@daneren2005/shared-memory-objects 1.3.0 → 1.5.0

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Files changed (61) hide show
  1. package/README.md +192 -13
  2. package/dist/allocated-memory.js +1 -1
  3. package/dist/allocated-memory.js.map +1 -1
  4. package/dist/constant-string.js +2 -2
  5. package/dist/constant-string.js.map +1 -1
  6. package/dist/local-pool.d.ts +5 -5
  7. package/dist/local-pool.js +15 -12
  8. package/dist/local-pool.js.map +1 -1
  9. package/dist/lock/read-write-lock.js +25 -11
  10. package/dist/lock/read-write-lock.js.map +1 -1
  11. package/dist/lock/simple-lock.js +7 -2
  12. package/dist/lock/simple-lock.js.map +1 -1
  13. package/dist/memory-heap.d.ts +2 -0
  14. package/dist/memory-heap.js +28 -23
  15. package/dist/memory-heap.js.map +1 -1
  16. package/dist/serialize-object.js +1 -1
  17. package/dist/serialize-object.js.map +1 -1
  18. package/dist/shared-list.d.ts +11 -6
  19. package/dist/shared-list.js +55 -59
  20. package/dist/shared-list.js.map +1 -1
  21. package/dist/shared-map.d.ts +35 -12
  22. package/dist/shared-map.js +185 -82
  23. package/dist/shared-map.js.map +1 -1
  24. package/dist/shared-pointer-list.js +3 -3
  25. package/dist/shared-pointer-list.js.map +1 -1
  26. package/dist/shared-pool.d.ts +16 -7
  27. package/dist/shared-pool.js +74 -57
  28. package/dist/shared-pool.js.map +1 -1
  29. package/dist/shared-stack.d.ts +9 -8
  30. package/dist/shared-stack.js +68 -79
  31. package/dist/shared-stack.js.map +1 -1
  32. package/dist/shared-string.js +3 -3
  33. package/dist/shared-string.js.map +1 -1
  34. package/dist/shared-vector.d.ts +8 -6
  35. package/dist/shared-vector.js +34 -57
  36. package/dist/shared-vector.js.map +1 -1
  37. package/dist/spatial/shared-quadtree.d.ts +67 -0
  38. package/dist/spatial/shared-quadtree.js +361 -0
  39. package/dist/spatial/shared-quadtree.js.map +1 -0
  40. package/dist/spatial/shared-spatial-grid.d.ts +78 -0
  41. package/dist/spatial/shared-spatial-grid.js +426 -0
  42. package/dist/spatial/shared-spatial-grid.js.map +1 -0
  43. package/dist/spatial/shared-spatial-map.d.ts +87 -0
  44. package/dist/spatial/shared-spatial-map.js +555 -0
  45. package/dist/spatial/shared-spatial-map.js.map +1 -0
  46. package/dist/spatial/spatial-entity.d.ts +11 -0
  47. package/dist/spatial/spatial-entity.js +19 -0
  48. package/dist/spatial/spatial-entity.js.map +1 -0
  49. package/dist/spatial/spatial-neighbors.d.ts +21 -0
  50. package/dist/spatial/spatial-neighbors.js +55 -0
  51. package/dist/spatial/spatial-neighbors.js.map +1 -0
  52. package/dist/utils/array-type.d.ts +20 -0
  53. package/dist/utils/array-type.js +36 -0
  54. package/dist/utils/array-type.js.map +1 -0
  55. package/dist/utils/hash.d.ts +3 -0
  56. package/dist/utils/hash.js +21 -0
  57. package/dist/utils/hash.js.map +1 -0
  58. package/dist/utils/pointer.d.ts +8 -6
  59. package/dist/utils/pointer.js +22 -17
  60. package/dist/utils/pointer.js.map +1 -1
  61. package/package.json +8 -2
@@ -1 +1 @@
1
- {"version":3,"file":"shared-stack.js","names":[],"sources":["../src/shared-stack.ts"],"sourcesContent":["import type { SharedAllocatedMemory } from './allocated-memory';\nimport AllocatedMemory from './allocated-memory';\nimport type { TypedArrayConstructor } from './interfaces/typed-array-constructor';\nimport { lock, unlock } from './lock/simple-lock';\nimport type MemoryHeap from './memory-heap';\nimport { getPointer, storePointer } from './utils/pointer';\n\nenum TYPE {\n\tuint32,\n\tint32,\n\tfloat32,\n}\n\nconst LENGTH_INDEX = 0;\nconst TYPE_INDEX = 1;\nconst BASE_SEGMENT_LENGTH_INDEX = 2;\nconst MAX_SEGMENTS_INDEX = 3;\nconst MAX_SEGMENT_LENGTH_INDEX = 4;\nconst SEGMENT_COUNT_INDEX = 5;\nconst GROW_LOCK_INDEX = 6;\nconst SEGMENT_START_INDEX = 7;\n\nconst DEFAULT_BASE_SEGMENT_LENGTH = 4;\n// Default segment budget. With uncapped power-of-two growth these 20 segments spanned 4,194,300 slots, but that ceiling\n// was never reachable: past segment 14 a segment's block outgrows a 1MB buffer and allocation throws. Capping segments at\n// what a buffer holds, the honest capacity of 20 segments is getCapacity(20, base, cap) instead.\nconst DEFAULT_MAX_SEGMENTS = 20;\n\n// The LENGTH word packs an ABA version counter (high bits) with the live count (low LEN_BITS). Both push and pop bump\n// the version on every successful CAS, so the CAS fails on ANY intervening op - the count can never ABA back to the\n// same value with a slot at a different generation. 22 count bits cover the default max length (4,194,300); the\n// remaining 10 version bits (1024) only need to outlast a single thread's load->CAS window.\nconst LEN_BITS = 22;\nconst LEN_MASK = (1 << LEN_BITS) - 1;\nconst MAX_COUNT = LEN_MASK - 1;\n// Adding this to the packed word bumps the version (high bits) by one. Combined with +1/-1 for the count it repacks the\n// whole word in a single add: the count is guarded from overflowing into the version bits, and a version overflow just\n// wraps harmlessly when the value is coerced back to Uint32 on the atomic store.\nconst VERSION_STEP = 1 << LEN_BITS;\n\n// Per-slot publish handshake. Each data slot has a companion sequence number: even means the slot is empty (free to\n// fill) at some lap, odd means the value is published (safe to read). It only ever increases. push/pop read the slot's\n// sequence and bail out (retry) unless it has the parity they need, then CAS the length; because the versioned CAS\n// rejects any intervening op, the sequence read stays valid all the way through the publish store below.\n\nexport default class SharedStack<T extends Uint32Array | Int32Array | Float32Array = Uint32Array> implements Iterable<number> {\n\tstatic readonly BASE_ALLOCATE_COUNT = 8;\n\tstatic readonly DEFAULT_ALLOCATE_COUNT = this.BASE_ALLOCATE_COUNT + DEFAULT_MAX_SEGMENTS;\n\n\t// Largest power-of-two segment length whose block (segmentLength data slots plus an equal run of publish sequences)\n\t// still fits in a single buffer. Segments double until they reach this, then stay flat so a segment can always be\n\t// allocated in one contiguous block. maxAllocationLength is MemoryHeap.maxAllocationLength.\n\tstatic getMaxSegmentLength(maxAllocationLength: number, baseSegmentLength = DEFAULT_BASE_SEGMENT_LENGTH): number {\n\t\tlet segmentLength = baseSegmentLength;\n\t\t// A segment of length L needs a block of 2L u32s, so the next double only fits while 2 * (2L) <= maxAllocationLength\n\t\twhile(segmentLength * 4 <= maxAllocationLength) {\n\t\t\tsegmentLength *= 2;\n\t\t}\n\t\treturn segmentLength;\n\t}\n\n\t// Smallest segment count whose summed capacity covers maxLength. Segments double from baseSegmentLength but never grow\n\t// past maxSegmentLength, so once capped they each add a flat maxSegmentLength. Looped rather than solved in closed form\n\t// to avoid float rounding landing a segment short or over.