@datamoc/mw_games 0.1.1 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +57 -32
- package/dist/actors/Appearances.js +1 -1
- package/dist/actors/Aura.d.ts +29 -0
- package/dist/actors/Aura.d.ts.map +1 -0
- package/dist/actors/Aura.js +69 -0
- package/dist/actors/Aura.js.map +1 -0
- package/dist/actors/ItemStatusEffect.d.ts +27 -0
- package/dist/actors/ItemStatusEffect.d.ts.map +1 -0
- package/dist/actors/ItemStatusEffect.js +35 -0
- package/dist/actors/ItemStatusEffect.js.map +1 -0
- package/dist/actors/Resource.d.ts.map +1 -1
- package/dist/actors/Resource.js +13 -5
- package/dist/actors/Resource.js.map +1 -1
- package/dist/actors/Support.d.ts +32 -0
- package/dist/actors/Support.d.ts.map +1 -0
- package/dist/actors/Support.js +60 -0
- package/dist/actors/Support.js.map +1 -0
- package/dist/actors/Traits.d.ts +29 -0
- package/dist/actors/Traits.d.ts.map +1 -0
- package/dist/actors/Traits.js +21 -0
- package/dist/actors/Traits.js.map +1 -0
- package/dist/actors/craft.d.ts.map +1 -1
- package/dist/actors/craft.js +6 -2
- package/dist/actors/craft.js.map +1 -1
- package/dist/actors/index.d.ts +8 -0
- package/dist/actors/index.d.ts.map +1 -1
- package/dist/actors/index.js +4 -0
- package/dist/actors/index.js.map +1 -1
- package/dist/assets/Streaming.d.ts +40 -0
- package/dist/assets/Streaming.d.ts.map +1 -0
- package/dist/assets/Streaming.js +79 -0
- package/dist/assets/Streaming.js.map +1 -0
- package/dist/assets/index.d.ts +14 -1
- package/dist/assets/index.d.ts.map +1 -1
- package/dist/assets/index.js +19 -0
- package/dist/assets/index.js.map +1 -1
- package/dist/audio/Captions.d.ts +15 -0
- package/dist/audio/Captions.d.ts.map +1 -0
- package/dist/audio/Captions.js +4 -0
- package/dist/audio/Captions.js.map +1 -0
- package/dist/audio/Midi.d.ts +75 -0
- package/dist/audio/Midi.d.ts.map +1 -0
- package/dist/audio/Midi.js +186 -0
- package/dist/audio/Midi.js.map +1 -0
- package/dist/audio/Orchestrator.d.ts +40 -0
- package/dist/audio/Orchestrator.d.ts.map +1 -0
- package/dist/audio/Orchestrator.js +48 -0
- package/dist/audio/Orchestrator.js.map +1 -0
- package/dist/audio/Sound.d.ts +3 -0
- package/dist/audio/Sound.d.ts.map +1 -1
- package/dist/audio/Sound.js +4 -0
- package/dist/audio/Sound.js.map +1 -1
- package/dist/audio/Synth.d.ts +35 -0
- package/dist/audio/Synth.d.ts.map +1 -0
- package/dist/audio/Synth.js +96 -0
- package/dist/audio/Synth.js.map +1 -0
- package/dist/audio/index.d.ts +8 -0
- package/dist/audio/index.d.ts.map +1 -1
- package/dist/audio/index.js +4 -0
- package/dist/audio/index.js.map +1 -1
- package/dist/battle/Party.d.ts.map +1 -1
- package/dist/battle/Party.js +2 -0
- package/dist/battle/Party.js.map +1 -1
- package/dist/board/Army.d.ts +17 -0
- package/dist/board/Army.d.ts.map +1 -0
- package/dist/board/Army.js +48 -0
- package/dist/board/Army.js.map +1 -0
- package/dist/board/Classics.d.ts.map +1 -1
- package/dist/board/Classics.js +14 -6
- package/dist/board/Classics.js.map +1 -1
- package/dist/board/FogOfWar.d.ts +23 -0
- package/dist/board/FogOfWar.d.ts.map +1 -0
- package/dist/board/FogOfWar.js +40 -0
- package/dist/board/FogOfWar.js.map +1 -0
- package/dist/board/Tactics.d.ts +2 -0
- package/dist/board/Tactics.d.ts.map +1 -1
- package/dist/board/Tactics.js +36 -8
- package/dist/board/Tactics.js.map +1 -1
- package/dist/board/index.d.ts +5 -1
- package/dist/board/index.d.ts.map +1 -1
- package/dist/board/index.js +3 -1
- package/dist/board/index.js.map +1 -1
- package/dist/core/Feedback.d.ts +23 -0
- package/dist/core/Feedback.d.ts.map +1 -0
- package/dist/core/Feedback.js +35 -0
- package/dist/core/Feedback.js.map +1 -0
- package/dist/core/Game.d.ts +27 -1
- package/dist/core/Game.d.ts.map +1 -1
- package/dist/core/Game.js +61 -5
- package/dist/core/Game.js.map +1 -1
- package/dist/core/Input.d.ts +59 -1
- package/dist/core/Input.d.ts.map +1 -1
- package/dist/core/Input.js +135 -0
- package/dist/core/Input.js.map +1 -1
- package/dist/core/Loading.d.ts +48 -0
- package/dist/core/Loading.d.ts.map +1 -0
- package/dist/core/Loading.js +102 -0
- package/dist/core/Loading.js.map +1 -0
- package/dist/core/News.d.ts +46 -0
- package/dist/core/News.d.ts.map +1 -0
- package/dist/core/News.js +79 -0
- package/dist/core/News.js.map +1 -0
- package/dist/core/PlayerInput.d.ts +38 -0
- package/dist/core/PlayerInput.d.ts.map +1 -0
- package/dist/core/PlayerInput.js +57 -0
- package/dist/core/PlayerInput.js.map +1 -0
- package/dist/core/Random.d.ts +2 -2
- package/dist/core/Random.js +2 -2
- package/dist/core/RunHistory.d.ts +43 -0
- package/dist/core/RunHistory.d.ts.map +1 -0
- package/dist/core/RunHistory.js +41 -0
- package/dist/core/RunHistory.js.map +1 -0
- package/dist/core/Sanitize.d.ts +56 -0
- package/dist/core/Sanitize.d.ts.map +1 -0
- package/dist/core/Sanitize.js +87 -0
- package/dist/core/Sanitize.js.map +1 -0
- package/dist/core/Save.d.ts +31 -7
- package/dist/core/Save.d.ts.map +1 -1
- package/dist/core/Save.js +56 -0
- package/dist/core/Save.js.map +1 -1
- package/dist/core/SaveSync.d.ts +26 -0
- package/dist/core/SaveSync.d.ts.map +1 -0
- package/dist/core/SaveSync.js +52 -0
- package/dist/core/SaveSync.js.map +1 -0
- package/dist/core/Scramble.d.ts +13 -0
- package/dist/core/Scramble.d.ts.map +1 -0
- package/dist/core/Scramble.js +44 -0
- package/dist/core/Scramble.js.map +1 -0
- package/dist/core/Session.d.ts +21 -0
- package/dist/core/Session.d.ts.map +1 -0
- package/dist/core/Session.js +11 -0
- package/dist/core/Session.js.map +1 -0
- package/dist/core/Spawner.d.ts +48 -0
- package/dist/core/Spawner.d.ts.map +1 -0
- package/dist/core/Spawner.js +65 -0
- package/dist/core/Spawner.js.map +1 -0
- package/dist/core/Tween.d.ts +25 -0
- package/dist/core/Tween.d.ts.map +1 -0
- package/dist/core/Tween.js +60 -0
- package/dist/core/Tween.js.map +1 -0
- package/dist/core/UndoHistory.d.ts +37 -0
- package/dist/core/UndoHistory.d.ts.map +1 -0
- package/dist/core/UndoHistory.js +49 -0
- package/dist/core/UndoHistory.js.map +1 -0
- package/dist/core/index.d.ts +22 -0
- package/dist/core/index.d.ts.map +1 -1
- package/dist/core/index.js +12 -0
- package/dist/core/index.js.map +1 -1
- package/dist/i18n/Fluent.d.ts +7 -0
- package/dist/i18n/Fluent.d.ts.map +1 -0
- package/dist/i18n/Fluent.js +86 -0
- package/dist/i18n/Fluent.js.map +1 -0
- package/dist/i18n/index.d.ts +15 -1
- package/dist/i18n/index.d.ts.map +1 -1
- package/dist/i18n/index.js +17 -2
- package/dist/i18n/index.js.map +1 -1
- package/dist/index.d.ts +1 -0
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +1 -0
- package/dist/index.js.map +1 -1
- package/dist/mw_games.global.js +351 -79
- package/dist/render/Camera.d.ts +32 -4
- package/dist/render/Camera.d.ts.map +1 -1
- package/dist/render/Camera.js +58 -23
- package/dist/render/Camera.js.map +1 -1
- package/dist/render/Capabilities.d.ts +51 -0
- package/dist/render/Capabilities.d.ts.map +1 -0
- package/dist/render/Capabilities.js +56 -0
- package/dist/render/Capabilities.js.map +1 -0
- package/dist/render/ColorBlindness.d.ts +16 -0
- package/dist/render/ColorBlindness.d.ts.map +1 -0
- package/dist/render/ColorBlindness.js +41 -0
- package/dist/render/ColorBlindness.js.map +1 -0
- package/dist/render/ColorTransformBatcher.d.ts +9 -0
- package/dist/render/ColorTransformBatcher.d.ts.map +1 -1
- package/dist/render/ColorTransformBatcher.js +131 -19
- package/dist/render/ColorTransformBatcher.js.map +1 -1
- package/dist/render/Minimap.d.ts +52 -0
- package/dist/render/Minimap.d.ts.map +1 -0
- package/dist/render/Minimap.js +95 -0
- package/dist/render/Minimap.js.map +1 -0
- package/dist/render/TileMap.d.ts +2 -2
- package/dist/render/TileMap.d.ts.map +1 -1
- package/dist/render/TileMap.js +12 -12
- package/dist/render/TileMap.js.map +1 -1
- package/dist/render/TintedSprite.d.ts +1 -8
- package/dist/render/TintedSprite.d.ts.map +1 -1
- package/dist/render/TintedSprite.js +3 -111
- package/dist/render/TintedSprite.js.map +1 -1
- package/dist/render/Viewport.d.ts +46 -0
- package/dist/render/Viewport.d.ts.map +1 -0
- package/dist/render/Viewport.js +52 -0
- package/dist/render/Viewport.js.map +1 -0
- package/dist/render/index.d.ts +9 -1
- package/dist/render/index.d.ts.map +1 -1
- package/dist/render/index.js +5 -1
- package/dist/render/index.js.map +1 -1
- package/dist/roguelike/FieldOfView.d.ts +1 -1
- package/dist/roguelike/Level.d.ts +2 -2
- package/dist/roguelike/Level.d.ts.map +1 -1
- package/dist/roguelike/Level.js +1 -1
- package/dist/roguelike/Level.js.map +1 -1
- package/dist/roguelike/Pathfinder.d.ts +3 -3
- package/dist/roguelike/Pathfinder.js +2 -2
- package/dist/roguelike/Scheduler.d.ts +1 -1
- package/dist/roguelike/Scheduler.js +1 -1
- package/dist/roguelike/Stealth.d.ts +34 -0
- package/dist/roguelike/Stealth.d.ts.map +1 -0
- package/dist/roguelike/Stealth.js +35 -0
- package/dist/roguelike/Stealth.js.map +1 -0
- package/dist/roguelike/generate.d.ts +3 -3
- package/dist/roguelike/generate.js +1 -1
- package/dist/roguelike/generate.js.map +1 -1
- package/dist/roguelike/index.d.ts +2 -0
- package/dist/roguelike/index.d.ts.map +1 -1
- package/dist/roguelike/index.js +1 -0
- package/dist/roguelike/index.js.map +1 -1
- package/dist/rpg/Collision.d.ts +42 -0
- package/dist/rpg/Collision.d.ts.map +1 -0
- package/dist/rpg/Collision.js +77 -0
- package/dist/rpg/Collision.js.map +1 -0
