@datamoc/mw_games 0.2.0 → 0.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +395 -352
- package/dist/assets/Streaming.d.ts +10 -4
- package/dist/assets/Streaming.d.ts.map +1 -1
- package/dist/assets/Streaming.js +17 -6
- package/dist/assets/Streaming.js.map +1 -1
- package/dist/assets/index.d.ts +10 -2
- package/dist/assets/index.d.ts.map +1 -1
- package/dist/assets/index.js +8 -4
- package/dist/assets/index.js.map +1 -1
- package/dist/audio/Music.d.ts +10 -0
- package/dist/audio/Music.d.ts.map +1 -1
- package/dist/audio/Music.js +41 -3
- package/dist/audio/Music.js.map +1 -1
- package/dist/audio/Playable.d.ts +3 -0
- package/dist/audio/Playable.d.ts.map +1 -1
- package/dist/audio/Playable.js.map +1 -1
- package/dist/audio/Sound.d.ts.map +1 -1
- package/dist/audio/Sound.js +4 -1
- package/dist/audio/Sound.js.map +1 -1
- package/dist/audio/Synth.d.ts.map +1 -1
- package/dist/audio/Synth.js +3 -1
- package/dist/audio/Synth.js.map +1 -1
- package/dist/core/Feedback.d.ts +3 -9
- package/dist/core/Feedback.d.ts.map +1 -1
- package/dist/core/Feedback.js +6 -18
- package/dist/core/Feedback.js.map +1 -1
- package/dist/core/HttpTransport.d.ts +22 -0
- package/dist/core/HttpTransport.d.ts.map +1 -0
- package/dist/core/HttpTransport.js +33 -0
- package/dist/core/HttpTransport.js.map +1 -0
- package/dist/core/Multiplayer.d.ts +63 -0
- package/dist/core/Multiplayer.d.ts.map +1 -0
- package/dist/core/Multiplayer.js +73 -0
- package/dist/core/Multiplayer.js.map +1 -0
- package/dist/core/SaveSync.d.ts +17 -14
- package/dist/core/SaveSync.d.ts.map +1 -1
- package/dist/core/SaveSync.js +35 -31
- package/dist/core/SaveSync.js.map +1 -1
- package/dist/core/Stats.d.ts +33 -0
- package/dist/core/Stats.d.ts.map +1 -0
- package/dist/core/Stats.js +34 -0
- package/dist/core/Stats.js.map +1 -0
- package/dist/core/Telemetry.d.ts +34 -0
- package/dist/core/Telemetry.d.ts.map +1 -0
- package/dist/core/Telemetry.js +47 -0
- package/dist/core/Telemetry.js.map +1 -0
- package/dist/core/index.d.ts +6 -0
- package/dist/core/index.d.ts.map +1 -1
- package/dist/core/index.js +3 -0
- package/dist/core/index.js.map +1 -1
- package/dist/index.d.ts +1 -0
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +1 -0
- package/dist/index.js.map +1 -1
- package/dist/mw_games.global.js +10 -9
- package/dist/render/Camera.d.ts.map +1 -1
- package/dist/render/Camera.js +4 -2
- package/dist/render/Camera.js.map +1 -1
- package/dist/render/StatusVisuals.d.ts +46 -0
- package/dist/render/StatusVisuals.d.ts.map +1 -0
- package/dist/render/StatusVisuals.js +48 -0
- package/dist/render/StatusVisuals.js.map +1 -0
- package/dist/render/index.d.ts +2 -0
- package/dist/render/index.d.ts.map +1 -1
- package/dist/render/index.js +1 -0
- package/dist/render/index.js.map +1 -1
- package/dist/simulation/Scenario.d.ts +29 -0
- package/dist/simulation/Scenario.d.ts.map +1 -0
- package/dist/simulation/Scenario.js +25 -0
- package/dist/simulation/Scenario.js.map +1 -0
- package/dist/simulation/Turns.d.ts +29 -0
- package/dist/simulation/Turns.d.ts.map +1 -0
- package/dist/simulation/Turns.js +30 -0
- package/dist/simulation/Turns.js.map +1 -0
- package/dist/simulation/index.d.ts +5 -0
- package/dist/simulation/index.d.ts.map +1 -0
- package/dist/simulation/index.js +3 -0
- package/dist/simulation/index.js.map +1 -0
- package/dist/ui/Button.d.ts +18 -1
- package/dist/ui/Button.d.ts.map +1 -1
- package/dist/ui/Button.js +15 -5
- package/dist/ui/Button.js.map +1 -1
- package/dist/ui/Label.d.ts +8 -0
- package/dist/ui/Label.d.ts.map +1 -1
- package/dist/ui/Label.js +3 -0
- package/dist/ui/Label.js.map +1 -1
- package/dist/ui/StatsScreen.d.ts +25 -0
- package/dist/ui/StatsScreen.d.ts.map +1 -0
- package/dist/ui/StatsScreen.js +27 -0
- package/dist/ui/StatsScreen.js.map +1 -0
- package/dist/ui/index.d.ts +3 -1
- package/dist/ui/index.d.ts.map +1 -1
- package/dist/ui/index.js +1 -0
- package/dist/ui/index.js.map +1 -1
- package/dist/version.d.ts +1 -1
- package/dist/version.js +1 -1
- package/package.json +147 -112
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-
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package/dist/render/Camera.js
CHANGED
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@@ -89,8 +89,10 @@ export class Camera {
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}
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update(dt) {
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if (this.followTarget && this.followIntensity > 0) {
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//half the view's world-unit size, not this.view itself: that getter also clamps to
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//bounds, which the deadzone has no use for and would cost an extra allocation here
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const deadX = (this.viewWidth / this._zoom * this.deadzone) / 2;
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const deadY = (this.viewHeight / this._zoom * this.deadzone) / 2;
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let dx = this.followTarget.x - this.x;
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let dy = this.followTarget.y - this.y;
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//inside the deadzone the camera simply does not move
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+
{"version":3,"file":"Camera.js","sourceRoot":"","sources":["../../src/render/Camera.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AACpC,OAAO,EAAE,IAAI,EAAE,MAAM,iBAAiB,CAAC;AACvC,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAuC5C,MAAM,OAAO,MAAM;IAiClB,YAAY,OAAO,GAAkB,EAAE;QAhCvC,4CAA4C;QACnC,UAAK,GAAG,IAAI,SAAS,EAAE,CAAC;QAEjC,yCAAyC;QACzC,MAAC,GAAG,CAAC,CAAC;QACN,MAAC,GAAG,CAAC,CAAC;QAME,cAAS,GAAG,CAAC,CAAC;QACd,eAAU,GAAG,CAAC,CAAC;QACvB,qFAAqF;QACrF,uFAAuF;QAC/E,YAAO,GAAG,CAAC,CAAC;QACZ,YAAO,GAAG,CAAC,CAAC;QAEZ,iBAAY,GAAoC,IAAI,CAAC;QAC7D,kFAAkF;QAClF,kEAAkE;QAC1D,oBAAe,GAAG,CAAC,CAAC;QAEpB,mBAAc,GAAG,CAAC,CAAC;QACnB,mBAAc,GAAG,CAAC,CAAC;QACnB,kBAAa,GAAG,CAAC,CAAC;QAClB,WAAM,GAAG,CAAC,CAAC;QACX,WAAM,GAAG,CAAC,CAAC;QAEnB,yFAAyF;QACjF,WAAM,GAAsE,IAAI,CAAC;QAGxF,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC;QACtC,IAAI,CAAC,oBAAoB,GAAG,OAAO,CAAC,oBAAoB,CAAC;QACzD,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;QACf,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,CAAC,CAAC;IAC/B,CAAC;IAED,IAAI,IAAI;QACP,OAAO,IAAI,CAAC,KAAK,CAAC;IACnB,CAAC;IAED,IAAI,IAAI,CAAC,KAAa;QACrB,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QACtC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,oBAAoB,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC;IACjG,CAAC;IAED;;;;;OAKG;IACH,WAAW,CAAC,KAAa,EAAE,MAAc,EAAE,OAAO,GAAG,CAAC,EAAE,OAAO,GAAG,CAAC;QAClE,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC;QACzB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;IACxB,CAAC;IAED,4DAA4D;IAC5D,IAAI,IAAI;QACP,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC;QAC1C,MAAM,MAAM,GAAG,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC;QAC5C,MAAM,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,OAAO,EAAE,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;QACtE,OAAO,EAAE,CAAC,EAAE,OAAO,GAAG,KAAK,GAAG,CAAC,EAAE,CAAC,EAAE,OAAO,GAAG,MAAM,GAAG,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;IAC3E,CAAC;IAED,oEAAoE;IACpE,SAAS,CAAC,MAAyE;QAClF,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IACtB,CAAC;IAED,wEAAwE;IACxE,MAAM,CAAC,CAAS,EAAE,CAAS;QAC1B,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;QACX,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;QACX,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC;QACzB,IAAI,CAAC,KAAK,EAAE,CAAC;IACd,CAAC;IAED,kCAAkC;IAClC,KAAK,CAAC,CAAS,EAAE,CAAS,EAAE,SAAS,GAAG,CAAC;QACxC,IAAI,CAAC,YAAY,