@daneren2005/shared-memory-objects 1.4.0 → 1.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +137 -8
- package/dist/allocated-memory.js +1 -1
- package/dist/allocated-memory.js.map +1 -1
- package/dist/constant-string.js +2 -2
- package/dist/constant-string.js.map +1 -1
- package/dist/local-pool.js +2 -2
- package/dist/local-pool.js.map +1 -1
- package/dist/lock/read-write-lock.js +25 -11
- package/dist/lock/read-write-lock.js.map +1 -1
- package/dist/memory-heap.d.ts +2 -0
- package/dist/memory-heap.js +28 -23
- package/dist/memory-heap.js.map +1 -1
- package/dist/serialize-object.js +1 -1
- package/dist/serialize-object.js.map +1 -1
- package/dist/shared-list.d.ts +2 -0
- package/dist/shared-list.js +32 -29
- package/dist/shared-list.js.map +1 -1
- package/dist/shared-map.d.ts +11 -3
- package/dist/shared-map.js +90 -47
- package/dist/shared-map.js.map +1 -1
- package/dist/shared-pointer-list.js +3 -3
- package/dist/shared-pointer-list.js.map +1 -1
- package/dist/shared-pool.d.ts +11 -2
- package/dist/shared-pool.js +55 -26
- package/dist/shared-pool.js.map +1 -1
- package/dist/shared-stack.js +8 -6
- package/dist/shared-stack.js.map +1 -1
- package/dist/shared-string.js +3 -3
- package/dist/shared-string.js.map +1 -1
- package/dist/shared-vector.js +6 -6
- package/dist/shared-vector.js.map +1 -1
- package/dist/spatial/shared-quadtree.d.ts +67 -0
- package/dist/spatial/shared-quadtree.js +361 -0
- package/dist/spatial/shared-quadtree.js.map +1 -0
- package/dist/spatial/shared-spatial-grid.d.ts +78 -0
- package/dist/spatial/shared-spatial-grid.js +426 -0
- package/dist/spatial/shared-spatial-grid.js.map +1 -0
- package/dist/spatial/shared-spatial-map.d.ts +87 -0
- package/dist/spatial/shared-spatial-map.js +555 -0
- package/dist/spatial/shared-spatial-map.js.map +1 -0
- package/dist/spatial/spatial-entity.d.ts +11 -0
- package/dist/spatial/spatial-entity.js +19 -0
- package/dist/spatial/spatial-entity.js.map +1 -0
- package/dist/spatial/spatial-neighbors.d.ts +21 -0
- package/dist/spatial/spatial-neighbors.js +55 -0
- package/dist/spatial/spatial-neighbors.js.map +1 -0
- package/dist/utils/pointer.d.ts +8 -6
- package/dist/utils/pointer.js +22 -17
- package/dist/utils/pointer.js.map +1 -1
- package/package.json +6 -1
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@@ -1 +1 @@
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-
{"version":3,"file":"shared-pointer-list.js","names":[],"sources":["../src/shared-pointer-list.ts"],"sourcesContent":["import AllocatedMemory from './allocated-memory';\nimport type MemoryHeap from './memory-heap';\nimport type { SharedListMemory } from './shared-list';\nimport SharedList from './shared-list';\nimport { createPointer, loadPointer } from './utils/pointer';\n\nexport default abstract class SharedPointerList<T extends PointerItem> implements Iterable<T> {\n\tprivate memory: MemoryHeap;\n\tprivate list: SharedList;\n\n\tconstructor(heap: MemoryHeap, memory?: SharedListMemory) {\n\t\tthis.memory = heap;\n\n\t\tif(memory) {\n\t\t\tthis.list = new SharedList(heap, memory);\n\t\t} else {\n\t\t\tthis.list = new SharedList(heap);\n\t\t}\n\t}\n\n\tget length() {\n\t\treturn this.list.length;\n\t}\n\n\tinsert(item: T) {\n\t\tthis.list.insert(createPointer(item.memory.bufferPosition, item.memory.bufferByteOffset));\n\t}\n\tdelete(item: T) {\n\t\tlet deleted = this.list.deleteValue(createPointer(item.memory.bufferPosition, item.memory.bufferByteOffset));\n\t\t// This wrapper is single-threaded per instance, so reclaim the tombstoned node right away\n\t\tthis.list.compact();\n\t\treturn deleted;\n\t}\n\n\tcompact() {\n\t\tthis.list.compact();\n\t}\n\n\t*[Symbol.iterator]() {\n\t\tlet iterator = this.list[Symbol.iterator]();\n\n\t\tfor(let { data: pointerData } of iterator) {\n\t\t\tlet { bufferPosition, bufferByteOffset } = loadPointer(pointerData, 0);\n\t\t\tlet allocatedMemory = new AllocatedMemory(this.memory, {\n\t\t\t\tbufferPosition,\n\t\t\t\tbufferByteOffset,\n\t\t\t});\n\t\t\tyield this.createItem(allocatedMemory);\n\t\t}\n\t}\n\tforEach(callback: (item: T) => void) {\n\t\tfor(let value of this) {\n\t\t\tcallback(value);\n\t\t}\n\t}\n\n\tfind(callback: (item: T) => boolean): T | undefined {\n\t\tfor(let value of this) {\n\t\t\tif(callback(value)) {\n\t\t\t\treturn value;\n\t\t\t}\n\t\t}\n\n\t\treturn undefined;\n\t}\n\n\tgetSharedMemory() {\n\t\treturn this.list.getSharedMemory();\n\t}\n\n\tprotected abstract createItem(allocatedMemory: AllocatedMemory): T;\n\n\tfree() {\n\t\tfor(let item of this) {\n\t\t\t// NOTE: Anything that allocates it's own memory (ie: type for Item) needs to call free for that class so we can clear all memory recursively\n\t\t\tif('free' in item && typeof item.free === 'function') {\n\t\t\t\titem.free();\n\t\t\t} else {\n\t\t\t\titem.memory.free();\n\t\t\t}\n\t\t}\n\n\t\tthis.list.free();\n\t}\n}\n\ninterface PointerItem {\n\treadonly memory: AllocatedMemory\n}"],"mappings":";;;;AAMA,IAA8B,IAA9B,MAA8F;CAC7F;CACA;CAEA,YAAY,GAAkB,GAA2B;EAGxD,AAFA,KAAK,SAAS,GAEd,AAGC,KAAK,OAHH,IACU,IAAI,EAAW,GAAM,CAAM,IAE3B,IAAI,EAAW,CAAI;CAEjC;CAEA,IAAI,SAAS;EACZ,OAAO,KAAK,KAAK;CAClB;CAEA,OAAO,GAAS;EACf,KAAK,KAAK,OAAO,EAAc,EAAK,OAAO,gBAAgB,EAAK,OAAO,
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{"version":3,"file":"shared-pointer-list.js","names":[],"sources":["../src/shared-pointer-list.ts"],"sourcesContent":["import AllocatedMemory from './allocated-memory';\nimport type MemoryHeap from './memory-heap';\nimport type { SharedListMemory } from './shared-list';\nimport SharedList from './shared-list';\nimport { createPointer, loadPointer } from './utils/pointer';\n\nexport default abstract class SharedPointerList<T extends PointerItem> implements Iterable<T> {\n\tprivate memory: MemoryHeap;\n\tprivate list: SharedList;\n\n\tconstructor(heap: MemoryHeap, memory?: SharedListMemory) {\n\t\tthis.memory = heap;\n\n\t\tif(memory) {\n\t\t\tthis.list = new SharedList(heap, memory);\n\t\t} else {\n\t\t\tthis.list = new SharedList(heap);\n\t\t}\n\t}\n\n\tget length() {\n\t\treturn this.list.length;\n\t}\n\n\tinsert(item: T) {\n\t\tthis.list.insert(createPointer(item.memory.bufferPosition, item.memory.bufferByteOffset, this.memory.positionBits));\n\t}\n\tdelete(item: T) {\n\t\tlet deleted = this.list.deleteValue(createPointer(item.memory.bufferPosition, item.memory.bufferByteOffset, this.memory.positionBits));\n\t\t// This wrapper is single-threaded per instance, so reclaim the tombstoned node right away\n\t\tthis.list.compact();\n\t\treturn deleted;\n\t}\n\n\tcompact() {\n\t\tthis.list.compact();\n\t}\n\n\t*[Symbol.iterator]() {\n\t\tlet iterator = this.list[Symbol.iterator]();\n\n\t\tfor(let { data: pointerData } of iterator) {\n\t\t\tlet { bufferPosition, bufferByteOffset } = loadPointer(pointerData, 0, this.memory.positionBits);\n\t\t\tlet allocatedMemory = new AllocatedMemory(this.memory, {\n\t\t\t\tbufferPosition,\n\t\t\t\tbufferByteOffset,\n\t\t\t});\n\t\t\tyield this.createItem(allocatedMemory);\n\t\t}\n\t}\n\tforEach(callback: (item: T) => void) {\n\t\tfor(let value of this) {\n\t\t\tcallback(value);\n\t\t}\n\t}\n\n\tfind(callback: (item: T) => boolean): T | undefined {\n\t\tfor(let value of this) {\n\t\t\tif(callback(value)) {\n\t\t\t\treturn value;\n\t\t\t}\n\t\t}\n\n\t\treturn undefined;\n\t}\n\n\tgetSharedMemory() {\n\t\treturn this.list.getSharedMemory();\n\t}\n\n\tprotected abstract createItem(allocatedMemory: AllocatedMemory): T;\n\n\tfree() {\n\t\tfor(let item of this) {\n\t\t\t// NOTE: Anything that allocates it's own memory (ie: type for Item) needs to call free for that class so we can clear all memory recursively\n\t\t\tif('free' in item && typeof item.free === 'function') {\n\t\t\t\titem.free();\n\t\t\t} else {\n\t\t\t\titem.memory.free();\n\t\t\t}\n\t\t}\n\n\t\tthis.list.free();\n\t}\n}\n\ninterface PointerItem {\n\treadonly memory: AllocatedMemory\n}"],"mappings":";;;;AAMA,IAA8B,IAA9B,MAA8F;CAC7F;CACA;CAEA,YAAY,GAAkB,GAA2B;EAGxD,AAFA,KAAK,SAAS,GAEd,AAGC,KAAK,OAHH,IACU,IAAI,EAAW,GAAM,CAAM,IAE3B,IAAI,EAAW,CAAI;CAEjC;CAEA,IAAI,SAAS;EACZ,OAAO,KAAK,KAAK;CAClB;CAEA,OAAO,GAAS;EACf,KAAK,KAAK,OAAO,EAAc,EAAK,OAAO,gBAAgB,EAAK,OAAO,kBAAkB,KAAK,OAAO,YAAY,CAAC;CACnH;CACA,OAAO,GAAS;EACf,IAAI,IAAU,KAAK,KAAK,YAAY,EAAc,EAAK,OAAO,gBAAgB,EAAK,OAAO,kBAAkB,KAAK,OAAO,YAAY,CAAC;EAGrI,OADA,KAAK,KAAK,QAAQ,GACX;CACR;CAEA,UAAU;EACT,KAAK,KAAK,QAAQ;CACnB;CAEA,EAAE,OAAO,YAAY;EACpB,IAAI,IAAW,KAAK,KAAK,OAAO,SAAS,CAAC;EAE1C,KAAI,IAAI,EAAE,MAAM,OAAiB,GAAU;GAC1C,IAAI,EAAE,mBAAgB,wBAAqB,EAAY,GAAa,GAAG,KAAK,OAAO,YAAY,GAC3F,IAAkB,IAAI,EAAgB,KAAK,QAAQ;IACtD;IACA;GACD,CAAC;GACD,MAAM,KAAK,WAAW,CAAe;EACtC;CACD;CACA,QAAQ,GAA6B;EACpC,KAAI,IAAI,KAAS,MAChB,EAAS,CAAK;CAEhB;CAEA,KAAK,GAA+C;EACnD,KAAI,IAAI,KAAS,MAChB,IAAG,EAAS,CAAK,GAChB,OAAO;CAKV;CAEA,kBAAkB;EACjB,OAAO,KAAK,KAAK,gBAAgB;CAClC;CAIA,OAAO;EACN,KAAI,IAAI,KAAQ,MAEf,AAAG,UAAU,KAAQ,OAAO,EAAK,QAAS,aACzC,EAAK,KAAK,IAEV,EAAK,OAAO,KAAK;EAInB,KAAK,KAAK,KAAK;CAChB;AACD"}
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package/dist/shared-pool.d.ts
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import type { SharedAllocatedMemory } from './allocated-memory';
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import AllocatedMemory from './allocated-memory';
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import type MemoryHeap from './memory-heap';
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import { type NumericArray, type TypedArrayConstructor } from './utils/array-type';
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export default class SharedPool<T extends NumericArray = Uint32Array> implements Iterable<T> {
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static readonly ALLOCATE_COUNT = 6;
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static getAllocateCount(memory: MemoryHeap, config?: SharedPoolConfig<NumericArray>): number;
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private memory;
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private firstBlock;
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private uint16Array;
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@@ -10,6 +12,7 @@ export default class SharedPool<T extends NumericArray = Uint32Array> implements
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private pointerStack;
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private recycleStack;
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readonly maxLength: number;
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private ownsFirstBlock;
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private cachedFullDataBlock;
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private readonly cachedMaxChunkSize;
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private readonly cachedDataLength;
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@@ -25,13 +28,19 @@ export default class SharedPool<T extends NumericArray = Uint32Array> implements
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get bufferLength(): number;
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get byteMultipler(): number;
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get usedMemory(): number;
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constructor(memory: MemoryHeap, config?: SharedPoolConfig<T> | SharedPoolMemory);
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constructor(memory: MemoryHeap, config?: SharedPoolConfig<T> | SharedPoolMemory | (SharedPoolMemory & SharedPoolConfig<T>));
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private initialize;
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at(index: number): T;
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get(index: number, dataIndex?: number): T[number];
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set(index: number, dataIndex: number, value: T[number]): void;
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blockFor(index: number): T;
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blockOffset(index: number): number;
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push(values: T[number] | Array<T[number]>): number;
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reserveContiguous(count: number): number;
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deleteIndex(index: number): void;
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clear(): void;
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[Symbol.iterator](): Generator<T, void, unknown>;
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entries(): IterableIterator<[number, T]>;
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private getFullDataBlock;
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private getDataBlock;
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free(): void;
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dataLength?: number;
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}
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interface SharedPoolMemory {
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firstBlock: SharedAllocatedMemory;
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firstBlock: SharedAllocatedMemory | AllocatedMemory;
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}
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export type { SharedPoolConfig, SharedPoolMemory };
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package/dist/shared-pool.js
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//#region src/shared-pool.ts
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var u = 0, d = 1, f = 2, p = 3, m = 4, h = 5, g = 100, _ = 1e6, v = 1e5, y = class y {
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static ALLOCATE_COUNT = 6;
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static getAllocateCount(e, t) {
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let n = t?.maxChunkSize ?? g, r = t?.maxLength ?? _, i = t?.maxRecycledLength ?? v, a = l.getMaxSegmentLength(e.maxAllocationLength), o = l.getAllocateCount(r / n, void 0, a), s = l.getAllocateCount(i, void 0, a);
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return y.ALLOCATE_COUNT + o + s;
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}
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memory;
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firstBlock;
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uint16Array;
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pointerStack;
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recycleStack;
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maxLength;
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cachedFullDataBlock = [];
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cachedDataLength;
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cachedType;