- package/dist/rpg/FreeMover.d.ts +45 -0
- package/dist/rpg/FreeMover.d.ts.map +1 -0
- package/dist/rpg/FreeMover.js +68 -0
- package/dist/rpg/FreeMover.js.map +1 -0
- package/dist/rpg/Marshal.d.ts +65 -0
- package/dist/rpg/Marshal.d.ts.map +1 -0
- package/dist/rpg/Marshal.js +393 -0
- package/dist/rpg/Marshal.js.map +1 -0
- package/dist/rpg/Quest.d.ts +41 -0
- package/dist/rpg/Quest.d.ts.map +1 -1
- package/dist/rpg/Quest.js +39 -6
- package/dist/rpg/Quest.js.map +1 -1
- package/dist/rpg/index.d.ts +7 -1
- package/dist/rpg/index.d.ts.map +1 -1
- package/dist/rpg/index.js +3 -0
- package/dist/rpg/index.js.map +1 -1
- package/dist/stage/DialogueStage.d.ts +2 -3
- package/dist/stage/DialogueStage.d.ts.map +1 -1
- package/dist/stage/DialogueStage.js +21 -30
- package/dist/stage/DialogueStage.js.map +1 -1
- package/dist/stage/index.d.ts +1 -1
- package/dist/stage/index.d.ts.map +1 -1
- package/dist/stage/script.d.ts +32 -3
- package/dist/stage/script.d.ts.map +1 -1
- package/dist/stage/script.js +0 -0
- package/dist/stage/script.js.map +1 -1
- package/dist/three-d/Character3D.d.ts +48 -0
- package/dist/three-d/Character3D.d.ts.map +1 -0
- package/dist/three-d/Character3D.js +96 -0
- package/dist/three-d/Character3D.js.map +1 -0
- package/dist/three-d/Engine3D.d.ts +23 -0
- package/dist/three-d/Engine3D.d.ts.map +1 -0
- package/dist/three-d/Engine3D.js +45 -0
- package/dist/three-d/Engine3D.js.map +1 -0
- package/dist/three-d/Grid.d.ts +14 -0
- package/dist/three-d/Grid.d.ts.map +1 -0
- package/dist/three-d/Grid.js +13 -0
- package/dist/three-d/Grid.js.map +1 -0
- package/dist/three-d/Heightmap.d.ts +35 -0
- package/dist/three-d/Heightmap.d.ts.map +1 -0
- package/dist/three-d/Heightmap.js +29 -0
- package/dist/three-d/Heightmap.js.map +1 -0
- package/dist/three-d/Models.d.ts +12 -0
- package/dist/three-d/Models.d.ts.map +1 -0
- package/dist/three-d/Models.js +14 -0
- package/dist/three-d/Models.js.map +1 -0
- package/dist/three-d/TileGrid3D.d.ts +21 -0
- package/dist/three-d/TileGrid3D.d.ts.map +1 -0
- package/dist/three-d/TileGrid3D.js +65 -0
- package/dist/three-d/TileGrid3D.js.map +1 -0
- package/dist/three-d/Vox.d.ts +24 -0
- package/dist/three-d/Vox.d.ts.map +1 -0
- package/dist/three-d/Vox.js +93 -0
- package/dist/three-d/Vox.js.map +1 -0
- package/dist/three-d/index.d.ts +13 -0
- package/dist/three-d/index.d.ts.map +1 -0
- package/dist/three-d/index.js +7 -0
- package/dist/three-d/index.js.map +1 -0
- package/dist/ui/Bar.d.ts +49 -0
- package/dist/ui/Bar.d.ts.map +1 -0
- package/dist/ui/Bar.js +70 -0
- package/dist/ui/Bar.js.map +1 -0
- package/dist/ui/BitmapLabel.d.ts +42 -0
- package/dist/ui/BitmapLabel.d.ts.map +1 -0
- package/dist/ui/BitmapLabel.js +59 -0
- package/dist/ui/BitmapLabel.js.map +1 -0
- package/dist/ui/Button.d.ts +52 -0
- package/dist/ui/Button.d.ts.map +1 -0
- package/dist/ui/Button.js +147 -0
- package/dist/ui/Button.js.map +1 -0
- package/dist/ui/FloatingText.d.ts +28 -0
- package/dist/ui/FloatingText.d.ts.map +1 -0
- package/dist/ui/FloatingText.js +39 -0
- package/dist/ui/FloatingText.js.map +1 -0
- package/dist/ui/HelpScreen.d.ts +29 -0
- package/dist/ui/HelpScreen.d.ts.map +1 -0
- package/dist/ui/HelpScreen.js +39 -0
- package/dist/ui/HelpScreen.js.map +1 -0
- package/dist/ui/IconGrid.d.ts +8 -0
- package/dist/ui/IconGrid.d.ts.map +1 -1
- package/dist/ui/IconGrid.js +27 -1
- package/dist/ui/IconGrid.js.map +1 -1
- package/dist/ui/Label.d.ts +10 -1
- package/dist/ui/Label.d.ts.map +1 -1
- package/dist/ui/Label.js +25 -2
- package/dist/ui/Label.js.map +1 -1
- package/dist/ui/ListView.d.ts +12 -1
- package/dist/ui/ListView.d.ts.map +1 -1
- package/dist/ui/ListView.js +56 -2
- package/dist/ui/ListView.js.map +1 -1
- package/dist/ui/LoadingScreen.d.ts +31 -0
- package/dist/ui/LoadingScreen.d.ts.map +1 -0
- package/dist/ui/LoadingScreen.js +60 -0
- package/dist/ui/LoadingScreen.js.map +1 -0
- package/dist/ui/MessageBox.d.ts +27 -1
- package/dist/ui/MessageBox.d.ts.map +1 -1
- package/dist/ui/MessageBox.js +63 -14
- package/dist/ui/MessageBox.js.map +1 -1
- package/dist/ui/RebindScreen.d.ts +55 -0
- package/dist/ui/RebindScreen.d.ts.map +1 -0
- package/dist/ui/RebindScreen.js +114 -0
- package/dist/ui/RebindScreen.js.map +1 -0
- package/dist/ui/Toast.d.ts +44 -0
- package/dist/ui/Toast.d.ts.map +1 -0
- package/dist/ui/Toast.js +89 -0
- package/dist/ui/Toast.js.map +1 -0
- package/dist/ui/VerticalLabel.d.ts +5 -0
- package/dist/ui/VerticalLabel.d.ts.map +1 -1
- package/dist/ui/VerticalLabel.js +18 -7
- package/dist/ui/VerticalLabel.js.map +1 -1
- package/dist/ui/Window.d.ts +6 -0
- package/dist/ui/Window.d.ts.map +1 -1
- package/dist/ui/Window.js +16 -1
- package/dist/ui/Window.js.map +1 -1
- package/dist/ui/WindowStack.d.ts +1 -0
- package/dist/ui/WindowStack.d.ts.map +1 -1
- package/dist/ui/WindowStack.js +4 -1
- package/dist/ui/WindowStack.js.map +1 -1
- package/dist/ui/index.d.ts +17 -1
- package/dist/ui/index.d.ts.map +1 -1
- package/dist/ui/index.js +9 -1
- package/dist/ui/index.js.map +1 -1
- package/dist/ui/theme.d.ts +21 -0
- package/dist/ui/theme.d.ts.map +1 -1
- package/dist/ui/theme.js +42 -0
- package/dist/ui/theme.js.map +1 -1
- package/dist/version.d.ts +13 -0
- package/dist/version.d.ts.map +1 -0
- package/dist/version.js +13 -0
- package/dist/version.js.map +1 -0
- package/dist/world/Environment.d.ts +35 -0
- package/dist/world/Environment.d.ts.map +1 -0
- package/dist/world/Environment.js +55 -0
- package/dist/world/Environment.js.map +1 -0
- package/dist/world/index.d.ts +2 -0
- package/dist/world/index.d.ts.map +1 -1
- package/dist/world/index.js +1 -0
- package/dist/world/index.js.map +1 -1
- package/package.json +40 -4
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|
-
sync(sprite, element) {
|
|
99
|
-
element.bounds = sprite.visualBounds;
|
|
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|
-
element.texture = sprite.texture;
|
|
101
|
-
element.colorAdd = sprite.colorAdd;
|
|
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|
-
}
|
|
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|
-
element(sprite) {
|
|
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|
-
const gpuData = sprite._gpuData;
|
|
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|
-
return gpuData[this.renderer.uid] ?? this.create(sprite, gpuData);
|
|
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|
-
}
|
|
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|
-
create(sprite, gpuData) {
|
|
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|
-
const element = new BatchableTintedSprite();
|
|
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|
-
element.renderable = sprite;
|
|
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|
-
element.transform = sprite.groupTransform;
|
|
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|
-
element.texture = sprite.texture;
|
|
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|
-
element.bounds = sprite.visualBounds;
|
|
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|
-
element.roundPixels = (this.renderer._roundPixels |
|
|
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|
-
sprite._roundPixels);
|
|
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|
-
element.colorAdd = sprite.colorAdd;
|
|
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|
-
gpuData[this.renderer.uid] = element;
|
|
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|
-
return element;
|
|
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|
-
}
|
|
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|
-
destroy() {
|
|
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|
-
this.renderer = null;
|
|
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|
-
}
|
|
122
|
-
}
|
|
123
|
-
/** the same shape as Pixi's BatchableSprite, plus the additive colour */
|
|
124
|
-
class BatchableTintedSprite {
|
|
125
|
-
constructor() {
|
|
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|
-
this.batcherName = ColorTransformBatcher.extension.name;
|
|
127
|
-
this.topology = 'triangle-list';
|
|
128
|
-
this.attributeSize = 4;
|
|
129
|
-
this.indexSize = 6;
|
|
130
|
-
this.packAsQuad = true;
|
|
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|
-
this.roundPixels = 0;
|
|
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|
-
this.colorAdd = 0;
|
|
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|
-
//Pixi fills these in while batching; they exist on its own element type too
|
|
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|
-
this._attributeStart = 0;
|
|
135
|
-
this._textureId = 0;
|
|
136
|
-
this._indexStart = 0;
|
|
137
|
-
this._batcher = null;
|
|
138
|
-
this._batch = null;
|
|
139
|
-
}
|
|
140
|
-
get blendMode() {
|
|
141
|
-
return this.renderable.groupBlendMode;
|
|
142
|
-
}
|
|
143
|
-
get color() {
|
|
144
|
-
return this.renderable.groupColorAlpha;
|
|
145
|
-
}
|
|
146
|
-
reset() {
|
|
147
|
-
this.renderable = null;
|
|
148
|
-
this.texture = null;
|
|
149
|
-
this._batcher = null;
|
|
150
|
-
this._batch = null;
|
|
151
|
-
this.bounds = null;
|
|
152
|
-
this.colorAdd = 0;
|
|
153
|
-
}
|
|
154
|
-
destroy() {
|
|
155
|
-
this.reset();
|
|
156
|
-
}
|
|
157
|
-
}
|
|
158
|
-
let registered = false;
|
|
159
|
-
/**
|
|
160
|
-
* Registers the batcher and pipe with Pixi.
