@datamoc/mw_games 0.12.0 → 0.14.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (75) hide show
  1. package/CHANGELOG.md +124 -0
  2. package/README.md +5 -1
  3. package/dist/board/Classics.d.ts.map +1 -1
  4. package/dist/board/Classics.js +3 -2
  5. package/dist/board/Classics.js.map +1 -1
  6. package/dist/board/FogOfWar.d.ts.map +1 -1
  7. package/dist/board/FogOfWar.js +5 -2
  8. package/dist/board/FogOfWar.js.map +1 -1
  9. package/dist/board/HexSkirmish.d.ts.map +1 -1
  10. package/dist/board/HexSkirmish.js +2 -1
  11. package/dist/board/HexSkirmish.js.map +1 -1
  12. package/dist/core/DialogueText.d.ts +47 -0
  13. package/dist/core/DialogueText.d.ts.map +1 -0
  14. package/dist/core/DialogueText.js +43 -0
  15. package/dist/core/DialogueText.js.map +1 -0
  16. package/dist/core/Grid.d.ts +64 -0
  17. package/dist/core/Grid.d.ts.map +1 -0
  18. package/dist/core/Grid.js +76 -0
  19. package/dist/core/Grid.js.map +1 -0
  20. package/dist/core/Twee.d.ts +67 -0
  21. package/dist/core/Twee.d.ts.map +1 -0
  22. package/dist/core/Twee.js +140 -0
  23. package/dist/core/Twee.js.map +1 -0
  24. package/dist/core/index.d.ts +5 -0
  25. package/dist/core/index.d.ts.map +1 -1
  26. package/dist/core/index.js +3 -0
  27. package/dist/core/index.js.map +1 -1
  28. package/dist/mw_games.global.js +108 -107
  29. package/dist/roguelike/Level.d.ts.map +1 -1
  30. package/dist/roguelike/Level.js +5 -4
  31. package/dist/roguelike/Level.js.map +1 -1
  32. package/dist/rpg/EventRunner.d.ts +20 -0
  33. package/dist/rpg/EventRunner.d.ts.map +1 -1
  34. package/dist/rpg/EventRunner.js +52 -11
  35. package/dist/rpg/EventRunner.js.map +1 -1
  36. package/dist/rpg/dialogue-text.d.ts +81 -0
  37. package/dist/rpg/dialogue-text.d.ts.map +1 -0
  38. package/dist/rpg/dialogue-text.js +88 -0
  39. package/dist/rpg/dialogue-text.js.map +1 -0
  40. package/dist/rpg/index.d.ts +4 -1
  41. package/dist/rpg/index.d.ts.map +1 -1
  42. package/dist/rpg/index.js +2 -0
  43. package/dist/rpg/index.js.map +1 -1
  44. package/dist/rpg/twee-events.d.ts +48 -0
  45. package/dist/rpg/twee-events.d.ts.map +1 -0
  46. package/dist/rpg/twee-events.js +35 -0
  47. package/dist/rpg/twee-events.js.map +1 -0
  48. package/dist/two-d/Game.d.ts +24 -0
  49. package/dist/two-d/Game.d.ts.map +1 -1
  50. package/dist/two-d/Game.js +42 -1
  51. package/dist/two-d/Game.js.map +1 -1
  52. package/dist/two-d/ResolutionFit.d.ts +28 -0
  53. package/dist/two-d/ResolutionFit.d.ts.map +1 -0
  54. package/dist/two-d/ResolutionFit.js +39 -0
  55. package/dist/two-d/ResolutionFit.js.map +1 -0
  56. package/dist/two-d/stage/dialogue-text.d.ts +81 -0
  57. package/dist/two-d/stage/dialogue-text.d.ts.map +1 -0
  58. package/dist/two-d/stage/dialogue-text.js +95 -0
  59. package/dist/two-d/stage/dialogue-text.js.map +1 -0
  60. package/dist/two-d/stage/index.d.ts +1 -0
  61. package/dist/two-d/stage/index.d.ts.map +1 -1
  62. package/dist/two-d/stage/index.js +1 -0
  63. package/dist/two-d/stage/index.js.map +1 -1
  64. package/dist/two-d/stage/twee.d.ts +7 -25
  65. package/dist/two-d/stage/twee.d.ts.map +1 -1
  66. package/dist/two-d/stage/twee.js +10 -162
  67. package/dist/two-d/stage/twee.js.map +1 -1
  68. package/dist/version.d.ts +1 -1
  69. package/dist/version.js +1 -1
  70. package/package.json +4 -1
  71. package/tools/classic-html.mjs +1 -1
  72. package/tools/compress-dist.d.mts +18 -0
  73. package/tools/compress-dist.mjs +5 -0
  74. package/tools/single-file.d.mts +16 -0
  75. package/tools/single-file.mjs +8 -1
@@ -1 +1 @@
1
- {"version":3,"file":"Level.d.ts","sourceRoot":"","sources":["../../src/roguelike/Level.ts"],"names":[],"mappings":"AAEA;;;;;;;GAOG;AAEH,yFAAyF;AACzF,MAAM,MAAM,UAAU,GAAG,QAAQ,GAAG,KAAK,CAAC;AAgD1C,gGAAgG;AAChG,wBAAgB,gBAAgB,CAAC,QAAQ,EAAE,CAAC,GAAG,CAAC,GAAG,aAAa,CAAC,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAE1F;AAED,MAAM,WAAW,WAAW;IAC3B,kCAAkC;IAClC,QAAQ,EAAE,OAAO,CAAC;IAElB,uCAAuC;IACvC,WAAW,EAAE,OAAO,CAAC;IAErB,6EAA6E;IAC7E,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,sFAAsF;IACtF,MAAM,CAAC,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC;CAC3C;AAED;;;;;;;;;;;GAWG;AACH,eAAO,MAAM,IAAI,EAAE,WAAqD,CAAC;AACzE,eAAO,MAAM,KAAK,EAAE,WAAmD,CAAC;AAExE,MAAM,WAAW,IAAI;IACpB,IAAI,EAAE,MAAM,CAAC;IACb,GAAG,EAAE,MAAM,CAAC;IACZ,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;CACf;AAED,qBAAa,KAAK;IACjB,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,KAAK,EAAE,UAAU,CAAC;IAE3B,4EAA4E;IAC5E,YAAY,CAAC,EAAE,MAAM,CAAC;IAEtB,iDAAiD;IACjD,QAAQ,CAAC,OAAO,EAAE,UAAU,CAAC;IAE7B,OAAO,CAAC,KAAK,CAAgB;IAE7B,4EAA4E;IAC5E,KAAK,EAAE,IAAI,EAAE,CAAM;IAEnB,YACC,KAAK,EAAE,MAAM,EACb,MAAM,EAAE,MAAM,EACd,KAAK,EAAE,WAAW,EAAE,EACpB,IAAI,SAAI,EACR,KAAK,GAAE,UAAqB,EAC5B,YAAY,CAAC,EAAE,MAAM,EAUrB;IAED,IAAI,SAAS,IAAI,MAAM,CAEtB;IAED,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAElC;IAED,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAExB;IAED,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAExB;IAED,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEpC;IAED;;;;;;;OAOG;IACH,SAAS,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,QAAQ,GAAE,CAAC,GAAG,CAAK,GAAG,KAAK,CAAC;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC,CAGpF;IAED;;;;;;;;OAQG;IACH,eAAe,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,QAAQ,EAAE,CAAC,GAAG,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,KAAK,IAAI,GAAG,IAAI,CAIpG;IAED;;;;;;OAMG;IACH,gBAAgB,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAE9C;IAED,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAEhC;IAED,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI,CAE5C;IAED,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,WAAW,CAExC;IAED,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEtC;IAED,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEzC;IAED,QAAQ,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI,CAIvC;IAED,mEAAmE;IACnE,aAAa,IAAI,MAAM,EAAE,CAMxB;IAED,MAAM,IAAI;QACT,KAAK,EAAE,MAAM,CAAC;QACd,MAAM,EAAE,MAAM,CAAC;QACf,KAAK,EAAE,UAAU,CAAC;QAClB,OAAO,EAAE,MAAM,EAAE,CAAC;QAClB,KAAK,EAAE,IAAI,EAAE,CAAC;QACd,YAAY,CAAC,EAAE,MAAM,CAAC;KACtB,CASA;IAED;;;;OAIG;IACH,MAAM,CAAC,QAAQ,CACd,KAAK,EAAE,WAAW,EAAE,EACpB,IAAI,EAAE;QACL,KAAK,EAAE,MAAM,CAAC;QACd,MAAM,EAAE,MAAM,CAAC;QACf,KAAK,EAAE,UAAU,CAAC;QAClB,OAAO,EAAE,MAAM,EAAE,CAAC;QAClB,KAAK,EAAE,IAAI,EAAE,CAAC;QACd,YAAY,CAAC,EAAE,MAAM,CAAC;KACtB,GACC,KAAK,CAKP;CACD;AAED,wBAAgB,UAAU,CAAC,IAAI,EAAE,IAAI,GAAG;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,CAK/D;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,YAAY,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,SAAI,GAAG,OAAO,CAOlE"}
1
+ {"version":3,"file":"Level.d.ts","sourceRoot":"","sources":["../../src/roguelike/Level.ts"],"names":[],"mappings":"AAGA;;;;;;;GAOG;AAEH,yFAAyF;AACzF,MAAM,MAAM,UAAU,GAAG,QAAQ,GAAG,KAAK,CAAC;AAgD1C,gGAAgG;AAChG,wBAAgB,gBAAgB,CAAC,QAAQ,EAAE,CAAC,GAAG,CAAC,GAAG,aAAa,CAAC,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAE1F;AAED,MAAM,WAAW,WAAW;IAC3B,kCAAkC;IAClC,QAAQ,EAAE,OAAO,CAAC;IAElB,uCAAuC;IACvC,WAAW,EAAE,OAAO,CAAC;IAErB,6EAA6E;IAC7E,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,sFAAsF;IACtF,MAAM,CAAC,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC;CAC3C;AAED;;;;;;;;;;;GAWG;AACH,eAAO,MAAM,IAAI,EAAE,WAAqD,CAAC;AACzE,eAAO,MAAM,KAAK,EAAE,WAAmD,CAAC;AAExE,MAAM,WAAW,IAAI;IACpB,IAAI,EAAE,MAAM,CAAC;IACb,GAAG,EAAE,MAAM,CAAC;IACZ,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;CACf;AAED,qBAAa,KAAK;IACjB,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,KAAK,EAAE,UAAU,CAAC;IAE3B,4EAA4E;IAC5E,YAAY,CAAC,EAAE,MAAM,CAAC;IAEtB,iDAAiD;IACjD,QAAQ,CAAC,OAAO,EAAE,UAAU,CAAC;IAE7B,OAAO,CAAC,KAAK,CAAgB;IAE7B,4EAA4E;IAC5E,KAAK,EAAE,IAAI,EAAE,CAAM;IAEnB,YACC,KAAK,EAAE,MAAM,EACb,MAAM,EAAE,MAAM,EACd,KAAK,EAAE,WAAW,EAAE,EACpB,IAAI,SAAI,EACR,KAAK,GAAE,UAAqB,EAC5B,YAAY,CAAC,EAAE,MAAM,EAUrB;IAED,IAAI,SAAS,IAAI,MAAM,CAEtB;IAED,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAElC;IAED,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAExB;IAED,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAExB;IAED,