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;QAC7B,IAAI,CAAC,eAAe,GAAG,SAAS,CAAC;IAClC,CAAC;IAED,oEAAoE;IACpE,MAAM,CAAC,MAAgC,EAAE,SAAS,GAAG,CAAC;QACrD,IAAI,CAAC,YAAY,GAAG,MAAM,CAAC;QAC3B,IAAI,CAAC,eAAe,GAAG,SAAS,CAAC;IAClC,CAAC;IAED,aAAa;QACZ,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC;IAC1B,CAAC;IAED,2DAA2D;IAC3D,KAAK,CAAC,SAAiB,EAAE,QAAQ,GAAG,GAAG;QACtC,IAAI,CAAC,cAAc,GAAG,SAAS,CAAC;QAChC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,aAAa,GAAG,QAAQ,CAAC;IACrD,CAAC;IAED,MAAM,CAAC,EAAU;QAChB,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,eAAe,GAAG,CAAC,EAAE,CAAC;YACnD,mFAAmF;YACnF,mFAAmF;YACnF,MAAM,KAAK,GAAG,CAAC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;YAChE,MAAM,KAAK,GAAG,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;YAEjE,IAAI,EAAE,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;YACtC,IAAI,EAAE,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;YAEtC,qDAAqD;YACrD,EAAE,GAAG,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;YAC5D,EAAE,GAAG,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;YAE5D,+EAA+E;YAC/E,oEAAoE;YACpE,MAAM,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC,CAAC;YACnD,IAAI,CAAC,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;YACjB,IAAI,CAAC,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;QAClB,CAAC;QAED,IAAI,IAAI,CAAC,cAAc,GAAG,CAAC,EAAE,CAAC;YAC7B,IAAI,CAAC,cAAc,IAAI,EAAE,CAAC;YAC1B,iEAAiE;YACjE,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC;YACtE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,cAAc,CAAC,GAAG,OAAO,CAAC;YAChF,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,cAAc,CAAC,GAAG,OAAO,CAAC;QACjF,CAAC;aAAM,CAAC;YACP,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;QAC/B,CAAC;QAED,IAAI,CAAC,KAAK,EAAE,CAAC;IACd,CAAC;IAED,mCAAmC;IACnC,QAAQ,CAAC,CAAS,EAAE,CAAS;QAC5B,iFAAiF;QACjF,4EAA4E;QAC5E,gFAAgF;QAChF,wBAAwB;QACxB,MAAM,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,OAAO,EAAE,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;QAClG,OAAO;YACN,CAAC,EAAE,CAAC,CAAC,GAAG,OAAO,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,SAAS,GAAG,CAAC;YACjE,CAAC,EAAE,CAAC,CAAC,GAAG,OAAO,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC;SAClE,CAAC;IACH,CAAC;IAED,oEAAoE;IACpE,OAAO,CAAC,CAAS,EAAE,CAAS;QAC3B,MAAM,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,OAAO,EAAE,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,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@@ -0,0 +1,46 @@
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1
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+
export interface TintTarget {
|
|
2
|
+
lerpTint(color: number, strength: number): void;
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3
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resetColor(): void;
|
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4
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}
|
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5
|
+
export interface StatusVisualStyle {
|
|
6
|
+
/** colour to pull the sprite towards while this status is active */
|
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7
|
+
color: number;
|
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8
|
+
/** 0..1, how far towards `color` at full intensity; defaults to 0.5 */
|
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9
|
+
strength?: number;
|
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10
|
+
/** cycles per second the strength oscillates between 0 and `strength`; omit for a steady tint */
|
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11
|
+
pulseRate?: number;
|
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12
|
+
}
|
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13
|
+
export interface StatusVisualsOptions {
|
|
14
|
+
/** which status wins when more than one is active - key order is priority, first to last */
|
|
15
|
+
styles: Record<string, StatusVisualStyle>;
|
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16
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+
}
|
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17
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+
/**
|
|
18
|
+
* Turns a set of active status-effect names into one tint on a sprite, so a game's own
|
|
19
|
+
* `actors.applyStatusEffect` handles - which know nothing about rendering - can drive what a
|
|
20
|
+
* character looks like without either side importing the other. `styles`' key order is the
|
|
21
|
+
* priority: with both `poisoned` and `burning` active, whichever is declared first wins, the
|
|
22
|
+
* same "declaration order decides" rule `rpg.activePage` uses for map events.
|
|
23
|
+
*
|
|
24
|
+
* `target` is any object shaped like `TintedSprite`'s own `lerpTint`/`resetColor` - duck-typed
|
|
25
|
+
* the way `Projectile` takes a plain `{x, y}` rather than a real Pixi `Sprite`, so this is
|
|
26
|
+
* fully testable without Pixi and works on any sprite subclass that exposes the same two
|
|
27
|
+
* methods. A `pulseRate` status flickers between its style's `strength` and zero rather than
|
|
28
|
+
* holding steady. This owns none of the sprite's other colour state; a caller mixing in an
|
|
29
|
+
* unrelated `tint` write (a damage flash, standing in shade) will fight this the same way two
|
|
30
|
+
* direct writers to any shared field would.
|
|
31
|
+
*/
|
|
32
|
+
export declare class StatusVisuals {
|
|
33
|
+
private target;
|
|
34
|
+
private styles;
|
|
35
|
+
/** `styles`' own key order, computed once rather than every `update()` - a per-frame call */
|
|
36
|
+
private priority;
|
|
37
|
+
private active;
|
|
38
|
+
private elapsed;
|
|
39
|
+
constructor(target: TintTarget, options: StatusVisualsOptions);
|
|
40
|
+
/** marks `kind` active or inactive; a `kind` with no matching style is tracked but never shown */
|
|
41
|
+
set(kind: string, active: boolean): void;
|
|
42
|
+
has(kind: string): boolean;
|
|
43
|
+
/** advances any pulsing style and repaints the sprite from the current active set */
|
|
44
|
+
update(dt: number): void;
|
|
45
|
+
}
|
|
46
|
+
//# sourceMappingURL=StatusVisuals.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"StatusVisuals.d.ts","sourceRoot":"","sources":["../../src/render/StatusVisuals.ts"],"names":[],"mappings":"AAAA,MAAM,WAAW,UAAU;IAC1B,QAAQ,CAAC,KAAK,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,GAAG,IAAI,CAAC;IAChD,UAAU,IAAI,IAAI,CAAC;CACnB;AAED,MAAM,WAAW,iBAAiB;IACjC,oEAAoE;IACpE,KAAK,EAAE,MAAM,CAAC;IACd,uEAAuE;IACvE,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,iGAAiG;IACjG,SAAS,CAAC,EAAE,MAAM,CAAC;CACnB;AAED,MAAM,WAAW,oBAAoB;IACpC,4FAA4F;IAC5F,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,iBAAiB,CAAC,CAAC;CAC1C;AAED;;;;;;;;;;;;;;GAcG;AACH,qBAAa,aAAa;IACzB,OAAO,CAAC,MAAM,CAAa;IAC3B,OAAO,CAAC,MAAM,CAAoC;IAClD,6FAA6F;IAC7F,OAAO,CAAC,QAAQ,CAAoB;IACpC,OAAO,CAAC,MAAM,CAAqB;IACnC,OAAO,CAAC,OAAO,CAAK;IAEpB,YAAY,MAAM,EAAE,UAAU,EAAE,OAAO,EAAE,oBAAoB,EAI5D;IAED,kGAAkG;IAClG,GAAG,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,OAAO,GAAG,IAAI,CAGvC;IAED,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAEzB;IAED,qFAAqF;IACrF,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAcvB;CACD"}
|
|
@@ -0,0 +1,48 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Turns a set of active status-effect names into one tint on a sprite, so a game's own
|
|
3
|
+
* `actors.applyStatusEffect` handles - which know nothing about rendering - can drive what a
|
|
4
|
+
* character looks like without either side importing the other. `styles`' key order is the
|
|
5
|
+
* priority: with both `poisoned` and `burning` active, whichever is declared first wins, the
|
|
6
|
+
* same "declaration order decides" rule `rpg.activePage` uses for map events.
