@dataclouder/ngx-agent-cards 0.1.70 → 0.1.71

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/index.d.ts CHANGED
@@ -1,9 +1,9 @@
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  import { ImgStorageData, BasicStorage, AudioStorage, IAssetable, StorageImageSettings, FileStorageData } from '@dataclouder/ngx-cloud-storage';
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+ import { AudioEffectType, TTSRequest } from '@dataclouder/ngx-ai-services';
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  import * as _dataclouder_ngx_core from '@dataclouder/ngx-core';
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- import { ChatUserSettings, EModelQuality, IAuditable, IAIModel, IManageable, EntityCommunicationService, FiltersConfig, IFilterQueryResponse, HttpCoreService, EntityBaseFormComponent, EntityBaseListComponent, ICustomFilter, PColumn, OnActionEvent, formatCamelCaseString } from '@dataclouder/ngx-core';
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+ import { ChatUserSettings, EModelQuality, IAuditable, IAIModel, IManageable, ILearnable, EntityCommunicationService, FiltersConfig, IFilterQueryResponse, HttpCoreService, EntityBaseFormComponent, EntityBaseListComponent, ICustomFilter, PColumn, OnActionEvent, formatCamelCaseString } from '@dataclouder/ngx-core';
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  import * as _angular_forms from '@angular/forms';
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  import { FormGroup, FormControl, FormArray } from '@angular/forms';
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- import { AudioEffectType, TTSRequest } from '@dataclouder/ngx-ai-services';
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  import * as _angular_core from '@angular/core';
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  import { InjectionToken, Type, Provider, WritableSignal, Injector, Signal, OnDestroy, ElementRef, OnInit, AfterViewInit, TemplateRef, EventEmitter } from '@angular/core';
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  import { UserService } from '@dataclouder/ngx-users';
@@ -187,8 +187,9 @@ interface Appearance {
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  }
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  interface CardTranslation {
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  greetings: string[];
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+ instructions: string;
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  hook: string;
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- mes_example: string;
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+ communication: string;
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  }
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  interface MultiLanguage {
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  es: CardTranslation;
@@ -226,8 +227,9 @@ interface CharacterCardData {
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  gender: string;
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  hook: string;
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  langTranslation?: MultiLanguage;
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+ instructions?: string;
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  }
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- declare const characterCardStringDataDefinition = "\ninterface CharacterCardData {\n name: string; // Character's name\n gender: string; // male, female or other\n scenario: string; // 2-3 sentences: of the world, environment, time of day, weather, etc. where the character is.\n greetings: string[]; // 2-3 Character's opening message to start a conversation, less than 50 words. \n appearance: string; // current description for image generation less than 50 words.\n persona: {\n identity: string; // Name, Age, Gender, Species, Sexuality, Role, Appearance\n physical: string; // physical description including height, build, hairColor, hairStyle, eyeColor, skinTone, distinctiveMarks, clothing style, currentOutfit\n personality: string; // personality description surface traits, Temperament, Values, Beliefs, Observable traits\n communication: string; // (How They Express) Speech Pattern, Style Common Phrases, Language Habits\n psychology: string; // Motivations, Desires, Goals, Traumas, Conflicts, Weaknesses\n background: string; // Background, History, origin, formative, secrets.\n capabilities: string; // skills, knowledge, abilities, expertise, limitations, Tools, Strengths\n social: string; // Relationships, reputation, allies, enemies, social role.\n preferences: string; // likes, dislikes, hobbies, interests, hates\n situation: string; // Current context for the character, immediate goal or challenge and constraints.\n };\n tags: string[]; // Array of 6-8 descriptive tags\n hook: string; // 40 to 60 words for readable hook, why play this character, what makes them compelling, add some questions for challenges, make it engaging.\n}\n \nDescription format for PERSONA core data (compact, information-dense):\n\n## IDENTITY (Core Identification)\nName: [full name]\nAge: [age or age range]\nGender: [male, female, non-binary, other]\nSpecies: [human, elf, android, etc.]\nSexuality: [heterosexual, homosexual, bisexual, asexual, etc.]\nRole: [primary role/occupation] \u2022 [additional context about their position]\n\n## PHYSICAL - Observable Traits\nAppearance: [height, build, hair (color, length, style), eyes (color, shape), skin (tone, texture), distinctive features (scars, tattoos, markings), typical clothing/style]\nVoice: [tone (deep, high, raspy), pitch, accent, volume habits]\nMannerisms: [gestures, nervous habits, tics, body language, facial expressions, movement style]\nExpressions: [facial expressions, gestures, body language]\n\n## PERSONALITY - Internal Traits \nCore Traits: [4-6 main personality traits, comma-separated]\nTemperament: [overall emotional disposition - calm, volatile, melancholic, optimistic, etc.]