@dataclouder/ngx-agent-cards 0.1.52 → 0.1.53
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/fesm2022/dataclouder-ngx-agent-cards.mjs +1211 -317
- package/fesm2022/dataclouder-ngx-agent-cards.mjs.map +1 -1
- package/index.d.ts +105 -18
- package/package.json +1 -1
package/index.d.ts
CHANGED
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@@ -5,7 +5,7 @@ import * as _angular_forms from '@angular/forms';
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import { FormGroup, FormControl, FormArray } from '@angular/forms';
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import { AudioEffectType, TTSRequest } from '@dataclouder/ngx-vertex';
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import * as _angular_core from '@angular/core';
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-
import { InjectionToken, Type, Provider, WritableSignal, Injector, Signal, OnInit, OnDestroy, TemplateRef } from '@angular/core';
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import { InjectionToken, Type, Provider, WritableSignal, Injector, Signal, OnInit, OnDestroy, ElementRef, TemplateRef, EventEmitter } from '@angular/core';
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import { UserService } from '@dataclouder/ngx-users';
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import { MicSettings } from '@dataclouder/ngx-mic';
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import * as _dataclouder_ngx_agent_cards from '@dataclouder/ngx-agent-cards';
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@@ -93,7 +93,17 @@ declare enum SystemPromptType {
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CharacterDescription = "characterDescription",
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ScenarioDescription = "scenarioDescription",
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MessageExamples = "messageExamples",
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JailBreak = "jailBreak"
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JailBreak = "jailBreak",
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CharacterIdentity = "characterIdentity",
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CharacterAppearance = "characterAppearance",
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CharacterPersonality = "characterPersonality",
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CharacterCommunication = "characterCommunication",
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CharacterPsychology = "characterPsychology",
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CharacterBackground = "characterBackground",
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CharacterCapabilities = "characterCapabilities",
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CharacterSocial = "characterSocial",
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CharacterPreferences = "characterPreferences",
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CharacterSituation = "characterSituation"
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}
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interface ChangePromptAction {
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actionType: EDoActionType;
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@@ -139,7 +149,11 @@ type ConversationFlowFormGroup = FormGroup<{
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challenges: FormArray<DynamicCriteriaFormGroup>;
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tools: FormArray<DynamicCriteriaFormGroup>;
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dynamicConditions: FormArray<DynamicConditionFormGroup>;
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-
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moodState: FormGroup<{
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enabled: FormControl<boolean>;
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useAssetStatesOnly: FormControl<boolean>;
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detectableStates: FormArray<DynamicCriteriaFormGroup>;
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}>;
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}>;
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type ConversationSettingsFormGroup = FormGroup<{
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textEngine: FormControl<TextEngines>;
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@@ -160,6 +174,29 @@ interface Appearance {
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objects: string;
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quirks: string;
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}
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interface CardTranslation {
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greetings: string[];
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hook: string;
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mes_example: string;
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}
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interface MultiLanguage {
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es: CardTranslation;
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en: CardTranslation;
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fr: CardTranslation;
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de: CardTranslation;
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}
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interface Persona {
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identity?: string;
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physical?: string;
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personality?: string;
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communication: string;
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psychology: string;
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background: string;
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capabilities: string;
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social: string;
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preferences: string;
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situation: string;
