@databutton/firebase-types 1.176.1 → 1.177.1
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@@ -1803,6 +1803,15 @@ export interface ProjectTemplate {
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build: ProjectTemplateBuildSnapshot;
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targetPoolSize?: number;
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variant: ProjectVariant;
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/**
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* The project kind and SKU inherited by projects created from this template.
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* Snapshotted from the project the template was built from, so a new agent
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* starts out as the same kind of agent, with the same SKU, as the one it was
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* modelled on. Unset means the created project gets no kind or SKU either.
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*/
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specialType?: SpecialProjectType;
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/** See {@link ProjectAgentType}. Snapshotted alongside {@link specialType}. */
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agentType?: ProjectAgentType;
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initialPromptInstructions?: string;
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secretNames?: string[];
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secretRefs?: {
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@@ -2745,8 +2754,19 @@ export interface AgentSkillBase {
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content: string;
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availability: "draft" | "preview" | "active";
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/**
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* Restricts which
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* SpecialProjectType on the project doc.
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* Restricts which kinds of project can see this skill, mirroring
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* SpecialProjectType on the project doc. More than one kind may be listed:
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* a skill that reads the same for an operational agent and for a strategic
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* agent (a copilot) is tagged with both rather than duplicated per kind,
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* while one that does not — configuring a trigger, say — names only the kind
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* it applies to.
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*
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* Set this on new and edited skills. Unset or empty falls back to `type`.
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*/
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types?: SpecialProjectType[] | null;
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/**
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* Superseded by `types`, which can carry more than one kind. Still read when
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* `types` is unset, so skills written before it keep resolving.
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* - null: defaults to SpecialProjectType.APP (backwards compatible)
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*/
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type?: SpecialProjectType | null;
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