@datamoc/mw_games 0.11.0 → 0.12.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +52 -0
- package/dist/audio/Playable.d.ts +2 -0
- package/dist/audio/Playable.d.ts.map +1 -1
- package/dist/audio/Playable.js.map +1 -1
- package/dist/audio/Sound.d.ts +7 -1
- package/dist/audio/Sound.d.ts.map +1 -1
- package/dist/audio/Sound.js +8 -1
- package/dist/audio/Sound.js.map +1 -1
- package/dist/mw_games.global.js +51 -51
- package/dist/rpg/EventRunner.d.ts +4 -0
- package/dist/rpg/EventRunner.d.ts.map +1 -1
- package/dist/rpg/EventRunner.js +4 -4
- package/dist/rpg/EventRunner.js.map +1 -1
- package/dist/rpg/GridMover.d.ts +6 -0
- package/dist/rpg/GridMover.d.ts.map +1 -1
- package/dist/rpg/GridMover.js +17 -0
- package/dist/rpg/GridMover.js.map +1 -1
- package/dist/rpg/MoveRoute.d.ts +87 -0
- package/dist/rpg/MoveRoute.d.ts.map +1 -0
- package/dist/rpg/MoveRoute.js +110 -0
- package/dist/rpg/MoveRoute.js.map +1 -0
- package/dist/rpg/index.d.ts +2 -0
- package/dist/rpg/index.d.ts.map +1 -1
- package/dist/rpg/index.js +1 -0
- package/dist/rpg/index.js.map +1 -1
- package/dist/two-d/ui/EventDialogue.d.ts.map +1 -1
- package/dist/two-d/ui/EventDialogue.js +7 -1
- package/dist/two-d/ui/EventDialogue.js.map +1 -1
- package/dist/version.d.ts +1 -1
- package/dist/version.js +1 -1
- package/package.json +2 -2
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@@ -11,6 +11,8 @@ export interface EventChoice {
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export interface DialogueRequest {
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text: string;
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speaker?: string;
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+
/** an opaque, renderer-specific portrait image; `two-d/ui.messageBoxPresenter` expects a `Texture2D` */
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portrait?: unknown;
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/** present when the runner is asking rather than telling; resolve with the chosen `value` */
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choices?: EventChoice[];
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}
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@@ -41,9 +43,11 @@ export interface MoveStep {
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export type EventCommand = {
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say: string;
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speaker?: string;
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+
portrait?: unknown;
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} | {
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ask: string;
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speaker?: string;
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portrait?: unknown;
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choices: EventChoice[];
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store?: string;
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} | {
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"EventRunner.d.ts","sourceRoot":"","sources":["../../src/rpg/EventRunner.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,MAAM,WAAW,WAAW;IAC3B,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,CAAC,EAAE,OAAO,CAAC;IAChB,QAAQ,CAAC,EAAE,OAAO,CAAC;CACnB;AAED,qFAAqF;AACrF,MAAM,WAAW,eAAe;IAC/B,IAAI,EAAE,MAAM,CAAC;IACb,OAAO,CAAC,EAAE,MAAM,CAAC;IAEjB,6FAA6F;IAC7F,OAAO,CAAC,EAAE,WAAW,EAAE,CAAC;CACxB;AAED;;;;;;;;;GASG;AACH,MAAM,MAAM,iBAAiB,GAAG,CAAC,OAAO,EAAE,eAAe,KAAK,OAAO,CAAC,OAAO,CAAC,CAAC;AAC/E,OAAO,EAAkB,KAAK,cAAc,EAAE,MAAM,YAAY,CAAC;AACjE,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAEhD,MAAM,WAAW,QAAQ;IACxB,EAAE,EAAE,MAAM,CAAC;IACX,EAAE,EAAE,MAAM,CAAC;CACX;AAED;;;;;;GAMG;AACH,MAAM,MAAM,YAAY,GACrB;IAAE,GAAG,EAAE,MAAM,CAAC;IAAC,OAAO,CAAC,EAAE,MAAM,CAAA;CAAE,
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1
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+
{"version":3,"file":"EventRunner.d.ts","sourceRoot":"","sources":["../../src/rpg/EventRunner.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,MAAM,WAAW,WAAW;IAC3B,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,CAAC,EAAE,OAAO,CAAC;IAChB,QAAQ,CAAC,EAAE,OAAO,CAAC;CACnB;AAED,qFAAqF;AACrF,MAAM,WAAW,eAAe;IAC/B,IAAI,EAAE,MAAM,CAAC;IACb,OAAO,CAAC,EAAE,MAAM,CAAC;IAEjB,wGAAwG;IACxG,QAAQ,CAAC,EAAE,OAAO,CAAC;IAEnB,6FAA6F;IAC7F,OAAO,CAAC,EAAE,WAAW,EAAE,CAAC;CACxB;AAED;;;;;;;;;GASG;AACH,MAAM,MAAM,iBAAiB,GAAG,CAAC,OAAO,EAAE,eAAe,KAAK,OAAO,CAAC,OAAO,CAAC,CAAC;AAC/E,OAAO,EAAkB,KAAK,cAAc,EAAE,MAAM,YAAY,CAAC;AACjE,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAEhD,MAAM,WAAW,QAAQ;IACxB,EAAE,EAAE,MAAM,CAAC;IACX,EAAE,EAAE,MAAM,CAAC;CACX;AAED;;;;;;GAMG;AACH,MAAM,MAAM,YAAY,GACrB;IAAE,GAAG,EAAE,MAAM,CAAC;IAAC,OAAO,CAAC,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,EAAE,OAAO,CAAA;CAAE,GACrD;IAAE,GAAG,EAAE,MAAM,CAAC;IAAC,OAAO,CAAC,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,EAAE,OAAO,CAAC;IAAC,OAAO,EAAE,WAAW,EAAE,CAAC;IAAC,KAAK,CAAC,EAAE,MAAM,CAAA;CAAE,GAC7F;IAAE,IAAI,EAAE,MAAM,CAAA;CAAE,GAChB;IAAE,SAAS,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,OAAO,CAAA;CAAE,GACrC;IAAE,WAAW,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAE,GACtC;IAAE,WAAW,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAE,GACvC;IAAE,EAAE,EAAE,cAAc,CAAC;IAAC,IAAI,EAAE,YAAY,EAAE,CAAC;IAAC,IAAI,CAAC,EAAE,YAAY,EAAE,CAAA;CAAE,GACnE;IAAE,IAAI,EAAE;QAAE,MAAM,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,QAAQ,EAAE,CAAA;KAAE,CAAA;CAAE,GAC/C;IAAE,IAAI,EAAE,CAAC,KAAK,EAAE,gBAAgB,KAAK,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,CAAA;CAAE,CAAC;AAE/D,MAAM,WAAW,gBAAgB;IAChC,IAAI,EAAE,SAAS,CAAC;IAChB,uEAAuE;IACvE,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CACjC;AAED,MAAM,WAAW,kBAAkB;IAClC,qFAAqF;IACrF,OAAO,EAAE,iBAAiB,CAAC;IAE3B,IAAI,EAAE,SAAS,CAAC;IAEhB,sFAAsF;IACtF,IAAI,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,SAAS,QAAQ,EAAE,KAAK,OAAO,CAAC,IAAI,CAAC,CAAC;CACrE;AAED;;;;;;;;;;;;;GAaG;AACH,qBAAa,WAAW;IACvB,OAAO,CAAC,OAAO,CAAqB;IACpC,QAAQ,CAAC,KAAK,EAAE,gBAAgB,CAAC;IACjC,OAAO,CAAC,SAAS,CAAS;IAE1B,YAAY,OAAO,EAAE,kBAAkB,EAGtC;IAED,MAAM,IAAI,IAAI,CAEb;IAEK,GAAG,CAAC,QAAQ,EAAE,SAAS,YAAY,EAAE,GAAG,OAAO,CAAC,gBAAgB,CAAC,CAMtE;YAEa,IAAI;IAiDlB,OAAO,CAAC,KAAK;CAQb"}