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return this.cachedByteMultipler;
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}
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get usedMemory() {
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let t = this.firstBlock.usedMemory;
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for (let n of this.pointerStack) t += new r(this.memory, e(n)).usedMemory;
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let t = this.ownsFirstBlock ? this.firstBlock.usedMemory : 0;
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for (let n of this.pointerStack) t += new r(this.memory, e(n, this.memory.positionBits)).usedMemory;
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return t + this.pointerStack.usedMemory + this.recycleStack.usedMemory;
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}
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constructor(
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this.cachedType = this.uint16Array[0], this.cachedDataLength = Math.max(1, this.uint16Array[1]), this.cachedMaxChunkSize = this.firstBlock.data[f], this.cachedByteMultipler = a(this.cachedType), this.maxLength = this.cachedMaxChunkSize * this.pointerStack.maxLength, this.growLock = new Int32Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + p * Uint32Array.BYTES_PER_ELEMENT, 1);
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constructor(n, i) {
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this.memory = n, i && "firstBlock" in i ? (this.firstBlock = i.firstBlock instanceof r ? i.firstBlock : new r(n, i.firstBlock), this.uint16Array = new Uint16Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + d * Uint32Array.BYTES_PER_ELEMENT, 2), "type" in i || "dataLength" in i || "maxLength" in i || "maxChunkSize" in i || "maxRecycledLength" in i ? (this.initialize(i), this.ownsFirstBlock = !1) : (this.pointerStack = new l(n, { firstBlock: e(t(this.firstBlock.data, m), n.positionBits) }), this.recycleStack = new l(n, { firstBlock: e(t(this.firstBlock.data, h), n.positionBits) }), this.ownsFirstBlock = !0)) : (this.firstBlock = n.allocUI32(y.getAllocateCount(n, i)), this.uint16Array = new Uint16Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + d * Uint32Array.BYTES_PER_ELEMENT, 2), this.initialize(i), this.ownsFirstBlock = !0), this.cachedType = this.uint16Array[0], this.cachedDataLength = Math.max(1, this.uint16Array[1]), this.cachedMaxChunkSize = this.firstBlock.data[f], this.cachedByteMultipler = a(this.cachedType), this.maxLength = this.cachedMaxChunkSize * this.pointerStack.maxLength, this.growLock = new Int32Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + p * Uint32Array.BYTES_PER_ELEMENT, 1);
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}
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initialize(e) {
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let t = e?.dataLength ?? 1, r = e?.maxChunkSize ?? g, o = e?.maxLength ?? _, s = e?.maxRecycledLength ?? v, c = l.getMaxSegmentLength(this.memory.maxAllocationLength), u = o / r, d = l.getAllocateCount(u, void 0, c), f = l.getAllocateCount(s, void 0, c);
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this.pointerStack = new l(this.memory, {
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firstBlock: this.firstBlock.getSubAllocation(y.ALLOCATE_COUNT, d),
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type: Uint32Array,
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maxLength: u
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}), n(this.firstBlock.data, m, this.pointerStack.pointer), this.recycleStack = new l(this.memory, {
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firstBlock: this.firstBlock.getSubAllocation(y.ALLOCATE_COUNT + d, f),
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type: Uint32Array,
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maxLength: s
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}), n(this.firstBlock.data, h, this.recycleStack.pointer);
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let p = i(e?.type ?? Uint32Array);
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this.type = p, this.dataLength = t, this.maxChunkSize = r;
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let b = a(p), x = this.memory.allocUI32(r * t * b);
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this.pointerStack.push(x.pointer);
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at(e) {
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if (t >= n) throw Error(`${t} is out of dataLength bounds ${n}`);
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return this.getFullDataBlock(e)[e % this.cachedMaxChunkSize * n + t];
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}
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set(e, t, n) {
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let r = this.cachedDataLength;
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if (t >= r) throw Error(`${t} is out of dataLength bounds ${r}`);
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let i = this.getFullDataBlock(e);
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i[e % this.cachedMaxChunkSize * r + t] = n;
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}
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blockFor(e) {
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|
93
|
+
return this.getFullDataBlock(e);
|
|
94
|
+
}
|
|
95
|
+
blockOffset(e) {
|
|
96
|
+
return e % this.cachedMaxChunkSize * this.cachedDataLength;
|
|
97
|
+
}
|
|
82
98
|
push(e) {
|
|
83
99
|
let t = this.cachedDataLength, n = typeof e != "object";
|
|
84
100
|
if (!n && e.length > t) throw Error(`Can't insert ${e.length} array into shared list of ${t} dataLength`);
|
|
85
|
-
let r = this.recycleStack.pop();
|
|
101
|
+
let r = this.recycleStack.length === 0 ? void 0 : this.recycleStack.pop();
|
|
86
102
|
r === void 0 && (r = Atomics.add(this.firstBlock.data, u, 1));
|
|
87
103
|
let i = this.getFullDataBlock(r), a = t * (r % this.cachedMaxChunkSize);
|
|
88
104
|
if (n) i[a] = e;
|
|
89
105
|
else for (let t = 0; t < e.length; t++) i[a + t] = e[t];
|
|
90
106
|
return r;
|
|
91
107
|
}
|
|
108
|
+
reserveContiguous(e) {
|
|
109
|
+
if (!Number.isInteger(e) || e < 0) throw Error(`Can't reserve ${e} pool entries`);
|
|
110
|
+
return Atomics.add(this.firstBlock.data, u, e);
|
|
111
|
+
}
|
|
92
112
|
deleteIndex(e) {
|
|
93
113
|
this.recycleStack.push(e);
|
|
94
114
|
}
|
|
@@ -104,6 +124,15 @@ var u = 0, d = 1, f = 2, p = 3, m = 4, h = 5, g = 100, _ = 1e6, v = 1e5, y = cla
|
|
|
104
124
|
e !== i && (r = this.getFullDataBlock(a), i = e), yield this.getDataBlock(r, a % t);
|
|
105
125
|
}
|
|
106
126
|
}
|
|
127
|
+
*entries() {
|
|
128
|
+
let e = {};
|
|
129
|
+
for (let t of this.recycleStack) e[t] = !0;
|
|
130
|
+
let t = this.cachedMaxChunkSize, n = Atomics.load(this.firstBlock.data, u), r = this.getFullDataBlock(0), i = 0;
|
|
131
|
+
for (let a = 0; a < n; a++) if (!e[a]) {
|
|
132
|
+
let e = Math.floor(a / t);
|
|
133
|
+
e !== i && (r = this.getFullDataBlock(a), i = e), yield [a, this.getDataBlock(r, a % t)];
|
|
134
|
+
}
|
|
135
|
+
}
|
|
107
136
|
getFullDataBlock(t) {
|
|
108
137
|
let n = Math.floor(t / this.cachedMaxChunkSize), i = this.cachedFullDataBlock[n];
|
|
109
138
|
if (i) return i;
|
|
@@ -118,7 +147,7 @@ var u = 0, d = 1, f = 2, p = 3, m = 4, h = 5, g = 100, _ = 1e6, v = 1e5, y = cla
|
|
|
118
147
|
c(this.growLock);
|
|
119
148
|
}
|
|
120
149
|
}
|
|
121
|
-
let a = new r(this.memory, e(this.pointerStack.at(n))), l = this.cachedDataLength * this.cachedMaxChunkSize, u = o(this.cachedType, a.data.buffer, a.bufferByteOffset, l);
|
|
150
|
+
let a = new r(this.memory, e(this.pointerStack.at(n), this.memory.positionBits)), l = this.cachedDataLength * this.cachedMaxChunkSize, u = o(this.cachedType, a.data.buffer, a.bufferByteOffset, l);
|
|
122
151
|
return this.cachedFullDataBlock[n] = u, u;
|
|
123
152
|
}
|
|
124
153
|
getDataBlock(e, t) {
|
|
@@ -127,8 +156,8 @@ var u = 0, d = 1, f = 2, p = 3, m = 4, h = 5, g = 100, _ = 1e6, v = 1e5, y = cla
|
|
|
127
156
|
}
|
|
128
157
|
free() {
|
|
129
158
|
this.recycleStack.free();
|
|
130
|
-
for (let t of this.pointerStack) new r(this.memory, e(t)).free();
|
|
131
|
-
this.pointerStack.free(), this.firstBlock.free();
|
|
159
|
+
for (let t of this.pointerStack) new r(this.memory, e(t, this.memory.positionBits)).free();
|
|
160
|
+
this.pointerStack.free(), this.ownsFirstBlock && this.firstBlock.free();
|
|
132
161
|
}
|
|
133
162
|
getSharedMemory() {
|
|
134
163
|
return { firstBlock: this.firstBlock.getSharedMemory() };
|
package/dist/shared-pool.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shared-pool.js","names":[],"sources":["../src/shared-pool.ts"],"sourcesContent":["import type { SharedAllocatedMemory } from './allocated-memory';\nimport AllocatedMemory from './allocated-memory';\nimport { lock, unlock } from './lock/simple-lock';\nimport type MemoryHeap from './memory-heap';\nimport SharedStack from './shared-stack';\nimport { getPointer, loadRawPointer, storeRawPointer } from './utils/pointer';\nimport { getArrayTypeCode, getByteMultipler, makeArrayView, type NumericArray, type NumericArrayIO, type TypedArrayConstructor } from './utils/array-type';\n\nconst LENGTH_INDEX = 0;\nconst TYPE_INDEX = 1;\nconst MAX_CHUNK_SIZE_INDEX = 2;\n// Guards appending a chunk pointer so only one thread grows the pointer stack at a time\nconst GROW_LOCK_INDEX = 3;\n// Pointers to the two backing SharedStacks (their own firstBlocks): the chunk pointers and the recycled indexes\nconst POINTER_STACK_INDEX = 4;\nconst RECYCLE_STACK_INDEX = 5;\n\nconst DEFAULT_MAX_CHUNK_SIZE = 100;\nconst DEFAULT_MAX_LENGTH = 1_000_000;\nconst DEFAULT_MAX_RECYCLED_LENGTH = 100_000;\n\n// Array with stable indexes and maximum contiguous memory sizes (necessary to fit large data sets into max 1MB buffers).\n// The chunk pointers and the recycled indexes both live in SharedStacks, whose segments are never moved or freed once\n// published, so concurrent readers never touch memory that is being reclaimed.\n// https://plflib.org/colony.htm for future enhancements - it seems to be an optimized version of what we were aiming for with this\nexport default class SharedPool<T extends NumericArray = Uint32Array> implements Iterable<T> {\n\tstatic readonly ALLOCATE_COUNT = 6;\n\tprivate memory: MemoryHeap;\n\n\t// Current Length, Type/DataLength, MaxChunkLength, Grow lock, Pointer stack, Recycle stack\n\tprivate firstBlock: AllocatedMemory;\n\tprivate uint16Array: Uint16Array;\n\tprivate growLock: Int32Array;\n\tprivate pointerStack: SharedStack;\n\tprivate recycleStack: SharedStack;\n\treadonly maxLength: number;\n\n\tprivate cachedFullDataBlock: { [key: number]: T } = {};\n\n\t// Config is written once at construction and never mutated, so it is cached in plain fields\n\tprivate readonly cachedMaxChunkSize: number;\n\tprivate readonly cachedDataLength: number;\n\tprivate readonly cachedType: number;\n\tprivate readonly cachedByteMultipler: number;\n\n\tget length(): number {\n\t\treturn Atomics.load(this.firstBlock.data, LENGTH_INDEX) - this.recycleStack.length;\n\t}\n\tget maxChunkSize(): number {\n\t\treturn this.cachedMaxChunkSize;\n\t}\n\tprivate set maxChunkSize(value: number) {\n\t\tAtomics.store(this.firstBlock.data, MAX_CHUNK_SIZE_INDEX, value);\n\t}\n\n\tget type(): number {\n\t\treturn this.cachedType;\n\t}\n\tprivate set type(value: number) {\n\t\tAtomics.store(this.uint16Array, 0, value);\n\t}\n\tget dataLength(): number {\n\t\treturn this.cachedDataLength;\n\t}\n\tprivate set dataLength(value: number) {\n\t\tAtomics.store(this.uint16Array, 1, value);\n\t}\n\n\tget bufferLength(): number {\n\t\treturn this.cachedMaxChunkSize * this.pointerStack.length;\n\t}\n\tget byteMultipler(): number {\n\t\treturn this.cachedByteMultipler;\n\t}\n\n\t// Own internal memory (which already includes both stacks' inlined firstBlocks) plus every chunk buffer and the\n\t// segments each stack has grown. The stacks' usedMemory excludes their inlined firstBlocks, so they aren't double-counted.\n\tget usedMemory(): number {\n\t\tlet total = this.firstBlock.usedMemory;\n\t\tfor(let pointer of this.pointerStack) {\n\t\t\ttotal += new AllocatedMemory(this.memory, getPointer(pointer)).usedMemory;\n\t\t}\n\t\treturn total + this.pointerStack.usedMemory + this.recycleStack.usedMemory;\n\t}\n\n\tconstructor(memory: MemoryHeap, config?: SharedPoolConfig<T> | SharedPoolMemory) {\n\t\tthis.memory = memory;\n\n\t\tif(config && 'firstBlock' in config) {\n\t\t\tthis.firstBlock = new AllocatedMemory(memory, config.firstBlock);\n\t\t\tthis.uint16Array = new Uint16Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + TYPE_INDEX * Uint32Array.BYTES_PER_ELEMENT, 2);\n\t\t\tthis.pointerStack = new SharedStack(memory, {\n\t\t\t\tfirstBlock: getPointer(loadRawPointer(this.firstBlock.data, POINTER_STACK_INDEX)),\n\t\t\t});\n\t\t\tthis.recycleStack = new SharedStack(memory, {\n\t\t\t\tfirstBlock: getPointer(loadRawPointer(this.firstBlock.data, RECYCLE_STACK_INDEX)),\n\t\t\t});\n\t\t} else {\n\t\t\tlet dataLength = config?.dataLength ?? 1;\n\t\t\tlet maxChunkSize = config?.maxChunkSize ?? DEFAULT_MAX_CHUNK_SIZE;\n\t\t\tlet maxLength = config?.maxLength ?? DEFAULT_MAX_LENGTH;\n\t\t\tlet maxRecycledLength = config?.maxRecycledLength ?? DEFAULT_MAX_RECYCLED_LENGTH;\n\n\t\t\t// Each stack sizes its inlined firstBlock from its own maxLength, so compute both up front to lay them out. The\n\t\t\t// stacks cap their segments at what a buffer can hold, so size the inlined blocks against that same cap.