@datamoc/mw_games 0.30.0 → 0.33.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +86 -0
- package/README.md +1 -1
- package/api-surface.json +384 -0
- package/dist/assets/index.d.ts +2 -0
- package/dist/assets/index.d.ts.map +1 -1
- package/dist/assets/index.js +1 -0
- package/dist/assets/index.js.map +1 -1
- package/dist/assets/svg.d.ts +87 -0
- package/dist/assets/svg.d.ts.map +1 -0
- package/dist/assets/svg.js +162 -0
- package/dist/assets/svg.js.map +1 -0
- package/dist/index.d.ts +1 -0
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +1 -0
- package/dist/index.js.map +1 -1
- package/dist/mw_games.global.js +41 -41
- package/dist/mwl/fengari.d.ts +12 -6
- package/dist/mwl/fengari.d.ts.map +1 -1
- package/dist/mwl/fengari.js +56 -70
- package/dist/mwl/fengari.js.map +1 -1
- package/dist/mwl/runtime.d.ts +13 -0
- package/dist/mwl/runtime.d.ts.map +1 -1
- package/dist/mwl/runtime.js +72 -4
- package/dist/mwl/runtime.js.map +1 -1
- package/dist/mwl/schema.d.ts.map +1 -1
- package/dist/mwl/schema.js +4 -1
- package/dist/mwl/schema.js.map +1 -1
- package/dist/roguelike/Cave.d.ts +109 -0
- package/dist/roguelike/Cave.d.ts.map +1 -0
- package/dist/roguelike/Cave.js +192 -0
- package/dist/roguelike/Cave.js.map +1 -0
- package/dist/roguelike/Overworld.d.ts +82 -0
- package/dist/roguelike/Overworld.d.ts.map +1 -0
- package/dist/roguelike/Overworld.js +306 -0
- package/dist/roguelike/Overworld.js.map +1 -0
- package/dist/roguelike/index.d.ts +4 -0
- package/dist/roguelike/index.d.ts.map +1 -1
- package/dist/roguelike/index.js +2 -0
- package/dist/roguelike/index.js.map +1 -1
- package/dist/skeleton/index.d.ts +131 -0
- package/dist/skeleton/index.d.ts.map +1 -0
- package/dist/skeleton/index.js +206 -0
- package/dist/skeleton/index.js.map +1 -0
- package/dist/testing/SceneControls.d.ts +35 -0
- package/dist/testing/SceneControls.d.ts.map +1 -0
- package/dist/testing/SceneControls.js +49 -0
- package/dist/testing/SceneControls.js.map +1 -0
- package/dist/testing/index.d.ts +2 -0
- package/dist/testing/index.d.ts.map +1 -1
- package/dist/testing/index.js +1 -0
- package/dist/testing/index.js.map +1 -1
- package/dist/two-d/render/Camera.d.ts +13 -3
- package/dist/two-d/render/Camera.d.ts.map +1 -1
- package/dist/two-d/render/Camera.js +35 -25
- package/dist/two-d/render/Camera.js.map +1 -1
- package/dist/two-d/render/SkeletalSprite.d.ts +118 -0
- package/dist/two-d/render/SkeletalSprite.d.ts.map +1 -0
- package/dist/two-d/render/SkeletalSprite.js +189 -0
- package/dist/two-d/render/SkeletalSprite.js.map +1 -0
- package/dist/two-d/render/SpriteMotion.d.ts +121 -0
- package/dist/two-d/render/SpriteMotion.d.ts.map +1 -0
- package/dist/two-d/render/SpriteMotion.js +193 -0
- package/dist/two-d/render/SpriteMotion.js.map +1 -0
- package/dist/two-d/render/index.d.ts +4 -0
- package/dist/two-d/render/index.d.ts.map +1 -1
- package/dist/two-d/render/index.js +2 -0
- package/dist/two-d/render/index.js.map +1 -1
- package/dist/version.d.ts +1 -1
- package/dist/version.js +1 -1
- package/package.json +7 -2
- package/sbom.cdx.json +222 -222
package/CHANGELOG.md
CHANGED
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@@ -7,6 +7,92 @@ the public API may still change between minor versions.