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package/dist/rpg/EventRunner.js
CHANGED
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@@ -32,11 +32,11 @@ export class EventRunner {
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}
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async step(command) {
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if ('say' in command) {
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-
await this.speak(command.say, command.speaker);
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await this.speak(command.say, command.speaker, command.portrait);
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return;
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}
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if ('ask' in command) {
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const chosen = await this.speak(command.ask, command.speaker, command.choices);
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const chosen = await this.speak(command.ask, command.speaker, command.portrait, command.choices);
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if (command.store)
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this.state.answers[command.store] = chosen;
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return;
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@@ -71,8 +71,8 @@ export class EventRunner {
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await command.call(this.state);
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}
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}
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-
speak(text, speaker, choices) {
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return this.options.present({ text, speaker, choices });
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speak(text, speaker, portrait, choices) {
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return this.options.present({ text, speaker, portrait, choices });
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}
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}
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//# sourceMappingURL=EventRunner.js.map
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"EventRunner.js","sourceRoot":"","sources":["../../src/rpg/EventRunner.ts"],"names":[],"mappings":"
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{"version":3,"file":"EventRunner.js","sourceRoot":"","sources":["../../src/rpg/EventRunner.ts"],"names":[],"mappings":"AAiCA,OAAO,EAAE,cAAc,EAAuB,MAAM,YAAY,CAAC;AA0CjE;;;;;;;;;;;;;GAaG;AACH,MAAM,OAAO,WAAW;IAKvB,YAAY,OAA2B;QAF/B,cAAS,GAAG,KAAK,CAAC;QAGzB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,KAAK,GAAG,EAAE,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,OAAO,EAAE,EAAE,EAAE,CAAC;IAClD,CAAC;IAED,MAAM;QACL,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;IACvB,CAAC;IAED,KAAK,CAAC,GAAG,CAAC,QAAiC;QAC1C,KAAK,MAAM,OAAO,IAAI,QAAQ,EAAE,CAAC;YAChC,IAAI,IAAI,CAAC,SAAS;gBAAE,MAAM;YAC1B,MAAM,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC1B,CAAC;QACD,OAAO,IAAI,CAAC,KAAK,CAAC;IACnB,CAAC;IAEO,KAAK,CAAC,IAAI,CAAC,OAAqB;QACvC,IAAI,KAAK,IAAI,OAAO,EAAE,CAAC;YACtB,MAAM,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,EAAE,OAAO,CAAC,OAAO,EAAE,OAAO,CAAC,QAAQ,CAAC,CAAC;YACjE,OAAO;QACR,CAAC;QAED,IAAI,KAAK,IAAI,OAAO,EAAE,CAAC;YACtB,MAAM,MAAM,GAAG,MAAM,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,EAAE,OAAO,CAAC,OAAO,EAAE,OAAO,CAAC,QAAQ,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;YACjG,IAAI,OAAO,CAAC,KAAK;gBAAE,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,GAAG,MAAM,CAAC;YAC9D,OAAO;QACR,CAAC;QAED,IAAI,MAAM,IAAI,OAAO,EAAE,CAAC;YACvB,MAAM,IAAI,OAAO,CAAO,CAAC,OAAO,EAAE,EAAE,CAAC,UAAU,CAAC,OAAO,EAAE,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC;YAC/E,OAAO;QACR,CAAC;QAED,IAAI,WAAW,IAAI,OAAO,EAAE,CAAC;YAC5B,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,SAAS,EAAE,OAAO,CAAC,KAAK,CAAC,CAAC;YAC5D,OAAO;QACR,CAAC;QAED,IAAI,aAAa,IAAI,OAAO,EAAE,CAAC;YAC9B,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,WAAW,EAAE,OAAO,CAAC,KAAK,CAAC,CAAC;YAChE,OAAO;QACR,CAAC;QAED,IAAI,aAAa,IAAI,OAAO,EAAE,CAAC;YAC9B,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;YAC9D,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,WAAW,EAAE,OAAO,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC;YAC3E,OAAO;QACR,CAAC;QAED,IAAI,IAAI,IAAI,OAAO,EAAE,CAAC;YACrB,MAAM,KAAK,GAAG,cAAc,CAAC,OAAO,CAAC,EAAE,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YAC1D,MAAM,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,IAAI,EAAE,CAAC,CAAC,CAAC;YAC5D,OAAO;QACR,CAAC;QAED,IAAI,MAAM,IAAI,OAAO,EAAE,CAAC;YACvB,MAAM,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,EAAE,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YACnE,OAAO;QACR,CAAC;QAED,IAAI,MAAM,IAAI,OAAO,EAAE,CAAC;YACvB,MAAM,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAChC,CAAC;IACF,CAAC;IAEO,KAAK,CACZ,IAAY,EACZ,OAA2B,EAC3B,QAAkB,EAClB,OAAuB;QAEvB,OAAO,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,EAAE,IAAI,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,CAAC,CAAC;IACnE,CAAC;CACD"}
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package/dist/rpg/GridMover.d.ts
CHANGED
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@@ -57,6 +57,12 @@ export declare class GridMover {
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turnTo(dx: number, dy: number): void;
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/** starts moving one tile in the given direction; false when already moving */
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moveBy(dx: number, dy: number): boolean;
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/**
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* Repositions by a delta instantly, with no tween and no walk animation - what a "jump"
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* move-route step is, as opposed to `moveBy`'s glide. Refuses while a `moveBy` is still in
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* flight, the same as `moveBy` itself does, rather than fighting over `x`/`y` mid-tween.