\n\t\t\tlet maxSegmentLength = SharedStack.getMaxSegmentLength(memory.maxAllocationLength);\n\t\t\tlet pointerStackMaxLength = maxLength / maxChunkSize;\n\t\t\tlet pointerStackAllocateCount = SharedStack.getAllocateCount(pointerStackMaxLength, undefined, maxSegmentLength);\n\t\t\tlet recycleStackAllocateCount = SharedStack.getAllocateCount(maxRecycledLength, undefined, maxSegmentLength);\n\n\t\t\t// Inline both stacks' firstBlocks right after the pool header so the whole spine is one contiguous allocation\n\t\t\tthis.firstBlock = memory.allocUI32(SharedPool.ALLOCATE_COUNT + pointerStackAllocateCount + recycleStackAllocateCount);\n\t\t\tthis.uint16Array = new Uint16Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + TYPE_INDEX * Uint32Array.BYTES_PER_ELEMENT, 2);\n\n\t\t\tthis.pointerStack = new SharedStack(memory, {\n\t\t\t\tfirstBlock: this.firstBlock.getSubAllocation(SharedPool.ALLOCATE_COUNT, pointerStackAllocateCount),\n\t\t\t\ttype: Uint32Array,\n\t\t\t\tmaxLength: pointerStackMaxLength,\n\t\t\t});\n\t\t\tstoreRawPointer(this.firstBlock.data, POINTER_STACK_INDEX, this.pointerStack.pointer);\n\t\t\tthis.recycleStack = new SharedStack(memory, {\n\t\t\t\tfirstBlock: this.firstBlock.getSubAllocation(SharedPool.ALLOCATE_COUNT + pointerStackAllocateCount, recycleStackAllocateCount),\n\t\t\t\ttype: Uint32Array,\n\t\t\t\tmaxLength: maxRecycledLength,\n\t\t\t});\n\t\t\tstoreRawPointer(this.firstBlock.data, RECYCLE_STACK_INDEX, this.recycleStack.pointer);\n\n\t\t\tlet typeCode = getArrayTypeCode(config?.type ?? Uint32Array);\n\t\t\tthis.type = typeCode;\n\t\t\tthis.dataLength = dataLength;\n\t\t\tthis.maxChunkSize = maxChunkSize;\n\n\t\t\tlet byteMultipler = getByteMultipler(typeCode);\n\t\t\tlet firstArray = memory.allocUI32(maxChunkSize * dataLength * byteMultipler);\n\t\t\tthis.pointerStack.push(firstArray.pointer);\n\t\t}\n\n\t\tthis.cachedType = this.uint16Array[0];\n\t\tthis.cachedDataLength = Math.max(1, this.uint16Array[1]);\n\t\tthis.cachedMaxChunkSize = this.firstBlock.data[MAX_CHUNK_SIZE_INDEX];\n\t\tthis.cachedByteMultipler = getByteMultipler(this.cachedType);\n\t\tthis.maxLength = this.cachedMaxChunkSize * this.pointerStack.maxLength;\n\n\t\tthis.growLock = new Int32Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + GROW_LOCK_INDEX * Uint32Array.BYTES_PER_ELEMENT, 1);\n\t}\n\n\tat(index: number): T {\n\t\tlet dataBlock = this.getFullDataBlock(index);\n\t\treturn this.getDataBlock(dataBlock, index % this.cachedMaxChunkSize);\n\t}\n\tget(index: number, dataIndex = 0): T[number] {\n\t\tconst dataLength = this.cachedDataLength;\n\t\tif(dataIndex >= dataLength) {\n\t\t\tthrow new Error(`${dataIndex} is out of dataLength bounds ${dataLength}`);\n\t\t}\n\n\t\tlet dataBlock = this.getFullDataBlock(index) as NumericArrayIO;\n\t\treturn dataBlock[(index % this.cachedMaxChunkSize) * dataLength + dataIndex];\n\t}\n\n\tpush(values: T[number] | Array<T[number]>): number {\n\t\tlet dataLength = this.cachedDataLength;\n\t\tconst isSingleValue = typeof values !== 'object';\n\t\tif(!isSingleValue && values.length > dataLength) {\n\t\t\tthrow new Error(`Can't insert ${values.length} array into shared list of ${dataLength} dataLength`);\n\t\t}\n\n\t\t// Reuse a recycled index if one is available. pop() can come back undefined when another thread drained the last\n\t\t// slot between our two calls, so fall through to a fresh index rather than trusting a length() read\n\t\tlet newIndex = this.recycleStack.pop();\n\t\tif(newIndex === undefined) {\n\t\t\tnewIndex = Atomics.add(this.firstBlock.data, LENGTH_INDEX, 1);\n\t\t}\n\n\t\tlet dataBlock = this.getFullDataBlock(newIndex) as NumericArrayIO;\n\t\tlet startIndex = dataLength * (newIndex % this.cachedMaxChunkSize);\n\t\tif(isSingleValue) {\n\t\t\tdataBlock[startIndex] = values;\n\t\t} else {\n\t\t\tfor(let i = 0; i < values.length; i++) {\n\t\t\t\tdataBlock[startIndex + i] = values[i];\n\t\t\t}\n\t\t}\n\n\t\treturn newIndex;\n\t}\n\n\tdeleteIndex(index: number) {\n\t\tthis.recycleStack.push(index);\n\t}\n\n\tclear() {\n\t\tthis.firstBlock.data[LENGTH_INDEX] = 0;\n\t\tthis.recycleStack.clear();\n\t}\n\n\t*[Symbol.iterator]() {\n\t\tconst recycledValues: { [key: number]: true } = {};\n\t\tfor(let value of this.recycleStack) {\n\t\t\trecycledValues[value] = true;\n\t\t}\n\n\t\tconst maxChunkSize = this.cachedMaxChunkSize;\n\t\t// Snapshot the length once - iteration over a concurrently mutated pool is a snapshot anyway, and re-loading the\n\t\t// atomic every step is pure overhead\n\t\tconst length = Atomics.load(this.firstBlock.data, LENGTH_INDEX);\n\t\tlet dataBlock = this.getFullDataBlock(0);\n\t\tlet dataBlockIndex = 0;\n\t\tfor(let i = 0; i < length; i++) {\n\t\t\tif(!recycledValues[i]) {\n\t\t\t\tlet newDataBlockIndex = Math.floor(i / maxChunkSize);\n\t\t\t\tif(newDataBlockIndex !== dataBlockIndex) {\n\t\t\t\t\tdataBlock = this.getFullDataBlock(i);\n\t\t\t\t\tdataBlockIndex = newDataBlockIndex;\n\t\t\t\t}\n\t\t\t\tyield this.getDataBlock(dataBlock, i % maxChunkSize);\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate getFullDataBlock(index: number) {\n\t\tlet pointerIndex = Math.floor(index / this.cachedMaxChunkSize);\n\t\tlet cachedDataBlock = this.cachedFullDataBlock[pointerIndex];\n\t\tif(cachedDataBlock) {\n\t\t\treturn cachedDataBlock;\n\t\t}\n\t\tif(pointerIndex >= this.pointerStack.length) {\n\t\t\t// Only let a single thread append a new chunk at a time - otherwise two concurrent inserts landing in a new\n\t\t\t// chunk would each allocate + push a buffer, orphaning one and leaking memory\n\t\t\tlock(this.growLock);\n\t\t\ttry {\n\t\t\t\t// Re-check under the lock: another thread may have already appended the chunk while we were waiting\n\t\t\t\twhile(pointerIndex >= this.pointerStack.length) {\n\t\t\t\t\tlet newArray = this.memory.allocUI32(this.cachedMaxChunkSize * this.cachedDataLength * this.cachedByteMultipler);\n\t\t\t\t\tthis.pointerStack.push(newArray.pointer);\n\t\t\t\t}\n\t\t\t} finally {\n\t\t\t\tunlock(this.growLock);\n\t\t\t}\n\t\t}\n\n\t\tlet array = new AllocatedMemory(this.memory, getPointer(this.pointerStack.at(pointerIndex)));\n\n\t\tlet blockLength = this.cachedDataLength * this.cachedMaxChunkSize;\n\t\tlet data = makeArrayView(this.cachedType, array.data.buffer, array.bufferByteOffset, blockLength) as T;\n\n\t\tthis.cachedFullDataBlock[pointerIndex] = data;\n\t\treturn data;\n\t}\n\n\tprivate getDataBlock(rawData: T, index: number): T {\n\t\tconst dataLength = this.cachedDataLength;\n\t\tconst start = index * dataLength;\n\t\treturn rawData.subarray(start, start + dataLength) as T;\n\t}\n\n\tfree() {\n\t\tthis.recycleStack.free();\n\n\t\tfor(let pointer of this.pointerStack) {\n\t\t\tlet memory = new AllocatedMemory(this.memory, getPointer(pointer));\n\t\t\tmemory.free();\n\t\t}\n\t\tthis.pointerStack.free();\n\t\tthis.firstBlock.free();\n\t}\n\n\tgetSharedMemory(): SharedPoolMemory {\n\t\treturn {\n\t\t\tfirstBlock: this.firstBlock.getSharedMemory(),\n\t\t};\n\t}\n}\n\ninterface SharedPoolConfig<T extends NumericArray> {\n\tmaxChunkSize?: number\n\tmaxLength?: number\n\tmaxRecycledLength?: number\n\ttype?: TypedArrayConstructor<T>\n\tdataLength?: number\n}\ninterface SharedPoolMemory {\n\tfirstBlock: SharedAllocatedMemory\n}\n\nexport type { SharedPoolConfig, SharedPoolMemory 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{"version":3,"file":"shared-pool.js","names":[],"sources":["../src/shared-pool.ts"],"sourcesContent":["import type { SharedAllocatedMemory } from './allocated-memory';\nimport AllocatedMemory from './allocated-memory';\nimport { lock, unlock } from './lock/simple-lock';\nimport type MemoryHeap from './memory-heap';\nimport SharedStack from './shared-stack';\nimport { getPointer, loadRawPointer, storeRawPointer } from './utils/pointer';\nimport { getArrayTypeCode, getByteMultipler, makeArrayView, type NumericArray, type NumericArrayIO, type TypedArrayConstructor } from './utils/array-type';\n\nconst LENGTH_INDEX = 0;\nconst TYPE_INDEX = 1;\nconst MAX_CHUNK_SIZE_INDEX = 2;\n// Guards appending a chunk pointer so only one thread grows the pointer stack at a time\nconst GROW_LOCK_INDEX = 3;\n// Pointers to the two backing SharedStacks (their own firstBlocks): the chunk pointers and the recycled indexes\nconst POINTER_STACK_INDEX = 4;\nconst RECYCLE_STACK_INDEX = 5;\n\nconst DEFAULT_MAX_CHUNK_SIZE = 100;\nconst DEFAULT_MAX_LENGTH = 1_000_000;\nconst DEFAULT_MAX_RECYCLED_LENGTH = 100_000;\n\n// Array with stable indexes and maximum contiguous memory sizes (necessary to fit large data sets into max 1MB buffers).\n// The chunk pointers and the recycled indexes both live in SharedStacks, whose segments are never moved or freed once\n// published, so concurrent readers never touch memory that is being reclaimed.\n// https://plflib.org/colony.htm for future enhancements - it seems to be an optimized version of what we were aiming for with this\nexport default class SharedPool<T extends NumericArray = Uint32Array> implements Iterable<T> {\n\tstatic readonly ALLOCATE_COUNT = 6;\n\n\t// u32s a pool with this config needs for its firstBlock, including both inlined stacks. Lets an owner (e.g.\n\t// SharedQuadtree) reserve one contiguous slice and hand it back through the config's firstBlock to inline the pool.\n\tstatic getAllocateCount(memory: MemoryHeap, config?: SharedPoolConfig<NumericArray>): number {\n\t\tlet maxChunkSize = config?.maxChunkSize ?? DEFAULT_MAX_CHUNK_SIZE;\n\t\tlet maxLength = config?.maxLength ?? DEFAULT_MAX_LENGTH;\n\t\tlet maxRecycledLength = config?.maxRecycledLength ?? DEFAULT_MAX_RECYCLED_LENGTH;\n\t\tlet maxSegmentLength = SharedStack.getMaxSegmentLength(memory.maxAllocationLength);\n\t\tlet pointerStackAllocateCount = SharedStack.getAllocateCount(maxLength / maxChunkSize, undefined, maxSegmentLength);\n\t\tlet recycleStackAllocateCount = SharedStack.getAllocateCount(maxRecycledLength, undefined, maxSegmentLength);\n\t\treturn SharedPool.ALLOCATE_COUNT + pointerStackAllocateCount + recycleStackAllocateCount;\n\t}\n\n\tprivate memory: MemoryHeap;\n\n\t// Current Length, Type/DataLength, MaxChunkLength, Grow lock, Pointer stack, Recycle stack\n\tprivate firstBlock: AllocatedMemory;\n\tprivate uint16Array: Uint16Array;\n\tprivate growLock: Int32Array;\n\tprivate pointerStack!: SharedStack;\n\tprivate recycleStack!: SharedStack;\n\treadonly maxLength: number;\n\n\t// False when firstBlock is a slice of another structure's memory (e.g. inlined in SharedQuadtree); that owner frees it\n\tprivate ownsFirstBlock: boolean;\n\n\t// Chunk views cached by pointer index. An array (dense, small integer keys) resolves faster than an object on the hot\n\t// get/set path and never needs rehashing.\n\tprivate cachedFullDataBlock: Array<T | undefined> = [];\n\n\t// Config is written once at construction and never mutated, so it is cached in plain fields\n\tprivate readonly cachedMaxChunkSize: number;\n\tprivate readonly cachedDataLength: number;\n\tprivate readonly cachedType: number;\n\tprivate readonly cachedByteMultipler: number;\n\n\tget length(): number {\n\t\treturn Atomics.load(this.firstBlock.data, LENGTH_INDEX) - this.recycleStack.length;\n\t}\n\tget maxChunkSize(): number {\n\t\treturn this.cachedMaxChunkSize;\n\t}\n\tprivate set maxChunkSize(value: number) {\n\t\tAtomics.store(this.firstBlock.data, MAX_CHUNK_SIZE_INDEX, value);\n\t}\n\n\tget type(): number {\n\t\treturn this.cachedType;\n\t}\n\tprivate set type(value: number) {\n\t\tAtomics.store(this.uint16Array, 0, value);\n\t}\n\tget dataLength(): number {\n\t\treturn this.cachedDataLength;\n\t}\n\tprivate set dataLength(value: number) {\n\t\tAtomics.store(this.uint16Array, 1, value);\n\t}\n\n\tget bufferLength(): number {\n\t\treturn this.cachedMaxChunkSize * this.pointerStack.length;\n\t}\n\tget byteMultipler(): number {\n\t\treturn this.cachedByteMultipler;\n\t}\n\n\t// Own internal memory (which already includes both stacks' inlined firstBlocks) plus every chunk buffer and the\n\t// segments each stack has grown. The stacks' usedMemory excludes their inlined firstBlocks, so they aren't double-counted.\n\tget usedMemory(): number {\n\t\tlet total = this.ownsFirstBlock ? this.firstBlock.usedMemory : 0;\n\t\tfor(let pointer of this.pointerStack) {\n\t\t\ttotal += new AllocatedMemory(this.memory, getPointer(pointer, this.memory.positionBits)).usedMemory;\n\t\t}\n\t\treturn total + this.pointerStack.usedMemory + this.recycleStack.usedMemory;\n\t}\n\n\tconstructor(memory: MemoryHeap, config?: SharedPoolConfig<T> | SharedPoolMemory | SharedPoolMemory & SharedPoolConfig<T>) {\n\t\tthis.memory = memory;\n\n\t\tif(config && 'firstBlock' in config) {\n\t\t\t// An AllocatedMemory instance is a caller-reserved slice (e.g. inlined in SharedQuadtree); a plain pointer is the\n\t\t\t// serialized clone path. Taking the instance directly keeps us off the pointer-resolving construction branch.\n\t\t\tthis.firstBlock = config.firstBlock instanceof AllocatedMemory ? config.firstBlock : new AllocatedMemory(memory, config.firstBlock);\n\t\t\tthis.uint16Array = new Uint16Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + TYPE_INDEX * Uint32Array.BYTES_PER_ELEMENT, 2);\n\n\t\t\t// Memory passed together with config means the caller reserved the firstBlock slot for us to initialize in place\n\t\t\tif('type' in config || 'dataLength' in config || 'maxLength' in config || 'maxChunkSize' in config || 'maxRecycledLength' in config) {\n\t\t\t\tthis.initialize(config);\n\t\t\t\tthis.ownsFirstBlock = false;\n\t\t\t} else {\n\t\t\t\tthis.pointerStack = new SharedStack(memory, {\n\t\t\t\t\tfirstBlock: getPointer(loadRawPointer(this.firstBlock.data, POINTER_STACK_INDEX), memory.positionBits),\n\t\t\t\t});\n\t\t\t\tthis.recycleStack = new SharedStack(memory, {\n\t\t\t\t\tfirstBlock: getPointer(loadRawPointer(this.firstBlock.data, RECYCLE_STACK_INDEX), memory.positionBits),\n\t\t\t\t});\n\t\t\t\tthis.ownsFirstBlock = true;\n\t\t\t}\n\t\t} else {\n\t\t\tthis.firstBlock = memory.allocUI32(SharedPool.getAllocateCount(memory, config));\n\t\t\tthis.uint16Array = new Uint16Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + TYPE_INDEX * Uint32Array.BYTES_PER_ELEMENT, 2);\n\t\t\tthis.initialize(config);\n\t\t\tthis.ownsFirstBlock = true;\n\t\t}\n\n\t\tthis.cachedType = this.uint16Array[0];\n\t\tthis.cachedDataLength = Math.max(1, this.uint16Array[1]);\n\t\tthis.cachedMaxChunkSize = this.firstBlock.data[MAX_CHUNK_SIZE_INDEX];\n\t\tthis.cachedByteMultipler = getByteMultipler(this.cachedType);\n\t\tthis.maxLength = this.cachedMaxChunkSize * this.pointerStack.maxLength;\n\n\t\tthis.growLock = new Int32Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + GROW_LOCK_INDEX * Uint32Array.BYTES_PER_ELEMENT, 1);\n\t}\n\n\t// Lay out the two inlined stacks (their firstBlocks sliced from ours), record their pointers, and seed the first chunk.\n\t// firstBlock and uint16Array must already be set. Used by both the fresh-alloc path and the inline-in-place path.\n\tprivate initialize(config?: SharedPoolConfig<T>) {\n\t\tlet dataLength = config?.dataLength ?? 1;\n\t\tlet maxChunkSize = config?.maxChunkSize ?? DEFAULT_MAX_CHUNK_SIZE;\n\t\tlet maxLength = config?.maxLength ?? DEFAULT_MAX_LENGTH;\n\t\tlet maxRecycledLength = config?.maxRecycledLength ?? DEFAULT_MAX_RECYCLED_LENGTH;\n\n\t\t// Each stack sizes its inlined firstBlock from its own maxLength, so compute both up front to lay them out. The\n\t\t// stacks cap their segments at what a buffer can hold, so size the inlined blocks against that same cap.