|
|
161
|
-
*
|
|
162
|
-
* Called automatically the first time a TintedSprite is rendered is not possible, because
|
|
163
|
-
* registration has to happen before the renderer is created — so `Game` calls this during
|
|
164
|
-
* start-up, and it is exported for anyone building their own renderer.
|
|
165
|
-
*/
|
|
166
|
-
export function registerColorTransform() {
|
|
167
|
-
if (registered)
|
|
168
|
-
return;
|
|
169
|
-
registered = true;
|
|
170
|
-
extensions.add(ColorTransformBatcher);
|
|
171
|
-
extensions.add(TintedSpritePipe);
|
|
172
|
-
}
|
|
173
65
|
//# sourceMappingURL=TintedSprite.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"TintedSprite.js","sourceRoot":"","sources":["../../src/render/TintedSprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,
|
|
1
|
+
{"version":3,"file":"TintedSprite.js","sourceRoot":"","sources":["../../src/render/TintedSprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,SAAS,CAAC;AAEjC,OAAO,EAAE,kBAAkB,EAAE,YAAY,EAAE,WAAW,EAAE,MAAM,4BAA4B,CAAC;AAE3F,OAAO,EAAE,sBAAsB,EAAE,MAAM,4BAA4B,CAAC;AAEpE;;;;;;;;;;;;;;;GAeG;AACH,MAAM,OAAO,YAAa,SAAQ,MAAM;IAGvC,YAAY,OAAiC;QAC5C,KAAK,CAAC,OAAwB,CAAC,CAAC;QAHzB,cAAS,GAAG,CAAC,CAAC;QAKrB,iFAAiF;QACjF,wDAAwD;QACvD,IAA4C,CAAC,YAAY,GAAG,kBAAkB,CAAC;IACjF,CAAC;IAED,6FAA6F;IAC7F,IAAI,QAAQ;QACX,OAAO,IAAI,CAAC,SAAS,CAAC;IACvB,CAAC;IAED,IAAI,QAAQ,CAAC,KAAa;QACzB,IAAI,IAAI,CAAC,SAAS,KAAK,KAAK;YAAE,OAAO;QACrC,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,0EAA0E;QAC1E,IAAI,CAAC,YAAY,EAAE,CAAC;IACrB,CAAC;IAED,oFAAoF;IACpF,WAAW,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,CAAC,GAAG,CAAC;QACjD,IAAI,CAAC,QAAQ,GAAG,YAAY,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAC1C,CAAC;IAED;;;;;OAKG;IACH,QAAQ,CAAC,KAAa,EAAE,QAAgB;QACvC,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,GAAG,IAAI,CAAC,CAAC;QAC/C,IAAI,CAAC,IAAI,GAAG,CAAC,IAAI,IAAI,EAAE,CAAC,GAAG,CAAC,IAAI,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC;QAC9C,IAAI,CAAC,QAAQ,GAAG,WAAW,CAAC,KAAK,EAAE,QAAQ,CAAC,CAAC;IAC9C,CAAC;IAED,qEAAqE;IACrE,UAAU,CAAC,KAAa;QACvB,IAAI,CAAC,IAAI,GAAG,QAAQ,CAAC;QACrB,IAAI,CAAC,QAAQ,GAAG,WAAW,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;IACvC,CAAC;IAED,wCAAwC;IACxC,UAAU;QACT,IAAI,CAAC,IAAI,GAAG,QAAQ,CAAC;QACrB,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;IACnB,CAAC;CACD"}
|
|
@@ -0,0 +1,46 @@
|
|
|
1
|
+
import { Container } from 'pixi.js';
|
|
2
|
+
import { Camera, type CameraOptions } from './Camera.ts';
|
|
3
|
+
export interface ViewportOptions extends CameraOptions {
|
|
4
|
+
/** this viewport's own rectangle of the screen, in pixels */
|
|
5
|
+
x: number;
|
|
6
|
+
y: number;
|
|
7
|
+
width: number;
|
|
8
|
+
height: number;
|
|
9
|
+
}
|
|
10
|
+
/**
|
|
11
|
+
* One player's own rectangle of the screen, for a same-screen local multiplayer layout: a
|
|
12
|
+
* `Camera` whose world is offset to start at `x`/`y` instead of the corner of the canvas,
|
|
13
|
+
* and clipped to `width`/`height` so it never bleeds into a neighbouring player's share of
|
|
14
|
+
* the screen. A game with a single `Viewport` covering the whole canvas behaves exactly like
|
|
15
|
+
* a game using a bare `Camera` directly - this adds a screen region and a mask around it,
|
|
16
|
+
* nothing else.
|
|
17
|
+
*/
|
|
18
|
+
export declare class Viewport {
|
|
19
|
+
readonly camera: Camera;
|
|
20
|
+
/** add this to `Game.current.stage`, the way a single-camera game already adds `camera.world` */
|
|
21
|
+
readonly container: Container<import("pixi.js").ContainerChild>;
|
|
22
|
+
private readonly clip;
|
|
23
|
+
constructor(options: ViewportOptions);
|
|
24
|
+
/** moves and/or resizes this viewport's own rectangle of the screen */
|
|
25
|
+
resize(x: number, y: number, width: number, height: number): void;
|
|
26
|
+
update(dt: number): void;
|
|
27
|
+
}
|
|
28
|
+
/**
|
|
29
|
+
* The two even halves of `width`×`height` a two-player split screen typically wants -
|
|
30
|
+
* side by side for a landscape screen, stacked for a portrait one - as plain rectangles a
|
|
31
|
+
* game hands straight to two `Viewport`s (or to `resize` on a resize event). Not the only
|
|
32
|
+
* reasonable split, so not baked into `Viewport` itself: a game wanting an L-shaped, uneven,
|
|
33
|
+
* or three/four-player layout lays out its own rectangles the same way.
|
|
34
|
+
*/
|
|
35
|
+
export declare function splitScreenHalves(width: number, height: number): [{
|
|
36
|
+
x: number;
|
|
37
|
+
y: number;
|
|
38
|
+
width: number;
|
|
39
|
+
height: number;
|
|
40
|
+
}, {
|
|
41
|
+
x: number;
|
|
42
|
+
y: number;
|
|
43
|
+
width: number;
|
|
44
|
+
height: number;
|
|
45
|
+
}];
|
|
46
|
+
//# sourceMappingURL=Viewport.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Viewport.d.ts","sourceRoot":"","sources":["../../src/render/Viewport.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAY,MAAM,SAAS,CAAC;AAC9C,OAAO,EAAE,MAAM,EAAE,KAAK,aAAa,EAAE,MAAM,aAAa,CAAC;AAEzD,MAAM,WAAW,eAAgB,SAAQ,aAAa;IACrD,6DAA6D;IAC7D,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;CACf;AAED;;;;;;;GAOG;AACH,qBAAa,QAAQ;IACpB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IAExB,iGAAiG;IACjG,QAAQ,CAAC,SAAS,8CAAmB;IAErC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAkB;IAEvC,YAAY,OAAO,EAAE,eAAe,EAMnC;IAED,uEAAuE;IACvE,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAGhE;IAED,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAEvB;CACD;AAED;;;;;;GAMG;AACH,wBAAgB,iBAAiB,CAChC,KAAK,EAAE,MAAM,EACb,MAAM,EAAE,MAAM,GACZ,CAAC;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAE,EAAE;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAE,CAAC,CAapH"}
|
|
@@ -0,0 +1,52 @@
|
|
|
1
|
+
import { Container, Graphics } from 'pixi.js';
|
|
2
|
+
import { Camera } from './Camera.js';
|
|
3
|
+
/**
|
|
4
|
+
* One player's own rectangle of the screen, for a same-screen local multiplayer layout: a
|
|
5
|
+
* `Camera` whose world is offset to start at `x`/`y` instead of the corner of the canvas,
|
|
6
|
+
* and clipped to `width`/`height` so it never bleeds into a neighbouring player's share of
|
|
7
|
+
* the screen. A game with a single `Viewport` covering the whole canvas behaves exactly like
|
|
8
|
+
* a game using a bare `Camera` directly - this adds a screen region and a mask around it,
|
|
9
|
+
* nothing else.