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*/
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jumpBy(dx: number, dy: number): boolean;
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update(dt: number): void;
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private place;
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private playWalk;
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@@ -1 +1 @@
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-
{"version":3,"file":"GridMover.d.ts","sourceRoot":"","sources":["../../src/rpg/GridMover.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,aAAa,EAAsB,MAAM,oBAAoB,CAAC;AAE5E,MAAM,MAAM,UAAU,GAAG,IAAI,GAAG,MAAM,GAAG,MAAM,GAAG,OAAO,CAAC;AAE1D,MAAM,WAAW,gBAAgB;IAChC,SAAS,EAAE,MAAM,CAAC;IAClB,UAAU,EAAE,MAAM,CAAC;IAEnB,+BAA+B;IAC/B,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,sFAAsF;IACtF,aAAa,CAAC,EAAE,CAAC,SAAS,EAAE,UAAU,KAAK,MAAM,CAAC;IAElD,2EAA2E;IAC3E,aAAa,CAAC,EAAE,CAAC,SAAS,EAAE,UAAU,KAAK,MAAM,CAAC;CAClD;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,qBAAa,SAAS;IACrB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,MAAM,EAAE,UAAU,CAAU;IAE5B,OAAO,CAAC,MAAM,CAAgB;IAC9B,OAAO,CAAC,SAAS,CAAS;IAC1B,OAAO,CAAC,UAAU,CAAS;IAC3B,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,OAAO,CAAmB;IAElC,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,MAAM,CAAyC;IACvD,OAAO,CAAC,QAAQ,CAAK;IAErB,YAAY,MAAM,EAAE,aAAa,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,OAAO,EAAE,gBAAgB,EAWjF;IAED,IAAI,QAAQ,IAAI,OAAO,CAEtB;IAED;;;;;OAKG;IACH,MAAM,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,IAAI,CAInC;IAED,+EAA+E;IAC/E,MAAM,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,OAAO,CAUtC;IAED,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAcvB;IAED,OAAO,CAAC,KAAK;IAKb,OAAO,CAAC,QAAQ;IAIhB,OAAO,CAAC,QAAQ;CAGhB"}
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{"version":3,"file":"GridMover.d.ts","sourceRoot":"","sources":["../../src/rpg/GridMover.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,aAAa,EAAsB,MAAM,oBAAoB,CAAC;AAE5E,MAAM,MAAM,UAAU,GAAG,IAAI,GAAG,MAAM,GAAG,MAAM,GAAG,OAAO,CAAC;AAE1D,MAAM,WAAW,gBAAgB;IAChC,SAAS,EAAE,MAAM,CAAC;IAClB,UAAU,EAAE,MAAM,CAAC;IAEnB,+BAA+B;IAC/B,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,sFAAsF;IACtF,aAAa,CAAC,EAAE,CAAC,SAAS,EAAE,UAAU,KAAK,MAAM,CAAC;IAElD,2EAA2E;IAC3E,aAAa,CAAC,EAAE,CAAC,SAAS,EAAE,UAAU,KAAK,MAAM,CAAC;CAClD;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,qBAAa,SAAS;IACrB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,MAAM,EAAE,UAAU,CAAU;IAE5B,OAAO,CAAC,MAAM,CAAgB;IAC9B,OAAO,CAAC,SAAS,CAAS;IAC1B,OAAO,CAAC,UAAU,CAAS;IAC3B,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,OAAO,CAAmB;IAElC,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,MAAM,CAAyC;IACvD,OAAO,CAAC,QAAQ,CAAK;IAErB,YAAY,MAAM,EAAE,aAAa,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,OAAO,EAAE,gBAAgB,EAWjF;IAED,IAAI,QAAQ,IAAI,OAAO,CAEtB;IAED;;;;;OAKG;IACH,MAAM,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,IAAI,CAInC;IAED,+EAA+E;IAC/E,MAAM,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,OAAO,CAUtC;IAED;;;;OAIG;IACH,MAAM,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,OAAO,CAWtC;IAED,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAcvB;IAED,OAAO,CAAC,KAAK;IAKb,OAAO,CAAC,QAAQ;IAIhB,OAAO,CAAC,QAAQ;CAGhB"}
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package/dist/rpg/GridMover.js
CHANGED
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@@ -64,6 +64,23 @@ export class GridMover {
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this.playWalk();
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return true;
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}
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/**
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* Repositions by a delta instantly, with no tween and no walk animation - what a "jump"
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* move-route step is, as opposed to `moveBy`'s glide. Refuses while a `moveBy` is still in
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* flight, the same as `moveBy` itself does, rather than fighting over `x`/`y` mid-tween.
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*/
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jumpBy(dx, dy) {
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|
73
|
+
if (this.target)
|
|
74
|
+
return false;
|
|
75
|
+
this.facing = directionOf(dx, dy);
|
|
76
|
+
this.x += dx;
|
|
77
|
+
this.y += dy;
|
|
78
|
+
this.fromX = this.x;
|
|
79
|
+
this.fromY = this.y;
|
|
80
|
+
this.place();
|
|
81
|
+
this.playIdle();
|
|
82
|
+
return true;
|
|
83
|
+
}
|
|
67
84
|
update(dt) {
|
|
68
85
|
this.sprite.update?.(dt);
|
|
69
86
|
if (!this.target)
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GridMover.js","sourceRoot":"","sources":["../../src/rpg/GridMover.ts"],"names":[],"mappings":"AAAA,OAAO,EAAsB,kBAAkB,EAAE,MAAM,oBAAoB,CAAC;AAkB5E;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,MAAM,OAAO,SAAS;IAgBrB,YAAY,MAAqB,EAAE,CAAS,EAAE,CAAS,EAAE,OAAyB;QAblF,WAAM,GAAe,MAAM,CAAC;QAUpB,WAAM,GAAoC,IAAI,CAAC;QAC/C,aAAQ,GAAG,CAAC,CAAC;QAGpB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;QACxB,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;QACxB,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,SAAS,CAAC;QACnC,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,UAAU,CAAC;QACrC,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC;QAChC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QAEvB,IAAI,CAAC,KAAK,EAAE,CAAC;QACb,IAAI,CAAC,QAAQ,EAAE,CAAC;IACjB,CAAC;IAED,IAAI,QAAQ;QACX,OAAO,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC;IAC7B,CAAC;IAED;;;;;OAKG;IACH,MAAM,CAAC,EAAU,EAAE,EAAU;QAC5B,IAAI,IAAI,CAAC,MAAM;YAAE,OAAO;QACxB,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QAClC,IAAI,CAAC,QAAQ,EAAE,CAAC;IACjB,CAAC;IAED,+EAA+E;IAC/E,MAAM,CAAC,EAAU,EAAE,EAAU;QAC5B,IAAI,IAAI,CAAC,MAAM;YAAE,OAAO,KAAK,CAAC;QAE9B,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QAClC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,CAAC,CAAC;QACpB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,CAAC,CAAC;QACpB,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC;QACjD,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;QAClB,IAAI,CAAC,QAAQ,EAAE,CAAC;QAChB,OAAO,IAAI,CAAC;IACb,CAAC;IAED,MAAM,CAAC,EAAU;QAChB,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,CAAC;QACzB,IAAI,CAAC,IAAI,CAAC,MAAM;YAAE,OAAO;QAEzB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC,CAAC;QAC7D,