\nValues: [what they believe in, moral principles, what matters most to them]\nFears: [what scares them, anxieties, phobias]\nQuirks: [unusual behaviors, idiosyncrasies, unique characteristics]\n\n## COMMUNICATION - How They Express\nSpeech Pattern: [formal/casual/slang, vocabulary level, sentence structure]\nSpeech Style: [verbose, terse, poetic, blunt, eloquent, rambling, etc.]\nCommon Phrases: [catchphrases, frequent expressions, signature words]\nLanguage Habits: [stutters, pauses, filler words, speaking speed, accent quirks]\n\n## PSYCHOLOGY - Deep Internal \nMotivations: [what drives them, internal forces pushing them forward]\nDesires: [what they want, both conscious and unconscious wants]\nGoals: [what they're actively trying to achieve, short and long-term]\nTraumas: [past wounds, painful experiences, unresolved hurt]\nConflicts: [internal struggles, competing desires, moral dilemmas]\nWeaknesses: [psychological vulnerabilities, emotional blind spots, mental limitations]\n\n## BACKGROUND - History\nHistory: [life story, major events that shaped them, timeline of important moments]\nOrigin: [where they're from, family background, cultural context]\nFormative Events: [specific experiences that defined who they became]\nSecrets: [hidden past elements, things they don't share, buried truths]\n\n## CAPABILITIES - What They Can Do\nSkills: [learned abilities, trained competencies]\nAbilities: [natural talents, supernatural powers, innate gifts]\nSpecialties: [areas of expertise, what they're known for]\nTools: [equipment, weapons, signature items they use]\nStrengths: [what they excel at, advantages, powerful traits]\n\n## SOCIAL - Connections\nRelationships: [key people in their life - family, friends, romantic interests with brief descriptions]\nReputation: [how others see them, what they're known for publicly]\nSocial Role: [position in society/group/organization]\nAllies: [friends, supporters, people who help them]\nEnemies: [opponents, rivals, antagonists]\n\n## PREFERENCES - Likes/Dislikes\nLikes: [things they enjoy, separated by |]\nDislikes: [things they avoid or hate, separated by |]\nHobbies: [activities they do for fun or relaxation]\nHabits: [routines, rituals, repeated behaviors]\n\n## SITUATION - Current Context\nScenario: [current setting, where they are now, what's happening around them]\nImmediate Goal: [what they want right now, current objective]\nCurrent State: [emotional state, physical condition, mental state]\nConstraints: [current limitations, obstacles, restrictions they're facing]\n\n";
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+ declare const characterCardStringDataDefinition = "\ninterface CharacterCardData {\n name: string; // Character's name\n gender: string; // male, female or other\n scenario: string; // 2-3 sentences: of the world, environment, time of day, weather, etc. where the character is.\n greetings: string[]; // 2-3 Character's opening message to start a conversation, less than 50 words. \n appearance: string; // current description for image generation less than 50 words.\n persona: {\n identity: string; // Name, Age, Gender, Species, Sexuality, Role, Appearance\n physical: string; // physical description including height, build, hairColor, hairStyle, eyeColor, skinTone, distinctiveMarks, clothing style, currentOutfit\n personality: string; // personality description surface traits, Temperament, Values, Beliefs, Observable traits\n communication: string; // (How They Express) Speech Pattern, Style Common Phrases, Language Habits\n psychology: string; // Motivations, Desires, Goals, Traumas, Conflicts, Weaknesses\n background: string; // Background, History, origin, formative, secrets.\n capabilities: string; // skills, knowledge, abilities, expertise, limitations, Tools, Strengths\n social: string; // Relationships, reputation, allies, enemies, social role.\n preferences: string; // likes, dislikes, hobbies, interests, hates\n situation: string; // Current context for the character, immediate goal or challenge and constraints.\n };\n tags: string[]; // Array of 6-8 descriptive tags\n hook: string; // 40 to 60 words for readable hook, why play this character, what makes them compelling, add some questions for challenges, make it engaging.\n instructions: string; // 40 to 60 words for instructions explaining where the user is and what to do when starting the conversation, like you were invited to the john's house to take a coffee, continue the conversation in a friendly manner, \n}\n \nDescription format for PERSONA core data (compact, information-dense):\n\n## IDENTITY (Core Identification)\nName: [full name]\nAge: [age or age range]\nGender: [male, female, non-binary, other]\nSpecies: [human, elf, android, etc.]\nSexuality: [heterosexual, homosexual, bisexual, asexual, etc.]\nRole: [primary role/occupation] \u2022 [additional context about their position]\n\n## PHYSICAL - Observable Traits\nAppearance: [height, build, hair (color, length, style), eyes (color, shape), skin (tone, texture), distinctive features (scars, tattoos, markings), typical clothing/style]\nVoice: [tone (deep, high, raspy), pitch, accent, volume habits]\nMannerisms: [gestures, nervous habits, tics, body language, facial expressions, movement style]\nExpressions: [facial expressions, gestures, body language]\n\n## PERSONALITY - Internal Traits \nCore Traits: [4-6 main personality traits, comma-separated]\nTemperament: [overall emotional disposition - calm, volatile, melancholic, optimistic, etc.]\nValues: [what they believe in, moral principles, what matters most to them]\nFears: [what scares them, anxieties, phobias]\nQuirks: [unusual behaviors, idiosyncrasies, unique characteristics]\n\n## COMMUNICATION - How They Express\nSpeech Pattern: [formal/casual/slang, vocabulary level, sentence structure]\nSpeech Style: [verbose, terse, poetic, blunt, eloquent, rambling, etc.]