@datamoc/mw_games 0.1.1 → 0.1.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +18 -18
- package/dist/actors/Appearances.js +1 -1
- package/dist/actors/Resource.d.ts.map +1 -1
- package/dist/actors/Resource.js +13 -5
- package/dist/actors/Resource.js.map +1 -1
- package/dist/actors/craft.d.ts.map +1 -1
- package/dist/actors/craft.js +6 -2
- package/dist/actors/craft.js.map +1 -1
- package/dist/assets/index.d.ts +1 -1
- package/dist/battle/Party.d.ts.map +1 -1
- package/dist/battle/Party.js +2 -0
- package/dist/battle/Party.js.map +1 -1
- package/dist/board/Classics.d.ts.map +1 -1
- package/dist/board/Classics.js +14 -6
- package/dist/board/Classics.js.map +1 -1
- package/dist/board/Tactics.d.ts.map +1 -1
- package/dist/board/Tactics.js +12 -6
- package/dist/board/Tactics.js.map +1 -1
- package/dist/core/Game.d.ts +16 -1
- package/dist/core/Game.d.ts.map +1 -1
- package/dist/core/Game.js +7 -5
- package/dist/core/Game.js.map +1 -1
- package/dist/core/Input.d.ts +1 -1
- package/dist/core/Random.d.ts +2 -2
- package/dist/core/Random.js +2 -2
- package/dist/core/Session.d.ts +21 -0
- package/dist/core/Session.d.ts.map +1 -0
- package/dist/core/Session.js +11 -0
- package/dist/core/Session.js.map +1 -0
- package/dist/core/index.d.ts +2 -0
- package/dist/core/index.d.ts.map +1 -1
- package/dist/core/index.js +1 -0
- package/dist/core/index.js.map +1 -1
- package/dist/mw_games.global.js +6 -6
- package/dist/render/Camera.d.ts +3 -2
- package/dist/render/Camera.d.ts.map +1 -1
- package/dist/render/Camera.js +19 -13
- package/dist/render/Camera.js.map +1 -1
- package/dist/render/ColorTransformBatcher.d.ts +9 -0
- package/dist/render/ColorTransformBatcher.d.ts.map +1 -1
- package/dist/render/ColorTransformBatcher.js +131 -19
- package/dist/render/ColorTransformBatcher.js.map +1 -1
- package/dist/render/TileMap.d.ts +2 -2
- package/dist/render/TileMap.d.ts.map +1 -1
- package/dist/render/TileMap.js +12 -12
- package/dist/render/TileMap.js.map +1 -1
- package/dist/render/TintedSprite.d.ts +1 -8
- package/dist/render/TintedSprite.d.ts.map +1 -1
- package/dist/render/TintedSprite.js +3 -111
- package/dist/render/TintedSprite.js.map +1 -1
- package/dist/roguelike/FieldOfView.d.ts +1 -1
- package/dist/roguelike/Level.d.ts +2 -2
- package/dist/roguelike/Level.d.ts.map +1 -1
- package/dist/roguelike/Level.js +1 -1
- package/dist/roguelike/Level.js.map +1 -1
- package/dist/roguelike/Pathfinder.d.ts +3 -3
- package/dist/roguelike/Pathfinder.js +2 -2
- package/dist/roguelike/Scheduler.d.ts +1 -1
- package/dist/roguelike/Scheduler.js +1 -1
- package/dist/roguelike/generate.d.ts +3 -3
- package/dist/roguelike/generate.js +1 -1
- package/dist/roguelike/generate.js.map +1 -1
- package/dist/stage/DialogueStage.d.ts +1 -1
- package/dist/stage/DialogueStage.d.ts.map +1 -1
- package/dist/stage/DialogueStage.js +14 -8
- package/dist/stage/DialogueStage.js.map +1 -1
- package/dist/stage/script.d.ts +3 -3
- package/dist/stage/script.js +2 -2
- package/dist/ui/Label.d.ts +1 -1
- package/dist/ui/Label.js +1 -1
- package/dist/ui/ListView.d.ts +1 -1
- package/dist/ui/ListView.js +1 -1
- package/dist/ui/MessageBox.d.ts +1 -1
- package/dist/ui/MessageBox.js +1 -1
- package/package.json +1 -1
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import { Sprite
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import {
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import { Sprite } from 'pixi.js';
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import { TINTED_SPRITE_PIPE, packColorAdd, packTintAdd } from './ColorTransformBatcher.js';
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export { registerColorTransform } from './ColorTransformBatcher.js';
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/**
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* A sprite that can be pulled *towards* a colour, not just darkened.
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*
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@@ -62,112 +62,4 @@ export class TintedSprite extends Sprite {
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this.colorAdd = 0;
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}
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}
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/**
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* Routes TintedSprite through the colour-transform batcher.
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*
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* Pixi decides which batcher an object joins from `batcherName` on its batchable element,
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* and that element is built by a render pipe. So selecting a different batcher means
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* supplying a pipe; this one mirrors Pixi's own SpritePipe and changes two things: the
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* batcher name, and copying `colorAdd` across before each pack.
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*/
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class TintedSpritePipe {
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/** @internal */
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static { this.extension = {
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type: [ExtensionType.WebGLPipes, ExtensionType.WebGPUPipes, ExtensionType.CanvasPipes],
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name: TINTED_SPRITE_PIPE,
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}; }
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constructor(renderer) {
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this.renderer = renderer;
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}
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addRenderable(sprite, instructionSet) {
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const element = this.element(sprite);
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if (sprite.didViewUpdate)
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this.sync(sprite, element);
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this.renderer.renderPipes.batch.addToBatch(element, instructionSet);
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}
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updateRenderable(sprite) {
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const element = this.element(sprite);
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if (sprite.didViewUpdate)
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this.sync(sprite, element);
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element._batcher.updateElement(element);
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}
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validateRenderable(sprite) {
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const element = this.element(sprite);
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return !element._batcher.checkAndUpdateTexture(element, sprite.texture);
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}
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sync(sprite, element) {
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element.bounds = sprite.visualBounds;
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element.texture = sprite.texture;
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element.colorAdd = sprite.colorAdd;
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}
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element(sprite) {
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const gpuData = sprite._gpuData;
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return gpuData[this.renderer.uid] ?? this.create(sprite, gpuData);
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}
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create(sprite, gpuData) {
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const element = new BatchableTintedSprite();
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element.renderable = sprite;
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element.transform = sprite.groupTransform;
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element.texture = sprite.texture;
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element.bounds = sprite.visualBounds;
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element.roundPixels = (this.renderer._roundPixels |
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sprite._roundPixels);
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element.colorAdd = sprite.colorAdd;
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gpuData[this.renderer.uid] = element;
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return element;
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}
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destroy() {
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this.renderer = null;
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}
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}
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/** the same shape as Pixi's BatchableSprite, plus the additive colour */
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class BatchableTintedSprite {
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constructor() {
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this.batcherName = ColorTransformBatcher.extension.name;
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this.topology = 'triangle-list';
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this.attributeSize = 4;
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this.indexSize = 6;
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this.packAsQuad = true;
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this.roundPixels = 0;
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this.colorAdd = 0;
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//Pixi fills these in while batching; they exist on its own element type too
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this._attributeStart = 0;
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this._textureId = 0;
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this._indexStart = 0;
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this._batcher = null;
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this._batch = null;
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}
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get blendMode() {
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return this.renderable.groupBlendMode;
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}
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get color() {
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return this.renderable.groupColorAlpha;
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}
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reset() {
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this.renderable = null;
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this.texture = null;
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this._batcher = null;
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this._batch = null;
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this.bounds = null;
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this.colorAdd = 0;
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}
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destroy() {
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this.reset();
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}
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}
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let registered = false;
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/**
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* Registers the batcher and pipe with Pixi.
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*
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* Called automatically the first time a TintedSprite is rendered is not possible, because
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* registration has to happen before the renderer is created — so `Game` calls this during
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* start-up, and it is exported for anyone building their own renderer.