\n\t\tlet maxSegmentLength = SharedStack.getMaxSegmentLength(this.memory.maxAllocationLength);\n\t\tlet pointerStackMaxLength = maxLength / maxChunkSize;\n\t\tlet pointerStackAllocateCount = SharedStack.getAllocateCount(pointerStackMaxLength, undefined, maxSegmentLength);\n\t\tlet recycleStackAllocateCount = SharedStack.getAllocateCount(maxRecycledLength, undefined, maxSegmentLength);\n\n\t\t// Inline both stacks' firstBlocks right after the pool header so the whole spine is one contiguous allocation\n\t\tthis.pointerStack = new SharedStack(this.memory, {\n\t\t\tfirstBlock: this.firstBlock.getSubAllocation(SharedPool.ALLOCATE_COUNT, pointerStackAllocateCount),\n\t\t\ttype: Uint32Array,\n\t\t\tmaxLength: pointerStackMaxLength,\n\t\t});\n\t\tstoreRawPointer(this.firstBlock.data, POINTER_STACK_INDEX, this.pointerStack.pointer);\n\t\tthis.recycleStack = new SharedStack(this.memory, {\n\t\t\tfirstBlock: this.firstBlock.getSubAllocation(SharedPool.ALLOCATE_COUNT + pointerStackAllocateCount, recycleStackAllocateCount),\n\t\t\ttype: Uint32Array,\n\t\t\tmaxLength: maxRecycledLength,\n\t\t});\n\t\tstoreRawPointer(this.firstBlock.data, RECYCLE_STACK_INDEX, this.recycleStack.pointer);\n\n\t\tlet typeCode = getArrayTypeCode(config?.type ?? Uint32Array);\n\t\tthis.type = typeCode;\n\t\tthis.dataLength = dataLength;\n\t\tthis.maxChunkSize = maxChunkSize;\n\n\t\tlet byteMultipler = getByteMultipler(typeCode);\n\t\tlet firstArray = this.memory.allocUI32(maxChunkSize * dataLength * byteMultipler);\n\t\tthis.pointerStack.push(firstArray.pointer);\n\t}\n\n\tat(index: number): T {\n\t\tlet dataBlock = this.getFullDataBlock(index);\n\t\treturn this.getDataBlock(dataBlock, index % this.cachedMaxChunkSize);\n\t}\n\tget(index: number, dataIndex = 0): T[number] {\n\t\tconst dataLength = this.cachedDataLength;\n\t\tif(dataIndex >= dataLength) {\n\t\t\tthrow new Error(`${dataIndex} is out of dataLength bounds ${dataLength}`);\n\t\t}\n\n\t\tlet dataBlock = this.getFullDataBlock(index) as NumericArrayIO;\n\t\treturn dataBlock[(index % this.cachedMaxChunkSize) * dataLength + dataIndex];\n\t}\n\tset(index: number, dataIndex: number, value: T[number]) {\n\t\tconst dataLength = this.cachedDataLength;\n\t\tif(dataIndex >= dataLength) {\n\t\t\tthrow new Error(`${dataIndex} is out of dataLength bounds ${dataLength}`);\n\t\t}\n\n\t\tlet dataBlock = this.getFullDataBlock(index) as NumericArrayIO;\n\t\tdataBlock[(index % this.cachedMaxChunkSize) * dataLength + dataIndex] = value;\n\t}\n\n\t// Resolve the chunk view holding an index once. Callers touching several fields of the same record read/write straight\n\t// into this view at blockOffset(index) + fieldIndex, avoiding a repeated chunk lookup per field.\n\tblockFor(index: number): T {\n\t\treturn this.getFullDataBlock(index);\n\t}\n\t// Base slot of a record within the view blockFor(index) returns.\n\tblockOffset(index: number): number {\n\t\treturn (index % this.cachedMaxChunkSize) * this.cachedDataLength;\n\t}\n\n\tpush(values: T[number] | Array<T[number]>): number {\n\t\tlet dataLength = this.cachedDataLength;\n\t\tconst isSingleValue = typeof values !== 'object';\n\t\tif(!isSingleValue && values.length > dataLength) {\n\t\t\tthrow new Error(`Can't insert ${values.length} array into shared list of ${dataLength} dataLength`);\n\t\t}\n\n\t\t// Reuse a recycled index if one is available. pop() can come back undefined when another thread drained the last\n\t\t// slot between our two calls, so fall through to a fresh index rather than trusting a length() read\n\t\tlet newIndex = this.recycleStack.length === 0 ? undefined : this.recycleStack.pop();\n\t\tif(newIndex === undefined) {\n\t\t\tnewIndex = Atomics.add(this.firstBlock.data, LENGTH_INDEX, 1);\n\t\t}\n\n\t\tlet dataBlock = this.getFullDataBlock(newIndex) as NumericArrayIO;\n\t\tlet startIndex = dataLength * (newIndex % this.cachedMaxChunkSize);\n\t\tif(isSingleValue) {\n\t\t\tdataBlock[startIndex] = values;\n\t\t} else {\n\t\t\tfor(let i = 0; i < values.length; i++) {\n\t\t\t\tdataBlock[startIndex + i] = values[i];\n\t\t\t}\n\t\t}\n\n\t\treturn newIndex;\n\t}\n\n\treserveContiguous(count: number): number {\n\t\tif(!Number.isInteger(count) || count < 0) {\n\t\t\tthrow new Error(`Can't reserve ${count} pool entries`);\n\t\t}\n\t\treturn Atomics.add(this.firstBlock.data, LENGTH_INDEX, count);\n\t}\n\n\tdeleteIndex(index: number) {\n\t\tthis.recycleStack.push(index);\n\t}\n\n\tclear() {\n\t\tthis.firstBlock.data[LENGTH_INDEX] = 0;\n\t\tthis.recycleStack.clear();\n\t}\n\n\t*[Symbol.iterator]() {\n\t\tconst recycledValues: { [key: number]: true } = {};\n\t\tfor(let value of this.recycleStack) {\n\t\t\trecycledValues[value] = true;\n\t\t}\n\n\t\tconst maxChunkSize = this.cachedMaxChunkSize;\n\t\t// Snapshot the length once - iteration over a concurrently mutated pool is a snapshot anyway, and re-loading the\n\t\t// atomic every step is pure overhead\n\t\tconst length = Atomics.load(this.firstBlock.data, LENGTH_INDEX);\n\t\tlet dataBlock = this.getFullDataBlock(0);\n\t\tlet dataBlockIndex = 0;\n\t\tfor(let i = 0; i < length; i++) {\n\t\t\tif(!recycledValues[i]) {\n\t\t\t\tlet newDataBlockIndex = Math.floor(i / maxChunkSize);\n\t\t\t\tif(newDataBlockIndex !== dataBlockIndex) {\n\t\t\t\t\tdataBlock = this.getFullDataBlock(i);\n\t\t\t\t\tdataBlockIndex = newDataBlockIndex;\n\t\t\t\t}\n\t\t\t\tyield this.getDataBlock(dataBlock, i % maxChunkSize);\n\t\t\t}\n\t\t}\n\t}\n\n\t*entries(): IterableIterator<[number, T]> {\n\t\tconst recycledValues: { [key: number]: true } = {};\n\t\tfor(let value of this.recycleStack) {\n\t\t\trecycledValues[value] = true;\n\t\t}\n\n\t\tconst maxChunkSize = this.cachedMaxChunkSize;\n\t\tconst length = Atomics.load(this.firstBlock.data, LENGTH_INDEX);\n\t\tlet dataBlock = this.getFullDataBlock(0);\n\t\tlet dataBlockIndex = 0;\n\t\tfor(let i = 0; i < length; i++) {\n\t\t\tif(!recycledValues[i]) {\n\t\t\t\tlet newDataBlockIndex = Math.floor(i / maxChunkSize);\n\t\t\t\tif(newDataBlockIndex !== dataBlockIndex) {\n\t\t\t\t\tdataBlock = this.getFullDataBlock(i);\n\t\t\t\t\tdataBlockIndex = newDataBlockIndex;\n\t\t\t\t}\n\t\t\t\tyield [i, this.getDataBlock(dataBlock, i % maxChunkSize)];\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate getFullDataBlock(index: number) {\n\t\tlet pointerIndex = Math.floor(index / this.cachedMaxChunkSize);\n\t\tlet cachedDataBlock = this.cachedFullDataBlock[pointerIndex];\n\t\tif(cachedDataBlock) {\n\t\t\treturn cachedDataBlock;\n\t\t}\n\t\tif(pointerIndex >= this.pointerStack.length) {\n\t\t\t// Only let a single thread append a new chunk at a time - otherwise two concurrent inserts landing in a new\n\t\t\t// chunk would each allocate + push a buffer, orphaning one and leaking memory\n\t\t\tlock(this.growLock);\n\t\t\ttry {\n\t\t\t\t// Re-check under the lock: another thread may have already appended the chunk while we were waiting\n\t\t\t\twhile(pointerIndex >= this.pointerStack.length) {\n\t\t\t\t\tlet newArray = this.memory.allocUI32(this.cachedMaxChunkSize * this.cachedDataLength * this.cachedByteMultipler);\n\t\t\t\t\tthis.pointerStack.push(newArray.pointer);\n\t\t\t\t}\n\t\t\t} finally {\n\t\t\t\tunlock(this.growLock);\n\t\t\t}\n\t\t}\n\n\t\tlet array = new AllocatedMemory(this.memory, getPointer(this.pointerStack.at(pointerIndex), this.memory.positionBits));\n\n\t\tlet blockLength = this.cachedDataLength * this.cachedMaxChunkSize;\n\t\tlet data = makeArrayView(this.cachedType, array.data.buffer, array.bufferByteOffset, blockLength) as T;\n\n\t\tthis.cachedFullDataBlock[pointerIndex] = data;\n\t\treturn data;\n\t}\n\n\tprivate getDataBlock(rawData: T, index: number): T {\n\t\tconst dataLength = this.cachedDataLength;\n\t\tconst start = index * dataLength;\n\t\treturn rawData.subarray(start, start + dataLength) as T;\n\t}\n\n\tfree() {\n\t\tthis.recycleStack.free();\n\n\t\tfor(let pointer of this.pointerStack) {\n\t\t\tlet memory = new AllocatedMemory(this.memory, getPointer(pointer, this.memory.positionBits));\n\t\t\tmemory.free();\n\t\t}\n\t\tthis.pointerStack.free();\n\t\tif(this.ownsFirstBlock) {\n\t\t\tthis.firstBlock.free();\n\t\t}\n\t}\n\n\tgetSharedMemory(): SharedPoolMemory {\n\t\treturn {\n\t\t\tfirstBlock: this.firstBlock.getSharedMemory(),\n\t\t};\n\t}\n}\n\ninterface SharedPoolConfig<T extends NumericArray> {\n\tmaxChunkSize?: number\n\tmaxLength?: number\n\tmaxRecycledLength?: number\n\ttype?: TypedArrayConstructor<T>\n\tdataLength?: number\n}\ninterface SharedPoolMemory {\n\tfirstBlock: SharedAllocatedMemory | AllocatedMemory\n}\n\nexport type { SharedPoolConfig, SharedPoolMemory 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|
package/dist/shared-stack.js
CHANGED
|
@@ -76,7 +76,7 @@ var c = 0, l = 1, u = 2, d = 3, f = 4, p = 5, m = 6, h = 7, g = 4, _ = 20, v = 2
|
|
|
76
76
|
get usedMemory() {
|
|
77
77
|
let t = this.ownsFirstBlock ? this.firstBlock.usedMemory : 0;
|
|
78
78
|
for (let r = 0; r < this.segmentCount; r++) {
|
|
79
|
-
let i = e(Atomics.load(this.firstBlock.data, h + r));
|
|
79
|
+
let i = e(Atomics.load(this.firstBlock.data, h + r), this.memory.positionBits);
|
|
80
80
|
t += new n(this.memory, i).usedMemory;
|
|
81
81
|
}
|
|
82
82
|
return t;
|
|
@@ -104,7 +104,7 @@ var c = 0, l = 1, u = 2, d = 3, f = 4, p = 5, m = 6, h = 7, g = 4, _ = 20, v = 2
|
|
|
104
104
|
}
|
|
105
105
|
initialize(e) {
|
|
106
106
|
let n = r(e?.type ?? Uint32Array), a = i(n), o = e?.baseSegmentLength ?? g, s = this.resolveMaxSegmentLength(o, e?.maxSegmentLength, a), c = this.memory.allocUI32(o * (a + 1));
|
|
107
|
-
t(this.firstBlock.data, h, c.bufferPosition, c.bufferByteOffset), this.baseSegmentLength = o, this.maxSegmentLength = s, this.maxSegments = this.resolveMaxSegments(e?.maxLength, o, s), this.segmentCount = 1, this.type = n;
|
|
107
|
+
t(this.firstBlock.data, h, c.bufferPosition, c.bufferByteOffset, this.memory.positionBits), this.baseSegmentLength = o, this.maxSegmentLength = s, this.maxSegments = this.resolveMaxSegments(e?.maxLength, o, s), this.segmentCount = 1, this.type = n;
|
|
108
108
|
}
|
|
109
109
|
at(e) {
|
|
110
110
|
let t = this.length;
|
|
@@ -117,7 +117,9 @@ var c = 0, l = 1, u = 2, d = 3, f = 4, p = 5, m = 6, h = 7, g = 4, _ = 20, v = 2
|
|
|
117
117
|
let t = this.cachedMaxSegmentLength, a = e - n, o = a / t | 0;
|
|
118
118
|
r = this.cachedCapSegmentCount + o, i = a - o * t;
|
|
119
119
|
}
|
|
120
|
-
|
|
120
|
+
let a = this.cachedSegments[r] ?? this.getSegment(r), o = this.cachedSequences[r];
|
|
121
|
+
for (; !(Atomics.load(o, i) & 1););
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return a[i];
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}
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push(e) {
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125
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let t = this.firstBlock.data, n = this.cachedGeometricCapacity;
|
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@@ -179,13 +181,13 @@ var c = 0, l = 1, u = 2, d = 3, f = 4, p = 5, m = 6, h = 7, g = 4, _ = 20, v = 2
|
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if (r >= this.segmentCount) {
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o(this.growLock);
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try {
|
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-
r >= this.segmentCount && (c = this.memory.allocUI32(i * (this.cachedByteMultipler + 1)), t(this.firstBlock.data, h + r, c.bufferPosition, c.bufferByteOffset), Atomics.add(this.firstBlock.data, p, 1));
|
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184
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+
r >= this.segmentCount && (c = this.memory.allocUI32(i * (this.cachedByteMultipler + 1)), t(this.firstBlock.data, h + r, c.bufferPosition, c.bufferByteOffset, this.memory.positionBits), Atomics.add(this.firstBlock.data, p, 1));
|
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183
185
|
} finally {
|
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s(this.growLock);
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187
|
}
|
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188
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}
|
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if (!c) {
|
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-
let t = Atomics.load(this.firstBlock.data, h + r), i = e(t);
|
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+
let t = Atomics.load(this.firstBlock.data, h + r), i = e(t, this.memory.positionBits);
|
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191
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c = new n(this.memory, i);
|
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192
|
}
|
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191
193
|
let l = a(this.type, c.data.buffer, c.bufferByteOffset, i), u = c.bufferByteOffset + i * this.cachedByteMultipler * Uint32Array.BYTES_PER_ELEMENT;
|
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@@ -193,7 +195,7 @@ var c = 0, l = 1, u = 2, d = 3, f = 4, p = 5, m = 6, h = 7, g = 4, _ = 20, v = 2
|
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193
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}
|
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|
free() {
|
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195
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|
for (let t = 0; t < this.segmentCount; t++) {
|
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-
let r = Atomics.load(this.firstBlock.data, h + t), i = e(r);
|
|
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|
+
let r = Atomics.load(this.firstBlock.data, h + t), i = e(r, this.memory.positionBits);
|
|
197
199
|
new n(this.memory, i).free();
|
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}
|
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201
|
this.ownsFirstBlock && this.firstBlock.free();
|