|
|
7
|
+
*
|
|
8
|
+
* `target` is any object shaped like `TintedSprite`'s own `lerpTint`/`resetColor` - duck-typed
|
|
9
|
+
* the way `Projectile` takes a plain `{x, y}` rather than a real Pixi `Sprite`, so this is
|
|
10
|
+
* fully testable without Pixi and works on any sprite subclass that exposes the same two
|
|
11
|
+
* methods. A `pulseRate` status flickers between its style's `strength` and zero rather than
|
|
12
|
+
* holding steady. This owns none of the sprite's other colour state; a caller mixing in an
|
|
13
|
+
* unrelated `tint` write (a damage flash, standing in shade) will fight this the same way two
|
|
14
|
+
* direct writers to any shared field would.
|
|
15
|
+
*/
|
|
16
|
+
export class StatusVisuals {
|
|
17
|
+
constructor(target, options) {
|
|
18
|
+
this.active = new Set();
|
|
19
|
+
this.elapsed = 0;
|
|
20
|
+
this.target = target;
|
|
21
|
+
this.styles = options.styles;
|
|
22
|
+
this.priority = Object.keys(options.styles);
|
|
23
|
+
}
|
|
24
|
+
/** marks `kind` active or inactive; a `kind` with no matching style is tracked but never shown */
|
|
25
|
+
set(kind, active) {
|
|
26
|
+
if (active)
|
|
27
|
+
this.active.add(kind);
|
|
28
|
+
else
|
|
29
|
+
this.active.delete(kind);
|
|
30
|
+
}
|
|
31
|
+
has(kind) {
|
|
32
|
+
return this.active.has(kind);
|
|
33
|
+
}
|
|
34
|
+
/** advances any pulsing style and repaints the sprite from the current active set */
|
|
35
|
+
update(dt) {
|
|
36
|
+
this.elapsed += dt;
|
|
37
|
+
const kind = this.priority.find((k) => this.active.has(k));
|
|
38
|
+
if (kind === undefined) {
|
|
39
|
+
this.target.resetColor();
|
|
40
|
+
return;
|
|
41
|
+
}
|
|
42
|
+
const style = this.styles[kind];
|
|
43
|
+
const peak = style.strength ?? 0.5;
|
|
44
|
+
const strength = style.pulseRate ? peak * (0.5 + 0.5 * Math.sin(this.elapsed * style.pulseRate * Math.PI * 2)) : peak;
|
|
45
|
+
this.target.lerpTint(style.color, strength);
|
|
46
|
+
}
|
|
47
|
+
}
|
|
48
|
+
//# sourceMappingURL=StatusVisuals.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"StatusVisuals.js","sourceRoot":"","sources":["../../src/render/StatusVisuals.ts"],"names":[],"mappings":"AAmBA;;;;;;;;;;;;;;GAcG;AACH,MAAM,OAAO,aAAa;IAQzB,YAAY,MAAkB,EAAE,OAA6B;QAHrD,WAAM,GAAG,IAAI,GAAG,EAAU,CAAC;QAC3B,YAAO,GAAG,CAAC,CAAC;QAGnB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAC7B,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;IAC7C,CAAC;IAED,kGAAkG;IAClG,GAAG,CAAC,IAAY,EAAE,MAAe;QAChC,IAAI,MAAM;YAAE,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;;YAC7B,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;IAC/B,CAAC;IAED,GAAG,CAAC,IAAY;QACf,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IAC9B,CAAC;IAED,qFAAqF;IACrF,MAAM,CAAC,EAAU;QAChB,IAAI,CAAC,OAAO,IAAI,EAAE,CAAC;QAEnB,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3D,IAAI,IAAI,KAAK,SAAS,EAAE,CAAC;YACxB,IAAI,CAAC,MAAM,CAAC,UAAU,EAAE,CAAC;YACzB,OAAO;QACR,CAAC;QAED,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAChC,MAAM,IAAI,GAAG,KAAK,CAAC,QAAQ,IAAI,GAAG,CAAC;QACnC,MAAM,QAAQ,GAAG,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,GAAG,GAAG,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,SAAS,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QAEtH,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,KAAK,EAAE,QAAQ,CAAC,CAAC;IAC7C,CAAC;CACD"}
|
package/dist/render/index.d.ts
CHANGED
|
@@ -19,6 +19,8 @@ export { Projectile } from './Projectile.ts';
|
|
|
19
19
|
export type { ProjectilePoint, ProjectileOptions } from './Projectile.ts';
|
|
20
20
|
export { ActorAnimator } from './ActorAnimator.ts';
|
|
21
21
|
export type { ActorAnimationState, ActorAnimatorOptions } from './ActorAnimator.ts';
|
|
22
|
+
export { StatusVisuals } from './StatusVisuals.ts';
|
|
23
|
+
export type { TintTarget, StatusVisualStyle, StatusVisualsOptions } from './StatusVisuals.ts';
|
|
22
24
|
export { blobIndex, autotileFrames, BLOB_SHAPES } from './Autotile.ts';
|
|
23
25
|
export type { NeighborMask } from './Autotile.ts';
|
|
24
26
|
export { inspectGraphicsCapabilities, detectWebGpu, RENDERING_DECISIONS } from './Capabilities.ts';
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/render/index.ts"],"names":[],"mappings":"AAAA,OAAO,EACN,qBAAqB,EACrB,YAAY,EACZ,WAAW,EACX,YAAY,GACZ,MAAM,4BAA4B,CAAC;AACpC,YAAY,EAAE,WAAW,EAAE,MAAM,4BAA4B,CAAC;AAE9D,OAAO,EAAE,YAAY,EAAE,sBAAsB,EAAE,MAAM,mBAAmB,CAAC;AACzE,OAAO,EAAE,cAAc,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAChE,YAAY,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AAC5D,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,OAAO,EAAE,MAAM,EAAE,YAAY,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AAC7D,YAAY,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AACjD,OAAO,EAAE,QAAQ,EAAE,iBAAiB,EAAE,MAAM,eAAe,CAAC;AAC5D,YAAY,EAAE,eAAe,EAAE,MAAM,eAAe,CAAC;AACrD,OAAO,EAAE,0BAA0B,EAAE,wBAAwB,EAAE,MAAM,qBAAqB,CAAC;AAC3F,YAAY,EAAE,kBAAkB,EAAE,MAAM,qBAAqB,CAAC;AAE9D,OAAO,EAAE,OAAO,EAAE,aAAa,EAAE,MAAM,cAAc,CAAC;AACtD,YAAY,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AACnD,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,cAAc,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AACzF,YAAY,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AACnD,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC7C,YAAY,EAAE,eAAe,EAAE,iBAAiB,EAAE,MAAM,iBAAiB,CAAC;AAE1E,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,YAAY,EAAE,mBAAmB,EAAE,oBAAoB,EAAE,MAAM,oBAAoB,CAAC;AAEpF,OAAO,EAAE,SAAS,EAAE,cAAc,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AACvE,YAAY,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AAElD,OAAO,EAAE,2BAA2B,EAAE,YAAY,EAAE,mBAAmB,EAAE,MAAM,mBAAmB,CAAC;AACnG,YAAY,EAAE,oBAAoB,EAAE,aAAa,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC"}
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/render/index.ts"],"names":[],"mappings":"AAAA,OAAO,EACN,qBAAqB,EACrB,YAAY,EACZ,WAAW,EACX,YAAY,GACZ,MAAM,4BAA4B,CAAC;AACpC,YAAY,EAAE,WAAW,EAAE,MAAM,4BAA4B,CAAC;AAE9D,OAAO,EAAE,YAAY,EAAE,sBAAsB,EAAE,MAAM,mBAAmB,CAAC;AACzE,OAAO,EAAE,cAAc,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAChE,YAAY,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AAC5D,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,OAAO,EAAE,MAAM,EAAE,YAAY,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AAC7D,YAAY,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AACjD,OAAO,EAAE,QAAQ,EAAE,iBAAiB,EAAE,MAAM,eAAe,CAAC;AAC5D,YAAY,EAAE,eAAe,EAAE,MAAM,eAAe,CAAC;AACrD,OAAO,EAAE,0BAA0B,EAAE,wBAAwB,EAAE,MAAM,qBAAqB,CAAC;AAC3F,YAAY,EAAE,kBAAkB,EAAE,MAAM,qBAAqB,CAAC;AAE9D,OAAO,EAAE,OAAO,EAAE,aAAa,EAAE,MAAM,cAAc,CAAC;AACtD,YAAY,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AACnD,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,cAAc,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AACzF,YAAY,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AACnD,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC7C,YAAY,EAAE,eAAe,EAAE,iBAAiB,EAAE,MAAM,iBAAiB,CAAC;AAE1E,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,YAAY,EAAE,mBAAmB,EAAE,oBAAoB,EAAE,MAAM,oBAAoB,CAAC;AAEpF,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,YAAY,EAAE,UAAU,EAAE,iBAAiB,EAAE,oBAAoB,EAAE,MAAM,oBAAoB,CAAC;AAE9F,OAAO,EAAE,SAAS,EAAE,cAAc,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AACvE,YAAY,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AAElD,OAAO,EAAE,2BAA2B,EAAE,YAAY,EAAE,mBAAmB,EAAE,MAAM,mBAAmB,CAAC;AACnG,YAAY,EAAE,oBAAoB,EAAE,aAAa,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC"}