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## [Unreleased]
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## [0.33.0] - 2026-10-10
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Seven roadmap items in one release: the Wesnoth port's proposal file is now fully answered
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(405 shipped with 0.32.0, 406/407/409 this release, 408's first half, 401 parked with the
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port), alongside the skeletal puppet pair (399/400), SVG as inbound data (398), the overworld
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generator (410), and the Lua host riding the fork's new allocation hook.
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### Added
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- `skeleton`, a new renderer-free root module (roadmap 399): a bone tree where a pose is one
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rotation per bone, keyframed clips (plain JSON, interpolation, looping, playback rate,
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crossfade), and additive layers mixing by priority that displace only the bones they name.
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`two-d/render` gains the drawing half (400): `SkeletalSprite` binds parts to bones by
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name, and `ArticulatedChain`/`ChainRig` draw a follower-rule spine with per-segment
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rotation limits.
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- `roguelike.generateCave` (407): chambers grown as blobs (`jagged`), winding passages
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(`windiness`, `width`, `chance`), starts with cleared rings, village density, and a forced
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join so a cave is always connected. `roguelike.generateOverworld` (410): seeded elevation
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and moisture fields classify seven terrains behind a `seaLevel` knob, rivers run downhill
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to the sea and drown lakes at ridges, settlements place themselves by suitability and join
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into a road tree that prefers flat ground (water a ford, not a wall), points of interest
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carry `leadsTo`, and every cell carries a coarse region id.
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- `assets` SVG inbound rules (398): `sanitizeSvg` refuses what it cannot prove inert by name,
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`svgScaleVariants` rasterizes one source per named scale, `splitSvgGroups` loads one part
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per top-level `<g>` group.
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- `testing` gains `createSceneControls` (408's first half): named steps a game opts into,
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driven by name, refused by name when unknown - the seam a headless driver calls a game's
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private scene flow through.
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### Changed
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- `mwl/fengari` now requires `@datamoc/fengari@^0.2.0` and enforces `memoryLimit` through the
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fork's per-state allocation hook (`lua_setallocf`) instead of swapping the global
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`Uint8Array` constructor mid-call: no global mutation (and so no reentrancy hazard between
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hosts on one page), parsing is inside the budget, host callbacks allocate freely, and a
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refused allocation surfaces to scripts as Lua's standard `not enough memory` while the
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host still rejects the call.
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- MWL `test=` expressions can call `have_unit`/`have_location` and registered predicate hooks
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directly (406), `[while]` traces `while_limit` when its cap is reached with the condition
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still true (`on_limit=error` makes it a hard failure), and `[condition]` accepts free
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predicate attributes.
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## [0.32.0] - 2026-10-10
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The optional Lua host hardens around what the `@datamoc/fengari` fork offers, and the
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phantom-leader bug the Wesnoth port's scenarios exposed is fixed.
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### Changed
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- `mwl/fengari` moves to the `@datamoc/fengari` fork (Lua 5.4) and opens only the
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sandbox-safe Lua standard libraries (base, coroutine, math, string, table, utf8) through
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the fork's `luaL_openselectedlibs`: `io`, `os`, `debug` and `package` with its `require`
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are never constructed - identically in Node and the browser - instead of being opened and
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then nil'd. Chunks now compile in text mode, so a binary `\x1bLua` dump is rejected instead
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of reaching the bytecode undumper.
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- Roadmap item 390 (the tourney chess engine) is closed by accepting its recorded split:
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4-piece tablebases stay a `tools/build-tablebases.mjs` run away rather than shipping tens
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of megabytes per ending; the compiled 3-piece tables stay under `data/tablebases`.
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### Fixed
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- `MwlRuntime` no longer spawns a phantom leader when a `[side]`'s `leader=` names an
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already-declared unit: the named unit is the leader, a known unit type still spawns one
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leader per free start cell with its real stats, and a value that is neither is refused by
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name instead of creating a 1-hp, 0-move ghost (roadmap 405, which broke about ten of the
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Wesnoth port's scenarios with "unknown unit type").
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## [0.31.0] - 2026-10-09
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Two pixel-dungeon proposals: P43, `SpriteMotion` (squash, hop, bob, wobble, spin, shear and flip over `Tweener`, reduced-motion aware), and P42, camera snapping in whole device pixels, which closes the thin tile seams at a fractional `devicePixelRatio`.