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*/
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export function registerColorTransform() {
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if (registered)
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return;
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registered = true;
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extensions.add(ColorTransformBatcher);
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extensions.add(TintedSpritePipe);
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}
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//# sourceMappingURL=TintedSprite.js.map
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{"version":3,"file":"TintedSprite.js","sourceRoot":"","sources":["../../src/render/TintedSprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,
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{"version":3,"file":"TintedSprite.js","sourceRoot":"","sources":["../../src/render/TintedSprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,SAAS,CAAC;AAEjC,OAAO,EAAE,kBAAkB,EAAE,YAAY,EAAE,WAAW,EAAE,MAAM,4BAA4B,CAAC;AAE3F,OAAO,EAAE,sBAAsB,EAAE,MAAM,4BAA4B,CAAC;AAEpE;;;;;;;;;;;;;;;GAeG;AACH,MAAM,OAAO,YAAa,SAAQ,MAAM;IAGvC,YAAY,OAAiC;QAC5C,KAAK,CAAC,OAAwB,CAAC,CAAC;QAHzB,cAAS,GAAG,CAAC,CAAC;QAKrB,iFAAiF;QACjF,wDAAwD;QACvD,IAA4C,CAAC,YAAY,GAAG,kBAAkB,CAAC;IACjF,CAAC;IAED,6FAA6F;IAC7F,IAAI,QAAQ;QACX,OAAO,IAAI,CAAC,SAAS,CAAC;IACvB,CAAC;IAED,IAAI,QAAQ,CAAC,KAAa;QACzB,IAAI,IAAI,CAAC,SAAS,KAAK,KAAK;YAAE,OAAO;QACrC,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,0EAA0E;QAC1E,IAAI,CAAC,YAAY,EAAE,CAAC;IACrB,CAAC;IAED,oFAAoF;IACpF,WAAW,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,CAAC,GAAG,CAAC;QACjD,IAAI,CAAC,QAAQ,GAAG,YAAY,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAC1C,CAAC;IAED;;;;;OAKG;IACH,QAAQ,CAAC,KAAa,EAAE,QAAgB;QACvC,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,GAAG,IAAI,CAAC,CAAC;QAC/C,IAAI,CAAC,IAAI,GAAG,CAAC,IAAI,IAAI,EAAE,CAAC,GAAG,CAAC,IAAI,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC;QAC9C,IAAI,CAAC,QAAQ,GAAG,WAAW,CAAC,KAAK,EAAE,QAAQ,CAAC,CAAC;IAC9C,CAAC;IAED,qEAAqE;IACrE,UAAU,CAAC,KAAa;QACvB,IAAI,CAAC,IAAI,GAAG,QAAQ,CAAC;QACrB,IAAI,CAAC,QAAQ,GAAG,WAAW,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;IACvC,CAAC;IAED,wCAAwC;IACxC,UAAU;QACT,IAAI,CAAC,IAAI,GAAG,QAAQ,CAAC;QACrB,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;IACnB,CAAC;CACD"}
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@@ -5,7 +5,7 @@ import type { Elevation } from './Elevation.ts';
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* the algorithms need (can something walk here, can light pass) and nothing about
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*/
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/** every passable cell, as indices
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/** every passable cell, as indices: the pool to place things in */
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{"version":3,"file":"Level.d.ts","sourceRoot":"","sources":["../../src/roguelike/Level.ts"],"names":[],"mappings":"AAEA;;;;;;;GAOG;AAEH,yFAAyF;AACzF,MAAM,MAAM,UAAU,GAAG,QAAQ,GAAG,KAAK,CAAC;AAE1C,gGAAgG;AAChG,wBAAgB,gBAAgB,CAAC,QAAQ,EAAE,CAAC,GAAG,CAAC,GAAG,aAAa,CAAC,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAkB1F;AAED,MAAM,WAAW,WAAW;IAC3B,kCAAkC;IAClC,QAAQ,EAAE,OAAO,CAAC;IAElB,uCAAuC;IACvC,WAAW,EAAE,OAAO,CAAC;CACrB;AAED,kEAAkE;AAClE,eAAO,MAAM,IAAI,EAAE,WAAqD,CAAC;AACzE,eAAO,MAAM,KAAK,EAAE,WAAmD,CAAC;AAExE,MAAM,WAAW,IAAI;IACpB,IAAI,EAAE,MAAM,CAAC;IACb,GAAG,EAAE,MAAM,CAAC;IACZ,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;CACf;AAED,qBAAa,KAAK;IACjB,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,KAAK,EAAE,UAAU,CAAC;IAE3B,iDAAiD;IACjD,QAAQ,CAAC,OAAO,EAAE,UAAU,CAAC;IAE7B,OAAO,CAAC,KAAK,CAAgB;IAE7B,4EAA4E;IAC5E,KAAK,EAAE,IAAI,EAAE,CAAM;IAEnB,YAAY,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,WAAW,EAAE,EAAE,IAAI,SAAI,EAAE,KAAK,GAAE,UAAqB,EAMtG;IAED,IAAI,SAAS,IAAI,MAAM,CAEtB;IAED,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAElC;IAED,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAExB;IAED,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAExB;IAED,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEpC;IAED;;;;;;;OAOG;IACH,SAAS,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,QAAQ,GAAE,CAAC,GAAG,CAAK,GAAG,KAAK,CAAC;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC,CAGpF;IAED;;;;;;OAMG;IACH,gBAAgB,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAE9C;IAED,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAEhC;IAED,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI,CAE5C;IAED,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,WAAW,CAExC;IAED,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEtC;IAED,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEzC;IAED,QAAQ,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI,CAIvC;IAED,
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+
{"version":3,"file":"Level.d.ts","sourceRoot":"","sources":["../../src/roguelike/Level.ts"],"names":[],"mappings":"AAEA;;;;;;;GAOG;AAEH,yFAAyF;AACzF,MAAM,MAAM,UAAU,GAAG,QAAQ,GAAG,KAAK,CAAC;AAE1C,gGAAgG;AAChG,wBAAgB,gBAAgB,CAAC,QAAQ,EAAE,CAAC,GAAG,CAAC,GAAG,aAAa,CAAC,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAkB1F;AAED,MAAM,WAAW,WAAW;IAC3B,kCAAkC;IAClC,QAAQ,EAAE,OAAO,CAAC;IAElB,uCAAuC;IACvC,WAAW,EAAE,OAAO,CAAC;CACrB;AAED,kEAAkE;AAClE,eAAO,MAAM,IAAI,EAAE,WAAqD,CAAC;AACzE,eAAO,MAAM,KAAK,EAAE,WAAmD,CAAC;AAExE,MAAM,WAAW,IAAI;IACpB,IAAI,EAAE,MAAM,CAAC;IACb,GAAG,EAAE,MAAM,CAAC;IACZ,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;CACf;AAED,qBAAa,KAAK;IACjB,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,KAAK,EAAE,UAAU,CAAC;IAE3B,iDAAiD;IACjD,QAAQ,CAAC,OAAO,EAAE,UAAU,CAAC;IAE7B,OAAO,CAAC,KAAK,CAAgB;IAE7B,4EAA4E;IAC5E,KAAK,EAAE,IAAI,EAAE,CAAM;IAEnB,YAAY,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,WAAW,EAAE,EAAE,IAAI,SAAI,EAAE,KAAK,GAAE,UAAqB,EAMtG;IAED,IAAI,SAAS,IAAI,MAAM,CAEtB;IAED,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAElC;IAED,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAExB;IAED,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAExB;IAED,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEpC;IAED;;;;;;;OAOG;IACH,SAAS,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,QAAQ,GAAE,CAAC,GAAG,CAAK,GAAG,KAAK,CAAC;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC,CAGpF;IAED;;;;;;OAMG;IACH,gBAAgB,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAE9C;IAED,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAEhC;IAED,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI,CAE5C;IAED,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,WAAW,CAExC;IAED,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEtC;IAED,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEzC;IAED,QAAQ,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI,CAIvC;IAED,mEAAmE;IACnE,aAAa,IAAI,MAAM,EAAE,CAMxB;IAED,MAAM,IAAI;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,UAAU,CAAC;QAAC,OAAO,EAAE,MAAM,EAAE,CAAC;QAAC,KAAK,EAAE,IAAI,EAAE,CAAA;KAAE,CAQ/F;IAED;;;;OAIG;IACH,MAAM,CAAC,QAAQ,CACd,KAAK,EAAE,WAAW,EAAE,EACpB,IAAI,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,UAAU,CAAC;QAAC,OAAO,EAAE,MAAM,EAAE,CAAC;QAAC,KAAK,EAAE,IAAI,EAAE,CAAA;KAAE,GAC1F,KAAK,CAKP;CACD;AAED,wBAAgB,UAAU,CAAC,IAAI,EAAE,IAAI,GAAG;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,CAK/D;AAED,wBAAgB,YAAY,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,SAAI,GAAG,OAAO,CAOlE"}
|
package/dist/roguelike/Level.js
CHANGED
|
@@ -92,7 +92,7 @@ export class Level {
|
|
|
92
92
|
this.set(x, y, kind);
|
|
93
93
|
}
|
|