package/dist/shared-stack.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shared-stack.js","names":[],"sources":["../src/shared-stack.ts"],"sourcesContent":["import type { SharedAllocatedMemory } from './allocated-memory';\nimport AllocatedMemory from './allocated-memory';\nimport { lock, unlock } from './lock/simple-lock';\nimport type MemoryHeap from './memory-heap';\nimport { getPointer, storePointer } from './utils/pointer';\nimport { getArrayTypeCode, getByteMultipler, makeArrayView, type NumericArray, type NumericArrayIO, type TypedArrayConstructor } from './utils/array-type';\n\nconst LENGTH_INDEX = 0;\nconst TYPE_INDEX = 1;\nconst BASE_SEGMENT_LENGTH_INDEX = 2;\nconst MAX_SEGMENTS_INDEX = 3;\nconst MAX_SEGMENT_LENGTH_INDEX = 4;\nconst SEGMENT_COUNT_INDEX = 5;\nconst GROW_LOCK_INDEX = 6;\nconst SEGMENT_START_INDEX = 7;\n\nconst DEFAULT_BASE_SEGMENT_LENGTH = 4;\n// Default segment budget. With uncapped power-of-two growth these 20 segments spanned 4,194,300 slots, but that ceiling\n// was never reachable: past segment 14 a segment's block outgrows a 1MB buffer and allocation throws. Capping segments at\n// what a buffer holds, the honest capacity of 20 segments is getCapacity(20, base, cap) instead.\nconst DEFAULT_MAX_SEGMENTS = 20;\n\n// The LENGTH word packs an ABA version counter (high bits) with the live count (low LEN_BITS). Both push and pop bump\n// the version on every successful CAS, so the CAS fails on ANY intervening op - the count can never ABA back to the\n// same value with a slot at a different generation. 22 count bits cover the default max length (4,194,300); the\n// remaining 10 version bits (1024) only need to outlast a single thread's load->CAS window.\nconst LEN_BITS = 22;\nconst LEN_MASK = (1 << LEN_BITS) - 1;\nconst MAX_COUNT = LEN_MASK - 1;\n// Adding this to the packed word bumps the version (high bits) by one. Combined with +1/-1 for the count it repacks the\n// whole word in a single add: the count is guarded from overflowing into the version bits, and a version overflow just\n// wraps harmlessly when the value is coerced back to Uint32 on the atomic store.\nconst VERSION_STEP = 1 << LEN_BITS;\n\n// Per-slot publish handshake. Each data slot has a companion sequence number: even means the slot is empty (free to\n// fill) at some lap, odd means the value is published (safe to read). It only ever increases. push/pop read the slot's\n// sequence and bail out (retry) unless it has the parity they need, then CAS the length; because the versioned CAS\n// rejects any intervening op, the sequence read stays valid all the way through the publish store below.\n\nexport default class SharedStack<T extends NumericArray = Uint32Array> implements Iterable<T[number]> {\n\tstatic readonly BASE_ALLOCATE_COUNT = 8;\n\tstatic readonly DEFAULT_ALLOCATE_COUNT = this.BASE_ALLOCATE_COUNT + DEFAULT_MAX_SEGMENTS;\n\n\t// Largest power-of-two segment length whose block (segmentLength data slots plus an equal run of publish sequences)\n\t// still fits in a single buffer. Segments double until they reach this, then stay flat so a segment can always be\n\t// allocated in one contiguous block. maxAllocationLength is MemoryHeap.maxAllocationLength. byteMultipler is the u32\n\t// units per data slot (2 for 64-bit types), so a length-L segment's block is L * byteMultipler data u32s + L sequence u32s.\n\tstatic getMaxSegmentLength(maxAllocationLength: number, baseSegmentLength = DEFAULT_BASE_SEGMENT_LENGTH, byteMultipler = 1): number {\n\t\tlet segmentLength = baseSegmentLength;\n\t\t// A length-L segment needs a block of L * (byteMultipler + 1) u32s, so the next double fits while\n\t\t// 2L * (byteMultipler + 1) <= maxAllocationLength\n\t\twhile(segmentLength * 2 * (byteMultipler + 1) <= maxAllocationLength) {\n\t\t\tsegmentLength *= 2;\n\t\t}\n\t\treturn segmentLength;\n\t}\n\n\t// Smallest segment count whose summed capacity covers maxLength. Segments double from baseSegmentLength but never grow\n\t// past maxSegmentLength, so once capped they each add a flat maxSegmentLength. Looped rather than solved in closed form\n\t// to avoid float rounding landing a segment short or over.\n\tstatic getMaxSegments(maxLength: number, baseSegmentLength = DEFAULT_BASE_SEGMENT_LENGTH, maxSegmentLength = Infinity): number {\n\t\tlet segments = 0;\n\t\tlet capacity = 0;\n\t\tlet segmentLength = baseSegmentLength;\n\t\twhile(capacity < maxLength) {\n\t\t\tcapacity += segmentLength;\n\t\t\tsegments++;\n\t\t\tsegmentLength = Math.min(segmentLength * 2, maxSegmentLength);\n\t\t}\n\t\treturn segments;\n\t}\n\t// Total capacity of the first `segments` segments under the same doubling-then-capped growth as getMaxSegments\n\tstatic getCapacity(segments: number, baseSegmentLength = DEFAULT_BASE_SEGMENT_LENGTH, maxSegmentLength = Infinity): number {\n\t\tlet capacity = 0;\n\t\tlet segmentLength = baseSegmentLength;\n\t\tfor(let i = 0; i < segments; i++) {\n\t\t\tcapacity += segmentLength;\n\t\t\tsegmentLength = Math.min(segmentLength * 2, maxSegmentLength);\n\t\t}\n\t\treturn capacity;\n\t}\n\tstatic getAllocateCount(maxLength: number, baseSegmentLength = DEFAULT_BASE_SEGMENT_LENGTH, maxSegmentLength = Infinity): number {\n\t\treturn this.BASE_ALLOCATE_COUNT + this.getMaxSegments(maxLength, baseSegmentLength, maxSegmentLength);\n\t}\n\tprivate memory: MemoryHeap;\n\n\t// Length, Type, Base Segment Length, Max Segments, Max Segment Length, Segment Count, Grow Lock, Segments\n\tprivate firstBlock: AllocatedMemory;\n\tprivate uint16Array: Uint16Array;\n\tprivate growLock: Int32Array;\n\treadonly maxLength: number;\n\n\t// False when firstBlock is a slice of another structure's memory (e.g. inlined in SharedPool); that owner frees it\n\tprivate ownsFirstBlock: boolean;\n\n\tprivate cachedSegments: T[] = [];\n\t// Parallel to cachedSegments: the per-slot publish sequences for each slot of that segment. Populated together with\n\t// the data view in getSegment, so whenever cachedSegments[i] is set cachedSequences[i] is too.\n\tprivate cachedSequences: Int32Array[] = [];\n\tprivate cachedBaseSegmentLength = 0;\n\t// Segment growth caps at cachedMaxSegmentLength. Segments 0..(cachedCapSegmentCount - 1) double geometrically and cover\n\t// the first cachedGeometricCapacity slots; every segment beyond that is a flat cachedMaxSegmentLength. Indexing splits\n\t// on cachedGeometricCapacity: below it the fast log2 mapping, above it a plain linear division into capped segments.\n\tprivate cachedMaxSegmentLength = 0;\n\tprivate cachedCapSegmentCount = 0;\n\tprivate cachedGeometricCapacity = 0;\n\t// u32 units per data slot: 1 for 32-bit types, 2 for 64-bit (float64/int64/uint64). A segment block is\n\t// segmentLength * cachedByteMultipler data u32s followed by segmentLength sequence u32s.\n\tprivate cachedByteMultipler = 1;\n\n\tget length(): number {\n\t\treturn Atomics.load(this.firstBlock.data, LENGTH_INDEX) & LEN_MASK;\n\t}\n\tget segmentCount(): number {\n\t\treturn Atomics.load(this.firstBlock.data, SEGMENT_COUNT_INDEX);\n\t}\n\tprivate set segmentCount(value: number) {\n\t\tthis.firstBlock.data[SEGMENT_COUNT_INDEX] = value;\n\t}\n\t\n\tget type(): number {\n\t\treturn this.uint16Array[0];\n\t}\n\tprivate set type(value: number) {\n\t\tAtomics.store(this.uint16Array, 0, value);\n\t}\n\n\tget baseSegmentLength() {\n\t\treturn this.firstBlock.data[BASE_SEGMENT_LENGTH_INDEX];\n\t}\n\tprivate set baseSegmentLength(value: number) {\n\t\tthis.firstBlock.data[BASE_SEGMENT_LENGTH_INDEX] = value;\n\t}\n\tget maxSegments() {\n\t\treturn this.firstBlock.data[MAX_SEGMENTS_INDEX];\n\t}\n\tprivate set maxSegments(value: number) {\n\t\tthis.firstBlock.data[MAX_SEGMENTS_INDEX] = value;\n\t}\n\tget maxSegmentLength() {\n\t\treturn this.firstBlock.data[MAX_SEGMENT_LENGTH_INDEX];\n\t}\n\tprivate set maxSegmentLength(value: number) {\n\t\tthis.firstBlock.data[MAX_SEGMENT_LENGTH_INDEX] = value;\n\t}\n\n\tget pointer() {\n\t\treturn this.firstBlock.pointer;\n\t}\n\n\t// Own internal memory plus every allocated segment. The firstBlock is excluded when inlined in another structure\n\t// (e.g. SharedPool) since that owner already counts it as part of its own internal memory.\n\tget usedMemory(): number {\n\t\tlet total = this.ownsFirstBlock ? this.firstBlock.usedMemory : 0;\n\t\tfor(let i = 0; i < this.segmentCount; i++) {\n\t\t\tlet pointer = getPointer(Atomics.load(this.firstBlock.data, SEGMENT_START_INDEX + i));\n\t\t\ttotal += new AllocatedMemory(this.memory, pointer).usedMemory;\n\t\t}\n\t\treturn total;\n\t}\n\n\tconstructor(memory: MemoryHeap, config?: SharedStackConfig<T> | SharedStackMemory | SharedStackMemory & SharedStackConfig<T>) {\n\t\tthis.memory = memory;\n\n\t\tif(config && 'firstBlock' in config) {\n\t\t\t// An AllocatedMemory instance is a caller-reserved slice (e.g. inlined in SharedPool); a plain pointer is the\n\t\t\t// serialized clone path. Taking the instance directly keeps us off the pointer-resolving construction branch.\n\t\t\tthis.firstBlock = config.firstBlock instanceof AllocatedMemory ? config.firstBlock : new AllocatedMemory(memory, config.firstBlock);\n\t\t\tthis.uint16Array = new Uint16Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + TYPE_INDEX * Uint32Array.BYTES_PER_ELEMENT, 2);\n\n\t\t\t// Memory passed together with config means the caller reserved the firstBlock slot for us to initialize in place\n\t\t\tif('type' in config || 'baseSegmentLength' in config || 'maxLength' in config) {\n\t\t\t\tthis.initialize(config);\n\t\t\t\tthis.ownsFirstBlock = false;\n\t\t\t} else {\n\t\t\t\tthis.ownsFirstBlock = true;\n\t\t\t}\n\t\t} else {\n\t\t\tlet byteMultipler = getByteMultipler(getArrayTypeCode(config?.type ?? Uint32Array));\n\t\t\tlet baseSegmentLength = config?.baseSegmentLength ?? DEFAULT_BASE_SEGMENT_LENGTH;\n\t\t\tlet maxSegmentLength = this.resolveMaxSegmentLength(baseSegmentLength, config?.maxSegmentLength, byteMultipler);\n\t\t\tlet maxSegments = this.resolveMaxSegments(config?.maxLength, baseSegmentLength, maxSegmentLength);\n\n\t\t\tthis.firstBlock = memory.allocUI32(SharedStack.BASE_ALLOCATE_COUNT + maxSegments);\n\t\t\tthis.uint16Array = new Uint16Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + TYPE_INDEX * Uint32Array.BYTES_PER_ELEMENT, 2);\n\t\t\tthis.ownsFirstBlock = true;\n\n\t\t\tthis.initialize(config);\n\t\t}\n\n\t\tthis.growLock = new Int32Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + GROW_LOCK_INDEX * Uint32Array.BYTES_PER_ELEMENT, 1);\n\t\tthis.cachedByteMultipler = getByteMultipler(this.type);\n\t\tthis.cachedBaseSegmentLength = this.baseSegmentLength;\n\t\tthis.cachedMaxSegmentLength = this.maxSegmentLength;\n\t\t// Segments 0..(K-1) double geometrically up to the cap, where K = log2(cap / base) + 1\n\t\tthis.cachedCapSegmentCount = 32 - Math.clz32(((this.cachedMaxSegmentLength / this.cachedBaseSegmentLength) | 0));\n\t\tthis.cachedGeometricCapacity = this.cachedBaseSegmentLength * ((1 << this.cachedCapSegmentCount) - 1);\n\t\tthis.maxLength = SharedStack.getCapacity(this.maxSegments, this.cachedBaseSegmentLength, this.cachedMaxSegmentLength);\n\t\tif(this.maxLength > MAX_COUNT) {\n\t\t\t// The length word reserves LEN_BITS for the count and the rest for the ABA version tag\n\t\t\tthrow new Error(`SharedStack maxLength ${this.maxLength} exceeds the ${MAX_COUNT} the versioned length counter can address`);\n\t\t}\n\t}\n\n\t// Cap on segment length: the largest a single buffer can hold, optionally lowered to a caller-requested value (floored\n\t// to a power-of-two multiple of the base). Beyond this segments stop doubling and stay flat so each still fits a buffer.\n\tprivate resolveMaxSegmentLength(baseSegmentLength: number, requested?: number, byteMultipler = 1): number {\n\t\tlet cap = SharedStack.getMaxSegmentLength(this.memory.maxAllocationLength, baseSegmentLength, byteMultipler);\n\t\tif(requested) {\n\t\t\tlet floored = baseSegmentLength;\n\t\t\twhile(floored * 2 <= requested) {\n\t\t\t\tfloored *= 2;\n\t\t\t}\n\t\t\tcap = Math.min(cap, floored);\n\t\t}\n\t\treturn cap;\n\t}\n\n\t// Segments needed to cover maxLength (or the default budget when none is given), but never more than the segment-pointer\n\t// spine can hold in a single buffer. Once capped, segments no longer double, so a huge maxLength on a small buffer is\n\t// honestly bounded here instead of blowing up later when the spine (or a segment) can't be allocated.\n\tprivate resolveMaxSegments(maxLength: number | undefined, baseSegmentLength: number, maxSegmentLength: number): number {\n\t\tlet needed = maxLength === undefined\n\t\t\t? DEFAULT_MAX_SEGMENTS\n\t\t\t: SharedStack.getMaxSegments(maxLength, baseSegmentLength, maxSegmentLength);\n\t\tlet spineLimit = this.memory.maxAllocationLength - SharedStack.BASE_ALLOCATE_COUNT;\n\t\treturn Math.min(needed, spineLimit);\n\t}\n\n\tprivate initialize(config?: SharedStackConfig<T>) {\n\t\tlet typeCode = getArrayTypeCode(config?.type ?? Uint32Array);\n\t\tlet byteMultipler = getByteMultipler(typeCode);\n\t\tlet baseSegmentLength = config?.baseSegmentLength ?? DEFAULT_BASE_SEGMENT_LENGTH;\n\t\tlet maxSegmentLength = this.resolveMaxSegmentLength(baseSegmentLength, config?.maxSegmentLength, byteMultipler);\n\t\t// Each segment block holds the data slots (byteMultipler u32s each) followed by one publish sequence u32 per slot\n\t\tlet firstSegmentBlock = this.memory.allocUI32(baseSegmentLength * (byteMultipler + 1));\n\t\tstorePointer(this.firstBlock.data, SEGMENT_START_INDEX, firstSegmentBlock.bufferPosition, firstSegmentBlock.bufferByteOffset);\n\t\tthis.baseSegmentLength = baseSegmentLength;\n\t\tthis.maxSegmentLength = maxSegmentLength;\n\t\tthis.maxSegments = this.resolveMaxSegments(config?.maxLength, baseSegmentLength, maxSegmentLength);\n\t\tthis.segmentCount = 1;\n\t\tthis.type = typeCode;\n\t}\n\n\tat(index: number): T[number] {\n\t\tlet length = this.length;\n\t\tif(index >= length || index < 0) {\n\t\t\tthrow new Error(`${index} is out of bounds ${length}`);\n\t\t}\n\n\t\tlet geometricCapacity = this.cachedGeometricCapacity;\n\t\tlet segmentIndex: number;\n\t\tlet localIndex: number;\n\t\tif(index < geometricCapacity) {\n\t\t\tlet baseSegmentLength = this.cachedBaseSegmentLength;\n\t\t\tsegmentIndex = 31 - Math.clz32(((index / baseSegmentLength) | 0) + 1);\n\t\t\tlocalIndex = index - baseSegmentLength * ((1 << segmentIndex) - 1);\n\t\t} else {\n\t\t\tlet maxSegmentLength = this.cachedMaxSegmentLength;\n\t\t\tlet offset = index - geometricCapacity;\n\t\t\tlet extra = (offset / maxSegmentLength) | 0;\n\t\t\tsegmentIndex = this.cachedCapSegmentCount + extra;\n\t\t\tlocalIndex = offset - extra * maxSegmentLength;\n\t\t}\n\t\tlet segment = this.cachedSegments[segmentIndex] ?? this.getSegment(segmentIndex);\n\t\treturn (segment as NumericArrayIO)[localIndex];\n\t}\n\n\tpush(value: T[number]): number {\n\t\tlet data = this.firstBlock.data;\n\t\tlet geometricCapacity = this.cachedGeometricCapacity;\n\t\t// eslint-disable-next-line no-constant-condition\n\t\twhile(true) {\n\t\t\t// Plain (relaxed) read is enough: it only seeds the versioned CAS below, which rejects any stale value\n\t\t\tlet packed = data[LENGTH_INDEX];\n\t\t\tlet newIndex = packed & LEN_MASK;\n\t\t\tif(newIndex >= this.maxLength) {\n\t\t\t\tthrow new Error(`${newIndex + 1} is out of bounds ${this.maxLength}`);\n\t\t\t}\n\n\t\t\tlet segmentIndex: number;\n\t\t\tlet localIndex: number;\n\t\t\tif(newIndex < geometricCapacity) {\n\t\t\t\tlet baseSegmentLength = this.cachedBaseSegmentLength;\n\t\t\t\tsegmentIndex = 31 - Math.clz32(((newIndex / baseSegmentLength) | 0) + 1);\n\t\t\t\tlocalIndex = newIndex - baseSegmentLength * ((1 << segmentIndex) - 1);\n\t\t\t} else {\n\t\t\t\tlet maxSegmentLength = this.cachedMaxSegmentLength;\n\t\t\t\tlet offset = newIndex - geometricCapacity;\n\t\t\t\tlet extra = (offset / maxSegmentLength) | 0;\n\t\t\t\tsegmentIndex = this.cachedCapSegmentCount + extra;\n\t\t\t\tlocalIndex = offset - extra * maxSegmentLength;\n\t\t\t}\n\t\t\tlet segment = this.cachedSegments[segmentIndex] ?? this.getSegment(segmentIndex);\n\t\t\tlet sequences = this.cachedSequences[segmentIndex];\n\n\t\t\t// The slot must be empty (even sequence) to fill. Odd means a popper hasn't finished emptying it yet - retry\n\t\t\tlet sequence = Atomics.load(sequences, localIndex);\n\t\t\tif((sequence & 1) !