@daneren2005/shared-memory-objects 1.5.0 → 1.5.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/allocated-memory.d.ts +7 -2
- package/dist/allocated-memory.js +10 -3
- package/dist/allocated-memory.js.map +1 -1
- package/dist/memory-buffer.d.ts +11 -5
- package/dist/memory-buffer.js +70 -74
- package/dist/memory-buffer.js.map +1 -1
- package/dist/memory-heap.d.ts +1 -0
- package/dist/memory-heap.js +28 -25
- package/dist/memory-heap.js.map +1 -1
- package/dist/shared-map.js +4 -1
- package/dist/shared-map.js.map +1 -1
- package/dist/shared-pool.js +4 -1
- package/dist/shared-pool.js.map +1 -1
- package/dist/shared-stack.js +11 -2
- package/dist/shared-stack.js.map +1 -1
- package/dist/shared-vector.js +4 -1
- package/dist/shared-vector.js.map +1 -1
- package/package.json +1 -1
package/dist/shared-stack.js.map
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{"version":3,"file":"shared-stack.js","names":[],"sources":["../src/shared-stack.ts"],"sourcesContent":["import type { SharedAllocatedMemory } from './allocated-memory';\nimport AllocatedMemory from './allocated-memory';\nimport { lock, unlock } from './lock/simple-lock';\nimport type MemoryHeap from './memory-heap';\nimport { getPointer, storePointer } from './utils/pointer';\nimport { getArrayTypeCode, getByteMultipler, makeArrayView, type NumericArray, type NumericArrayIO, type TypedArrayConstructor } from './utils/array-type';\n\nconst LENGTH_INDEX = 0;\nconst TYPE_INDEX = 1;\nconst BASE_SEGMENT_LENGTH_INDEX = 2;\nconst MAX_SEGMENTS_INDEX = 3;\nconst MAX_SEGMENT_LENGTH_INDEX = 4;\nconst SEGMENT_COUNT_INDEX = 5;\nconst GROW_LOCK_INDEX = 6;\nconst SEGMENT_START_INDEX = 7;\n\nconst DEFAULT_BASE_SEGMENT_LENGTH = 4;\n// Default segment budget. With uncapped power-of-two growth these 20 segments spanned 4,194,300 slots, but that ceiling\n// was never reachable: past segment 14 a segment's block outgrows a 1MB buffer and allocation throws. Capping segments at\n// what a buffer holds, the honest capacity of 20 segments is getCapacity(20, base, cap) instead.\nconst DEFAULT_MAX_SEGMENTS = 20;\n\n// The LENGTH word packs an ABA version counter (high bits) with the live count (low LEN_BITS). Both push and pop bump\n// the version on every successful CAS, so the CAS fails on ANY intervening op - the count can never ABA back to the\n// same value with a slot at a different generation. 22 count bits cover the default max length (4,194,300); the\n// remaining 10 version bits (1024) only need to outlast a single thread's load->CAS window.\nconst LEN_BITS = 22;\nconst LEN_MASK = (1 << LEN_BITS) - 1;\nconst MAX_COUNT = LEN_MASK - 1;\n// Adding this to the packed word bumps the version (high bits) by one. Combined with +1/-1 for the count it repacks the\n// whole word in a single add: the count is guarded from overflowing into the version bits, and a version overflow just\n// wraps harmlessly when the value is coerced back to Uint32 on the atomic store.\nconst VERSION_STEP = 1 << LEN_BITS;\n\n// Per-slot publish handshake. Each data slot has a companion sequence number: even means the slot is empty (free to\n// fill) at some lap, odd means the value is published (safe to read). It only ever increases. push/pop read the slot's\n// sequence and bail out (retry) unless it has the parity they need, then CAS the length; because the versioned CAS\n// rejects any intervening op, the sequence read stays valid all the way through the publish store below.\n\nexport default class SharedStack<T extends NumericArray = Uint32Array> implements Iterable<T[number]> {\n\tstatic readonly BASE_ALLOCATE_COUNT = 8;\n\tstatic readonly DEFAULT_ALLOCATE_COUNT = this.BASE_ALLOCATE_COUNT + DEFAULT_MAX_SEGMENTS;\n\n\t// Largest power-of-two segment length whose block (segmentLength data slots plus an equal run of publish sequences)\n\t// still fits in a single buffer. Segments double until they reach this, then stay flat so a segment can always be\n\t// allocated in one contiguous block. maxAllocationLength is MemoryHeap.maxAllocationLength. byteMultipler is the u32\n\t// units per data slot (2 for 64-bit types), so a length-L segment's block is L * byteMultipler data u32s + L sequence u32s.\n\tstatic getMaxSegmentLength(maxAllocationLength: number, baseSegmentLength = DEFAULT_BASE_SEGMENT_LENGTH, byteMultipler = 1): number {\n\t\tlet segmentLength = baseSegmentLength;\n\t\t// A length-L segment needs a block of L * (byteMultipler + 1) u32s, so the next double fits while\n\t\t// 2L * (byteMultipler + 1) <= maxAllocationLength\n\t\twhile(segmentLength * 2 * (byteMultipler + 1) <= maxAllocationLength) {\n\t\t\tsegmentLength *= 2;\n\t\t}\n\t\treturn segmentLength;\n\t}\n\n\t// Smallest segment count whose summed capacity covers maxLength. Segments double from baseSegmentLength but never grow\n\t// past maxSegmentLength, so once capped they each add a flat maxSegmentLength. Looped rather than solved in closed form\n\t// to avoid float rounding landing a segment short or over.\n\tstatic getMaxSegments(maxLength: number, baseSegmentLength = DEFAULT_BASE_SEGMENT_LENGTH, maxSegmentLength = Infinity): number {\n\t\tlet segments = 0;\n\t\tlet capacity = 0;\n\t\tlet segmentLength = baseSegmentLength;\n\t\twhile(capacity < maxLength) {\n\t\t\tcapacity += segmentLength;\n\t\t\tsegments++;\n\t\t\tsegmentLength = Math.min(segmentLength * 2, maxSegmentLength);\n\t\t}\n\t\treturn segments;\n\t}\n\t// Total capacity of the first `segments` segments under the same doubling-then-capped growth as getMaxSegments\n\tstatic getCapacity(segments: number, baseSegmentLength = DEFAULT_BASE_SEGMENT_LENGTH, maxSegmentLength = Infinity): number {\n\t\tlet capacity = 0;\n\t\tlet segmentLength = baseSegmentLength;\n\t\tfor(let i = 0; i < segments; i++) {\n\t\t\tcapacity += segmentLength;\n\t\t\tsegmentLength = Math.min(segmentLength * 2, maxSegmentLength);\n\t\t}\n\t\treturn capacity;\n\t}\n\tstatic getAllocateCount(maxLength: number, baseSegmentLength = DEFAULT_BASE_SEGMENT_LENGTH, maxSegmentLength = Infinity): number {\n\t\treturn this.BASE_ALLOCATE_COUNT + this.getMaxSegments(maxLength, baseSegmentLength, maxSegmentLength);\n\t}\n\tprivate memory: MemoryHeap;\n\n\t// Length, Type, Base Segment Length, Max Segments, Max Segment Length, Segment Count, Grow Lock, Segments\n\tprivate firstBlock: AllocatedMemory;\n\tprivate uint16Array: Uint16Array;\n\tprivate growLock: Int32Array;\n\treadonly maxLength: number;\n\n\t// False when firstBlock is a slice of another structure's memory (e.g. inlined in SharedPool); that owner frees it\n\tprivate ownsFirstBlock: boolean;\n\n\tprivate cachedSegments: T[] = [];\n\t// Parallel to cachedSegments: the per-slot publish sequences for each slot of that segment. Populated together with\n\t// the data view in getSegment, so whenever cachedSegments[i] is set cachedSequences[i] is too.\n\tprivate cachedSequences: Int32Array[] = [];\n\tprivate cachedBaseSegmentLength = 0;\n\t// Segment growth caps at cachedMaxSegmentLength. Segments 0..(cachedCapSegmentCount - 1) double geometrically and cover\n\t// the first cachedGeometricCapacity slots; every segment beyond that is a flat cachedMaxSegmentLength. Indexing splits\n\t// on cachedGeometricCapacity: below it the fast log2 mapping, above it a plain linear division into capped segments.\n\tprivate cachedMaxSegmentLength = 0;\n\tprivate cachedCapSegmentCount = 0;\n\tprivate cachedGeometricCapacity = 0;\n\t// u32 units per data slot: 1 for 32-bit types, 2 for 64-bit (float64/int64/uint64). A segment block is\n\t// segmentLength * cachedByteMultipler data u32s followed by segmentLength sequence u32s.\n\tprivate cachedByteMultipler = 1;\n\n\tget length(): number {\n\t\treturn Atomics.load(this.firstBlock.data, LENGTH_INDEX) & LEN_MASK;\n\t}\n\tget segmentCount(): number {\n\t\treturn Atomics.load(this.firstBlock.data, SEGMENT_COUNT_INDEX);\n\t}\n\tprivate set segmentCount(value: number) {\n\t\tthis.firstBlock.data[SEGMENT_COUNT_INDEX] = value;\n\t}\n\t\n\tget type(): number {\n\t\treturn this.uint16Array[0];\n\t}\n\tprivate set type(value: number) {\n\t\tAtomics.store(this.uint16Array, 0, value);\n\t}\n\n\tget baseSegmentLength() {\n\t\treturn this.firstBlock.data[BASE_SEGMENT_LENGTH_INDEX];\n\t}\n\tprivate set baseSegmentLength(value: number) {\n\t\tthis.firstBlock.data[BASE_SEGMENT_LENGTH_INDEX] = value;\n\t}\n\tget maxSegments() {\n\t\treturn this.firstBlock.data[MAX_SEGMENTS_INDEX];\n\t}\n\tprivate set maxSegments(value: number) {\n\t\tthis.firstBlock.data[MAX_SEGMENTS_INDEX] = value;\n\t}\n\tget maxSegmentLength() {\n\t\treturn this.firstBlock.data[MAX_SEGMENT_LENGTH_INDEX];\n\t}\n\tprivate set maxSegmentLength(value: number) {\n\t\tthis.firstBlock.data[MAX_SEGMENT_LENGTH_INDEX] = value;\n\t}\n\n\tget pointer() {\n\t\treturn this.firstBlock.pointer;\n\t}\n\n\t// Own internal memory plus every allocated segment. The firstBlock is excluded when inlined in another structure\n\t// (e.g. SharedPool) since that owner already counts it as part of its own internal memory.