\nCommon Phrases: [catchphrases, frequent expressions, signature words]\nLanguage Habits: [stutters, pauses, filler words, speaking speed, accent quirks]\n\n## PSYCHOLOGY - Deep Internal \nMotivations: [what drives them, internal forces pushing them forward]\nDesires: [what they want, both conscious and unconscious wants]\nGoals: [what they're actively trying to achieve, short and long-term]\nTraumas: [past wounds, painful experiences, unresolved hurt]\nConflicts: [internal struggles, competing desires, moral dilemmas]\nWeaknesses: [psychological vulnerabilities, emotional blind spots, mental limitations]\n\n## BACKGROUND - History\nHistory: [life story, major events that shaped them, timeline of important moments]\nOrigin: [where they're from, family background, cultural context]\nFormative Events: [specific experiences that defined who they became]\nSecrets: [hidden past elements, things they don't share, buried truths]\n\n## CAPABILITIES - What They Can Do\nSkills: [learned abilities, trained competencies]\nAbilities: [natural talents, supernatural powers, innate gifts]\nSpecialties: [areas of expertise, what they're known for]\nTools: [equipment, weapons, signature items they use]\nStrengths: [what they excel at, advantages, powerful traits]\n\n## SOCIAL - Connections\nRelationships: [key people in their life - family, friends, romantic interests with brief descriptions]\nReputation: [how others see them, what they're known for publicly]\nSocial Role: [position in society/group/organization]\nAllies: [friends, supporters, people who help them]\nEnemies: [opponents, rivals, antagonists]\n\n## PREFERENCES - Likes/Dislikes\nLikes: [things they enjoy, separated by |]\nDislikes: [things they avoid or hate, separated by |]\nHobbies: [activities they do for fun or relaxation]\nHabits: [routines, rituals, repeated behaviors]\n\n## SITUATION - Current Context\nScenario: [current setting, where they are now, what's happening around them]\nImmediate Goal: [what they want right now, current objective]\nCurrent State: [emotional state, physical condition, mental state]\nConstraints: [current limitations, obstacles, restrictions they're facing]\n\n";
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  interface ICharacterCardDC {
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  spec?: 'chara_card_v2';
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  spec_version?: '2_v_dc';
@@ -375,7 +377,6 @@ interface IAgentCard {
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  version?: string;
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  _id?: string;
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  id?: string;
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- title?: string;
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  name?: string;
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  description?: string;
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  agentType?: EAgentType;
@@ -387,6 +388,7 @@ interface IAgentCard {
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  accounts?: Array<IAccounts>;
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  conversationFlow?: IConversationFlow;
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  manageable?: IManageable;
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+ learnable?: ILearnable;
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  voiceCloning?: VoiceCloning;
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  }
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  interface IAgentCardMeta extends IAgentCard {
@@ -538,10 +540,10 @@ declare enum ContextType {
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  declare class DefaultAgentCardsService extends EntityCommunicationService<IAgentCard> {
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  private conversationCostService;
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- protected userService: UserService;
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+ protected userService: UserService<any>;
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  randomSeed: number;
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  protected toastService: _dataclouder_ngx_core.ToastAlertsAbstractService;
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- private appConfig;
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+ protected appConfig: _dataclouder_ngx_core.IAppConfig;
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  private whisperService;
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  constructor();
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  partialUpdateAgentCard(agentCard: IAgentCard): Promise<IAgentCard>;
@@ -932,7 +934,6 @@ declare class DCAgentCardFormComponent extends EntityBaseFormComponent<IAgentCar
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  private fb;
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  protected entityCommunicationService: _dataclouder_ngx_agent_cards.DefaultAgentCardsService;
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  private dialogService;
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- private promptBuilder;
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  private characterFormGroupService;
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  conversationOptions: {
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  value: ConversationType$1;
@@ -951,9 +952,8 @@ declare class DCAgentCardFormComponent extends EntityBaseFormComponent<IAgentCar
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  readonly storageSettings: _angular_core.InputSignal<StorageImageSettings>;
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  readonly onSave: _angular_core.OutputEmitterRef<any>;
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  readonly onGoDetails: _angular_core.OutputEmitterRef<string>;
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- readonly onTranslate: _angular_core.OutputEmitterRef<any>;
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  private getSettings;
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- form: FormGroup<{