94
94
|
}
|
|
95
|
-
/** every passable cell, as indices
|
|
95
|
+
/** every passable cell, as indices: the pool to place things in */
|
|
96
96
|
passableCells() {
|
|
97
97
|
const out = [];
|
|
98
98
|
for (let i = 0; i < this.terrain.length; i++) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Level.js","sourceRoot":"","sources":["../../src/roguelike/Level.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAc9C,gGAAgG;AAChG,MAAM,UAAU,gBAAgB,CAAC,QAAe;IAC/C,OAAO,QAAQ,KAAK,CAAC;QACpB,CAAC,CAAC;YACA,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACP,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;SACP;QACF,CAAC,CAAC;YACA,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACP,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACP,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;YACP,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;YACP,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;SACR,CAAC;AACL,CAAC;AAUD,kEAAkE;AAClE,MAAM,CAAC,MAAM,IAAI,GAAgB,EAAE,QAAQ,EAAE,KAAK,EAAE,WAAW,EAAE,KAAK,EAAE,CAAC;AACzE,MAAM,CAAC,MAAM,KAAK,GAAgB,EAAE,QAAQ,EAAE,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,CAAC;AASxE,MAAM,OAAO,KAAK;IAajB,YAAY,KAAa,EAAE,MAAc,EAAE,KAAoB,EAAE,IAAI,GAAG,CAAC,EAAE,KAAK,GAAe,QAAQ;QAHvG,4EAA4E;QAC5E,UAAK,GAAW,EAAE,CAAC;QAGlB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,OAAO,GAAG,IAAI,UAAU,CAAC,KAAK,GAAG,MAAM,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1D,CAAC;IAED,IAAI,SAAS;QACZ,OAAO,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;IACjC,CAAC;IAED,KAAK,CAAC,CAAS,EAAE,CAAS;QACzB,OAAO,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;IAC3B,CAAC;IAED,GAAG,CAAC,IAAY;QACf,OAAO,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;IAC1B,CAAC;IAED,GAAG,CAAC,IAAY;QACf,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC;IACtC,CAAC;IAED,MAAM,CAAC,CAAS,EAAE,CAAS;QAC1B,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;IAC9D,CAAC;IAED;;;;;;;OAOG;IACH,SAAS,CAAC,CAAS,EAAE,CAAS,EAAE,QAAQ,GAAU,CAAC;QAClD,IAAI,IAAI,CAAC,KAAK,KAAK,KAAK;YAAE,OAAO,YAAY,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACpD,OAAO,gBAAgB,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC,CAAC;IACjF,CAAC;IAED;;;;;;OAMG;IACH,gBAAgB,CAAC,CAAS,EAAE,CAAS;QACpC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;IACpE,CAAC;IAED,GAAG,CAAC,CAAS,EAAE,CAAS;QACvB,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC/D,CAAC;IAED,GAAG,CAAC,CAAS,EAAE,CAAS,EAAE,IAAY;QACrC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC;YAAE,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;IAC9D,CAAC;IAED,MAAM,CAAC,CAAS,EAAE,CAAS;QAC1B,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC;IAC3C,CAAC;IAED,QAAQ,CAAC,CAAS,EAAE,CAAS;QAC5B,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,QAAQ,CAAC;IACxD,CAAC;IAED,WAAW,CAAC,CAAS,EAAE,CAAS;QAC/B,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,WAAW,CAAC;IAC3D,CAAC;IAED,QAAQ,CAAC,IAAU,EAAE,IAAY;QAChC,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC9C,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC,EAAE;gBAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;QACpE,CAAC;IACF,CAAC;IAED,
|
|
1
|
+
{"version":3,"file":"Level.js","sourceRoot":"","sources":["../../src/roguelike/Level.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAc9C,gGAAgG;AAChG,MAAM,UAAU,gBAAgB,CAAC,QAAe;IAC/C,OAAO,QAAQ,KAAK,CAAC;QACpB,CAAC,CAAC;YACA,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACP,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;SACP;QACF,CAAC,CAAC;YACA,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACP,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACP,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;YACP,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;YACP,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;SACR,CAAC;AACL,CAAC;AAUD,kEAAkE;AAClE,MAAM,CAAC,MAAM,IAAI,GAAgB,EAAE,QAAQ,EAAE,KAAK,EAAE,WAAW,EAAE,KAAK,EAAE,CAAC;AACzE,MAAM,CAAC,MAAM,KAAK,GAAgB,EAAE,QAAQ,EAAE,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,CAAC;AASxE,MAAM,OAAO,KAAK;IAajB,YAAY,KAAa,EAAE,MAAc,EAAE,KAAoB,EAAE,IAAI,GAAG,CAAC,EAAE,KAAK,GAAe,QAAQ;QAHvG,4EAA4E;QAC5E,UAAK,GAAW,EAAE,CAAC;QAGlB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,OAAO,GAAG,IAAI,UAAU,CAAC,KAAK,GAAG,MAAM,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1D,CAAC;IAED,IAAI,SAAS;QACZ,OAAO,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;IACjC,CAAC;IAED,KAAK,CAAC,CAAS,EAAE,CAAS;QACzB,OAAO,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;IAC3B,CAAC;IAED,GAAG,CAAC,IAAY;QACf,OAAO,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;IAC1B,CAAC;IAED,GAAG,CAAC,IAAY;QACf,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC;IACtC,CAAC;IAED,MAAM,CAAC,CAAS,EAAE,CAAS;QAC1B,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;IAC9D,CAAC;IAED;;;;;;;OAOG;IACH,SAAS,CAAC,CAAS,EAAE,CAAS,EAAE,QAAQ,GAAU,CAAC;QAClD,IAAI,IAAI,CAAC,KAAK,KAAK,KAAK;YAAE,OAAO,YAAY,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACpD,OAAO,gBAAgB,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC,CAAC;IACjF,CAAC;IAED;;;;;;OAMG;IACH,gBAAgB,CAAC,CAAS,EAAE,CAAS;QACpC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;IACpE,CAAC;IAED,GAAG,CAAC,CAAS,EAAE,CAAS;QACvB,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC/D,CAAC;IAED,GAAG,CAAC,CAAS,EAAE,CAAS,EAAE,IAAY;QACrC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC;YAAE,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;IAC9D,CAAC;IAED,MAAM,CAAC,CAAS,EAAE,CAAS;QAC1B,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC;IAC3C,CAAC;IAED,QAAQ,CAAC,CAAS,EAAE,CAAS;QAC5B,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,QAAQ,CAAC;IACxD,CAAC;IAED,WAAW,CAAC,CAAS,EAAE,CAAS;QAC/B,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,WAAW,CAAC;IAC3D,CAAC;IAED,QAAQ,CAAC,IAAU,EAAE,IAAY;QAChC,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC9C,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC,EAAE;gBAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;QACpE,CAAC;IACF,CAAC;IAED,mEAAmE;IACnE,aAAa;QACZ,MAAM,GAAG,GAAa,EAAE,CAAC;QACzB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC9C,IAAI,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,QAAQ;gBAAE,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QACxD,CAAC;QACD,OAAO,GAAG,CAAC;IACZ,CAAC;IAED,MAAM;QACL,OAAO;YACN,KAAK,EAAE,IAAI,CAAC,KAAK;YACjB,MAAM,EAAE,IAAI,CAAC,MAAM;YACnB,KAAK,EAAE,IAAI,CAAC,KAAK;YACjB,OAAO,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC;YAC1B,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,IAAI,EAAE,CAAC,CAAC;SAC9C,CAAC;IACH,CAAC;IAED;;;;OAIG;IACH,MAAM,CAAC,QAAQ,CACd,KAAoB,EACpB,IAA4F;QAE5F,MAAM,KAAK,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QACvE,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC;QAC/D,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,IAAI,EAAE,CAAC,CAAC,CAAC;QACtD,OAAO,KAAK,CAAC;IACd,CAAC;CACD;AAED,MAAM,UAAU,UAAU,CAAC,IAAU;IACpC,OAAO;QACN,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAC3C,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;KAC3C,CAAC;AACH,CAAC;AAED,MAAM,UAAU,YAAY,CAAC,CAAO,EAAE,CAAO,EAAE,MAAM,GAAG,CAAC;IACxD,OAAO,CAAC,CACP,CAAC,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,IAAI;QACzB,CAAC,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,IAAI;QACzB,CAAC,CAAC,MAAM,GAAG,MAAM,GAAG,CAAC,CAAC,GAAG;QACzB,CAAC,CAAC,MAAM,GAAG,MAAM,GAAG,CAAC,CAAC,GAAG,CACzB,CAAC;AACH,CAAC"}
|
|
@@ -12,7 +12,7 @@ export interface PathOptions {
|
|
|
12
12
|
/** 4 for cardinal moves only, 8 to allow diagonals */
|
|
13
13
|
topology?: 4 | 8;
|
|
14
14
|
/**
|
|
15
|
-
* Cells to treat as blocked beyond the terrain
|
|
15
|
+
* Cells to treat as blocked beyond the terrain (other creatures, usually).