\n\tget usedMemory(): number {\n\t\tlet total = this.ownsFirstBlock ? this.firstBlock.usedMemory : 0;\n\t\tfor(let i = 0; i < this.segmentCount; i++) {\n\t\t\tlet pointer = getPointer(Atomics.load(this.firstBlock.data, SEGMENT_START_INDEX + i), this.memory.positionBits);\n\t\t\ttotal += new AllocatedMemory(this.memory, pointer).usedMemory;\n\t\t}\n\t\treturn total;\n\t}\n\n\tconstructor(memory: MemoryHeap, config?: SharedStackConfig<T> | SharedStackMemory | SharedStackMemory & SharedStackConfig<T>) {\n\t\tthis.memory = memory;\n\n\t\tif(config && 'firstBlock' in config) {\n\t\t\t// An AllocatedMemory instance is a caller-reserved slice (e.g. inlined in SharedPool); a plain pointer is the\n\t\t\t// serialized clone path. Taking the instance directly keeps us off the pointer-resolving construction branch.\n\t\t\tthis.firstBlock = config.firstBlock instanceof AllocatedMemory ? config.firstBlock : new AllocatedMemory(memory, config.firstBlock);\n\t\t\tthis.uint16Array = new Uint16Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + TYPE_INDEX * Uint32Array.BYTES_PER_ELEMENT, 2);\n\n\t\t\t// Memory passed together with config means the caller reserved the firstBlock slot for us to initialize in place\n\t\t\tif('type' in config || 'baseSegmentLength' in config || 'maxLength' in config) {\n\t\t\t\tthis.initialize(config);\n\t\t\t\tthis.ownsFirstBlock = false;\n\t\t\t} else {\n\t\t\t\tthis.ownsFirstBlock = true;\n\t\t\t}\n\t\t} else {\n\t\t\tlet byteMultipler = getByteMultipler(getArrayTypeCode(config?.type ?? Uint32Array));\n\t\t\tlet baseSegmentLength = config?.baseSegmentLength ?? DEFAULT_BASE_SEGMENT_LENGTH;\n\t\t\tlet maxSegmentLength = this.resolveMaxSegmentLength(baseSegmentLength, config?.maxSegmentLength, byteMultipler);\n\t\t\tlet maxSegments = this.resolveMaxSegments(config?.maxLength, baseSegmentLength, maxSegmentLength);\n\n\t\t\tthis.firstBlock = memory.allocUI32(SharedStack.BASE_ALLOCATE_COUNT + maxSegments);\n\t\t\tthis.uint16Array = new Uint16Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + TYPE_INDEX * Uint32Array.BYTES_PER_ELEMENT, 2);\n\t\t\tthis.ownsFirstBlock = true;\n\n\t\t\tthis.initialize(config);\n\t\t}\n\n\t\tthis.growLock = new Int32Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + GROW_LOCK_INDEX * Uint32Array.BYTES_PER_ELEMENT, 1);\n\t\tthis.cachedByteMultipler = getByteMultipler(this.type);\n\t\tthis.cachedBaseSegmentLength = this.baseSegmentLength;\n\t\tthis.cachedMaxSegmentLength = this.maxSegmentLength;\n\t\t// Segments 0..(K-1) double geometrically up to the cap, where K = log2(cap / base) + 1\n\t\tthis.cachedCapSegmentCount = 32 - Math.clz32(((this.cachedMaxSegmentLength / this.cachedBaseSegmentLength) | 0));\n\t\tthis.cachedGeometricCapacity = this.cachedBaseSegmentLength * ((1 << this.cachedCapSegmentCount) - 1);\n\t\tthis.maxLength = SharedStack.getCapacity(this.maxSegments, this.cachedBaseSegmentLength, this.cachedMaxSegmentLength);\n\t\tif(this.maxLength > MAX_COUNT) {\n\t\t\t// The length word reserves LEN_BITS for the count and the rest for the ABA version tag\n\t\t\tthrow new Error(`SharedStack maxLength ${this.maxLength} exceeds the ${MAX_COUNT} the versioned length counter can address`);\n\t\t}\n\t}\n\n\t// Cap on segment length: the largest a single buffer can hold, optionally lowered to a caller-requested value (floored\n\t// to a power-of-two multiple of the base). Beyond this segments stop doubling and stay flat so each still fits a buffer.\n\tprivate resolveMaxSegmentLength(baseSegmentLength: number, requested?: number, byteMultipler = 1): number {\n\t\tlet cap = SharedStack.getMaxSegmentLength(this.memory.maxAllocationLength, baseSegmentLength, byteMultipler);\n\t\tif(requested) {\n\t\t\tlet floored = baseSegmentLength;\n\t\t\twhile(floored * 2 <= requested) {\n\t\t\t\tfloored *= 2;\n\t\t\t}\n\t\t\tcap = Math.min(cap, floored);\n\t\t}\n\t\treturn cap;\n\t}\n\n\t// Segments needed to cover maxLength (or the default budget when none is given), but never more than the segment-pointer\n\t// spine can hold in a single buffer. Once capped, segments no longer double, so a huge maxLength on a small buffer is\n\t// honestly bounded here instead of blowing up later when the spine (or a segment) can't be allocated.\n\tprivate resolveMaxSegments(maxLength: number | undefined, baseSegmentLength: number, maxSegmentLength: number): number {\n\t\tlet needed = maxLength === undefined\n\t\t\t? DEFAULT_MAX_SEGMENTS\n\t\t\t: SharedStack.getMaxSegments(maxLength, baseSegmentLength, maxSegmentLength);\n\t\tlet spineLimit = this.memory.maxAllocationLength - SharedStack.BASE_ALLOCATE_COUNT;\n\t\treturn Math.min(needed, spineLimit);\n\t}\n\n\tprivate initialize(config?: SharedStackConfig<T>) {\n\t\tlet typeCode = getArrayTypeCode(config?.type ?? Uint32Array);\n\t\tlet byteMultipler = getByteMultipler(typeCode);\n\t\tlet baseSegmentLength = config?.baseSegmentLength ?? DEFAULT_BASE_SEGMENT_LENGTH;\n\t\tlet maxSegmentLength = this.resolveMaxSegmentLength(baseSegmentLength, config?.maxSegmentLength, byteMultipler);\n\t\t// Each segment block holds the data slots (byteMultipler u32s each) followed by one publish sequence u32 per slot\n\t\tlet firstSegmentBlock = this.memory.allocUI32(baseSegmentLength * (byteMultipler + 1));\n\t\tstorePointer(this.firstBlock.data, SEGMENT_START_INDEX, firstSegmentBlock.bufferPosition, firstSegmentBlock.bufferByteOffset, this.memory.positionBits);\n\t\tthis.baseSegmentLength = baseSegmentLength;\n\t\tthis.maxSegmentLength = maxSegmentLength;\n\t\tthis.maxSegments = this.resolveMaxSegments(config?.maxLength, baseSegmentLength, maxSegmentLength);\n\t\tthis.segmentCount = 1;\n\t\tthis.type = typeCode;\n\t}\n\n\tat(index: number): T[number] {\n\t\tlet length = this.length;\n\t\tif(index >= length || index < 0) {\n\t\t\tthrow new Error(`${index} is out of bounds ${length}`);\n\t\t}\n\n\t\tlet geometricCapacity = this.cachedGeometricCapacity;\n\t\tlet segmentIndex: number;\n\t\tlet localIndex: number;\n\t\tif(index < geometricCapacity) {\n\t\t\tlet baseSegmentLength = this.cachedBaseSegmentLength;\n\t\t\tsegmentIndex = 31 - Math.clz32(((index / baseSegmentLength) | 0) + 1);\n\t\t\tlocalIndex = index - baseSegmentLength * ((1 << segmentIndex) - 1);\n\t\t} else {\n\t\t\tlet maxSegmentLength = this.cachedMaxSegmentLength;\n\t\t\tlet offset = index - geometricCapacity;\n\t\t\tlet extra = (offset / maxSegmentLength) | 0;\n\t\t\tsegmentIndex = this.cachedCapSegmentCount + extra;\n\t\t\tlocalIndex = offset - extra * maxSegmentLength;\n\t\t}\n\t\tlet segment = this.cachedSegments[segmentIndex] ?? this.getSegment(segmentIndex);\n\t\t// push() bumps the length before it stores the value and publishes the slot, so an index already counted in length\n\t\t// can still be mid-publish. Wait for the slot's sequence to go odd (published) before reading, otherwise we hand\n\t\t// back a slot whose value hasn't landed yet - for the pool's chunk pointers that means decoding a zeroed pointer.\n\t\tlet sequences = this.cachedSequences[segmentIndex];\n\t\twhile((Atomics.load(sequences, localIndex) & 1) === 0) { /* spin: value is being published on another thread */ }\n\t\treturn (segment as NumericArrayIO)[localIndex];\n\t}\n\n\tpush(value: T[number]): number {\n\t\tlet data = this.firstBlock.data;\n\t\tlet geometricCapacity = this.cachedGeometricCapacity;\n\t\t// eslint-disable-next-line no-constant-condition\n\t\twhile(true) {\n\t\t\t// Plain (relaxed) read is enough: it only seeds the versioned CAS below, which rejects any stale value\n\t\t\tlet packed = data[LENGTH_INDEX];\n\t\t\tlet newIndex = packed & LEN_MASK;\n\t\t\tif(newIndex >= this.maxLength) {\n\t\t\t\tthrow new Error(`${newIndex + 1} is out of bounds ${this.maxLength}`);\n\t\t\t}\n\n\t\t\tlet segmentIndex: number;\n\t\t\tlet localIndex: number;\n\t\t\tif(newIndex < geometricCapacity) {\n\t\t\t\tlet baseSegmentLength = this.cachedBaseSegmentLength;\n\t\t\t\tsegmentIndex = 31 - Math.clz32(((newIndex / baseSegmentLength) | 0) + 1);\n\t\t\t\tlocalIndex = newIndex - baseSegmentLength * ((1 << segmentIndex) - 1);\n\t\t\t} else {\n\t\t\t\tlet maxSegmentLength = this.cachedMaxSegmentLength;\n\t\t\t\tlet offset = newIndex - geometricCapacity;\n\t\t\t\tlet extra = (offset / maxSegmentLength) | 0;\n\t\t\t\tsegmentIndex = this.cachedCapSegmentCount + extra;\n\t\t\t\tlocalIndex = offset - extra * maxSegmentLength;\n\t\t\t}\n\t\t\tlet segment = this.cachedSegments[segmentIndex] ?? this.getSegment(segmentIndex);\n\t\t\tlet sequences = this.cachedSequences[segmentIndex];\n\n\t\t\t// The slot must be empty (even sequence) to fill. Odd means a popper hasn't finished emptying it yet - retry\n\t\t\tlet sequence = Atomics.load(sequences, localIndex);\n\t\t\tif((sequence & 1) !