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+ form: _angular_forms.FormGroup<{
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  version: _angular_forms.FormControl<string>;
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  id: _angular_forms.FormControl<string>;
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  title: _angular_forms.FormControl<string>;
@@ -961,15 +961,15 @@ declare class DCAgentCardFormComponent extends EntityBaseFormComponent<IAgentCar
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  description: _angular_forms.FormControl<string>;
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  lang: _angular_forms.FormControl<string>;
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  agentType: _angular_forms.FormControl<EAgentType>;
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- characterCard: FormGroup<any>;
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- conversationSettings: FormGroup<{
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+ characterCard: _angular_forms.FormGroup<any>;
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+ conversationSettings: _angular_forms.FormGroup<{
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  textEngine: _angular_forms.FormControl<TextEngines>;
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  conversationType: _angular_forms.FormControl<ConversationType$1>;
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  autoStart: _angular_forms.FormControl<boolean>;
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  userMustStart: _angular_forms.FormControl<boolean>;
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- mainVoice: FormGroup<any>;
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- secondaryVoice: FormGroup<any>;
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- model: FormGroup<{
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+ mainVoice: _angular_forms.FormGroup<any>;
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+ secondaryVoice: _angular_forms.FormGroup<any>;
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+ model: _angular_forms.FormGroup<{
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  quality: _angular_forms.FormControl<_dataclouder_ngx_core.EModelQuality>;
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  modelName: _angular_forms.FormControl<string>;
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  provider: _angular_forms.FormControl<string>;
@@ -977,27 +977,27 @@ declare class DCAgentCardFormComponent extends EntityBaseFormComponent<IAgentCar
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  }>;
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  rules: FormArray<_angular_forms.FormControl<unknown>>;
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  }>;
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- metaApp: FormGroup<any>;
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+ metaApp: _angular_forms.FormGroup<any>;
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  accounts: FormArray<_angular_forms.FormControl<unknown>>;
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- conversationFlow: FormGroup<{
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+ conversationFlow: _angular_forms.FormGroup<{
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  goal: _dataclouder_ngx_agent_cards.SimpleAgentTaskFormGroup;
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  triggerTasks: _dataclouder_ngx_agent_cards.TriggerTasksFormGroup;
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  challenges: FormArray<_dataclouder_ngx_agent_cards.DynamicCriteriaFormGroup>;
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  tools: FormArray<_dataclouder_ngx_agent_cards.DynamicCriteriaFormGroup>;
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  dynamicConditions: FormArray<_dataclouder_ngx_agent_cards.DynamicConditionFormGroup>;
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- moodState: FormGroup<{
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+ moodState: _angular_forms.FormGroup<{
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  enabled: _angular_forms.FormControl<boolean>;
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  useAssetStatesOnly: _angular_forms.FormControl<boolean>;
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  detectableStates: FormArray<_dataclouder_ngx_agent_cards.DynamicCriteriaFormGroup>;
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  }>;
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  }>;
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- manageable: FormGroup<any>;
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- learnable: FormGroup<{
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+ manageable: _angular_forms.FormGroup<any>;
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+ learnable: _angular_forms.FormGroup<{
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  level: _angular_forms.FormControl<number | null>;
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  takenCount: _angular_forms.FormControl<number | null>;
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  tags: FormArray<_angular_forms.FormControl<string | null>>;
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  }>;
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- voiceCloning: FormGroup<any>;
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+ voiceCloning: _angular_forms.FormGroup<any>;
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  }>;
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  protected patchForm(agentCard: IAgentCard): void;
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  save(): Promise<IAgentCard | undefined>;
@@ -1005,7 +1005,6 @@ declare class DCAgentCardFormComponent extends EntityBaseFormComponent<IAgentCar
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  onImageSelected(file: File): Promise<void>;
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  checkPrompt(): void;
