@dataclouder/ngx-agent-cards 0.1.78 → 0.1.79
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/index.d.ts
CHANGED
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@@ -897,6 +897,75 @@ declare class VideoPlayerService implements OnDestroy {
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static ɵprov: _angular_core.ɵɵInjectableDeclaration<VideoPlayerService>;
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}
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/**
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* @description
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* Service responsible for managing the real-time, dynamic state of a conversation flow.
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*
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* This service acts as a single source of truth for the evolving aspects of a conversation,
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* such as the user's progress toward a goal, completed challenges, and the agent's current mood.
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* It uses Angular Signals to provide a reactive state that can be observed by UI components
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* and other services.
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*
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* The state managed here is the **runtime state**, which is distinct from the static
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* `IConversationFlow` configuration that defines the rules of the flow.
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*/
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declare class ConversationFlowStateService {
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private readonly initialState;
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/**
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* @description
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* A reactive signal holding the current conversation flow state.
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* Components and services can subscribe to this signal to get real-time updates.
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*/
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flowState: _angular_core.WritableSignal<IConversationFlowState>;
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currentMood: _angular_core.Signal<any>;
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private moodUpdated;
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moodUpdated$: rxjs.Observable<string>;
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constructor();
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/**
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* @description
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* Resets the conversation flow state to its initial default values.
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* This is typically called at the beginning of a new conversation session.
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*/
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resetState(): void;
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/**
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* @description
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* Updates the entire flow state with a new state object.
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* @param newState A partial `IConversationFlowState` object containing the new values.
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*/
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updateState(newState: Partial<IConversationFlowState>): void;
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/**
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* @description
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* Updates the goal state, typically to reflect progress.
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* The value should represent the goal's progress (e.g., a percentage).
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* @param goalState A partial `{ name: string; value: any }` object for the goal.
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*/
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updateGoalState(goalState: Partial<{
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name: string;
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value: any;
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}>): void;
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/**
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* @description
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* Updates an existing challenge or adds a new one.
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* The value for a challenge should typically be a boolean indicating completion.
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* @param challenge A `{ name: string; value: any }` object representing the challenge state.
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*/
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updateChallengeState(challenge: {
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name: string;
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value: any;
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}): void;
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/**
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* @description
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* Updates the agent's current mood state.
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* @param moodState A partial `{ name: string; value: any }` object for the mood.