== 0) {\n\t\t\t\tcontinue;\n\t\t\t}\n\t\t\t// Take the slot only if the whole versioned length word is unchanged. The version bump makes this fail on any\n\t\t\t// intervening op, so a win guarantees nothing touched the top - and our sequence read above is still valid\n\t\t\tif(Atomics.compareExchange(data, LENGTH_INDEX, packed, packed + VERSION_STEP + 1) !== packed) {\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\t(segment as NumericArrayIO)[localIndex] = value;\n\t\t\t// Publish: bump to odd (full). Safe as a plain store - no other op can claim this slot until the length comes\n\t\t\t// back down to it, which can't happen (its popper is gated on an odd sequence) until this store lands\n\t\t\tAtomics.store(sequences, localIndex, sequence + 1);\n\t\t\treturn newIndex;\n\t\t}\n\t}\n\n\tpop(): T[number] | undefined {\n\t\tlet data = this.firstBlock.data;\n\t\tlet geometricCapacity = this.cachedGeometricCapacity;\n\t\t// eslint-disable-next-line no-constant-condition\n\t\twhile(true) {\n\t\t\t// Plain (relaxed) read is enough: it only seeds the versioned CAS below, which rejects any stale value\n\t\t\tlet packed = data[LENGTH_INDEX];\n\t\t\tlet length = packed & LEN_MASK;\n\t\t\tif(length <= 0) {\n\t\t\t\treturn undefined;\n\t\t\t}\n\t\t\tlet oldIndex = length - 1;\n\n\t\t\tlet segmentIndex: number;\n\t\t\tlet localIndex: number;\n\t\t\tif(oldIndex < geometricCapacity) {\n\t\t\t\tlet baseSegmentLength = this.cachedBaseSegmentLength;\n\t\t\t\tsegmentIndex = 31 - Math.clz32(((oldIndex / baseSegmentLength) | 0) + 1);\n\t\t\t\tlocalIndex = oldIndex - baseSegmentLength * ((1 << segmentIndex) - 1);\n\t\t\t} else {\n\t\t\t\tlet maxSegmentLength = this.cachedMaxSegmentLength;\n\t\t\t\tlet offset = oldIndex - geometricCapacity;\n\t\t\t\tlet extra = (offset / maxSegmentLength) | 0;\n\t\t\t\tsegmentIndex = this.cachedCapSegmentCount + extra;\n\t\t\t\tlocalIndex = offset - extra * maxSegmentLength;\n\t\t\t}\n\t\t\tlet segment = this.cachedSegments[segmentIndex] ?? this.getSegment(segmentIndex);\n\t\t\tlet sequences = this.cachedSequences[segmentIndex];\n\n\t\t\t// The slot must be full (odd sequence) to read. Even means a pusher hasn't finished publishing it yet - retry\n\t\t\tlet sequence = Atomics.load(sequences, localIndex);\n\t\t\tif((sequence & 1) === 0) {\n\t\t\t\tcontinue;\n\t\t\t}\n\t\t\tif(Atomics.compareExchange(data, LENGTH_INDEX, packed, packed + VERSION_STEP - 1) !== packed) {\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\tlet value = (segment as NumericArrayIO)[localIndex] as T[number];\n\t\t\t// Release the slot: bump to even (empty) so a later push may reuse it\n\t\t\tAtomics.store(sequences, localIndex, sequence + 1);\n\t\t\treturn value;\n\t\t}\n\t}\n\n\tclear() {\n\t\t// Mark every occupied slot empty (bump its odd sequence to the next even) before dropping the length, otherwise a\n\t\t// later push reusing the slot would spin forever on a stale full sequence. Not safe to call concurrently with push/pop.\n\t\tlet baseSegmentLength = this.cachedBaseSegmentLength;\n\t\tlet geometricCapacity = this.cachedGeometricCapacity;\n\t\tlet maxSegmentLength = this.cachedMaxSegmentLength;\n\t\tlet oldLength = Atomics.load(this.firstBlock.data, LENGTH_INDEX) & LEN_MASK;\n\t\tfor(let i = 0; i < oldLength; i++) {\n\t\t\tlet segmentIndex: number;\n\t\t\tlet localIndex: number;\n\t\t\tif(i < geometricCapacity) {\n\t\t\t\tsegmentIndex = 31 - Math.clz32(((i / baseSegmentLength) | 0) + 1);\n\t\t\t\tlocalIndex = i - baseSegmentLength * ((1 << segmentIndex) - 1);\n\t\t\t} else {\n\t\t\t\tlet offset = i - geometricCapacity;\n\t\t\t\tlet extra = (offset / maxSegmentLength) | 0;\n\t\t\t\tsegmentIndex = this.cachedCapSegmentCount + extra;\n\t\t\t\tlocalIndex = offset - extra * maxSegmentLength;\n\t\t\t}\n\t\t\tlet sequences = this.cachedSequences[segmentIndex] ?? 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Defaults to the largest a buffer can hold; a smaller value is floored to\n\t// a power-of-two multiple of baseSegmentLength. Beyond the cap segments stay flat instead of doubling.\n\tmaxSegmentLength?: number\n}\ninterface SharedStackMemory {\n\tfirstBlock: SharedAllocatedMemory | AllocatedMemory\n}\n\nexport type { SharedStackConfig, SharedStackMemory 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+
{"version":3,"file":"shared-stack.js","names":[],"sources":["../src/shared-stack.ts"],"sourcesContent":["import type { SharedAllocatedMemory } from './allocated-memory';\nimport AllocatedMemory from './allocated-memory';\nimport { lock, unlock } from './lock/simple-lock';\nimport type MemoryHeap from './memory-heap';\nimport { getPointer, storePointer } from './utils/pointer';\nimport { getArrayTypeCode, getByteMultipler, makeArrayView, type NumericArray, type NumericArrayIO, type TypedArrayConstructor } from './utils/array-type';\n\nconst LENGTH_INDEX = 0;\nconst TYPE_INDEX = 1;\nconst BASE_SEGMENT_LENGTH_INDEX = 2;\nconst MAX_SEGMENTS_INDEX = 3;\nconst MAX_SEGMENT_LENGTH_INDEX = 4;\nconst SEGMENT_COUNT_INDEX = 5;\nconst GROW_LOCK_INDEX = 6;\nconst SEGMENT_START_INDEX = 7;\n\nconst DEFAULT_BASE_SEGMENT_LENGTH = 4;\n// Default segment budget. With uncapped power-of-two growth these 20 segments spanned 4,194,300 slots, but that ceiling\n// was never reachable: past segment 14 a segment's block outgrows a 1MB buffer and allocation throws. Capping segments at\n// what a buffer holds, the honest capacity of 20 segments is getCapacity(20, base, cap) instead.\nconst DEFAULT_MAX_SEGMENTS = 20;\n\n// The LENGTH word packs an ABA version counter (high bits) with the live count (low LEN_BITS). Both push and pop bump\n// the version on every successful CAS, so the CAS fails on ANY intervening op - the count can never ABA back to the\n// same value with a slot at a different generation. 22 count bits cover the default max length (4,194,300); the\n// remaining 10 version bits (1024) only need to outlast a single thread's load->CAS window.\nconst LEN_BITS = 22;\nconst LEN_MASK = (1 << LEN_BITS) - 1;\nconst MAX_COUNT = LEN_MASK - 1;\n// Adding this to the packed word bumps the version (high bits) by one. Combined with +1/-1 for the count it repacks the\n// whole word in a single add: the count is guarded from overflowing into the version bits, and a version overflow just\n// wraps harmlessly when the value is coerced back to Uint32 on the atomic store.\nconst VERSION_STEP = 1 << LEN_BITS;\n\n// Per-slot publish handshake. Each data slot has a companion sequence number: even means the slot is empty (free to\n// fill) at some lap, odd means the value is published (safe to read). It only ever increases. push/pop read the slot's\n// sequence and bail out (retry) unless it has the parity they need, then CAS the length; because the versioned CAS\n// rejects any intervening op, the sequence read stays valid all the way through the publish store below.\n\nexport default class SharedStack<T extends NumericArray = Uint32Array> implements Iterable<T[number]> {\n\tstatic readonly BASE_ALLOCATE_COUNT = 8;\n\tstatic readonly DEFAULT_ALLOCATE_COUNT = this.BASE_ALLOCATE_COUNT + DEFAULT_MAX_SEGMENTS;\n\n\t// Largest power-of-two segment length whose block (segmentLength data slots plus an equal run of publish sequences)\n\t// still fits in a single buffer. Segments double until they reach this, then stay flat so a segment can always be\n\t// allocated in one contiguous block. maxAllocationLength is MemoryHeap.maxAllocationLength. byteMultipler is the u32\n\t// units per data slot (2 for 64-bit types), so a length-L segment's block is L * byteMultipler data u32s + L sequence u32s.\n\tstatic getMaxSegmentLength(maxAllocationLength: number, baseSegmentLength = DEFAULT_BASE_SEGMENT_LENGTH, byteMultipler = 1): number {\n\t\tlet segmentLength = baseSegmentLength;\n\t\t// A length-L segment needs a block of L * (byteMultipler + 1) u32s, so the next double fits while\n\t\t// 2L * (byteMultipler + 1) <= maxAllocationLength\n\t\twhile(segmentLength * 2 * (byteMultipler + 1) <= maxAllocationLength) {\n\t\t\tsegmentLength *= 2;\n\t\t}\n\t\treturn segmentLength;\n\t}\n\n\t// Smallest segment count whose summed capacity covers maxLength. Segments double from baseSegmentLength but never grow\n\t// past maxSegmentLength, so once capped they each add a flat maxSegmentLength. Looped rather than solved in closed form\n\t// to avoid float rounding landing a segment short or over.