== 0) {\n\t\t\t\tcontinue;\n\t\t\t}\n\t\t\t// Take the slot only if the whole versioned length word is unchanged. The version bump makes this fail on any\n\t\t\t// intervening op, so a win guarantees nothing touched the top - and our sequence read above is still valid\n\t\t\tif(Atomics.compareExchange(data, LENGTH_INDEX, packed, packed + VERSION_STEP + 1) !== packed) {\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\t(segment as NumericArrayIO)[localIndex] = value;\n\t\t\t// Publish: bump to odd (full). Safe as a plain store - no other op can claim this slot until the length comes\n\t\t\t// back down to it, which can't happen (its popper is gated on an odd sequence) until this store lands\n\t\t\tAtomics.store(sequences, localIndex, sequence + 1);\n\t\t\treturn newIndex;\n\t\t}\n\t}\n\n\tpop(): T[number] | undefined {\n\t\tlet data = this.firstBlock.data;\n\t\tlet geometricCapacity = this.cachedGeometricCapacity;\n\t\t// eslint-disable-next-line no-constant-condition\n\t\twhile(true) {\n\t\t\t// Plain (relaxed) read is enough: it only seeds the versioned CAS below, which rejects any stale value\n\t\t\tlet packed = data[LENGTH_INDEX];\n\t\t\tlet length = packed & LEN_MASK;\n\t\t\tif(length <= 0) {\n\t\t\t\treturn undefined;\n\t\t\t}\n\t\t\tlet oldIndex = length - 1;\n\n\t\t\tlet segmentIndex: number;\n\t\t\tlet localIndex: number;\n\t\t\tif(oldIndex < geometricCapacity) {\n\t\t\t\tlet baseSegmentLength = this.cachedBaseSegmentLength;\n\t\t\t\tsegmentIndex = 31 - Math.clz32(((oldIndex / baseSegmentLength) | 0) + 1);\n\t\t\t\tlocalIndex = oldIndex - baseSegmentLength * ((1 << segmentIndex) - 1);\n\t\t\t} else {\n\t\t\t\tlet maxSegmentLength = this.cachedMaxSegmentLength;\n\t\t\t\tlet offset = oldIndex - geometricCapacity;\n\t\t\t\tlet extra = (offset / maxSegmentLength) | 0;\n\t\t\t\tsegmentIndex = this.cachedCapSegmentCount + extra;\n\t\t\t\tlocalIndex = offset - extra * maxSegmentLength;\n\t\t\t}\n\t\t\tlet segment = this.cachedSegments[segmentIndex] ?? this.getSegment(segmentIndex);\n\t\t\tlet sequences = this.cachedSequences[segmentIndex];\n\n\t\t\t// The slot must be full (odd sequence) to read. Even means a pusher hasn't finished publishing it yet - retry\n\t\t\tlet sequence = Atomics.load(sequences, localIndex);\n\t\t\tif((sequence & 1) === 0) {\n\t\t\t\tcontinue;\n\t\t\t}\n\t\t\tif(Atomics.compareExchange(data, LENGTH_INDEX, packed, packed + VERSION_STEP - 1) !== packed) {\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\tlet value = (segment as NumericArrayIO)[localIndex] as T[number];\n\t\t\t// Release the slot: bump to even (empty) so a later push may reuse it\n\t\t\tAtomics.store(sequences, localIndex, sequence + 1);\n\t\t\treturn value;\n\t\t}\n\t}\n\n\tclear() {\n\t\t// Mark every occupied slot empty (bump its odd sequence to the next even) before dropping the length, otherwise a\n\t\t// later push reusing the slot would spin forever on a stale full sequence. Not safe to call concurrently with push/pop.\n\t\tlet baseSegmentLength = this.cachedBaseSegmentLength;\n\t\tlet geometricCapacity = this.cachedGeometricCapacity;\n\t\tlet maxSegmentLength = this.cachedMaxSegmentLength;\n\t\tlet oldLength = Atomics.load(this.firstBlock.data, LENGTH_INDEX) & LEN_MASK;\n\t\tfor(let i = 0; i < oldLength; i++) {\n\t\t\tlet segmentIndex: number;\n\t\t\tlet localIndex: number;\n\t\t\tif(i < geometricCapacity) {\n\t\t\t\tsegmentIndex = 31 - Math.clz32(((i / baseSegmentLength) | 0) + 1);\n\t\t\t\tlocalIndex = i - baseSegmentLength * ((1 << segmentIndex) - 1);\n\t\t\t} else {\n\t\t\t\tlet offset = i - geometricCapacity;\n\t\t\t\tlet extra = (offset / maxSegmentLength) | 0;\n\t\t\t\tsegmentIndex = this.cachedCapSegmentCount + extra;\n\t\t\t\tlocalIndex = offset - extra * maxSegmentLength;\n\t\t\t}\n\t\t\tlet sequences = this.cachedSequences[segmentIndex] ?? 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Defaults to the largest a buffer can hold; a smaller value is floored to\n\t// a power-of-two multiple of baseSegmentLength. Beyond the cap segments stay flat instead of doubling.\n\tmaxSegmentLength?: number\n}\ninterface SharedStackMemory {\n\tfirstBlock: SharedAllocatedMemory | AllocatedMemory\n}\n\nexport type { SharedStackConfig, SharedStackMemory 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+
{"version":3,"file":"shared-stack.js","names":[],"sources":["../src/shared-stack.ts"],"sourcesContent":["import type { SharedAllocatedMemory } from './allocated-memory';\nimport AllocatedMemory from './allocated-memory';\nimport { lock, unlock } from './lock/simple-lock';\nimport type MemoryHeap from './memory-heap';\nimport { getPointer, storePointer } from './utils/pointer';\nimport { getArrayTypeCode, getByteMultipler, makeArrayView, type NumericArray, type NumericArrayIO, type TypedArrayConstructor } from './utils/array-type';\n\nconst LENGTH_INDEX = 0;\nconst TYPE_INDEX = 1;\nconst BASE_SEGMENT_LENGTH_INDEX = 2;\nconst MAX_SEGMENTS_INDEX = 3;\nconst MAX_SEGMENT_LENGTH_INDEX = 4;\nconst SEGMENT_COUNT_INDEX = 5;\nconst GROW_LOCK_INDEX = 6;\nconst SEGMENT_START_INDEX = 7;\n\nconst DEFAULT_BASE_SEGMENT_LENGTH = 4;\n// Default segment budget. With uncapped power-of-two growth these 20 segments spanned 4,194,300 slots, but that ceiling\n// was never reachable: past segment 14 a segment's block outgrows a 1MB buffer and allocation throws. Capping segments at\n// what a buffer holds, the honest capacity of 20 segments is getCapacity(20, base, cap) instead.\nconst DEFAULT_MAX_SEGMENTS = 20;\n\n// The LENGTH word packs an ABA version counter (high bits) with the live count (low LEN_BITS). Both push and pop bump\n// the version on every successful CAS, so the CAS fails on ANY intervening op - the count can never ABA back to the\n// same value with a slot at a different generation. 22 count bits cover the default max length (4,194,300); the\n// remaining 10 version bits (1024) only need to outlast a single thread's load->CAS window.\nconst LEN_BITS = 22;\nconst LEN_MASK = (1 << LEN_BITS) - 1;\nconst MAX_COUNT = LEN_MASK - 1;\n// Adding this to the packed word bumps the version (high bits) by one. Combined with +1/-1 for the count it repacks the\n// whole word in a single add: the count is guarded from overflowing into the version bits, and a version overflow just\n// wraps harmlessly when the value is coerced back to Uint32 on the atomic store.\nconst VERSION_STEP = 1 << LEN_BITS;\n\n// Per-slot publish handshake. Each data slot has a companion sequence number: even means the slot is empty (free to\n// fill) at some lap, odd means the value is published (safe to read). It only ever increases. push/pop read the slot's\n// sequence and bail out (retry) unless it has the parity they need, then CAS the length; because the versioned CAS\n// rejects any intervening op, the sequence read stays valid all the way through the publish store below.\n\nexport default class SharedStack<T extends NumericArray = Uint32Array> implements Iterable<T[number]> {\n\tstatic readonly BASE_ALLOCATE_COUNT = 8;\n\tstatic readonly DEFAULT_ALLOCATE_COUNT = this.BASE_ALLOCATE_COUNT + DEFAULT_MAX_SEGMENTS;\n\n\t// Largest power-of-two segment length whose block (segmentLength data slots plus an equal run of publish sequences)\n\t// still fits in a single buffer. Segments double until they reach this, then stay flat so a segment can always be\n\t// allocated in one contiguous block. maxAllocationLength is MemoryHeap.maxAllocationLength. byteMultipler is the u32\n\t// units per data slot (2 for 64-bit types), so a length-L segment's block is L * byteMultipler data u32s + L sequence u32s.\n\tstatic getMaxSegmentLength(maxAllocationLength: number, baseSegmentLength = DEFAULT_BASE_SEGMENT_LENGTH, byteMultipler = 1): number {\n\t\tlet segmentLength = baseSegmentLength;\n\t\t// A length-L segment needs a block of L * (byteMultipler + 1) u32s, so the next double fits while\n\t\t// 2L * (byteMultipler + 1) <= maxAllocationLength\n\t\twhile(segmentLength * 2 * (byteMultipler + 1) <= maxAllocationLength) {\n\t\t\tsegmentLength *= 2;\n\t\t}\n\t\treturn segmentLength;\n\t}\n\n\t// Smallest segment count whose summed capacity covers maxLength. Segments double from baseSegmentLength but never grow\n\t// past maxSegmentLength, so once capped they each add a flat maxSegmentLength. Looped rather than solved in closed form\n\t// to avoid float rounding landing a segment short or over.\n\tstatic getMaxSegments(maxLength: number, baseSegmentLength = DEFAULT_BASE_SEGMENT_LENGTH, maxSegmentLength = Infinity): number {\n\t\tlet segments = 0;\n\t\tlet capacity = 0;\n\t\tlet segmentLength = baseSegmentLength;\n\t\twhile(capacity < maxLength) {\n\t\t\tcapacity += segmentLength;\n\t\t\tsegments++;\n\t\t\tsegmentLength = Math.min(segmentLength * 2, maxSegmentLength);\n\t\t}\n\t\treturn segments;\n\t}\n\t// Total capacity of the first `segments` segments under the same doubling-then-capped growth as getMaxSegments\n\tstatic getCapacity(segments: number, baseSegmentLength = DEFAULT_BASE_SEGMENT_LENGTH, maxSegmentLength = Infinity): number {\n\t\tlet capacity = 0;\n\t\tlet segmentLength = baseSegmentLength;\n\t\tfor(let i = 0; i < segments; i++) {\n\t\t\tcapacity += segmentLength;\n\t\t\tsegmentLength = Math.min(segmentLength * 2, maxSegmentLength);\n\t\t}\n\t\treturn capacity;\n\t}\n\tstatic getAllocateCount(maxLength: number, baseSegmentLength = DEFAULT_BASE_SEGMENT_LENGTH, maxSegmentLength = Infinity): number {\n\t\treturn this.BASE_ALLOCATE_COUNT + this.getMaxSegments(maxLength, baseSegmentLength, maxSegmentLength);\n\t}\n\tprivate memory: MemoryHeap;\n\n\t// Length, Type, Base Segment Length, Max Segments, Max Segment Length, Segment Count, Grow Lock, Segments\n\tprivate firstBlock: AllocatedMemory;\n\tprivate uint16Array: Uint16Array;\n\tprivate growLock: Int32Array;\n\treadonly maxLength: number;\n\n\t// False when firstBlock is a slice of another structure's memory (e.g. inlined in SharedPool); that owner frees it\n\tprivate ownsFirstBlock: boolean;\n\n\tprivate cachedSegments: T[] = [];\n\t// Parallel to cachedSegments: the per-slot publish sequences for each slot of that segment. Populated together with\n\t// the data view in getSegment, so whenever cachedSegments[i] is set cachedSequences[i] is too.\n\tprivate cachedSequences: Int32Array[] = [];\n\tprivate cachedBaseSegmentLength = 0;\n\t// Segment growth caps at cachedMaxSegmentLength. Segments 0..(cachedCapSegmentCount - 1) double geometrically and cover\n\t// the first cachedGeometricCapacity slots; every segment beyond that is a flat cachedMaxSegmentLength. Indexing splits\n\t// on cachedGeometricCapacity: below it the fast log2 mapping, above it a plain linear division into capped segments.\n\tprivate cachedMaxSegmentLength = 0;\n\tprivate cachedCapSegmentCount = 0;\n\tprivate cachedGeometricCapacity = 0;\n\t// u32 units per data slot: 1 for 32-bit types, 2 for 64-bit (float64/int64/uint64). A segment block is\n\t// segmentLength * cachedByteMultipler data u32s followed by segmentLength sequence u32s.\n\tprivate cachedByteMultipler = 1;\n\n\tget length(): number {\n\t\treturn Atomics.load(this.firstBlock.data, LENGTH_INDEX) & LEN_MASK;\n\t}\n\tget segmentCount(): number {\n\t\treturn Atomics.load(this.firstBlock.data, SEGMENT_COUNT_INDEX);\n\t}\n\tprivate set segmentCount(value: number) {\n\t\tthis.firstBlock.data[SEGMENT_COUNT_INDEX] = value;\n\t}\n\t\n\tget type(): number {\n\t\treturn this.uint16Array[0];\n\t}\n\tprivate set type(value: number) {\n\t\tAtomics.store(this.uint16Array, 0, value);\n\t}\n\n\tget baseSegmentLength() {\n\t\treturn this.firstBlock.data[BASE_SEGMENT_LENGTH_INDEX];\n\t}\n\tprivate set baseSegmentLength(value: number) {\n\t\tthis.firstBlock.data[BASE_SEGMENT_LENGTH_INDEX] = value;\n\t}\n\tget maxSegments() {\n\t\treturn this.firstBlock.data[MAX_SEGMENTS_INDEX];\n\t}\n\tprivate set maxSegments(value: number) {\n\t\tthis.firstBlock.data[MAX_SEGMENTS_INDEX] = value;\n\t}\n\tget maxSegmentLength() {\n\t\treturn this.firstBlock.data[MAX_SEGMENT_LENGTH_INDEX];\n\t}\n\tprivate set maxSegmentLength(value: number) {\n\t\tthis.firstBlock.data[MAX_SEGMENT_LENGTH_INDEX] = value;\n\t}\n\n\tget pointer() {\n\t\treturn this.firstBlock.pointer;\n\t}\n\n\t// Own internal memory plus every allocated segment. The firstBlock is excluded when inlined in another structure\n\t// (e.g. SharedPool) since that owner already counts it as part of its own internal memory.\n\tget usedMemory(): number {\n\t\tlet total = this.ownsFirstBlock ? this.firstBlock.usedMemory : 0;\n\t\tfor(let i = 0; i < this.segmentCount; i++) {\n\t\t\tlet pointer = getPointer(Atomics.load(this.firstBlock.data, SEGMENT_START_INDEX + i), this.memory.positionBits);\n\t\t\ttotal += new AllocatedMemory(this.memory, pointer).usedMemory;\n\t\t}\n\t\treturn total;\n\t}\n\n\tconstructor(memory: MemoryHeap, config?: SharedStackConfig<T> | SharedStackMemory | SharedStackMemory & SharedStackConfig<T>) {\n\t\tthis.memory = memory;\n\n\t\tif(config && 'firstBlock' in config) {\n\t\t\t// An AllocatedMemory instance is a caller-reserved slice (e.g. inlined in SharedPool); a plain pointer is the\n\t\t\t// serialized clone path. Taking the instance directly keeps us off the pointer-resolving construction branch.\n\t\t\tthis.firstBlock = config.firstBlock instanceof AllocatedMemory ? config.firstBlock : new AllocatedMemory(memory, config.firstBlock);\n\t\t\tthis.uint16Array = new Uint16Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + TYPE_INDEX * Uint32Array.BYTES_PER_ELEMENT, 2);\n\n\t\t\t// Memory passed together with config means the caller reserved the firstBlock slot for us to initialize in place\n\t\t\tif('type' in config || 'baseSegmentLength' in config || 'maxLength' in config) {\n\t\t\t\tthis.initialize(config);\n\t\t\t\tthis.ownsFirstBlock = false;\n\t\t\t} else {\n\t\t\t\tthis.ownsFirstBlock = true;\n\t\t\t}\n\t\t} else {\n\t\t\tlet byteMultipler = getByteMultipler(getArrayTypeCode(config?.type ?? Uint32Array));\n\t\t\tlet baseSegmentLength = config?.baseSegmentLength ?? DEFAULT_BASE_SEGMENT_LENGTH;\n\t\t\tlet maxSegmentLength = this.resolveMaxSegmentLength(baseSegmentLength, config?.maxSegmentLength, byteMultipler);\n\t\t\tlet maxSegments = this.resolveMaxSegments(config?.maxLength, baseSegmentLength, maxSegmentLength);\n\n\t\t\tthis.firstBlock = memory.allocUI32(SharedStack.BASE_ALLOCATE_COUNT + maxSegments);\n\t\t\tthis.uint16Array = new Uint16Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + TYPE_INDEX * Uint32Array.BYTES_PER_ELEMENT, 2);\n\t\t\tthis.ownsFirstBlock = true;\n\n\t\t\tthis.initialize(config);\n\t\t}\n\n\t\tthis.growLock = new Int32Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + GROW_LOCK_INDEX * Uint32Array.BYTES_PER_ELEMENT, 1);\n\t\tthis.cachedByteMultipler = getByteMultipler(this.type);\n\t\tthis.cachedBaseSegmentLength = this.baseSegmentLength;\n\t\tthis.cachedMaxSegmentLength = this.maxSegmentLength;\n\t\t// Segments 0..