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### Added
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- `two-d/render` `SpriteMotion` (pixel-dungeon proposal P43): squash, hop, bob, wobble, spin,
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shear and flip over any display object's transform, through a `Tweener`. Effects compose from
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a captured rest pose, never drift, cancel cleanly, and follow `setReducedMotion` (a looping
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bob holds still; `intent: 'meaningful'` is shortened instead of dropped).
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### Fixed
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- `Camera` rounded its screen offset to a whole CSS pixel, which at a fractional
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`devicePixelRatio` (Windows at 150%) left thin seams between tiles. The offset now rounds to
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whole device pixels through the new `CameraOptions.resolution` (supplied by `createCamera`,
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read live), and `snapZoom` takes an optional `resolution` so `pixelPerfectTileSize` snaps to
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whole device pixels too.
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## [0.30.0] - 2026-10-07
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P41, the browser driver's four measured gaps: the viewport option (inner size through the
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package/README.md
CHANGED
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@@ -15,7 +15,7 @@ playable in the browser with no download, plus the generated API reference.
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planning or porting a demanding game with mwg, with links to the [mwg reference](https://github.com/datamoc/mwg/blob/main/REFERENCE.md)
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and the [mwg Pixel Dungeon study](https://datamoc.github.io/mwg-pixel-dungeon/).
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> **Status: pre-alpha (v0.
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> **Status: pre-alpha (v0.31.0).** Every module in the shared floor below, plus optional
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> 3D, mobile (Capacitor) and desktop (WebView2) packaging, is built and tested - see
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> [ROADMAP.md](https://github.com/datamoc/mwg/blob/main/ROADMAP.md) for open work, and
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> [CLOSED.md](https://github.com/datamoc/mwg/blob/main/CLOSED.md) for the full, numbered shipped history.
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package/api-surface.json
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"subpath": ".",
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"declaringModule": "two-d/render/ImageModifiers.d.ts"
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"name": "ArticulatedChain",
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"kind": "class",
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@@ -9173,6 +9293,12 @@
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@@ -9263,6 +9395,36 @@
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@@ -10127,6 +10289,120 @@
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@@ -10175,6 +10451,18 @@
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@@ -10421,6 +10709,12 @@
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@@ -10601,6 +10895,18 @@
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{
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|
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@@ -11411,6 +11717,18 @@
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@@ -11993,6 +12311,12 @@
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"declaringModule": "two-d/stage/DialogueStage.d.ts"