\n\tstatic getMaxSegments(maxLength: number, baseSegmentLength = DEFAULT_BASE_SEGMENT_LENGTH, maxSegmentLength = Infinity): number {\n\t\tlet segments = 0;\n\t\tlet capacity = 0;\n\t\tlet segmentLength = baseSegmentLength;\n\t\twhile(capacity < maxLength) {\n\t\t\tcapacity += segmentLength;\n\t\t\tsegments++;\n\t\t\tsegmentLength = Math.min(segmentLength * 2, maxSegmentLength);\n\t\t}\n\t\treturn segments;\n\t}\n\t// Total capacity of the first `segments` segments under the same doubling-then-capped growth as getMaxSegments\n\tstatic getCapacity(segments: number, baseSegmentLength = DEFAULT_BASE_SEGMENT_LENGTH, maxSegmentLength = Infinity): number {\n\t\tlet capacity = 0;\n\t\tlet segmentLength = baseSegmentLength;\n\t\tfor(let i = 0; i < segments; i++) {\n\t\t\tcapacity += segmentLength;\n\t\t\tsegmentLength = Math.min(segmentLength * 2, maxSegmentLength);\n\t\t}\n\t\treturn capacity;\n\t}\n\tstatic getAllocateCount(maxLength: number, baseSegmentLength = DEFAULT_BASE_SEGMENT_LENGTH, maxSegmentLength = Infinity): number {\n\t\treturn this.BASE_ALLOCATE_COUNT + this.getMaxSegments(maxLength, baseSegmentLength, maxSegmentLength);\n\t}\n\tprivate memory: MemoryHeap;\n\n\t// Length, Type, Base Segment Length, Max Segments, Max Segment Length, Segment Count, Grow Lock, Segments\n\tprivate firstBlock: AllocatedMemory;\n\tprivate uint16Array: Uint16Array;\n\tprivate growLock: Int32Array;\n\treadonly maxLength: number;\n\n\t// False when firstBlock is a slice of another structure's memory (e.g. inlined in SharedPool); that owner frees it\n\tprivate ownsFirstBlock: boolean;\n\n\tprivate cachedSegments: T[] = [];\n\t// Parallel to cachedSegments: the per-slot publish sequences for each slot of that segment. Populated together with\n\t// the data view in getSegment, so whenever cachedSegments[i] is set cachedSequences[i] is too.\n\tprivate cachedSequences: Int32Array[] = [];\n\tprivate cachedBaseSegmentLength = 0;\n\t// Segment growth caps at cachedMaxSegmentLength. Segments 0..(cachedCapSegmentCount - 1) double geometrically and cover\n\t// the first cachedGeometricCapacity slots; every segment beyond that is a flat cachedMaxSegmentLength. Indexing splits\n\t// on cachedGeometricCapacity: below it the fast log2 mapping, above it a plain linear division into capped segments.\n\tprivate cachedMaxSegmentLength = 0;\n\tprivate cachedCapSegmentCount = 0;\n\tprivate cachedGeometricCapacity = 0;\n\t// u32 units per data slot: 1 for 32-bit types, 2 for 64-bit (float64/int64/uint64). A segment block is\n\t// segmentLength * cachedByteMultipler data u32s followed by segmentLength sequence u32s.\n\tprivate cachedByteMultipler = 1;\n\n\tget length(): number {\n\t\treturn Atomics.load(this.firstBlock.data, LENGTH_INDEX) & LEN_MASK;\n\t}\n\tget segmentCount(): number {\n\t\treturn Atomics.load(this.firstBlock.data, SEGMENT_COUNT_INDEX);\n\t}\n\tprivate set segmentCount(value: number) {\n\t\tthis.firstBlock.data[SEGMENT_COUNT_INDEX] = value;\n\t}\n\t\n\tget type(): number {\n\t\treturn this.uint16Array[0];\n\t}\n\tprivate set type(value: number) {\n\t\tAtomics.store(this.uint16Array, 0, value);\n\t}\n\n\tget baseSegmentLength() {\n\t\treturn this.firstBlock.data[BASE_SEGMENT_LENGTH_INDEX];\n\t}\n\tprivate set baseSegmentLength(value: number) {\n\t\tthis.firstBlock.data[BASE_SEGMENT_LENGTH_INDEX] = value;\n\t}\n\tget maxSegments() {\n\t\treturn this.firstBlock.data[MAX_SEGMENTS_INDEX];\n\t}\n\tprivate set maxSegments(value: number) {\n\t\tthis.firstBlock.data[MAX_SEGMENTS_INDEX] = value;\n\t}\n\tget maxSegmentLength() {\n\t\treturn this.firstBlock.data[MAX_SEGMENT_LENGTH_INDEX];\n\t}\n\tprivate set maxSegmentLength(value: number) {\n\t\tthis.firstBlock.data[MAX_SEGMENT_LENGTH_INDEX] = value;\n\t}\n\n\tget pointer() {\n\t\treturn this.firstBlock.pointer;\n\t}\n\n\t// Own internal memory plus every allocated segment. The firstBlock is excluded when inlined in another structure\n\t// (e.g. SharedPool) since that owner already counts it as part of its own internal memory.\n\tget usedMemory(): number {\n\t\tlet total = this.ownsFirstBlock ? this.firstBlock.usedMemory : 0;\n\t\tfor(let i = 0; i < this.segmentCount; i++) {\n\t\t\tlet pointer = getPointer(Atomics.load(this.firstBlock.data, SEGMENT_START_INDEX + i), this.memory.positionBits);\n\t\t\ttotal += new AllocatedMemory(this.memory, pointer).usedMemory;\n\t\t}\n\t\treturn total;\n\t}\n\n\tconstructor(memory: MemoryHeap, config?: SharedStackConfig<T> | SharedStackMemory | SharedStackMemory & SharedStackConfig<T>) {\n\t\tthis.memory = memory;\n\n\t\tif(config && 'firstBlock' in config) {\n\t\t\t// An AllocatedMemory instance is a caller-reserved slice (e.g. inlined in SharedPool); a plain pointer is the\n\t\t\t// serialized clone path. Taking the instance directly keeps us off the pointer-resolving construction branch.\n\t\t\tif(config.firstBlock instanceof AllocatedMemory) {\n\t\t\t\tthis.firstBlock = config.firstBlock;\n\t\t\t} else {\n\t\t\t\tconst maxSegments = new Uint32Array(\n\t\t\t\t\tmemory.buffers[config.firstBlock.bufferPosition].buf,\n\t\t\t\t\tconfig.firstBlock.bufferByteOffset + MAX_SEGMENTS_INDEX * Uint32Array.BYTES_PER_ELEMENT,\n\t\t\t\t\t1,\n\t\t\t\t)[0];\n\t\t\t\tthis.firstBlock = new AllocatedMemory(memory, {\n\t\t\t\t\tlength: SharedStack.BASE_ALLOCATE_COUNT + maxSegments,\n\t\t\t\t\t...config.firstBlock,\n\t\t\t\t});\n\t\t\t}\n\t\t\tthis.uint16Array = new Uint16Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + TYPE_INDEX * Uint32Array.BYTES_PER_ELEMENT, 2);\n\n\t\t\t// Memory passed together with config means the caller reserved the firstBlock slot for us to initialize in place\n\t\t\tif('type' in config || 'baseSegmentLength' in config || 'maxLength' in config) {\n\t\t\t\tthis.initialize(config);\n\t\t\t\tthis.ownsFirstBlock = false;\n\t\t\t} else {\n\t\t\t\tthis.ownsFirstBlock = true;\n\t\t\t}\n\t\t} else {\n\t\t\tlet byteMultipler = getByteMultipler(getArrayTypeCode(config?.type ?? Uint32Array));\n\t\t\tlet baseSegmentLength = config?.baseSegmentLength ?? DEFAULT_BASE_SEGMENT_LENGTH;\n\t\t\tlet maxSegmentLength = this.resolveMaxSegmentLength(baseSegmentLength, config?.maxSegmentLength, byteMultipler);\n\t\t\tlet maxSegments = this.resolveMaxSegments(config?.maxLength, baseSegmentLength, maxSegmentLength);\n\n\t\t\tthis.firstBlock = memory.allocUI32(SharedStack.BASE_ALLOCATE_COUNT + maxSegments);\n\t\t\tthis.uint16Array = new Uint16Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + TYPE_INDEX * Uint32Array.BYTES_PER_ELEMENT, 2);\n\t\t\tthis.ownsFirstBlock = true;\n\n\t\t\tthis.initialize(config);\n\t\t}\n\n\t\tthis.growLock = new Int32Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + GROW_LOCK_INDEX * Uint32Array.BYTES_PER_ELEMENT, 1);\n\t\tthis.cachedByteMultipler = getByteMultipler(this.type);\n\t\tthis.cachedBaseSegmentLength = this.baseSegmentLength;\n\t\tthis.cachedMaxSegmentLength = this.maxSegmentLength;\n\t\t// Segments 0..(K-1) double geometrically up to the cap, where K = log2(cap / base) + 1\n\t\tthis.cachedCapSegmentCount = 32 - Math.clz32(((this.cachedMaxSegmentLength / this.cachedBaseSegmentLength) | 0));\n\t\tthis.cachedGeometricCapacity = this.cachedBaseSegmentLength * ((1 << this.cachedCapSegmentCount) - 1);\n\t\tthis.maxLength = SharedStack.getCapacity(this.maxSegments, this.cachedBaseSegmentLength, this.cachedMaxSegmentLength);\n\t\tif(this.maxLength > MAX_COUNT) {\n\t\t\t// The length word reserves LEN_BITS for the count and the rest for the ABA version tag\n\t\t\tthrow new Error(`SharedStack maxLength ${this.maxLength} exceeds the ${MAX_COUNT} the versioned length counter can address`);\n\t\t}\n\t}\n\n\t// Cap on segment length: the largest a single buffer can hold, optionally lowered to a caller-requested value (floored\n\t// to a power-of-two multiple of the base). Beyond this segments stop doubling and stay flat so each still fits a buffer.\n\tprivate resolveMaxSegmentLength(baseSegmentLength: number, requested?: number, byteMultipler = 1): number {\n\t\tlet cap = SharedStack.getMaxSegmentLength(this.memory.maxAllocationLength, baseSegmentLength, byteMultipler);\n\t\tif(requested) {\n\t\t\tlet floored = baseSegmentLength;\n\t\t\twhile(floored * 2 <= requested) {\n\t\t\t\tfloored *= 2;\n\t\t\t}\n\t\t\tcap = Math.min(cap, floored);\n\t\t}\n\t\treturn cap;\n\t}\n\n\t// Segments needed to cover maxLength (or the default budget when none is given), but never more than the segment-pointer\n\t// spine can hold in a single buffer. Once capped, segments no longer double, so a huge maxLength on a small buffer is\n\t// honestly bounded here instead of blowing up later when the spine (or a segment) can't be allocated.