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC;QAChF,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;QAEjF,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC,EAAE,CAAC;YACxB,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;YACvB,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;YACvB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;YACnB,IAAI,CAAC,QAAQ,EAAE,CAAC;QACjB,CAAC;IACF,CAAC;IAEO,KAAK;QACZ,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC;QACxC,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;IAC1C,CAAC;IAEO,QAAQ;QACf,kBAAkB,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;IAC5E,CAAC;IAEO,QAAQ;QACf,kBAAkB,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;IAC5E,CAAC;CACD;AAED,SAAS,WAAW,CAAC,EAAU,EAAE,EAAU;IAC1C,IAAI,EAAE,GAAG,CAAC;QAAE,OAAO,OAAO,CAAC;IAC3B,IAAI,EAAE,GAAG,CAAC;QAAE,OAAO,MAAM,CAAC;IAC1B,OAAO,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC;AAC/B,CAAC;AAED,SAAS,IAAI,CAAC,IAAY,EAAE,EAAU,EAAE,CAAS;IAChD,OAAO,IAAI,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC;AAC/B,CAAC"}
|
|
1
|
+
{"version":3,"file":"GridMover.js","sourceRoot":"","sources":["../../src/rpg/GridMover.ts"],"names":[],"mappings":"AAAA,OAAO,EAAsB,kBAAkB,EAAE,MAAM,oBAAoB,CAAC;AAkB5E;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,MAAM,OAAO,SAAS;IAgBrB,YAAY,MAAqB,EAAE,CAAS,EAAE,CAAS,EAAE,OAAyB;QAblF,WAAM,GAAe,MAAM,CAAC;QAUpB,WAAM,GAAoC,IAAI,CAAC;QAC/C,aAAQ,GAAG,CAAC,CAAC;QAGpB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;QACxB,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;QACxB,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,SAAS,CAAC;QACnC,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,UAAU,CAAC;QACrC,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC;QAChC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QAEvB,IAAI,CAAC,KAAK,EAAE,CAAC;QACb,IAAI,CAAC,QAAQ,EAAE,CAAC;IACjB,CAAC;IAED,IAAI,QAAQ;QACX,OAAO,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC;IAC7B,CAAC;IAED;;;;;OAKG;IACH,MAAM,CAAC,EAAU,EAAE,EAAU;QAC5B,IAAI,IAAI,CAAC,MAAM;YAAE,OAAO;QACxB,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QAClC,IAAI,CAAC,QAAQ,EAAE,CAAC;IACjB,CAAC;IAED,+EAA+E;IAC/E,MAAM,CAAC,EAAU,EAAE,EAAU;QAC5B,IAAI,IAAI,CAAC,MAAM;YAAE,OAAO,KAAK,CAAC;QAE9B,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QAClC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,CAAC,CAAC;QACpB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,CAAC,CAAC;QACpB,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC;QACjD,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;QAClB,IAAI,CAAC,QAAQ,EAAE,CAAC;QAChB,OAAO,IAAI,CAAC;IACb,CAAC;IAED;;;;OAIG;IACH,MAAM,CAAC,EAAU,EAAE,EAAU;QAC5B,IAAI,IAAI,CAAC,MAAM;YAAE,OAAO,KAAK,CAAC;QAE9B,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QAClC,IAAI,CAAC,CAAC,IAAI,EAAE,CAAC;QACb,IAAI,CAAC,CAAC,IAAI,EAAE,CAAC;QACb,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,CAAC,CAAC;QACpB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,CAAC,CAAC;QACpB,IAAI,CAAC,KAAK,EAAE,CAAC;QACb,IAAI,CAAC,QAAQ,EAAE,CAAC;QAChB,OAAO,IAAI,CAAC;IACb,CAAC;IAED,MAAM,CAAC,EAAU;QAChB,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,CAAC;QACzB,IAAI,CAAC,IAAI,CAAC,MAAM;YAAE,OAAO;QAEzB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC,CAAC;QAC7D,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC;QAChF,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;QAEjF,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC,EAAE,CAAC;YACxB,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;YACvB,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;YACvB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;YACnB,IAAI,CAAC,QAAQ,EAAE,CAAC;QACjB,CAAC;IACF,CAAC;IAEO,KAAK;QACZ,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC;QACxC,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;IAC1C,CAAC;IAEO,QAAQ;QACf,kBAAkB,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;IAC5E,CAAC;IAEO,QAAQ;QACf,kBAAkB,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;IAC5E,CAAC;CACD;AAED,SAAS,WAAW,CAAC,EAAU,EAAE,EAAU;IAC1C,IAAI,EAAE,GAAG,CAAC;QAAE,OAAO,OAAO,CAAC;IAC3B,IAAI,EAAE,GAAG,CAAC;QAAE,OAAO,MAAM,CAAC;IAC1B,OAAO,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC;AAC/B,CAAC;AAED,SAAS,IAAI,CAAC,IAAY,EAAE,EAAU,EAAE,CAAS;IAChD,OAAO,IAAI,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC;AAC/B,CAAC"}
|
|
@@ -0,0 +1,87 @@
|
|
|
1
|
+
import { GridMover, type Direction4 } from './GridMover.ts';
|
|
2
|
+
/**
|
|
3
|
+
* One step of a `MoveRoute`, run in order against a `GridMover`. Unlike `GridMover.moveBy`
|
|
4
|
+
* itself, a route step does not always know its own `dx`/`dy` up front - `random`, `toward`
|
|
5
|
+
* and `away` resolve a direction only when the runner actually reaches that step, against
|
|
6
|
+
* wherever the mover and (for `toward`/`away`) the target happen to be at that moment.
|
|
7
|
+
*/
|
|
8
|
+
export type MoveRouteStep = {
|
|
9
|
+
dir: Direction4;
|
|
10
|
+
} | {
|
|
11
|
+
dir: 'random';
|
|
12
|
+
} | {
|
|
13
|
+
dir: 'toward' | 'away';
|
|
14
|
+
x: number;
|
|
15
|
+
y: number;
|
|
16
|
+
} | {
|
|
17
|
+
turn: Direction4 | 'random';
|
|
18
|
+
} | {
|
|
19
|
+
jump: {
|
|
20
|
+
dx: number;
|
|
21
|
+
dy: number;
|
|
22
|
+
};
|
|
23
|
+
} | {
|
|
24
|
+
wait: number;
|
|
25
|
+
};
|
|
26
|
+
export interface MoveRoute {
|
|
27
|
+
steps: readonly MoveRouteStep[];
|
|
28
|
+
/** loops back to the first step once the last one finishes, rather than stopping there */
|
|
29
|
+
repeat?: boolean;
|
|
30
|
+
/**
|
|
31
|
+
* when a directional step's target tile is refused by `canMove`, move on to the next step
|
|
32
|
+
* immediately rather than retrying the same step every tick until it opens up
|
|
33
|
+
*/
|
|
34
|
+
skippable?: boolean;
|
|
35
|
+
}
|
|
36
|
+
export interface MoveRouteOptions {
|
|
37
|
+
/** asked before every directional/jump step, the same contract `GridMover` itself expects of its caller */
|
|
38
|
+
canMove?: (dx: number, dy: number) => boolean;
|
|
39
|
+
/** source of randomness for `random` steps; defaults to `Math.random` */
|
|
40
|
+
random?: () => number;
|
|
41
|
+
}
|
|
42
|
+
/**
|
|
43
|
+
* Drives a `GridMover` through a `MoveRoute` over successive `update(dt)` calls - the piece
|
|
44
|
+
* `GridMover`'s own one-step-at-a-time `moveBy`/`turnTo` deliberately leaves out (see its own
|
|
45
|
+
* doc comment: whether a step is passable is the caller's question, not the mover's). Works
|
|
46
|
+
* against any `GridMover`, not only the player's - an NPC's wandering or patrol route is the
|
|
47
|
+
* same shape as a scripted cutscene walk.