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEpC;IAED;;;;;;;OAOG;IACH,SAAS,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,QAAQ,GAAE,CAAC,GAAG,CAAK,GAAG,KAAK,CAAC;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC,CAGpF;IAED;;;;;;;;OAQG;IACH,eAAe,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,QAAQ,EAAE,CAAC,GAAG,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,KAAK,IAAI,GAAG,IAAI,CAIpG;IAED;;;;;;OAMG;IACH,gBAAgB,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAE9C;IAED,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAEhC;IAED,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI,CAE5C;IAED,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,WAAW,CAExC;IAED,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEtC;IAED,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEzC;IAED,QAAQ,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI,CAIvC;IAED,mEAAmE;IACnE,aAAa,IAAI,MAAM,EAAE,CAMxB;IAED,MAAM,IAAI;QACT,KAAK,EAAE,MAAM,CAAC;QACd,MAAM,EAAE,MAAM,CAAC;QACf,KAAK,EAAE,UAAU,CAAC;QAClB,OAAO,EAAE,MAAM,EAAE,CAAC;QAClB,KAAK,EAAE,IAAI,EAAE,CAAC;QACd,YAAY,CAAC,EAAE,MAAM,CAAC;KACtB,CASA;IAED;;;;OAIG;IACH,MAAM,CAAC,QAAQ,CACd,KAAK,EAAE,WAAW,EAAE,EACpB,IAAI,EAAE;QACL,KAAK,EAAE,MAAM,CAAC;QACd,MAAM,EAAE,MAAM,CAAC;QACf,KAAK,EAAE,UAAU,CAAC;QAClB,OAAO,EAAE,MAAM,EAAE,CAAC;QAClB,KAAK,EAAE,IAAI,EAAE,CAAC;QACd,YAAY,CAAC,EAAE,MAAM,CAAC;KACtB,GACC,KAAK,CAKP;CACD;AAED,wBAAgB,UAAU,CAAC,IAAI,EAAE,IAAI,GAAG;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,CAK/D;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,YAAY,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,SAAI,GAAG,OAAO,CAOlE"}
@@ -1,4 +1,5 @@
1
1
  import { hexNeighbors } from '../core/Hex.js';
2
+ import { cellIndex, cellInside, cellX, cellY } from '../core/Grid.js';
2
3
  //one frozen table per topology, shared by every caller: these sit inside the hottest loops
3
4
  //here (a flood fill calls `neighbors` per cell), so a fresh array per call was pure GC churn
4
5
  const OFFSET_4 = [
@@ -76,16 +77,16 @@ export class Level {
76
77
  return this.width * this.height;
77
78
  }
78
79
  index(x, y) {
79
- return y * this.width + x;
80
+ return cellIndex(this.width, x, y);
80
81
  }
81
82
  xOf(cell) {
82
- return cell % this.width;
83
+ return cellX(this.width, cell);
83
84
  }
84
85
  yOf(cell) {
85
- return Math.floor(cell / this.width);
86
+ return cellY(this.width, cell);
86
87
  }
87
88
  inside(x, y) {
88
- return x >= 0 && y >= 0 && x < this.width && y < this.height;
89
+ return cellInside(this.width, this.height, x, y);
89
90
  }
90
91
  /**
91
92
  * The cells adjacent to `(x, y)` - six of them on a hex `Level`, four or eight on a
@@ -1 +1 @@
1
- {"version":3,"file":"Level.js","sourceRoot":"","sources":["../../src/roguelike/Level.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAc9C,2FAA2F;AAC3F,6FAA6F;AAC7F,MAAM,QAAQ,GAA6C;IAC1D,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACP,CAAC,CAAC,EAAE,CAAC,CAAC;IACN,CAAC,CAAC,EAAE,CAAC,CAAC;IACN,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;CACP,CAAC;AAEF,MAAM,QAAQ,GAA6C;IAC1D,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACP,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACP,CAAC,CAAC,EAAE,CAAC,CAAC;IACN,CAAC,CAAC,EAAE,CAAC,CAAC;IACN,CAAC,CAAC,EAAE,CAAC,CAAC;IACN,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;IACP,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;IACP,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;CACR,CAAC;AAEF;;;;;;;GAOG;AACH,MAAM,gBAAgB,GAA6C;IAClE,CAAC,CAAC,EAAE,CAAC,CAAC;IACN,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACP,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACP,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACR,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;IACP,CAAC,CAAC,EAAE,CAAC,CAAC;CACN,CAAC;AAEF,MAAM,eAAe,GAA6C;IACjE,CAAC,CAAC,EAAE,CAAC,CAAC;IACN,CAAC,CAAC,EAAE,CAAC,CAAC;IACN,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACP,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;IACP,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;IACP,CAAC,CAAC,EAAE,CAAC,CAAC;CACN,CAAC;AAEF,gGAAgG;AAChG,MAAM,UAAU,gBAAgB,CAAC,QAAe;IAC/C,OAAO,QAAQ,KAAK,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC;AAC7C,CAAC;AAgBD;;;;;;;;;;;GAWG;AACH,MAAM,CAAC,MAAM,IAAI,GAAgB,EAAE,QAAQ,EAAE,KAAK,EAAE,WAAW,EAAE,KAAK,EAAE,CAAC;AACzE,MAAM,CAAC,MAAM,KAAK,GAAgB,EAAE,QAAQ,EAAE,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,CAAC;AASxE,MAAM,OAAO,KAAK;IAgBjB,YACC,KAAa,EACb,MAAc,EACd,KAAoB,EACpB,IAAI,GAAG,CAAC,EACR,KAAK,GAAe,QAAQ,EAC5B,YAAqB;QATtB,4EAA4E;QAC5E,UAAK,GAAW,EAAE,CAAC;QAUlB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,YAAY,KAAK,SAAS,IAAI,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,IAAI,YAAY,GAAG,CAAC,CAAC;YACrF,MAAM,IAAI,KAAK,CAAC,mDAAmD,CAAC,CAAC;QACtE,IAAI,CAAC,YAAY,GAAG,YAAY,CAAC;QACjC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,OAAO,GAAG,IAAI,UAAU,CAAC,KAAK,GAAG,MAAM,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1D,CAAC;IAED,IAAI,SAAS;QACZ,OAAO,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;IACjC,CAAC;IAED,KAAK,CAAC,CAAS,EAAE,CAAS;QACzB,OAAO,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;IAC3B,CAAC;IAED,GAAG,CAAC,IAAY;QACf,OAAO,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;IAC1B,CAAC;IAED,GAAG,CAAC,IAAY;QACf,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC;IACtC,CAAC;IAED,MAAM,CAAC,CAAS,EAAE,CAAS;QAC1B,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;IAC9D,CAAC;IAED;;;;;;;OAOG;IACH,SAAS,CAAC,CAAS,EAAE,CAAS,EAAE,QAAQ,GAAU,CAAC;QAClD,IAAI,IAAI,CAAC,KAAK,KAAK,KAAK;YAAE,OAAO,YAAY,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACpD,OAAO,gBAAgB,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC,CAAC;IACjF,CAAC;IAED;;;;;;;;OAQG;IACH,eAAe,CAAC,CAAS,EAAE,CAAS,EAAE,QAAe,EAAE,KAAuC;QAC7F,MAAM,OAAO,GACZ,IAAI,CAAC,KAAK,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,gBAAgB,CAAC,QAAQ,CAAC,CAAC;QAC1G,KAAK,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,IAAI,OAAO;YAAE,KAAK,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC;IACvD,CAAC;IAED;;;;;;OAMG;IACH,gBAAgB,CAAC,CAAS,EAAE,CAAS;QACpC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;IACpE,CAAC;IAED,GAAG,CAAC,CAAS,EAAE,CAAS;QACvB,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC/D,CAAC;IAED,GAAG,CAAC,CAAS,EAAE,CAAS,EAAE,IAAY;QACrC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC;YAAE,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;IAC9D,CAAC;IAED,MAAM,CAAC,CAAS,EAAE,CAAS;QAC1B,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC;IAC3C,CAAC;IAED,QAAQ,CAAC,CAAS,EAAE,CAAS;QAC5B,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,QAAQ,CAAC;IACxD,CAAC;IAED,WAAW,CAAC,CAAS,EAAE,CAAS;QAC/B,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,WAAW,CAAC;IAC3D,CAAC;IAED,QAAQ,CAAC,IAAU,EAAE,IAAY;QAChC,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC9C,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC,EAAE;gBAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;QACpE,CAAC;IACF,CAAC;IAED,mEAAmE;IACnE,aAAa;QACZ,MAAM,GAAG,GAAa,EAAE,CAAC;QACzB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC9C,IAAI,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,QAAQ;gBAAE,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QACxD,CAAC;QACD,OAAO,GAAG,CAAC;IACZ,CAAC;IAED,MAAM;QAQL,OAAO;YACN,KAAK,EAAE,IAAI,CAAC,KAAK;YACjB,MAAM,EAAE,IAAI,CAAC,MAAM;YACnB,KAAK,EAAE,IAAI,CAAC,KAAK;YACjB,OAAO,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC;YAC1B,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,IAAI,EAAE,CAAC,CAAC;YAC9C,GAAG,CAAC,IAAI,CAAC,YAAY,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,YAAY,EAAE,IAAI,CAAC,YAAY,EAAE,CAAC;SAC/E,CAAC;IACH,CAAC;IAED;;;;OAIG;IACH,MAAM,CAAC,QAAQ,CACd,KAAoB,EACpB,IAOC;QAED,MAAM,KAAK,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAC1F,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC;QAC/D,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,IAAI,EAAE,CAAC,CAAC,CAAC;QACtD,OAAO,KAAK,CAAC;IACd,CAAC;CACD;AAED,MAAM,UAAU,UAAU,CAAC,IAAU;IACpC,OAAO;QACN,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAC3C,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;KAC3C,CAAC;AACH,CAAC;AAED;;;;;;;;;;;;;GAaG;AACH,MAAM,UAAU,YAAY,CAAC,CAAO,EAAE,CAAO,EAAE,MAAM,GAAG,CAAC;IACxD,OAAO,CAAC,CACP,CAAC,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,IAAI;QACzB,CAAC,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,IAAI;QACzB,CAAC,CAAC,MAAM,GAAG,MAAM,GAAG,CAAC,CAAC,GAAG;QACzB,CAAC,CAAC,MAAM,GAAG,MAAM,GAAG,CAAC,CAAC,GAAG,CACzB,CAAC;AACH,CAAC"}