|
package/dist/render/index.js
CHANGED
|
@@ -10,6 +10,7 @@ export { TileMap, EMPTY, tileFrame, tileFrameSheet, tileFrameIndex } from './Til
|
|
|
10
10
|
export { LayeredSprite } from './LayeredSprite.js';
|
|
11
11
|
export { Projectile } from './Projectile.js';
|
|
12
12
|
export { ActorAnimator } from './ActorAnimator.js';
|
|
13
|
+
export { StatusVisuals } from './StatusVisuals.js';
|
|
13
14
|
export { blobIndex, autotileFrames, BLOB_SHAPES } from './Autotile.js';
|
|
14
15
|
export { inspectGraphicsCapabilities, detectWebGpu, RENDERING_DECISIONS } from './Capabilities.js';
|
|
15
16
|
//# sourceMappingURL=index.js.map
|
package/dist/render/index.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/render/index.ts"],"names":[],"mappings":"AAAA,OAAO,EACN,qBAAqB,EACrB,YAAY,EACZ,WAAW,EACX,YAAY,GACZ,MAAM,4BAA4B,CAAC;AAGpC,OAAO,EAAE,YAAY,EAAE,sBAAsB,EAAE,MAAM,mBAAmB,CAAC;AACzE,OAAO,EAAE,cAAc,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAEhE,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,OAAO,EAAE,MAAM,EAAE,YAAY,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AAE7D,OAAO,EAAE,QAAQ,EAAE,iBAAiB,EAAE,MAAM,eAAe,CAAC;AAE5D,OAAO,EAAE,0BAA0B,EAAE,wBAAwB,EAAE,MAAM,qBAAqB,CAAC;AAG3F,OAAO,EAAE,OAAO,EAAE,aAAa,EAAE,MAAM,cAAc,CAAC;AAEtD,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,cAAc,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AAEzF,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAG7C,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAGnD,OAAO,EAAE,SAAS,EAAE,cAAc,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAGvE,OAAO,EAAE,2BAA2B,EAAE,YAAY,EAAE,mBAAmB,EAAE,MAAM,mBAAmB,CAAC"}
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/render/index.ts"],"names":[],"mappings":"AAAA,OAAO,EACN,qBAAqB,EACrB,YAAY,EACZ,WAAW,EACX,YAAY,GACZ,MAAM,4BAA4B,CAAC;AAGpC,OAAO,EAAE,YAAY,EAAE,sBAAsB,EAAE,MAAM,mBAAmB,CAAC;AACzE,OAAO,EAAE,cAAc,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAEhE,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,OAAO,EAAE,MAAM,EAAE,YAAY,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AAE7D,OAAO,EAAE,QAAQ,EAAE,iBAAiB,EAAE,MAAM,eAAe,CAAC;AAE5D,OAAO,EAAE,0BAA0B,EAAE,wBAAwB,EAAE,MAAM,qBAAqB,CAAC;AAG3F,OAAO,EAAE,OAAO,EAAE,aAAa,EAAE,MAAM,cAAc,CAAC;AAEtD,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,cAAc,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AAEzF,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAG7C,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAGnD,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAGnD,OAAO,EAAE,SAAS,EAAE,cAAc,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAGvE,OAAO,EAAE,2BAA2B,EAAE,YAAY,EAAE,mBAAmB,EAAE,MAAM,mBAAmB,CAAC"}
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
export type SimulationStatus = 'ready' | 'finished';
|
|
2
|
+
export interface SimulationStep<State, Event> {
|
|
3
|
+
state: State;
|
|
4
|
+
events: readonly Event[];
|
|
5
|
+
status: SimulationStatus;
|
|
6
|
+
}
|
|
7
|
+
/** The game owns state, rules, event types, and the random-source interface. */
|
|
8
|
+
export type SimulationRule<State, Command, Event, Random> = (state: State, command: Command, random: Random) => SimulationStep<State, Event>;
|
|
9
|
+
export interface Scenario<State, Command, Event, Random> {
|
|
10
|
+
state: State;
|
|
11
|
+
/** Finite command sequence; automatic work inside a rule needs its own budget. */
|
|
12
|
+
commands: readonly Command[];
|
|
13
|
+
random: Random;
|
|
14
|
+
step: SimulationRule<State, Command, Event, Random>;
|
|
15
|
+
/** Use finished when resuming an already terminal snapshot. */
|
|
16
|
+
status?: SimulationStatus;
|
|
17
|
+
}
|
|
18
|
+
export interface ScenarioResult<State, Event> extends SimulationStep<State, Event> {
|
|
19
|
+
processedCommands: number;
|
|
20
|
+
}
|
|
21
|
+
/**
|
|
22
|
+
* Run commands without frames, input devices, or rendering, collecting ordered events.
|
|
23
|
+
* The random object is passed through unchanged. Reproducibility requires identical
|
|
24
|
+
* initial state, random state, commands, and rules that use only those inputs.
|
|
25
|
+
* No cloning or rollback is implicit: mutable rules and throwing rules remain the game's
|
|
26
|
+
* responsibility. Persist a game's snapshot and random state together to resume a run.
|
|
27
|
+
*/
|
|
28
|
+
export declare function runScenario<State, Command, Event, Random>(scenario: Scenario<State, Command, Event, Random>): ScenarioResult<State, Event>;
|
|
29
|
+
//# sourceMappingURL=Scenario.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Scenario.d.ts","sourceRoot":"","sources":["../../src/simulation/Scenario.ts"],"names":[],"mappings":"AAAA,MAAM,MAAM,gBAAgB,GAAG,OAAO,GAAG,UAAU,CAAC;AAEpD,MAAM,WAAW,cAAc,CAAC,KAAK,EAAE,KAAK;IAC3C,KAAK,EAAE,KAAK,CAAC;IACb,MAAM,EAAE,SAAS,KAAK,EAAE,CAAC;IACzB,MAAM,EAAE,gBAAgB,CAAC;CACzB;AAED,gFAAgF;AAChF,MAAM,MAAM,cAAc,CAAC,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,IACvD,CAAC,KAAK,EAAE,KAAK,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,KAAK,cAAc,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;AAElF,MAAM,WAAW,QAAQ,CAAC,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM;IACtD,KAAK,EAAE,KAAK,CAAC;IACb,kFAAkF;IAClF,QAAQ,EAAE,SAAS,OAAO,EAAE,CAAC;IAC7B,MAAM,EAAE,MAAM,CAAC;IACf,IAAI,EAAE,cAAc,CAAC,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;IACpD,+DAA+D;IAC/D,MAAM,CAAC,EAAE,gBAAgB,CAAC;CAC1B;AAED,MAAM,WAAW,cAAc,CAAC,KAAK,EAAE,KAAK,CAAE,SAAQ,cAAc,CAAC,KAAK,EAAE,KAAK,CAAC;IACjF,iBAAiB,EAAE,MAAM,CAAC;CAC1B;AAED;;;;;;GAMG;AACH,wBAAgB,WAAW,CAAC,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,EACxD,QAAQ,EAAE,QAAQ,CAAC,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,CAAC,GAC/C,cAAc,CAAC,KAAK,EAAE,KAAK,CAAC,CAc9B"}
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Run commands without frames, input devices, or rendering, collecting ordered events.
|
|
3
|
+
* The random object is passed through unchanged. Reproducibility requires identical
|
|
4
|
+
* initial state, random state, commands, and rules that use only those inputs.
|
|
5
|
+
* No cloning or rollback is implicit: mutable rules and throwing rules remain the game's
|
|
6
|
+
* responsibility. Persist a game's snapshot and random state together to resume a run.