|
|
10
|
+
*/
|
|
11
|
+
export class Viewport {
|
|
12
|
+
constructor(options) {
|
|
13
|
+
/** add this to `Game.current.stage`, the way a single-camera game already adds `camera.world` */
|
|
14
|
+
this.container = new Container();
|
|
15
|
+
this.clip = new Graphics();
|
|
16
|
+
this.camera = new Camera(options);
|
|
17
|
+
this.container.addChild(this.camera.world);
|
|
18
|
+
this.container.addChild(this.clip);
|
|
19
|
+
this.container.mask = this.clip;
|
|
20
|
+
this.resize(options.x, options.y, options.width, options.height);
|
|
21
|
+
}
|
|
22
|
+
/** moves and/or resizes this viewport's own rectangle of the screen */
|
|
23
|
+
resize(x, y, width, height) {
|
|
24
|
+
this.camera.setViewport(width, height, x, y);
|
|
25
|
+
this.clip.clear().rect(x, y, width, height).fill(0xffffff);
|
|
26
|
+
}
|
|
27
|
+
update(dt) {
|
|
28
|
+
this.camera.update(dt);
|
|
29
|
+
}
|
|
30
|
+
}
|
|
31
|
+
/**
|
|
32
|
+
* The two even halves of `width`×`height` a two-player split screen typically wants -
|
|
33
|
+
* side by side for a landscape screen, stacked for a portrait one - as plain rectangles a
|
|
34
|
+
* game hands straight to two `Viewport`s (or to `resize` on a resize event). Not the only
|
|
35
|
+
* reasonable split, so not baked into `Viewport` itself: a game wanting an L-shaped, uneven,
|
|
36
|
+
* or three/four-player layout lays out its own rectangles the same way.
|
|
37
|
+
*/
|
|
38
|
+
export function splitScreenHalves(width, height) {
|
|
39
|
+
if (width >= height) {
|
|
40
|
+
const half = Math.floor(width / 2);
|
|
41
|
+
return [
|
|
42
|
+
{ x: 0, y: 0, width: half, height },
|
|
43
|
+
{ x: half, y: 0, width: width - half, height },
|
|
44
|
+
];
|
|
45
|
+
}
|
|
46
|
+
const half = Math.floor(height / 2);
|
|
47
|
+
return [
|
|
48
|
+
{ x: 0, y: 0, width, height: half },
|
|
49
|
+
{ x: 0, y: half, width, height: height - half },
|
|
50
|
+
];
|
|
51
|
+
}
|
|
52
|
+
//# sourceMappingURL=Viewport.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Viewport.js","sourceRoot":"","sources":["../../src/render/Viewport.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,SAAS,CAAC;AAC9C,OAAO,EAAE,MAAM,EAAsB,MAAM,aAAa,CAAC;AAUzD;;;;;;;GAOG;AACH,MAAM,OAAO,QAAQ;IAQpB,YAAY,OAAwB;QALpC,iGAAiG;QACxF,cAAS,GAAG,IAAI,SAAS,EAAE,CAAC;QAEpB,SAAI,GAAG,IAAI,QAAQ,EAAE,CAAC;QAGtC,IAAI,CAAC,MAAM,GAAG,IAAI,MAAM,CAAC,OAAO,CAAC,CAAC;QAClC,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;QAC3C,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACnC,IAAI,CAAC,SAAS,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QAChC,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,CAAC,CAAC;IAClE,CAAC;IAED,uEAAuE;IACvE,MAAM,CAAC,CAAS,EAAE,CAAS,EAAE,KAAa,EAAE,MAAc;QACzD,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC7C,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IAC5D,CAAC;IAED,MAAM,CAAC,EAAU;QAChB,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;IACxB,CAAC;CACD;AAED;;;;;;GAMG;AACH,MAAM,UAAU,iBAAiB,CAChC,KAAa,EACb,MAAc;IAEd,IAAI,KAAK,IAAI,MAAM,EAAE,CAAC;QACrB,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;QACnC,OAAO;YACN,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,IAAI,EAAE,MAAM,EAAE;YACnC,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,KAAK,GAAG,IAAI,EAAE,MAAM,EAAE;SAC9C,CAAC;IACH,CAAC;IACD,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;IACpC,OAAO;QACN,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE;QACnC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,EAAE;KAC/C,CAAC;AACH,CAAC"}
|
package/dist/render/index.d.ts
CHANGED
|
@@ -4,8 +4,14 @@ export { TintedSprite, registerColorTransform } from './TintedSprite.ts';
|
|
|
4
4
|
export { AnimatedSprite, Animation } from './AnimatedSprite.ts';
|
|
5
5
|
export type { AnimationOptions } from './AnimatedSprite.ts';
|
|
6
6
|
export { SpriteSheet } from './SpriteSheet.ts';
|
|
7
|
-
export { Camera, createCamera } from './Camera.ts';
|
|
7
|
+
export { Camera, createCamera, snapZoom } from './Camera.ts';
|
|
8
8
|
export type { CameraOptions } from './Camera.ts';
|
|
9
|
+
export { Viewport, splitScreenHalves } from './Viewport.ts';
|
|
10
|
+
export type { ViewportOptions } from './Viewport.ts';
|
|
11
|
+
export { createColorBlindnessFilter, COLOR_BLINDNESS_MATRICES } from './ColorBlindness.ts';
|
|
12
|
+
export type { ColorBlindnessType } from './ColorBlindness.ts';
|
|
13
|
+
export { Minimap, newlyRevealed } from './Minimap.ts';
|
|
14
|
+
export type { MinimapOptions } from './Minimap.ts';
|
|
9
15
|
export { TileMap, EMPTY, tileFrame, tileFrameSheet, tileFrameIndex } from './TileMap.ts';
|
|
10
16
|
export type { TileMapOptions } from './TileMap.ts';
|
|
11
17
|
export { LayeredSprite } from './LayeredSprite.ts';
|
|
@@ -15,4 +21,6 @@ export { ActorAnimator } from './ActorAnimator.ts';
|
|
|
15
21
|
export type { ActorAnimationState, ActorAnimatorOptions } from './ActorAnimator.ts';
|
|
16
22
|
export { blobIndex, autotileFrames, BLOB_SHAPES } from './Autotile.ts';
|
|
17
23
|
export type { NeighborMask } from './Autotile.ts';
|
|
24
|
+
export { inspectGraphicsCapabilities, detectWebGpu, RENDERING_DECISIONS } from './Capabilities.ts';
|
|
25
|
+
export type { GraphicsCapabilities, GraphicsProbe, GraphicsWorkload, RenderingDecision, WebGpuDetection } from './Capabilities.ts';
|
|
18
26
|
//# sourceMappingURL=index.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/render/index.ts"],"names":[],"mappings":"AAAA,OAAO,EACN,qBAAqB,EACrB,YAAY,EACZ,WAAW,EACX,YAAY,GACZ,MAAM,4BAA4B,CAAC;AACpC,YAAY,EAAE,WAAW,EAAE,MAAM,4BAA4B,CAAC;AAE9D,OAAO,EAAE,YAAY,EAAE,sBAAsB,EAAE,MAAM,mBAAmB,CAAC;AACzE,OAAO,EAAE,cAAc,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAChE,YAAY,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AAC5D,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,OAAO,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,aAAa,CAAC;
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/render/index.ts"],"names":[],"mappings":"AAAA,OAAO,EACN,qBAAqB,EACrB,YAAY,EACZ,WAAW,EACX,YAAY,GACZ,MAAM,4BAA4B,CAAC;AACpC,YAAY,EAAE,WAAW,EAAE,MAAM,4BAA4B,CAAC;AAE9D,OAAO,EAAE,YAAY,EAAE,sBAAsB,EAAE,MAAM,mBAAmB,CAAC;AACzE,OAAO,EAAE,cAAc,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAChE,YAAY,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AAC5D,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,OAAO,EAAE,MAAM,EAAE,YAAY,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AAC7D,YAAY,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AACjD,OAAO,EAAE,QAAQ,EAAE,iBAAiB,EAAE,MAAM,eAAe,CAAC;AAC5D,YAAY,EAAE,eAAe,EAAE,MAAM,eAAe,CAAC;AACrD,OAAO,EAAE,0BAA0B,EAAE,wBAAwB,EAAE,MAAM,qBAAqB,CAAC;AAC3F,YAAY,EAAE,kBAAkB,EAAE,MAAM,qBAAqB,CAAC;AAE9D,OAAO,EAAE,OAAO,EAAE,aAAa,EAAE,MAAM,cAAc,CAAC;AACtD,YAAY,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AACnD,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,cAAc,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AACzF,YAAY,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AACnD,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC7C,YAAY,EAAE,eAAe,EAAE,iBAAiB,EAAE,MAAM,iBAAiB,CAAC;AAE1E,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,YAAY,EAAE,mBAAmB,EAAE,oBAAoB,EAAE,MAAM,oBAAoB,CAAC;AAEpF,OAAO,EAAE,SAAS,EAAE,cAAc,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AACvE,YAAY,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AAElD,OAAO,EAAE,2BAA2B,EAAE,YAAY,EAAE,mBAAmB,EAAE,MAAM,mBAAmB,CAAC;AACnG,YAAY,EAAE,oBAAoB,EAAE,aAAa,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC"}
|
package/dist/render/index.js
CHANGED
|
@@ -2,10 +2,14 @@ export { ColorTransformBatcher, packColorAdd, packTintAdd, NO_COLOR_ADD, } from
|
|
|
2
2
|
export { TintedSprite, registerColorTransform } from './TintedSprite.js';
|
|
3
3
|
export { AnimatedSprite, Animation } from './AnimatedSprite.js';
|
|
4
4
|
export { SpriteSheet } from './SpriteSheet.js';
|
|
5
|
-
export { Camera, createCamera } from './Camera.js';
|
|
5
|
+
export { Camera, createCamera, snapZoom } from './Camera.js';
|
|
6
|
+
export { Viewport, splitScreenHalves } from './Viewport.js';
|
|
7
|
+
export { createColorBlindnessFilter, COLOR_BLINDNESS_MATRICES } from './ColorBlindness.js';
|
|
8
|
+
export { Minimap, newlyRevealed } from './Minimap.js';
|
|
6
9
|
export { TileMap, EMPTY, tileFrame, tileFrameSheet, tileFrameIndex } from './TileMap.js';
|
|
7
10
|
export { LayeredSprite } from './LayeredSprite.js';
|
|
8
11
|
export { Projectile } from './Projectile.js';
|
|
9
12
|
export { ActorAnimator } from './ActorAnimator.js';
|
|
10
13
|
export { blobIndex, autotileFrames, BLOB_SHAPES } from './Autotile.js';
|
|
14
|
+
export { inspectGraphicsCapabilities, detectWebGpu, RENDERING_DECISIONS } from './Capabilities.js';
|
|
11
15
|
//# sourceMappingURL=index.js.map
|
package/dist/render/index.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/render/index.ts"],"names":[],"mappings":"AAAA,OAAO,EACN,qBAAqB,EACrB,YAAY,EACZ,WAAW,EACX,YAAY,GACZ,MAAM,4BAA4B,CAAC;AAGpC,OAAO,EAAE,YAAY,EAAE,sBAAsB,EAAE,MAAM,mBAAmB,CAAC;AACzE,OAAO,EAAE,cAAc,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAEhE,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,OAAO,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,aAAa,CAAC;
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/render/index.ts"],"names":[],"mappings":"AAAA,OAAO,EACN,qBAAqB,EACrB,YAAY,EACZ,WAAW,EACX,YAAY,GACZ,MAAM,4BAA4B,CAAC;AAGpC,OAAO,EAAE,YAAY,EAAE,sBAAsB,EAAE,MAAM,mBAAmB,CAAC;AACzE,OAAO,EAAE,cAAc,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAEhE,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,OAAO,EAAE,MAAM,EAAE,YAAY,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AAE7D,OAAO,EAAE,QAAQ,EAAE,iBAAiB,EAAE,MAAM,eAAe,CAAC;AAE5D,OAAO,EAAE,0BAA0B,EAAE,wBAAwB,EAAE,MAAM,qBAAqB,CAAC;AAG3F,OAAO,EAAE,OAAO,EAAE,aAAa,EAAE,MAAM,cAAc,CAAC;AAEtD,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,cAAc,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AAEzF,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAG7C,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAGnD,OAAO,EAAE,SAAS,EAAE,cAAc,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAGvE,OAAO,EAAE,2BAA2B,EAAE,YAAY,EAAE,mBAAmB,EAAE,MAAM,mBAAmB,CAAC"}
|
|
@@ -5,7 +5,7 @@ import type { Elevation } from './Elevation.ts';
|
|
|
5
5
|
*
|
|
6
6
|
* Two sets, because a roguelike map has three states and not two: lit and in view,
|
|
7
7
|
* remembered but not currently seen, and never visited. The middle one is the whole reason
|
|
8
|
-
* exploring a dungeon feels like exploring
|
|
8
|
+
* exploring a dungeon feels like exploring: the map you have built stays on screen while
|
|
9
9
|
* what is happening on it does not.