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}
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interface CharacterCardData {
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name: string;
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description: string;
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@@ -167,16 +204,19 @@ interface CharacterCardData {
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first_mes?: string;
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creator_notes?: string;
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mes_example?: string;
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-
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appearance?: string;
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persona?: Persona;
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tags?: string[];
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system_prompt?: string;
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post_history_instructions?: string;
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character_version?: string;
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extensions?: Record<string, any>;
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-
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-
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greetings?: string[];
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gender: string;
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hook: string;
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langTranslation?: MultiLanguage;
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}
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-
declare const characterCardStringDataDefinition = "\ninterface CharacterCardData {\n name: string;
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declare const characterCardStringDataDefinition = "\ninterface CharacterCardData {\n name: string; // Character's name\n gender: string; // male, female or other\n scenario: string; // 2-3 sentences: of the world, environment, time of day, weather, etc. where the character is.\n greetings: string[]; // 2-3 Character's opening message to start a conversation, less than 50 words. \n appearance: string; // current description for image generation less than 50 words.\n persona: {\n identity: string; // Name, Age, Gender, Species, Sexuality, Role, Appearance\n physical: string; // physical description including height, build, hairColor, hairStyle, eyeColor, skinTone, distinctiveMarks, clothing style, currentOutfit\n personality: string; // personality description surface traits, Temperament, Values, Beliefs, Observable traits\n communication: string; // (How They Express) Speech Pattern, Style Common Phrases, Language Habits\n psychology: string; // Motivations, Desires, Goals, Traumas, Conflicts, Weaknesses\n background: string; // Background, History, origin, formative, secrets.\n capabilities: string; // skills, knowledge, abilities, expertise, limitations, Tools, Strengths\n social: string; // Relationships, reputation, allies, enemies, social role.\n preferences: string; // likes, dislikes, hobbies, interests, hates\n situation: string; // Current context for the character, immediate goal or challenge and constraints.\n };\n tags: string[]; // Array of 6-8 descriptive tags\n hook: string; // 40 to 60 words for readable hook, why play this character, what makes them compelling, add some questions for challenges, make it engaging.\n}\n \nDescription format for PERSONA core data (compact, information-dense):\n\n## IDENTITY (Core Identification)\nName: [full name]\nAge: [age or age range]\nGender: [male, female, non-binary, other]\nSpecies: [human, elf, android, etc.]\nSexuality: [heterosexual, homosexual, bisexual, asexual, etc.]\nRole: [primary role/occupation] \u2022 [additional context about their position]\n\n## PHYSICAL - Observable Traits\nAppearance: [height, build, hair (color, length, style), eyes (color, shape), skin (tone, texture), distinctive features (scars, tattoos, markings), typical clothing/style]\nVoice: [tone (deep, high, raspy), pitch, accent, volume habits]\nMannerisms: [gestures, nervous habits, tics, body language, facial expressions, movement style]\nExpressions: [facial expressions, gestures, body language]\n\n## PERSONALITY - Internal Traits \nCore Traits: [4-6 main personality traits, comma-separated]\nTemperament: [overall emotional disposition - calm, volatile, melancholic, optimistic, etc.]\nValues: [what they believe in, moral principles, what matters most to them]\nFears: [what scares them, anxieties, phobias]\nQuirks: [unusual behaviors, idiosyncrasies, unique characteristics]\n\n## COMMUNICATION - How They Express\nSpeech Pattern: [formal/casual/slang, vocabulary level, sentence structure]\nSpeech Style: [verbose, terse, poetic, blunt, eloquent, rambling, etc.]\nCommon Phrases: [catchphrases, frequent expressions, signature words]\nLanguage Habits: [stutters, pauses, filler words, speaking speed, accent quirks]\n\n## PSYCHOLOGY - Deep Internal \nMotivations: [what drives them, internal forces pushing them forward]\nDesires: [what they want, both conscious and unconscious wants]\nGoals: [what they're actively trying to achieve, short and long-term]\nTraumas: [past wounds, painful experiences, unresolved hurt]\nConflicts: [internal struggles, competing desires, moral dilemmas]\nWeaknesses: [psychological vulnerabilities, emotional blind spots, mental limitations]\n\n## BACKGROUND - History\nHistory: [life story, major events that shaped them, timeline of important moments]\nOrigin: [where they're from, family background, cultural context]\nFormative Events: [specific experiences that defined who they became]\nSecrets: [hidden past elements, things they don't share, buried truths]\n\n## CAPABILITIES - What They Can Do\nSkills: [learned abilities, trained competencies]\nAbilities: [natural talents, supernatural powers, innate gifts]\nSpecialties: [areas of expertise, what they're known for]\nTools: [equipment, weapons, signature items they use]\nStrengths: [what they excel at, advantages, powerful traits]\n\n## SOCIAL - Connections\nRelationships: [key people in their life - family, friends, romantic interests with brief descriptions]\nReputation: [how others see them, what they're known for publicly]\nSocial Role: [position in society/group/organization]\nAllies: [friends, supporters, people who help them]\nEnemies: [opponents, rivals, antagonists]\n\n## PREFERENCES - Likes/Dislikes\nLikes: [things they enjoy, separated by |]\nDislikes: [things they avoid or hate, separated by |]\nHobbies: [activities they do for fun or relaxation]\nHabits: [routines, rituals, repeated behaviors]\n\n## SITUATION - Current Context\nScenario: [current setting, where they are now, what's happening around them]\nImmediate Goal: [what they want right now, current objective]\nCurrent State: [emotional state, physical condition, mental state]\nConstraints: [current limitations, obstacles, restrictions they're facing]\n\n";