|
|
16
16
|
*
|
|
17
17
|
* Passed per call rather than held, because who is standing where changes every turn
|
|
18
18
|
* and a cached path is a monster walking through its neighbour.
|
|
@@ -33,7 +33,7 @@ export interface PathOptions {
|
|
|
33
33
|
*
|
|
34
34
|
* A* for "how do I get to that one place", which is what a monster chasing the player
|
|
35
35
|
* needs. A Dijkstra map for "which way is the player from anywhere", which is what a dozen
|
|
36
|
-
* monsters chasing the player need
|
|
36
|
+
* monsters chasing the player need, computed once for the whole level rather than once
|
|
37
37
|
* per monster.
|
|
38
38
|
*/
|
|
39
39
|
export declare class Pathfinder {
|
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@@ -50,7 +50,7 @@ export declare class Pathfinder {
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* The shortest route from one cell to another.
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*
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* @returns the cells to walk through, starting with the one after `from` and ending on
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-
* `to`. Empty when there is no route
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+
* `to`. Empty when there is no route (including when `to` is blocked), so a caller
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* should exclude the target itself from `blocked` if it means to walk into it.
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*/
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find(from: Step, to: Step, options?: PathOptions): Step[];
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@@ -8,7 +8,7 @@ export { neighbourOffsets };
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*
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9
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* A* for "how do I get to that one place", which is what a monster chasing the player
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* needs. A Dijkstra map for "which way is the player from anywhere", which is what a dozen
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11
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-
* monsters chasing the player need
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11
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+
* monsters chasing the player need, computed once for the whole level rather than once
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* per monster.
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13
13
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*/
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14
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export class Pathfinder {
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@@ -50,7 +50,7 @@ export class Pathfinder {
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50
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* The shortest route from one cell to another.
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51
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*
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52
52
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* @returns the cells to walk through, starting with the one after `from` and ending on
|
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53
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-
* `to`. Empty when there is no route
|
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53
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+
* `to`. Empty when there is no route (including when `to` is blocked), so a caller
|
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54
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* should exclude the target itself from `blocked` if it means to walk into it.
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55
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*/
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find(from, to, options = {}) {
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@@ -3,7 +3,7 @@
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3
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*
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4
4
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* Not "everyone moves once per turn": each actor has a *speed*, and an action costs time
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5
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* scaled by it. A hasted creature gets two moves to your one, a heavy weapon costs more
|
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6
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-
* than a dagger, and a slowed one loses turns
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6
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+
* than a dagger, and a slowed one loses turns, all of which fall out of one number rather
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7
7
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* than needing special cases.
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8
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*
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* The queue is ordered by the time at which each actor next acts. `now` only ever moves
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@@ -3,7 +3,7 @@
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3
3
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*
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4
4
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* Not "everyone moves once per turn": each actor has a *speed*, and an action costs time
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5
5
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* scaled by it. A hasted creature gets two moves to your one, a heavy weapon costs more
|
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6
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-
* than a dagger, and a slowed one loses turns
|
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6
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+
* than a dagger, and a slowed one loses turns, all of which fall out of one number rather
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7
7
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* than needing special cases.
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8
8
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*
|
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9
9
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* The queue is ordered by the time at which each actor next acts. `now` only ever moves
|
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@@ -7,9 +7,9 @@ import { Level, type Rect, type TerrainKind } from './Level.ts';
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7
7
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* saved with the game. Borrowing a generator would mean borrowing its RNG too, and then
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8
8
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* two independent streams decide what the level looks like.
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*
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* The rooms are kept on the level afterwards, because everything else a game wants to do
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11
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-
* put the stairs far from the entrance, spawn a monster where the player is not, place
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12