|
|
48
|
+
*
|
|
49
|
+
* @example
|
|
50
|
+
* ```ts
|
|
51
|
+
* import { GridMover, MoveRouteRunner, type MoveRoute } from '@datamoc/mw_games/rpg';
|
|
52
|
+
* import type { MovableSprite } from '@datamoc/mw_games/rpg';
|
|
53
|
+
*
|
|
54
|
+
* declare const npcSprite: MovableSprite;
|
|
55
|
+
* declare function tilePassable(x: number, y: number): boolean;
|
|
56
|
+
*
|
|
57
|
+
* const mover = new GridMover(npcSprite, 3, 3, { tileWidth: 32, tileHeight: 32 });
|
|
58
|
+
* const patrol: MoveRoute = {
|
|
59
|
+
* steps: [{ dir: 'right' }, { dir: 'right' }, { wait: 1 }, { dir: 'left' }, { dir: 'left' }],
|
|
60
|
+
* repeat: true,
|
|
61
|
+
* };
|
|
62
|
+
* const route = new MoveRouteRunner(mover, patrol, {
|
|
63
|
+
* canMove: (dx, dy) => tilePassable(mover.x + dx, mover.y + dy),
|
|
64
|
+
* });
|
|
65
|
+
*
|
|
66
|
+
* // in the game loop:
|
|
67
|
+
* mover.update(1 / 60);
|
|
68
|
+
* route.update(1 / 60);
|
|
69
|
+
* ```
|
|
70
|
+
*/
|
|
71
|
+
export declare class MoveRouteRunner {
|
|
72
|
+
private mover;
|
|
73
|
+
private route;
|
|
74
|
+
private options;
|
|
75
|
+
private index;
|
|
76
|
+
private waiting;
|
|
77
|
+
constructor(mover: GridMover, route: MoveRoute, options?: MoveRouteOptions);
|
|
78
|
+
/** true once a non-repeating route has run every step */
|
|
79
|
+
get done(): boolean;
|
|
80
|
+
update(dt: number): void;
|
|
81
|
+
/** @returns whether the step actually moved/turned/waited, so the runner can decide to skip it */
|
|
82
|
+
private runStep;
|
|
83
|
+
private resolveDirection;
|
|
84
|
+
private attempt;
|
|
85
|
+
private pickDirection;
|
|
86
|
+
}
|
|
87
|
+
//# sourceMappingURL=MoveRoute.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"MoveRoute.d.ts","sourceRoot":"","sources":["../../src/rpg/MoveRoute.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,KAAK,UAAU,EAAE,MAAM,gBAAgB,CAAC;AAW5D;;;;;GAKG;AACH,MAAM,MAAM,aAAa,GACtB;IAAE,GAAG,EAAE,UAAU,CAAA;CAAE,GACnB;IAAE,GAAG,EAAE,QAAQ,CAAA;CAAE,GACjB;IAAE,GAAG,EAAE,QAAQ,GAAG,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,GAChD;IAAE,IAAI,EAAE,UAAU,GAAG,QAAQ,CAAA;CAAE,GAC/B;IAAE,IAAI,EAAE;QAAE,EAAE,EAAE,MAAM,CAAC;QAAC,EAAE,EAAE,MAAM,CAAA;KAAE,CAAA;CAAE,GACpC;IAAE,IAAI,EAAE,MAAM,CAAA;CAAE,CAAC;AAEpB,MAAM,WAAW,SAAS;IACzB,KAAK,EAAE,SAAS,aAAa,EAAE,CAAC;IAEhC,0FAA0F;IAC1F,MAAM,CAAC,EAAE,OAAO,CAAC;IAEjB;;;OAGG;IACH,SAAS,CAAC,EAAE,OAAO,CAAC;CACpB;AAED,MAAM,WAAW,gBAAgB;IAChC,2GAA2G;IAC3G,OAAO,CAAC,EAAE,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,KAAK,OAAO,CAAC;IAE9C,yEAAyE;IACzE,MAAM,CAAC,EAAE,MAAM,MAAM,CAAC;CACtB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,qBAAa,eAAe;IAC3B,OAAO,CAAC,KAAK,CAAY;IACzB,OAAO,CAAC,KAAK,CAAY;IACzB,OAAO,CAAC,OAAO,CAAmB;IAClC,OAAO,CAAC,KAAK,CAAK;IAClB,OAAO,CAAC,OAAO,CAAK;IAEpB,YAAY,KAAK,EAAE,SAAS,EAAE,KAAK,EAAE,SAAS,EAAE,OAAO,GAAE,gBAAqB,EAI7E;IAED,yDAAyD;IACzD,IAAI,IAAI,IAAI,OAAO,CAElB;IAED,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAevB;IAED,kGAAkG;IAClG,OAAO,CAAC,OAAO;IAqBf,OAAO,CAAC,gBAAgB;IAiBxB,OAAO,CAAC,OAAO;IAMf,OAAO,CAAC,aAAa;CAIrB"}
|
|
@@ -0,0 +1,110 @@
|
|
|
1
|
+
import { GridMover } from './GridMover.js';
|
|
2
|
+
const DIRECTIONS = ['up', 'down', 'left', 'right'];
|
|
3
|
+
const DELTA = {
|
|
4
|
+
up: { dx: 0, dy: -1 },
|
|
5
|
+
down: { dx: 0, dy: 1 },
|
|
6
|
+
left: { dx: -1, dy: 0 },
|
|
7
|
+
right: { dx: 1, dy: 0 },
|
|
8
|
+
};
|
|
9
|
+
/**
|
|
10
|
+
* Drives a `GridMover` through a `MoveRoute` over successive `update(dt)` calls - the piece
|
|
11
|
+
* `GridMover`'s own one-step-at-a-time `moveBy`/`turnTo` deliberately leaves out (see its own
|
|
12
|
+
* doc comment: whether a step is passable is the caller's question, not the mover's). Works
|
|
13
|
+
* against any `GridMover`, not only the player's - an NPC's wandering or patrol route is the
|
|
14
|
+
* same shape as a scripted cutscene walk.