1
+ {"version":3,"file":"Level.js","sourceRoot":"","sources":["../../src/roguelike/Level.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAC9C,OAAO,EAAE,SAAS,EAAE,UAAU,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,iBAAiB,CAAC;AActE,2FAA2F;AAC3F,6FAA6F;AAC7F,MAAM,QAAQ,GAA6C;IAC1D,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACP,CAAC,CAAC,EAAE,CAAC,CAAC;IACN,CAAC,CAAC,EAAE,CAAC,CAAC;IACN,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;CACP,CAAC;AAEF,MAAM,QAAQ,GAA6C;IAC1D,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACP,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACP,CAAC,CAAC,EAAE,CAAC,CAAC;IACN,CAAC,CAAC,EAAE,CAAC,CAAC;IACN,CAAC,CAAC,EAAE,CAAC,CAAC;IACN,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;IACP,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;IACP,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;CACR,CAAC;AAEF;;;;;;;GAOG;AACH,MAAM,gBAAgB,GAA6C;IAClE,CAAC,CAAC,EAAE,CAAC,CAAC;IACN,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACP,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACP,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACR,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;IACP,CAAC,CAAC,EAAE,CAAC,CAAC;CACN,CAAC;AAEF,MAAM,eAAe,GAA6C;IACjE,CAAC,CAAC,EAAE,CAAC,CAAC;IACN,CAAC,CAAC,EAAE,CAAC,CAAC;IACN,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACP,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;IACP,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;IACP,CAAC,CAAC,EAAE,CAAC,CAAC;CACN,CAAC;AAEF,gGAAgG;AAChG,MAAM,UAAU,gBAAgB,CAAC,QAAe;IAC/C,OAAO,QAAQ,KAAK,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC;AAC7C,CAAC;AAgBD;;;;;;;;;;;GAWG;AACH,MAAM,CAAC,MAAM,IAAI,GAAgB,EAAE,QAAQ,EAAE,KAAK,EAAE,WAAW,EAAE,KAAK,EAAE,CAAC;AACzE,MAAM,CAAC,MAAM,KAAK,GAAgB,EAAE,QAAQ,EAAE,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,CAAC;AASxE,MAAM,OAAO,KAAK;IAgBjB,YACC,KAAa,EACb,MAAc,EACd,KAAoB,EACpB,IAAI,GAAG,CAAC,EACR,KAAK,GAAe,QAAQ,EAC5B,YAAqB;QATtB,4EAA4E;QAC5E,UAAK,GAAW,EAAE,CAAC;QAUlB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,YAAY,KAAK,SAAS,IAAI,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,IAAI,YAAY,GAAG,CAAC,CAAC;YACrF,MAAM,IAAI,KAAK,CAAC,mDAAmD,CAAC,CAAC;QACtE,IAAI,CAAC,YAAY,GAAG,YAAY,CAAC;QACjC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,OAAO,GAAG,IAAI,UAAU,CAAC,KAAK,GAAG,MAAM,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1D,CAAC;IAED,IAAI,SAAS;QACZ,OAAO,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;IACjC,CAAC;IAED,KAAK,CAAC,CAAS,EAAE,CAAS;QACzB,OAAO,SAAS,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACpC,CAAC;IAED,GAAG,CAAC,IAAY;QACf,OAAO,KAAK,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;IAChC,CAAC;IAED,GAAG,CAAC,IAAY;QACf,OAAO,KAAK,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;IAChC,CAAC;IAED,MAAM,CAAC,CAAS,EAAE,CAAS;QAC1B,OAAO,UAAU,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAClD,CAAC;IAED;;;;;;;OAOG;IACH,SAAS,CAAC,CAAS,EAAE,CAAS,EAAE,QAAQ,GAAU,CAAC;QAClD,IAAI,IAAI,CAAC,KAAK,KAAK,KAAK;YAAE,OAAO,YAAY,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACpD,OAAO,gBAAgB,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC,CAAC;IACjF,CAAC;IAED;;;;;;;;OAQG;IACH,eAAe,CAAC,CAAS,EAAE,CAAS,EAAE,QAAe,EAAE,KAAuC;QAC7F,MAAM,OAAO,GACZ,IAAI,CAAC,KAAK,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,gBAAgB,CAAC,QAAQ,CAAC,CAAC;QAC1G,KAAK,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,IAAI,OAAO;YAAE,KAAK,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC;IACvD,CAAC;IAED;;;;;;OAMG;IACH,gBAAgB,CAAC,CAAS,EAAE,CAAS;QACpC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;IACpE,CAAC;IAED,GAAG,CAAC,CAAS,EAAE,CAAS;QACvB,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC/D,CAAC;IAED,GAAG,CAAC,CAAS,EAAE,CAAS,EAAE,IAAY;QACrC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC;YAAE,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;IAC9D,CAAC;IAED,MAAM,CAAC,CAAS,EAAE,CAAS;QAC1B,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC;IAC3C,CAAC;IAED,QAAQ,CAAC,CAAS,EAAE,CAAS;QAC5B,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,QAAQ,CAAC;IACxD,CAAC;IAED,WAAW,CAAC,CAAS,EAAE,CAAS;QAC/B,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,WAAW,CAAC;IAC3D,CAAC;IAED,QAAQ,CAAC,IAAU,EAAE,IAAY;QAChC,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC9C,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC,EAAE;gBAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;QACpE,CAAC;IACF,CAAC;IAED,mEAAmE;IACnE,aAAa;QACZ,MAAM,GAAG,GAAa,EAAE,CAAC;QACzB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC9C,IAAI,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,QAAQ;gBAAE,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QACxD,CAAC;QACD,OAAO,GAAG,CAAC;IACZ,CAAC;IAED,MAAM;QAQL,OAAO;YACN,KAAK,EAAE,IAAI,CAAC,KAAK;YACjB,MAAM,EAAE,IAAI,CAAC,MAAM;YACnB,KAAK,EAAE,IAAI,CAAC,KAAK;YACjB,OAAO,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC;YAC1B,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,IAAI,EAAE,CAAC,CAAC;YAC9C,GAAG,CAAC,IAAI,CAAC,YAAY,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,YAAY,EAAE,IAAI,CAAC,YAAY,EAAE,CAAC;SAC/E,CAAC;IACH,CAAC;IAED;;;;OAIG;IACH,MAAM,CAAC,QAAQ,CACd,KAAoB,EACpB,IAOC;QAED,MAAM,KAAK,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAC1F,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC;QAC/D,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,IAAI,EAAE,CAAC,CAAC,CAAC;QACtD,OAAO,KAAK,CAAC;IACd,CAAC;CACD;AAED,MAAM,UAAU,UAAU,CAAC,IAAU;IACpC,OAAO;QACN,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAC3C,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;KAC3C,CAAC;AACH,CAAC;AAED;;;;;;;;;;;;;GAaG;AACH,MAAM,UAAU,YAAY,CAAC,CAAO,EAAE,CAAO,EAAE,MAAM,GAAG,CAAC;IACxD,OAAO,CAAC,CACP,CAAC,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,IAAI;QACzB,CAAC,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,IAAI;QACzB,CAAC,CAAC,MAAM,GAAG,MAAM,GAAG,CAAC,CAAC,GAAG;QACzB,CAAC,CAAC,MAAM,GAAG,MAAM,GAAG,CAAC,CAAC,GAAG,CACzB,CAAC;AACH,CAAC"}
@@ -6,6 +6,8 @@ export interface EventChoice {
6
6
  text: string;
7
7
  value?: unknown;
8
8
  disabled?: boolean;
9
+ /** the passage to jump to when this choice is picked, in an `EventRunner.runStory` story */
10
+ goto?: string;
9
11
  }
10
12
  /** what the runner wants shown; how it looks is the presenter's business entirely */
11
13
  export interface DialogueRequest {
@@ -70,9 +72,18 @@ export type EventCommand = {
70
72
  target: string;
71
73
  steps: MoveStep[];
72
74
  };
75
+ } | {
76
+ goto: string;
73
77
  } | {
74
78
  call: (state: EventRunnerState) => void | Promise<void>;
75
79
  };
80
+ /**
81
+ * A branching event script: named passages, the same graph shape `two-d/stage`'s
82
+ * `StoryScript` is - a passage runs until it falls off the end, a `{ goto }` command or a
83
+ * choice's own `goto` jumps to a different one. `EventRunner.runStory` follows it the same
84
+ * way `StageScript.runStory` follows a `StoryScript`.
85
+ */
86
+ export type EventStoryScript = Record<string, readonly EventCommand[]>;
76
87
  export interface EventRunnerState {
77
88
  game: GameState;
78
89
  /** whatever `ask` commands have stored, keyed by their `store` name */
@@ -106,6 +117,15 @@ export declare class EventRunner {
106
117
  constructor(options: EventRunnerOptions);
107
118
  cancel(): void;
108
119
  run(commands: readonly EventCommand[]): Promise<EventRunnerState>;
120
+ /**
121
+ * Runs a graph of passages starting at `start`, following `goto` commands and choice
122
+ * jumps until a passage runs out or the script is cancelled - the `EventCommand`
123
+ * counterpart to `StageScript.runStory`.