|
|
10
10
|
*
|
|
11
11
|
* The shadowcasting itself comes from rot.js on a square `Level`, which has had these edge
|
|
@@ -2,7 +2,7 @@
|
|
|
2
2
|
* The map a roguelike reasons about.
|
|
3
3
|
*
|
|
4
4
|
* Deliberately separate from `TileMap`, which is how a map is *drawn*. This one holds what
|
|
5
|
-
* the algorithms need
|
|
5
|
+
* the algorithms need (can something walk here, can light pass) and nothing about
|
|
6
6
|
* appearance. A game maps its own terrain kinds onto these two flags, so it can invent
|
|
7
7
|
* whatever terrain it likes without the framework knowing about lava or bookshelves.
|
|
8
8
|
*/
|
|
@@ -66,7 +66,7 @@ export declare class Level {
|
|
|
66
66
|
passable(x: number, y: number): boolean;
|
|
67
67
|
transparent(x: number, y: number): boolean;
|
|
68
68
|
fillRect(rect: Rect, kind: number): void;
|
|
69
|
-
/** every passable cell, as indices
|
|
69
|
+
/** every passable cell, as indices: the pool to place things in */
|
|
70
70
|
passableCells(): number[];
|
|
71
71
|
toJSON(): {
|
|
72
72
|
width: number;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Level.d.ts","sourceRoot":"","sources":["../../src/roguelike/Level.ts"],"names":[],"mappings":"AAEA;;;;;;;GAOG;AAEH,yFAAyF;AACzF,MAAM,MAAM,UAAU,GAAG,QAAQ,GAAG,KAAK,CAAC;AAE1C,gGAAgG;AAChG,wBAAgB,gBAAgB,CAAC,QAAQ,EAAE,CAAC,GAAG,CAAC,GAAG,aAAa,CAAC,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAkB1F;AAED,MAAM,WAAW,WAAW;IAC3B,kCAAkC;IAClC,QAAQ,EAAE,OAAO,CAAC;IAElB,uCAAuC;IACvC,WAAW,EAAE,OAAO,CAAC;CACrB;AAED,kEAAkE;AAClE,eAAO,MAAM,IAAI,EAAE,WAAqD,CAAC;AACzE,eAAO,MAAM,KAAK,EAAE,WAAmD,CAAC;AAExE,MAAM,WAAW,IAAI;IACpB,IAAI,EAAE,MAAM,CAAC;IACb,GAAG,EAAE,MAAM,CAAC;IACZ,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;CACf;AAED,qBAAa,KAAK;IACjB,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,KAAK,EAAE,UAAU,CAAC;IAE3B,iDAAiD;IACjD,QAAQ,CAAC,OAAO,EAAE,UAAU,CAAC;IAE7B,OAAO,CAAC,KAAK,CAAgB;IAE7B,4EAA4E;IAC5E,KAAK,EAAE,IAAI,EAAE,CAAM;IAEnB,YAAY,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,WAAW,EAAE,EAAE,IAAI,SAAI,EAAE,KAAK,GAAE,UAAqB,EAMtG;IAED,IAAI,SAAS,IAAI,MAAM,CAEtB;IAED,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAElC;IAED,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAExB;IAED,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAExB;IAED,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEpC;IAED;;;;;;;OAOG;IACH,SAAS,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,QAAQ,GAAE,CAAC,GAAG,CAAK,GAAG,KAAK,CAAC;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC,CAGpF;IAED;;;;;;OAMG;IACH,gBAAgB,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAE9C;IAED,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAEhC;IAED,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI,CAE5C;IAED,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,WAAW,CAExC;IAED,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEtC;IAED,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEzC;IAED,QAAQ,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI,CAIvC;IAED,
|
|
1
|
+
{"version":3,"file":"Level.d.ts","sourceRoot":"","sources":["../../src/roguelike/Level.ts"],"names":[],"mappings":"AAEA;;;;;;;GAOG;AAEH,yFAAyF;AACzF,MAAM,MAAM,UAAU,GAAG,QAAQ,GAAG,KAAK,CAAC;AAE1C,gGAAgG;AAChG,wBAAgB,gBAAgB,CAAC,QAAQ,EAAE,CAAC,GAAG,CAAC,GAAG,aAAa,CAAC,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAkB1F;AAED,MAAM,WAAW,WAAW;IAC3B,kCAAkC;IAClC,QAAQ,EAAE,OAAO,CAAC;IAElB,uCAAuC;IACvC,WAAW,EAAE,OAAO,CAAC;CACrB;AAED,kEAAkE;AAClE,eAAO,MAAM,IAAI,EAAE,WAAqD,CAAC;AACzE,eAAO,MAAM,KAAK,EAAE,WAAmD,CAAC;AAExE,MAAM,WAAW,IAAI;IACpB,IAAI,EAAE,MAAM,CAAC;IACb,GAAG,EAAE,MAAM,CAAC;IACZ,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;CACf;AAED,qBAAa,KAAK;IACjB,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,KAAK,EAAE,UAAU,CAAC;IAE3B,iDAAiD;IACjD,QAAQ,CAAC,OAAO,EAAE,UAAU,CAAC;IAE7B,OAAO,CAAC,KAAK,CAAgB;IAE7B,4EAA4E;IAC5E,KAAK,EAAE,IAAI,EAAE,CAAM;IAEnB,YAAY,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,WAAW,EAAE,EAAE,IAAI,SAAI,EAAE,KAAK,GAAE,UAAqB,EAMtG;IAED,IAAI,SAAS,IAAI,MAAM,CAEtB;IAED,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAElC;IAED,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAExB;IAED,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAExB;IAED,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEpC;IAED;;;;;;;OAOG;IACH,SAAS,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,QAAQ,GAAE,CAAC,GAAG,CAAK,GAAG,KAAK,CAAC;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC,CAGpF;IAED;;;;;;OAMG;IACH,gBAAgB,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAE9C;IAED,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAEhC;IAED,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI,CAE5C;IAED,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,WAAW,CAExC;IAED,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEtC;IAED,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEzC;IAED,QAAQ,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI,CAIvC;IAED,mEAAmE;IACnE,aAAa,IAAI,MAAM,EAAE,CAMxB;IAED,MAAM,IAAI;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,UAAU,CAAC;QAAC,OAAO,EAAE,MAAM,EAAE,CAAC;QAAC,KAAK,EAAE,IAAI,EAAE,CAAA;KAAE,CAQ/F;IAED;;;;OAIG;IACH,MAAM,CAAC,QAAQ,CACd,KAAK,EAAE,WAAW,EAAE,EACpB,IAAI,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,UAAU,CAAC;QAAC,OAAO,EAAE,MAAM,EAAE,CAAC;QAAC,KAAK,EAAE,IAAI,EAAE,CAAA;KAAE,GAC1F,KAAK,CAKP;CACD;AAED,wBAAgB,UAAU,CAAC,IAAI,EAAE,IAAI,GAAG;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,CAK/D;AAED,wBAAgB,YAAY,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,SAAI,GAAG,OAAO,CAOlE"}
|
package/dist/roguelike/Level.js
CHANGED
|
@@ -92,7 +92,7 @@ export class Level {
|
|
|
92
92
|
this.set(x, y, kind);
|
|
93
93
|
}
|
|
94
94
|
}
|
|
95
|
-
/** every passable cell, as indices
|
|
95
|
+
/** every passable cell, as indices: the pool to place things in */
|
|
96
96
|
passableCells() {
|
|
97
97
|
const out = [];
|
|
98
98
|
for (let i = 0; i < this.terrain.length; i++) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Level.js","sourceRoot":"","sources":["../../src/roguelike/Level.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAc9C,gGAAgG;AAChG,MAAM,UAAU,gBAAgB,CAAC,QAAe;IAC/C,OAAO,QAAQ,KAAK,CAAC;QACpB,CAAC,CAAC;YACA,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACP,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;SACP;QACF,CAAC,CAAC;YACA,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACP,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACP,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;YACP,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;YACP,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;SACR,CAAC;AACL,CAAC;AAUD,kEAAkE;AAClE,MAAM,CAAC,MAAM,IAAI,GAAgB,EAAE,QAAQ,EAAE,KAAK,EAAE,WAAW,EAAE,KAAK,EAAE,CAAC;AACzE,MAAM,CAAC,MAAM,KAAK,GAAgB,EAAE,QAAQ,EAAE,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,CAAC;AASxE,MAAM,OAAO,KAAK;IAajB,YAAY,KAAa,EAAE,MAAc,EAAE,KAAoB,EAAE,IAAI,GAAG,CAAC,EAAE,KAAK,GAAe,QAAQ;QAHvG,4EAA4E;QAC5E,UAAK,GAAW,EAAE,CAAC;QAGlB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,OAAO,GAAG,IAAI,UAAU,CAAC,KAAK,GAAG,MAAM,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1D,CAAC;IAED,IAAI,SAAS;QACZ,OAAO,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;IACjC,CAAC;IAED,KAAK,CAAC,CAAS,EAAE,CAAS;QACzB,OAAO,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;IAC3B,CAAC;IAED,GAAG,CAAC,IAAY;QACf,OAAO,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;IAC1B,CAAC;IAED,GAAG,CAAC,IAAY;QACf,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC;IACtC,CAAC;IAED,MAAM,CAAC,CAAS,EAAE,CAAS;QAC1B,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;IAC9D,CAAC;IAED;;;;;;;OAOG;IACH,SAAS,CAAC,CAAS,EAAE,CAAS,EAAE,QAAQ,GAAU,CAAC;QAClD,IAAI,IAAI,CAAC,KAAK,KAAK,KAAK;YAAE,OAAO,YAAY,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACpD,OAAO,gBAAgB,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC,CAAC;IACjF,CAAC;IAED;;;;;;OAMG;IACH,gBAAgB,CAAC,CAAS,EAAE,CAAS;QACpC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;IACpE,CAAC;IAED,GAAG,CAAC,CAAS,EAAE,CAAS;QACvB,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC/D,CAAC;IAED,GAAG,CAAC,CAAS,EAAE,CAAS,EAAE,IAAY;QACrC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC;YAAE,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;IAC9D,CAAC;IAED,MAAM,CAAC,CAAS,EAAE,CAAS;QAC1B,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC;IAC3C,CAAC;IAED,QAAQ,CAAC,CAAS,EAAE,CAAS;QAC5B,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,QAAQ,CAAC;IACxD,CAAC;IAED,WAAW,CAAC,CAAS,EAAE,CAAS;QAC/B,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,WAAW,CAAC;IAC3D,CAAC;IAED,QAAQ,CAAC,IAAU,EAAE,IAAY;QAChC,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC9C,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC,EAAE;gBAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;QACpE,CAAC;IACF,CAAC;IAED,
|
|
1
|
+