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* treasure in a dead end
|
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10
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+
* The rooms are kept on the level afterwards, because everything else a game wants to do
|
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11
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+
* (put the stairs far from the entrance, spawn a monster where the player is not, place
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12
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+
* treasure in a dead end) is a question about rooms, not about cells.
|
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13
13
|
*/
|
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14
14
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export interface DungeonOptions {
|
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15
15
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width: number;
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@@ -9,7 +9,7 @@ export function generateDungeon(options) {
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9
9
|
const level = new Level(width, height, [...DUNGEON_KINDS, ...kinds], wall);
|
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10
10
|
const placed = [];
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11
11
|
//rejection sampling: try a spot, keep it if it clears the others. simple, and it fails
|
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12
|
-
//gracefully
|
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12
|
+
//gracefully: a crowded level just ends up with fewer rooms rather than looping forever
|
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13
13
|
for (let attempt = 0; attempt < roomAttempts * 6 && placed.length < roomAttempts; attempt++) {
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14
14
|
const w = Random.range(minRoomSize, maxRoomSize);
|
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15
15
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const h = Random.range(minRoomSize, maxRoomSize);
|
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@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"generate.js","sourceRoot":"","sources":["../../src/roguelike/generate.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAC5C,OAAO,EAAE,KAAK,EAAE,UAAU,EAAE,YAAY,EAA+B,MAAM,YAAY,CAAC;AA0C1F,MAAM,CAAC,MAAM,aAAa,GAAkB;IAC3C,EAAE,QAAQ,EAAE,KAAK,EAAE,WAAW,EAAE,KAAK,EAAE,EAAE,QAAQ;IACjD,EAAE,QAAQ,EAAE,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,EAAE,SAAS;CAChD,CAAC;AAEF,MAAM,UAAU,eAAe,CAAC,OAAuB;IACtD,MAAM,EACL,KAAK,EACL,MAAM,EACN,KAAK,EAAE,YAAY,GAAG,EAAE,EACxB,WAAW,GAAG,CAAC,EACf,WAAW,GAAG,EAAE,EAChB,cAAc,GAAG,CAAC,EAClB,IAAI,GAAG,CAAC,EACR,KAAK,GAAG,CAAC,EACT,KAAK,GAAG,EAAE,GACV,GAAG,OAAO,CAAC;IAEZ,MAAM,KAAK,GAAG,IAAI,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,GAAG,aAAa,EAAE,GAAG,KAAK,CAAC,EAAE,IAAI,CAAC,CAAC;IAC3E,MAAM,MAAM,GAAW,EAAE,CAAC;IAE1B,uFAAuF;IACvF,
|
|
1
|
+
{"version":3,"file":"generate.js","sourceRoot":"","sources":["../../src/roguelike/generate.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAC5C,OAAO,EAAE,KAAK,EAAE,UAAU,EAAE,YAAY,EAA+B,MAAM,YAAY,CAAC;AA0C1F,MAAM,CAAC,MAAM,aAAa,GAAkB;IAC3C,EAAE,QAAQ,EAAE,KAAK,EAAE,WAAW,EAAE,KAAK,EAAE,EAAE,QAAQ;IACjD,EAAE,QAAQ,EAAE,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,EAAE,SAAS;CAChD,CAAC;AAEF,MAAM,UAAU,eAAe,CAAC,OAAuB;IACtD,MAAM,EACL,KAAK,EACL,MAAM,EACN,KAAK,EAAE,YAAY,GAAG,EAAE,EACxB,WAAW,GAAG,CAAC,EACf,WAAW,GAAG,EAAE,EAChB,cAAc,GAAG,CAAC,EAClB,IAAI,GAAG,CAAC,EACR,KAAK,GAAG,CAAC,EACT,KAAK,GAAG,EAAE,GACV,GAAG,OAAO,CAAC;IAEZ,MAAM,KAAK,GAAG,IAAI,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,GAAG,aAAa,EAAE,GAAG,KAAK,CAAC,EAAE,IAAI,CAAC,CAAC;IAC3E,MAAM,MAAM,GAAW,EAAE,CAAC;IAE1B,uFAAuF;IACvF,uFAAuF;IACvF,KAAK,IAAI,OAAO,GAAG,CAAC,EAAE,OAAO,GAAG,YAAY,GAAG,CAAC,IAAI,MAAM,CAAC,MAAM,GAAG,YAAY,EAAE,OAAO,EAAE,EAAE,CAAC;QAC7F,MAAM,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,WAAW,EAAE,WAAW,CAAC,CAAC;QACjD,MAAM,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,WAAW,EAAE,WAAW,CAAC,CAAC;QAEjD,qFAAqF;QACrF,MAAM,IAAI,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QACvD,MAAM,GAAG,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QAEvD,MAAM,IAAI,GAAS,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,IAAI,GAAG,CAAC,GAAG,CAAC,EAAE,MAAM,EAAE,GAAG,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC;QAC3E,IAAI,IAAI,CAAC,KAAK,IAAI,KAAK,GAAG,CAAC,IAAI,IAAI,CAAC,MAAM,IAAI,MAAM,GAAG,CAAC;YAAE,SAAS;QAEnE,oFAAoF;QACpF,IAAI,MAAM,CAAC,IAAI,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,YAAY,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC;YAAE,SAAS;QAEnE,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAClB,KAAK,CAAC,QAAQ,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAC7B,CAAC;IAED,8EAA8E;IAC9E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;QACxC,aAAa,CAAC,KAAK,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;IAC/E,CAAC;IAED,sEAAsE;IACtE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,cAAc,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;QAC9D,MAAM,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC;QAC5C,MAAM,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC;QAC5C,IAAI,CAAC,KAAK,CAAC;YAAE,aAAa,CAAC,KAAK,EAAE,UAAU,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;IACxE,CAAC;IAED,KAAK,CAAC,KAAK,GAAG,MAAM,CAAC;IACrB,OAAO,KAAK,CAAC;AACd,CAAC;AAED;;;;;GAKG;AACH,SAAS,aAAa,CACrB,KAAY,EACZ,IAA8B,EAC9B,EAA4B,EAC5B,KAAa;IAEb,MAAM,eAAe,GAAG,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;IAE3C,IAAI,eAAe,EAAE,CAAC;QACrB,SAAS,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;QACpD,SAAS,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;IACpD,CAAC;SAAM,CAAC;QACP,SAAS,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QACrD,SAAS,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;IACnD,CAAC;AACF,CAAC;AAED,SAAS,SAAS,CACjB,KAAY,EACZ,SAAiB,EACjB,OAAe,EACf,KAAa,EACb,UAAmB,EACnB,KAAa;IAEb,MAAM,IAAI,GAAG,SAAS,IAAI,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC3C,KAAK,IAAI,CAAC,GAAG,SAAS,EAAE,CAAC,KAAK,OAAO,GAAG,IAAI,EAAE,CAAC,IAAI,IAAI,EAAE,CAAC;QACzD,MAAM,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;QACjC,MAAM,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;QACjC,wEAAwE;QACxE,IAAI,KAAK,CAAC,gBAAgB,CAAC,CAAC,EAAE,CAAC,CAAC;YAAE,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;IAC1D,CAAC;AACF,CAAC;AAED,2DAA2D;AAC3D,MAAM,UAAU,YAAY,CAAC,KAAY,EAAE,KAAK,GAAwB,IAAI,GAAG,EAAE;IAChF,MAAM,IAAI,GAAG,KAAK,CAAC,aAAa,EAAE,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;IACtE,OAAO,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;AAC/D,CAAC;AAED,+EAA+E;AAC/E,MAAM,UAAU,YAAY,CAAC,KAAY,EAAE,IAA8B;IACxE,IAAI,IAAI,GAAgB,IAAI,CAAC;IAC7B,IAAI,YAAY,GAAG,CAAC,CAAC,CAAC;IAEtB,KAAK,MAAM,IAAI,IAAI,KAAK,CAAC,KAAK,EAAE,CAAC;QAChC,MAAM,MAAM,GAAG,UAAU,CAAC,IAAI,CAAC,CAAC;QAChC,MAAM,QAAQ,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;QACrE,IAAI,QAAQ,GAAG,YAAY,EAAE,CAAC;YAC7B,YAAY,GAAG,QAAQ,CAAC;YACxB,IAAI,GAAG,IAAI,CAAC;QACb,CAAC;IACF,CAAC;IAED,OAAO,IAAI,CAAC;AACb,CAAC"}
|
|
@@ -20,7 +20,7 @@ export interface ShowOptions {
|
|
|
20
20
|
* A dialogue scene: a backdrop, characters standing in front of it, and whoever is
|
|
21
21
|
* speaking picked out from the rest.
|
|
22
22
|
*
|
|
23
|
-
* This is the presentation the tile map is not
|
|
23
|
+
* This is the presentation the tile map is not: a still image with figures on it, the
|
|
24
24
|
* mode nearly every RPG drops into for a conversation that matters, and the whole of how a
|
|
25
25
|
* visual novel looks.
|
|
26
26
|
*