\n\tprivate resolveMaxSegments(maxLength: number | undefined, baseSegmentLength: number, maxSegmentLength: number): number {\n\t\tlet needed = maxLength === undefined\n\t\t\t? DEFAULT_MAX_SEGMENTS\n\t\t\t: SharedStack.getMaxSegments(maxLength, baseSegmentLength, maxSegmentLength);\n\t\tlet spineLimit = this.memory.maxAllocationLength - SharedStack.BASE_ALLOCATE_COUNT;\n\t\treturn Math.min(needed, spineLimit);\n\t}\n\n\tprivate initialize(config?: SharedStackConfig<T>) {\n\t\tlet typeCode = getArrayTypeCode(config?.type ?? Uint32Array);\n\t\tlet byteMultipler = getByteMultipler(typeCode);\n\t\tlet baseSegmentLength = config?.baseSegmentLength ?? DEFAULT_BASE_SEGMENT_LENGTH;\n\t\tlet maxSegmentLength = this.resolveMaxSegmentLength(baseSegmentLength, config?.maxSegmentLength, byteMultipler);\n\t\t// Each segment block holds the data slots (byteMultipler u32s each) followed by one publish sequence u32 per slot\n\t\tlet firstSegmentBlock = this.memory.allocUI32(baseSegmentLength * (byteMultipler + 1));\n\t\tstorePointer(this.firstBlock.data, SEGMENT_START_INDEX, firstSegmentBlock.bufferPosition, firstSegmentBlock.bufferByteOffset, this.memory.positionBits);\n\t\tthis.baseSegmentLength = baseSegmentLength;\n\t\tthis.maxSegmentLength = maxSegmentLength;\n\t\tthis.maxSegments = this.resolveMaxSegments(config?.maxLength, baseSegmentLength, maxSegmentLength);\n\t\tthis.segmentCount = 1;\n\t\tthis.type = typeCode;\n\t}\n\n\tat(index: number): T[number] {\n\t\tlet length = this.length;\n\t\tif(index >= length || index < 0) {\n\t\t\tthrow new Error(`${index} is out of bounds ${length}`);\n\t\t}\n\n\t\tlet geometricCapacity = this.cachedGeometricCapacity;\n\t\tlet segmentIndex: number;\n\t\tlet localIndex: number;\n\t\tif(index < geometricCapacity) {\n\t\t\tlet baseSegmentLength = this.cachedBaseSegmentLength;\n\t\t\tsegmentIndex = 31 - Math.clz32(((index / baseSegmentLength) | 0) + 1);\n\t\t\tlocalIndex = index - baseSegmentLength * ((1 << segmentIndex) - 1);\n\t\t} else {\n\t\t\tlet maxSegmentLength = this.cachedMaxSegmentLength;\n\t\t\tlet offset = index - geometricCapacity;\n\t\t\tlet extra = (offset / maxSegmentLength) | 0;\n\t\t\tsegmentIndex = this.cachedCapSegmentCount + extra;\n\t\t\tlocalIndex = offset - extra * maxSegmentLength;\n\t\t}\n\t\tlet segment = this.cachedSegments[segmentIndex] ?? this.getSegment(segmentIndex);\n\t\t// push() bumps the length before it stores the value and publishes the slot, so an index already counted in length\n\t\t// can still be mid-publish. Wait for the slot's sequence to go odd (published) before reading, otherwise we hand\n\t\t// back a slot whose value hasn't landed yet - for the pool's chunk pointers that means decoding a zeroed pointer.\n\t\tlet sequences = this.cachedSequences[segmentIndex];\n\t\twhile((Atomics.load(sequences, localIndex) & 1) === 0) { /* spin: value is being published on another thread */ }\n\t\treturn (segment as NumericArrayIO)[localIndex];\n\t}\n\n\tpush(value: T[number]): number {\n\t\tlet data = this.firstBlock.data;\n\t\tlet geometricCapacity = this.cachedGeometricCapacity;\n\t\t// eslint-disable-next-line no-constant-condition\n\t\twhile(true) {\n\t\t\t// Plain (relaxed) read is enough: it only seeds the versioned CAS below, which rejects any stale value\n\t\t\tlet packed = data[LENGTH_INDEX];\n\t\t\tlet newIndex = packed & LEN_MASK;\n\t\t\tif(newIndex >= this.maxLength) {\n\t\t\t\tthrow new Error(`${newIndex + 1} is out of bounds ${this.maxLength}`);\n\t\t\t}\n\n\t\t\tlet segmentIndex: number;\n\t\t\tlet localIndex: number;\n\t\t\tif(newIndex < geometricCapacity) {\n\t\t\t\tlet baseSegmentLength = this.cachedBaseSegmentLength;\n\t\t\t\tsegmentIndex = 31 - Math.clz32(((newIndex / baseSegmentLength) | 0) + 1);\n\t\t\t\tlocalIndex = newIndex - baseSegmentLength * ((1 << segmentIndex) - 1);\n\t\t\t} else {\n\t\t\t\tlet maxSegmentLength = this.cachedMaxSegmentLength;\n\t\t\t\tlet offset = newIndex - geometricCapacity;\n\t\t\t\tlet extra = (offset / maxSegmentLength) | 0;\n\t\t\t\tsegmentIndex = this.cachedCapSegmentCount + extra;\n\t\t\t\tlocalIndex = offset - extra * maxSegmentLength;\n\t\t\t}\n\t\t\tlet segment = this.cachedSegments[segmentIndex] ?? this.getSegment(segmentIndex);\n\t\t\tlet sequences = this.cachedSequences[segmentIndex];\n\n\t\t\t// The slot must be empty (even sequence) to fill. Odd means a popper hasn't finished emptying it yet - retry\n\t\t\tlet sequence = Atomics.load(sequences, localIndex);\n\t\t\tif((sequence & 1) !== 0) {\n\t\t\t\tcontinue;\n\t\t\t}\n\t\t\t// Take the slot only if the whole versioned length word is unchanged. The version bump makes this fail on any\n\t\t\t// intervening op, so a win guarantees nothing touched the top - and our sequence read above is still valid\n\t\t\tif(Atomics.compareExchange(data, LENGTH_INDEX, packed, packed + VERSION_STEP + 1) !== packed) {\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\t(segment as NumericArrayIO)[localIndex] = value;\n\t\t\t// Publish: bump to odd (full). Safe as a plain store - no other op can claim this slot until the length comes\n\t\t\t// back down to it, which can't happen (its popper is gated on an odd sequence) until this store lands\n\t\t\tAtomics.store(sequences, localIndex, sequence + 1);\n\t\t\treturn newIndex;\n\t\t}\n\t}\n\n\tpop(): T[number] | undefined {\n\t\tlet data = this.firstBlock.data;\n\t\tlet geometricCapacity = this.cachedGeometricCapacity;\n\t\t// eslint-disable-next-line no-constant-condition\n\t\twhile(true) {\n\t\t\t// Plain (relaxed) read is enough: it only seeds the versioned CAS below, which rejects any stale value\n\t\t\tlet packed = data[LENGTH_INDEX];\n\t\t\tlet length = packed & LEN_MASK;\n\t\t\tif(length <= 0) {\n\t\t\t\treturn undefined;\n\t\t\t}\n\t\t\tlet oldIndex = length - 1;\n\n\t\t\tlet segmentIndex: number;\n\t\t\tlet localIndex: number;\n\t\t\tif(oldIndex < geometricCapacity) {\n\t\t\t\tlet baseSegmentLength = this.cachedBaseSegmentLength;\n\t\t\t\tsegmentIndex = 31 - Math.clz32(((oldIndex / baseSegmentLength) | 0) + 1);\n\t\t\t\tlocalIndex = oldIndex - baseSegmentLength * ((1 << segmentIndex) - 1);\n\t\t\t} else {\n\t\t\t\tlet maxSegmentLength = this.cachedMaxSegmentLength;\n\t\t\t\tlet offset = oldIndex - geometricCapacity;\n\t\t\t\tlet extra = (offset / maxSegmentLength) | 0;\n\t\t\t\tsegmentIndex = this.cachedCapSegmentCount + extra;\n\t\t\t\tlocalIndex = offset - extra * maxSegmentLength;\n\t\t\t}\n\t\t\tlet segment = this.cachedSegments[segmentIndex] ?? this.getSegment(segmentIndex);\n\t\t\tlet sequences = this.cachedSequences[segmentIndex];\n\n\t\t\t// The slot must be full (odd sequence) to read. Even means a pusher hasn't finished publishing it yet - retry\n\t\t\tlet sequence = Atomics.load(sequences, localIndex);\n\t\t\tif((sequence & 1) === 0) {\n\t\t\t\tcontinue;\n\t\t\t}\n\t\t\tif(Atomics.compareExchange(data, LENGTH_INDEX, packed, packed + VERSION_STEP - 1) !== packed) {\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\tlet value = (segment as NumericArrayIO)[localIndex] as T[number];\n\t\t\t// Release the slot: bump to even (empty) so a later push may reuse it\n\t\t\tAtomics.store(sequences, localIndex, sequence + 1);\n\t\t\treturn value;\n\t\t}\n\t}\n\n\tclear() {\n\t\t// Mark every occupied slot empty (bump its odd sequence to the next even) before dropping the length, otherwise a\n\t\t// later push reusing the slot would spin forever on a stale full sequence. Not safe to call concurrently with push/pop.\n\t\tlet baseSegmentLength = this.cachedBaseSegmentLength;\n\t\tlet geometricCapacity = this.cachedGeometricCapacity;\n\t\tlet maxSegmentLength = this.cachedMaxSegmentLength;\n\t\tlet oldLength = Atomics.load(this.firstBlock.data, LENGTH_INDEX) & LEN_MASK;\n\t\tfor(let i = 0; i < oldLength; i++) {\n\t\t\tlet segmentIndex: number;\n\t\t\tlet localIndex: number;\n\t\t\tif(i < geometricCapacity) {\n\t\t\t\tsegmentIndex = 31 - Math.clz32(((i / baseSegmentLength) | 0) + 1);\n\t\t\t\tlocalIndex = i - baseSegmentLength * ((1 << segmentIndex) - 1);\n\t\t\t} else {\n\t\t\t\tlet offset = i - geometricCapacity;\n\t\t\t\tlet extra = (offset / maxSegmentLength) | 0;\n\t\t\t\tsegmentIndex = this.cachedCapSegmentCount + extra;\n\t\t\t\tlocalIndex = offset - extra * maxSegmentLength;\n\t\t\t}\n\t\t\tlet sequences = this.cachedSequences[segmentIndex] ?? (this.getSegment(segmentIndex), this.cachedSequences[segmentIndex]);\n\t\t\tlet sequence = Atomics.load(sequences, localIndex);\n\t\t\tif((sequence & 1) !