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{
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|
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|
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|
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@@ -12119,6 +12443,18 @@
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|
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{
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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},
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|
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{
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|
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"name": "SpriteMotionOptions",
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|
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|
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|
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|
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|
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|
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{
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|
12123
12459
|
"name": "SpriteSheet",
|
|
12124
12460
|
"kind": "class",
|
|
@@ -12743,6 +13079,12 @@
|
|
|
12743
13079
|
"subpath": "./two-d/render",
|
|
12744
13080
|
"declaringModule": "two-d/render/ImageModifiers.d.ts"
|
|
12745
13081
|
},
|
|
13082
|
+
{
|
|
13083
|
+
"name": "ArticulatedChain",
|
|
13084
|
+
"kind": "class",
|
|
13085
|
+
"subpath": "./two-d/render",
|
|
13086
|
+
"declaringModule": "two-d/render/SkeletalSprite.d.ts"
|
|
13087
|
+
},
|
|
12746
13088
|
{
|
|
12747
13089
|
"name": "assertAutotileLayout",
|
|
12748
13090
|
"kind": "function",
|
|
@@ -12863,6 +13205,18 @@
|
|
|
12863
13205
|
"subpath": "./two-d/render",
|
|
12864
13206
|
"declaringModule": "two-d/render/Camera.d.ts"
|
|
12865
13207
|
},
|
|
13208
|
+
{
|
|
13209
|
+
"name": "ChainOptions",
|
|
13210
|
+
"kind": "interface",
|
|
13211
|
+
"subpath": "./two-d/render",
|
|
13212
|
+
"declaringModule": "two-d/render/SkeletalSprite.d.ts"
|
|
13213
|
+
},
|
|
13214
|
+
{
|
|
13215
|
+
"name": "ChainRig",
|
|
13216
|
+
"kind": "class",
|
|
13217
|
+
"subpath": "./two-d/render",
|
|
13218
|
+
"declaringModule": "two-d/render/SkeletalSprite.d.ts"
|
|
13219
|
+
},
|
|
12866
13220
|
{
|
|
12867
13221
|
"name": "channelScaleMatrix",
|
|
12868
13222
|
"kind": "function",
|
|
@@ -13175,6 +13529,18 @@
|
|
|
13175
13529
|
"subpath": "./two-d/render",
|
|
13176
13530
|
"declaringModule": "two-d/render/Minimap.d.ts"
|
|
13177
13531
|
},
|
|
13532
|
+
{
|
|
13533
|
+
"name": "MotionHandle",
|
|
13534
|
+
"kind": "interface",
|
|
13535
|
+
"subpath": "./two-d/render",
|
|
13536
|
+
"declaringModule": "two-d/render/SpriteMotion.d.ts"
|
|
13537
|
+
},
|
|
13538
|
+
{
|
|
13539
|
+
"name": "MotionTarget",
|
|
13540
|
+
"kind": "interface",
|
|
13541
|
+
"subpath": "./two-d/render",
|
|
13542
|
+
"declaringModule": "two-d/render/SpriteMotion.d.ts"
|
|
13543
|
+
},
|
|
13178
13544
|
{
|
|
13179
13545
|
"name": "NeighborMask",
|
|
13180
13546
|
"kind": "interface",
|
|
@@ -13541,6 +13907,12 @@
|
|
|
13541
13907
|
"subpath": "./two-d/render",
|
|
13542
13908
|
"declaringModule": "two-d/render/Shape2D.d.ts"
|
|
13543
13909
|
},
|
|
13910
|
+
{
|
|
13911
|
+
"name": "SkeletalSprite",
|
|
13912
|
+
"kind": "class",
|
|
13913
|
+
"subpath": "./two-d/render",
|
|
13914
|
+
"declaringModule": "two-d/render/SkeletalSprite.d.ts"
|
|
13915
|
+
},
|
|
13544
13916
|
{
|
|
13545
13917
|
"name": "snapZoom",
|
|
13546
13918
|
"kind": "function",
|
|
@@ -13589,6 +13961,18 @@
|
|
|
13589
13961
|
"subpath": "./two-d/render",
|
|
13590
13962
|
"declaringModule": "two-d/render/SpriteGroup.d.ts"
|
|
13591
13963
|
},
|
|
13964
|
+
{
|
|
13965
|
+
"name": "SpriteMotion",
|
|
13966
|
+
"kind": "class",
|
|
13967
|
+
"subpath": "./two-d/render",
|
|
13968
|
+
"declaringModule": "two-d/render/SpriteMotion.d.ts"