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interface ICharacterCardDC {
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spec?: 'chara_card_v2';
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spec_version?: '2_v_dc';
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@@ -287,13 +327,18 @@ interface IDynamicCriteria {
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description: string;
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emoji?: string;
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}
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interface IMoodState {
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enabled: boolean;
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useAssetStatesOnly: boolean;
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detectableStates: string[];
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}
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interface IConversationFlow {
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goal: IDynamicFlowTask;
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tools?: IDynamicCriteria[];
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triggerTasks: Partial<Record<ConversationEvents, IDynamicFlowTask>>;
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challenges?: IDynamicCriteria[];
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dynamicConditions: IDynamicCondition[];
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moodState: IMoodState;
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}
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declare enum EAgentType {
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None,
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OnEndConversation = "onEndConversation"
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}
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declare enum ChatEventType {
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WordClicked = "wordClicked"
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WordClicked = "wordClicked",
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MoodDetected = "moodDetected",
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AudioStarted = "audioStarted"
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}
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interface ChatEvent<T = any> {
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type: ChatEventType;
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declare function extractJsonFromResponse(content: string): any;
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declare const getMoodStateLabelsAsString: () => string;
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declare const
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declare const getMoodStatePrompt: (validMoodStates?: string) => string;
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interface TextHTMLTag {
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text: string;
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tag: string;
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content: string;
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}
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declare function markdownToHtml(markdown: string): any;
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declare function convertToHTML(text: string):
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declare function convertToHTML(text: string): Array<TextHTMLTag>;
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declare function removeEmojisAndSpecialCharacters(text: string): string;
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declare function removeEmojis(text: string): string;
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declare function removeSpecialCharacters(inputText: string): string;
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[key: string]: string;
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}): ChatMessage[];
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private getDefaultParseDict;
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estimateTokens(text: string): number;
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getDefaultCardParseDict(card: IAgentCard): {
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[key: string]: string;
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};
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convertConversationToHtml(messages: ChatMessage[], jailBrake?: string): string;
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private parseConversation;
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applyReplacements(text: string, replacements: {
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[key: string]: string;
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constructor();
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private readonly messageAudioWillPlay;
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readonly messageAudioWillPlay$: _angular_core.Signal<MessageContent>;
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currentMood: _angular_core.WritableSignal<string[]>;
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isConversationActive: _angular_core.WritableSignal<boolean>;
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logMessageAudioWillPlay(message: MessageContent): void;