(K-1) double geometrically up to the cap, where K = log2(cap / base) + 1\n\t\tthis.cachedCapSegmentCount = 32 - Math.clz32(((this.cachedMaxSegmentLength / this.cachedBaseSegmentLength) | 0));\n\t\tthis.cachedGeometricCapacity = this.cachedBaseSegmentLength * ((1 << this.cachedCapSegmentCount) - 1);\n\t\tthis.maxLength = SharedStack.getCapacity(this.maxSegments, this.cachedBaseSegmentLength, this.cachedMaxSegmentLength);\n\t\tif(this.maxLength > MAX_COUNT) {\n\t\t\t// The length word reserves LEN_BITS for the count and the rest for the ABA version tag\n\t\t\tthrow new Error(`SharedStack maxLength ${this.maxLength} exceeds the ${MAX_COUNT} the versioned length counter can address`);\n\t\t}\n\t}\n\n\t// Cap on segment length: the largest a single buffer can hold, optionally lowered to a caller-requested value (floored\n\t// to a power-of-two multiple of the base). Beyond this segments stop doubling and stay flat so each still fits a buffer.\n\tprivate resolveMaxSegmentLength(baseSegmentLength: number, requested?: number, byteMultipler = 1): number {\n\t\tlet cap = SharedStack.getMaxSegmentLength(this.memory.maxAllocationLength, baseSegmentLength, byteMultipler);\n\t\tif(requested) {\n\t\t\tlet floored = baseSegmentLength;\n\t\t\twhile(floored * 2 <= requested) {\n\t\t\t\tfloored *= 2;\n\t\t\t}\n\t\t\tcap = Math.min(cap, floored);\n\t\t}\n\t\treturn cap;\n\t}\n\n\t// Segments needed to cover maxLength (or the default budget when none is given), but never more than the segment-pointer\n\t// spine can hold in a single buffer. Once capped, segments no longer double, so a huge maxLength on a small buffer is\n\t// honestly bounded here instead of blowing up later when the spine (or a segment) can't be allocated.\n\tprivate resolveMaxSegments(maxLength: number | undefined, baseSegmentLength: number, maxSegmentLength: number): number {\n\t\tlet needed = maxLength === undefined\n\t\t\t? DEFAULT_MAX_SEGMENTS\n\t\t\t: SharedStack.getMaxSegments(maxLength, baseSegmentLength, maxSegmentLength);\n\t\tlet spineLimit = this.memory.maxAllocationLength - SharedStack.BASE_ALLOCATE_COUNT;\n\t\treturn Math.min(needed, spineLimit);\n\t}\n\n\tprivate initialize(config?: SharedStackConfig<T>) {\n\t\tlet typeCode = getArrayTypeCode(config?.type ?? Uint32Array);\n\t\tlet byteMultipler = getByteMultipler(typeCode);\n\t\tlet baseSegmentLength = config?.baseSegmentLength ?? DEFAULT_BASE_SEGMENT_LENGTH;\n\t\tlet maxSegmentLength = this.resolveMaxSegmentLength(baseSegmentLength, config?.maxSegmentLength, byteMultipler);\n\t\t// Each segment block holds the data slots (byteMultipler u32s each) followed by one publish sequence u32 per slot\n\t\tlet firstSegmentBlock = this.memory.allocUI32(baseSegmentLength * (byteMultipler + 1));\n\t\tstorePointer(this.firstBlock.data, SEGMENT_START_INDEX, firstSegmentBlock.bufferPosition, firstSegmentBlock.bufferByteOffset, this.memory.positionBits);\n\t\tthis.baseSegmentLength = baseSegmentLength;\n\t\tthis.maxSegmentLength = maxSegmentLength;\n\t\tthis.maxSegments = this.resolveMaxSegments(config?.maxLength, baseSegmentLength, maxSegmentLength);\n\t\tthis.segmentCount = 1;\n\t\tthis.type = typeCode;\n\t}\n\n\tat(index: number): T[number] {\n\t\tlet length = this.length;\n\t\tif(index >= length || index < 0) {\n\t\t\tthrow new Error(`${index} is out of bounds ${length}`);\n\t\t}\n\n\t\tlet geometricCapacity = this.cachedGeometricCapacity;\n\t\tlet segmentIndex: number;\n\t\tlet localIndex: number;\n\t\tif(index < geometricCapacity) {\n\t\t\tlet baseSegmentLength = this.cachedBaseSegmentLength;\n\t\t\tsegmentIndex = 31 - Math.clz32(((index / baseSegmentLength) | 0) + 1);\n\t\t\tlocalIndex = index - baseSegmentLength * ((1 << segmentIndex) - 1);\n\t\t} else {\n\t\t\tlet maxSegmentLength = this.cachedMaxSegmentLength;\n\t\t\tlet offset = index - geometricCapacity;\n\t\t\tlet extra = (offset / maxSegmentLength) | 0;\n\t\t\tsegmentIndex = this.cachedCapSegmentCount + extra;\n\t\t\tlocalIndex = offset - extra * maxSegmentLength;\n\t\t}\n\t\tlet segment = this.cachedSegments[segmentIndex] ?? this.getSegment(segmentIndex);\n\t\t// push() bumps the length before it stores the value and publishes the slot, so an index already counted in length\n\t\t// can still be mid-publish. Wait for the slot's sequence to go odd (published) before reading, otherwise we hand\n\t\t// back a slot whose value hasn't landed yet - for the pool's chunk pointers that means decoding a zeroed pointer.\n\t\tlet sequences = this.cachedSequences[segmentIndex];\n\t\twhile((Atomics.load(sequences, localIndex) & 1) === 0) { /* spin: value is being published on another thread */ }\n\t\treturn (segment as NumericArrayIO)[localIndex];\n\t}\n\n\tpush(value: T[number]): number {\n\t\tlet data = this.firstBlock.data;\n\t\tlet geometricCapacity = this.cachedGeometricCapacity;\n\t\t// eslint-disable-next-line no-constant-condition\n\t\twhile(true) {\n\t\t\t// Plain (relaxed) read is enough: it only seeds the versioned CAS below, which rejects any stale value\n\t\t\tlet packed = data[LENGTH_INDEX];\n\t\t\tlet newIndex = packed & LEN_MASK;\n\t\t\tif(newIndex >= this.maxLength) {\n\t\t\t\tthrow new Error(`${newIndex + 1} is out of bounds ${this.maxLength}`);\n\t\t\t}\n\n\t\t\tlet segmentIndex: number;\n\t\t\tlet localIndex: number;\n\t\t\tif(newIndex < geometricCapacity) {\n\t\t\t\tlet baseSegmentLength = this.cachedBaseSegmentLength;\n\t\t\t\tsegmentIndex = 31 - Math.clz32(((newIndex / baseSegmentLength) | 0) + 1);\n\t\t\t\tlocalIndex = newIndex - baseSegmentLength * ((1 << segmentIndex) - 1);\n\t\t\t} else {\n\t\t\t\tlet maxSegmentLength = this.cachedMaxSegmentLength;\n\t\t\t\tlet offset = newIndex - geometricCapacity;\n\t\t\t\tlet extra = (offset / maxSegmentLength) | 0;\n\t\t\t\tsegmentIndex = this.cachedCapSegmentCount + extra;\n\t\t\t\tlocalIndex = offset - extra * maxSegmentLength;\n\t\t\t}\n\t\t\tlet segment = this.cachedSegments[segmentIndex] ?? this.getSegment(segmentIndex);\n\t\t\tlet sequences = this.cachedSequences[segmentIndex];\n\n\t\t\t// The slot must be empty (even sequence) to fill. Odd means a popper hasn't finished emptying it yet - retry\n\t\t\tlet sequence = Atomics.load(sequences, localIndex);\n\t\t\tif((sequence & 1) !== 0) {\n\t\t\t\tcontinue;\n\t\t\t}\n\t\t\t// Take the slot only if the whole versioned length word is unchanged. The version bump makes this fail on any\n\t\t\t// intervening op, so a win guarantees nothing touched the top - and our sequence read above is still valid\n\t\t\tif(Atomics.compareExchange(data, LENGTH_INDEX, packed, packed + VERSION_STEP + 1) !== packed) {\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\t(segment as NumericArrayIO)[localIndex] = value;\n\t\t\t// Publish: bump to odd (full). Safe as a plain store - no other op can claim this slot until the length comes\n\t\t\t// back down to it, which can't happen (its popper is gated on an odd sequence) until this store lands\n\t\t\tAtomics.store(sequences, localIndex, sequence + 1);\n\t\t\treturn newIndex;\n\t\t}\n\t}\n\n\tpop(): T[number] | undefined {\n\t\tlet data = this.firstBlock.data;\n\t\tlet geometricCapacity = this.cachedGeometricCapacity;\n\t\t// eslint-disable-next-line no-constant-condition\n\t\twhile(true) {\n\t\t\t// Plain (relaxed) read is enough: it only seeds the versioned CAS below, which rejects any stale value\n\t\t\tlet packed = data[LENGTH_INDEX];\n\t\t\tlet length = packed & LEN_MASK;\n\t\t\tif(length <= 0) {\n\t\t\t\treturn undefined;\n\t\t\t}\n\t\t\tlet oldIndex = length - 1;\n\n\t\t\tlet segmentIndex: number;\n\t\t\tlet localIndex: number;\n\t\t\tif(oldIndex < geometricCapacity) {\n\t\t\t\tlet baseSegmentLength = this.cachedBaseSegmentLength;\n\t\t\t\tsegmentIndex = 31 - Math.clz32(((oldIndex / baseSegmentLength) | 0) + 1);\n\t\t\t\tlocalIndex = oldIndex - baseSegmentLength * ((1 << segmentIndex) - 1);\n\t\t\t} else {\n\t\t\t\tlet maxSegmentLength = this.cachedMaxSegmentLength;\n\t\t\t\tlet offset = oldIndex - geometricCapacity;\n\t\t\t\tlet extra = (offset / maxSegmentLength) | 0;\n\t\t\t\tsegmentIndex = this.cachedCapSegmentCount + extra;\n\t\t\t\tlocalIndex = offset - extra * maxSegmentLength;\n\t\t\t}\n\t\t\tlet segment = this.cachedSegments[segmentIndex] ?? this.getSegment(segmentIndex);\n\t\t\tlet sequences = this.cachedSequences[segmentIndex];\n\n\t\t\t// The slot must be full (odd sequence) to read. Even means a pusher hasn't finished publishing it yet - retry\n\t\t\tlet sequence = Atomics.load(sequences, localIndex);\n\t\t\tif((sequence & 1) === 0) {\n\t\t\t\tcontinue;\n\t\t\t}\n\t\t\tif(Atomics.compareExchange(data, LENGTH_INDEX, packed, packed + VERSION_STEP - 1) !== packed) {\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\tlet value = (segment as NumericArrayIO)[localIndex] as T[number];\n\t\t\t// Release the slot: bump to even (empty) so a later push may reuse it\n\t\t\tAtomics.store(sequences, localIndex, sequence + 1);\n\t\t\treturn value;\n\t\t}\n\t}\n\n\tclear() {\n\t\t// Mark every occupied slot empty (bump its odd sequence to the next even) before dropping the length, otherwise a\n\t\t// later push reusing the slot would spin forever on a stale full sequence. Not safe to call concurrently with push/pop.\n\t\tlet baseSegmentLength = this.cachedBaseSegmentLength;\n\t\tlet geometricCapacity = this.cachedGeometricCapacity;\n\t\tlet maxSegmentLength = this.cachedMaxSegmentLength;\n\t\tlet oldLength = Atomics.load(this.firstBlock.data, LENGTH_INDEX) & LEN_MASK;\n\t\tfor(let i = 0; i < oldLength; i++) {\n\t\t\tlet segmentIndex: number;\n\t\t\tlet localIndex: number;\n\t\t\tif(i < geometricCapacity) {\n\t\t\t\tsegmentIndex = 31 - Math.clz32(((i / baseSegmentLength) | 0) + 1);\n\t\t\t\tlocalIndex = i - baseSegmentLength * ((1 << segmentIndex) - 1);\n\t\t\t} else {\n\t\t\t\tlet offset = i - geometricCapacity;\n\t\t\t\tlet extra = (offset / maxSegmentLength) | 0;\n\t\t\t\tsegmentIndex = this.cachedCapSegmentCount + extra;\n\t\t\t\tlocalIndex = offset - extra * maxSegmentLength;\n\t\t\t}\n\t\t\tlet sequences = this.cachedSequences[segmentIndex] ?? (this.getSegment(segmentIndex), this.cachedSequences[segmentIndex]);\n\t\t\tlet sequence = Atomics.load(sequences, localIndex);\n\t\t\tif((sequence & 1) !== 0) {\n\t\t\t\tAtomics.store(sequences, localIndex, sequence + 1);\n\t\t\t}\n\t\t}\n\t\tAtomics.store(this.firstBlock.data, LENGTH_INDEX, 0);\n\t}\n\n\t*[Symbol.iterator]() {\n\t\tlet totalDataEntries = this.length;\n\n\t\tlet maxSegmentLength = this.cachedMaxSegmentLength;\n\t\tlet segmentLength = this.baseSegmentLength;\n\t\tlet segmentIndex = 0;\n\t\tlet segment = this.getSegment(segmentIndex);\n\t\tlet segmentDataIndex = 0;\n\t\tfor(let i = 0; i < totalDataEntries; i++) {\n\t\t\tyield (segment as NumericArrayIO)[segmentDataIndex] as T[number];\n\t\t\tsegmentDataIndex++;\n\t\t\tif(segmentDataIndex >= segmentLength) {\n\t\t\t\tsegmentIndex++;\n\t\t\t\tsegment = this.getSegment(segmentIndex);\n\t\t\t\tsegmentDataIndex = 0;\n\t\t\t\tsegmentLength = Math.min(segmentLength * 2, maxSegmentLength);\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate getSegment(segmentIndex: number): T {\n\t\tif(this.cachedSegments[segmentIndex]) {\n\t\t\treturn this.cachedSegments[segmentIndex];\n\t\t}\n\n\t\t// Geometric while below the cap, then flat so the block always fits a single buffer\n\t\tlet segmentLength = segmentIndex < this.cachedCapSegmentCount\n\t\t\t? this.cachedBaseSegmentLength << segmentIndex\n\t\t\t: this.cachedMaxSegmentLength;\n\t\tlet segmentDataBlock: AllocatedMemory | undefined;\n\t\tif(segmentIndex >= this.segmentCount) {\n\t\t\t// Lock when growing so another thread doesn't also setup the same segment\n\t\t\tlock(this.growLock);\n\t\t\ttry {\n\t\t\t\t// Re-check under the lock: another thread may have already appended the segment while we were waiting\n\t\t\t\tif(segmentIndex >= this.segmentCount) {\n\t\t\t\t\t// Data slots (byteMultipler u32s each) followed by one publish sequence u32 per slot (calloc-zeroed = 0 = empty)\n\t\t\t\t\tsegmentDataBlock = this.memory.allocUI32(segmentLength * (this.cachedByteMultipler + 1));\n\t\t\t\t\tstorePointer(this.firstBlock.data, SEGMENT_START_INDEX + segmentIndex, segmentDataBlock.bufferPosition, segmentDataBlock.bufferByteOffset, this.memory.positionBits);\n\t\t\t\t\tAtomics.add(this.firstBlock.data, SEGMENT_COUNT_INDEX, 1);\n\t\t\t\t}\n\t\t\t} finally {\n\t\t\t\tunlock(this.growLock);\n\t\t\t}\n\t\t}\n\n\t\tif(!segmentDataBlock) {\n\t\t\tlet pointerNumber = Atomics.load(this.firstBlock.data, SEGMENT_START_INDEX + segmentIndex);\n\t\t\tlet pointer = getPointer(pointerNumber, this.memory.positionBits);\n\t\t\tsegmentDataBlock = new AllocatedMemory(this.memory, pointer);\n\t\t}\n\n\t\tlet data = makeArrayView(this.type, segmentDataBlock.data.buffer, segmentDataBlock.bufferByteOffset, segmentLength) as T;\n\t\t// Publish sequences live after the data region (segmentLength * byteMultipler u32s), always as Int32 regardless of type\n\t\tlet sequenceByteOffset = segmentDataBlock.bufferByteOffset + segmentLength * this.cachedByteMultipler * Uint32Array.BYTES_PER_ELEMENT;\n\t\tthis.cachedSequences[segmentIndex] = new Int32Array(segmentDataBlock.data.buffer, sequenceByteOffset, segmentLength);\n\t\tthis.cachedSegments[segmentIndex] = data;\n\n\t\treturn data;\n\t}\n\n\tfree() {\n\t\tfor(let i = 0; i < this.segmentCount; i++) {\n\t\t\tlet pointerNumber = Atomics.load(this.firstBlock.data, SEGMENT_START_INDEX + i);\n\t\t\tlet pointer = getPointer(pointerNumber, this.memory.positionBits);\n\t\t\tlet rawData = new AllocatedMemory(this.memory, pointer);\n\t\t\trawData.free();\n\t\t}\n\t\tif(this.ownsFirstBlock) {\n\t\t\tthis.firstBlock.free();\n\t\t}\n\t}\n\n\tgetSharedMemory(): SharedStackMemory {\n\t\treturn {\n\t\t\tfirstBlock: this.firstBlock.getSharedMemory(),\n\t\t};\n\t}\n}\n\ninterface SharedStackConfig<T extends NumericArray> {\n\ttype?: TypedArrayConstructor<T>\n\n\tbaseSegmentLength?: number\n\tmaxLength?: number\n\t// Cap on how large a single segment may grow. Defaults to the largest a buffer can hold; a smaller value is floored to\n\t// a power-of-two multiple of baseSegmentLength. Beyond the cap segments stay flat instead of doubling.\n\tmaxSegmentLength?: number\n}\ninterface SharedStackMemory {\n\tfirstBlock: SharedAllocatedMemory | AllocatedMemory\n}\n\nexport type { SharedStackConfig, SharedStackMemory 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package/dist/shared-string.js
CHANGED
|
@@ -40,13 +40,13 @@ var s = {
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|
|
40
40
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let t = n(this.allocatedMemory.data, c);
|
|
41
41
|
if (this.cachedPointer === t && this.cachedString !== void 0) return this.cachedString;