\n\tstatic getMaxSegments(maxLength: number, baseSegmentLength = DEFAULT_BASE_SEGMENT_LENGTH, maxSegmentLength = Infinity): number {\n\t\tlet segments = 0;\n\t\tlet capacity = 0;\n\t\tlet segmentLength = baseSegmentLength;\n\t\twhile(capacity < maxLength) {\n\t\t\tcapacity += segmentLength;\n\t\t\tsegments++;\n\t\t\tsegmentLength = Math.min(segmentLength * 2, maxSegmentLength);\n\t\t}\n\t\treturn segments;\n\t}\n\t// Total capacity of the first `segments` segments under the same doubling-then-capped growth as getMaxSegments\n\tstatic getCapacity(segments: number, baseSegmentLength = DEFAULT_BASE_SEGMENT_LENGTH, maxSegmentLength = Infinity): number {\n\t\tlet capacity = 0;\n\t\tlet segmentLength = baseSegmentLength;\n\t\tfor(let i = 0; i < segments; i++) {\n\t\t\tcapacity += segmentLength;\n\t\t\tsegmentLength = Math.min(segmentLength * 2, maxSegmentLength);\n\t\t}\n\t\treturn capacity;\n\t}\n\tstatic getAllocateCount(maxLength: number, baseSegmentLength = DEFAULT_BASE_SEGMENT_LENGTH, maxSegmentLength = Infinity): number {\n\t\treturn this.BASE_ALLOCATE_COUNT + this.getMaxSegments(maxLength, baseSegmentLength, maxSegmentLength);\n\t}\n\tprivate memory: MemoryHeap;\n\n\t// Length, Type, Base Segment Length, Max Segments, Max Segment Length, Segment Count, Grow Lock, Segments\n\tprivate firstBlock: AllocatedMemory;\n\tprivate uint16Array: Uint16Array;\n\tprivate growLock: Int32Array;\n\treadonly maxLength: number;\n\n\t// False when firstBlock is a slice of another structure's memory (e.g. inlined in SharedPool); that owner frees it\n\tprivate ownsFirstBlock: boolean;\n\n\tprivate cachedSegments: T[] = [];\n\t// Parallel to cachedSegments: the per-slot publish sequences for each slot of that segment. Populated together with\n\t// the data view in getSegment, so whenever cachedSegments[i] is set cachedSequences[i] is too.\n\tprivate cachedSequences: Int32Array[] = [];\n\tprivate cachedBaseSegmentLength = 0;\n\t// Segment growth caps at cachedMaxSegmentLength. Segments 0..(cachedCapSegmentCount - 1) double geometrically and cover\n\t// the first cachedGeometricCapacity slots; every segment beyond that is a flat cachedMaxSegmentLength. Indexing splits\n\t// on cachedGeometricCapacity: below it the fast log2 mapping, above it a plain linear division into capped segments.\n\tprivate cachedMaxSegmentLength = 0;\n\tprivate cachedCapSegmentCount = 0;\n\tprivate cachedGeometricCapacity = 0;\n\n\tget length(): number {\n\t\treturn Atomics.load(this.firstBlock.data, LENGTH_INDEX) & LEN_MASK;\n\t}\n\tget segmentCount(): number {\n\t\treturn Atomics.load(this.firstBlock.data, SEGMENT_COUNT_INDEX);\n\t}\n\tprivate set segmentCount(value: number) {\n\t\tthis.firstBlock.data[SEGMENT_COUNT_INDEX] = value;\n\t}\n\t\n\tget type(): number {\n\t\treturn this.uint16Array[0];\n\t}\n\tprivate set type(value: number) {\n\t\tAtomics.store(this.uint16Array, 0, value);\n\t}\n\n\tget baseSegmentLength() {\n\t\treturn this.firstBlock.data[BASE_SEGMENT_LENGTH_INDEX];\n\t}\n\tprivate set baseSegmentLength(value: number) {\n\t\tthis.firstBlock.data[BASE_SEGMENT_LENGTH_INDEX] = value;\n\t}\n\tget maxSegments() {\n\t\treturn this.firstBlock.data[MAX_SEGMENTS_INDEX];\n\t}\n\tprivate set maxSegments(value: number) {\n\t\tthis.firstBlock.data[MAX_SEGMENTS_INDEX] = value;\n\t}\n\tget maxSegmentLength() {\n\t\treturn this.firstBlock.data[MAX_SEGMENT_LENGTH_INDEX];\n\t}\n\tprivate set maxSegmentLength(value: number) {\n\t\tthis.firstBlock.data[MAX_SEGMENT_LENGTH_INDEX] = value;\n\t}\n\n\tget pointer() {\n\t\treturn this.firstBlock.pointer;\n\t}\n\n\t// Own internal memory plus every allocated segment. The firstBlock is excluded when inlined in another structure\n\t// (e.g. SharedPool) since that owner already counts it as part of its own internal memory.\n\tget usedMemory(): number {\n\t\tlet total = this.ownsFirstBlock ? this.firstBlock.usedMemory : 0;\n\t\tfor(let i = 0; i < this.segmentCount; i++) {\n\t\t\tlet pointer = getPointer(Atomics.load(this.firstBlock.data, SEGMENT_START_INDEX + i));\n\t\t\ttotal += new AllocatedMemory(this.memory, pointer).usedMemory;\n\t\t}\n\t\treturn total;\n\t}\n\n\tconstructor(memory: MemoryHeap, config?: SharedStackConfig<T> | SharedStackMemory | SharedStackMemory & SharedStackConfig<T>) {\n\t\tthis.memory = memory;\n\n\t\tif(config && 'firstBlock' in config) {\n\t\t\t// An AllocatedMemory instance is a caller-reserved slice (e.g. inlined in SharedPool); a plain pointer is the\n\t\t\t// serialized clone path. Taking the instance directly keeps us off the pointer-resolving construction branch.\n\t\t\tthis.firstBlock = config.firstBlock instanceof AllocatedMemory ? config.firstBlock : new AllocatedMemory(memory, config.firstBlock);\n\t\t\tthis.uint16Array = new Uint16Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + TYPE_INDEX * Uint32Array.BYTES_PER_ELEMENT, 2);\n\n\t\t\t// Memory passed together with config means the caller reserved the firstBlock slot for us to initialize in place\n\t\t\tif('type' in config || 'baseSegmentLength' in config || 'maxLength' in config) {\n\t\t\t\tthis.initialize(config);\n\t\t\t\tthis.ownsFirstBlock = false;\n\t\t\t} else {\n\t\t\t\tthis.ownsFirstBlock = true;\n\t\t\t}\n\t\t} else {\n\t\t\tlet baseSegmentLength = config?.baseSegmentLength ?? DEFAULT_BASE_SEGMENT_LENGTH;\n\t\t\tlet maxSegmentLength = this.resolveMaxSegmentLength(baseSegmentLength, config?.maxSegmentLength);\n\t\t\tlet maxSegments = this.resolveMaxSegments(config?.maxLength, baseSegmentLength, maxSegmentLength);\n\n\t\t\tthis.firstBlock = memory.allocUI32(SharedStack.BASE_ALLOCATE_COUNT + maxSegments);\n\t\t\tthis.uint16Array = new Uint16Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + TYPE_INDEX * Uint32Array.BYTES_PER_ELEMENT, 2);\n\t\t\tthis.ownsFirstBlock = true;\n\n\t\t\tthis.initialize(config);\n\t\t}\n\n\t\tthis.growLock = new Int32Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + GROW_LOCK_INDEX * Uint32Array.BYTES_PER_ELEMENT, 1);\n\t\tthis.cachedBaseSegmentLength = this.baseSegmentLength;\n\t\tthis.cachedMaxSegmentLength = this.maxSegmentLength;\n\t\t// Segments 0..(K-1) double geometrically up to the cap, where K = log2(cap / base) + 1\n\t\tthis.cachedCapSegmentCount = 32 - Math.clz32(((this.cachedMaxSegmentLength / this.cachedBaseSegmentLength) | 0));\n\t\tthis.cachedGeometricCapacity = this.cachedBaseSegmentLength * ((1 << this.cachedCapSegmentCount) - 1);\n\t\tthis.maxLength = SharedStack.getCapacity(this.maxSegments, this.cachedBaseSegmentLength, this.cachedMaxSegmentLength);\n\t\tif(this.maxLength > MAX_COUNT) {\n\t\t\t// The length word reserves LEN_BITS for the count and the rest for the ABA version tag\n\t\t\tthrow new Error(`SharedStack maxLength ${this.maxLength} exceeds the ${MAX_COUNT} the versioned length counter can address`);\n\t\t}\n\t}\n\n\t// Cap on segment length: the largest a single buffer can hold, optionally lowered to a caller-requested value (floored\n\t// to a power-of-two multiple of the base). Beyond this segments stop doubling and stay flat so each still fits a buffer.\n\tprivate resolveMaxSegmentLength(baseSegmentLength: number, requested?: number): number {\n\t\tlet cap = SharedStack.getMaxSegmentLength(this.memory.maxAllocationLength, baseSegmentLength);\n\t\tif(requested) {\n\t\t\tlet floored = baseSegmentLength;\n\t\t\twhile(floored * 2 <= requested) {\n\t\t\t\tfloored *= 2;\n\t\t\t}\n\t\t\tcap = Math.min(cap, floored);\n\t\t}\n\t\treturn cap;\n\t}\n\n\t// Segments needed to cover maxLength (or the default budget when none is given), but never more than the segment-pointer\n\t// spine can hold in a single buffer. Once capped, segments no longer double, so a huge maxLength on a small buffer is\n\t// honestly bounded here instead of blowing up later when the spine (or a segment) can't be allocated.