|
|
13969
|
+
},
|
|
13970
|
+
{
|
|
13971
|
+
"name": "SpriteMotionOptions",
|
|
13972
|
+
"kind": "interface",
|
|
13973
|
+
"subpath": "./two-d/render",
|
|
13974
|
+
"declaringModule": "two-d/render/SpriteMotion.d.ts"
|
|
13975
|
+
},
|
|
13592
13976
|
{
|
|
13593
13977
|
"name": "SpriteSheet",
|
|
13594
13978
|
"kind": "class",
|
package/dist/assets/index.d.ts
CHANGED
|
@@ -15,6 +15,8 @@ export type { AssetProgress } from './paths.ts';
|
|
|
15
15
|
export { load, texture, get, isLoaded, release } from './loader.ts';
|
|
16
16
|
export type { LoadAssetsOptions } from './loader.ts';
|
|
17
17
|
export { loadBinary, getBinary, isBinaryLoaded, releaseBinary } from './binary.ts';
|
|
18
|
+
export { sanitizeSvg, svgScaleVariants, svgDataUri, splitSvgGroups } from './svg.ts';
|
|
19
|
+
export type { ScaleVariant, SvgVariant } from './svg.ts';
|
|
18
20
|
export type { LoadBinaryOptions } from './binary.ts';
|
|
19
21
|
export { AssetStream } from './Streaming.ts';
|
|
20
22
|
export type { AssetBundle, AssetStreamOptions } from './Streaming.ts';
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/assets/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;GAWG;AAEH,OAAO,EAAE,OAAO,EAAE,WAAW,EAAE,UAAU,EAAE,KAAK,EAAE,GAAG,EAAE,OAAO,EAAE,MAAM,YAAY,CAAC;AACnF,YAAY,EAAE,aAAa,EAAE,MAAM,YAAY,CAAC;AAEhD,OAAO,EAAE,IAAI,EAAE,OAAO,EAAE,GAAG,EAAE,QAAQ,EAAE,OAAO,EAAE,MAAM,aAAa,CAAC;AACpE,YAAY,EAAE,iBAAiB,EAAE,MAAM,aAAa,CAAC;AAErD,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,cAAc,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/assets/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;GAWG;AAEH,OAAO,EAAE,OAAO,EAAE,WAAW,EAAE,UAAU,EAAE,KAAK,EAAE,GAAG,EAAE,OAAO,EAAE,MAAM,YAAY,CAAC;AACnF,YAAY,EAAE,aAAa,EAAE,MAAM,YAAY,CAAC;AAEhD,OAAO,EAAE,IAAI,EAAE,OAAO,EAAE,GAAG,EAAE,QAAQ,EAAE,OAAO,EAAE,MAAM,aAAa,CAAC;AACpE,YAAY,EAAE,iBAAiB,EAAE,MAAM,aAAa,CAAC;AAErD,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,cAAc,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AAEnF,OAAO,EAAE,WAAW,EAAE,gBAAgB,EAAE,UAAU,EAAE,cAAc,EAAE,MAAM,UAAU,CAAC;AACrF,YAAY,EAAE,YAAY,EAAE,UAAU,EAAE,MAAM,UAAU,CAAC;AACzD,YAAY,EAAE,iBAAiB,EAAE,MAAM,aAAa,CAAC;AAErD,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAC7C,YAAY,EAAE,WAAW,EAAE,kBAAkB,EAAE,MAAM,gBAAgB,CAAC;AACtE,OAAO,EAAE,qBAAqB,EAAE,MAAM,mBAAmB,CAAC;AAC1D,YAAY,EAAE,YAAY,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC"}
|
package/dist/assets/index.js
CHANGED
|
@@ -13,6 +13,7 @@
|
|
|
13
13
|
export { setBase, setAssetMap, isCompiled, paths, has, resolve } from './paths.js';
|
|
14
14
|
export { load, texture, get, isLoaded, release } from './loader.js';
|
|
15
15
|
export { loadBinary, getBinary, isBinaryLoaded, releaseBinary } from './binary.js';
|
|
16
|
+
export { sanitizeSvg, svgScaleVariants, svgDataUri, splitSvgGroups } from './svg.js';
|
|
16
17
|
export { AssetStream } from './Streaming.js';
|
|
17
18
|
export { fetchWithByteProgress } from './ByteProgress.js';
|
|
18
19
|
//# sourceMappingURL=index.js.map
|
package/dist/assets/index.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/assets/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;GAWG;AAEH,OAAO,EAAE,OAAO,EAAE,WAAW,EAAE,UAAU,EAAE,KAAK,EAAE,GAAG,EAAE,OAAO,EAAE,MAAM,YAAY,CAAC;AAGnF,OAAO,EAAE,IAAI,EAAE,OAAO,EAAE,GAAG,EAAE,QAAQ,EAAE,OAAO,EAAE,MAAM,aAAa,CAAC;AAGpE,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,cAAc,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/assets/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;GAWG;AAEH,OAAO,EAAE,OAAO,EAAE,WAAW,EAAE,UAAU,EAAE,KAAK,EAAE,GAAG,EAAE,OAAO,EAAE,MAAM,YAAY,CAAC;AAGnF,OAAO,EAAE,IAAI,EAAE,OAAO,EAAE,GAAG,EAAE,QAAQ,EAAE,OAAO,EAAE,MAAM,aAAa,CAAC;AAGpE,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,cAAc,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AAEnF,OAAO,EAAE,WAAW,EAAE,gBAAgB,EAAE,UAAU,EAAE,cAAc,EAAE,MAAM,UAAU,CAAC;AAIrF,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAE7C,OAAO,EAAE,qBAAqB,EAAE,MAAM,mBAAmB,CAAC"}
|