== 0) {\n\t\t\t\tAtomics.store(sequences, localIndex, sequence + 1);\n\t\t\t}\n\t\t}\n\t\tAtomics.store(this.firstBlock.data, LENGTH_INDEX, 0);\n\t}\n\n\t*[Symbol.iterator]() {\n\t\tlet totalDataEntries = this.length;\n\n\t\tlet maxSegmentLength = this.cachedMaxSegmentLength;\n\t\tlet segmentLength = this.baseSegmentLength;\n\t\tlet segmentIndex = 0;\n\t\tlet segment = this.getSegment(segmentIndex);\n\t\tlet segmentDataIndex = 0;\n\t\tfor(let i = 0; i < totalDataEntries; i++) {\n\t\t\tyield (segment as NumericArrayIO)[segmentDataIndex] as T[number];\n\t\t\tsegmentDataIndex++;\n\t\t\tif(segmentDataIndex >= segmentLength) {\n\t\t\t\tsegmentIndex++;\n\t\t\t\tsegment = this.getSegment(segmentIndex);\n\t\t\t\tsegmentDataIndex = 0;\n\t\t\t\tsegmentLength = Math.min(segmentLength * 2, maxSegmentLength);\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate getSegment(segmentIndex: number): T {\n\t\tif(this.cachedSegments[segmentIndex]) {\n\t\t\treturn this.cachedSegments[segmentIndex];\n\t\t}\n\n\t\t// Geometric while below the cap, then flat so the block always fits a single buffer\n\t\tlet segmentLength = segmentIndex < this.cachedCapSegmentCount\n\t\t\t? this.cachedBaseSegmentLength << segmentIndex\n\t\t\t: this.cachedMaxSegmentLength;\n\t\tlet segmentDataBlock: AllocatedMemory | undefined;\n\t\tif(segmentIndex >= this.segmentCount) {\n\t\t\t// Lock when growing so another thread doesn't also setup the same segment\n\t\t\tlock(this.growLock);\n\t\t\ttry {\n\t\t\t\t// Re-check under the lock: another thread may have already appended the segment while we were waiting\n\t\t\t\tif(segmentIndex >= this.segmentCount) {\n\t\t\t\t\t// Data slots (byteMultipler u32s each) followed by one publish sequence u32 per slot (calloc-zeroed = 0 = empty)\n\t\t\t\t\tsegmentDataBlock = this.memory.allocUI32(segmentLength * (this.cachedByteMultipler + 1));\n\t\t\t\t\tstorePointer(this.firstBlock.data, SEGMENT_START_INDEX + segmentIndex, segmentDataBlock.bufferPosition, segmentDataBlock.bufferByteOffset, this.memory.positionBits);\n\t\t\t\t\tAtomics.add(this.firstBlock.data, SEGMENT_COUNT_INDEX, 1);\n\t\t\t\t}\n\t\t\t} finally {\n\t\t\t\tunlock(this.growLock);\n\t\t\t}\n\t\t}\n\n\t\tif(!segmentDataBlock) {\n\t\t\tlet pointerNumber = Atomics.load(this.firstBlock.data, SEGMENT_START_INDEX + segmentIndex);\n\t\t\tlet pointer = getPointer(pointerNumber, this.memory.positionBits);\n\t\t\tsegmentDataBlock = new AllocatedMemory(this.memory, pointer);\n\t\t}\n\n\t\tlet data = makeArrayView(this.type, segmentDataBlock.data.buffer, segmentDataBlock.bufferByteOffset, segmentLength) as T;\n\t\t// Publish sequences live after the data region (segmentLength * byteMultipler u32s), always as Int32 regardless of type\n\t\tlet sequenceByteOffset = segmentDataBlock.bufferByteOffset + segmentLength * this.cachedByteMultipler * Uint32Array.BYTES_PER_ELEMENT;\n\t\tthis.cachedSequences[segmentIndex] = new Int32Array(segmentDataBlock.data.buffer, sequenceByteOffset, segmentLength);\n\t\tthis.cachedSegments[segmentIndex] = data;\n\n\t\treturn data;\n\t}\n\n\tfree() {\n\t\tfor(let i = 0; i < this.segmentCount; i++) {\n\t\t\tlet pointerNumber = Atomics.load(this.firstBlock.data, SEGMENT_START_INDEX + i);\n\t\t\tlet pointer = getPointer(pointerNumber, this.memory.positionBits);\n\t\t\tlet rawData = new AllocatedMemory(this.memory, pointer);\n\t\t\trawData.free();\n\t\t}\n\t\tif(this.ownsFirstBlock) {\n\t\t\tthis.firstBlock.free();\n\t\t}\n\t}\n\n\tgetSharedMemory(): SharedStackMemory {\n\t\treturn {\n\t\t\tfirstBlock: this.firstBlock.getSharedMemory(),\n\t\t};\n\t}\n}\n\ninterface SharedStackConfig<T extends NumericArray> {\n\ttype?: TypedArrayConstructor<T>\n\n\tbaseSegmentLength?: number\n\tmaxLength?: number\n\t// Cap on how large a single segment may grow. Defaults to the largest a buffer can hold; a smaller value is floored to\n\t// a power-of-two multiple of baseSegmentLength. Beyond the cap segments stay flat instead of doubling.\n\tmaxSegmentLength?: number\n}\ninterface SharedStackMemory {\n\tfirstBlock: SharedAllocatedMemory | AllocatedMemory\n}\n\nexport type { SharedStackConfig, SharedStackMemory 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package/dist/shared-vector.js
CHANGED
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@@ -43,7 +43,10 @@ var c = 0, l = 1, u = 2, d = 3, f = 4, p = class p {
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|
43
43
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cachedPointer;
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|
44
44
|
constructor(e, t) {
|
|
45
45
|
if (this.memory = e, t && "firstBlock" in t) {
|
|
46
|
-
if (this.firstBlock = new i(e,
|
|
46
|
+
if (this.firstBlock = new i(e, {
|
|
47
|
+
length: p.ALLOCATE_COUNT,
|
|
48
|
+
...t.firstBlock
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|
49
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+
}), this.uint16Array = new Uint16Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + d * Uint32Array.BYTES_PER_ELEMENT, 2), "type" in t || "dataLength" in t) {
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let r = a(t.type ?? Uint32Array), i = o(r), s = t.bufferLength ?? f, l = e.allocUI32(s * (t.dataLength ?? 1) * i);
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n(this.firstBlock.data, c, l.bufferPosition, l.bufferByteOffset, e.positionBits), this.bufferLength = s, this.dataLength = t.dataLength ?? 1, this.type = r;
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}
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@@ -1 +1 @@
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{"version":3,"file":"shared-vector.js","names":[],"sources":["../src/shared-vector.ts"],"sourcesContent":["import type { SharedAllocatedMemory } from './allocated-memory';\nimport AllocatedMemory from './allocated-memory';\nimport type MemoryHeap from './memory-heap';\nimport { getPointer, loadPointer, storePointer, storeRawPointer } from './utils/pointer';\nimport { getArrayTypeCode, getByteMultipler, makeArrayView, type NumericArray, type NumericArrayIO, type TypedArrayConstructor } from './utils/array-type';\n\nconst VECTOR_INDEX = 0;\nconst LENGTH_INDEX = 1;\nconst BUFFER_LENGTH_INDEX = 2;\nconst TYPE_INDEX = 3;\nconst DEFAULT_SIZE = 4;\nexport default class SharedVector<T extends NumericArray = Uint32Array> implements Iterable<T> {\n\tstatic readonly ALLOCATE_COUNT = 4;\n\tprivate memory: MemoryHeap;\n\n\t// Pointer, List Length, Buffer Length, Type/DataLength\n\tprivate firstBlock: AllocatedMemory;\n\tprivate uint16Array: Uint16Array;\n\t// u32 units per element: 1 for 32-bit types, 2 for 64-bit (float64/int64/uint64). Every data-block allocation scales\n\t// by this; the typed view length stays in elements.\n\tprivate cachedByteMultipler = 1;\n\n\tget length(): number {\n\t\treturn Atomics.load(this.firstBlock.data, LENGTH_INDEX);\n\t}\n\t\n\tget type(): number {\n\t\treturn this.uint16Array[0];\n\t}\n\tprivate set type(value: number) {\n\t\tAtomics.store(this.uint16Array, 0, value);\n\t}\n\tget byteMultipler(): number {\n\t\treturn this.cachedByteMultipler;\n\t}\n\tget dataLength(): number {\n\t\t// Can technically be initialized by passing memory without actually every being called - need to make sure dataLength is always at least one\n\t\treturn this.uint16Array[1] || 1;\n\t}\n\tprivate set dataLength(value: number) {\n\t\tAtomics.store(this.uint16Array, 1, value);\n\t}\n\n\tget bufferLength(): number {\n\t\treturn Atomics.load(this.firstBlock.data, BUFFER_LENGTH_INDEX);\n\t}\n\tprivate set bufferLength(value: number) {\n\t\tAtomics.store(this.firstBlock.data, BUFFER_LENGTH_INDEX, value);\n\t}\n\n\tget pointer() {\n\t\treturn this.firstBlock.pointer;\n\t}\n\n\tget usedMemory(): number {\n\t\tlet dataMemory = new AllocatedMemory(this.memory, loadPointer(this.firstBlock.data, VECTOR_INDEX, this.memory.positionBits));\n\t\treturn this.firstBlock.usedMemory + dataMemory.usedMemory;\n\t}\n\n\tprivate cachedFullDataBlock?: T;\n\tprivate cachedPointer: number;\n\n\tconstructor(memory: MemoryHeap, config?: SharedVectorConfig<T> | SharedVectorMemory | SharedVectorMemory & SharedVectorConfig<T>) {\n\t\tthis.memory = memory;\n\n\t\tif(config && 'firstBlock' in config) {\n\t\t\tthis.firstBlock = new AllocatedMemory(memory, config.firstBlock);\n\t\t\tthis.uint16Array = new Uint16Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + TYPE_INDEX * Uint32Array.BYTES_PER_ELEMENT, 2);\n\n\t\t\t// Pre-allocating memory and setting up in specific memory location\n\t\t\tif('type' in config || 'dataLength' in config) {\n\t\t\t\tconst typeCode = getArrayTypeCode(config.type ?? Uint32Array);\n\t\t\t\tconst byteMultipler = getByteMultipler(typeCode);\n\t\t\t\tconst bufferLength = config.bufferLength ?? DEFAULT_SIZE;\n\t\t\t\tlet dataBlock = memory.allocUI32(bufferLength * (config.dataLength ?? 