124
+ */
125
+ runStory(story: EventStoryScript, start: string): Promise<EventRunnerState>;
126
+ /** runs a plain list of commands, returning the passage to jump to, if any */
127
+ private runList;
128
+ /** runs one command; returns the passage to jump to, if the command jumps anywhere */
109
129
  private step;
110
130
  private speak;
111
131
  }
@@ -1 +1 @@
1
- {"version":3,"file":"EventRunner.d.ts","sourceRoot":"","sources":["../../src/rpg/EventRunner.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,MAAM,WAAW,WAAW;IAC3B,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,CAAC,EAAE,OAAO,CAAC;IAChB,QAAQ,CAAC,EAAE,OAAO,CAAC;CACnB;AAED,qFAAqF;AACrF,MAAM,WAAW,eAAe;IAC/B,IAAI,EAAE,MAAM,CAAC;IACb,OAAO,CAAC,EAAE,MAAM,CAAC;IAEjB,wGAAwG;IACxG,QAAQ,CAAC,EAAE,OAAO,CAAC;IAEnB,6FAA6F;IAC7F,OAAO,CAAC,EAAE,WAAW,EAAE,CAAC;CACxB;AAED;;;;;;;;;GASG;AACH,MAAM,MAAM,iBAAiB,GAAG,CAAC,OAAO,EAAE,eAAe,KAAK,OAAO,CAAC,OAAO,CAAC,CAAC;AAC/E,OAAO,EAAkB,KAAK,cAAc,EAAE,MAAM,YAAY,CAAC;AACjE,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAEhD,MAAM,WAAW,QAAQ;IACxB,EAAE,EAAE,MAAM,CAAC;IACX,EAAE,EAAE,MAAM,CAAC;CACX;AAED;;;;;;GAMG;AACH,MAAM,MAAM,YAAY,GACrB;IAAE,GAAG,EAAE,MAAM,CAAC;IAAC,OAAO,CAAC,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,EAAE,OAAO,CAAA;CAAE,GACrD;IAAE,GAAG,EAAE,MAAM,CAAC;IAAC,OAAO,CAAC,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,EAAE,OAAO,CAAC;IAAC,OAAO,EAAE,WAAW,EAAE,CAAC;IAAC,KAAK,CAAC,EAAE,MAAM,CAAA;CAAE,GAC7F;IAAE,IAAI,EAAE,MAAM,CAAA;CAAE,GAChB;IAAE,SAAS,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,OAAO,CAAA;CAAE,GACrC;IAAE,WAAW,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAE,GACtC;IAAE,WAAW,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAE,GACvC;IAAE,EAAE,EAAE,cAAc,CAAC;IAAC,IAAI,EAAE,YAAY,EAAE,CAAC;IAAC,IAAI,CAAC,EAAE,YAAY,EAAE,CAAA;CAAE,GACnE;IAAE,IAAI,EAAE;QAAE,MAAM,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,QAAQ,EAAE,CAAA;KAAE,CAAA;CAAE,GAC/C;IAAE,IAAI,EAAE,CAAC,KAAK,EAAE,gBAAgB,KAAK,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,CAAA;CAAE,CAAC;AAE/D,MAAM,WAAW,gBAAgB;IAChC,IAAI,EAAE,SAAS,CAAC;IAChB,uEAAuE;IACvE,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CACjC;AAED,MAAM,WAAW,kBAAkB;IAClC,qFAAqF;IACrF,OAAO,EAAE,iBAAiB,CAAC;IAE3B,IAAI,EAAE,SAAS,CAAC;IAEhB,sFAAsF;IACtF,IAAI,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,SAAS,QAAQ,EAAE,KAAK,OAAO,CAAC,IAAI,CAAC,CAAC;CACrE;AAED;;;;;;;;;;;;;GAaG;AACH,qBAAa,WAAW;IACvB,OAAO,CAAC,OAAO,CAAqB;IACpC,QAAQ,CAAC,KAAK,EAAE,gBAAgB,CAAC;IACjC,OAAO,CAAC,SAAS,CAAS;IAE1B,YAAY,OAAO,EAAE,kBAAkB,EAGtC;IAED,MAAM,IAAI,IAAI,CAEb;IAEK,GAAG,CAAC,QAAQ,EAAE,SAAS,YAAY,EAAE,GAAG,OAAO,CAAC,gBAAgB,CAAC,CAMtE;YAEa,IAAI;IAiDlB,OAAO,CAAC,KAAK;CAQb"}
1
+ {"version":3,"file":"EventRunner.d.ts","sourceRoot":"","sources":["../../src/rpg/EventRunner.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,MAAM,WAAW,WAAW;IAC3B,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,CAAC,EAAE,OAAO,CAAC;IAChB,QAAQ,CAAC,EAAE,OAAO,CAAC;IAEnB,4FAA4F;IAC5F,IAAI,CAAC,EAAE,MAAM,CAAC;CACd;AAED,qFAAqF;AACrF,MAAM,WAAW,eAAe;IAC/B,IAAI,EAAE,MAAM,CAAC;IACb,OAAO,CAAC,EAAE,MAAM,CAAC;IAEjB,wGAAwG;IACxG,QAAQ,CAAC,EAAE,OAAO,CAAC;IAEnB,6FAA6F;IAC7F,OAAO,CAAC,EAAE,WAAW,EAAE,CAAC;CACxB;AAED;;;;;;;;;GASG;AACH,MAAM,MAAM,iBAAiB,GAAG,CAAC,OAAO,EAAE,eAAe,KAAK,OAAO,CAAC,OAAO,CAAC,CAAC;AAC/E,OAAO,EAAkB,KAAK,cAAc,EAAE,MAAM,YAAY,CAAC;AACjE,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAEhD,MAAM,WAAW,QAAQ;IACxB,EAAE,EAAE,MAAM,CAAC;IACX,EAAE,EAAE,MAAM,CAAC;CACX;AAED;;;;;;GAMG;AACH,MAAM,MAAM,YAAY,GACrB;IAAE,GAAG,EAAE,MAAM,CAAC;IAAC,OAAO,CAAC,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,EAAE,OAAO,CAAA;CAAE,GACrD;IAAE,GAAG,EAAE,MAAM,CAAC;IAAC,OAAO,CAAC,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,EAAE,OAAO,CAAC;IAAC,OAAO,EAAE,WAAW,EAAE,CAAC;IAAC,KAAK,CAAC,EAAE,MAAM,CAAA;CAAE,GAC7F;IAAE,IAAI,EAAE,MAAM,CAAA;CAAE,GAChB;IAAE,SAAS,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,OAAO,CAAA;CAAE,GACrC;IAAE,WAAW,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAE,GACtC;IAAE,WAAW,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAE,GACvC;IAAE,EAAE,EAAE,cAAc,CAAC;IAAC,IAAI,EAAE,YAAY,EAAE,CAAC;IAAC,IAAI,CAAC,EAAE,YAAY,EAAE,CAAA;CAAE,GACnE;IAAE,IAAI,EAAE;QAAE,MAAM,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,QAAQ,EAAE,CAAA;KAAE,CAAA;CAAE,GAC/C;IAAE,IAAI,EAAE,MAAM,CAAA;CAAE,GAChB;IAAE,IAAI,EAAE,CAAC,KAAK,EAAE,gBAAgB,KAAK,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,CAAA;CAAE,CAAC;AAE/D;;;;;GAKG;AACH,MAAM,MAAM,gBAAgB,GAAG,MAAM,CAAC,MAAM,EAAE,SAAS,YAAY,EAAE,CAAC,CAAC;AAEvE,MAAM,WAAW,gBAAgB;IAChC,IAAI,EAAE,SAAS,CAAC;IAChB,uEAAuE;IACvE,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CACjC;AAED,MAAM,WAAW,kBAAkB;IAClC,qFAAqF;IACrF,OAAO,EAAE,iBAAiB,CAAC;IAE3B,IAAI,EAAE,SAAS,CAAC;IAEhB,sFAAsF;IACtF,IAAI,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,SAAS,QAAQ,EAAE,KAAK,OAAO,CAAC,IAAI,CAAC,CAAC;CACrE;AAED;;;;;;;;;;;;;GAaG;AACH,qBAAa,WAAW;IACvB,OAAO,CAAC,OAAO,CAAqB;IACpC,QAAQ,CAAC,KAAK,EAAE,gBAAgB,CAAC;IACjC,OAAO,CAAC,SAAS,CAAS;IAE1B,YAAY,OAAO,EAAE,kBAAkB,EAGtC;IAED,MAAM,IAAI,IAAI,CAEb;IAEK,GAAG,CAAC,QAAQ,EAAE,SAAS,YAAY,EAAE,GAAG,OAAO,CAAC,gBAAgB,CAAC,CAMtE;IAED;;;;OAIG;IACG,QAAQ,CAAC,KAAK,EAAE,gBAAgB,EAAE,KAAK,EAAE,MAAM,GAAG,OAAO,CAAC,gBAAgB,CAAC,CAmBhF;IAED,8EAA8E;YAChE,OAAO;IASrB,sFAAsF;YACxE,IAAI;IAsDlB,OAAO,CAAC,KAAK;CAQb"}
@@ -23,53 +23,94 @@ export class EventRunner {
23
23
  this.cancelled = true;
24
24
  }
25
25
  async run(commands) {
26
- for (const command of commands) {
26
+ const jump = await this.runList(commands);
27
+ if (jump !== undefined) {
28
+ throw new Error(`a "goto ${jump}" only runs inside runStory, not a straight run`);
29
+ }
30
+ return this.state;
31
+ }
32
+ /**
33
+ * Runs a graph of passages starting at `start`, following `goto` commands and choice
34
+ * jumps until a passage runs out or the script is cancelled - the `EventCommand`
35
+ * counterpart to `StageScript.runStory`.