\n\tprivate resolveMaxSegments(maxLength: number | undefined, baseSegmentLength: number, maxSegmentLength: number): number {\n\t\tlet needed = maxLength === undefined\n\t\t\t? DEFAULT_MAX_SEGMENTS\n\t\t\t: SharedStack.getMaxSegments(maxLength, baseSegmentLength, maxSegmentLength);\n\t\tlet spineLimit = this.memory.maxAllocationLength - SharedStack.BASE_ALLOCATE_COUNT;\n\t\treturn Math.min(needed, spineLimit);\n\t}\n\n\tprivate initialize(config?: SharedStackConfig<T>) {\n\t\tlet baseSegmentLength = config?.baseSegmentLength ?? DEFAULT_BASE_SEGMENT_LENGTH;\n\t\tlet maxSegmentLength = this.resolveMaxSegmentLength(baseSegmentLength, config?.maxSegmentLength);\n\t\t// Each segment block holds the data slots followed by an equal-length region of publish sequences\n\t\tlet firstSegmentBlock = this.memory.allocUI32(baseSegmentLength * 2);\n\t\tstorePointer(this.firstBlock.data, SEGMENT_START_INDEX, firstSegmentBlock.bufferPosition, firstSegmentBlock.bufferByteOffset);\n\t\tthis.baseSegmentLength = baseSegmentLength;\n\t\tthis.maxSegmentLength = maxSegmentLength;\n\t\tthis.maxSegments = this.resolveMaxSegments(config?.maxLength, baseSegmentLength, maxSegmentLength);\n\t\tthis.segmentCount = 1;\n\n\t\tconst type = config?.type ?? Uint32Array;\n\t\tif(type === Uint32Array) {\n\t\t\tthis.type = TYPE.uint32;\n\t\t// @ts-expect-error\n\t\t} else if(type === Int32Array) {\n\t\t\tthis.type = TYPE.int32;\n\t\t// @ts-expect-error\n\t\t} else if(type === Float32Array) {\n\t\t\tthis.type = TYPE.float32;\n\t\t}\n\t}\n\n\tat(index: number): number {\n\t\tlet length = this.length;\n\t\tif(index >= length || index < 0) {\n\t\t\tthrow new Error(`${index} is out of bounds ${length}`);\n\t\t}\n\n\t\tlet geometricCapacity = this.cachedGeometricCapacity;\n\t\tlet segmentIndex: number;\n\t\tlet localIndex: number;\n\t\tif(index < geometricCapacity) {\n\t\t\tlet baseSegmentLength = this.cachedBaseSegmentLength;\n\t\t\tsegmentIndex = 31 - Math.clz32(((index / baseSegmentLength) | 0) + 1);\n\t\t\tlocalIndex = index - baseSegmentLength * ((1 << segmentIndex) - 1);\n\t\t} else {\n\t\t\tlet maxSegmentLength = this.cachedMaxSegmentLength;\n\t\t\tlet offset = index - geometricCapacity;\n\t\t\tlet extra = (offset / maxSegmentLength) | 0;\n\t\t\tsegmentIndex = this.cachedCapSegmentCount + extra;\n\t\t\tlocalIndex = offset - extra * maxSegmentLength;\n\t\t}\n\t\tlet segment = this.cachedSegments[segmentIndex] ?? this.getSegment(segmentIndex);\n\t\treturn segment[localIndex];\n\t}\n\n\tpush(value: number): number {\n\t\tlet data = this.firstBlock.data;\n\t\tlet geometricCapacity = this.cachedGeometricCapacity;\n\t\t// eslint-disable-next-line no-constant-condition\n\t\twhile(true) {\n\t\t\t// Plain (relaxed) read is enough: it only seeds the versioned CAS below, which rejects any stale value\n\t\t\tlet packed = data[LENGTH_INDEX];\n\t\t\tlet newIndex = packed & LEN_MASK;\n\t\t\tif(newIndex >= this.maxLength) {\n\t\t\t\tthrow new Error(`${newIndex + 1} is out of bounds ${this.maxLength}`);\n\t\t\t}\n\n\t\t\tlet segmentIndex: number;\n\t\t\tlet localIndex: number;\n\t\t\tif(newIndex < geometricCapacity) {\n\t\t\t\tlet baseSegmentLength = this.cachedBaseSegmentLength;\n\t\t\t\tsegmentIndex = 31 - Math.clz32(((newIndex / baseSegmentLength) | 0) + 1);\n\t\t\t\tlocalIndex = newIndex - baseSegmentLength * ((1 << segmentIndex) - 1);\n\t\t\t} else {\n\t\t\t\tlet maxSegmentLength = this.cachedMaxSegmentLength;\n\t\t\t\tlet offset = newIndex - geometricCapacity;\n\t\t\t\tlet extra = (offset / maxSegmentLength) | 0;\n\t\t\t\tsegmentIndex = this.cachedCapSegmentCount + extra;\n\t\t\t\tlocalIndex = offset - extra * maxSegmentLength;\n\t\t\t}\n\t\t\tlet segment = this.cachedSegments[segmentIndex] ?? this.getSegment(segmentIndex);\n\t\t\tlet sequences = this.cachedSequences[segmentIndex];\n\n\t\t\t// The slot must be empty (even sequence) to fill. Odd means a popper hasn't finished emptying it yet - retry\n\t\t\tlet sequence = Atomics.load(sequences, localIndex);\n\t\t\tif((sequence & 1) !== 0) {\n\t\t\t\tcontinue;\n\t\t\t}\n\t\t\t// Take the slot only if the whole versioned length word is unchanged. The version bump makes this fail on any\n\t\t\t// intervening op, so a win guarantees nothing touched the top - and our sequence read above is still valid\n\t\t\tif(Atomics.compareExchange(data, LENGTH_INDEX, packed, packed + VERSION_STEP + 1) !== packed) {\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\tsegment[localIndex] = value;\n\t\t\t// Publish: bump to odd (full). Safe as a plain store - no other op can claim this slot until the length comes\n\t\t\t// back down to it, which can't happen (its popper is gated on an odd sequence) until this store lands\n\t\t\tAtomics.store(sequences, localIndex, sequence + 1);\n\t\t\treturn newIndex;\n\t\t}\n\t}\n\n\tpop(): number | undefined {\n\t\tlet data = this.firstBlock.data;\n\t\tlet geometricCapacity = this.cachedGeometricCapacity;\n\t\t// eslint-disable-next-line no-constant-condition\n\t\twhile(true) {\n\t\t\t// Plain (relaxed) read is enough: it only seeds the versioned CAS below, which rejects any stale value\n\t\t\tlet packed = data[LENGTH_INDEX];\n\t\t\tlet length = packed & LEN_MASK;\n\t\t\tif(length <= 0) {\n\t\t\t\treturn undefined;\n\t\t\t}\n\t\t\tlet oldIndex = length - 1;\n\n\t\t\tlet segmentIndex: number;\n\t\t\tlet localIndex: number;\n\t\t\tif(oldIndex < geometricCapacity) {\n\t\t\t\tlet baseSegmentLength = this.cachedBaseSegmentLength;\n\t\t\t\tsegmentIndex = 31 - Math.clz32(((oldIndex / baseSegmentLength) | 0) + 1);\n\t\t\t\tlocalIndex = oldIndex - baseSegmentLength * ((1 << segmentIndex) - 1);\n\t\t\t} else {\n\t\t\t\tlet maxSegmentLength = this.cachedMaxSegmentLength;\n\t\t\t\tlet offset = oldIndex - geometricCapacity;\n\t\t\t\tlet extra = (offset / maxSegmentLength) | 0;\n\t\t\t\tsegmentIndex = this.cachedCapSegmentCount + extra;\n\t\t\t\tlocalIndex = offset - extra * maxSegmentLength;\n\t\t\t}\n\t\t\tlet segment = this.cachedSegments[segmentIndex] ?? this.getSegment(segmentIndex);\n\t\t\tlet sequences = this.cachedSequences[segmentIndex];\n\n\t\t\t// The slot must be full (odd sequence) to read. Even means a pusher hasn't finished publishing it yet - retry\n\t\t\tlet sequence = Atomics.load(sequences, localIndex);\n\t\t\tif((sequence & 1) === 0) {\n\t\t\t\tcontinue;\n\t\t\t}\n\t\t\tif(Atomics.compareExchange(data, LENGTH_INDEX, packed, packed + VERSION_STEP - 1) !== packed) {\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\tlet value = segment[localIndex];\n\t\t\t// Release the slot: bump to even (empty) so a later push may reuse it\n\t\t\tAtomics.store(sequences, localIndex, sequence + 1);\n\t\t\treturn value;\n\t\t}\n\t}\n\n\tclear() {\n\t\t// Mark every occupied slot empty (bump its odd sequence to the next even) before dropping the length, otherwise a\n\t\t// later push reusing the slot would spin forever on a stale full sequence. Not safe to call concurrently with push/pop.\n\t\tlet baseSegmentLength = this.cachedBaseSegmentLength;\n\t\tlet geometricCapacity = this.cachedGeometricCapacity;\n\t\tlet maxSegmentLength = this.cachedMaxSegmentLength;\n\t\tlet oldLength = Atomics.load(this.firstBlock.data, LENGTH_INDEX) & LEN_MASK;\n\t\tfor(let i = 0; i < oldLength; i++) {\n\t\t\tlet segmentIndex: number;\n\t\t\tlet localIndex: number;\n\t\t\tif(i < geometricCapacity) {\n\t\t\t\tsegmentIndex = 31 - Math.clz32(((i / baseSegmentLength) | 0) + 1);\n\t\t\t\tlocalIndex = i - baseSegmentLength * ((1 << segmentIndex) - 1);\n\t\t\t} else {\n\t\t\t\tlet offset = i - geometricCapacity;\n\t\t\t\tlet extra = (offset / maxSegmentLength) | 0;\n\t\t\t\tsegmentIndex = this.cachedCapSegmentCount + extra;\n\t\t\t\tlocalIndex = offset - extra * maxSegmentLength;\n\t\t\t}\n\t\t\tlet sequences = this.cachedSequences[segmentIndex] ?? 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Defaults to the largest a buffer can hold; a smaller value is floored to\n\t// a power-of-two multiple of baseSegmentLength. Beyond the cap segments stay flat instead of doubling.\n\tmaxSegmentLength?: number\n}\ninterface SharedStackMemory {\n\tfirstBlock: SharedAllocatedMemory | AllocatedMemory\n}\n\nexport type { SharedStackConfig, SharedStackMemory 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1