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"DialogueStage.d.ts","sourceRoot":"","sources":["../../src/stage/DialogueStage.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAU,OAAO,EAAE,MAAM,SAAS,CAAC;AAErD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,0BAA0B,CAAC;AAE5D,MAAM,MAAM,QAAQ,GAAG,MAAM,GAAG,QAAQ,GAAG,OAAO,GAAG,SAAS,GAAG,UAAU,CAAC;AAW5E,MAAM,WAAW,mBAAmB;IACnC,KAAK,EAAE,WAAW,CAAC;IAEnB,kDAAkD;IAClD,WAAW,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAEpC,uEAAuE;IACvE,MAAM,CAAC,EAAE,MAAM,CAAC;IAEhB,wEAAwE;IACxE,QAAQ,CAAC,EAAE,MAAM,CAAC;CAClB;AAED,MAAM,WAAW,WAAW;IAC3B,EAAE,CAAC,EAAE,QAAQ,GAAG,MAAM,CAAC;IACvB,UAAU,CAAC,EAAE,MAAM,CAAC;IAEpB,4CAA4C;IAC5C,IAAI,CAAC,EAAE,MAAM,CAAC;CACd;AAUD;;;;;;;;;;;GAWG;AACH,qBAAa,aAAc,SAAQ,SAAS;IAC3C,OAAO,CAAC,aAAa,CAAmB;IACxC,OAAO,CAAC,UAAU,CAAmB;IAErC,OAAO,CAAC,QAAQ,CAAuB;IACvC,OAAO,CAAC,gBAAgB,CAAuB;IAE/C,OAAO,CAAC,MAAM,CAA4B;IAC1C,OAAO,CAAC,WAAW,CAA0C;IAE7D,OAAO,CAAC,OAAO,CAAuB;IAEtC,OAAO,CAAC,UAAU,CAAS;IAC3B,OAAO,CAAC,WAAW,CAAS;IAE5B,OAAO,CAAC,MAAM,CAAe;IAE7B,6EAA6E;IAC7E,SAAS,SAAQ;IAEjB,YAAY,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAOxC;IAED,sEAAsE;IACtE,eAAe,CAAC,EAAE,EAAE,MAAM,EAAE,UAAU,EAAE,mBAAmB,GAAG,IAAI,CAEjE;IAED,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAQ1C;IAED;;;;;OAKG;IACH,WAAW,CAAC,OAAO,EAAE,OAAO,EAAE,IAAI,SAAM,GAAG,OAAO,CAAC,IAAI,CAAC,
|
|
1
|
+
{"version":3,"file":"DialogueStage.d.ts","sourceRoot":"","sources":["../../src/stage/DialogueStage.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAU,OAAO,EAAE,MAAM,SAAS,CAAC;AAErD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,0BAA0B,CAAC;AAE5D,MAAM,MAAM,QAAQ,GAAG,MAAM,GAAG,QAAQ,GAAG,OAAO,GAAG,SAAS,GAAG,UAAU,CAAC;AAW5E,MAAM,WAAW,mBAAmB;IACnC,KAAK,EAAE,WAAW,CAAC;IAEnB,kDAAkD;IAClD,WAAW,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAEpC,uEAAuE;IACvE,MAAM,CAAC,EAAE,MAAM,CAAC;IAEhB,wEAAwE;IACxE,QAAQ,CAAC,EAAE,MAAM,CAAC;CAClB;AAED,MAAM,WAAW,WAAW;IAC3B,EAAE,CAAC,EAAE,QAAQ,GAAG,MAAM,CAAC;IACvB,UAAU,CAAC,EAAE,MAAM,CAAC;IAEpB,4CAA4C;IAC5C,IAAI,CAAC,EAAE,MAAM,CAAC;CACd;AAUD;;;;;;;;;;;GAWG;AACH,qBAAa,aAAc,SAAQ,SAAS;IAC3C,OAAO,CAAC,aAAa,CAAmB;IACxC,OAAO,CAAC,UAAU,CAAmB;IAErC,OAAO,CAAC,QAAQ,CAAuB;IACvC,OAAO,CAAC,gBAAgB,CAAuB;IAE/C,OAAO,CAAC,MAAM,CAA4B;IAC1C,OAAO,CAAC,WAAW,CAA0C;IAE7D,OAAO,CAAC,OAAO,CAAuB;IAEtC,OAAO,CAAC,UAAU,CAAS;IAC3B,OAAO,CAAC,WAAW,CAAS;IAE5B,OAAO,CAAC,MAAM,CAAe;IAE7B,6EAA6E;IAC7E,SAAS,SAAQ;IAEjB,YAAY,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAOxC;IAED,sEAAsE;IACtE,eAAe,CAAC,EAAE,EAAE,MAAM,EAAE,UAAU,EAAE,mBAAmB,GAAG,IAAI,CAEjE;IAED,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAQ1C;IAED;;;;;OAKG;IACH,WAAW,CAAC,OAAO,EAAE,OAAO,EAAE,IAAI,SAAM,GAAG,OAAO,CAAC,IAAI,CAAC,CA6BvD;IAED,OAAO,CAAC,WAAW;IASnB,IAAI,CAAC,EAAE,EAAE,MAAM,EAAE,OAAO,GAAE,WAAgB,GAAG,OAAO,CAAC,IAAI,CAAC,CAoCzD;IAED,IAAI,CAAC,EAAE,EAAE,MAAM,EAAE,IAAI,SAAO,GAAG,OAAO,CAAC,IAAI,CAAC,CAgB3C;IAED,OAAO,CAAC,IAAI,SAAO,GAAG,OAAO,CAAC,IAAI,CAAC,CAElC;IAED,aAAa,CAAC,EAAE,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,GAAG,IAAI,CAWlD;IAED;;;;;OAKG;IACH,KAAK,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,GAAG,IAAI,CAG7B;IAED,OAAO,CAAC,UAAU;IAUlB,OAAO,CAAC,MAAM;IAId,OAAO,CAAC,UAAU;IAWlB,OAAO,CAAC,KAAK;IAMb,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAcvB;IAED,gEAAgE;IAChE,IAAI,MAAM,IAAI,OAAO,CAEpB;CACD"}
|
|
@@ -12,7 +12,7 @@ const SLOTS = {
|
|
|
12
12
|
* A dialogue scene: a backdrop, characters standing in front of it, and whoever is
|
|
13
13
|
* speaking picked out from the rest.
|
|
14
14
|
*
|
|
15
|
-
* This is the presentation the tile map is not
|
|
15
|
+
* This is the presentation the tile map is not: a still image with figures on it, the
|
|
16
16
|
* mode nearly every RPG drops into for a conversation that matters, and the whole of how a
|
|
17
17
|
* visual novel looks.
|
|
18
18
|
*
|
|
@@ -60,23 +60,29 @@ export class DialogueStage extends Container {
|
|
|
60
60
|
*/
|
|
61
61
|
setBackdrop(texture, fade = 0.4) {
|
|
62
62
|
this.outgoingBackdrop?.destroy();
|
|
63
|
-
|
|
63
|
+
const outgoing = this.backdrop;
|
|
64
|
+
this.outgoingBackdrop = outgoing;
|
|
64
65
|
const sprite = new Sprite(texture);
|
|
65
66
|
this.fitBackdrop(sprite);
|
|
66
67
|
this.backdrop = sprite;
|
|
67
68
|
this.backdropLayer.addChild(sprite);
|
|
69
|
+
//only clears this call's own outgoing sprite - an overlapping setBackdrop before
|
|
70
|
+
//this one's fade finishes reassigns `outgoingBackdrop` to its own, and that call's
|
|
71
|
+
//settle must not destroy the sprite the newer transition is still fading over
|
|
72
|
+
const settle = () => {
|
|
73
|
+
if (this.outgoingBackdrop === outgoing) {
|
|
74
|
+
outgoing?.destroy();
|
|
75
|
+
this.outgoingBackdrop = null;
|
|
76
|
+
}
|
|
77
|
+
};
|
|
68
78
|
if (fade <= 0) {
|
|
69
|
-
|
|
70
|
-
this.outgoingBackdrop = null;
|
|
79
|
+
settle();
|
|
71
80
|
return Promise.resolve();
|
|
72
81
|
}
|
|
73
82
|
sprite.alpha = 0;
|
|
74
83
|
return this.tween(fade, (t) => {
|
|
75
84
|
sprite.alpha = t;
|
|
76
|
-
}).then(
|
|
77
|
-
this.outgoingBackdrop?.destroy();
|
|
78
|
-
this.outgoingBackdrop = null;
|
|
79
|
-
});
|
|
85
|
+
}).then(settle);
|
|
80
86
|
}
|
|
81
87
|
fitBackdrop(sprite) {
|
|
82
88
|
//cover the stage without distorting: scale by the larger ratio and centre the rest
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"DialogueStage.js","sourceRoot":"","sources":["../../src/stage/DialogueStage.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,SAAS,CAAC;AACrD,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AAKzD,0DAA0D;AAC1D,MAAM,KAAK,GAA6B;IACvC,OAAO,EAAE,IAAI;IACb,IAAI,EAAE,IAAI;IACV,MAAM,EAAE,GAAG;IACX,KAAK,EAAE,IAAI;IACX,QAAQ,EAAE,IAAI;CACd,CAAC;AA+BF;;;;;;;;;;;GAWG;AACH,MAAM,OAAO,aAAc,SAAQ,SAAS;IAoB3C,YAAY,KAAa,EAAE,MAAc;QACxC,KAAK,EAAE,CAAC;QApBD,kBAAa,GAAG,IAAI,SAAS,EAAE,CAAC;QAChC,eAAU,GAAG,IAAI,SAAS,EAAE,CAAC;QAE7B,aAAQ,GAAkB,IAAI,CAAC;QAC/B,qBAAgB,GAAkB,IAAI,CAAC;QAEvC,WAAM,GAAG,IAAI,GAAG,EAAiB,CAAC;QAClC,gBAAW,GAAG,IAAI,GAAG,EAA+B,CAAC;QAErD,YAAO,GAAkB,IAAI,CAAC;QAK9B,WAAM,GAAY,EAAE,CAAC;QAE7B,6EAA6E;QAC7E,cAAS,GAAG,IAAI,CAAC;QAIhB,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC;QAE1B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAClC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;IAChC,CAAC;IAED,sEAAsE;IACtE,eAAe,CAAC,EAAU,EAAE,UAA+B;QAC1D,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,EAAE,EAAE,UAAU,CAAC,CAAC;IACtC,CAAC;IAED,MAAM,CAAC,KAAa,EAAE,MAAc;QACnC,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC;QAE1B,KAAK,MAAM,MAAM,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,gBAAgB,CAAC,EAAE,CAAC;YAC7D,IAAI,MAAM;gBAAE,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;QACtC,CAAC;QACD,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE;YAAE,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;IAClE,CAAC;IAED;;;;;OAKG;IACH,WAAW,CAAC,OAAgB,EAAE,IAAI,GAAG,GAAG;QACvC,IAAI,CAAC,gBAAgB,EAAE,OAAO,EAAE,CAAC;QACjC,IAAI,CAAC,
|
|
1
|
+