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  goToDetails(): void;
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- translate(): void;
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  downloadConversation(): void;
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  importConversation(): void;
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  isGenerating: _angular_core.WritableSignal<boolean>;
@@ -1019,7 +1018,7 @@ declare class DCAgentCardFormComponent extends EntityBaseFormComponent<IAgentCar
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  onFileUploaded(event: FileStorageData): void;
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  deleteCard(): Promise<void>;
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  static ɵfac: _angular_core.ɵɵFactoryDeclaration<DCAgentCardFormComponent, never>;
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- static ɵcmp: _angular_core.ɵɵComponentDeclaration<DCAgentCardFormComponent, "dc-agent-form", never, { "storageSettings": { "alias": "storageSettings"; "required": false; "isSignal": true; }; }, { "onSave": "onSave"; "onGoDetails": "onGoDetails"; "onTranslate": "onTranslate"; }, never, never, true, never>;
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+ static ɵcmp: _angular_core.ɵɵComponentDeclaration<DCAgentCardFormComponent, "dc-agent-form", never, { "storageSettings": { "alias": "storageSettings"; "required": false; "isSignal": true; }; }, { "onSave": "onSave"; "onGoDetails": "onGoDetails"; }, never, never, true, never>;
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  }
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  declare class AgentCardListComponent extends EntityBaseListComponent<IAgentCard> implements OnInit {
@@ -1028,7 +1027,7 @@ declare class AgentCardListComponent extends EntityBaseListComponent<IAgentCard>
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  readonly gridLayout: _angular_core.InputSignal<boolean>;
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  readonly customGetButtons: _angular_core.InputSignal<(card: IAgentCard) => MenuItem[]>;
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  readonly agentCardsMasterStateService: _dataclouder_ngx_knowledge.MasterStateService<IAgentCard>;
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- userService: UserService;
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+ userService: UserService<any>;
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  protected entityCommunicationService: DefaultAgentCardsService;
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  columns: PColumn[];
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  customFilters: ICustomFilter[];
@@ -1075,7 +1074,7 @@ declare enum EventCard {
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  declare class AgentCardUI implements OnInit {
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  eventType: typeof EventCard;
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  isTaken: _angular_core.WritableSignal<boolean>;
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- userService: UserService;
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+ userService: UserService<any>;
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  speedDialModel: MenuItem[];
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  constructor();
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  finalDescription: _angular_core.WritableSignal<string>;
@@ -1250,7 +1249,7 @@ declare class DCConversationUserChatSettingsComponent implements OnInit {
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  private dialogRef;
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  private fb;
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  private conversationCardAIService;
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- userService: UserService;
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+ userService: UserService<any>;
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  isLoadingModels: boolean;
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  readonly showFeature: _angular_core.InputSignal<any>;
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  readonly onSettingsChange: _angular_core.OutputEmitterRef<any>;
@@ -1355,7 +1354,9 @@ declare class ACCDataGenerationComponent {
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  prompt: _angular_core.WritableSignal<string>;
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  loading: _angular_core.WritableSignal<boolean>;
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  generationStep: _angular_core.WritableSignal<"prompt" | "idea" | "result">;
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- generatePrompt(): void;
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+ showPrompt(): void;
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+ generateDirectly(): Promise<void>;
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+ private buildPrompt;
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  generate(): Promise<void>;
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  static ɵfac: _angular_core.ɵɵFactoryDeclaration<ACCDataGenerationComponent, never>;
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  static ɵcmp: _angular_core.ɵɵComponentDeclaration<ACCDataGenerationComponent, "dc-acc-data-generation", never, { "agentCard": { "alias": "agentCard"; "required": false; }; }, { "cardImprovementsChange": "cardImprovementsChange"; }, never, never, true, never>;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@dataclouder/ngx-agent-cards",
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- "version": "0.1.70",
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+ "version": "0.1.71",
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  "peerDependencies": {
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  "@angular/common": ">=18.0.0",
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  "@angular/core": ">=18.0.0",