+ {"version":3,"file":"shared-stack.js","names":[],"sources":["../src/shared-stack.ts"],"sourcesContent":["import type { SharedAllocatedMemory } from './allocated-memory';\nimport AllocatedMemory from './allocated-memory';\nimport { lock, unlock } from './lock/simple-lock';\nimport type MemoryHeap from './memory-heap';\nimport { getPointer, storePointer } from './utils/pointer';\nimport { getArrayTypeCode, getByteMultipler, makeArrayView, type NumericArray, type NumericArrayIO, type TypedArrayConstructor } from './utils/array-type';\n\nconst LENGTH_INDEX = 0;\nconst TYPE_INDEX = 1;\nconst BASE_SEGMENT_LENGTH_INDEX = 2;\nconst MAX_SEGMENTS_INDEX = 3;\nconst MAX_SEGMENT_LENGTH_INDEX = 4;\nconst SEGMENT_COUNT_INDEX = 5;\nconst GROW_LOCK_INDEX = 6;\nconst SEGMENT_START_INDEX = 7;\n\nconst DEFAULT_BASE_SEGMENT_LENGTH = 4;\n// Default segment budget. With uncapped power-of-two growth these 20 segments spanned 4,194,300 slots, but that ceiling\n// was never reachable: past segment 14 a segment's block outgrows a 1MB buffer and allocation throws. Capping segments at\n// what a buffer holds, the honest capacity of 20 segments is getCapacity(20, base, cap) instead.\nconst DEFAULT_MAX_SEGMENTS = 20;\n\n// The LENGTH word packs an ABA version counter (high bits) with the live count (low LEN_BITS). Both push and pop bump\n// the version on every successful CAS, so the CAS fails on ANY intervening op - the count can never ABA back to the\n// same value with a slot at a different generation. 22 count bits cover the default max length (4,194,300); the\n// remaining 10 version bits (1024) only need to outlast a single thread's load->CAS window.\nconst LEN_BITS = 22;\nconst LEN_MASK = (1 << LEN_BITS) - 1;\nconst MAX_COUNT = LEN_MASK - 1;\n// Adding this to the packed word bumps the version (high bits) by one. Combined with +1/-1 for the count it repacks the\n// whole word in a single add: the count is guarded from overflowing into the version bits, and a version overflow just\n// wraps harmlessly when the value is coerced back to Uint32 on the atomic store.\nconst VERSION_STEP = 1 << LEN_BITS;\n\n// Per-slot publish handshake. Each data slot has a companion sequence number: even means the slot is empty (free to\n// fill) at some lap, odd means the value is published (safe to read). It only ever increases. push/pop read the slot's\n// sequence and bail out (retry) unless it has the parity they need, then CAS the length; because the versioned CAS\n// rejects any intervening op, the sequence read stays valid all the way through the publish store below.\n\nexport default class SharedStack<T extends NumericArray = Uint32Array> implements Iterable<T[number]> {\n\tstatic readonly BASE_ALLOCATE_COUNT = 8;\n\tstatic readonly DEFAULT_ALLOCATE_COUNT = this.BASE_ALLOCATE_COUNT + DEFAULT_MAX_SEGMENTS;\n\n\t// Largest power-of-two segment length whose block (segmentLength data slots plus an equal run of publish sequences)\n\t// still fits in a single buffer. Segments double until they reach this, then stay flat so a segment can always be\n\t// allocated in one contiguous block. maxAllocationLength is MemoryHeap.maxAllocationLength. byteMultipler is the u32\n\t// units per data slot (2 for 64-bit types), so a length-L segment's block is L * byteMultipler data u32s + L sequence u32s.\n\tstatic getMaxSegmentLength(maxAllocationLength: number, baseSegmentLength = DEFAULT_BASE_SEGMENT_LENGTH, byteMultipler = 1): number {\n\t\tlet segmentLength = baseSegmentLength;\n\t\t// A length-L segment needs a block of L * (byteMultipler + 1) u32s, so the next double fits while\n\t\t// 2L * (byteMultipler + 1) <= maxAllocationLength\n\t\twhile(segmentLength * 2 * (byteMultipler + 1) <= maxAllocationLength) {\n\t\t\tsegmentLength *= 2;\n\t\t}\n\t\treturn segmentLength;\n\t}\n\n\t// Smallest segment count whose summed capacity covers maxLength. Segments double from baseSegmentLength but never grow\n\t// past maxSegmentLength, so once capped they each add a flat maxSegmentLength. Looped rather than solved in closed form\n\t// to avoid float rounding landing a segment short or over.\n\tstatic getMaxSegments(maxLength: number, baseSegmentLength = DEFAULT_BASE_SEGMENT_LENGTH, maxSegmentLength = Infinity): number {\n\t\tlet segments = 0;\n\t\tlet capacity = 0;\n\t\tlet segmentLength = baseSegmentLength;\n\t\twhile(capacity < maxLength) {\n\t\t\tcapacity += segmentLength;\n\t\t\tsegments++;\n\t\t\tsegmentLength = Math.min(segmentLength * 2, maxSegmentLength);\n\t\t}\n\t\treturn segments;\n\t}\n\t// Total capacity of the first `segments` segments under the same doubling-then-capped growth as getMaxSegments\n\tstatic getCapacity(segments: number, baseSegmentLength = DEFAULT_BASE_SEGMENT_LENGTH, maxSegmentLength = Infinity): number {\n\t\tlet capacity = 0;\n\t\tlet segmentLength = baseSegmentLength;\n\t\tfor(let i = 0; i < segments; i++) {\n\t\t\tcapacity += segmentLength;\n\t\t\tsegmentLength = Math.min(segmentLength * 2, maxSegmentLength);\n\t\t}\n\t\treturn capacity;\n\t}\n\tstatic getAllocateCount(maxLength: number, baseSegmentLength = DEFAULT_BASE_SEGMENT_LENGTH, maxSegmentLength = Infinity): number {\n\t\treturn this.BASE_ALLOCATE_COUNT + this.getMaxSegments(maxLength, baseSegmentLength, maxSegmentLength);\n\t}\n\tprivate memory: MemoryHeap;\n\n\t// Length, Type, Base Segment Length, Max Segments, Max Segment Length, Segment Count, Grow Lock, Segments\n\tprivate firstBlock: AllocatedMemory;\n\tprivate uint16Array: Uint16Array;\n\tprivate growLock: Int32Array;\n\treadonly maxLength: number;\n\n\t// False when firstBlock is a slice of another structure's memory (e.g. inlined in SharedPool); that owner frees it\n\tprivate ownsFirstBlock: boolean;\n\n\tprivate cachedSegments: T[] = [];\n\t// Parallel to cachedSegments: the per-slot publish sequences for each slot of that segment. Populated together with\n\t// the data view in getSegment, so whenever cachedSegments[i] is set cachedSequences[i] is too.\n\tprivate cachedSequences: Int32Array[] = [];\n\tprivate cachedBaseSegmentLength = 0;\n\t// Segment growth caps at cachedMaxSegmentLength. Segments 0..(cachedCapSegmentCount - 1) double geometrically and cover\n\t// the first cachedGeometricCapacity slots; every segment beyond that is a flat cachedMaxSegmentLength. Indexing splits\n\t// on cachedGeometricCapacity: below it the fast log2 mapping, above it a plain linear division into capped segments.