|
|
42
42
|
if (t === 0) return "";
|
|
43
|
-
let { bufferPosition: r, bufferByteOffset: i } = e(t);
|
|
43
|
+
let { bufferPosition: r, bufferByteOffset: i } = e(t, this.memory.positionBits);
|
|
44
44
|
a(this.lock);
|
|
45
45
|
let d = s[Atomics.load(this.allocatedMemory.data, u)], f = Atomics.load(this.allocatedMemory.data, l), m = p(new d(this.memory.buffers[r].buf, i, f));
|
|
46
46
|
return o(this.lock), this.cachedPointer = t, this.cachedString = m, m;
|
|
47
47
|
}
|
|
48
48
|
set value(e) {
|
|
49
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-
let { bufferPosition: n, bufferByteOffset: r } = t(this.allocatedMemory.data, c);
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+
let { bufferPosition: n, bufferByteOffset: r } = t(this.allocatedMemory.data, c, this.memory.positionBits);
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this.updateString(e), r && this.memory.buffers[n].free(r);
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}
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getSharedMemory() {
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@@ -56,7 +56,7 @@ var s = {
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return this.allocatedMemory.pointer;
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}
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free() {
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-
let { bufferPosition: e, bufferByteOffset: n } = t(this.allocatedMemory.data, c);
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+
let { bufferPosition: e, bufferByteOffset: n } = t(this.allocatedMemory.data, c, this.memory.positionBits);
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n && this.memory.buffers[e].free(n), this.allocatedMemory.free();
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}
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};
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"shared-string.js","names":[],"sources":["../src/shared-string.ts"],"sourcesContent":["import AllocatedMemory from './allocated-memory';\nimport type { SharedAllocatedMemory } from './allocated-memory';\nimport { lock, unlock } from './lock/simple-lock';\nimport type MemoryHeap from './memory-heap';\nimport { getPointer, loadPointer, loadRawPointer, storeRawPointer } from './utils/pointer';\n\nenum CHAR_TYPE {\n\tUNDEFINED,\n\tASCII,\n\tUTF16,\n}\nconst TYPED_ARRAY_MAP = {\n\t[CHAR_TYPE.ASCII]: Uint8Array,\n\t[CHAR_TYPE.UTF16]: Uint16Array,\n};\n\nconst POINTER_INDEX = 0;\nconst LENGTH_INDEX = 1;\nconst TYPE_INDEX = 2;\nconst LOCK_INDEX = 3;\nexport default class SharedString {\n\tstatic readonly ALLOCATE_COUNT = 4;\n\n\tprivate memory: MemoryHeap;\n\tprivate allocatedMemory: AllocatedMemory;\n\tprivate lock: Int32Array;\n\n\tprivate cachedPointer?: number;\n\tprivate cachedString?: string;\n\t\n\tconstructor(memory: MemoryHeap, value: string | SharedStringConfig | SharedStringMemory) {\n\t\tthis.memory = memory;\n\n\t\tif(typeof value === 'string') {\n\t\t\tthis.allocatedMemory = this.memory.allocUI32(SharedString.ALLOCATE_COUNT);\n\t\t\tthis.lock = new Int32Array(this.allocatedMemory.data.buffer, this.allocatedMemory.bufferByteOffset + LOCK_INDEX * this.allocatedMemory.data.BYTES_PER_ELEMENT);\n\t\t\tthis.updateString(value);\n\t\t} else {\n\t\t\tthis.allocatedMemory = new AllocatedMemory(memory, value);\n\t\t\tthis.lock = new Int32Array(this.allocatedMemory.data.buffer, this.allocatedMemory.bufferByteOffset + LOCK_INDEX * this.allocatedMemory.data.BYTES_PER_ELEMENT);\n\n\t\t\t// We only allocated memory but didn't initialize the string yet\n\t\t\tif('value' in value) {\n\t\t\t\tthis.updateString(value.value);\n\t\t\t}\n\t\t}\n\t}\n\t\n\tprivate updateString(value: string) {\n\t\tlet stringMemory = this.createString(value);\n\n\t\tlock(this.lock);\n\t\tstoreRawPointer(this.allocatedMemory.data, POINTER_INDEX, stringMemory.pointer);\n\t\tAtomics.store(this.allocatedMemory.data, LENGTH_INDEX, value.length);\n\t\tAtomics.store(this.allocatedMemory.data, TYPE_INDEX, stringMemory.charType);\n\t\tunlock(this.lock);\n\n\t\tthis.cachedPointer = stringMemory.pointer;\n\t\tthis.cachedString = value;\n\t}\n\tprivate createString(value: string) {\n\t\tif(value === '') {\n\t\t\treturn {\n\t\t\t\tpointer: 0,\n\t\t\t\tcharType: CHAR_TYPE.ASCII,\n\t\t\t};\n\t\t}\n\n\t\t// NOTE: Scan with a loop instead of Math.max(...charCodes) which blows the stack for large strings\n\t\tlet maxCharCode = 0;\n\t\tfor(let i = 0; i < value.length; i++) {\n\t\t\tlet charCode = value.charCodeAt(i);\n\t\t\tif(charCode > maxCharCode) {\n\t\t\t\tmaxCharCode = charCode;\n\t\t\t}\n\t\t}\n\t\tlet charType = maxCharCode > 255 ? CHAR_TYPE.UTF16 : CHAR_TYPE.ASCII;\n\n\t\tlet typedArray = TYPED_ARRAY_MAP[charType];\n\t\tlet allocatedMemory = this.memory.allocUI32(Math.ceil(value.length / (4 / typedArray.BYTES_PER_ELEMENT)));\n\t\tlet data = new typedArray(allocatedMemory.data.buffer as ArrayBuffer, allocatedMemory.data.byteOffset, value.length);\n\t\tfor(let i = 0; i < value.length; i++) {\n\t\t\tdata[i] = value.charCodeAt(i);\n\t\t}\n\n\t\treturn {\n\t\t\tpointer: allocatedMemory.pointer,\n\t\t\tcharType,\n\t\t};\n\t}\n\n\tget value(): string {\n\t\tlet pointer = loadRawPointer(this.allocatedMemory.data, POINTER_INDEX);\n\t\tif(this.cachedPointer === pointer && this.cachedString !== undefined) {\n\t\t\treturn this.cachedString;\n\t\t} else if(pointer === 0) {\n\t\t\treturn '';\n\t\t}\n\t\tlet { bufferPosition, bufferByteOffset } = getPointer(pointer);\n\n\t\tlock(this.lock);\n\t\tlet charType = Atomics.load(this.allocatedMemory.data, TYPE_INDEX);\n\t\t// @ts-expect-error\n\t\tlet typedArray = TYPED_ARRAY_MAP[charType];\n\t\tlet bufferLength = Atomics.load(this.allocatedMemory.data, LENGTH_INDEX);\n\n\t\tlet data = new typedArray(this.memory.buffers[bufferPosition].buf, bufferByteOffset, bufferLength);\n\t\tlet string = fromCharCodes(data);\n\t\t// NOTE: Do not unlock until after transforming the data since the second this is done it can free that memory block\n\t\tunlock(this.lock);\n\n\t\tthis.cachedPointer = pointer;\n\t\tthis.cachedString = string;\n\n\t\treturn string;\n\t}\n\tset value(value: string) {\n\t\tlet { bufferPosition: oldBufferPosition, bufferByteOffset: oldBufferByteOffset } = loadPointer(this.allocatedMemory.data, POINTER_INDEX);\n\t\tthis.updateString(value);\n\n\t\tif(oldBufferByteOffset) {\n\t\t\tthis.memory.buffers[oldBufferPosition].free(oldBufferByteOffset);\n\t\t}\n\t}\n\n\tgetSharedMemory(): SharedStringMemory {\n\t\treturn this.allocatedMemory.getSharedMemory();\n\t}\n\n\tget pointer() {\n\t\treturn this.allocatedMemory.pointer;\n\t}\n\n\tfree() {\n\t\tlet { bufferPosition, bufferByteOffset } = loadPointer(this.allocatedMemory.data, POINTER_INDEX);\n\t\tif(bufferByteOffset) {\n\t\t\tthis.memory.buffers[bufferPosition].free(bufferByteOffset);\n\t\t}\n\t\tthis.allocatedMemory.free();\n\t}\n}\n\n// String.fromCharCode.apply throws a RangeError (Maximum call stack size exceeded) when handed too many\n// arguments at once, so decode large buffers in chunks to support arbitrarily long strings\nfunction fromCharCodes(data: Uint8Array | Uint16Array): string {\n\tconst CHUNK_SIZE = 8192;\n\tif(data.length <= CHUNK_SIZE) {\n\t\treturn String.fromCharCode.apply(null, data as unknown as Array<number>);\n\t}\n\n\tlet string = '';\n\tfor(let i = 0; i < data.length; i += CHUNK_SIZE) {\n\t\tstring += String.fromCharCode.apply(null, data.subarray(i, i + CHUNK_SIZE) as unknown as Array<number>);\n\t}\n\n\treturn string;\n}\n\ninterface SharedStringConfig extends SharedStringMemory {\n\tvalue: string\n}\ntype SharedStringMemory = SharedAllocatedMemory;"],"mappings":";;;;AAWA,IAAM,IAAkB;CACJ,GAAA;CACA,GAAA;AACpB,GAEM,IAAgB,GAChB,IAAe,GACf,IAAa,GACb,IAAa,GACE,IAArB,MAAqB,EAAa;CACjC,OAAgB,iBAAiB;CAEjC;CACA;CACA;CAEA;CACA;CAEA,YAAY,GAAoB,GAAyD;EAGxF,AAFA,KAAK,SAAS,GAEX,OAAO,KAAU,YACnB,KAAK,kBAAkB,KAAK,OAAO,UAAU,EAAa,cAAc,GACxE,KAAK,OAAO,IAAI,WAAW,KAAK,gBAAgB,KAAK,QAAQ,KAAK,gBAAgB,mBAAmB,IAAa,KAAK,gBAAgB,KAAK,iBAAiB,GAC7J,KAAK,aAAa,CAAK,MAEvB,KAAK,kBAAkB,IAAI,EAAgB,GAAQ,CAAK,GACxD,KAAK,OAAO,IAAI,WAAW,KAAK,gBAAgB,KAAK,QAAQ,KAAK,gBAAgB,mBAAmB,IAAa,KAAK,gBAAgB,KAAK,iBAAiB,GAG1J,WAAW,KACb,KAAK,aAAa,EAAM,KAAK;CAGhC;CAEA,aAAqB,GAAe;EACnC,IAAI,IAAe,KAAK,aAAa,CAAK;EAS1C,AAPA,EAAK,KAAK,IAAI,GACd,EAAgB,KAAK,gBAAgB,MAAM,GAAe,EAAa,OAAO,GAC9E,QAAQ,MAAM,KAAK,gBAAgB,MAAM,GAAc,EAAM,MAAM,GACnE,QAAQ,MAAM,KAAK,gBAAgB,MAAM,GAAY,EAAa,QAAQ,GAC1E,EAAO,KAAK,IAAI,GAEhB,KAAK,gBAAgB,EAAa,SAClC,KAAK,eAAe;CACrB;CACA,aAAqB,GAAe;EACnC,IAAG,MAAU,IACZ,OAAO;GACN,SAAS;GACT,UAAA;EACD;EAID,IAAI,IAAc;EAClB,KAAI,IAAI,IAAI,GAAG,IAAI,EAAM,QAAQ,KAAK;GACrC,IAAI,IAAW,EAAM,WAAW,CAAC;GACjC,AAAG,IAAW,MACb,IAAc;EAEhB;EACA,IAAI,IAAW,IAAc,MAAA,IAAA,GAEzB,IAAa,EAAgB,IAC7B,IAAkB,KAAK,OAAO,UAAU,KAAK,KAAK,EAAM,UAAU,IAAI,EAAW,kBAAkB,CAAC,GACpG,IAAO,IAAI,EAAW,EAAgB,KAAK,QAAuB,EAAgB,KAAK,YAAY,EAAM,MAAM;EACnH,KAAI,IAAI,IAAI,GAAG,IAAI,EAAM,QAAQ,KAChC,EAAK,KAAK,EAAM,WAAW,CAAC;EAG7B,OAAO;GACN,SAAS,EAAgB;GACzB;EACD;CACD;CAEA,IAAI,QAAgB;EACnB,IAAI,IAAU,EAAe,KAAK,gBAAgB,MAAM,CAAa;EACrE,IAAG,KAAK,kBAAkB,KAAW,KAAK,iBAAiB,KAAA,GAC1D,OAAO,KAAK;EACN,IAAG,MAAY,GACrB,OAAO;EAER,IAAI,EAAE,mBAAgB,wBAAqB,EAAW,
|
|
1
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+
{"version":3,"file":"shared-string.js","names":[],"sources":["../src/shared-string.ts"],"sourcesContent":["import AllocatedMemory from './allocated-memory';\nimport type { SharedAllocatedMemory } from './allocated-memory';\nimport { lock, unlock } from './lock/simple-lock';\nimport type MemoryHeap from './memory-heap';\nimport { getPointer, loadPointer, loadRawPointer, storeRawPointer } from './utils/pointer';\n\nenum CHAR_TYPE {\n\tUNDEFINED,\n\tASCII,\n\tUTF16,\n}\nconst TYPED_ARRAY_MAP = {\n\t[CHAR_TYPE.ASCII]: Uint8Array,\n\t[CHAR_TYPE.UTF16]: Uint16Array,\n};\n\nconst POINTER_INDEX = 0;\nconst LENGTH_INDEX = 1;\nconst TYPE_INDEX = 2;\nconst LOCK_INDEX = 3;\nexport default class SharedString {\n\tstatic readonly ALLOCATE_COUNT = 4;\n\n\tprivate memory: MemoryHeap;\n\tprivate allocatedMemory: AllocatedMemory;\n\tprivate lock: Int32Array;\n\n\tprivate cachedPointer?: number;\n\tprivate cachedString?: string;\n\t\n\tconstructor(memory: MemoryHeap, value: string | SharedStringConfig | SharedStringMemory) {\n\t\tthis.memory = memory;\n\n\t\tif(typeof value === 'string') {\n\t\t\tthis.allocatedMemory = this.memory.allocUI32(SharedString.ALLOCATE_COUNT);\n\t\t\tthis.lock = new Int32Array(this.allocatedMemory.data.buffer, this.allocatedMemory.bufferByteOffset + LOCK_INDEX * this.allocatedMemory.data.BYTES_PER_ELEMENT);\n\t\t\tthis.updateString(value);\n\t\t} else {\n\t\t\tthis.allocatedMemory = new AllocatedMemory(memory, value);\n\t\t\tthis.lock = new Int32Array(this.allocatedMemory.data.buffer, this.allocatedMemory.bufferByteOffset + LOCK_INDEX * this.allocatedMemory.data.BYTES_PER_ELEMENT);\n\n\t\t\t// We only allocated memory but didn't initialize the string yet\n\t\t\tif('value' in value) {\n\t\t\t\tthis.updateString(value.value);\n\t\t\t}\n\t\t}\n\t}\n\t\n\tprivate updateString(value: string) {\n\t\tlet stringMemory = this.createString(value);\n\n\t\tlock(this.lock);\n\t\tstoreRawPointer(this.allocatedMemory.data, POINTER_INDEX, stringMemory.pointer);\n\t\tAtomics.store(this.allocatedMemory.data, LENGTH_INDEX, value.length);\n\t\tAtomics.store(this.allocatedMemory.data, TYPE_INDEX, stringMemory.charType);\n\t\tunlock(this.lock);\n\n\t\tthis.cachedPointer = stringMemory.pointer;\n\t\tthis.cachedString = value;\n\t}\n\tprivate createString(value: string) {\n\t\tif(value === '') {\n\t\t\treturn {\n\t\t\t\tpointer: 0,\n\t\t\t\tcharType: CHAR_TYPE.ASCII,\n\t\t\t};\n\t\t}\n\n\t\t// NOTE: Scan with a loop instead of Math.max(...charCodes) which blows the stack for large strings\n\t\tlet maxCharCode = 0;\n\t\tfor(let i = 0; i < value.length; i++) {\n\t\t\tlet charCode = value.charCodeAt(i);\n\t\t\tif(charCode > maxCharCode) {\n\t\t\t\tmaxCharCode = charCode;\n\t\t\t}\n\t\t}\n\t\tlet charType = maxCharCode > 255 ? CHAR_TYPE.UTF16 : CHAR_TYPE.ASCII;\n\n\t\tlet typedArray = TYPED_ARRAY_MAP[charType];\n\t\tlet allocatedMemory = this.memory.allocUI32(Math.ceil(value.length / (4 / typedArray.BYTES_PER_ELEMENT)));\n\t\tlet data = new typedArray(allocatedMemory.data.buffer as ArrayBuffer, allocatedMemory.data.byteOffset, value.length);\n\t\tfor(let i = 0; i < value.length; i++) {\n\t\t\tdata[i] = value.charCodeAt(i);\n\t\t}\n\n\t\treturn {\n\t\t\tpointer: allocatedMemory.pointer,\n\t\t\tcharType,\n\t\t};\n\t}\n\n\tget value(): string {\n\t\tlet pointer = loadRawPointer(this.allocatedMemory.data, POINTER_INDEX);\n\t\tif(this.cachedPointer === pointer && this.cachedString !== undefined) {\n\t\t\treturn this.cachedString;\n\t\t} else if(pointer === 0) {\n\t\t\treturn '';\n\t\t}\n\t\tlet { bufferPosition, bufferByteOffset } = getPointer(pointer, this.memory.positionBits);\n\n\t\tlock(this.lock);\n\t\tlet charType = Atomics.load(this.allocatedMemory.data, TYPE_INDEX);\n\t\t// @ts-expect-error\n\t\tlet typedArray = TYPED_ARRAY_MAP[charType];\n\t\tlet bufferLength = Atomics.load(this.allocatedMemory.data, LENGTH_INDEX);\n\n\t\tlet data = new typedArray(this.memory.buffers[bufferPosition].buf, bufferByteOffset, bufferLength);\n\t\tlet string = fromCharCodes(data);\n\t\t// NOTE: Do not unlock until after transforming the data since the second this is done it can free that memory block\n\t\tunlock(this.lock);\n\n\t\tthis.cachedPointer = pointer;\n\t\tthis.cachedString = string;\n\n\t\treturn string;\n\t}\n\tset value(value: string) {\n\t\tlet { bufferPosition: oldBufferPosition, bufferByteOffset: oldBufferByteOffset } = loadPointer(this.allocatedMemory.data, POINTER_INDEX, this.memory.positionBits);\n\t\tthis.updateString(value);\n\n\t\tif(oldBufferByteOffset) {\n\t\t\tthis.memory.buffers[oldBufferPosition].free(oldBufferByteOffset);\n\t\t}\n\t}\n\n\tgetSharedMemory(): SharedStringMemory {\n\t\treturn this.allocatedMemory.getSharedMemory();\n\t}\n\n\tget pointer() {\n\t\treturn this.allocatedMemory.pointer;\n\t}\n\n\tfree() {\n\t\tlet { bufferPosition, bufferByteOffset } = loadPointer(this.allocatedMemory.data, POINTER_INDEX, this.memory.positionBits);\n\t\tif(bufferByteOffset) {\n\t\t\tthis.memory.buffers[bufferPosition].free(bufferByteOffset);\n\t\t}\n\t\tthis.allocatedMemory.free();\n\t}\n}\n\n// String.fromCharCode.apply throws a RangeError (Maximum call stack size exceeded) when handed too many\n// arguments at once, so decode large buffers in chunks to support arbitrarily long strings\nfunction fromCharCodes(data: Uint8Array | Uint16Array): string {\n\tconst CHUNK_SIZE = 8192;\n\tif(data.length <= CHUNK_SIZE) {\n\t\treturn String.fromCharCode.apply(null, data as unknown as Array<number>);\n\t}\n\n\tlet string = '';\n\tfor(let i = 0; 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