{"version":3,"file":"Level.js","sourceRoot":"","sources":["../../src/roguelike/Level.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAc9C,gGAAgG;AAChG,MAAM,UAAU,gBAAgB,CAAC,QAAe;IAC/C,OAAO,QAAQ,KAAK,CAAC;QACpB,CAAC,CAAC;YACA,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACP,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;SACP;QACF,CAAC,CAAC;YACA,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACP,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACP,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;YACP,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;YACP,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;SACR,CAAC;AACL,CAAC;AAUD,kEAAkE;AAClE,MAAM,CAAC,MAAM,IAAI,GAAgB,EAAE,QAAQ,EAAE,KAAK,EAAE,WAAW,EAAE,KAAK,EAAE,CAAC;AACzE,MAAM,CAAC,MAAM,KAAK,GAAgB,EAAE,QAAQ,EAAE,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,CAAC;AASxE,MAAM,OAAO,KAAK;IAajB,YAAY,KAAa,EAAE,MAAc,EAAE,KAAoB,EAAE,IAAI,GAAG,CAAC,EAAE,KAAK,GAAe,QAAQ;QAHvG,4EAA4E;QAC5E,UAAK,GAAW,EAAE,CAAC;QAGlB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,OAAO,GAAG,IAAI,UAAU,CAAC,KAAK,GAAG,MAAM,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1D,CAAC;IAED,IAAI,SAAS;QACZ,OAAO,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;IACjC,CAAC;IAED,KAAK,CAAC,CAAS,EAAE,CAAS;QACzB,OAAO,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;IAC3B,CAAC;IAED,GAAG,CAAC,IAAY;QACf,OAAO,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;IAC1B,CAAC;IAED,GAAG,CAAC,IAAY;QACf,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC;IACtC,CAAC;IAED,MAAM,CAAC,CAAS,EAAE,CAAS;QAC1B,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;IAC9D,CAAC;IAED;;;;;;;OAOG;IACH,SAAS,CAAC,CAAS,EAAE,CAAS,EAAE,QAAQ,GAAU,CAAC;QAClD,IAAI,IAAI,CAAC,KAAK,KAAK,KAAK;YAAE,OAAO,YAAY,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACpD,OAAO,gBAAgB,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC,CAAC;IACjF,CAAC;IAED;;;;;;OAMG;IACH,gBAAgB,CAAC,CAAS,EAAE,CAAS;QACpC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;IACpE,CAAC;IAED,GAAG,CAAC,CAAS,EAAE,CAAS;QACvB,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC/D,CAAC;IAED,GAAG,CAAC,CAAS,EAAE,CAAS,EAAE,IAAY;QACrC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC;YAAE,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;IAC9D,CAAC;IAED,MAAM,CAAC,CAAS,EAAE,CAAS;QAC1B,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC;IAC3C,CAAC;IAED,QAAQ,CAAC,CAAS,EAAE,CAAS;QAC5B,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,QAAQ,CAAC;IACxD,CAAC;IAED,WAAW,CAAC,CAAS,EAAE,CAAS;QAC/B,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,WAAW,CAAC;IAC3D,CAAC;IAED,QAAQ,CAAC,IAAU,EAAE,IAAY;QAChC,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC9C,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC,EAAE;gBAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;QACpE,CAAC;IACF,CAAC;IAED,mEAAmE;IACnE,aAAa;QACZ,MAAM,GAAG,GAAa,EAAE,CAAC;QACzB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC9C,IAAI,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,QAAQ;gBAAE,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QACxD,CAAC;QACD,OAAO,GAAG,CAAC;IACZ,CAAC;IAED,MAAM;QACL,OAAO;YACN,KAAK,EAAE,IAAI,CAAC,KAAK;YACjB,MAAM,EAAE,IAAI,CAAC,MAAM;YACnB,KAAK,EAAE,IAAI,CAAC,KAAK;YACjB,OAAO,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC;YAC1B,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,IAAI,EAAE,CAAC,CAAC;SAC9C,CAAC;IACH,CAAC;IAED;;;;OAIG;IACH,MAAM,CAAC,QAAQ,CACd,KAAoB,EACpB,IAA4F;QAE5F,MAAM,KAAK,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QACvE,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC;QAC/D,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,IAAI,EAAE,CAAC,CAAC,CAAC;QACtD,OAAO,KAAK,CAAC;IACd,CAAC;CACD;AAED,MAAM,UAAU,UAAU,CAAC,IAAU;IACpC,OAAO;QACN,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAC3C,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;KAC3C,CAAC;AACH,CAAC;AAED,MAAM,UAAU,YAAY,CAAC,CAAO,EAAE,CAAO,EAAE,MAAM,GAAG,CAAC;IACxD,OAAO,CAAC,CACP,CAAC,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,IAAI;QACzB,CAAC,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,IAAI;QACzB,CAAC,CAAC,MAAM,GAAG,MAAM,GAAG,CAAC,CAAC,GAAG;QACzB,CAAC,CAAC,MAAM,GAAG,MAAM,GAAG,CAAC,CAAC,GAAG,CACzB,CAAC;AACH,CAAC"}
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@@ -12,7 +12,7 @@ export interface PathOptions {
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12
12
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/** 4 for cardinal moves only, 8 to allow diagonals */
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13
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topology?: 4 | 8;
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14
14
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/**
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15
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-
* Cells to treat as blocked beyond the terrain
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15
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+
* Cells to treat as blocked beyond the terrain (other creatures, usually).
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16
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*
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17
17
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* Passed per call rather than held, because who is standing where changes every turn
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18
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* and a cached path is a monster walking through its neighbour.
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@@ -33,7 +33,7 @@ export interface PathOptions {
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33
33
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*
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34
34
|
* A* for "how do I get to that one place", which is what a monster chasing the player
|
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35
35
|
* needs. A Dijkstra map for "which way is the player from anywhere", which is what a dozen
|
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36
|
-
* monsters chasing the player need
|
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36
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+
* monsters chasing the player need, computed once for the whole level rather than once
|
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37
37
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* per monster.
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38
38
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*/
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39
39
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export declare class Pathfinder {
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@@ -50,7 +50,7 @@ export declare class Pathfinder {
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50
50
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* The shortest route from one cell to another.
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51
51
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*
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52
52
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* @returns the cells to walk through, starting with the one after `from` and ending on
|
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53
|
-
* `to`. Empty when there is no route
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53
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+
* `to`. Empty when there is no route (including when `to` is blocked), so a caller
|
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54
54
|
* should exclude the target itself from `blocked` if it means to walk into it.
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55
55
|
*/
|
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56
56
|
find(from: Step, to: Step, options?: PathOptions): Step[];
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@@ -8,7 +8,7 @@ export { neighbourOffsets };
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8
8
|
*
|
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9
9
|
* A* for "how do I get to that one place", which is what a monster chasing the player
|
|
10
10
|
* needs. A Dijkstra map for "which way is the player from anywhere", which is what a dozen
|
|
11
|
-
* monsters chasing the player need
|
|
11
|
+
* monsters chasing the player need, computed once for the whole level rather than once
|
|
12
12
|
* per monster.
|
|
13
13
|
*/
|
|
14
14
|
export class Pathfinder {
|
|
@@ -50,7 +50,7 @@ export class Pathfinder {
|
|
|
50
50
|
* The shortest route from one cell to another.
|
|
51
51
|
*
|
|
52
52
|
* @returns the cells to walk through, starting with the one after `from` and ending on
|
|
53
|
-
* `to`. Empty when there is no route
|
|
53
|
+
* `to`. Empty when there is no route (including when `to` is blocked), so a caller
|
|
54
54
|
* should exclude the target itself from `blocked` if it means to walk into it.
|
|
55
55
|
*/
|
|
56
56
|
find(from, to, options = {}) {
|
|
@@ -3,7 +3,7 @@
|
|
|
3
3
|
*
|
|
4
4
|
* Not "everyone moves once per turn": each actor has a *speed*, and an action costs time
|
|
5
5
|
* scaled by it. A hasted creature gets two moves to your one, a heavy weapon costs more
|
|
6
|
-
* than a dagger, and a slowed one loses turns
|
|
6
|
+
* than a dagger, and a slowed one loses turns, all of which fall out of one number rather
|
|
7
7
|
* than needing special cases.
|
|
8
8
|
*
|
|
9
9
|
* The queue is ordered by the time at which each actor next acts. `now` only ever moves
|
|
@@ -3,7 +3,7 @@
|
|
|
3
3
|
*
|
|
4
4
|
* Not "everyone moves once per turn": each actor has a *speed*, and an action costs time
|
|
5
5
|
* scaled by it. A hasted creature gets two moves to your one, a heavy weapon costs more
|
|
6
|
-
* than a dagger, and a slowed one loses turns
|
|
6
|
+
* than a dagger, and a slowed one loses turns, all of which fall out of one number rather
|
|
7
7
|
* than needing special cases.
