@daneren2005/shared-memory-physics 1.7.0 → 1.7.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +12 -7
- package/dist/components/interpolation-component.d.ts +9 -1
- package/dist/index.d.ts +2 -1
- package/dist/index.js +348 -300
- package/dist/index.js.map +1 -1
- package/dist/systems/interpolation-channels.d.ts +6 -0
- package/dist/systems/interpolation-system.d.ts +3 -1
- package/dist/systems/interpolation-update.d.ts +5 -2
- package/dist/systems/physics-system.d.ts +3 -0
- package/dist/systems/physics-update.d.ts +1 -0
- package/package.json +1 -1
package/README.md
CHANGED
|
@@ -348,10 +348,15 @@ world.addSystem(new InterpolationSystem<Components>(world));
|
|
|
348
348
|
world.loadEntity({ x: 0, y: 0, width: 10, height: 10, velocityX: 100, interpolate: true });
|
|
349
349
|
```
|
|
350
350
|
|
|
351
|
-
It takes no configuration
|
|
352
|
-
|
|
353
|
-
|
|
354
|
-
|
|
351
|
+
It takes no configuration. Physics publishes the transform, step duration, cumulative simulated time, and a tick
|
|
352
|
+
stamp. Rendering caches each coherent target and its timing. If it catches physics mid-write, it continues
|
|
353
|
+
consuming the cached segment until another complete snapshot is available.
|
|
354
|
+
|
|
355
|
+
A worker publishes a run entity by entity while the main thread renders, so one frame can find some entities of a
|
|
356
|
+
run at its new step and the rest at the old one - two ships flying in formation would then drift apart on screen.
|
|
357
|
+
Each entity therefore keeps the publication it replaced, and `InterpolationSystem` snapshots every
|
|
358
|
+
`PhysicsSystem`'s committed tick once per frame: a publication newer than its run's commit is drawn from the
|
|
359
|
+
previous one until the whole run has landed. Both systems must share the same world object for this to apply.
|
|
355
360
|
A game that retunes `deltaBetweenRuns` mid-flight is followed with nothing told to this system.
|
|
356
361
|
|
|
357
362
|
Then draw from `interpolation` instead of `transform`, keeping the size and facing where they have always been:
|
|
@@ -489,15 +494,15 @@ spot, as above.
|
|
|
489
494
|
|
|
490
495
|
The renderer retains the last coherent target while physics publishes a new step, so an overlapping read can keep advancing without freezing a frame.
|
|
491
496
|
|
|
492
|
-
|
|
497
|
+
68 bytes per interpolated entity, ten publication writes per entity per physics step, and a per-frame pass of one
|
|
493
498
|
lerp per entity on the main thread - order 0.2ms at 10,000 entities. An entity without the component pays
|
|
494
499
|
nothing at all. `forceMainThread: false` plus a `getWorker` moves the pass to a worker for worlds large enough
|
|
495
500
|
that it shows up in a profile, at the price of the render position being one frame stale; because consumers only
|
|
496
501
|
ever read `interpolation.x`, that is a constructor flag rather than a migration.
|
|
497
502
|
|
|
498
503
|
Physics marks the tick dirty before changing timing and position, then publishes the completed tick with
|
|
499
|
-
a release store. The reader accepts a new snapshot only when its tick reads match
|
|
500
|
-
toward the cached target.
|
|
504
|
+
a release store. The reader accepts a new snapshot only when its tick reads match and its run has committed;
|
|
505
|
+
otherwise it reads the previous publication, and failing that continues toward the cached target.