\n\tprivate cachedMaxSegmentLength = 0;\n\tprivate cachedCapSegmentCount = 0;\n\tprivate cachedGeometricCapacity = 0;\n\t// u32 units per data slot: 1 for 32-bit types, 2 for 64-bit (float64/int64/uint64). A segment block is\n\t// segmentLength * cachedByteMultipler data u32s followed by segmentLength sequence u32s.\n\tprivate cachedByteMultipler = 1;\n\n\tget length(): number {\n\t\treturn Atomics.load(this.firstBlock.data, LENGTH_INDEX) & LEN_MASK;\n\t}\n\tget segmentCount(): number {\n\t\treturn Atomics.load(this.firstBlock.data, SEGMENT_COUNT_INDEX);\n\t}\n\tprivate set segmentCount(value: number) {\n\t\tthis.firstBlock.data[SEGMENT_COUNT_INDEX] = value;\n\t}\n\t\n\tget type(): number {\n\t\treturn this.uint16Array[0];\n\t}\n\tprivate set type(value: number) {\n\t\tAtomics.store(this.uint16Array, 0, value);\n\t}\n\n\tget baseSegmentLength() {\n\t\treturn this.firstBlock.data[BASE_SEGMENT_LENGTH_INDEX];\n\t}\n\tprivate set baseSegmentLength(value: number) {\n\t\tthis.firstBlock.data[BASE_SEGMENT_LENGTH_INDEX] = value;\n\t}\n\tget maxSegments() {\n\t\treturn this.firstBlock.data[MAX_SEGMENTS_INDEX];\n\t}\n\tprivate set maxSegments(value: number) {\n\t\tthis.firstBlock.data[MAX_SEGMENTS_INDEX] = value;\n\t}\n\tget maxSegmentLength() {\n\t\treturn this.firstBlock.data[MAX_SEGMENT_LENGTH_INDEX];\n\t}\n\tprivate set maxSegmentLength(value: number) {\n\t\tthis.firstBlock.data[MAX_SEGMENT_LENGTH_INDEX] = value;\n\t}\n\n\tget pointer() {\n\t\treturn this.firstBlock.pointer;\n\t}\n\n\t// Own internal memory plus every allocated segment. The firstBlock is excluded when inlined in another structure\n\t// (e.g. SharedPool) since that owner already counts it as part of its own internal memory.\n\tget usedMemory(): number {\n\t\tlet total = this.ownsFirstBlock ? this.firstBlock.usedMemory : 0;\n\t\tfor(let i = 0; i < this.segmentCount; i++) {\n\t\t\tlet pointer = getPointer(Atomics.load(this.firstBlock.data, SEGMENT_START_INDEX + i), this.memory.positionBits);\n\t\t\ttotal += new AllocatedMemory(this.memory, pointer).usedMemory;\n\t\t}\n\t\treturn total;\n\t}\n\n\tconstructor(memory: MemoryHeap, config?: SharedStackConfig<T> | SharedStackMemory | SharedStackMemory & SharedStackConfig<T>) {\n\t\tthis.memory = memory;\n\n\t\tif(config && 'firstBlock' in config) {\n\t\t\t// An AllocatedMemory instance is a caller-reserved slice (e.g. inlined in SharedPool); a plain pointer is the\n\t\t\t// serialized clone path. Taking the instance directly keeps us off the pointer-resolving construction branch.\n\t\t\tthis.firstBlock = config.firstBlock instanceof AllocatedMemory ? config.firstBlock : new AllocatedMemory(memory, config.firstBlock);\n\t\t\tthis.uint16Array = new Uint16Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + TYPE_INDEX * Uint32Array.BYTES_PER_ELEMENT, 2);\n\n\t\t\t// Memory passed together with config means the caller reserved the firstBlock slot for us to initialize in place\n\t\t\tif('type' in config || 'baseSegmentLength' in config || 'maxLength' in config) {\n\t\t\t\tthis.initialize(config);\n\t\t\t\tthis.ownsFirstBlock = false;\n\t\t\t} else {\n\t\t\t\tthis.ownsFirstBlock = true;\n\t\t\t}\n\t\t} else {\n\t\t\tlet byteMultipler = getByteMultipler(getArrayTypeCode(config?.type ?? Uint32Array));\n\t\t\tlet baseSegmentLength = config?.baseSegmentLength ?? DEFAULT_BASE_SEGMENT_LENGTH;\n\t\t\tlet maxSegmentLength = this.resolveMaxSegmentLength(baseSegmentLength, config?.maxSegmentLength, byteMultipler);\n\t\t\tlet maxSegments = this.resolveMaxSegments(config?.maxLength, baseSegmentLength, maxSegmentLength);\n\n\t\t\tthis.firstBlock = memory.allocUI32(SharedStack.BASE_ALLOCATE_COUNT + maxSegments);\n\t\t\tthis.uint16Array = new Uint16Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + TYPE_INDEX * Uint32Array.BYTES_PER_ELEMENT, 2);\n\t\t\tthis.ownsFirstBlock = true;\n\n\t\t\tthis.initialize(config);\n\t\t}\n\n\t\tthis.growLock = new Int32Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + GROW_LOCK_INDEX * Uint32Array.BYTES_PER_ELEMENT, 1);\n\t\tthis.cachedByteMultipler = getByteMultipler(this.type);\n\t\tthis.cachedBaseSegmentLength = this.baseSegmentLength;\n\t\tthis.cachedMaxSegmentLength = this.maxSegmentLength;\n\t\t// Segments 0..(K-1) double geometrically up to the cap, where K = log2(cap / base) + 1\n\t\tthis.cachedCapSegmentCount = 32 - Math.clz32(((this.cachedMaxSegmentLength / this.cachedBaseSegmentLength) | 0));\n\t\tthis.cachedGeometricCapacity = this.cachedBaseSegmentLength * ((1 << this.cachedCapSegmentCount) - 1);\n\t\tthis.maxLength = SharedStack.getCapacity(this.maxSegments, this.cachedBaseSegmentLength, this.cachedMaxSegmentLength);\n\t\tif(this.maxLength > MAX_COUNT) {\n\t\t\t// The length word reserves LEN_BITS for the count and the rest for the ABA version tag\n\t\t\tthrow new Error(`SharedStack maxLength ${this.maxLength} exceeds the ${MAX_COUNT} the versioned length counter can address`);\n\t\t}\n\t}\n\n\t// Cap on segment length: the largest a single buffer can hold, optionally lowered to a caller-requested value (floored\n\t// to a power-of-two multiple of the base). Beyond this segments stop doubling and stay flat so each still fits a buffer.\n\tprivate resolveMaxSegmentLength(baseSegmentLength: number, requested?: number, byteMultipler = 1): number {\n\t\tlet cap = SharedStack.getMaxSegmentLength(this.memory.maxAllocationLength, baseSegmentLength, byteMultipler);\n\t\tif(requested) {\n\t\t\tlet floored = baseSegmentLength;\n\t\t\twhile(floored * 2 <= requested) {\n\t\t\t\tfloored *= 2;\n\t\t\t}\n\t\t\tcap = Math.min(cap, floored);\n\t\t}\n\t\treturn cap;\n\t}\n\n\t// Segments needed to cover maxLength (or the default budget when none is given), but never more than the segment-pointer\n\t// spine can hold in a single buffer. Once capped, segments no longer double, so a huge maxLength on a small buffer is\n\t// honestly bounded here instead of blowing up later when the spine (or a segment) can't be allocated.\n\tprivate resolveMaxSegments(maxLength: number | undefined, baseSegmentLength: number, maxSegmentLength: number): number {\n\t\tlet needed = maxLength === undefined\n\t\t\t? DEFAULT_MAX_SEGMENTS\n\t\t\t: SharedStack.getMaxSegments(maxLength, baseSegmentLength, maxSegmentLength);\n\t\tlet spineLimit = this.memory.maxAllocationLength - SharedStack.BASE_ALLOCATE_COUNT;\n\t\treturn Math.min(needed, spineLimit);\n\t}\n\n\tprivate initialize(config?: SharedStackConfig<T>) {\n\t\tlet typeCode = getArrayTypeCode(config?.type ?? Uint32Array);\n\t\tlet byteMultipler = getByteMultipler(typeCode);\n\t\tlet baseSegmentLength = config?.baseSegmentLength ?? DEFAULT_BASE_SEGMENT_LENGTH;\n\t\tlet maxSegmentLength = this.resolveMaxSegmentLength(baseSegmentLength, config?.maxSegmentLength, byteMultipler);\n\t\t// Each segment block holds the data slots (byteMultipler u32s each) followed by one publish sequence u32 per slot\n\t\tlet firstSegmentBlock = this.memory.allocUI32(baseSegmentLength * (byteMultipler + 1));\n\t\tstorePointer(this.firstBlock.data, SEGMENT_START_INDEX, firstSegmentBlock.bufferPosition, firstSegmentBlock.bufferByteOffset, this.memory.positionBits);\n\t\tthis.baseSegmentLength = baseSegmentLength;\n\t\tthis.maxSegmentLength = maxSegmentLength;\n\t\tthis.maxSegments = this.resolveMaxSegments(config?.maxLength, baseSegmentLength, maxSegmentLength);\n\t\tthis.segmentCount = 1;\n\t\tthis.type = typeCode;\n\t}\n\n\tat(index: number): T[number] {\n\t\tlet length = this.length;\n\t\tif(index >= length || index < 0) {\n\t\t\tthrow new Error(`${index} is out of bounds ${length}`);\n\t\t}\n\n\t\tlet geometricCapacity = this.cachedGeometricCapacity;\n\t\tlet segmentIndex: number;\n\t\tlet localIndex: number;\n\t\tif(index < geometricCapacity) {\n\t\t\tlet baseSegmentLength = this.cachedBaseSegmentLength;\n\t\t\tsegmentIndex = 31 - Math.clz32(((index / baseSegmentLength) | 0) + 1);\n\t\t\tlocalIndex = index - baseSegmentLength * ((1 << segmentIndex) - 1);\n\t\t} else {\n\t\t\tlet maxSegmentLength = this.cachedMaxSegmentLength;\n\t\t\tlet offset = index - geometricCapacity;\n\t\t\tlet extra = (offset / maxSegmentLength) | 0;\n\t\t\tsegmentIndex = this.cachedCapSegmentCount + extra;\n\t\t\tlocalIndex = offset - extra * maxSegmentLength;\n\t\t}\n\t\tlet segment = this.cachedSegments[segmentIndex] ?? this.getSegment(segmentIndex);\n\t\t// push() bumps the length before it stores the value and publishes the slot, so an index already counted in length\n\t\t// can still be mid-publish. Wait for the slot's sequence to go odd (published) before reading, otherwise we hand\n\t\t// back a slot whose value hasn't landed yet - for the pool's chunk pointers that means decoding a zeroed pointer.\n\t\tlet sequences = this.cachedSequences[segmentIndex];\n\t\twhile((Atomics.load(sequences, localIndex) & 1) === 0) { /* spin: value is being published on another thread */ }\n\t\treturn (segment as NumericArrayIO)[localIndex];\n\t}\n\n\tpush(value: T[number]): number {\n\t\tlet data = this.firstBlock.data;\n\t\tlet geometricCapacity = this.cachedGeometricCapacity;\n\t\t// eslint-disable-next-line no-constant-condition\n\t\twhile(true) {\n\t\t\t// Plain (relaxed) read is enough: it only seeds the versioned CAS below, which rejects any stale value\n\t\t\tlet packed = data[LENGTH_INDEX];\n\t\t\tlet newIndex = packed & LEN_MASK;\n\t\t\tif(newIndex >= this.maxLength) {\n\t\t\t\tthrow new Error(`${newIndex + 1} is out of bounds ${this.maxLength}`);\n\t\t\t}\n\n\t\t\tlet segmentIndex: number;\n\t\t\tlet localIndex: number;\n\t\t\tif(newIndex < geometricCapacity) {\n\t\t\t\tlet baseSegmentLength = this.cachedBaseSegmentLength;\n\t\t\t\tsegmentIndex = 31 - Math.clz32(((newIndex / baseSegmentLength) | 0) + 1);\n\t\t\t\tlocalIndex = newIndex - baseSegmentLength * ((1 << segmentIndex) - 1);\n\t\t\t} else {\n\t\t\t\tlet maxSegmentLength = this.cachedMaxSegmentLength;\n\t\t\t\tlet offset = newIndex - geometricCapacity;\n\t\t\t\tlet extra = (offset / maxSegmentLength) | 0;\n\t\t\t\tsegmentIndex = this.cachedCapSegmentCount + extra;\n\t\t\t\tlocalIndex = offset - extra * maxSegmentLength;\n\t\t\t}\n\t\t\tlet segment = this.cachedSegments[segmentIndex] ?? this.getSegment(segmentIndex);\n\t\t\tlet sequences = this.cachedSequences[segmentIndex];\n\n\t\t\t// The slot must be empty (even sequence) to fill. Odd means a popper hasn't finished emptying it yet - retry\n\t\t\tlet sequence = Atomics.load(sequences, localIndex);\n\t\t\tif((sequence & 1) !== 0) {\n\t\t\t\tcontinue;\n\t\t\t}\n\t\t\t// Take the slot only if the whole versioned length word is unchanged. The version bump makes this fail on any\n\t\t\t// intervening op, so a win guarantees nothing touched the top - and our sequence read above is still valid\n\t\t\tif(Atomics.compareExchange(data, LENGTH_INDEX, packed, packed + VERSION_STEP + 1) !== packed) {\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\t(segment as NumericArrayIO)[localIndex] = value;\n\t\t\t// Publish: bump to odd (full). Safe as a plain store - no other op can claim this slot until the length comes\n\t\t\t// back down to it, which can't happen (its popper is gated on an odd sequence) until this store lands\n\t\t\tAtomics.store(sequences, localIndex, sequence + 1);\n\t\t\treturn newIndex;\n\t\t}\n\t}\n\n\tpop(): T[number] | undefined {\n\t\tlet data = this.firstBlock.data;\n\t\tlet geometricCapacity = this.cachedGeometricCapacity;\n\t\t// eslint-disable-next-line no-constant-condition\n\t\twhile(true) {\n\t\t\t// Plain (relaxed) read is enough: it only seeds the versioned CAS below, which rejects any stale value\n\t\t\tlet packed = data[LENGTH_INDEX];\n\t\t\tlet length = packed & LEN_MASK;\n\t\t\tif(length <= 0) {\n\t\t\t\treturn undefined;\n\t\t\t}\n\t\t\tlet oldIndex = length - 1;\n\n\t\t\tlet segmentIndex: number;\n\t\t\tlet localIndex: number;\n\t\t\tif(oldIndex < geometricCapacity) {\n\t\t\t\tlet baseSegmentLength = this.cachedBaseSegmentLength;\n\t\t\t\tsegmentIndex = 31 - Math.clz32(((oldIndex / baseSegmentLength) | 0) + 1);\n\t\t\t\tlocalIndex = oldIndex - baseSegmentLength * ((1 << segmentIndex) - 1);\n\t\t\t} else {\n\t\t\t\tlet maxSegmentLength = this.cachedMaxSegmentLength;\n\t\t\t\tlet offset = oldIndex - geometricCapacity;\n\t\t\t\tlet extra = (offset / maxSegmentLength) | 0;\n\t\t\t\tsegmentIndex = this.cachedCapSegmentCount + extra;\n\t\t\t\tlocalIndex = offset - extra * maxSegmentLength;\n\t\t\t}\n\t\t\tlet segment = this.cachedSegments[segmentIndex] ?? this.getSegment(segmentIndex);\n\t\t\tlet sequences = this.cachedSequences[segmentIndex];\n\n\t\t\t// The slot must be full (odd sequence) to read. Even means a pusher hasn't finished publishing it yet - retry\n\t\t\tlet sequence = Atomics.load(sequences, localIndex);\n\t\t\tif((sequence & 1) === 0) {\n\t\t\t\tcontinue;\n\t\t\t}\n\t\t\tif(Atomics.compareExchange(data, LENGTH_INDEX, packed, packed + VERSION_STEP - 1) !== packed) {\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\tlet value = (segment as NumericArrayIO)[localIndex] as T[number];\n\t\t\t// Release the slot: bump to even (empty) so a later push may reuse it\n\t\t\tAtomics.store(sequences, localIndex, sequence + 1);\n\t\t\treturn value;\n\t\t}\n\t}\n\n\tclear() {\n\t\t// Mark every occupied slot empty (bump its odd sequence to the next even) before dropping the length, otherwise a\n\t\t// later push reusing the slot would spin forever on a stale full sequence. Not safe to call concurrently with push/pop.\n\t\tlet baseSegmentLength = this.cachedBaseSegmentLength;\n\t\tlet geometricCapacity = this.cachedGeometricCapacity;\n\t\tlet maxSegmentLength = this.cachedMaxSegmentLength;\n\t\tlet oldLength = Atomics.load(this.firstBlock.data, LENGTH_INDEX) & LEN_MASK;\n\t\tfor(let i = 0; i < oldLength; i++) {\n\t\t\tlet segmentIndex: number;\n\t\t\tlet localIndex: number;\n\t\t\tif(i < geometricCapacity) {\n\t\t\t\tsegmentIndex = 31 - Math.clz32(((i / baseSegmentLength) | 0) + 1);\n\t\t\t\tlocalIndex = i - baseSegmentLength * ((1 << segmentIndex) - 1);\n\t\t\t} else {\n\t\t\t\tlet offset = i - geometricCapacity;\n\t\t\t\tlet extra = (offset / maxSegmentLength) | 0;\n\t\t\t\tsegmentIndex = this.cachedCapSegmentCount + extra;\n\t\t\t\tlocalIndex = offset - extra * maxSegmentLength;\n\t\t\t}\n\t\t\tlet sequences = this.cachedSequences[segmentIndex] ?? (this.getSegment(segmentIndex), this.cachedSequences[segmentIndex]);\n\t\t\tlet sequence = Atomics.load(sequences, localIndex);\n\t\t\tif((sequence & 1) !