36
+ */
37
+ async runStory(story, start) {
38
+ if (!Object.prototype.hasOwnProperty.call(story, start)) {
39
+ throw new Error(`this event story has no passage named "${start}"`);
40
+ }
41
+ let commands = story[start];
42
+ let index = 0;
43
+ while (index < commands.length) {
27
44
  if (this.cancelled)
28
45
  break;
29
- await this.step(command);
46
+ const jump = await this.step(commands[index]);
47
+ index++;
48
+ if (jump !== undefined) {
49
+ if (!Object.prototype.hasOwnProperty.call(story, jump)) {
50
+ throw new Error(`this event story has no passage named "${jump}"`);
51
+ }
52
+ commands = story[jump];
53
+ index = 0;
54
+ }
30
55
  }
31
56
  return this.state;
32
57
  }
58
+ /** runs a plain list of commands, returning the passage to jump to, if any */
59
+ async runList(commands) {
60
+ for (const command of commands) {
61
+ if (this.cancelled)
62
+ break;
63
+ const jump = await this.step(command);
64
+ if (jump !== undefined)
65
+ return jump;
66
+ }
67
+ return undefined;
68
+ }
69
+ /** runs one command; returns the passage to jump to, if the command jumps anywhere */
33
70
  async step(command) {
34
71
  if ('say' in command) {
35
72
  await this.speak(command.say, command.speaker, command.portrait);
36
- return;
73
+ return undefined;
37
74
  }
38
75
  if ('ask' in command) {
39
76
  const chosen = await this.speak(command.ask, command.speaker, command.portrait, command.choices);
40
77
  if (command.store)
41
78
  this.state.answers[command.store] = chosen;
42
- return;
79
+ //a MessageBox resolves with the chosen value, which defaults to the text
80
+ return command.choices.find((c) => (c.value ?? c.text) === chosen)?.goto;
43
81
  }
44
82
  if ('wait' in command) {
45
83
  await new Promise((resolve) => setTimeout(resolve, command.wait * 1000));
46
- return;
84
+ return undefined;
47
85
  }
48
86
  if ('setSwitch' in command) {
49
87
  this.state.game.setSwitch(command.setSwitch, command.value);
50
- return;
88
+ return undefined;
51
89
  }
52
90
  if ('setVariable' in command) {
53
91
  this.state.game.setVariable(command.setVariable, command.value);
54
- return;
92
+ return undefined;
55
93
  }
56
94
  if ('addVariable' in command) {
57
95
  const current = this.state.game.variable(command.addVariable);
58
96
  this.state.game.setVariable(command.addVariable, current + command.amount);
59
- return;
97
+ return undefined;
60
98
  }
61
99
  if ('if' in command) {
62
100
  const holds = conditionHolds(command.if, this.state.game);
63
- await this.run(holds ? command.then : (command.else ?? []));
64
- return;
101
+ return this.runList(holds ? command.then : (command.else ?? []));
65
102
  }
66
103
  if ('move' in command) {
67
104
  await this.options.move?.(command.move.target, command.move.steps);
68
- return;
105
+ return undefined;
106
+ }
107
+ if ('goto' in command) {
108
+ return command.goto;
69
109
  }
70
110
  if ('call' in command) {
71
111
  await command.call(this.state);
72
112
  }
113
+ return undefined;
73
114
  }
74
115
  speak(text, speaker, portrait, choices) {
75
116
  return this.options.present({ text, speaker, portrait, choices });
@@ -1 +1 @@
1
- {"version":3,"file":"EventRunner.js","sourceRoot":"","sources":["../../src/rpg/EventRunner.ts"],"names":[],"mappings":"AAiCA,OAAO,EAAE,cAAc,EAAuB,MAAM,YAAY,CAAC;AA0CjE;;;;;;;;;;;;;GAaG;AACH,MAAM,OAAO,WAAW;IAKvB,YAAY,OAA2B;QAF/B,cAAS,GAAG,KAAK,CAAC;QAGzB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,KAAK,GAAG,EAAE,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,OAAO,EAAE,EAAE,EAAE,CAAC;IAClD,CAAC;IAED,MAAM;QACL,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;IACvB,CAAC;IAED,KAAK,CAAC,GAAG,CAAC,QAAiC;QAC1C,KAAK,MAAM,OAAO,IAAI,QAAQ,EAAE,CAAC;YAChC,IAAI,IAAI,CAAC,SAAS;gBAAE,MAAM;YAC1B,MAAM,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC1B,CAAC;QACD,OAAO,IAAI,CAAC,KAAK,CAAC;IACnB,CAAC;IAEO,KAAK,CAAC,IAAI,CAAC,OAAqB;QACvC,IAAI,KAAK,IAAI,OAAO,EAAE,CAAC;YACtB,MAAM,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,EAAE,OAAO,CAAC,OAAO,EAAE,OAAO,CAAC,QAAQ,CAAC,CAAC;YACjE,OAAO;QACR,CAAC;QAED,IAAI,KAAK,IAAI,OAAO,EAAE,CAAC;YACtB,MAAM,MAAM,GAAG,MAAM,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,EAAE,OAAO,CAAC,OAAO,EAAE,OAAO,CAAC,QAAQ,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;YACjG,IAAI,OAAO,CAAC,KAAK;gBAAE,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,GAAG,MAAM,CAAC;YAC9D,OAAO;QACR,CAAC;QAED,IAAI,MAAM,IAAI,OAAO,EAAE,CAAC;YACvB,MAAM,IAAI,OAAO,CAAO,CAAC,OAAO,EAAE,EAAE,CAAC,UAAU,CAAC,OAAO,EAAE,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC;YAC/E,OAAO;QACR,CAAC;QAED,IAAI,WAAW,IAAI,OAAO,EAAE,CAAC;YAC5B,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,SAAS,EAAE,OAAO,CAAC,KAAK,CAAC,CAAC;YAC5D,OAAO;QACR,CAAC;QAED,IAAI,aAAa,IAAI,OAAO,EAAE,CAAC;YAC9B,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,WAAW,EAAE,OAAO,CAAC,KAAK,CAAC,CAAC;YAChE,OAAO;QACR,CAAC;QAED,IAAI,aAAa,IAAI,OAAO,EAAE,CAAC;YAC9B,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;YAC9D,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,WAAW,EAAE,OAAO,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC;YAC3E,OAAO;QACR,CAAC;QAED,IAAI,IAAI,IAAI,OAAO,EAAE,CAAC;YACrB,MAAM,KAAK,GAAG,cAAc,CAAC,OAAO,CAAC,EAAE,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YAC1D,MAAM,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,IAAI,EAAE,CAAC,CAAC,CAAC;YAC5D,OAAO;QACR,CAAC;QAED,IAAI,MAAM,IAAI,OAAO,EAAE,CAAC;YACvB,MAAM,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,EAAE,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YACnE,OAAO;QACR,CAAC;QAED,IAAI,MAAM,IAAI,OAAO,EAAE,CAAC;YACvB,MAAM,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAChC,CAAC;IACF,CAAC;IAEO,KAAK,CACZ,IAAY,EACZ,OAA2B,EAC3B,QAAkB,EAClB,OAAuB;QAEvB,OAAO,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,EAAE,IAAI,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,CAAC,CAAC;IACnE,CAAC;CACD"}
1
+ {"version":3,"file":"EventRunner.js","sourceRoot":"","sources":["../../src/rpg/EventRunner.ts"],"names":[],"mappings":"AAoCA,OAAO,EAAE,cAAc,EAAuB,MAAM,YAAY,CAAC;AAmDjE;;;;;;;;;;;;;GAaG;AACH,MAAM,OAAO,WAAW;IAKvB,YAAY,OAA2B;QAF/B,cAAS,GAAG,KAAK,CAAC;QAGzB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,KAAK,GAAG,EAAE,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,OAAO,EAAE,EAAE,EAAE,CAAC;IAClD,CAAC;IAED,MAAM;QACL,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;IACvB,CAAC;IAED,KAAK,CAAC,GAAG,CAAC,QAAiC;QAC1C,MAAM,IAAI,GAAG,MAAM,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAC1C,IAAI,IAAI,KAAK,SAAS,EAAE,CAAC;YACxB,MAAM,IAAI,KAAK,CAAC,WAAW,IAAI,iDAAiD,CAAC,CAAC;QACnF,CAAC;QACD,OAAO,IAAI,CAAC,KAAK,CAAC;IACnB,CAAC;IAED;;;;OAIG;IACH,KAAK,CAAC,QAAQ,CAAC,KAAuB,EAAE,KAAa;QACpD,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,CAAC,EAAE,CAAC;YACzD,MAAM,IAAI,KAAK,CAAC,0CAA0C,KAAK,GAAG,CAAC,CAAC;QACrE,CAAC;QACD,IAAI,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,CAAC;QAC5B,IAAI,KAAK,GAAG,CAAC,CAAC;QACd,OAAO,KAAK,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC;YAChC,IAAI,IAAI,CAAC,SAAS;gBAAE,MAAM;YAC1B,MAAM,IAAI,GAAG,MAAM,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC;YAC9C,KAAK,EAAE,CAAC;YACR,IAAI,IAAI,KAAK,SAAS,EAAE,CAAC;gBACxB,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,EAAE,CAAC;oBACxD,MAAM,IAAI,KAAK,CAAC,0CAA0C,IAAI,GAAG,CAAC,CAAC;gBACpE,CAAC;gBACD,QAAQ,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC;gBACvB,KAAK,GAAG,CAAC,CAAC;YACX,CAAC;QACF,CAAC;QACD,OAAO,IAAI,CAAC,KAAK,CAAC;IACnB,CAAC;IAED,8EAA8E;IACtE,KAAK,CAAC,OAAO,CAAC,QAAiC;QACtD,KAAK,MAAM,OAAO,IAAI,QAAQ,EAAE,CAAC;YAChC,IAAI,IAAI,CAAC,SAAS;gBAAE,MAAM;YAC1B,MAAM,IAAI,GAAG,MAAM,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YACtC,IAAI,IAAI,KAAK,SAAS;gBAAE,OAAO,IAAI,CAAC;QACrC,CAAC;QACD,OAAO,SAAS,CAAC;IAClB,CAAC;IAED,sFAAsF;IAC9E,KAAK,CAAC,IAAI,CAAC,OAAqB;QACvC,IAAI,KAAK,IAAI,OAAO,EAAE,CAAC;YACtB,MAAM,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,EAAE,OAAO,CAAC,OAAO,EAAE,OAAO,CAAC,QAAQ,CAAC,CAAC;YACjE,OAAO,SAAS,CAAC;QAClB,CAAC;QAED,IAAI,KAAK,IAAI,OAAO,EAAE,CAAC;YACtB,MAAM,MAAM,GAAG,MAAM,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,EAAE,OAAO,CAAC,OAAO,EAAE,OAAO,CAAC,QAAQ,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;YACjG,IAAI,OAAO,CAAC,KAAK;gBAAE,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,GAAG,MAAM,CAAC;YAC9D,yEAAyE;YACzE,OAAO,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,IAAI,CAAC,KAAK,MAAM,CAAC,EAAE,IAAI,CAAC;QAC1E,CAAC;QAED,IAAI,MAAM,IAAI,OAAO,EAAE,CAAC;YACvB,MAAM,IAAI,OAAO,CAAO,CAAC,OAAO,EAAE,EAAE,CAAC,UAAU,CAAC,OAAO,EAAE,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC;YAC/E,OAAO,SAAS,CAAC;QAClB,CAAC;QAED,IAAI,WAAW,IAAI,OAAO,EAAE,CAAC;YAC5B,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,SAAS,EAAE,OAAO,CAAC,KAAK,CAAC,CAAC;YAC5D,OAAO,SAAS,CAAC;QAClB,CAAC;QAED,IAAI,aAAa,IAAI,OAAO,EAAE,CAAC;YAC9B,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,WAAW,EAAE,OAAO,CAAC,KAAK,CAAC,CAAC;YAChE,OAAO,SAAS,CAAC;QAClB,CAAC;QAED,IAAI,aAAa,IAAI,OAAO,EAAE,CAAC;YAC9B,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;YAC9D,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,WAAW,EAAE,OAAO,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC;YAC3E,OAAO,SAAS,CAAC;QAClB,CAAC;QAED,IAAI,IAAI,IAAI,OAAO,EAAE,CAAC;YACrB,MAAM,KAAK,GAAG,cAAc,CAAC,OAAO,CAAC,EAAE,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YAC1D,OAAO,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,IAAI,EAAE,CAAC,CAAC,CAAC;QAClE,CAAC;QAED,IAAI,MAAM,IAAI,OAAO,EAAE,CAAC;YACvB,MAAM,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,EAAE,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YACnE,OAAO,SAAS,CAAC;QAClB,CAAC;QAED,IAAI,MAAM,IAAI,OAAO,EAAE,CAAC;YACvB,OAAO,OAAO,CAAC,IAAI,CAAC;QACrB,CAAC;QAED,IAAI,MAAM,IAAI,OAAO,EAAE,CAAC;YACvB,MAAM,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAChC,CAAC;QACD,OAAO,SAAS,CAAC;IAClB,CAAC;IAEO,KAAK,CACZ,IAAY,EACZ,OAA2B,EAC3B,QAAkB,EAClB,OAAuB;QAEvB,OAAO,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,EAAE,IAAI,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,CAAC,CAAC;IACnE,CAAC;CACD"}
@@ -0,0 +1,81 @@
1
+ import type { Catalog, Direction } from '../i18n/index.ts';
2
+ import type { EventCommand } from './EventRunner.ts';
3
+ /**
4
+ * A terse, line-based text format for straight (non-branching) dialogue - the format a
5
+ * text-only RPG (`core` plus `rpg`, no renderer at all) can use for its own `EventCommand`
6
+ * scripts without depending on `two-d` for anything. `two-d/stage` has its own wrapper
7
+ * around the same parsing engine (`core.parseDialogueLines`) targeting `StageCommand`
8
+ * instead - declared separately for the same reason `EventChoice` is declared separately
9
+ * from `two-d/ui`'s `Choice`: a Pixi-based visual novel that never touches `rpg`'s map
10
+ * events should not have to pull the whole module in just to parse dialogue text, and a
11
+ * text-only RPG should not have to pull in Pixi either. The actual `@id`/`-` parsing logic
12
+ * lives once in `core.parseDialogueLines`, not copied between the two - only the final
13
+ * command shape (`speaker` here, `as` in `two-d/stage`) differs.