|
|
8
8
|
*
|
|
9
9
|
* The queue is ordered by the time at which each actor next acts. `now` only ever moves
|
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
import type { Step } from './Pathfinder.ts';
|
|
2
|
+
/**
|
|
3
|
+
* A unit that stays undetected in clear sight, independent of terrain, until an enemy comes
|
|
4
|
+
* within a fixed radius - the primitive under every "hidden unless someone's right next to
|
|
5
|
+
* you" mechanic. `FieldOfView` is the other half of visibility (can an observer's line of
|
|
6
|
+
* sight even reach this cell); this is a separate, distance-only check layered on top of it,
|
|
7
|
+
* not a change to how `FieldOfView` itself works.
|
|
8
|
+
*/
|
|
9
|
+
export interface StealthOptions {
|
|
10
|
+
/** an observer this close or closer reveals the unit, in `chebyshevDistance` steps */
|
|
11
|
+
radius: number;
|
|
12
|
+
}
|
|
13
|
+
/**
|
|
14
|
+
* Tracks one hidden unit's detection state. Detection is one-way and sticky: once found, a
|
|
15
|
+
* unit stays found until something explicitly re-hides it (`reset`), the same way a real
|
|
16
|
+
* ambush does not un-happen because the enemy that spotted you wandered off again.
|
|
17
|
+
*/
|
|
18
|
+
export declare class Stealth {
|
|
19
|
+
private detected;
|
|
20
|
+
private radius;
|
|
21
|
+
constructor(options: StealthOptions);
|
|
22
|
+
get isDetected(): boolean;
|
|
23
|
+
/**
|
|
24
|
+
* Checks `observers` against `hidden`'s position, and returns `true` only on the call
|
|
25
|
+
* that first brings one within range - the discoverer's move should be spent on that
|
|
26
|
+
* call, and that call alone, never on every later check while the unit stays in range.
|
|
27
|
+
* Already-detected units always return `false` here; read `isDetected` for their
|
|
28
|
+
* ongoing state instead.
|
|
29
|
+
*/
|
|
30
|
+
checkDetection(hidden: Step, observers: readonly Step[]): boolean;
|
|
31
|
+
/** hides the unit again - a smoke bomb, breaking line of sight for long enough, a new floor */
|
|
32
|
+
reset(): void;
|
|
33
|
+
}
|
|
34
|
+
//# sourceMappingURL=Stealth.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Stealth.d.ts","sourceRoot":"","sources":["../../src/roguelike/Stealth.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,iBAAiB,CAAC;AAE5C;;;;;;GAMG;AACH,MAAM,WAAW,cAAc;IAC9B,sFAAsF;IACtF,MAAM,EAAE,MAAM,CAAC;CACf;AAED;;;;GAIG;AACH,qBAAa,OAAO;IACnB,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,MAAM,CAAS;IAEvB,YAAY,OAAO,EAAE,cAAc,EAElC;IAED,IAAI,UAAU,IAAI,OAAO,CAExB;IAED;;;;;;OAMG;IACH,cAAc,CAAC,MAAM,EAAE,IAAI,EAAE,SAAS,EAAE,SAAS,IAAI,EAAE,GAAG,OAAO,CAKhE;IAED,+FAA+F;IAC/F,KAAK,IAAI,IAAI,CAEZ;CACD"}
|
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
import { chebyshevDistance } from './Targeting.js';
|
|
2
|
+
/**
|
|
3
|
+
* Tracks one hidden unit's detection state. Detection is one-way and sticky: once found, a
|
|
4
|
+
* unit stays found until something explicitly re-hides it (`reset`), the same way a real
|
|
5
|
+
* ambush does not un-happen because the enemy that spotted you wandered off again.
|
|
6
|
+
*/
|
|
7
|
+
export class Stealth {
|
|
8
|
+
constructor(options) {
|
|
9
|
+
this.detected = false;
|
|
10
|
+
this.radius = options.radius;
|
|
11
|
+
}
|
|
12
|
+
get isDetected() {
|
|
13
|
+
return this.detected;
|
|
14
|
+
}
|
|
15
|
+
/**
|
|
16
|
+
* Checks `observers` against `hidden`'s position, and returns `true` only on the call
|
|
17
|
+
* that first brings one within range - the discoverer's move should be spent on that
|
|
18
|
+
* call, and that call alone, never on every later check while the unit stays in range.
|
|
19
|
+
* Already-detected units always return `false` here; read `isDetected` for their
|
|
20
|
+
* ongoing state instead.
|
|
21
|
+
*/
|
|
22
|
+
checkDetection(hidden, observers) {
|
|
23
|
+
if (this.detected)
|
|
24
|
+
return false;
|
|
25
|
+
const found = observers.some((observer) => chebyshevDistance(hidden, observer) <= this.radius);
|
|
26
|
+
if (found)
|
|
27
|
+
this.detected = true;
|
|
28
|
+
return found;
|
|
29
|
+
}
|
|
30
|
+
/** hides the unit again - a smoke bomb, breaking line of sight for long enough, a new floor */
|
|
31
|
+
reset() {
|
|
32
|
+
this.detected = false;
|
|
33
|
+
}
|
|
34
|
+
}
|
|
35
|
+
//# sourceMappingURL=Stealth.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Stealth.js","sourceRoot":"","sources":["../../src/roguelike/Stealth.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,gBAAgB,CAAC;AAenD;;;;GAIG;AACH,MAAM,OAAO,OAAO;IAInB,YAAY,OAAuB;QAH3B,aAAQ,GAAG,KAAK,CAAC;QAIxB,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;IAC9B,CAAC;IAED,IAAI,UAAU;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC;IACtB,CAAC;IAED;;;;;;OAMG;IACH,cAAc,CAAC,MAAY,EAAE,SAA0B;QACtD,IAAI,IAAI,CAAC,QAAQ;YAAE,OAAO,KAAK,CAAC;QAChC,MAAM,KAAK,GAAG,SAAS,CAAC,IAAI,CAAC,CAAC,QAAQ,EAAE,EAAE,CAAC,iBAAiB,CAAC,MAAM,EAAE,QAAQ,CAAC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC;QAC/F,IAAI,KAAK;YAAE,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QAChC,OAAO,KAAK,CAAC;IACd,CAAC;IAED,+FAA+F;IAC/F,KAAK;QACJ,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;IACvB,CAAC;CACD"}
|
|
@@ -7,9 +7,9 @@ import { Level, type Rect, type TerrainKind } from './Level.ts';
|
|
|
7
7
|
* saved with the game. Borrowing a generator would mean borrowing its RNG too, and then
|
|
8
8
|
* two independent streams decide what the level looks like.
|
|
9
9
|
*
|
|
10
|
-
* The rooms are kept on the level afterwards, because everything else a game wants to do
|
|
11
|
-
* put the stairs far from the entrance, spawn a monster where the player is not, place
|
|
12
|
-
* treasure in a dead end
|
|
10
|
+
* The rooms are kept on the level afterwards, because everything else a game wants to do
|
|
11
|
+
* (put the stairs far from the entrance, spawn a monster where the player is not, place
|
|
12
|
+
* treasure in a dead end) is a question about rooms, not about cells.
|
|
13
13
|
*/
|
|
14
14
|
export interface DungeonOptions {
|
|
15
15
|
width: number;
|
|
@@ -9,7 +9,7 @@ export function generateDungeon(options) {
|
|
|
9
9
|
const level = new Level(width, height, [...DUNGEON_KINDS, ...kinds], wall);
|
|
10
10
|
const placed = [];
|
|
11
11
|
//rejection sampling: try a spot, keep it if it clears the others. simple, and it fails
|
|
12
|
-
//gracefully
|
|
12
|
+
//gracefully: a crowded level just ends up with fewer rooms rather than looping forever
|
|
13
13
|
for (let attempt = 0; attempt < roomAttempts * 6 && placed.length < roomAttempts; attempt++) {
|
|
14
14
|
const w = Random.range(minRoomSize, maxRoomSize);
|
|
15
15
|
const h = Random.range(minRoomSize, maxRoomSize);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"generate.js","sourceRoot":"","sources":["../../src/roguelike/generate.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAC5C,OAAO,EAAE,KAAK,EAAE,UAAU,EAAE,YAAY,EAA+B,MAAM,YAAY,CAAC;AA0C1F,MAAM,CAAC,MAAM,aAAa,GAAkB;IAC3C,EAAE,QAAQ,EAAE,KAAK,EAAE,WAAW,EAAE,KAAK,EAAE,EAAE,QAAQ;IACjD,EAAE,QAAQ,EAAE,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,EAAE,SAAS;CAChD,CAAC;AAEF,MAAM,UAAU,eAAe,CAAC,OAAuB;IACtD,MAAM,EACL,KAAK,EACL,MAAM,EACN,KAAK,EAAE,YAAY,GAAG,EAAE,EACxB,WAAW,GAAG,CAAC,EACf,WAAW,GAAG,EAAE,EAChB,cAAc,GAAG,CAAC,EAClB,IAAI,GAAG,CAAC,EACR,KAAK,GAAG,CAAC,EACT,KAAK,GAAG,EAAE,GACV,GAAG,OAAO,CAAC;IAEZ,MAAM,KAAK,GAAG,IAAI,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,GAAG,aAAa,EAAE,GAAG,KAAK,CAAC,EAAE,IAAI,CAAC,CAAC;IAC3E,MAAM,MAAM,GAAW,EAAE,CAAC;IAE1B,uFAAuF;IACvF,
|
|
1
|
+