== 0) {\n\t\t\t\tAtomics.store(sequences, localIndex, sequence + 1);\n\t\t\t}\n\t\t}\n\t\tAtomics.store(this.firstBlock.data, LENGTH_INDEX, 0);\n\t}\n\n\t*[Symbol.iterator]() {\n\t\tlet totalDataEntries = this.length;\n\n\t\tlet maxSegmentLength = this.cachedMaxSegmentLength;\n\t\tlet segmentLength = this.baseSegmentLength;\n\t\tlet segmentIndex = 0;\n\t\tlet segment = this.getSegment(segmentIndex);\n\t\tlet segmentDataIndex = 0;\n\t\tfor(let i = 0; i < totalDataEntries; i++) {\n\t\t\tyield (segment as NumericArrayIO)[segmentDataIndex] as T[number];\n\t\t\tsegmentDataIndex++;\n\t\t\tif(segmentDataIndex >= segmentLength) {\n\t\t\t\tsegmentIndex++;\n\t\t\t\tsegment = this.getSegment(segmentIndex);\n\t\t\t\tsegmentDataIndex = 0;\n\t\t\t\tsegmentLength = Math.min(segmentLength * 2, maxSegmentLength);\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate getSegment(segmentIndex: number): T {\n\t\tif(this.cachedSegments[segmentIndex]) {\n\t\t\treturn this.cachedSegments[segmentIndex];\n\t\t}\n\n\t\t// Geometric while below the cap, then flat so the block always fits a single buffer\n\t\tlet segmentLength = segmentIndex < this.cachedCapSegmentCount\n\t\t\t? this.cachedBaseSegmentLength << segmentIndex\n\t\t\t: this.cachedMaxSegmentLength;\n\t\tlet segmentDataBlock: AllocatedMemory | undefined;\n\t\tif(segmentIndex >= this.segmentCount) {\n\t\t\t// Lock when growing so another thread doesn't also setup the same segment\n\t\t\tlock(this.growLock);\n\t\t\ttry {\n\t\t\t\t// Re-check under the lock: another thread may have already appended the segment while we were waiting\n\t\t\t\tif(segmentIndex >= this.segmentCount) {\n\t\t\t\t\t// Data slots (byteMultipler u32s each) followed by one publish sequence u32 per slot (calloc-zeroed = 0 = empty)\n\t\t\t\t\tsegmentDataBlock = this.memory.allocUI32(segmentLength * (this.cachedByteMultipler + 1));\n\t\t\t\t\tstorePointer(this.firstBlock.data, SEGMENT_START_INDEX + segmentIndex, segmentDataBlock.bufferPosition, segmentDataBlock.bufferByteOffset, this.memory.positionBits);\n\t\t\t\t\tAtomics.add(this.firstBlock.data, SEGMENT_COUNT_INDEX, 1);\n\t\t\t\t}\n\t\t\t} finally {\n\t\t\t\tunlock(this.growLock);\n\t\t\t}\n\t\t}\n\n\t\tif(!segmentDataBlock) {\n\t\t\tlet pointerNumber = Atomics.load(this.firstBlock.data, SEGMENT_START_INDEX + segmentIndex);\n\t\t\tlet pointer = getPointer(pointerNumber, this.memory.positionBits);\n\t\t\tsegmentDataBlock = new AllocatedMemory(this.memory, pointer);\n\t\t}\n\n\t\tlet data = makeArrayView(this.type, segmentDataBlock.data.buffer, segmentDataBlock.bufferByteOffset, segmentLength) as T;\n\t\t// Publish sequences live after the data region (segmentLength * byteMultipler u32s), always as Int32 regardless of type\n\t\tlet sequenceByteOffset = segmentDataBlock.bufferByteOffset + segmentLength * this.cachedByteMultipler * Uint32Array.BYTES_PER_ELEMENT;\n\t\tthis.cachedSequences[segmentIndex] = new Int32Array(segmentDataBlock.data.buffer, sequenceByteOffset, segmentLength);\n\t\tthis.cachedSegments[segmentIndex] = data;\n\n\t\treturn data;\n\t}\n\n\tfree() {\n\t\tfor(let i = 0; i < this.segmentCount; i++) {\n\t\t\tlet pointerNumber = Atomics.load(this.firstBlock.data, SEGMENT_START_INDEX + i);\n\t\t\tlet pointer = getPointer(pointerNumber, this.memory.positionBits);\n\t\t\tlet rawData = new AllocatedMemory(this.memory, pointer);\n\t\t\trawData.free();\n\t\t}\n\t\tif(this.ownsFirstBlock) {\n\t\t\tthis.firstBlock.free();\n\t\t}\n\t}\n\n\tgetSharedMemory(): SharedStackMemory {\n\t\treturn {\n\t\t\tfirstBlock: this.firstBlock.getSharedMemory(),\n\t\t};\n\t}\n}\n\ninterface SharedStackConfig<T extends NumericArray> {\n\ttype?: TypedArrayConstructor<T>\n\n\tbaseSegmentLength?: number\n\tmaxLength?: number\n\t// Cap on how large a single segment may grow. Defaults to the largest a buffer can hold; a smaller value is floored to\n\t// a power-of-two multiple of baseSegmentLength. Beyond the cap segments stay flat instead of doubling.\n\tmaxSegmentLength?: number\n}\ninterface SharedStackMemory {\n\tfirstBlock: SharedAllocatedMemory | AllocatedMemory\n}\n\nexport type { SharedStackConfig, SharedStackMemory 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@@ -40,13 +40,13 @@ var s = {
40
40
  let t = n(this.allocatedMemory.data, c);
41
41
  if (this.cachedPointer === t && this.cachedString !== void 0) return this.cachedString;
42
42
  if (t === 0) return "";
43
- let { bufferPosition: r, bufferByteOffset: i } = e(t);
43
+ let { bufferPosition: r, bufferByteOffset: i } = e(t, this.memory.positionBits);
44
44
  a(this.lock);
45
45
  let d = s[Atomics.load(this.allocatedMemory.data, u)], f = Atomics.load(this.allocatedMemory.data, l), m = p(new d(this.memory.buffers[r].buf, i, f));
46
46
  return o(this.lock), this.cachedPointer = t, this.cachedString = m, m;
47
47
  }
48
48
  set value(e) {
49
- let { bufferPosition: n, bufferByteOffset: r } = t(this.allocatedMemory.data, c);
49
+ let { bufferPosition: n, bufferByteOffset: r } = t(this.allocatedMemory.data, c, this.memory.positionBits);
50
50
  this.updateString(e), r && this.memory.buffers[n].free(r);
51
51
  }
52
52
  getSharedMemory() {
@@ -56,7 +56,7 @@ var s = {
56
56
  return this.allocatedMemory.pointer;
57
57
  }
58
58
  free() {
59
- let { bufferPosition: e, bufferByteOffset: n } = t(this.allocatedMemory.data, c);
59
+ let { bufferPosition: e, bufferByteOffset: n } = t(this.allocatedMemory.data, c, this.memory.positionBits);
60
60
  n && this.memory.buffers[e].free(n), this.allocatedMemory.free();
61
61
  }
62
62
  };
@@ -1 +1 @@
1
- {"version":3,"file":"shared-string.js","names":[],"sources":["../src/shared-string.ts"],"sourcesContent":["import AllocatedMemory from './allocated-memory';\nimport type { SharedAllocatedMemory } from './allocated-memory';\nimport { lock, unlock } from './lock/simple-lock';\nimport type MemoryHeap from './memory-heap';\nimport { getPointer, loadPointer, loadRawPointer, storeRawPointer } from './utils/pointer';\n\nenum CHAR_TYPE {\n\tUNDEFINED,\n\tASCII,\n\tUTF16,\n}\nconst TYPED_ARRAY_MAP = {\n\t[CHAR_TYPE.ASCII]: Uint8Array,\n\t[CHAR_TYPE.UTF16]: Uint16Array,\n};\n\nconst POINTER_INDEX = 0;\nconst LENGTH_INDEX = 1;\nconst TYPE_INDEX = 2;\nconst LOCK_INDEX = 3;\nexport default class SharedString {\n\tstatic readonly ALLOCATE_COUNT = 4;\n\n\tprivate memory: MemoryHeap;\n\tprivate allocatedMemory: AllocatedMemory;\n\tprivate lock: Int32Array;\n\n\tprivate cachedPointer?: number;\n\tprivate cachedString?: string;\n\t\n\tconstructor(memory: MemoryHeap, value: string | SharedStringConfig | SharedStringMemory) {\n\t\tthis.memory = memory;\n\n\t\tif(typeof value === 'string') {\n\t\t\tthis.allocatedMemory = this.memory.allocUI32(SharedString.ALLOCATE_COUNT);\n\t\t\tthis.lock = new Int32Array(this.allocatedMemory.data.buffer, this.allocatedMemory.bufferByteOffset + LOCK_INDEX * this.allocatedMemory.data.BYTES_PER_ELEMENT);\n\t\t\tthis.updateString(value);\n\t\t} else {\n\t\t\tthis.allocatedMemory = new AllocatedMemory(memory, value);\n\t\t\tthis.lock = new Int32Array(this.allocatedMemory.data.buffer, this.allocatedMemory.bufferByteOffset + LOCK_INDEX * this.allocatedMemory.data.BYTES_PER_ELEMENT);\n\n\t\t\t// We only allocated memory but didn't initialize the string yet\n\t\t\tif('value' in value) {\n\t\t\t\tthis.updateString(value.value);\n\t\t\t}\n\t\t}\n\t}\n\t\n\tprivate