|
|
7
|
+
*/
|
|
8
|
+
export function runScenario(scenario) {
|
|
9
|
+
let state = scenario.state;
|
|
10
|
+
let status = scenario.status ?? 'ready';
|
|
11
|
+
const events = [];
|
|
12
|
+
let processedCommands = 0;
|
|
13
|
+
for (const command of scenario.commands) {
|
|
14
|
+
if (status === 'finished')
|
|
15
|
+
break;
|
|
16
|
+
const next = scenario.step(state, command, scenario.random);
|
|
17
|
+
state = next.state;
|
|
18
|
+
status = next.status;
|
|
19
|
+
for (const event of next.events)
|
|
20
|
+
events.push(event);
|
|
21
|
+
processedCommands++;
|
|
22
|
+
}
|
|
23
|
+
return { state, events, status, processedCommands };
|
|
24
|
+
}
|
|
25
|
+
//# sourceMappingURL=Scenario.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Scenario.js","sourceRoot":"","sources":["../../src/simulation/Scenario.ts"],"names":[],"mappings":"AA0BA;;;;;;GAMG;AACH,MAAM,UAAU,WAAW,CAC1B,QAAiD;IAEjD,IAAI,KAAK,GAAG,QAAQ,CAAC,KAAK,CAAC;IAC3B,IAAI,MAAM,GAAG,QAAQ,CAAC,MAAM,IAAI,OAAO,CAAC;IACxC,MAAM,MAAM,GAAY,EAAE,CAAC;IAC3B,IAAI,iBAAiB,GAAG,CAAC,CAAC;IAC1B,KAAK,MAAM,OAAO,IAAI,QAAQ,CAAC,QAAQ,EAAE,CAAC;QACzC,IAAI,MAAM,KAAK,UAAU;YAAE,MAAM;QACjC,MAAM,IAAI,GAAG,QAAQ,CAAC,IAAI,CAAC,KAAK,EAAE,OAAO,EAAE,QAAQ,CAAC,MAAM,CAAC,CAAC;QAC5D,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACnB,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QACrB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM;YAAE,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACpD,iBAAiB,EAAE,CAAC;IACrB,CAAC;IACD,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,iBAAiB,EAAE,CAAC;AACrD,CAAC"}
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
/** Minimum scheduling surface required by the runner. */
|
|
2
|
+
export interface ScheduledTurns<Actor> {
|
|
3
|
+
peek(): Actor | null;
|
|
4
|
+
spend(cost: number): void;
|
|
5
|
+
}
|
|
6
|
+
export interface TurnRules<Actor> {
|
|
7
|
+
scheduler: ScheduledTurns<Actor>;
|
|
8
|
+
finished(): boolean;
|
|
9
|
+
needsInput(actor: Actor): boolean;
|
|
10
|
+
/** Return the cost to spend on the current queue entry, or null if no entry should be charged. */
|
|
11
|
+
act(actor: Actor): number | null;
|
|
12
|
+
}
|
|
13
|
+
export type TurnResult<Actor> = {
|
|
14
|
+
status: 'input';
|
|
15
|
+
actor: Actor;
|
|
16
|
+
steps: number;
|
|
17
|
+
} | {
|
|
18
|
+
status: 'finished' | 'empty' | 'limit';
|
|
19
|
+
steps: number;
|
|
20
|
+
};
|
|
21
|
+
/**
|
|
22
|
+
* Advance automatic actions with an explicit work budget. Input actors are never spent.
|
|
23
|
+
* Rules own actor removal and queue replacement. A returned cost is charged after act(),
|
|
24
|
+
* even if that action ends the game; return null when the action already handled its cost.
|
|
25
|
+
* Reaching the budget returns limit without another peek or action. The caller decides
|
|
26
|
+
* whether to resume, report a stalled simulation, or yield to its host.
|
|
27
|
+
*/
|
|
28
|
+
export declare function advanceToInput<Actor>(rules: TurnRules<Actor>, budget: number): TurnResult<Actor>;
|
|
29
|
+
//# sourceMappingURL=Turns.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Turns.d.ts","sourceRoot":"","sources":["../../src/simulation/Turns.ts"],"names":[],"mappings":"AAAA,yDAAyD;AACzD,MAAM,WAAW,cAAc,CAAC,KAAK;IACpC,IAAI,IAAI,KAAK,GAAG,IAAI,CAAC;IACrB,KAAK,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,CAAC;CAC1B;AAED,MAAM,WAAW,SAAS,CAAC,KAAK;IAC/B,SAAS,EAAE,cAAc,CAAC,KAAK,CAAC,CAAC;IACjC,QAAQ,IAAI,OAAO,CAAC;IACpB,UAAU,CAAC,KAAK,EAAE,KAAK,GAAG,OAAO,CAAC;IAClC,kGAAkG;IAClG,GAAG,CAAC,KAAK,EAAE,KAAK,GAAG,MAAM,GAAG,IAAI,CAAC;CACjC;AAED,MAAM,MAAM,UAAU,CAAC,KAAK,IACzB;IAAE,MAAM,EAAE,OAAO,CAAC;IAAC,KAAK,EAAE,KAAK,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAE,GAChD;IAAE,MAAM,EAAE,UAAU,GAAG,OAAO,GAAG,OAAO,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAE,CAAC;AAE7D;;;;;;GAMG;AACH,wBAAgB,cAAc,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,CAAC,KAAK,CAAC,EAAE,MAAM,EAAE,MAAM,GAAG,UAAU,CAAC,KAAK,CAAC,CAgBhG"}
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Advance automatic actions with an explicit work budget. Input actors are never spent.
|
|
3
|
+
* Rules own actor removal and queue replacement. A returned cost is charged after act(),
|
|
4
|
+
* even if that action ends the game; return null when the action already handled its cost.
|
|
5
|
+
* Reaching the budget returns limit without another peek or action. The caller decides
|
|
6
|
+
* whether to resume, report a stalled simulation, or yield to its host.
|
|
7
|
+
*/
|
|
8
|
+
export function advanceToInput(rules, budget) {
|
|
9
|
+
if (!Number.isSafeInteger(budget) || budget < 0)
|
|
10
|
+
throw new RangeError('Turn budget must be a non-negative safe integer');
|
|
11
|
+
let steps = 0;
|
|
12
|
+
while (steps < budget) {
|
|
13
|
+
if (rules.finished())
|
|
14
|
+
return { status: 'finished', steps };
|
|
15
|
+
const actor = rules.scheduler.peek();
|
|
16
|
+
if (actor === null)
|
|
17
|
+
return { status: 'empty', steps };
|
|
18
|
+
if (rules.needsInput(actor))
|
|
19
|
+
return { status: 'input', actor, steps };
|
|
20
|
+
const cost = rules.act(actor);
|
|
21
|
+
if (cost !== null) {
|
|
22
|
+
if (!Number.isFinite(cost) || cost < 0)
|
|
23
|
+
throw new RangeError('Action cost must be finite and non-negative, or null');
|
|
24
|
+
rules.scheduler.spend(cost);
|
|
25
|
+
}
|
|
26
|
+
steps++;
|
|
27
|
+
}
|
|
28
|
+
return { status: 'limit', steps };
|
|
29
|
+
}
|
|
30
|
+
//# sourceMappingURL=Turns.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Turns.js","sourceRoot":"","sources":["../../src/simulation/Turns.ts"],"names":[],"mappings":"AAkBA;;;;;;GAMG;AACH,MAAM,UAAU,cAAc,CAAQ,KAAuB,EAAE,MAAc;IAC5E,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,MAAM,CAAC,IAAI,MAAM,GAAG,CAAC;QAAE,MAAM,IAAI,UAAU,CAAC,iDAAiD,CAAC,CAAC;IACzH,IAAI,KAAK,GAAG,CAAC,CAAC;IACd,OAAO,KAAK,GAAG,MAAM,EAAE,CAAC;QACvB,IAAI,KAAK,CAAC,QAAQ,EAAE;YAAE,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,KAAK,EAAE,CAAC;QAC3D,MAAM,KAAK,GAAG,KAAK,CAAC,SAAS,CAAC,IAAI,EAAE,CAAC;QACrC,IAAI,KAAK,KAAK,IAAI;YAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC;QACtD,IAAI,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC;YAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC;QACtE,MAAM,IAAI,GAAG,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAC9B,IAAI,IAAI,KAAK,IAAI,EAAE,CAAC;YACnB,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,IAAI,GAAG,CAAC;gBAAE,MAAM,IAAI,UAAU,CAAC,sDAAsD,CAAC,CAAC;YACrH,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAC7B,CAAC;QACD,KAAK,EAAE,CAAC;IACT,CAAC;IACD,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC;AACnC,CAAC"}
|
|
@@ -0,0 +1,5 @@
|
|
|
1
|
+
export { advanceToInput } from './Turns.ts';
|
|
2
|
+
export type { ScheduledTurns, TurnRules, TurnResult } from './Turns.ts';
|
|
3
|
+
export { runScenario } from './Scenario.ts';
|
|
4
|
+
export type { SimulationStatus, SimulationStep, SimulationRule, Scenario, ScenarioResult } from './Scenario.ts';
|
|
5
|
+
//# sourceMappingURL=index.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/simulation/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC;AAC5C,YAAY,EAAE,cAAc,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,YAAY,CAAC;AACxE,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,YAAY,EAAE,gBAAgB,EAAE,cAAc,EAAE,cAAc,EAAE,QAAQ,EAAE,cAAc,EAAE,MAAM,eAAe,CAAC"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/simulation/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC;AAE5C,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC"}