14
+ *
15
+ * Three kinds of line:
16
+ *
17
+ * - `@id text` names who is speaking and says `text`; `@id` alone (no text) just registers
18
+ * the speaker, without saying anything yet.
19
+ * - `- text` continues the two-speaker exchange the first two `@id` lines opened,
20
+ * alternating speaker on every line: the first `-` after the two openers goes to
21
+ * whichever of them did not speak last, and so on.
22
+ * - any other non-blank line narrates, with no speaker.
23
+ *
24
+ * ```
25
+ * @alice Hello.
26
+ * @bob Hi!
27
+ * - How are you?
28
+ * - Fine, and you?
29
+ * ```
30
+ *
31
+ * The `-` shorthand is deliberately capped at two speakers: it exists for the two-character
32
+ * back-and-forth, not as a guess at which of three or more people talks next. A third
33
+ * distinct `@id` anywhere in the source is a parse error rather than a silent guess; a scene
34
+ * with more than two speakers writes `@id` on every line instead, same as it does today.
35
+ *
36
+ * Lines reach `EventCommand.say` as plain, untranslated text - a game's own translation step
37
+ * decides how that text reaches a player, the same seam MWL's own `_("...")`-marked strings
38
+ * use (the source text doubles as the catalog key). `extractDialogueCatalog` builds that
39
+ * catalog the same way MWL's `extractCatalog` does, for a game that wants a translator-ready
40
+ * file to start from.
41
+ *
42
+ * @example
43
+ * ```ts
44
+ * import { parseDialogueText, EventRunner, GameState } from '@datamoc/mw_games/rpg';
45
+ *
46
+ * declare const game: GameState;
47
+ *
48
+ * const runner = new EventRunner({
49
+ * game,
50
+ * present: async (request) => {
51
+ * console.log(request.speaker ? `${request.speaker}: ${request.text}` : request.text);
52
+ * },
53
+ * });
54
+ * const commands = parseDialogueText(`
55
+ * @alice Hello.
56
+ * @bob Hi!
57
+ * - How are you?
58
+ * - Fine, and you?
59
+ * `);
60
+ * await runner.run(commands);
61
+ * ```
62
+ */
63
+ export declare function parseDialogueText(source: string): EventCommand[];
64
+ /**
65
+ * Collects every `say`/`ask` line's text into an identity catalog - each key mapping to
66
+ * itself, the same shape MWL's own `extractCatalog` builds from `_("...")`-marked strings -
67
+ * so a translator has real entries to work from instead of a wall of untranslated dialogue.
68
+ *
69
+ * @example
70
+ * ```ts
71
+ * import { parseDialogueText, extractDialogueCatalog } from '@datamoc/mw_games/rpg';
72
+ *
73
+ * const commands = parseDialogueText('@alice Hello.\n');
74
+ * console.log(extractDialogueCatalog(commands).messages); // { 'Hello.': 'Hello.' }
75
+ * ```
76
+ */
77
+ export declare function extractDialogueCatalog(commands: readonly EventCommand[], options?: {
78
+ locale?: string;
79
+ direction?: Direction;
80
+ }): Catalog;
81
+ //# sourceMappingURL=dialogue-text.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"dialogue-text.d.ts","sourceRoot":"","sources":["../../src/rpg/dialogue-text.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,kBAAkB,CAAC;AAC3D,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAErD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2DG;AACH,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,MAAM,GAAG,YAAY,EAAE,CAIhE;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,sBAAsB,CACrC,QAAQ,EAAE,SAAS,YAAY,EAAE,EACjC,OAAO,GAAE;IAAE,MAAM,CAAC,EAAE,MAAM,CAAC;IAAC,SAAS,CAAC,EAAE,SAAS,CAAA;CAAO,GACtD,OAAO,CAOT"}
@@ -0,0 +1,88 @@
1
+ import { parseDialogueLines } from '../core/DialogueText.js';
2
+ /**
3
+ * A terse, line-based text format for straight (non-branching) dialogue - the format a
4
+ * text-only RPG (`core` plus `rpg`, no renderer at all) can use for its own `EventCommand`
5
+ * scripts without depending on `two-d` for anything. `two-d/stage` has its own wrapper
6
+ * around the same parsing engine (`core.parseDialogueLines`) targeting `StageCommand`
7
+ * instead - declared separately for the same reason `EventChoice` is declared separately
8
+ * from `two-d/ui`'s `Choice`: a Pixi-based visual novel that never touches `rpg`'s map
9
+ * events should not have to pull the whole module in just to parse dialogue text, and a
10
+ * text-only RPG should not have to pull in Pixi either. The actual `@id`/`-` parsing logic
11
+ * lives once in `core.parseDialogueLines`, not copied between the two - only the final
12
+ * command shape (`speaker` here, `as` in `two-d/stage`) differs.
13
+ *
14
+ * Three kinds of line:
15
+ *
16
+ * - `@id text` names who is speaking and says `text`; `@id` alone (no text) just registers
17
+ * the speaker, without saying anything yet.
18
+ * - `- text` continues the two-speaker exchange the first two `@id` lines opened,
19
+ * alternating speaker on every line: the first `-` after the two openers goes to
20
+ * whichever of them did not speak last, and so on.
21
+ * - any other non-blank line narrates, with no speaker.
22
+ *
23
+ * ```
24
+ * @alice Hello.
25
+ * @bob Hi!
26
+ * - How are you?
27
+ * - Fine, and you?
28
+ * ```
29
+ *
30
+ * The `-` shorthand is deliberately capped at two speakers: it exists for the two-character
31
+ * back-and-forth, not as a guess at which of three or more people talks next. A third
32
+ * distinct `@id` anywhere in the source is a parse error rather than a silent guess; a scene
33
+ * with more than two speakers writes `@id` on every line instead, same as it does today.
34
+ *
35
+ * Lines reach `EventCommand.say` as plain, untranslated text - a game's own translation step
36
+ * decides how that text reaches a player, the same seam MWL's own `_("...")`-marked strings
37
+ * use (the source text doubles as the catalog key). `extractDialogueCatalog` builds that
38
+ * catalog the same way MWL's `extractCatalog` does, for a game that wants a translator-ready
39
+ * file to start from.
40
+ *
41
+ * @example
42
+ * ```ts
43
+ * import { parseDialogueText, EventRunner, GameState } from '@datamoc/mw_games/rpg';
44
+ *
45
+ * declare const game: GameState;
46
+ *
47
+ * const runner = new EventRunner({
48
+ * game,
49
+ * present: async (request) => {
50
+ * console.log(request.speaker ? `${request.speaker}: ${request.text}` : request.text);
51
+ * },
52
+ * });
53
+ * const commands = parseDialogueText(`
54
+ * @alice Hello.
55
+ * @bob Hi!
56
+ * - How are you?
57
+ * - Fine, and you?
58
+ * `);
59
+ * await runner.run(commands);
60
+ * ```
61
+ */
62
+ export function parseDialogueText(source) {
63
+ return parseDialogueLines(source).map((line) => line.speaker === undefined ? { say: line.text } : { say: line.text, speaker: line.speaker });
64
+ }
65
+ /**
66
+ * Collects every `say`/`ask` line's text into an identity catalog - each key mapping to
67
+ * itself, the same shape MWL's own `extractCatalog` builds from `_("...")`-marked strings -
68
+ * so a translator has real entries to work from instead of a wall of untranslated dialogue.