{"version":3,"file":"generate.js","sourceRoot":"","sources":["../../src/roguelike/generate.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAC5C,OAAO,EAAE,KAAK,EAAE,UAAU,EAAE,YAAY,EAA+B,MAAM,YAAY,CAAC;AA0C1F,MAAM,CAAC,MAAM,aAAa,GAAkB;IAC3C,EAAE,QAAQ,EAAE,KAAK,EAAE,WAAW,EAAE,KAAK,EAAE,EAAE,QAAQ;IACjD,EAAE,QAAQ,EAAE,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,EAAE,SAAS;CAChD,CAAC;AAEF,MAAM,UAAU,eAAe,CAAC,OAAuB;IACtD,MAAM,EACL,KAAK,EACL,MAAM,EACN,KAAK,EAAE,YAAY,GAAG,EAAE,EACxB,WAAW,GAAG,CAAC,EACf,WAAW,GAAG,EAAE,EAChB,cAAc,GAAG,CAAC,EAClB,IAAI,GAAG,CAAC,EACR,KAAK,GAAG,CAAC,EACT,KAAK,GAAG,EAAE,GACV,GAAG,OAAO,CAAC;IAEZ,MAAM,KAAK,GAAG,IAAI,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,GAAG,aAAa,EAAE,GAAG,KAAK,CAAC,EAAE,IAAI,CAAC,CAAC;IAC3E,MAAM,MAAM,GAAW,EAAE,CAAC;IAE1B,uFAAuF;IACvF,uFAAuF;IACvF,KAAK,IAAI,OAAO,GAAG,CAAC,EAAE,OAAO,GAAG,YAAY,GAAG,CAAC,IAAI,MAAM,CAAC,MAAM,GAAG,YAAY,EAAE,OAAO,EAAE,EAAE,CAAC;QAC7F,MAAM,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,WAAW,EAAE,WAAW,CAAC,CAAC;QACjD,MAAM,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,WAAW,EAAE,WAAW,CAAC,CAAC;QAEjD,qFAAqF;QACrF,MAAM,IAAI,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QACvD,MAAM,GAAG,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QAEvD,MAAM,IAAI,GAAS,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,IAAI,GAAG,CAAC,GAAG,CAAC,EAAE,MAAM,EAAE,GAAG,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC;QAC3E,IAAI,IAAI,CAAC,KAAK,IAAI,KAAK,GAAG,CAAC,IAAI,IAAI,CAAC,MAAM,IAAI,MAAM,GAAG,CAAC;YAAE,SAAS;QAEnE,oFAAoF;QACpF,IAAI,MAAM,CAAC,IAAI,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,YAAY,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC;YAAE,SAAS;QAEnE,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAClB,KAAK,CAAC,QAAQ,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAC7B,CAAC;IAED,8EAA8E;IAC9E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;QACxC,aAAa,CAAC,KAAK,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;IAC/E,CAAC;IAED,sEAAsE;IACtE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,cAAc,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;QAC9D,MAAM,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC;QAC5C,MAAM,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC;QAC5C,IAAI,CAAC,KAAK,CAAC;YAAE,aAAa,CAAC,KAAK,EAAE,UAAU,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;IACxE,CAAC;IAED,KAAK,CAAC,KAAK,GAAG,MAAM,CAAC;IACrB,OAAO,KAAK,CAAC;AACd,CAAC;AAED;;;;;GAKG;AACH,SAAS,aAAa,CACrB,KAAY,EACZ,IAA8B,EAC9B,EAA4B,EAC5B,KAAa;IAEb,MAAM,eAAe,GAAG,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;IAE3C,IAAI,eAAe,EAAE,CAAC;QACrB,SAAS,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;QACpD,SAAS,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;IACpD,CAAC;SAAM,CAAC;QACP,SAAS,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QACrD,SAAS,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;IACnD,CAAC;AACF,CAAC;AAED,SAAS,SAAS,CACjB,KAAY,EACZ,SAAiB,EACjB,OAAe,EACf,KAAa,EACb,UAAmB,EACnB,KAAa;IAEb,MAAM,IAAI,GAAG,SAAS,IAAI,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC3C,KAAK,IAAI,CAAC,GAAG,SAAS,EAAE,CAAC,KAAK,OAAO,GAAG,IAAI,EAAE,CAAC,IAAI,IAAI,EAAE,CAAC;QACzD,MAAM,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;QACjC,MAAM,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;QACjC,wEAAwE;QACxE,IAAI,KAAK,CAAC,gBAAgB,CAAC,CAAC,EAAE,CAAC,CAAC;YAAE,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;IAC1D,CAAC;AACF,CAAC;AAED,2DAA2D;AAC3D,MAAM,UAAU,YAAY,CAAC,KAAY,EAAE,KAAK,GAAwB,IAAI,GAAG,EAAE;IAChF,MAAM,IAAI,GAAG,KAAK,CAAC,aAAa,EAAE,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;IACtE,OAAO,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;AAC/D,CAAC;AAED,+EAA+E;AAC/E,MAAM,UAAU,YAAY,CAAC,KAAY,EAAE,IAA8B;IACxE,IAAI,IAAI,GAAgB,IAAI,CAAC;IAC7B,IAAI,YAAY,GAAG,CAAC,CAAC,CAAC;IAEtB,KAAK,MAAM,IAAI,IAAI,KAAK,CAAC,KAAK,EAAE,CAAC;QAChC,MAAM,MAAM,GAAG,UAAU,CAAC,IAAI,CAAC,CAAC;QAChC,MAAM,QAAQ,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;QACrE,IAAI,QAAQ,GAAG,YAAY,EAAE,CAAC;YAC7B,YAAY,GAAG,QAAQ,CAAC;YACxB,IAAI,GAAG,IAAI,CAAC;QACb,CAAC;IACF,CAAC;IAED,OAAO,IAAI,CAAC;AACb,CAAC"}
|
|
@@ -20,4 +20,6 @@ export { BossPhases, AbilityCycle } from './Boss.ts';
|
|
|
20
20
|
export { Blob } from './Blob.ts';
|
|
21
21
|
export { CombatHooks } from './Combat.ts';
|
|
22
22
|
export type { CombatEvent, CombatHook, DamageContext } from './Combat.ts';
|
|
23
|
+
export { Stealth } from './Stealth.ts';
|
|
24
|
+
export type { StealthOptions } from './Stealth.ts';
|
|
23
25
|
//# sourceMappingURL=index.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/roguelike/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,UAAU,EAAE,YAAY,EAAE,MAAM,YAAY,CAAC;AAC1E,YAAY,EAAE,WAAW,EAAE,IAAI,EAAE,MAAM,YAAY,CAAC;AAEpD,OAAO,EAAE,eAAe,EAAE,YAAY,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,eAAe,CAAC;AAC3F,YAAY,EAAE,cAAc,EAAE,MAAM,eAAe,CAAC;AAEpD,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,YAAY,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAEpD,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAE3C,OAAO,EAAE,UAAU,EAAE,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AAC/D,YAAY,EAAE,IAAI,EAAE,WAAW,EAAE,MAAM,iBAAiB,CAAC;AAEzD,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,YAAY,EAAE,KAAK,EAAE,MAAM,gBAAgB,CAAC;AAE5C,OAAO,EAAE,eAAe,EAAE,MAAM,gBAAgB,CAAC;AACjD,YAAY,EAAE,OAAO,EAAE,UAAU,EAAE,gBAAgB,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAEzF,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAEvC,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAEnC,OAAO,EAAE,iBAAiB,EAAE,SAAS,EAAE,cAAc,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AACtG,YAAY,EAAE,SAAS,EAAE,gBAAgB,EAAE,MAAM,gBAAgB,CAAC;AAClE,OAAO,EAAE,SAAS,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,gBAAgB,CAAC;AAExE,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,MAAM,WAAW,CAAC;AAErD,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AACjC,OAAO,EAAE,WAAW,EAAE,MAAM,aAAa,CAAC;AAC1C,YAAY,EAAE,WAAW,EAAE,UAAU,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC"}
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/roguelike/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,UAAU,EAAE,YAAY,EAAE,MAAM,YAAY,CAAC;AAC1E,YAAY,EAAE,WAAW,EAAE,IAAI,EAAE,MAAM,YAAY,CAAC;AAEpD,OAAO,EAAE,eAAe,EAAE,YAAY,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,eAAe,CAAC;AAC3F,YAAY,EAAE,cAAc,EAAE,MAAM,eAAe,CAAC;AAEpD,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,YAAY,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAEpD,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAE3C,OAAO,EAAE,UAAU,EAAE,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AAC/D,YAAY,EAAE,IAAI,EAAE,WAAW,EAAE,MAAM,iBAAiB,CAAC;AAEzD,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,YAAY,EAAE,KAAK,EAAE,MAAM,gBAAgB,CAAC;AAE5C,OAAO,EAAE,eAAe,EAAE,MAAM,gBAAgB,CAAC;AACjD,YAAY,EAAE,OAAO,EAAE,UAAU,EAAE,gBAAgB,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAEzF,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAEvC,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAEnC,OAAO,EAAE,iBAAiB,EAAE,SAAS,EAAE,cAAc,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AACtG,YAAY,EAAE,SAAS,EAAE,gBAAgB,EAAE,MAAM,gBAAgB,CAAC;AAClE,OAAO,EAAE,SAAS,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,gBAAgB,CAAC;AAExE,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,MAAM,WAAW,CAAC;AAErD,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AACjC,OAAO,EAAE,WAAW,EAAE,MAAM,aAAa,CAAC;AAC1C,YAAY,EAAE,WAAW,EAAE,UAAU,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AAE1E,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AACvC,YAAY,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC"}
|
package/dist/roguelike/index.js
CHANGED
|
@@ -12,4 +12,5 @@ export { coneCells, chainTargets, knockbackPath } from './Targeting.js';
|
|
|
12
12
|
export { BossPhases, AbilityCycle } from './Boss.js';
|
|
13
13
|
export { Blob } from './Blob.js';
|
|
14
14
|
export { CombatHooks } from './Combat.js';
|
|
15
|
+
export { Stealth } from './Stealth.js';
|
|
15
16
|
//# sourceMappingURL=index.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/roguelike/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,UAAU,EAAE,YAAY,EAAE,MAAM,YAAY,CAAC;AAG1E,OAAO,EAAE,eAAe,EAAE,YAAY,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,eAAe,CAAC;AAG3F,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAG/C,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAE3C,OAAO,EAAE,UAAU,EAAE,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AAG/D,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAG3C,OAAO,EAAE,eAAe,EAAE,MAAM,gBAAgB,CAAC;AAGjD,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAEvC,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAEnC,OAAO,EAAE,iBAAiB,EAAE,SAAS,EAAE,cAAc,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAEtG,OAAO,EAAE,SAAS,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,gBAAgB,CAAC;AAExE,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,MAAM,WAAW,CAAC;AAErD,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AACjC,OAAO,EAAE,WAAW,EAAE,MAAM,aAAa,CAAC"}
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/roguelike/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,UAAU,EAAE,YAAY,EAAE,MAAM,YAAY,CAAC;AAG1E,OAAO,EAAE,eAAe,EAAE,YAAY,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,eAAe,CAAC;AAG3F,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAG/C,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAE3C,OAAO,EAAE,UAAU,EAAE,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AAG/D,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAG3C,OAAO,EAAE,eAAe,EAAE,MAAM,gBAAgB,CAAC;AAGjD,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAEvC,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAEnC,OAAO,EAAE,iBAAiB,EAAE,SAAS,EAAE,cAAc,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAEtG,OAAO,EAAE,SAAS,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,gBAAgB,CAAC;AAExE,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,MAAM,WAAW,CAAC;AAErD,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AACjC,OAAO,EAAE,WAAW,EAAE,MAAM,aAAa,CAAC;AAG1C,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC"}
|