|
package/dist/ui/Button.d.ts
CHANGED
|
@@ -1,5 +1,14 @@
|
|
|
1
|
-
import { Container } from 'pixi.js';
|
|
1
|
+
import { Container, type Texture } from 'pixi.js';
|
|
2
2
|
import { Signal } from '../core/Signal.ts';
|
|
3
|
+
import { type NinePatchOptions } from './NinePatch.ts';
|
|
4
|
+
import { type LabelOptions } from './Label.ts';
|
|
5
|
+
export type ButtonState = 'idle' | 'hover' | 'pressed' | 'disabled';
|
|
6
|
+
export interface ButtonSkin {
|
|
7
|
+
texture: Texture;
|
|
8
|
+
border: NinePatchOptions['border'];
|
|
9
|
+
/** Missing states retain the standard button tint. */
|
|
10
|
+
tints?: Partial<Record<ButtonState, number>>;
|
|
11
|
+
}
|
|
3
12
|
export interface ButtonOptions {
|
|
4
13
|
width: number;
|
|
5
14
|
height: number;
|
|
@@ -8,6 +17,10 @@ export interface ButtonOptions {
|
|
|
8
17
|
text?: string;
|
|
9
18
|
/** drawn to one side of the text, or centred alone if `text` is omitted */
|
|
10
19
|
icon?: Container;
|
|
20
|
+
/** Per-button chrome, independent of the window theme. Textures remain caller-owned. */
|
|
21
|
+
skin?: ButtonSkin;
|
|
22
|
+
/** Caption styling, also used when setText creates a caption later. */
|
|
23
|
+
label?: Omit<LabelOptions, 'text'>;
|
|
11
24
|
disabled?: boolean;
|
|
12
25
|
onClick?: () => void;
|
|
13
26
|
}
|
|
@@ -23,6 +36,8 @@ export interface ButtonOptions {
|
|
|
23
36
|
*/
|
|
24
37
|
export declare class Button extends Container {
|
|
25
38
|
readonly onClick: Signal<void>;
|
|
39
|
+
private readonly skin?;
|
|
40
|
+
private readonly labelOptions;
|
|
26
41
|
private background;
|
|
27
42
|
private labelText;
|
|
28
43
|
private icon;
|
|
@@ -32,6 +47,8 @@ export declare class Button extends Container {
|
|
|
32
47
|
private disabled_;
|
|
33
48
|
private readonly themeListener;
|
|
34
49
|
constructor(options: ButtonOptions);
|
|
50
|
+
/** a per-instance skin's own chrome, falling back to the theme's panel, falling back to a plain rect */
|
|
51
|
+
private static createBackground;
|
|
35
52
|
/** live-resize the button, for a caller whose own layout reflows on window resize rather
|
|
36
53
|
* than rebuilding buttons from scratch (`Window`'s own constructor-only sizing is fine
|
|
37
54
|
* for a fixed dialog; a title screen's responsive row of buttons is not) */
|
package/dist/ui/Button.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Button.d.ts","sourceRoot":"","sources":["../../src/ui/Button.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAY,MAAM,SAAS,CAAC;
|
|
1
|
+
{"version":3,"file":"Button.d.ts","sourceRoot":"","sources":["../../src/ui/Button.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAY,KAAK,OAAO,EAAE,MAAM,SAAS,CAAC;AAC5D,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAa,KAAK,gBAAgB,EAAE,MAAM,gBAAgB,CAAC;AAClE,OAAO,EAAS,KAAK,YAAY,EAAE,MAAM,YAAY,CAAC;AAGtD,MAAM,MAAM,WAAW,GAAG,MAAM,GAAG,OAAO,GAAG,SAAS,GAAG,UAAU,CAAC;AAEpE,MAAM,WAAW,UAAU;IAC1B,OAAO,EAAE,OAAO,CAAC;IACjB,MAAM,EAAE,gBAAgB,CAAC,QAAQ,CAAC,CAAC;IACnC,sDAAsD;IACtD,KAAK,CAAC,EAAE,OAAO,CAAC,MAAM,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC,CAAC;CAC7C;AAED,MAAM,WAAW,aAAa;IAC7B,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IAEf;uDACmD;IACnD,IAAI,CAAC,EAAE,MAAM,CAAC;IAEd,2EAA2E;IAC3E,IAAI,CAAC,EAAE,SAAS,CAAC;IAEjB,wFAAwF;IACxF,IAAI,CAAC,EAAE,UAAU,CAAC;IAClB,uEAAuE;IACvE,KAAK,CAAC,EAAE,IAAI,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;IACnC,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,OAAO,CAAC,EAAE,MAAM,IAAI,CAAC;CACrB;AAGD;;;;;;;;;GASG;AACH,qBAAa,MAAO,SAAQ,SAAS;IACpC,QAAQ,CAAC,OAAO,eAAsB;IAEtC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAa;IACnC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAA6B;IAC1D,OAAO,CAAC,UAAU,CAAuB;IACzC,OAAO,CAAC,SAAS,CAAe;IAChC,OAAO,CAAC,IAAI,CAAmB;IAE/B,OAAO,CAAC,MAAM,CAAS;IACvB,OAAO,CAAC,OAAO,CAAS;IACxB,OAAO,CAAC,KAAK,CAAuB;IACpC,OAAO,CAAC,SAAS,CAAU;IAE3B,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAqB;IAEnD,YAAY,OAAO,EAAE,aAAa,EAkCjC;IAED,wGAAwG;IACxG,OAAO,CAAC,MAAM,CAAC,gBAAgB;IAM/B;;gFAE4E;IAC5E,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAI1C;IAED,OAAO,CAAC,IAAI,EAAE,MAAM,GAAG,SAAS,GAAG,IAAI,CAWtC;IAED,IAAI,QAAQ,IAAI,OAAO,CAEtB;IAED,WAAW,CAAC,QAAQ,EAAE,OAAO,GAAG,IAAI,CAGnC;IAED,OAAO,CAAC,QAAQ;IAQhB;;;;OAIG;IACH,OAAO,CAAC,aAAa;IA4BrB,OAAO,CAAC,IAAI;IA+BH,OAAO,CAAC,OAAO,CAAC,EAAE,UAAU,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAGpE;CACD"}
|
package/dist/ui/Button.js
CHANGED
|
@@ -22,13 +22,15 @@ export class Button extends Container {
|
|
|
22
22
|
this.width_ = options.width;
|
|
23
23
|
this.height_ = options.height;
|
|
24
24
|
this.disabled_ = options.disabled ?? false;
|
|
25
|
+
this.skin = options.skin;
|
|
26
|
+
this.labelOptions = options.label ?? {};
|
|
25
27
|
const t = theme();
|
|
26
|
-
this.background =
|
|
28
|
+
this.background = Button.createBackground(this.skin, t);
|
|
27
29
|
this.addChild(this.background);
|
|
28
30
|
this.icon = options.icon ?? null;
|
|
29
31
|
if (this.icon)
|
|
30
32
|
this.addChild(this.icon);
|
|
31
|
-
this.labelText = options.text !== undefined ? new Label({
|
|
33
|
+
this.labelText = options.text !== undefined ? new Label({ align: 'center', ...this.labelOptions, text: options.text }) : null;
|
|
32
34
|
if (this.labelText)
|
|
33
35
|
this.addChild(this.labelText);
|
|
34
36
|
if (options.onClick)
|
|
@@ -47,6 +49,14 @@ export class Button extends Container {
|
|
|
47
49
|
this.setState(this.disabled_ ? 'disabled' : 'idle');
|
|
48
50
|
themeChanged.add(this.themeListener);
|
|
49
51
|
}
|
|
52
|
+
/** a per-instance skin's own chrome, falling back to the theme's panel, falling back to a plain rect */
|
|
53
|
+
static createBackground(skin, t) {
|
|
54
|
+
if (skin)
|
|
55
|
+
return new NinePatch(skin.texture, { border: skin.border });
|
|
56
|
+
if (t.panel)
|
|
57
|
+
return new NinePatch(t.panel, { border: t.panelBorder });
|
|
58
|
+
return new Graphics();
|
|
59
|
+
}
|
|
50
60
|
/** live-resize the button, for a caller whose own layout reflows on window resize rather
|
|
51
61
|
* than rebuilding buttons from scratch (`Window`'s own constructor-only sizing is fine
|
|
52
62
|
* for a fixed dialog; a title screen's responsive row of buttons is not) */
|
|
@@ -64,7 +74,7 @@ export class Button extends Container {
|
|
|
64
74
|
this.labelText.setText(text);
|
|
65
75
|
}
|
|
66
76
|
else {
|
|
67
|
-
this.labelText = new Label({
|
|
77
|
+
this.labelText = new Label({ align: 'center', ...this.labelOptions, text });
|
|
68
78
|
this.addChild(this.labelText);
|
|
69
79
|
}
|
|
70
80
|
this.layoutContent();
|
|
@@ -124,7 +134,7 @@ export class Button extends Container {
|
|
|
124
134
|
: 0xffffff;
|
|
125
135
|
if (this.background instanceof NinePatch) {
|
|
126
136
|
this.background.resize(this.width_, this.height_);
|
|
127
|
-
this.background.tint = tint;
|
|
137
|
+
this.background.tint = this.skin?.tints?.[this.state] ?? tint;
|
|
128
138
|
}
|
|
129
139
|
else {
|
|
130
140
|
const fill = this.state === 'pressed' ? t.color.selection : t.color.panelFill;
|
|
@@ -134,7 +144,7 @@ export class Button extends Container {
|
|
|
134
144
|
.fill({ color: fill, alpha: this.state === 'disabled' ? 0.5 : 1 })
|
|
135
145
|
.stroke({ color: t.color.panelBorder, width: 1 });
|
|
136
146
|
}
|
|
137
|
-
this.labelText?.setColor(this.disabled_ ? t.color.textDim : t.color.text);
|
|
147