69
+ *
70
+ * @example
71
+ * ```ts
72
+ * import { parseDialogueText, extractDialogueCatalog } from '@datamoc/mw_games/rpg';
73
+ *
74
+ * const commands = parseDialogueText('@alice Hello.\n');
75
+ * console.log(extractDialogueCatalog(commands).messages); // { 'Hello.': 'Hello.' }
76
+ * ```
77
+ */
78
+ export function extractDialogueCatalog(commands, options = {}) {
79
+ const messages = {};
80
+ for (const command of commands) {
81
+ if ('say' in command)
82
+ messages[command.say] = command.say;
83
+ else if ('ask' in command)
84
+ messages[command.ask] = command.ask;
85
+ }
86
+ return { locale: options.locale ?? 'en', direction: options.direction ?? 'ltr', messages };
87
+ }
88
+ //# sourceMappingURL=dialogue-text.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"dialogue-text.js","sourceRoot":"","sources":["../../src/rpg/dialogue-text.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,kBAAkB,EAAE,MAAM,yBAAyB,CAAC;AAI7D;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2DG;AACH,MAAM,UAAU,iBAAiB,CAAC,MAAc;IAC/C,OAAO,kBAAkB,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAC9C,IAAI,CAAC,OAAO,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,IAAI,EAAE,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,CAC3F,CAAC;AACH,CAAC;AAED;;;;;;;;;;;;GAYG;AACH,MAAM,UAAU,sBAAsB,CACrC,QAAiC,EACjC,OAAO,GAA+C,EAAE;IAExD,MAAM,QAAQ,GAA2B,EAAE,CAAC;IAC5C,KAAK,MAAM,OAAO,IAAI,QAAQ,EAAE,CAAC;QAChC,IAAI,KAAK,IAAI,OAAO;YAAE,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC;aACrD,IAAI,KAAK,IAAI,OAAO;YAAE,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC;IAChE,CAAC;IACD,OAAO,EAAE,MAAM,EAAE,OAAO,CAAC,MAAM,IAAI,IAAI,EAAE,SAAS,EAAE,OAAO,CAAC,SAAS,IAAI,KAAK,EAAE,QAAQ,EAAE,CAAC;AAC5F,CAAC"}
@@ -6,7 +6,7 @@ export { GameState } from './GameState.ts';
6
6
  export { activePage, conditionHolds } from './Event.ts';
7
7
  export type { EventTrigger, EventCondition, EventPage, MapEvent } from './Event.ts';
8
8
  export { EventRunner } from './EventRunner.ts';
9
- export type { EventCommand, EventRunnerState, EventRunnerOptions, MoveStep, DialoguePresenter, DialogueRequest, EventChoice, } from './EventRunner.ts';
9
+ export type { EventCommand, EventStoryScript, EventRunnerState, EventRunnerOptions, MoveStep, DialoguePresenter, DialogueRequest, EventChoice, } from './EventRunner.ts';
10
10
  export { GridMover } from './GridMover.ts';
11
11
  export type { GridMoverOptions, Direction4 } from './GridMover.ts';
12
12
  export { MoveRouteRunner } from './MoveRoute.ts';
@@ -19,4 +19,7 @@ export { QuestLog, questsFromRows } from './Quest.ts';
19
19
  export type { QuestStage, QuestDefinition, QuestStatus, QuestMarker, QuestStageRow } from './Quest.ts';
20
20
  export { decodeMarshal, encodeMarshal, RubySymbol, hashDefaultOf, withHashDefault } from './Marshal.ts';
21
21
  export type { RubyObject, RubyUserDefined } from './Marshal.ts';
22
+ export { parseDialogueText, extractDialogueCatalog } from './dialogue-text.ts';
23
+ export { importTwee } from './twee-events.ts';
24
+ export type { EventTwineStory } from './twee-events.ts';
22
25
  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/rpg/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AACvC,YAAY,EAAE,WAAW,EAAE,cAAc,EAAE,aAAa,EAAE,MAAM,cAAc,CAAC;AAC/E,OAAO,EAAE,KAAK,IAAI,aAAa,EAAE,MAAM,cAAc,CAAC;AACtD,YAAY,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACxD,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,OAAO,EAAE,UAAU,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC;AACxD,YAAY,EAAE,YAAY,EAAE,cAAc,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AACpF,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,YAAY,EACX,YAAY,EACZ,gBAAgB,EAChB,kBAAkB,EAClB,QAAQ,EACR,iBAAiB,EACjB,eAAe,EACf,WAAW,GACX,MAAM,kBAAkB,CAAC;AAC1B,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,YAAY,EAAE,gBAAgB,EAAE,UAAU,EAAE,MAAM,gBAAgB,CAAC;AACnE,OAAO,EAAE,eAAe,EAAE,MAAM,gBAAgB,CAAC;AACjD,YAAY,EAAE,SAAS,EAAE,aAAa,EAAE,gBAAgB,EAAE,MAAM,gBAAgB,CAAC;AACjF,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,YAAY,EAAE,gBAAgB,EAAE,MAAM,gBAAgB,CAAC;AACvD,OAAO,EAAE,WAAW,EAAE,aAAa,EAAE,iBAAiB,EAAE,uBAAuB,EAAE,MAAM,gBAAgB,CAAC;AACxG,YAAY,EAAE,IAAI,EAAE,MAAM,EAAE,SAAS,EAAE,sBAAsB,EAAE,MAAM,gBAAgB,CAAC;AACtF,OAAO,EAAE,QAAQ,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC;AACtD,YAAY,EAAE,UAAU,EAAE,eAAe,EAAE,WAAW,EAAE,WAAW,EAAE,aAAa,EAAE,MAAM,YAAY,CAAC;AACvG,OAAO,EAAE,aAAa,EAAE,aAAa,EAAE,UAAU,EAAE,aAAa,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AACxG,YAAY,EAAE,UAAU,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/rpg/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AACvC,YAAY,EAAE,WAAW,EAAE,cAAc,EAAE,aAAa,EAAE,MAAM,cAAc,CAAC;AAC/E,OAAO,EAAE,KAAK,IAAI,aAAa,EAAE,MAAM,cAAc,CAAC;AACtD,YAAY,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACxD,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,OAAO,EAAE,UAAU,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC;AACxD,YAAY,EAAE,YAAY,EAAE,cAAc,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AACpF,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,YAAY,EACX,YAAY,EACZ,gBAAgB,EAChB,gBAAgB,EAChB,kBAAkB,EAClB,QAAQ,EACR,iBAAiB,EACjB,eAAe,EACf,WAAW,GACX,MAAM,kBAAkB,CAAC;AAC1B,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,YAAY,EAAE,gBAAgB,EAAE,UAAU,EAAE,MAAM,gBAAgB,CAAC;AACnE,OAAO,EAAE,eAAe,EAAE,MAAM,gBAAgB,CAAC;AACjD,YAAY,EAAE,SAAS,EAAE,aAAa,EAAE,gBAAgB,EAAE,MAAM,gBAAgB,CAAC;AACjF,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,YAAY,EAAE,gBAAgB,EAAE,MAAM,gBAAgB,CAAC;AACvD,OAAO,EAAE,WAAW,EAAE,aAAa,EAAE,iBAAiB,EAAE,uBAAuB,EAAE,MAAM,gBAAgB,CAAC;AACxG,YAAY,EAAE,IAAI,EAAE,MAAM,EAAE,SAAS,EAAE,sBAAsB,EAAE,MAAM,gBAAgB,CAAC;AACtF,OAAO,EAAE,QAAQ,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC;AACtD,YAAY,EAAE,UAAU,EAAE,eAAe,EAAE,WAAW,EAAE,WAAW,EAAE,aAAa,EAAE,MAAM,YAAY,CAAC;AACvG,OAAO,EAAE,aAAa,EAAE,aAAa,EAAE,UAAU,EAAE,aAAa,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AACxG,YAAY,EAAE,UAAU,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AAChE,OAAO,EAAE,iBAAiB,EAAE,sBAAsB,EAAE,MAAM,oBAAoB,CAAC;AAC/E,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAC9C,YAAY,EAAE,eAAe,EAAE,MAAM,kBAAkB,CAAC"}
package/dist/rpg/index.js CHANGED
@@ -9,4 +9,6 @@ export { FreeMover } from './FreeMover.js';
9
9
  export { aabbOverlap, circleOverlap, circleAabbOverlap, resolveAabbAgainstTiles } from './Collision.js';
10
10
  export { QuestLog, questsFromRows } from './Quest.js';
11
11
  export { decodeMarshal, encodeMarshal, RubySymbol, hashDefaultOf, withHashDefault } from './Marshal.js';
12
+ export { parseDialogueText, extractDialogueCatalog } from './dialogue-text.js';
13
+ export { importTwee } from './twee-events.js';
12
14
  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/rpg/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAEvC,OAAO,EAAE,KAAK,IAAI,aAAa,EAAE,MAAM,cAAc,CAAC;AAEtD,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,OAAO,EAAE,UAAU,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC;AAExD,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAU/C,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAE3C,OAAO,EAAE,eAAe,EAAE,MAAM,gBAAgB,CAAC;AAEjD,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAE3C,OAAO,EAAE,WAAW,EAAE,aAAa,EAAE,iBAAiB,EAAE,uBAAuB,EAAE,MAAM,gBAAgB,CAAC;AAExG,OAAO,EAAE,QAAQ,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC;AAEtD,OAAO,EAAE,aAAa,EAAE,aAAa,EAAE,UAAU,EAAE,aAAa,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC"}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/rpg/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAEvC,OAAO,EAAE,KAAK,IAAI,aAAa,EAAE,MAAM,cAAc,CAAC;AAEtD,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,OAAO,EAAE,UAAU,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC;AAExD,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAW/C,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAE3C,OAAO,EAAE,eAAe,EAAE,MAAM,gBAAgB,CAAC;AAEjD,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAE3C,OAAO,EAAE,WAAW,EAAE,aAAa,EAAE,iBAAiB,EAAE,uBAAuB,EAAE,MAAM,gBAAgB,CAAC;AAExG,OAAO,EAAE,QAAQ,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC;AAEtD,OAAO,EAAE,aAAa,EAAE,aAAa,EAAE,UAAU,EAAE,aAAa,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AAExG,OAAO,EAAE,iBAAiB,EAAE,sBAAsB,EAAE,MAAM,oBAAoB,CAAC;AAC/E,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC"}
@@ -0,0 +1,48 @@
1
+ import type { EventStoryScript } from './EventRunner.ts';
2
+ /**
3
+ * A story imported from Twine's Twee notation, ready for `EventRunner.runStory`.
4
+ *
5
+ * The `two-d/stage` counterpart, `importTwee`, targets `StageCommand`/`StoryScript` instead -
6
+ * declared independently here for the same reason `EventChoice` already duplicates
7
+ * `two-d/ui`'s `Choice`: a text-only RPG (`core` plus `rpg`, no renderer at all) should not
8
+ * have to depend on `two-d` just to import a branching Twee story, and a Pixi-based visual
9
+ * novel that never touches map events should not have to depend on `rpg` either.
10
+ */
11
+ export interface EventTwineStory {
12
+ story: EventStoryScript;
13
+ /** `StoryData`'s start passage when the file names one, else the first passage */
14
+ start: string;
15
+ /** the `StoryTitle` passage, when the file has one */
16
+ title?: string;
17
+ }
18
+ /**
19
+ * Reads a `.twee` file into an `EventStoryScript`.
20
+ *
21
+ * The actual parsing (passages, `[[links]]`, `StoryData`/`StoryTitle`) lives once in
22
+ * `core.parseTwee` - this is a thin wrapper naming the `rpg`-specific return type, the same
23
+ * way `two-d/stage.importTwee` wraps the same engine for `StageCommand`.
24
+ *
25
+ * @example
26
+ * ```ts
27
+ * import { importTwee, EventRunner, GameState, type DialoguePresenter } from '@datamoc/mw_games/rpg';
28
+ *
29
+ * declare const present: DialoguePresenter;
30
+ *
31
+ * const story = importTwee(`:: Start
32
+ * You stand at a crossroads.
33
+ *
34
+ * [[Take the left path->Left]]
35
+ * [[Take the right path->Right]]
36
+ *
37
+ * :: Left
38
+ * The path ends at a wall.
39
+ *
40
+ * :: Right
41
+ * An open road.
42
+ * `);
43
+ * const runner = new EventRunner({ present, game: new GameState() });
44
+ * await runner.runStory(story.story, story.start);
45
+ * ```
46
+ */
47
+ export declare function importTwee(source: string): EventTwineStory;
48
+ //# sourceMappingURL=twee-events.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"twee-events.d.ts","sourceRoot":"","sources":["../../src/rpg/twee-events.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,kBAAkB,CAAC;AAEzD;;;;;;;;GAQG;AACH,MAAM,WAAW,eAAe;IAC/B,KAAK,EAAE,gBAAgB,CAAC;IACxB,kFAAkF;IAClF,KAAK,EAAE,MAAM,CAAC;IACd,sDAAsD;IACtD,KAAK,CAAC,EAAE,MAAM,CAAC;CACf;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,eAAe,CAG1D"}
@@ -0,0 +1,35 @@
1
+ import { parseTwee } from '../core/Twee.js';
2
+ /**
3
+ * Reads a `.twee` file into an `EventStoryScript`.
4
+ *
5
+ * The actual parsing (passages, `[[links]]`, `StoryData`/`StoryTitle`) lives once in
6
+ * `core.parseTwee` - this is a thin wrapper naming the `rpg`-specific return type, the same
7
+ * way `two-d/stage.importTwee` wraps the same engine for `StageCommand`.
8
+ *
9
+ * @example
10
+ * ```ts
11
+ * import { importTwee, EventRunner, GameState, type DialoguePresenter } from '@datamoc/mw_games/rpg';
12
+ *
13
+ * declare const present: DialoguePresenter;
14
+ *
15
+ * const story = importTwee(`:: Start
16
+ * You stand at a crossroads.