|
|
15
|
+
*
|
|
16
|
+
* @example
|
|
17
|
+
* ```ts
|
|
18
|
+
* import { GridMover, MoveRouteRunner, type MoveRoute } from '@datamoc/mw_games/rpg';
|
|
19
|
+
* import type { MovableSprite } from '@datamoc/mw_games/rpg';
|
|
20
|
+
*
|
|
21
|
+
* declare const npcSprite: MovableSprite;
|
|
22
|
+
* declare function tilePassable(x: number, y: number): boolean;
|
|
23
|
+
*
|
|
24
|
+
* const mover = new GridMover(npcSprite, 3, 3, { tileWidth: 32, tileHeight: 32 });
|
|
25
|
+
* const patrol: MoveRoute = {
|
|
26
|
+
* steps: [{ dir: 'right' }, { dir: 'right' }, { wait: 1 }, { dir: 'left' }, { dir: 'left' }],
|
|
27
|
+
* repeat: true,
|
|
28
|
+
* };
|
|
29
|
+
* const route = new MoveRouteRunner(mover, patrol, {
|
|
30
|
+
* canMove: (dx, dy) => tilePassable(mover.x + dx, mover.y + dy),
|
|
31
|
+
* });
|
|
32
|
+
*
|
|
33
|
+
* // in the game loop:
|
|
34
|
+
* mover.update(1 / 60);
|
|
35
|
+
* route.update(1 / 60);
|
|
36
|
+
* ```
|
|
37
|
+
*/
|
|
38
|
+
export class MoveRouteRunner {
|
|
39
|
+
constructor(mover, route, options = {}) {
|
|
40
|
+
this.index = 0;
|
|
41
|
+
this.waiting = 0;
|
|
42
|
+
this.mover = mover;
|
|
43
|
+
this.route = route;
|
|
44
|
+
this.options = options;
|
|
45
|
+
}
|
|
46
|
+
/** true once a non-repeating route has run every step */
|
|
47
|
+
get done() {
|
|
48
|
+
return !this.route.repeat && this.index >= this.route.steps.length;
|
|
49
|
+
}
|
|
50
|
+
update(dt) {
|
|
51
|
+
if (this.mover.isMoving || this.done)
|
|
52
|
+
return;
|
|
53
|
+
if (this.waiting > 0) {
|
|
54
|
+
this.waiting = Math.max(0, this.waiting - dt);
|
|
55
|
+
if (this.waiting > 0)
|
|
56
|
+
return;
|
|
57
|
+
}
|
|
58
|
+
if (this.index >= this.route.steps.length) {
|
|
59
|
+
this.index = 0;
|
|
60
|
+
}
|
|
61
|
+
const step = this.route.steps[this.index];
|
|
62
|
+
const advanced = this.runStep(step);
|
|
63
|
+
if (advanced || this.route.skippable)
|
|
64
|
+
this.index++;
|
|
65
|
+
}
|
|
66
|
+
/** @returns whether the step actually moved/turned/waited, so the runner can decide to skip it */
|
|
67
|
+
runStep(step) {
|
|
68
|
+
if ('turn' in step) {
|
|
69
|
+
const direction = step.turn === 'random' ? this.pickDirection() : step.turn;
|
|
70
|
+
const { dx, dy } = DELTA[direction];
|
|
71
|
+
this.mover.turnTo(dx, dy);
|
|
72
|
+
return true;
|
|
73
|
+
}
|
|
74
|
+
if ('wait' in step) {
|
|
75
|
+
this.waiting = step.wait;
|
|
76
|
+
return true;
|
|
77
|
+
}
|
|
78
|
+
if ('jump' in step) {
|
|
79
|
+
return this.attempt(step.jump.dx, step.jump.dy, (dx, dy) => this.mover.jumpBy(dx, dy));
|
|
80
|
+
}
|
|
81
|
+
const { dx, dy } = this.resolveDirection(step);
|
|
82
|
+
return this.attempt(dx, dy, (dx, dy) => this.mover.moveBy(dx, dy));
|
|
83
|
+
}
|
|
84
|
+
resolveDirection(step) {
|
|
85
|
+
if (step.dir === 'random')
|
|
86
|
+
return DELTA[this.pickDirection()];
|
|
87
|
+
if (step.dir === 'toward' || step.dir === 'away') {
|
|
88
|
+
const sign = step.dir === 'toward' ? 1 : -1;
|
|
89
|
+
const ddx = step.x - this.mover.x;
|
|
90
|
+
const ddy = step.y - this.mover.y;
|
|
91
|
+
//the larger axis first, matching the direction a step would actually close (or open)
|
|
92
|
+
return Math.abs(ddx) >= Math.abs(ddy)
|
|
93
|
+
? { dx: sign * Math.sign(ddx) || 0, dy: 0 }
|
|
94
|
+
: { dx: 0, dy: sign * Math.sign(ddy) || 0 };
|
|
95
|
+
}
|
|
96
|
+
return DELTA[step.dir];
|
|
97
|
+
}
|
|
98
|
+
attempt(dx, dy, move) {
|
|
99
|
+
if (dx === 0 && dy === 0)
|
|
100
|
+
return true;
|
|
101
|
+
if (this.options.canMove && !this.options.canMove(dx, dy))
|
|
102
|
+
return false;
|
|
103
|
+
return move(dx, dy);
|
|
104
|
+
}
|
|
105
|
+
pickDirection() {
|
|
106
|
+
const random = this.options.random ?? Math.random;
|
|
107
|
+
return DIRECTIONS[Math.floor(random() * DIRECTIONS.length)];
|
|
108
|
+
}
|
|
109
|
+
}
|
|
110
|
+
//# sourceMappingURL=MoveRoute.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"MoveRoute.js","sourceRoot":"","sources":["../../src/rpg/MoveRoute.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAmB,MAAM,gBAAgB,CAAC;AAE5D,MAAM,UAAU,GAA0B,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC;AAE1E,MAAM,KAAK,GAAmD;IAC7D,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,EAAE;IACrB,IAAI,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE;IACtB,IAAI,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE;IACvB,KAAK,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE;CACvB,CAAC;AAqCF;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,MAAM,OAAO,eAAe;IAO3B,YAAY,KAAgB,EAAE,KAAgB,EAAE,OAAO,GAAqB,EAAE;QAHtE,UAAK,GAAG,CAAC,CAAC;QACV,YAAO,GAAG,CAAC,CAAC;QAGnB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;IACxB,CAAC;IAED,yDAAyD;IACzD,IAAI,IAAI;QACP,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC;IACpE,CAAC;IAED,MAAM,CAAC,EAAU;QAChB,IAAI,IAAI,CAAC,KAAK,CAAC,QAAQ,IAAI,IAAI,CAAC,IAAI;YAAE,OAAO;QAE7C,IAAI,IAAI,CAAC,OAAO,GAAG,CAAC,EAAE,CAAC;YACtB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC,CAAC;YAC9C,IAAI,IAAI,CAAC,OAAO,GAAG,CAAC;gBAAE,OAAO;QAC9B,CAAC;QAED,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC;YAC3C,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;QAChB,CAAC;QAED,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAC1C,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QACpC,IAAI,QAAQ,IAAI,IAAI,CAAC,KAAK,CAAC,SAAS;YAAE,IAAI,CAAC,KAAK,EAAE,CAAC;IACpD,CAAC;IAED,kGAAkG;IAC1F,OAAO,CAAC,IAAmB;QAClC,IAAI,MAAM,IAAI,IAAI,EAAE,CAAC;YACpB,MAAM,SAAS,GAAG,IAAI,CAAC,IAAI,KAAK,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC;YAC5E,MAAM,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,KAAK,CAAC,SAAS,CAAC,CAAC;YACpC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;YAC1B,OAAO,IAAI,CAAC;QACb,CAAC;QAED,IAAI,MAAM,IAAI,IAAI,EAAE,CAAC;YACpB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