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*/
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updateMoodState(moodState: Partial<{
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name: string;
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value: any;
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}>): void;
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static ɵfac: _angular_core.ɵɵFactoryDeclaration<ConversationFlowStateService, never>;
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static ɵprov: _angular_core.ɵɵInjectableDeclaration<ConversationFlowStateService>;
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}
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declare class ConversationRuleService extends EntityCommunicationService<IConversationRule> {
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constructor();
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static ɵfac: _angular_core.ɵɵFactoryDeclaration<ConversationRuleService, never>;
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@@ -1495,5 +1564,5 @@ declare class ChatEngineTestComponent {
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declare const AGENT_CARDS_STATE_SERVICE: InjectionToken<MasterStateService<IAgentCard>>;
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-
export { ACCDataGenerationComponent, AGENT_CARDS_STATE_SERVICE, AIGenerationService, AgentCardListComponent, AgentCardUI, AgentCardsGenerationService, AudioService, AudioSpeed, BACKGROUND_SERVICE_TOKEN, CONVERSATION_AI_TOKEN, CardsCreatorComponent, ChatEngineTestComponent, ChatEventType, ChatMessage, ChatMessageOrchestratorComponent, ChatMonitorService, ChatRole, ConditionOperator, ConditionType, ContextEngineService, ContextType, ConversationDTO, ConversationEvents, ConversationMessagesDTO, ConversationPromptBuilderService, ConversationRuleService, ConversationRulesComponent, ConversationType$1 as ConversationType, ConversationTypeOptions, DCAgentCardFormComponent, DCChatComponent, DCConversationUserChatSettingsComponent, DcAgentCardDetailsComponent, DefaultAgentCardsService, DoActionTypeOptions, DynamicFlowService, DynamicFlowTaskTypeOptions, EAccountsPlatform, EAgentType, EDoActionType, EDynamicFlowTaskType, EntityThen, EntityWhatOptions, EntityWhenOptions, EvalResultStringDefinition, GlobalToolsService, MessageContent, MessageContentDisplayer, MessagesStateService, ModelSelectorComponent, PopupService, PromptPreviewComponent, SectionType, SystemPromptType, TextEngineOptions, TextEngines, VIDEO_PLAYER_SERVICE_TOKEN, VideoPlayerService, VoiceTTSOption, VoiceTTSOptions, WordTimestamps, buildObjectTTSRequest, characterCardStringDataDefinition, convertToHTML, createAIModelFormGroup, defaultconvUserSettings, extractAudioAndTranscription, extractJsonFromResponse, getMoodStateLabelsAsString, getMoodStatePrompt, markdownToHtml, matchTranscription, provideAgentCardService, removeEmojis, removeEmojisAndSpecialCharacters, removeSpecialCharacters };
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export { ACCDataGenerationComponent, AGENT_CARDS_STATE_SERVICE, AIGenerationService, AgentCardListComponent, AgentCardUI, AgentCardsGenerationService, AudioService, AudioSpeed, BACKGROUND_SERVICE_TOKEN, CONVERSATION_AI_TOKEN, CardsCreatorComponent, ChatEngineTestComponent, ChatEventType, ChatMessage, ChatMessageOrchestratorComponent, ChatMonitorService, ChatRole, ConditionOperator, ConditionType, ContextEngineService, ContextType, ConversationDTO, ConversationEvents, ConversationFlowStateService, ConversationMessagesDTO, ConversationPromptBuilderService, ConversationRuleService, ConversationRulesComponent, ConversationType$1 as ConversationType, ConversationTypeOptions, DCAgentCardFormComponent, DCChatComponent, DCConversationUserChatSettingsComponent, DcAgentCardDetailsComponent, DefaultAgentCardsService, DoActionTypeOptions, DynamicFlowService, DynamicFlowTaskTypeOptions, EAccountsPlatform, EAgentType, EDoActionType, EDynamicFlowTaskType, EntityThen, EntityWhatOptions, EntityWhenOptions, EvalResultStringDefinition, GlobalToolsService, MessageContent, MessageContentDisplayer, MessagesStateService, ModelSelectorComponent, PopupService, PromptPreviewComponent, SectionType, SystemPromptType, TextEngineOptions, TextEngines, VIDEO_PLAYER_SERVICE_TOKEN, VideoPlayerService, VoiceTTSOption, VoiceTTSOptions, WordTimestamps, buildObjectTTSRequest, characterCardStringDataDefinition, convertToHTML, createAIModelFormGroup, defaultconvUserSettings, extractAudioAndTranscription, extractJsonFromResponse, getMoodStateLabelsAsString, getMoodStatePrompt, markdownToHtml, matchTranscription, provideAgentCardService, removeEmojis, removeEmojisAndSpecialCharacters, removeSpecialCharacters };
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export type { Appearance, AudioGenerated, AudioState, BackgroundTask, CardTranslation, ChangePromptAction, CharacterCardData, ChatEvent, ConversationFlowFormGroup, ConversationSettingsFormGroup, DoAction, DoActionFormGroup, DynamicConditionFormGroup, DynamicCriteriaFormGroup, IAccounts, IAgentAssets, IAgentCard, IAgentCardMeta, IAgentMetadata, IAgentResponseDTO, IBackgroundService, IChallengeState, ICharacterCardDC, IConversationFlow, IConversationFlowState, IConversationSettings, IConversationSettingsDTO, IDynamicCondition, IDynamicCriteria, IDynamicFlowTask, IGenerateConversationCardsDto, IGoalState, IMoodState, IMoodStateRuntime, IRule, ISimpleAgent, ITTS, IVideoPlayerService, IWordMetadata, ModelFormGroup, ModelName, MultiLanguage, Persona, SimpleAgentTask, SimpleAgentTaskFormGroup, SimpleEvalResult, TextHTMLTag, TranscriptionsWhisper, TriggerTasksFormGroup, VoiceCloning, VoiceTTS, WordData };
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