17
+ *
18
+ * [[Take the left path->Left]]
19
+ * [[Take the right path->Right]]
20
+ *
21
+ * :: Left
22
+ * The path ends at a wall.
23
+ *
24
+ * :: Right
25
+ * An open road.
26
+ * `);
27
+ * const runner = new EventRunner({ present, game: new GameState() });
28
+ * await runner.runStory(story.story, story.start);
29
+ * ```
30
+ */
31
+ export function importTwee(source) {
32
+ const { story, start, title } = parseTwee(source);
33
+ return title === undefined ? { story, start } : { story, start, title };
34
+ }
35
+ //# sourceMappingURL=twee-events.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"twee-events.js","sourceRoot":"","sources":["../../src/rpg/twee-events.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAoB5C;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,MAAM,UAAU,UAAU,CAAC,MAAc;IACxC,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC;IAClD,OAAO,KAAK,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC;AACzE,CAAC"}
@@ -53,6 +53,13 @@ export interface GameOptions {
53
53
  * The application: owns the renderer, the loop, and the current scene.
54
54
  *
55
55
  * Construct it, `await start(FirstScene)`, and the rest is scenes.
56
+ *
57
+ * The canvas is drawn at the display's `devicePixelRatio`, up to what the device can actually
58
+ * make: a backing store of `viewport * devicePixelRatio` pixels is refused past the GPU's
59
+ * `MAX_TEXTURE_SIZE` (WebGL clamps it rather than failing, with nothing reported), so the
60
+ * resolution is reduced to the largest whole number that fits and a warning says so. A game
61
+ * therefore keeps rendering on a device with a small limit, softer than the display asked for
62
+ * rather than wrong; nothing changes on a device that can afford what it asked for.
56
63
  */
57
64
  export declare class Game {
58
65
  private static instance;
@@ -132,6 +139,23 @@ export declare class Game {
132
139
  * Neither is read by the framework. Nothing depends on them existing.
133
140
  */
134
141
  private expose;
142
+ /**
143
+ * Resizes the renderer to a resolution this device can actually afford.
144
+ *
145
+ * A full-window canvas at device resolution can ask for a backing store larger than the
146
+ * GPU's `MAX_TEXTURE_SIZE`, and WebGL clamps that silently instead of failing: the canvas
147
+ * keeps its size, the scene keeps being rendered into a surface that is not the one asked
148
+ * for, and nothing anywhere says so. A 1080-wide phone at `devicePixelRatio` 2.625 asks for
149
+ * 2121x4709 against the 4096 limit one emulator reported, and got a 2121x4096 drawing
150
+ * buffer; see `fitResolution` for the arithmetic and for what that investigation did and
151
+ * did not establish about the black screen that process showed.
152
+ *
153
+ * Called after `init`, whenever the renderer is resized (a rotation changes which one fits),
154
+ * and when `devicePixelRatio` itself changes. It returns immediately when the device can
155
+ * afford what was asked for, which is every ordinary case, so nothing about a normal
156
+ * startup changes.
157
+ */
158
+ private fitResolutionToDevice;
135
159
  private frame;
136
160
  private switchNow;
137
161
  /** a new scene alone: everything else is destroyed, the clocks restart */
@@ -1 +1 @@
1
- {"version":3,"file":"Game.d.ts","sourceRoot":"","sources":["../../src/two-d/Game.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAiB,MAAM,SAAS,CAAC;AACrD,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAC5C,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAEnD,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAkD3C,MAAM,WAAW,WAAW;IAC3B,sEAAsE;IACtE,MAAM,CAAC,EAAE,iBAAiB,CAAC;IAE3B,uDAAuD;IACvD,UAAU,CAAC,EAAE,MAAM,CAAC;IAEpB;;;;;;OAMG;IACH,QAAQ,CAAC,EAAE,MAAM,CAAC;IAElB;;;;;OAKG;IACH,QAAQ,CAAC,EAAE,OAAO,CAAC;IAEnB;;;;;;OAMG;IACH,QAAQ,CAAC,EAAE,WAAW,GAAG,MAAM,CAAC;IAEhC;;;;;;;;;;;;;;;;OAgBG;IACH,UAAU,CAAC,EAAE,SAAS,CAAC,MAAM,IAAI,CAAC,EAAE,CAAC;CACrC;AAED;;;;GAIG;AACH,qBAAa,IAAI;IAChB,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAqB;IAE5C,QAAQ,CAAC,GAAG,0CAAqB;IAEjC,mEAAmE;IACnE,OAAO,SAAK;IAEZ,wDAAwD;IACxD,SAAS,SAAK;IAEd,+EAA+E;IAC/E,SAAS,SAAK;IAEd,6EAA6E;IAC7E,QAAQ,CAAC,OAAO,iBAAwB;IAExC,OAAO,CAAC,gBAAgB,CAAK;IAC7B,OAAO,CAAC,YAAY,CAAK;IAEzB,OAAO,CAAC,KAAK,CAA6B;IAC1C,OAAO,CAAC,OAAO,CAAsB;IACrC,OAAO,CAAC,OAAO,CAAwB;IACvC,OAAO,CAAC,OAAO,CAAS;IACxB,OAAO,CAAC,eAAe,CAA6B;IAEpD,YAAY,OAAO,GAAE,WAAgB,EAwBpC;IAED,6EAA6E;IAC7E,IAAI,KAAK,IAAI,MAAM,CAElB;IAED,IAAI,MAAM,IAAI,MAAM,CAEnB;IAED,wEAAwE;IACxE,MAAM,KAAK,OAAO,IAAI,IAAI,CAGzB;IAEK,KAAK,CAAC,KAAK,EAAE,UAAU,CAAC,OAAO,CAAC,GAAG,OAAO,CAAC,IAAI,CAAC,CA2DrD;IAED;;;;;OAKG;IACH,WAAW,CAAC,IAAI,EAAE,UAAU,CAAC,OAAO,CAAC,GAAG,IAAI,CAE3C;IAED;;;;;;OAMG;IACH,SAAS,CAAC,IAAI,EAAE,UAAU,CAAC,OAAO,CAAC,GAAG,IAAI,CAEzC;IAED;;;;OAIG;IACH,QAAQ,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,IAAI,CAE/B;IAED,yDAAyD;IACzD,IAAI,YAAY,IAAI,OAAO,GAAG,IAAI,CAEjC;IAED;;;;;;OAMG;IACH,OAAO,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,SAAI,GAAG,IAAI,CAGzC;IAED;;;;;;;;OAQG;IACH,IAAI,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAGrB;IAED;;;;;;;;;;OAUG;IACH,OAAO,CAAC,MAAM;IAMd,OAAO,CAAC,KAAK;IA8Bb,OAAO,CAAC,SAAS;IAIjB,0EAA0E;IAC1E,OAAO,CAAC,WAAW;IAanB,+EAA+E;IAC/E,OAAO,CAAC,SAAS;IAYjB,kEAAkE;IAClE,OAAO,CAAC,QAAQ;IAMhB,OAAO,IAAI,IAAI,CAOd;CACD"}
1
+ {"version":3,"file":"Game.d.ts","sourceRoot":"","sources":["../../src/two-d/Game.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAiB,MAAM,SAAS,CAAC;AACrD,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAC5C,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAEnD,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAsD3C,MAAM,WAAW,WAAW;IAC3B,sEAAsE;IACtE,MAAM,CAAC,EAAE,iBAAiB,CAAC;IAE3B,uDAAuD;IACvD,UAAU,CAAC,EAAE,MAAM,CAAC;IAEpB;;;;;;OAMG;IACH,QAAQ,CAAC,EAAE,MAAM,CAAC;IAElB;;;;;OAKG;IACH,QAAQ,CAAC,EAAE,OAAO,CAAC;IAEnB;;;;;;OAMG;IACH,QAAQ,CAAC,EAAE,WAAW,GAAG,MAAM,CAAC;IAEhC;;;;;;;;;;;;;;;;OAgBG;IACH,UAAU,CAAC,EAAE,SAAS,CAAC,MAAM,IAAI,CAAC,EAAE,CAAC;CACrC;AAED;;;;;;;;;;;GAWG;AACH,qBAAa,IAAI;IAChB,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAqB;IAE5C,QAAQ,CAAC,GAAG,0CAAqB;IAEjC,mEAAmE;IACnE,OAAO,SAAK;IAEZ,wDAAwD;IACxD,SAAS,SAAK;IAEd,+EAA+E;IAC/E,SAAS,SAAK;IAEd,6EAA6E;IAC7E,QAAQ,CAAC,OAAO,iBAAwB;IAExC,OAAO,CAAC,gBAAgB,CAAK;IAC7B,OAAO,CAAC,YAAY,CAAK;IAEzB,OAAO,CAAC,KAAK,CAA6B;IAC1C,OAAO,CAAC,OAAO,CAAsB;IACrC,OAAO,CAAC,OAAO,CAAwB;IACvC,OAAO,CAAC,OAAO,CAAS;IACxB,OAAO,CAAC,eAAe,CAA6B;IAEpD,YAAY,OAAO,GAAE,WAAgB,EAwBpC;IAED,6EAA6E;IAC7E,IAAI,KAAK,IAAI,MAAM,CAElB;IAED,IAAI,MAAM,IAAI,MAAM,CAEnB;IAED,wEAAwE;IACxE,MAAM,KAAK,OAAO,IAAI,IAAI,CAGzB;IAEK,KAAK,CAAC,KAAK,EAAE,UAAU,CAAC,OAAO,CAAC,GAAG,OAAO,CAAC,IAAI,CAAC,CA+DrD;IAED;;;;;OAKG;IACH,WAAW,CAAC,IAAI,EAAE,UAAU,CAAC,OAAO,CAAC,GAAG,IAAI,CAE3C;IAED;;;;;;OAMG;IACH,SAAS,CAAC,IAAI,EAAE,UAAU,CAAC,OAAO,CAAC,GAAG,IAAI,CAEzC;IAED;;;;OAIG;IACH,QAAQ,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,IAAI,CAE/B;IAED,yDAAyD;IACzD,IAAI,YAAY,IAAI,OAAO,GAAG,IAAI,CAEjC;IAED;;;;;;OAMG;IACH,OAAO,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,SAAI,GAAG,IAAI,CAGzC;IAED;;;;;;;;OAQG;IACH,IAAI,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAGrB;IAED;;;;;;;;;;OAUG;IACH,OAAO,CAAC,MAAM;IAMd;;;;;;;;;;;;;;;OAeG;IACH,OAAO,CAAC,qBAAqB;IAc7B,OAAO,CAAC,KAAK;IA8Bb,OAAO,CAAC,SAAS;IAIjB,0EAA0E;IAC1E,OAAO,CAAC,WAAW;IAanB,+EAA+E;IAC/E,OAAO,CAAC,SAAS;IAYjB,kEAAkE;IAClE,OAAO,CAAC,QAAQ;IAMhB,OAAO,IAAI,IAAI,CAOd;CACD"}