,IAAI,CAAC;YACzB,OAAO,IAAI,CAAC;QACb,CAAC;QAED,IAAI,MAAM,IAAI,IAAI,EAAE,CAAC;YACpB,OAAO,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;QACxF,CAAC;QAED,MAAM,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC;QAC/C,OAAO,IAAI,CAAC,OAAO,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;IACpE,CAAC;IAEO,gBAAgB,CAAC,IAAgF;QAIxG,IAAI,IAAI,CAAC,GAAG,KAAK,QAAQ;YAAE,OAAO,KAAK,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC,CAAC;QAC9D,IAAI,IAAI,CAAC,GAAG,KAAK,QAAQ,IAAI,IAAI,CAAC,GAAG,KAAK,MAAM,EAAE,CAAC;YAClD,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,KAAK,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC5C,MAAM,GAAG,GAAG,IAAI,CAAC,CAAE,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;YACnC,MAAM,GAAG,GAAG,IAAI,CAAC,CAAE,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;YACnC,qFAAqF;YACrF,OAAO,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC;gBACpC,CAAC,CAAC,EAAE,EAAE,EAAE,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE;gBAC3C,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC;QAC9C,CAAC;QACD,OAAO,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;IACxB,CAAC;IAEO,OAAO,CAAC,EAAU,EAAE,EAAU,EAAE,IAAyC;QAChF,IAAI,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC;YAAE,OAAO,IAAI,CAAC;QACtC,IAAI,IAAI,CAAC,OAAO,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,EAAE,EAAE,EAAE,CAAC;YAAE,OAAO,KAAK,CAAC;QACxE,OAAO,IAAI,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;IACrB,CAAC;IAEO,aAAa;QACpB,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC;QAClD,OAAO,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,GAAG,UAAU,CAAC,MAAM,CAAC,CAAE,CAAC;IAC9D,CAAC;CACD"}
|
package/dist/rpg/index.d.ts
CHANGED
|
@@ -9,6 +9,8 @@ export { EventRunner } from './EventRunner.ts';
|
|
|
9
9
|
export type { EventCommand, EventRunnerState, EventRunnerOptions, MoveStep, DialoguePresenter, DialogueRequest, EventChoice, } from './EventRunner.ts';
|
|
10
10
|
export { GridMover } from './GridMover.ts';
|
|
11
11
|
export type { GridMoverOptions, Direction4 } from './GridMover.ts';
|
|
12
|
+
export { MoveRouteRunner } from './MoveRoute.ts';
|
|
13
|
+
export type { MoveRoute, MoveRouteStep, MoveRouteOptions } from './MoveRoute.ts';
|
|
12
14
|
export { FreeMover } from './FreeMover.ts';
|
|
13
15
|
export type { FreeMoverOptions } from './FreeMover.ts';
|
|
14
16
|
export { aabbOverlap, circleOverlap, circleAabbOverlap, resolveAabbAgainstTiles } from './Collision.ts';
|
package/dist/rpg/index.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/rpg/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AACvC,YAAY,EAAE,WAAW,EAAE,cAAc,EAAE,aAAa,EAAE,MAAM,cAAc,CAAC;AAC/E,OAAO,EAAE,KAAK,IAAI,aAAa,EAAE,MAAM,cAAc,CAAC;AACtD,YAAY,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACxD,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,OAAO,EAAE,UAAU,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC;AACxD,YAAY,EAAE,YAAY,EAAE,cAAc,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AACpF,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,YAAY,EACX,YAAY,EACZ,gBAAgB,EAChB,kBAAkB,EAClB,QAAQ,EACR,iBAAiB,EACjB,eAAe,EACf,WAAW,GACX,MAAM,kBAAkB,CAAC;AAC1B,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,YAAY,EAAE,gBAAgB,EAAE,UAAU,EAAE,MAAM,gBAAgB,CAAC;AACnE,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,YAAY,EAAE,gBAAgB,EAAE,MAAM,gBAAgB,CAAC;AACvD,OAAO,EAAE,WAAW,EAAE,aAAa,EAAE,iBAAiB,EAAE,uBAAuB,EAAE,MAAM,gBAAgB,CAAC;AACxG,YAAY,EAAE,IAAI,EAAE,MAAM,EAAE,SAAS,EAAE,sBAAsB,EAAE,MAAM,gBAAgB,CAAC;AACtF,OAAO,EAAE,QAAQ,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC;AACtD,YAAY,EAAE,UAAU,EAAE,eAAe,EAAE,WAAW,EAAE,WAAW,EAAE,aAAa,EAAE,MAAM,YAAY,CAAC;AACvG,OAAO,EAAE,aAAa,EAAE,aAAa,EAAE,UAAU,EAAE,aAAa,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AACxG,YAAY,EAAE,UAAU,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC"}
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/rpg/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AACvC,YAAY,EAAE,WAAW,EAAE,cAAc,EAAE,aAAa,EAAE,MAAM,cAAc,CAAC;AAC/E,OAAO,EAAE,KAAK,IAAI,aAAa,EAAE,MAAM,cAAc,CAAC;AACtD,YAAY,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACxD,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,OAAO,EAAE,UAAU,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC;AACxD,YAAY,EAAE,YAAY,EAAE,cAAc,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AACpF,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,YAAY,EACX,YAAY,EACZ,gBAAgB,EAChB,kBAAkB,EAClB,QAAQ,EACR,iBAAiB,EACjB,eAAe,EACf,WAAW,GACX,MAAM,kBAAkB,CAAC;AAC1B,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,YAAY,EAAE,gBAAgB,EAAE,UAAU,EAAE,MAAM,gBAAgB,CAAC;AACnE,OAAO,EAAE,eAAe,EAAE,MAAM,gBAAgB,CAAC;AACjD,YAAY,EAAE,SAAS,EAAE,aAAa,EAAE,gBAAgB,EAAE,MAAM,gBAAgB,CAAC;AACjF,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,YAAY,EAAE,gBAAgB,EAAE,MAAM,gBAAgB,CAAC;AACvD,OAAO,EAAE,WAAW,EAAE,aAAa,EAAE,iBAAiB,EAAE,uBAAuB,EAAE,MAAM,gBAAgB,CAAC;AACxG,YAAY,EAAE,IAAI,EAAE,MAAM,EAAE,SAAS,EAAE,sBAAsB,EAAE,MAAM,gBAAgB,CAAC;AACtF,OAAO,EAAE,QAAQ,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC;AACtD,YAAY,EAAE,UAAU,EAAE,eAAe,EAAE,WAAW,EAAE,WAAW,EAAE,aAAa,EAAE,MAAM,YAAY,CAAC;AACvG,OAAO,EAAE,aAAa,EAAE,aAAa,EAAE,UAAU,EAAE,aAAa,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AACxG,YAAY,EAAE,UAAU,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC"}
|
package/dist/rpg/index.js
CHANGED
|
@@ -4,6 +4,7 @@ export { GameState } from './GameState.js';
|
|
|
4
4
|
export { activePage, conditionHolds } from './Event.js';
|
|
5
5
|
export { EventRunner } from './EventRunner.js';
|
|
6
6
|
export { GridMover } from './GridMover.js';
|
|
7
|
+
export { MoveRouteRunner } from './MoveRoute.js';
|
|
7
8
|
export { FreeMover } from './FreeMover.js';
|
|
8
9
|
export { aabbOverlap, circleOverlap, circleAabbOverlap, resolveAabbAgainstTiles } from './Collision.js';