|
+
this.labelText?.setColor(this.disabled_ ? t.color.textDim : this.labelOptions.color ?? t.color.text);
|
|
138
148
|
if (this.icon)
|
|
139
149
|
this.icon.alpha = this.disabled_ ? 0.4 : 1;
|
|
140
150
|
this.layoutContent();
|
package/dist/ui/Button.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Button.js","sourceRoot":"","sources":["../../src/ui/Button.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,QAAQ,
|
|
1
|
+
{"version":3,"file":"Button.js","sourceRoot":"","sources":["../../src/ui/Button.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAgB,MAAM,SAAS,CAAC;AAC5D,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,SAAS,EAAyB,MAAM,gBAAgB,CAAC;AAClE,OAAO,EAAE,KAAK,EAAqB,MAAM,YAAY,CAAC;AACtD,OAAO,EAAE,KAAK,EAAE,YAAY,EAAc,MAAM,YAAY,CAAC;AA+B7D;;;;;;;;;GASG;AACH,MAAM,OAAO,MAAO,SAAQ,SAAS;IAgBpC,YAAY,OAAsB;QACjC,KAAK,EAAE,CAAC;QAhBA,YAAO,GAAG,IAAI,MAAM,EAAQ,CAAC;QAU9B,UAAK,GAAgB,MAAM,CAAC;QAGnB,kBAAa,GAAG,GAAG,EAAE,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC;QAKlD,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,KAAK,CAAC;QAC5B,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,MAAM,CAAC;QAC9B,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,QAAQ,IAAI,KAAK,CAAC;QAE3C,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;QACzB,IAAI,CAAC,YAAY,GAAG,OAAO,CAAC,KAAK,IAAI,EAAE,CAAC;QACxC,MAAM,CAAC,GAAG,KAAK,EAAE,CAAC;QAClB,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;QACxD,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAE/B,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,IAAI,CAAC;QACjC,IAAI,IAAI,CAAC,IAAI;YAAE,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAExC,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,IAAI,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,KAAK,CAAC,EAAE,KAAK,EAAE,QAAQ,EAAE,GAAG,IAAI,CAAC,YAAY,EAAE,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QAC9H,IAAI,IAAI,CAAC,SAAS;YAAE,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAElD,IAAI,OAAO,CAAC,OAAO;YAAE,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;QAEvD,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAC1B,IAAI,CAAC,EAAE,CAAC,aAAa,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;QACrD,IAAI,CAAC,EAAE,CAAC,YAAY,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC;QACnD,IAAI,CAAC,EAAE,CAAC,aAAa,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC,CAAC;QACvD,IAAI,CAAC,EAAE,CAAC,WAAW,EAAE,GAAG,EAAE;YACzB,MAAM,UAAU,GAAG,IAAI,CAAC,KAAK,KAAK,SAAS,CAAC;YAC5C,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;YACvB,IAAI,UAAU;gBAAE,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;QACzC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,EAAE,CAAC,kBAAkB,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC;QAEzD,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC;QACpD,YAAY,CAAC,GAAG,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;IACtC,CAAC;IAED,wGAAwG;IAChG,MAAM,CAAC,gBAAgB,CAAC,IAA4B,EAAE,CAAQ;QACrE,IAAI,IAAI;YAAE,OAAO,IAAI,SAAS,CAAC,IAAI,CAAC,OAAO,EAAE,EAAE,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC;QACtE,IAAI,CAAC,CAAC,KAAK;YAAE,OAAO,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,EAAE,EAAE,MAAM,EAAE,CAAC,CAAC,WAAW,EAAE,CAAC,CAAC;QACtE,OAAO,IAAI,QAAQ,EAAE,CAAC;IACvB,CAAC;IAED;;gFAE4E;IAC5E,MAAM,CAAC,KAAa,EAAE,MAAc;QACnC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,IAAI,EAAE,CAAC;IACb,CAAC;IAED,OAAO,CAAC,IAAwB;QAC/B,IAAI,IAAI,KAAK,SAAS,EAAE,CAAC;YACxB,IAAI,CAAC,SAAS,EAAE,OAAO,EAAE,CAAC;YAC1B,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QACvB,CAAC;aAAM,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YAC3B,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAC9B,CAAC;aAAM,CAAC;YACP,IAAI,CAAC,SAAS,GAAG,IAAI,KAAK,CAAC,EAAE,KAAK,EAAE,QAAQ,EAAE,GAAG,IAAI,CAAC,YAAY,EAAE,IAAI,EAAE,CAAC,CAAC;YAC5E,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAC/B,CAAC;QACD,IAAI,CAAC,aAAa,EAAE,CAAC;IACtB,CAAC;IAED,IAAI,QAAQ;QACX,OAAO,IAAI,CAAC,SAAS,CAAC;IACvB,CAAC;IAED,WAAW,CAAC,QAAiB;QAC5B,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAC1B,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC;IAC/C,CAAC;IAEO,QAAQ,CAAC,KAAkB;QAClC,IAAI,IAAI,CAAC,SAAS,IAAI,KAAK,KAAK,UAAU;YAAE,OAAO;QACnD,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC;QACrD,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,QAAQ,CAAC;QACpD,IAAI,CAAC,IAAI,EAAE,CAAC;IACb,CAAC;IAED;;;;OAIG;IACK,aAAa;QACpB,MAAM,GAAG,GAAG,KAAK,EAAE,CAAC,SAAS,KAAK,KAAK,CAAC;QAExC,IAAI,IAAI,CAAC,IAAI,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC;YAClC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC;YAC9D,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;YAChE,OAAO;QACR,CAAC;QAED,IAAI,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACjC,MAAM,OAAO,GAAG,KAAK,EAAE,CAAC,OAAO,CAAC;YAChC,MAAM,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,GAAG,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC;YACtE,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,MAAM,GAAG,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC;YAE3D,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,GAAG,OAAO,CAAC,CAAC,CAAC,KAAK,CAAC;YACnE,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;YAEhE,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC;YACnE,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;YAC1E,OAAO;QACR,CAAC;QAED,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACpB,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC;YACxE,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;QAC3E,CAAC;IACF,CAAC;IAEO,IAAI;QACX,MAAM,CAAC,GAAG,KAAK,EAAE,CAAC;QAElB,uFAAuF;QACvF,kFAAkF;QAClF,MAAM,IAAI,GACT,IAAI,CAAC,KAAK,KAAK,SAAS;YACvB,CAAC,CAAC,QAAQ;YACV,CAAC,CAAC,IAAI,CAAC,KAAK,KAAK,OAAO;gBACvB,CAAC,CAAC,QAAQ;gBACV,CAAC,CAAC,IAAI,CAAC,KAAK,KAAK,UAAU;oBAC1B,CAAC,CAAC,QAAQ;oBACV,CAAC,CAAC,QAAQ,CAAC;QAEf,IAAI,IAAI,CAAC,UAAU,YAAY,SAAS,EAAE,CAAC;YAC1C,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;YAClD,IAAI,CAAC,UAAU,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC;QAC/D,CAAC;aAAM,CAAC;YACP,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC;YAC9E,IAAI,CAAC,UAAU;iBACb,KAAK,EAAE;iBACP,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC,CAAC;iBAC7C,IAAI,CAAC,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,KAAK,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;iBACjE,MAAM,CAAC,EAAE,KAAK,EAAE,CAAC,CAAC,KAAK,CAAC,WAAW,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC;QACpD,CAAC;QAED,IAAI,CAAC,SAAS,EAAE,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,YAAY,CAAC,KAAK,IAAI,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QACrG,IAAI,IAAI,CAAC,IAAI;YAAE,IAAI,CAAC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QAC1D,IAAI,CAAC,aAAa,EAAE,CAAC;IACtB,CAAC;IAEQ,OAAO,CAAC,OAA6C;QAC7D,YAAY,CAAC,MAAM,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACxC,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;IACxB,CAAC;CACD"}
|
package/dist/ui/Label.d.ts
CHANGED
|
@@ -7,6 +7,14 @@ export interface LabelOptions {
|
|
|
7
7
|
wrapWidth?: number;
|
|
8
8
|
align?: 'left' | 'center' | 'right';
|
|
9
9
|
bold?: boolean;
|
|
10
|
+
/** Outline in texture pixels, useful for text over artwork. */
|
|
11
|
+
stroke?: {
|
|
12
|
+
color: number;
|
|
13
|
+
width: number;
|
|
14
|
+
};
|
|
15
|
+
/** Text texture resolution; omit to use the renderer default. */
|
|
16
|
+
resolution?: number;
|
|
17
|
+
roundPixels?: boolean;
|
|
10
18
|
}
|
|
11
19
|
/**
|
|
12
20
|
* A piece of text, styled from the theme.