{"version":3,"file":"DialogueStage.js","sourceRoot":"","sources":["../../src/stage/DialogueStage.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,SAAS,CAAC;AACrD,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AAKzD,0DAA0D;AAC1D,MAAM,KAAK,GAA6B;IACvC,OAAO,EAAE,IAAI;IACb,IAAI,EAAE,IAAI;IACV,MAAM,EAAE,GAAG;IACX,KAAK,EAAE,IAAI;IACX,QAAQ,EAAE,IAAI;CACd,CAAC;AA+BF;;;;;;;;;;;GAWG;AACH,MAAM,OAAO,aAAc,SAAQ,SAAS;IAoB3C,YAAY,KAAa,EAAE,MAAc;QACxC,KAAK,EAAE,CAAC;QApBD,kBAAa,GAAG,IAAI,SAAS,EAAE,CAAC;QAChC,eAAU,GAAG,IAAI,SAAS,EAAE,CAAC;QAE7B,aAAQ,GAAkB,IAAI,CAAC;QAC/B,qBAAgB,GAAkB,IAAI,CAAC;QAEvC,WAAM,GAAG,IAAI,GAAG,EAAiB,CAAC;QAClC,gBAAW,GAAG,IAAI,GAAG,EAA+B,CAAC;QAErD,YAAO,GAAkB,IAAI,CAAC;QAK9B,WAAM,GAAY,EAAE,CAAC;QAE7B,6EAA6E;QAC7E,cAAS,GAAG,IAAI,CAAC;QAIhB,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC;QAE1B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAClC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;IAChC,CAAC;IAED,sEAAsE;IACtE,eAAe,CAAC,EAAU,EAAE,UAA+B;QAC1D,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,EAAE,EAAE,UAAU,CAAC,CAAC;IACtC,CAAC;IAED,MAAM,CAAC,KAAa,EAAE,MAAc;QACnC,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC;QAE1B,KAAK,MAAM,MAAM,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,gBAAgB,CAAC,EAAE,CAAC;YAC7D,IAAI,MAAM;gBAAE,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;QACtC,CAAC;QACD,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE;YAAE,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;IAClE,CAAC;IAED;;;;;OAKG;IACH,WAAW,CAAC,OAAgB,EAAE,IAAI,GAAG,GAAG;QACvC,IAAI,CAAC,gBAAgB,EAAE,OAAO,EAAE,CAAC;QACjC,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC/B,IAAI,CAAC,gBAAgB,GAAG,QAAQ,CAAC;QAEjC,MAAM,MAAM,GAAG,IAAI,MAAM,CAAC,OAAO,CAAC,CAAC;QACnC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;QACzB,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC;QACvB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QAEpC,iFAAiF;QACjF,mFAAmF;QACnF,8EAA8E;QAC9E,MAAM,MAAM,GAAG,GAAG,EAAE;YACnB,IAAI,IAAI,CAAC,gBAAgB,KAAK,QAAQ,EAAE,CAAC;gBACxC,QAAQ,EAAE,OAAO,EAAE,CAAC;gBACpB,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;YAC9B,CAAC;QACF,CAAC,CAAC;QAEF,IAAI,IAAI,IAAI,CAAC,EAAE,CAAC;YACf,MAAM,EAAE,CAAC;YACT,OAAO,OAAO,CAAC,OAAO,EAAE,CAAC;QAC1B,CAAC;QAED,MAAM,CAAC,KAAK,GAAG,CAAC,CAAC;QACjB,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC,CAAC,EAAE,EAAE;YAC7B,MAAM,CAAC,KAAK,GAAG,CAAC,CAAC;QAClB,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IACjB,CAAC;IAEO,WAAW,CAAC,MAAc;QACjC,mFAAmF;QACnF,MAAM,MAAM,GAAG,MAAM,CAAC,OAAO,CAAC;QAC9B,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC,KAAK,EAAE,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC;QACzF,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QACxB,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC,KAAK,GAAG,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC;QACpE,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC,MAAM,GAAG,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC;IACvE,CAAC;IAED,IAAI,CAAC,EAAU,EAAE,OAAO,GAAgB,EAAE;QACzC,MAAM,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QAC5C,IAAI,CAAC,UAAU;YAAE,MAAM,IAAI,KAAK,CAAC,4BAA4B,EAAE,GAAG,CAAC,CAAC;QAEpE,MAAM,UAAU,GAAG,OAAO,CAAC,UAAU,IAAI,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;QAChF,MAAM,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QAErC,IAAI,QAAQ,EAAE,CAAC;YACd,2EAA2E;YAC3E,IAAI,OAAO,CAAC,EAAE,KAAK,SAAS;gBAAE,QAAQ,CAAC,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;YACtE,IAAI,CAAC,aAAa,CAAC,EAAE,EAAE,UAAU,CAAC,CAAC;YACnC,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;YAC1B,OAAO,OAAO,CAAC,OAAO,EAAE,CAAC;QAC1B,CAAC;QAED,MAAM,MAAM,GAAG,IAAI,YAAY,CAAC,UAAU,CAAC,KAAK,CAAC,GAAG,CAAC,UAAU,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;QAC1F,MAAM,KAAK,GAAU;YACpB,EAAE;YACF,MAAM;YACN,UAAU;YACV,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,EAAE,IAAI,QAAQ,CAAC;YACzC,UAAU;SACV,CAAC;QAEF,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,EAAE,KAAK,CAAC,CAAC;QAC3B,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QACjC,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;QACvB,IAAI,CAAC,UAAU,EAAE,CAAC;QAElB,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,IAAI,CAAC;QAClC,IAAI,IAAI,IAAI,CAAC;YAAE,OAAO,OAAO,CAAC,OAAO,EAAE,CAAC;QAExC,MAAM,CAAC,KAAK,GAAG,CAAC,CAAC;QACjB,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC,CAAC,EAAE,EAAE;YAC7B,MAAM,CAAC,KAAK,GAAG,CAAC,CAAC;QAClB,CAAC,CAAC,CAAC;IACJ,CAAC;IAED,IAAI,CAAC,EAAU,EAAE,IAAI,GAAG,IAAI;QAC3B,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QAClC,IAAI,CAAC,KAAK;YAAE,OAAO,OAAO,CAAC,OAAO,EAAE,CAAC;QAErC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;QACvB,IAAI,IAAI,CAAC,OAAO,KAAK,EAAE;YAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;QAC7C,IAAI,CAAC,UAAU,EAAE,CAAC;QAElB,IAAI,IAAI,IAAI,CAAC,EAAE,CAAC;YACf,KAAK,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;YACvB,OAAO,OAAO,CAAC,OAAO,EAAE,CAAC;QAC1B,CAAC;QAED,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC,CAAC,EAAE,EAAE;YAC7B,KAAK,CAAC,MAAM,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC;QAC5B,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC,CAAC;IACvC,CAAC;IAED,OAAO,CAAC,IAAI,GAAG,IAAI;QAClB,OAAO,OAAO,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC,SAAS,CAAC,CAAC;IACpG,CAAC;IAED,aAAa,CAAC,EAAU,EAAE,UAAkB;QAC3C,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QAClC,IAAI,CAAC,KAAK;YAAE,OAAO;QAEnB,MAAM,KAAK,GAAG,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC;QACvD,IAAI,KAAK,KAAK,SAAS,EAAE,CAAC;YACzB,MAAM,IAAI,KAAK,CAAC,cAAc,EAAE,wBAAwB,UAAU,GAAG,CAAC,CAAC;QACxE,CAAC;QAED,KAAK,CAAC,UAAU,GAAG,UAAU,CAAC;QAC9B,KAAK,CAAC,MAAM,CAAC,OAAO,GAAG,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;IAC1D,CAAC;IAED;;;;;OAKG;IACH,KAAK,CAAC,EAAiB;QACtB,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;QAClB,IAAI,CAAC,UAAU,EAAE,CAAC;IACnB,CAAC;IAEO,UAAU;QACjB,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;QACpD,MAAM,GAAG,GAAG,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC;QAE3C,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,EAAE,CAAC;YAC1C,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,KAAK,IAAI,IAAI,KAAK,CAAC,EAAE,KAAK,IAAI,CAAC,OAAO,CAAC;YACpE,KAAK,CAAC,MAAM,CAAC,IAAI,GAAG,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,QAAQ,CAAC;QAC/C,CAAC;IACF,CAAC;IAEO,MAAM,CAAC,EAAqB;QACnC,OAAO,OAAO,EAAE,KAAK,QAAQ,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC;IAChD,CAAC;IAEO,UAAU,CAAC,KAAY;QAC9B,MAAM,UAAU,GAAG,KAAK,CAAC,UAAU,CAAC;QACpC,MAAM,MAAM,GAAG,CAAC,UAAU,CAAC,MAAM,IAAI,GAAG,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC;QAC7D,MAAM,KAAK,GAAG,MAAM,GAAG,UAAU,CAAC,KAAK,CAAC,WAAW,CAAC;QAEpD,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAC9B,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,UAAU,CAAC,KAAK,CAAC,UAAU,GAAG,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC;QACtG,oFAAoF;QACpF,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,UAAU,CAAC,QAAQ,IAAI,IAAI,CAAC,GAAG,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC,CAAC;IACxF,CAAC;IAEO,KAAK,CAAC,QAAgB,EAAE,KAA0B;QACzD,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YAC9B,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,KAAK,EAAE,OAAO,EAAE,CAAC,CAAC;QAC5D,CAAC,CAAC,CAAC;IACJ,CAAC;IAED,MAAM,CAAC,EAAU;QAChB,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,KAAK,CAAC;YAAE,OAAO;QAErC,qDAAqD;QACrD,KAAK,MAAM,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC;YACtC,KAAK,CAAC,OAAO,IAAI,EAAE,CAAC;YACpB,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,OAAO,GAAG,KAAK,CAAC,QAAQ,CAAC,CAAC;YACtD,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;YAEf,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;gBACZ,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,CAAC;gBAClD,KAAK,CAAC,OAAO,EAAE,CAAC;YACjB,CAAC;QACF,CAAC;IACF,CAAC;IAED,gEAAgE;IAChE,IAAI,MAAM;QACT,OAAO,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;IAC/B,CAAC;CACD"}
|
package/dist/stage/script.d.ts
CHANGED
|
@@ -8,7 +8,7 @@ import type { DialogueStage, SlotName } from './DialogueStage.ts';
|
|
|
8
8
|
* A scripted conversation is a list of instructions, not a function. That is deliberate:
|
|
9
9
|
* the same list can be written by hand, generated, translated, or one day produced by an
|
|
10
10
|
* editor, and none of those need the runtime to change. It is also what lets the RPG event
|
|
11
|
-
* interpreter and this share a format later
|
|
11
|
+
* interpreter and this share a format later: a cutscene on a tile map is the same list
|
|
12
12
|
* with a different backdrop.
