@daneren2005/shared-memory-physics 1.9.1 → 1.9.3
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- package/README.md +6 -0
- package/dist/index.js +318 -305
- package/dist/index.js.map +1 -1
- package/dist/systems/physics-update.d.ts +2 -0
- package/dist/world.d.ts +4 -1
- package/package.json +12 -12
package/README.md
CHANGED
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@@ -311,6 +311,12 @@ it, and `reportMoves: false` turns it off regardless.
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311
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The move is written with `addAtomicFloat32` rather than a plain `+=`, so a game system on another thread can
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add to the same position in the same instant without either move being lost.
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+
**Access for `ConflictScheduler`.** `PhysicsSystem` declares `writes: ['transform', 'velocity', 'interpolation']`,
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315
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plus `body` and `entity` when `createPhysicsUpdate` has an `onCollision` callback (`dieAtImpact` flags the body
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316
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and the entity dies a run later). Pass `writes` for anything else your callback changes; it is merged in.
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`InterpolationSystem` declares `writes: ['interpolation']`, and `PathfindingSystem` declares `navigation` merged with
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318
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any `writes` you pass.
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319
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+
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### Running off the main thread
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Bundlers need the `new Worker(new URL(...))` call written out in your own source, so the worker entry file
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