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logCurrentMood(mood: string[]): void;
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static ɵfac: _angular_core.ɵɵFactoryDeclaration<ChatMonitorService, never>;
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static ɵprov: _angular_core.ɵɵInjectableDeclaration<ChatMonitorService>;
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}
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protected entityCommunicationService: _dataclouder_ngx_agent_cards.DefaultAgentCardsService;
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private dialogService;
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private promptBuilder;
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private characterFormGroupService;
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conversationOptions: {
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value: ConversationType$1;
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label: string;
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challenges: FormArray<_dataclouder_ngx_agent_cards.DynamicCriteriaFormGroup>;
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tools: FormArray<_dataclouder_ngx_agent_cards.DynamicCriteriaFormGroup>;
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dynamicConditions: FormArray<_dataclouder_ngx_agent_cards.DynamicConditionFormGroup>;
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moodState: FormGroup<{
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enabled: _angular_forms.FormControl<boolean>;
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useAssetStatesOnly: _angular_forms.FormControl<boolean>;
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detectableStates: FormArray<_dataclouder_ngx_agent_cards.DynamicCriteriaFormGroup>;
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}>;
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}>;
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manageable: FormGroup<any>;
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}>;
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protected patchForm(agentCard: IAgentCard): void;
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save(): Promise<IAgentCard | undefined>;
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inspect(): void;
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onImageSelected(file: File): Promise<void>;
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checkPrompt(): void;
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goToDetails(): void;
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private agentCardService;
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private route;
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private toastService;
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chatMonitorService: ChatMonitorService;
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private userService;
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agentCardId: string;
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readonly onStartConversation: _angular_core.OutputEmitterRef<IAgentCard>;
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videoPlayer: ElementRef<HTMLVideoElement> | undefined;
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agentCard: _angular_core.WritableSignal<IAgentCard>;
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currentMotionUrl: _angular_core.WritableSignal<string>;
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showInfoLayer: _angular_core.WritableSignal<boolean>;
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isVideoReady: _angular_core.WritableSignal<boolean>;
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isIntroPlaying: _angular_core.WritableSignal<boolean>;
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constructor();
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ngOnInit(): Promise<void>;
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private transformToLanguage;
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private _transformVoice;
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startConversation(): void;
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toggleInfoLayer(): void;
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onVideoReady(): void;
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onIntroVideoEnd(): void;
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static ɵfac: _angular_core.ɵɵFactoryDeclaration<DcAgentCardDetailsComponent, never>;
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static ɵcmp: _angular_core.ɵɵComponentDeclaration<DcAgentCardDetailsComponent, "dc-agent-card-details", never, { "agentCardId": { "alias": "agentCardId"; "required": false; }; }, { "onStartConversation": "onStartConversation"; }, never, never, true, never>;
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}
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userService: UserService;
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speedDialModel: MenuItem[];
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constructor();
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finalDescription: _angular_core.WritableSignal<string>;
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name: _angular_core.WritableSignal<string>;
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ngOnInit(): void;
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readonly card: _angular_core.InputSignal<IAgentCard>;
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readonly showOptions: _angular_core.InputSignal<boolean>;
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@@ -1152,7 +1223,23 @@ declare class CardsCreatorComponent implements OnInit {
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static ɵcmp: _angular_core.ɵɵComponentDeclaration<CardsCreatorComponent, "app-cards-creator", never, {}, {}, never, never, true, never>;
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}
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declare class ACCDataGenerationComponent {
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protected agentCardService: _dataclouder_ngx_agent_cards.DefaultAgentCardsService;