|
|
501
506
|
|
|
502
507
|
## Collisions
|
|
503
508
|
|
|
@@ -14,6 +14,8 @@ export interface InterpolationComponent {
|
|
|
14
14
|
targetX: number;
|
|
15
15
|
targetY: number;
|
|
16
16
|
syncedStepDuration: number;
|
|
17
|
+
previousX: number;
|
|
18
|
+
previousY: number;
|
|
17
19
|
}
|
|
18
20
|
export interface InterpolationConfig {
|
|
19
21
|
interpolate?: boolean;
|
|
@@ -31,7 +33,13 @@ export declare const INTERPOLATION_REMAINING_DURATION_INDEX = 7;
|
|
|
31
33
|
export declare const INTERPOLATION_TARGET_X_INDEX = 8;
|
|
32
34
|
export declare const INTERPOLATION_TARGET_Y_INDEX = 9;
|
|
33
35
|
export declare const INTERPOLATION_SYNCED_STEP_DURATION_INDEX = 10;
|
|
34
|
-
export declare const
|
|
36
|
+
export declare const INTERPOLATION_CHANNEL_INDEX = 11;
|
|
37
|
+
export declare const INTERPOLATION_PREVIOUS_X_INDEX = 12;
|
|
38
|
+
export declare const INTERPOLATION_PREVIOUS_Y_INDEX = 13;
|
|
39
|
+
export declare const INTERPOLATION_PREVIOUS_DURATION_INDEX = 14;
|
|
40
|
+
export declare const INTERPOLATION_PREVIOUS_TOTAL_DURATION_INDEX = 15;
|
|
41
|
+
export declare const INTERPOLATION_PREVIOUS_TICK_INDEX = 16;
|
|
42
|
+
export declare const INTERPOLATION_SIZE = 17;
|
|
35
43
|
export declare const interpolationDefinition: ComponentDefinition<InterpolationComponent, Float32Array, InterpolationConfig>;
|
|
36
44
|
export interface SnappableEntity {
|
|
37
45
|
components: {
|
package/dist/index.d.ts
CHANGED
|
@@ -17,7 +17,7 @@ export { default as bouncinessDefinition } from './components/bounciness-compone
|
|
|
17
17
|
export { BOUNCINESS_INDEX, BOUNCINESS_SIZE, } from './components/bounciness-component';
|
|
18
18
|
export type { BouncinessComponent, BouncinessConfig, } from './components/bounciness-component';
|
|
19
19
|
export { default as interpolationDefinition, snapEntity, startSpawnInterpolation } from './components/interpolation-component';
|
|
20
|
-
export { INTERPOLATION_X_INDEX, INTERPOLATION_Y_INDEX, INTERPOLATION_SYNCED_TICK_INDEX, INTERPOLATION_DURATION_INDEX, INTERPOLATION_TICK_INDEX, INTERPOLATION_TOTAL_DURATION_INDEX, INTERPOLATION_SYNCED_DURATION_INDEX, INTERPOLATION_REMAINING_DURATION_INDEX, INTERPOLATION_TARGET_X_INDEX, INTERPOLATION_TARGET_Y_INDEX, INTERPOLATION_SYNCED_STEP_DURATION_INDEX, INTERPOLATION_SIZE, } from './components/interpolation-component';
|
|
20
|
+
export { INTERPOLATION_X_INDEX, INTERPOLATION_Y_INDEX, INTERPOLATION_SYNCED_TICK_INDEX, INTERPOLATION_DURATION_INDEX, INTERPOLATION_TICK_INDEX, INTERPOLATION_TOTAL_DURATION_INDEX, INTERPOLATION_SYNCED_DURATION_INDEX, INTERPOLATION_REMAINING_DURATION_INDEX, INTERPOLATION_TARGET_X_INDEX, INTERPOLATION_TARGET_Y_INDEX, INTERPOLATION_SYNCED_STEP_DURATION_INDEX, INTERPOLATION_CHANNEL_INDEX, INTERPOLATION_PREVIOUS_X_INDEX, INTERPOLATION_PREVIOUS_Y_INDEX, INTERPOLATION_PREVIOUS_DURATION_INDEX, INTERPOLATION_PREVIOUS_TOTAL_DURATION_INDEX, INTERPOLATION_PREVIOUS_TICK_INDEX, INTERPOLATION_SIZE, } from './components/interpolation-component';
|
|
21
21
|
export type { InterpolationComponent, InterpolationConfig, SnappableEntity, SpawnableEntity, SpawnInterpolationOptions, } from './components/interpolation-component';
|
|
22
22
|
export { physicsRegistry } from './components/registry';
|
|
23
23
|
export type { PhysicsComponents, PhysicsUpdateComponents, InterpolationComponents, InterpolationUpdateComponents, } from './components/registry';
|
|
@@ -37,5 +37,6 @@ export type { PhysicsSystemConfig, VelocityAssignment } from './systems/physics-
|
|
|
37
37
|
export { default as integrateDynamics } from './systems/dynamics';
|
|
38
38
|
export type { DynamicsCommand, DynamicsCommandBuffer, DynamicsCommandQueue, DynamicsCommands, DynamicsWorld } from './systems/dynamics';
|
|
39
39
|
export { default as interpolationUpdate } from './systems/interpolation-update';
|
|
40
|
+
export type { InterpolationWorld } from './systems/interpolation-update';
|
|
40
41
|
export { default as InterpolationSystem } from './systems/interpolation-system';
|
|
41
42
|
export type { InterpolationSystemConfig } from './systems/interpolation-system';
|