1) * byteMultipler);\n\t\t\t\tstorePointer(this.firstBlock.data, VECTOR_INDEX, dataBlock.bufferPosition, dataBlock.bufferByteOffset, memory.positionBits);\n\t\t\t\tthis.bufferLength = bufferLength;\n\t\t\t\tthis.dataLength = (config.dataLength ?? 1);\n\t\t\t\tthis.type = typeCode;\n\t\t\t}\n\t\t} else {\n\t\t\tthis.firstBlock = memory.allocUI32(SharedVector.ALLOCATE_COUNT);\n\t\t\tthis.uint16Array = new Uint16Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + TYPE_INDEX * Uint32Array.BYTES_PER_ELEMENT, 2);\n\n\t\t\tlet dataLength = config?.dataLength ?? 1;\n\t\t\tlet bufferLength = config?.bufferLength ?? DEFAULT_SIZE;\n\t\t\tlet typeCode = getArrayTypeCode(config?.type ?? Uint32Array);\n\t\t\tlet dataBlock = memory.allocUI32(bufferLength * dataLength * getByteMultipler(typeCode));\n\t\t\tstorePointer(this.firstBlock.data, VECTOR_INDEX, dataBlock.bufferPosition, dataBlock.bufferByteOffset, memory.positionBits);\n\t\t\tthis.bufferLength = bufferLength;\n\t\t\tthis.type = typeCode;\n\t\t\tthis.dataLength = dataLength;\n\t\t}\n\n\t\tthis.cachedByteMultipler = getByteMultipler(this.type);\n\t\tthis.cachedPointer = this.firstBlock.data[0];\n\t\tthis.cachedFullDataBlock = this.getFullDataBlock();\n\t}\n\n\tat(index: number): T {\n\t\tlet length = this.length;\n\t\tif(index >= length || index < 0) {\n\t\t\tthrow new Error(`${index} is out of bounds ${length}`);\n\t\t}\n\n\t\tlet dataBlock = this.getFullDataBlock();\n\t\treturn this.getDataBlock(dataBlock, index);\n\t}\n\tget(index: number, dataIndex = 0): T[number] {\n\t\tif(dataIndex >= this.dataLength) {\n\t\t\tthrow new Error(`${dataIndex} is out of dataLength bounds ${this.dataLength}`);\n\t\t} else if(index >= this.length || index < 0) {\n\t\t\tthrow new Error(`${index} is out of bounds ${this.length}`);\n\t\t}\n\n\t\tlet dataBlock = this.getFullDataBlock() as NumericArrayIO;\n\t\treturn dataBlock[index * this.dataLength + dataIndex];\n\t}\n\n\tpush(values: T[number] | Array<T[number]>): number {\n\t\tlet dataLength = this.dataLength;\n\t\tconst isSingleValue = typeof values !== 'object';\n\t\tif(!isSingleValue && values.length > dataLength) {\n\t\t\tthrow new Error(`Can't insert ${values.length} array into shared list of ${dataLength} dataLength`);\n\t\t}\n\n\t\tlet dataBlock = this.getFullDataBlock() as NumericArrayIO;\n\t\tlet currentLength = this.length;\n\t\tlet startIndex = dataLength * currentLength;\n\t\tif(isSingleValue) {\n\t\t\tdataBlock[startIndex] = values;\n\t\t} else {\n\t\t\tfor(let i = 0; i < values.length; i++) {\n\t\t\t\tdataBlock[startIndex + i] = values[i];\n\t\t\t}\n\t\t}\n\n\t\tlet newLength = Atomics.add(this.firstBlock.data, LENGTH_INDEX, 1) + 1;\n\t\tif(newLength >= this.bufferLength) {\n\t\t\tthis.growBuffer();\n\t\t}\n\n\t\treturn currentLength;\n\t}\n\n\tpop(): T {\n\t\tlet oldLength = Atomics.sub(this.firstBlock.data, LENGTH_INDEX, 1);\n\n\t\tlet dataBlock = this.getFullDataBlock();\n\t\treturn this.getDataBlock(dataBlock, oldLength - 1);\n\t}\n\n\t// Returns the first number irregardless of dataLength - faster way to pop if you don't care about the rest of the data block\n\tpopNumber(): T[number] {\n\t\tconst oldLength = Atomics.sub(this.firstBlock.data, LENGTH_INDEX, 1);\n\t\tconst dataBlock = this.getFullDataBlock() as NumericArrayIO;\n\t\treturn dataBlock[(oldLength - 1) * this.dataLength];\n\t}\n\n\tdeleteIndex(index: number) {\n\t\tlet length = this.length;\n\t\tif(index >= length || index < 0) {\n\t\t\tthrow new Error(`${index} is out of bounds ${length}`);\n\t\t}\n\n\t\tlet dataLength = this.dataLength;\n\t\tlet dataBlock = this.getFullDataBlock() as NumericArrayIO;\n\t\tfor(let i = index; i < length; i++) 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this.cachedFullDataBlock) {\n\t\t\treturn this.cachedFullDataBlock;\n\t\t}\n\n\t\tlet pointer = getPointer(pointerNumber, this.memory.positionBits);\n\t\tlet rawData = new AllocatedMemory(this.memory, pointer);\n\n\t\tlet data = makeArrayView(this.type, rawData.data.buffer, rawData.bufferByteOffset, this.dataLength * this.bufferLength) as T;\n\n\t\tthis.cachedPointer = pointerNumber;\n\t\tthis.cachedFullDataBlock = data;\n\n\t\treturn data;\n\t}\n\tprivate getDataBlock(rawData: T, index: number): T {\n\t\tconst start = index * this.dataLength;\n\t\treturn rawData.subarray(start, start + this.dataLength) as T;\n\t}\n\n\tprivate growBuffer() {\n\t\tlet oldBufferLength = this.bufferLength;\n\t\tlet newBufferLength = oldBufferLength * 2;\n\t\tlet dataLength = this.dataLength;\n\n\t\tlet oldPointer = loadPointer(this.firstBlock.data, VECTOR_INDEX, this.memory.positionBits);\n\t\tlet oldDataMemory = new AllocatedMemory(this.memory, oldPointer);\n\t\tlet oldDataBlock = this.getFullDataBlock();\n\t\tlet newDataBlock = this.memory.allocUI32(newBufferLength * dataLength * this.cachedByteMultipler);\n\n\t\tlet newData = makeArrayView(this.type, newDataBlock.data.buffer, newDataBlock.bufferByteOffset, dataLength * newBufferLength) as T;\n\n\t\t// newData and oldDataBlock are the same concrete view type, so a direct copy is valid; the cast only bridges the\n\t\t// union's mutually-incompatible set() overloads (number vs bigint element types)\n\t\t(newData as Float64Array).set(oldDataBlock as unknown as Float64Array);\n\n\t\tconst newPointer = newDataBlock.pointer;\n\t\tstoreRawPointer(this.firstBlock.data, VECTOR_INDEX, newPointer);\n\t\tthis.bufferLength = newBufferLength;\n\t\toldDataMemory.free();\n\n\t\tthis.cachedPointer = newPointer;\n\t\tthis.cachedFullDataBlock = newData;\n\t}\n\n\tfree() {\n\t\tlet pointer = loadPointer(this.firstBlock.data, VECTOR_INDEX, this.memory.positionBits);\n\t\tlet dataMemory = new AllocatedMemory(this.memory, 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{"version":3,"file":"shared-vector.js","names":[],"sources":["../src/shared-vector.ts"],"sourcesContent":["import type { SharedAllocatedMemory } from './allocated-memory';\nimport AllocatedMemory from './allocated-memory';\nimport type MemoryHeap from './memory-heap';\nimport { getPointer, loadPointer, storePointer, storeRawPointer } from './utils/pointer';\nimport { getArrayTypeCode, getByteMultipler, makeArrayView, type NumericArray, type NumericArrayIO, type TypedArrayConstructor } from './utils/array-type';\n\nconst VECTOR_INDEX = 0;\nconst LENGTH_INDEX = 1;\nconst BUFFER_LENGTH_INDEX = 2;\nconst TYPE_INDEX = 3;\nconst DEFAULT_SIZE = 4;\nexport default class SharedVector<T extends NumericArray = Uint32Array> implements Iterable<T> {\n\tstatic readonly ALLOCATE_COUNT = 4;\n\tprivate memory: MemoryHeap;\n\n\t// Pointer, List Length, Buffer Length, Type/DataLength\n\tprivate firstBlock: AllocatedMemory;\n\tprivate uint16Array: Uint16Array;\n\t// u32 units per element: 1 for 32-bit types, 2 for 64-bit (float64/int64/uint64). Every data-block allocation scales\n\t// by this; the typed view length stays in elements.\n\tprivate cachedByteMultipler = 1;\n\n\tget length(): number {\n\t\treturn Atomics.load(this.firstBlock.data, LENGTH_INDEX);\n\t}\n\t\n\tget type(): number {\n\t\treturn this.uint16Array[0];\n\t}\n\tprivate set type(value: number) {\n\t\tAtomics.store(this.uint16Array, 0, value);\n\t}\n\tget byteMultipler(): number {\n\t\treturn this.cachedByteMultipler;\n\t}\n\tget dataLength(): number {\n\t\t// Can technically be initialized by passing memory without actually every being called - need to make sure dataLength is always at least one\n\t\treturn this.uint16Array[1] || 1;\n\t}\n\tprivate set dataLength(value: number) {\n\t\tAtomics.store(this.uint16Array, 1, value);\n\t}\n\n\tget bufferLength(): number {\n\t\treturn Atomics.load(this.firstBlock.data, BUFFER_LENGTH_INDEX);\n\t}\n\tprivate set bufferLength(value: number) {\n\t\tAtomics.store(this.firstBlock.data, BUFFER_LENGTH_INDEX, value);\n\t}\n\n\tget pointer() {\n\t\treturn this.firstBlock.pointer;\n\t}\n\n\tget usedMemory(): number {\n\t\tlet dataMemory = new AllocatedMemory(this.memory, loadPointer(this.firstBlock.data, VECTOR_INDEX, this.memory.positionBits));\n\t\treturn this.firstBlock.usedMemory + dataMemory.usedMemory;\n\t}\n\n\tprivate cachedFullDataBlock?: T;\n\tprivate cachedPointer: number;\n\n\tconstructor(memory: MemoryHeap, config?: SharedVectorConfig<T> | SharedVectorMemory | SharedVectorMemory & SharedVectorConfig<T>) {\n\t\tthis.memory = memory;\n\n\t\tif(config && 'firstBlock' in config) {\n\t\t\tthis.firstBlock = new AllocatedMemory(memory, {\n\t\t\t\tlength: SharedVector.ALLOCATE_COUNT,\n\t\t\t\t...config.firstBlock,\n\t\t\t});\n\t\t\tthis.uint16Array = new Uint16Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + TYPE_INDEX * Uint32Array.BYTES_PER_ELEMENT, 2);\n\n\t\t\t// Pre-allocating memory and setting up in specific memory location\n\t\t\tif('type' in config || 'dataLength' in config) {\n\t\t\t\tconst typeCode = getArrayTypeCode(config.type ?? Uint32Array);\n\t\t\t\tconst byteMultipler = getByteMultipler(typeCode);\n\t\t\t\tconst bufferLength = config.bufferLength ?? DEFAULT_SIZE;\n\t\t\t\tlet dataBlock = memory.allocUI32(bufferLength * (config.dataLength ?? 