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private audioNotificationService;
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agentCard: IAgentCard;
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cardImprovementsChange: EventEmitter<any>;
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cardImprovements: _angular_core.WritableSignal<any>;
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idea: string;
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prompt: _angular_core.WritableSignal<string>;
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loading: _angular_core.WritableSignal<boolean>;
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generationStep: _angular_core.WritableSignal<"prompt" | "idea" | "result">;
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generatePrompt(): void;
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generate(): Promise<void>;
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static ɵfac: _angular_core.ɵɵFactoryDeclaration<ACCDataGenerationComponent, never>;
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static ɵcmp: _angular_core.ɵɵComponentDeclaration<ACCDataGenerationComponent, "dc-acc-data-generation", never, { "agentCard": { "alias": "agentCard"; "required": false; }; }, { "cardImprovementsChange": "cardImprovementsChange"; }, never, never, true, never>;
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1240
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+
}
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1241
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+
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1155
1242
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declare const AGENT_CARDS_STATE_SERVICE: InjectionToken<MasterStateService<IAgentCard>>;
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1156
1243
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1157
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export { AGENT_CARDS_STATE_SERVICE, AIGenerationService, AgentCardListComponent, AgentCardUI, AgentCardsGenerationService, AudioService, AudioSpeed, CONVERSATION_AI_TOKEN, CardsCreatorComponent, ChatEventType, ChatMessage, ChatMessageOrchestratorComponent, ChatMonitorService, ChatRole, ConditionOperator, ConditionType, ContextEngineService, ContextType, ConversationDTO, ConversationEvents, ConversationMessagesDTO, ConversationPromptBuilderService, ConversationType$1 as ConversationType, ConversationTypeOptions, DCAgentCardFormComponent, DCChatComponent, DCConversationUserChatSettingsComponent, DcAgentCardDetailsComponent, DefaultAgentCardsService, DoActionTypeOptions, DynamicFlowService, DynamicFlowTaskTypeOptions, EAccountsPlatform, EAgentType, EDoActionType, EDynamicFlowTaskType, EntityThen, EntityWhatOptions, EntityWhenOptions, EvalResultStringDefinition, GlobalToolsService,
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1158
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export type { Appearance, AudioGenerated, AudioState, BackgroundTask, ChangePromptAction, CharacterCardData, ChatEvent, ConversationFlowFormGroup, ConversationSettingsFormGroup, DoAction, DoActionFormGroup, DynamicConditionFormGroup, DynamicCriteriaFormGroup, IAccounts, IAgentAssets, IAgentCard, IAgentCardMeta, IAgentMetadata, IAgentResponseDTO, ICharacterCardDC, IConversationFlow, IConversationSettings, IConversationSettingsDTO, IDynamicCondition, IDynamicCriteria, IDynamicFlowTask, IGenerateConversationCardsDto, ISimpleAgent, ITTS, IWordMetadata, ModelFormGroup, ModelName, SimpleAgentTask, SimpleAgentTaskFormGroup, SimpleEvalResult, TranscriptionsWhisper, TriggerTasksFormGroup, VoiceCloning, VoiceTTS, WordData };
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1244
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export { ACCDataGenerationComponent, AGENT_CARDS_STATE_SERVICE, AIGenerationService, AgentCardListComponent, AgentCardUI, AgentCardsGenerationService, AudioService, AudioSpeed, CONVERSATION_AI_TOKEN, CardsCreatorComponent, ChatEventType, ChatMessage, ChatMessageOrchestratorComponent, ChatMonitorService, ChatRole, ConditionOperator, ConditionType, ContextEngineService, ContextType, ConversationDTO, ConversationEvents, ConversationMessagesDTO, ConversationPromptBuilderService, ConversationType$1 as ConversationType, ConversationTypeOptions, DCAgentCardFormComponent, DCChatComponent, DCConversationUserChatSettingsComponent, DcAgentCardDetailsComponent, DefaultAgentCardsService, DoActionTypeOptions, DynamicFlowService, DynamicFlowTaskTypeOptions, EAccountsPlatform, EAgentType, EDoActionType, EDynamicFlowTaskType, EntityThen, EntityWhatOptions, EntityWhenOptions, EvalResultStringDefinition, GlobalToolsService, MessageContent, MessageContentDisplayer, MessagesStateService, ModelSelectorComponent, PopupService, SystemPromptType, TextEngineOptions, TextEngines, VoiceTTSOption, VoiceTTSOptions, WordTimestamps, buildObjectTTSRequest, characterCardStringDataDefinition, convertToHTML, createAIModelFormGroup, defaultconvUserSettings, extractAudioAndTranscription, extractJsonFromResponse, getMoodStateLabelsAsString, getMoodStatePrompt, markdownToHtml, matchTranscription, provideAgentCardService, removeEmojis, removeEmojisAndSpecialCharacters, removeSpecialCharacters };
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1245
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+
export type { Appearance, AudioGenerated, AudioState, BackgroundTask, CardTranslation, ChangePromptAction, CharacterCardData, ChatEvent, ConversationFlowFormGroup, ConversationSettingsFormGroup, DoAction, DoActionFormGroup, DynamicConditionFormGroup, DynamicCriteriaFormGroup, IAccounts, IAgentAssets, IAgentCard, IAgentCardMeta, IAgentMetadata, IAgentResponseDTO, ICharacterCardDC, IConversationFlow, IConversationSettings, IConversationSettingsDTO, IDynamicCondition, IDynamicCriteria, IDynamicFlowTask, IGenerateConversationCardsDto, IMoodState, ISimpleAgent, ITTS, IWordMetadata, ModelFormGroup, ModelName, MultiLanguage, Persona, SimpleAgentTask, SimpleAgentTaskFormGroup, SimpleEvalResult, TextHTMLTag, TranscriptionsWhisper, TriggerTasksFormGroup, VoiceCloning, VoiceTTS, WordData };
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