|
|
9
10
|
export { QuestLog, questsFromRows } from './Quest.js';
|
package/dist/rpg/index.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/rpg/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAEvC,OAAO,EAAE,KAAK,IAAI,aAAa,EAAE,MAAM,cAAc,CAAC;AAEtD,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,OAAO,EAAE,UAAU,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC;AAExD,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAU/C,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAE3C,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAE3C,OAAO,EAAE,WAAW,EAAE,aAAa,EAAE,iBAAiB,EAAE,uBAAuB,EAAE,MAAM,gBAAgB,CAAC;AAExG,OAAO,EAAE,QAAQ,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC;AAEtD,OAAO,EAAE,aAAa,EAAE,aAAa,EAAE,UAAU,EAAE,aAAa,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC"}
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/rpg/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAEvC,OAAO,EAAE,KAAK,IAAI,aAAa,EAAE,MAAM,cAAc,CAAC;AAEtD,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,OAAO,EAAE,UAAU,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC;AAExD,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAU/C,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAE3C,OAAO,EAAE,eAAe,EAAE,MAAM,gBAAgB,CAAC;AAEjD,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAE3C,OAAO,EAAE,WAAW,EAAE,aAAa,EAAE,iBAAiB,EAAE,uBAAuB,EAAE,MAAM,gBAAgB,CAAC;AAExG,OAAO,EAAE,QAAQ,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC;AAEtD,OAAO,EAAE,aAAa,EAAE,aAAa,EAAE,UAAU,EAAE,aAAa,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"EventDialogue.d.ts","sourceRoot":"","sources":["../../../src/two-d/ui/EventDialogue.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AACpD,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,0BAA0B,CAAC;
|
|
1
|
+
{"version":3,"file":"EventDialogue.d.ts","sourceRoot":"","sources":["../../../src/two-d/ui/EventDialogue.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AACpD,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,0BAA0B,CAAC;AAGlE,MAAM,WAAW,0BAA0B;IAC1C,uEAAuE;IACvE,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ,GAAG,KAAK,CAAC;CACrC;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,mBAAmB,CAAC,OAAO,EAAE,WAAW,EAAE,OAAO,GAAE,0BAA+B,GAAG,iBAAiB,CAqBrH"}
|
|
@@ -17,7 +17,13 @@ export function messageBoxPresenter(windows, options = {}) {
|
|
|
17
17
|
width: options.width ?? 480,
|
|
18
18
|
height: options.height ?? 120,
|
|
19
19
|
speed: options.speed ?? 45,
|
|
20
|
-
pages: [
|
|
20
|
+
pages: [
|
|
21
|
+
{
|
|
22
|
+
text: request.text,
|
|
23
|
+
speaker: request.speaker,
|
|
24
|
+
portrait: request.portrait,
|
|
25
|
+
},
|
|
26
|
+
],
|
|
21
27
|
choices: request.choices,
|
|
22
28
|
anchor: options.anchor ?? 'bottom',
|
|
23
29
|
onDone: (chosen) => resolve(chosen),
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"EventDialogue.js","sourceRoot":"","sources":["../../../src/two-d/ui/EventDialogue.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;
|
|
1
|
+
{"version":3,"file":"EventDialogue.js","sourceRoot":"","sources":["../../../src/two-d/ui/EventDialogue.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAa7C;;;;;;;;;;;GAWG;AACH,MAAM,UAAU,mBAAmB,CAAC,OAAoB,EAAE,OAAO,GAA+B,EAAE;IACjG,OAAO,CAAC,OAAO,EAAE,EAAE,CAClB,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;QACvB,OAAO,CAAC,IAAI,CACX,IAAI,UAAU,CAAC;YACd,KAAK,EAAE,OAAO,CAAC,KAAK,IAAI,GAAG;YAC3B,MAAM,EAAE,OAAO,CAAC,MAAM,IAAI,GAAG;YAC7B,KAAK,EAAE,OAAO,CAAC,KAAK,IAAI,EAAE;YAC1B,KAAK,EAAE;gBACN;oBACC,IAAI,EAAE,OAAO,CAAC,IAAI;oBAClB,OAAO,EAAE,OAAO,CAAC,OAAO;oBACxB,QAAQ,EAAE,OAAO,CAAC,QAAiC;iBACnD;aACD;YACD,OAAO,EAAE,OAAO,CAAC,OAAO;YACxB,MAAM,EAAE,OAAO,CAAC,MAAM,IAAI,QAAQ;YAClC,MAAM,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,OAAO,CAAC,MAAM,CAAC;SACnC,CAAC,CACF,CAAC;IACH,CAAC,CAAC,CAAC;AACL,CAAC"}
|
package/dist/version.d.ts
CHANGED
|
@@ -9,5 +9,5 @@
|
|
|
9
9
|
* this from `package.json` automatically, chosen because this project's own build already
|
|
10
10
|
* has no step before `tsc`/`vite` that this would need to run ahead of.
|
|
11
11
|
*/
|
|
12
|
-
export declare const version = "0.
|
|
12
|
+
export declare const version = "0.12.0";
|
|
13
13
|
//# sourceMappingURL=version.d.ts.map
|
package/dist/version.js
CHANGED
|
@@ -9,5 +9,5 @@
|
|
|
9
9
|
* this from `package.json` automatically, chosen because this project's own build already
|
|
10
10
|
* has no step before `tsc`/`vite` that this would need to run ahead of.
|
|
11
11
|
*/
|
|
12
|
-
export const version = '0.
|
|
12
|
+
export const version = '0.12.0';
|
|
13
13
|
//# sourceMappingURL=version.js.map
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@datamoc/mw_games",
|
|
3
|
-
"version": "0.
|
|
3
|
+
"version": "0.12.0",
|
|
4
4
|
"description": "A local-file game framework: renderer-free game logic, drawn through PixiJS in 2D or Babylon.js in 3D, with mobile and desktop packaging.",
|
|
5
5
|
"license": "MPL-2.0",
|
|
6
6
|
"repository": {
|
|
@@ -247,7 +247,7 @@
|
|
|
247
247
|
"webpage:examples": "node tools/build-webpage-examples.mjs",
|
|
248
248
|
"webpage:docs": "node tools/build-webpage-docs.mjs",
|
|
249
249
|
"webpage:diagrams": "node tools/make-example-diagrams.mjs && node tools/make-architecture-diagrams.mjs",
|
|
250
|
-
"mobile:build": "
|
|
250
|
+
"mobile:build": "vite build --config examples/tower-defense/vite.config.ts && node tools/emit-page.mjs examples/tower-defense --no-compress",
|
|
251
251
|
"cap:cli": "node --require ./tools/capacitor-node-workaround.cjs ./node_modules/@capacitor/cli/bin/capacitor",
|
|
252
252
|
"cap:add:android": "npm run mobile:build && npm run cap:cli -- add android",
|
|
253
253
|
"cap:add:ios": "npm run mobile:build && npm run cap:cli -- add ios",
|