|
|
13
13
|
*/
|
|
14
14
|
export type StageCommand = {
|
|
@@ -82,7 +82,7 @@ export interface ScriptOptions {
|
|
|
82
82
|
* Runs a scene.
|
|
83
83
|
*
|
|
84
84
|
* `run` resolves when the list is exhausted, so a caller can simply await a conversation
|
|
85
|
-
* and carry on afterwards
|
|
85
|
+
* and carry on afterwards, which is what makes a cutscene readable at the call site
|
|
86
86
|
* instead of a chain of callbacks.
|
|
87
87
|
*/
|
|
88
88
|
export declare class StageScript {
|
|
@@ -103,7 +103,7 @@ export declare class StageScript {
|
|
|
103
103
|
* Puts one line in front of the player and resolves with their answer.
|
|
104
104
|
*
|
|
105
105
|
* Protected rather than private on purpose: this is the seam for a game that presents
|
|
106
|
-
* dialogue its own way
|
|
106
|
+
* dialogue its own way (a different box, a voice line, a test harness) without
|
|
107
107
|
* reimplementing the sequencing above.
|
|
108
108
|
*/
|
|
109
109
|
protected speak(text: string, as: string | undefined, speaker?: string, choices?: Choice[]): Promise<unknown>;
|
package/dist/stage/script.js
CHANGED
|
@@ -3,7 +3,7 @@ import { MessageBox } from '../ui/MessageBox.js';
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3
3
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* Runs a scene.
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4
4
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*
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5
5
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* `run` resolves when the list is exhausted, so a caller can simply await a conversation
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|
6
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-
* and carry on afterwards
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|
6
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+
* and carry on afterwards, which is what makes a cutscene readable at the call site
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7
7
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* instead of a chain of callbacks.
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8
8
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*/
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9
9
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export class StageScript {
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@@ -105,7 +105,7 @@ export class StageScript {
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105
105
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* Puts one line in front of the player and resolves with their answer.
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106
106
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*
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|
107
107
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* Protected rather than private on purpose: this is the seam for a game that presents
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108
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-
* dialogue its own way
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|
108
|
+
* dialogue its own way (a different box, a voice line, a test harness) without
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109
109
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* reimplementing the sequencing above.
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110
110
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*/
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111
111
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speak(text, as, speaker, choices) {
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package/dist/ui/Label.d.ts
CHANGED
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@@ -13,7 +13,7 @@ export interface LabelOptions {
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|
13
13
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*
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|
14
14
|
* This is a thin wrapper over Pixi's `Text`, and its job is to stop every call site from
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15
15
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* repeating a style object. Pixi renders text to its own texture, so changing the string
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|
16
|
-
* costs a re-render
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|
16
|
+
* costs a re-render: cheap enough for a label, wasteful for something updated every
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|
17
17
|
* frame, where a value that only changes on whole numbers should be guarded.
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|
18
18
|
*/
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|
19
19
|
export declare class Label extends Text {
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package/dist/ui/Label.js
CHANGED
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@@ -5,7 +5,7 @@ import { theme } from './theme.js';
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|
|
5
5
|
*
|
|
6
6
|
* This is a thin wrapper over Pixi's `Text`, and its job is to stop every call site from
|
|
7
7
|
* repeating a style object. Pixi renders text to its own texture, so changing the string
|
|
8
|
-
* costs a re-render
|
|
8
|
+
* costs a re-render: cheap enough for a label, wasteful for something updated every
|
|
9
9
|
* frame, where a value that only changes on whole numbers should be guarded.
|
|
10
10
|
*/
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|
11
11
|
export class Label extends Text {
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package/dist/ui/ListView.d.ts
CHANGED
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@@ -24,7 +24,7 @@ export interface ListViewOptions {
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|
|
24
24
|
*
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|
25
25
|
* This is the workhorse of an inventory-heavy game: bags, spell lists, shop stock,
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|
26
26
|
* dialogue choices, save slots. It scrolls by keeping the highlight in view rather than by
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|
27
|
-
* pixel offset, which is what makes it feel right with a keyboard
|
|
27
|
+
* pixel offset, which is what makes it feel right with a keyboard: the list moves only
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|
28
28
|
* when the selection would otherwise leave the window.
|
|
29
29
|
*
|
|
30
30
|
* Rows that are `disabled` are skipped when moving, so holding a direction never lands on
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package/dist/ui/ListView.js
CHANGED
|
@@ -6,7 +6,7 @@ import { theme } from './theme.js';
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|
|
6
6
|
*
|
|
7
7
|
* This is the workhorse of an inventory-heavy game: bags, spell lists, shop stock,
|
|
8
8
|
* dialogue choices, save slots. It scrolls by keeping the highlight in view rather than by
|
|
9
|
-
* pixel offset, which is what makes it feel right with a keyboard
|
|
9
|
+
* pixel offset, which is what makes it feel right with a keyboard: the list moves only
|
|
10
10
|
* when the selection would otherwise leave the window.
|
|
11
11
|
*
|
|
12
12
|
* Rows that are `disabled` are skipped when moving, so holding a direction never lands on
|
package/dist/ui/MessageBox.d.ts
CHANGED
|
@@ -33,7 +33,7 @@ export interface MessageBoxOptions {
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|
|
33
33
|
*
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|
34
34
|
* It reveals text a character at a time, advances page by page on `confirm`, and can end
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|
35
35
|
* on a set of choices. Pressing `confirm` while text is still appearing completes the page
|
|
36
|
-
* instead of advancing
|
|
36
|
+
* instead of advancing: the behaviour every player expects, and the reason the reveal is
|
|
37
37
|
* driven by a character count rather than by animating the label.
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|
38
38
|
*
|
|
39
39
|
* This is the one window that is not closable by `cancel`: a conversation ends when it
|
package/dist/ui/MessageBox.js
CHANGED
|
@@ -8,7 +8,7 @@ import { theme } from './theme.js';
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|
|
8
8
|
*
|
|
9
9
|
* It reveals text a character at a time, advances page by page on `confirm`, and can end
|
|
10
10
|
* on a set of choices. Pressing `confirm` while text is still appearing completes the page
|
|
11
|
-
* instead of advancing
|
|
11
|
+
* instead of advancing: the behaviour every player expects, and the reason the reveal is
|
|
12
12
|
* driven by a character count rather than by animating the label.
|
|
13
13
|
*
|
|
14
14
|
* This is the one window that is not closable by `cancel`: a conversation ends when it
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package/package.json
CHANGED