|
package/dist/ui/Label.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Label.d.ts","sourceRoot":"","sources":["../../src/ui/Label.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAa,MAAM,SAAS,CAAC;AAG1C,MAAM,WAAW,YAAY;IAC5B,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,sEAAsE;IACtE,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,KAAK,CAAC,EAAE,MAAM,GAAG,QAAQ,GAAG,OAAO,CAAC;IACpC,IAAI,CAAC,EAAE,OAAO,CAAC;
|
|
1
|
+
{"version":3,"file":"Label.d.ts","sourceRoot":"","sources":["../../src/ui/Label.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAa,MAAM,SAAS,CAAC;AAG1C,MAAM,WAAW,YAAY;IAC5B,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,sEAAsE;IACtE,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,KAAK,CAAC,EAAE,MAAM,GAAG,QAAQ,GAAG,OAAO,CAAC;IACpC,IAAI,CAAC,EAAE,OAAO,CAAC;IACf,+DAA+D;IAC/D,MAAM,CAAC,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAE,CAAC;IAC1C,iEAAiE;IACjE,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,WAAW,CAAC,EAAE,OAAO,CAAC;CACtB;AAED;;;;;;;GAOG;AACH,qBAAa,KAAM,SAAQ,IAAI;IAC9B,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAe;IACpC,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAiC;IAE/D,YAAY,OAAO,GAAE,YAAY,GAAG,MAAW,EAyB9C;IAED,6DAA6D;IAC7D,QAAQ,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,CAE5B;IAED,kEAAkE;IAClE,OAAO,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,CAE3B;IAED;;;;OAIG;IACH,OAAO,CAAC,OAAO;IAUN,OAAO,CAAC,OAAO,CAAC,EAAE,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAG/D;CACD"}
|
package/dist/ui/Label.js
CHANGED
|
@@ -14,8 +14,11 @@ export class Label extends Text {
|
|
|
14
14
|
const t = theme();
|
|
15
15
|
super({
|
|
16
16
|
text: opts.text ?? '',
|
|
17
|
+
resolution: opts.resolution,
|
|
18
|
+
roundPixels: opts.roundPixels,
|
|
17
19
|
style: new TextStyle({
|
|
18
20
|
fontFamily: t.font.family,
|
|
21
|
+
stroke: opts.stroke,
|
|
19
22
|
fontSize: opts.size ?? t.font.size,
|
|
20
23
|
fontWeight: opts.bold ? 'bold' : 'normal',
|
|
21
24
|
fill: opts.color ?? t.color.text,
|
package/dist/ui/Label.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Label.js","sourceRoot":"","sources":["../../src/ui/Label.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AAC1C,OAAO,EAAE,KAAK,EAAE,YAAY,EAAc,MAAM,YAAY,CAAC;
|
|
1
|
+
{"version":3,"file":"Label.js","sourceRoot":"","sources":["../../src/ui/Label.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AAC1C,OAAO,EAAE,KAAK,EAAE,YAAY,EAAc,MAAM,YAAY,CAAC;AAiB7D;;;;;;;GAOG;AACH,MAAM,OAAO,KAAM,SAAQ,IAAI;IAI9B,YAAY,OAAO,GAA0B,EAAE;QAC9C,MAAM,IAAI,GAAG,OAAO,OAAO,KAAK,QAAQ,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,OAAO,EAAE,CAAC,CAAC,CAAC,OAAO,CAAC;QACvE,MAAM,CAAC,GAAG,KAAK,EAAE,CAAC;QAElB,KAAK,CAAC;YACL,IAAI,EAAE,IAAI,CAAC,IAAI,IAAI,EAAE;YACrB,UAAU,EAAE,IAAI,CAAC,UAAU;YAC3B,WAAW,EAAE,IAAI,CAAC,WAAW;YAC7B,KAAK,EAAE,IAAI,SAAS,CAAC;gBACpB,UAAU,EAAE,CAAC,CAAC,IAAI,CAAC,MAAM;gBACzB,MAAM,EAAE,IAAI,CAAC,MAAM;gBACnB,QAAQ,EAAE,IAAI,CAAC,IAAI,IAAI,CAAC,CAAC,IAAI,CAAC,IAAI;gBAClC,UAAU,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,QAAQ;gBACzC,IAAI,EAAE,IAAI,CAAC,KAAK,IAAI,CAAC,CAAC,KAAK,CAAC,IAAI;gBAChC,UAAU,EAAE,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,UAAU;gBAC1D,KAAK,EAAE,IAAI,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,SAAS,KAAK,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC;gBAC/D,QAAQ,EAAE,IAAI,CAAC,SAAS,KAAK,SAAS;gBACtC,aAAa,EAAE,IAAI,CAAC,SAAS,IAAI,CAAC;gBAClC,4EAA4E;gBAC5E,UAAU,EAAE,IAAI;aAChB,CAAC;SACF,CAAC,CAAC;QAvBa,kBAAa,GAAG,CAAC,CAAQ,EAAE,EAAE,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAyB9D,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,YAAY,CAAC,GAAG,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;IACtC,CAAC;IAED,6DAA6D;IAC7D,QAAQ,CAAC,KAAa;QACrB,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,KAAK,CAAC;IACzB,CAAC;IAED,kEAAkE;IAClE,OAAO,CAAC,KAAa;QACpB,IAAI,IAAI,CAAC,IAAI,KAAK,KAAK;YAAE,IAAI,CAAC,IAAI,GAAG,KAAK,CAAC;IAC5C,CAAC;IAED;;;;OAIG;IACK,OAAO,CAAC,CAAQ;QACvB,IAAI,CAAC,KAAK,CAAC,UAAU,GAAG,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC;QACtC,IAAI,IAAI,CAAC,IAAI,CAAC,KAAK,KAAK,SAAS;YAAE,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC;QAClE,IAAI,IAAI,CAAC,IAAI,CAAC,IAAI,KAAK,SAAS,EAAE,CAAC;YAClC,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC;YAClC,IAAI,CAAC,KAAK,CAAC,UAAU,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC;QACzD,CAAC;QACD,IAAI,IAAI,CAAC,IAAI,CAAC,KAAK,KAAK,SAAS;YAAE,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,SAAS,KAAK,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC;IAChG,CAAC;IAEQ,OAAO,CAAC,OAAwC;QACxD,YAAY,CAAC,MAAM,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACxC,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;IACxB,CAAC;CACD"}
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
import { Container } from 'pixi.js';
|
|
2
|
+
export interface StatRow {
|
|
3
|
+
label: string;
|
|
4
|
+
value: string;
|
|
5
|
+
}
|
|
6
|
+
export interface StatsScreenOptions {
|
|
7
|
+
width: number;
|
|
8
|
+
stats: readonly StatRow[];
|
|
9
|
+
}
|
|
10
|
+
/**
|
|
11
|
+
* A read-only "your stats" display: one `label: value` line per `StatRow`, over the same
|
|
12
|
+
* `Label` every other screen already builds from - a recipe, not a new primitive, the way
|
|
13
|
+
* `HelpScreen` composes `ListView`/`Label` rather than inventing its own row widget. No
|
|
14
|
+
* navigation or selection here: a stats readout has nothing to pick, unlike `HelpScreen`'s
|
|
15
|
+
* topic list, so this is just a `Label` wrapping a game's own aggregate (`core.PlayerStats`,
|
|
16
|
+
* typically) formatted into rows.
|
|
17
|
+
*/
|
|
18
|
+
export declare class StatsScreen extends Container {
|
|
19
|
+
private text;
|
|
20
|
+
constructor(options: StatsScreenOptions);
|
|
21
|
+
/** replaces every row, for a screen kept alive while its stats keep changing */
|
|
22
|
+
setStats(stats: readonly StatRow[], width?: number): void;
|
|
23
|
+
private static format;
|
|
24
|
+
}
|
|
25
|
+
//# sourceMappingURL=StatsScreen.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|