1) * byteMultipler);\n\t\t\t\tstorePointer(this.firstBlock.data, VECTOR_INDEX, dataBlock.bufferPosition, dataBlock.bufferByteOffset, memory.positionBits);\n\t\t\t\tthis.bufferLength = bufferLength;\n\t\t\t\tthis.dataLength = (config.dataLength ?? 1);\n\t\t\t\tthis.type = typeCode;\n\t\t\t}\n\t\t} else {\n\t\t\tthis.firstBlock = memory.allocUI32(SharedVector.ALLOCATE_COUNT);\n\t\t\tthis.uint16Array = new Uint16Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + TYPE_INDEX * Uint32Array.BYTES_PER_ELEMENT, 2);\n\n\t\t\tlet dataLength = config?.dataLength ?? 1;\n\t\t\tlet bufferLength = config?.bufferLength ?? DEFAULT_SIZE;\n\t\t\tlet typeCode = getArrayTypeCode(config?.type ?? Uint32Array);\n\t\t\tlet dataBlock = memory.allocUI32(bufferLength * dataLength * getByteMultipler(typeCode));\n\t\t\tstorePointer(this.firstBlock.data, VECTOR_INDEX, dataBlock.bufferPosition, dataBlock.bufferByteOffset, memory.positionBits);\n\t\t\tthis.bufferLength = bufferLength;\n\t\t\tthis.type = typeCode;\n\t\t\tthis.dataLength = dataLength;\n\t\t}\n\n\t\tthis.cachedByteMultipler = getByteMultipler(this.type);\n\t\tthis.cachedPointer = this.firstBlock.data[0];\n\t\tthis.cachedFullDataBlock = this.getFullDataBlock();\n\t}\n\n\tat(index: number): T {\n\t\tlet length = this.length;\n\t\tif(index >= length || index < 0) {\n\t\t\tthrow new Error(`${index} is out of bounds ${length}`);\n\t\t}\n\n\t\tlet dataBlock = this.getFullDataBlock();\n\t\treturn this.getDataBlock(dataBlock, index);\n\t}\n\tget(index: number, dataIndex = 0): T[number] {\n\t\tif(dataIndex >= this.dataLength) {\n\t\t\tthrow new Error(`${dataIndex} is out of dataLength bounds ${this.dataLength}`);\n\t\t} else if(index >= this.length || index < 0) {\n\t\t\tthrow new Error(`${index} is out of bounds ${this.length}`);\n\t\t}\n\n\t\tlet dataBlock = this.getFullDataBlock() as NumericArrayIO;\n\t\treturn dataBlock[index * this.dataLength + dataIndex];\n\t}\n\n\tpush(values: T[number] | Array<T[number]>): number {\n\t\tlet dataLength = this.dataLength;\n\t\tconst isSingleValue = typeof values !== 'object';\n\t\tif(!isSingleValue && values.length > dataLength) {\n\t\t\tthrow new Error(`Can't insert ${values.length} array into shared list of ${dataLength} dataLength`);\n\t\t}\n\n\t\tlet dataBlock = this.getFullDataBlock() as NumericArrayIO;\n\t\tlet currentLength = this.length;\n\t\tlet startIndex = dataLength * currentLength;\n\t\tif(isSingleValue) {\n\t\t\tdataBlock[startIndex] = values;\n\t\t} else {\n\t\t\tfor(let i = 0; i < values.length; i++) {\n\t\t\t\tdataBlock[startIndex + i] = values[i];\n\t\t\t}\n\t\t}\n\n\t\tlet newLength = Atomics.add(this.firstBlock.data, LENGTH_INDEX, 1) + 1;\n\t\tif(newLength >= this.bufferLength) {\n\t\t\tthis.growBuffer();\n\t\t}\n\n\t\treturn currentLength;\n\t}\n\n\tpop(): T {\n\t\tlet oldLength = Atomics.sub(this.firstBlock.data, LENGTH_INDEX, 1);\n\n\t\tlet dataBlock = this.getFullDataBlock();\n\t\treturn this.getDataBlock(dataBlock, oldLength - 1);\n\t}\n\n\t// Returns the first number irregardless of dataLength - faster way to pop if you don't care about the rest of the data block\n\tpopNumber(): T[number] {\n\t\tconst oldLength = Atomics.sub(this.firstBlock.data, LENGTH_INDEX, 1);\n\t\tconst dataBlock = this.getFullDataBlock() as NumericArrayIO;\n\t\treturn dataBlock[(oldLength - 1) * this.dataLength];\n\t}\n\n\tdeleteIndex(index: number) {\n\t\tlet length = this.length;\n\t\tif(index >= length || index < 0) {\n\t\t\tthrow new Error(`${index} is out of bounds ${length}`);\n\t\t}\n\n\t\tlet dataLength = this.dataLength;\n\t\tlet dataBlock = this.getFullDataBlock() as NumericArrayIO;\n\t\tfor(let i = index; i < length; i++) {\n\t\t\tfor(let j = 0; j < dataLength; j++) {\n\t\t\t\tdataBlock[i * dataLength + j] = dataBlock[(i + 1) * dataLength + j];\n\t\t\t}\n\t\t}\n\n\t\tAtomics.sub(this.firstBlock.data, LENGTH_INDEX, 1);\n\t}\n\n\tclear() {\n\t\tthis.firstBlock.data[LENGTH_INDEX] = 0;\n\t}\n\n\t*[Symbol.iterator]() {\n\t\tlet dataBlock = this.getFullDataBlock();\n\t\tlet dataLength = this.dataLength;\n\t\tlet totalDataEntries = this.length * dataLength;\n\n\t\tfor(let i = 0; i < totalDataEntries; i += dataLength) {\n\t\t\tyield dataBlock.subarray(i, i + dataLength) as T;\n\t\t}\n\t}\n\n\t// Significantly faster but won't be thread safe if anything is removing/adding to it during iteration\n\tgetCurrentArray(): T {\n\t\tlet dataBlock = this.getFullDataBlock();\n\t\treturn dataBlock.subarray(0, this.length * this.dataLength) as T;\n\t}\n\n\tprivate getFullDataBlock(): T {\n\t\tlet pointerNumber = Atomics.load(this.firstBlock.data, VECTOR_INDEX);\n\t\tif(this.cachedPointer === pointerNumber && this.cachedFullDataBlock) {\n\t\t\treturn this.cachedFullDataBlock;\n\t\t}\n\n\t\tlet pointer = getPointer(pointerNumber, this.memory.positionBits);\n\t\tlet rawData = new AllocatedMemory(this.memory, pointer);\n\n\t\tlet data = makeArrayView(this.type, rawData.data.buffer, rawData.bufferByteOffset, this.dataLength * this.bufferLength) as T;\n\n\t\tthis.cachedPointer = pointerNumber;\n\t\tthis.cachedFullDataBlock = data;\n\n\t\treturn data;\n\t}\n\tprivate getDataBlock(rawData: T, index: number): T {\n\t\tconst start = index * this.dataLength;\n\t\treturn rawData.subarray(start, start + this.dataLength) as T;\n\t}\n\n\tprivate growBuffer() {\n\t\tlet oldBufferLength = this.bufferLength;\n\t\tlet newBufferLength = oldBufferLength * 2;\n\t\tlet dataLength = this.dataLength;\n\n\t\tlet oldPointer = loadPointer(this.firstBlock.data, VECTOR_INDEX, this.memory.positionBits);\n\t\tlet oldDataMemory = new AllocatedMemory(this.memory, oldPointer);\n\t\tlet oldDataBlock = this.getFullDataBlock();\n\t\tlet newDataBlock = this.memory.allocUI32(newBufferLength * dataLength * this.cachedByteMultipler);\n\n\t\tlet newData = makeArrayView(this.type, newDataBlock.data.buffer, newDataBlock.bufferByteOffset, dataLength * newBufferLength) as T;\n\n\t\t// newData and oldDataBlock are the same concrete view type, so a direct copy is valid; the cast only bridges the\n\t\t// union's mutually-incompatible set() overloads (number vs bigint element types)\n\t\t(newData as Float64Array).set(oldDataBlock as unknown as Float64Array);\n\n\t\tconst newPointer = newDataBlock.pointer;\n\t\tstoreRawPointer(this.firstBlock.data, VECTOR_INDEX, newPointer);\n\t\tthis.bufferLength = newBufferLength;\n\t\toldDataMemory.free();\n\n\t\tthis.cachedPointer = newPointer;\n\t\tthis.cachedFullDataBlock = newData;\n\t}\n\n\tfree() {\n\t\tlet pointer = loadPointer(this.firstBlock.data, VECTOR_INDEX, this.memory.positionBits);\n\t\tlet dataMemory = new AllocatedMemory(this.memory, pointer);\n\n\t\tdataMemory.free();\n\t\tthis.firstBlock.free();\n\t}\n\n\tgetSharedMemory(): SharedVectorMemory {\n\t\treturn {\n\t\t\tfirstBlock: this.firstBlock.getSharedMemory(),\n\t\t};\n\t}\n}\n\ninterface SharedVectorConfig<T extends NumericArray> {\n\ttype?: TypedArrayConstructor<T>\n\tdataLength?: number\n\n\tbufferLength?: number\n}\ninterface SharedVectorMemory {\n\tfirstBlock: SharedAllocatedMemory\n}\n\nexport type { SharedVectorConfig, SharedVectorMemory 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package/package.json
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@@ -1,6 +1,6 @@
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1
1
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{
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2
2
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"name": "@daneren2005/shared-memory-objects",
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3
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-
"version": "1.5.
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3
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+
"version": "1.5.1",
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4
4
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"author": "daneren2005@gmail.com",
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5
5
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"description": "Creating objects with a SharedArrayBuffer",
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6
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"homepage": "https://github.com/daneren2005/shared-memory-objects#readme",
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