
/** the room furthest from `from`, by straight-line distance between centres */
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/** the room furthest from `from`, by straight-line distance between centres (hex distance on a hex level) */
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export function furthestRoom(level, from) {
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let best = null;
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let bestDistance = -1;
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for (const room of level.rooms) {
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const centre = rectCenter(room);
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const distance = (centre.x - from.x) ** 2 + (centre.y - from.y) ** 2;
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const distance = level.shape === 'hex' ? hexDistance(centre, from) : (centre.x - from.x) ** 2 + (centre.y - from.y) ** 2;
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if (distance > bestDistance) {
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bestDistance = distance;
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best = room;
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@@ -1 +1 @@
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1
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-
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+
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|
package/dist/version.d.ts
CHANGED
|
@@ -9,5 +9,5 @@
|
|
|
9
9
|
* this from `package.json` automatically, chosen because this project's own build already
|
|
10
10
|
* has no step before `tsc`/`vite` that this would need to run ahead of.
|
|
11
11
|
*/
|
|
12
|
-
export declare const version = "0.
|
|
12
|
+
export declare const version = "0.34.0";
|
|
13
13
|
//# sourceMappingURL=version.d.ts.map
|
package/dist/version.js
CHANGED
|
@@ -9,5 +9,5 @@
|
|
|
9
9
|
* this from `package.json` automatically, chosen because this project's own build already
|
|
10
10
|
* has no step before `tsc`/`vite` that this would need to run ahead of.
|
|
11
11
|
*/
|
|
12
|
-
export const version = '0.
|
|
12
|
+
export const version = '0.34.0';
|
|
13
13
|
//# sourceMappingURL=version.js.map
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@datamoc/mw_games",
|
|
3
|
-
"version": "0.
|
|
3
|
+
"version": "0.34.0",
|
|
4
4
|
"description": "A local-file game framework: renderer-free game logic, drawn through PixiJS in 2D or Babylon.js in 3D, with mobile and desktop packaging.",
|
|
5
5
|
"license": "MPL-2.0",
|
|
6
6
|
"repository": {
|
|
@@ -417,6 +417,6 @@
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|
|
417
417
|
"types": "./dist/index.d.ts",
|
|
418
418
|
"unpkg": "./dist/mw_games.global.js",
|
|
419
419
|
"optionalDependencies": {
|
|
420
|
-
"@datamoc/fengari": "^0.
|
|
420
|
+
"@datamoc/fengari": "^0.3.0"
|
|
421
421
|
}
|
|
422
422
|
}
|
package/sbom.cdx.json
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"bomFormat": "CycloneDX",
|
|
3
3
|
"specVersion": "1.6",
|
|
4
|
-
"serialNumber": "urn:uuid:
|
|
4
|
+
"serialNumber": "urn:uuid:a9fb11f4-2720-5464-963a-827647920e75",
|
|
5
5
|
"version": 1,
|
|
6
6
|
"metadata": {
|
|
7
7
|
"tools": {
|
|
@@ -10,16 +10,16 @@
|
|
|
10
10
|
"type": "application",
|
|
11
11
|
"group": "datamoc",
|
|
12
12
|
"name": "tools/sbom.mjs",
|
|
13
|
-
"version": "0.
|
|
13
|
+
"version": "0.34.0"
|
|
14
14
|
}
|
|
15
15
|
]
|
|
16
16
|
},
|
|
17
17
|
"component": {
|
|
18
18
|
"type": "library",
|
|
19
|
-
"bom-ref": "pkg:npm/%40datamoc/mw_games@0.
|
|
19
|
+
"bom-ref": "pkg:npm/%40datamoc/mw_games@0.34.0",
|
|
20
20
|
"name": "@datamoc/mw_games",
|
|
21
|
-
"version": "0.
|
|
22
|
-
"purl": "pkg:npm/%40datamoc/mw_games@0.
|
|
21
|
+
"version": "0.34.0",
|
|
22
|
+
"purl": "pkg:npm/%40datamoc/mw_games@0.34.0",
|
|
23
23
|
"description": "A local-file game framework: renderer-free game logic, drawn through PixiJS in 2D or Babylon.js in 3D, with mobile and desktop packaging.",
|
|
24
24
|
"licenses": [
|
|
25
25
|
{
|
|
@@ -159,15 +159,15 @@
|
|
|
159
159
|
},
|
|
160
160
|
{
|
|
161
161
|
"type": "library",
|
|
162
|
-
"bom-ref": "pkg:npm/%40datamoc/fengari@0.
|
|
162
|
+
"bom-ref": "pkg:npm/%40datamoc/fengari@0.3.0",
|
|
163
163
|
"name": "@datamoc/fengari",
|
|
164
|
-
"version": "0.
|
|
165
|
-
"purl": "pkg:npm/%40datamoc/fengari@0.
|
|
164
|
+
"version": "0.3.0",
|
|
165
|
+
"purl": "pkg:npm/%40datamoc/fengari@0.3.0",
|
|
166
166
|
"scope": "optional",
|
|
167
167
|
"hashes": [
|
|
168
168
|
{
|
|
169
169
|
"alg": "SHA-512",
|
|
170
|
-
"content": "
|
|
170
|
+
"content": "6d19883d15c1b086d076626ea1d606c2495d9a9b06ed69c3273b6f91d721010c8699dd4bde9bb82054b6358d9111d8896ba20c5e7d3b6927d7699f8d456952c3"
|
|
171
171
|
}
|
|
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172
|
],
|
|
173
173
|
"licenses": [
|
|
@@ -4601,7 +4601,7 @@
|
|
|
4601
4601
|
]
|
|
4602
4602
|
},
|
|
4603
4603
|
{
|
|
4604
|
-
"ref": "pkg:npm/%40datamoc/fengari@0.
|
|
4604
|
+
"ref": "pkg:npm/%40datamoc/fengari@0.3.0",
|
|
4605
4605
|
"dependsOn": [
|
|
4606
4606
|
"pkg:npm/readline-sync@1.4.10",
|
|
4607
4607
|
"pkg:npm/sprintf-js@1.1.3",
|
|
@@ -4609,7 +4609,7 @@
|
|
|
4609
4609
|
]
|
|
4610
4610
|
},
|
|
4611
4611
|
{
|
|
4612
|
-
"ref": "pkg:npm/%40datamoc/mw_games@0.
|
|
4612
|
+
"ref": "pkg:npm/%40datamoc/mw_games@0.34.0",
|
|
4613
4613
|
"dependsOn": [
|
|
4614
4614
|
"pkg:npm/%40babylonjs/core@9.30.0",
|
|
4615
4615
|
"pkg:npm/%40babylonjs/loaders@9.30.0",
|
|
@@ -4617,7 +4617,7 @@
|
|
|
4617
4617
|
"pkg:npm/%40capacitor/cli@8.5.3",
|
|
4618
4618
|
"pkg:npm/%40capacitor/core@8.5.3",
|
|
4619
4619
|
"pkg:npm/%40capacitor/ios@8.5.3",
|
|
4620
|
-
"pkg:npm/%40datamoc/fengari@0.
|
|
4620
|
+
"pkg:npm/%40datamoc/fengari@0.3.0",
|
|
4621
4621
|
"pkg:npm/%40types/node@26.6.5",
|
|
4622
4622
|
"pkg:npm/%40types/ws@8.18.2",
|
|
4623
4623
|
"pkg:npm/json5@2.2.3",
|