updateString(value: string) {\n\t\tlet stringMemory = this.createString(value);\n\n\t\tlock(this.lock);\n\t\tstoreRawPointer(this.allocatedMemory.data, POINTER_INDEX, stringMemory.pointer);\n\t\tAtomics.store(this.allocatedMemory.data, LENGTH_INDEX, value.length);\n\t\tAtomics.store(this.allocatedMemory.data, TYPE_INDEX, stringMemory.charType);\n\t\tunlock(this.lock);\n\n\t\tthis.cachedPointer = stringMemory.pointer;\n\t\tthis.cachedString = value;\n\t}\n\tprivate createString(value: string) {\n\t\tif(value === '') {\n\t\t\treturn {\n\t\t\t\tpointer: 0,\n\t\t\t\tcharType: CHAR_TYPE.ASCII,\n\t\t\t};\n\t\t}\n\n\t\t// NOTE: Scan with a loop instead of Math.max(...charCodes) which blows the stack for large strings\n\t\tlet maxCharCode = 0;\n\t\tfor(let i = 0; i < value.length; i++) {\n\t\t\tlet charCode = value.charCodeAt(i);\n\t\t\tif(charCode > maxCharCode) {\n\t\t\t\tmaxCharCode = charCode;\n\t\t\t}\n\t\t}\n\t\tlet charType = maxCharCode > 255 ? CHAR_TYPE.UTF16 : CHAR_TYPE.ASCII;\n\n\t\tlet typedArray = TYPED_ARRAY_MAP[charType];\n\t\tlet allocatedMemory = this.memory.allocUI32(Math.ceil(value.length / (4 / typedArray.BYTES_PER_ELEMENT)));\n\t\tlet data = new typedArray(allocatedMemory.data.buffer as ArrayBuffer, allocatedMemory.data.byteOffset, value.length);\n\t\tfor(let i = 0; i < value.length; i++) {\n\t\t\tdata[i] = value.charCodeAt(i);\n\t\t}\n\n\t\treturn {\n\t\t\tpointer: allocatedMemory.pointer,\n\t\t\tcharType,\n\t\t};\n\t}\n\n\tget value(): string {\n\t\tlet pointer = loadRawPointer(this.allocatedMemory.data, POINTER_INDEX);\n\t\tif(this.cachedPointer === pointer && this.cachedString !== undefined) {\n\t\t\treturn this.cachedString;\n\t\t} else if(pointer === 0) {\n\t\t\treturn '';\n\t\t}\n\t\tlet { bufferPosition, bufferByteOffset } = getPointer(pointer);\n\n\t\tlock(this.lock);\n\t\tlet charType = Atomics.load(this.allocatedMemory.data, TYPE_INDEX);\n\t\t// @ts-expect-error\n\t\tlet typedArray = TYPED_ARRAY_MAP[charType];\n\t\tlet bufferLength = Atomics.load(this.allocatedMemory.data, LENGTH_INDEX);\n\n\t\tlet data = new typedArray(this.memory.buffers[bufferPosition].buf, bufferByteOffset, bufferLength);\n\t\tlet string = fromCharCodes(data);\n\t\t// NOTE: Do not unlock until after transforming the data since the second this is done it can free that memory block\n\t\tunlock(this.lock);\n\n\t\tthis.cachedPointer = pointer;\n\t\tthis.cachedString = string;\n\n\t\treturn string;\n\t}\n\tset value(value: string) {\n\t\tlet { bufferPosition: oldBufferPosition, bufferByteOffset: oldBufferByteOffset } = loadPointer(this.allocatedMemory.data, POINTER_INDEX);\n\t\tthis.updateString(value);\n\n\t\tif(oldBufferByteOffset) {\n\t\t\tthis.memory.buffers[oldBufferPosition].free(oldBufferByteOffset);\n\t\t}\n\t}\n\n\tgetSharedMemory(): SharedStringMemory {\n\t\treturn this.allocatedMemory.getSharedMemory();\n\t}\n\n\tget pointer() {\n\t\treturn this.allocatedMemory.pointer;\n\t}\n\n\tfree() {\n\t\tlet { bufferPosition, bufferByteOffset } = loadPointer(this.allocatedMemory.data, POINTER_INDEX);\n\t\tif(bufferByteOffset) {\n\t\t\tthis.memory.buffers[bufferPosition].free(bufferByteOffset);\n\t\t}\n\t\tthis.allocatedMemory.free();\n\t}\n}\n\n// String.fromCharCode.apply throws a RangeError (Maximum call stack size exceeded) when handed too many\n// arguments at once, so decode large buffers in chunks to support arbitrarily long strings\nfunction fromCharCodes(data: Uint8Array | Uint16Array): string {\n\tconst CHUNK_SIZE = 8192;\n\tif(data.length <= CHUNK_SIZE) {\n\t\treturn String.fromCharCode.apply(null, data as unknown as Array<number>);\n\t}\n\n\tlet string = '';\n\tfor(let i = 0; i < data.length; i += CHUNK_SIZE) {\n\t\tstring += String.fromCharCode.apply(null, data.subarray(i, i + CHUNK_SIZE) as unknown as Array<number>);\n\t}\n\n\treturn string;\n}\n\ninterface SharedStringConfig extends SharedStringMemory {\n\tvalue: string\n}\ntype SharedStringMemory = SharedAllocatedMemory;"],"mappings":";;;;AAWA,IAAM,IAAkB;CACJ,GAAA;CACA,GAAA;AACpB,GAEM,IAAgB,GAChB,IAAe,GACf,IAAa,GACb,IAAa,GACE,IAArB,MAAqB,EAAa;CACjC,OAAgB,iBAAiB;CAEjC;CACA;CACA;CAEA;CACA;CAEA,YAAY,GAAoB,GAAyD;EAGxF,AAFA,KAAK,SAAS,GAEX,OAAO,KAAU,YACnB,KAAK,kBAAkB,KAAK,OAAO,UAAU,EAAa,cAAc,GACxE,KAAK,OAAO,IAAI,WAAW,KAAK,gBAAgB,KAAK,QAAQ,KAAK,gBAAgB,mBAAmB,IAAa,KAAK,gBAAgB,KAAK,iBAAiB,GAC7J,KAAK,aAAa,CAAK,MAEvB,KAAK,kBAAkB,IAAI,EAAgB,GAAQ,CAAK,GACxD,KAAK,OAAO,IAAI,WAAW,KAAK,gBAAgB,KAAK,QAAQ,KAAK,gBAAgB,mBAAmB,IAAa,KAAK,gBAAgB,KAAK,iBAAiB,GAG1J,WAAW,KACb,KAAK,aAAa,EAAM,KAAK;CAGhC;CAEA,aAAqB,GAAe;EACnC,IAAI,IAAe,KAAK,aAAa,CAAK;EAS1C,AAPA,EAAK,KAAK,IAAI,GACd,EAAgB,KAAK,gBAAgB,MAAM,GAAe,EAAa,OAAO,GAC9E,QAAQ,MAAM,KAAK,gBAAgB,MAAM,GAAc,EAAM,MAAM,GACnE,QAAQ,MAAM,KAAK,gBAAgB,MAAM,GAAY,EAAa,QAAQ,GAC1E,EAAO,KAAK,IAAI,GAEhB,KAAK,gBAAgB,EAAa,SAClC,KAAK,eAAe;CACrB;CACA,aAAqB,GAAe;EACnC,IAAG,MAAU,IACZ,OAAO;GACN,SAAS;GACT,UAAA;EACD;EAID,IAAI,IAAc;EAClB,KAAI,IAAI,IAAI,GAAG,IAAI,EAAM,QAAQ,KAAK;GACrC,IAAI,IAAW,EAAM,WAAW,CAAC;GACjC,AAAG,IAAW,MACb,IAAc;EAEhB;EACA,IAAI,IAAW,IAAc,MAAA,IAAA,GAEzB,IAAa,EAAgB,IAC7B,IAAkB,KAAK,OAAO,UAAU,KAAK,KAAK,EAAM,UAAU,IAAI,EAAW,kBAAkB,CAAC,GACpG,IAAO,IAAI,EAAW,EAAgB,KAAK,QAAuB,EAAgB,KAAK,YAAY,EAAM,MAAM;EACnH,KAAI,IAAI,IAAI,GAAG,IAAI,EAAM,QAAQ,KAChC,EAAK,KAAK,EAAM,WAAW,CAAC;EAG7B,OAAO;GACN,SAAS,EAAgB;GACzB;EACD;CACD;CAEA,IAAI,QAAgB;EACnB,IAAI,IAAU,EAAe,KAAK,gBAAgB,MAAM,CAAa;EACrE,IAAG,KAAK,kBAAkB,KAAW,KAAK,iBAAiB,KAAA,GAC1D,OAAO,KAAK;EACN,IAAG,MAAY,GACrB,OAAO;EAER,IAAI,EAAE,mBAAgB,wBAAqB,EAAW,CAAO;EAE7D,EAAK,KAAK,IAAI;EAGd,IAAI,IAAa,EAFF,QAAQ,KAAK,KAAK,gBAAgB,MAAM,CAEtB,IAC7B,IAAe,QAAQ,KAAK,KAAK,gBAAgB,MAAM,CAAY,GAGnE,IAAS,EAAc,IADZ,EAAW,KAAK,OAAO,QAAQ,EAAe,CAAC,KAAK,GAAkB,CAC1D,CAAI;EAO/B,OALA,EAAO,KAAK,IAAI,GAEhB,KAAK,gBAAgB,GACrB,KAAK,eAAe,GAEb;CACR;CACA,IAAI,MAAM,GAAe;EACxB,IAAI,EAAE,gBAAgB,GAAmB,kBAAkB,MAAwB,EAAY,KAAK,gBAAgB,MAAM,CAAa;EAGvI,AAFA,KAAK,aAAa,CAAK,GAEpB,KACF,KAAK,OAAO,QAAQ,EAAkB,CAAC,KAAK,CAAmB;CAEjE;CAEA,kBAAsC;EACrC,OAAO,KAAK,gBAAgB,gBAAgB;CAC7C;CAEA,IAAI,UAAU;EACb,OAAO,KAAK,gBAAgB;CAC7B;CAEA,OAAO;EACN,IAAI,EAAE,mBAAgB,wBAAqB,EAAY,KAAK,gBAAgB,MAAM,CAAa;EAI/F,AAHG,KACF,KAAK,OAAO,QAAQ,EAAe,CAAC,KAAK,CAAgB,GAE1D,KAAK,gBAAgB,KAAK;CAC3B;AACD;AAIA,SAAS,EAAc,GAAwC;CAC9D,IAAM,IAAa;CACnB,IAAG,EAAK,UAAU,GACjB,OAAO,OAAO,aAAa,MAAM,MAAM,CAAgC;CAGxE,IAAI,IAAS;CACb,KAAI,IAAI,IAAI,GAAG,IAAI,EAAK,QAAQ,KAAK,GACpC,KAAU,OAAO,aAAa,MAAM,MAAM,EAAK,SAAS,GAAG,IAAI,CAAU,CAA6B;CAGvG,OAAO;AACR"}
1
+ {"version":3,"file":"shared-string.js","names":[],"sources":["../src/shared-string.ts"],"sourcesContent":["import AllocatedMemory from './allocated-memory';\nimport type { SharedAllocatedMemory } from './allocated-memory';\nimport { lock, unlock } from './lock/simple-lock';\nimport type MemoryHeap from './memory-heap';\nimport { getPointer, loadPointer, loadRawPointer, storeRawPointer } from './utils/pointer';\n\nenum CHAR_TYPE {\n\tUNDEFINED,\n\tASCII,\n\tUTF16,\n}\nconst TYPED_ARRAY_MAP = {\n\t[CHAR_TYPE.ASCII]: Uint8Array,\n\t[CHAR_TYPE.UTF16]: Uint16Array,\n};\n\nconst POINTER_INDEX = 0;\nconst LENGTH_INDEX = 1;\nconst TYPE_INDEX = 2;\nconst LOCK_INDEX = 3;\nexport default class SharedString {\n\tstatic readonly ALLOCATE_COUNT = 4;\n\n\tprivate memory: MemoryHeap;\n\tprivate allocatedMemory: AllocatedMemory;\n\tprivate lock: Int32Array;\n\n\tprivate cachedPointer?: number;\n\tprivate cachedString?: string;\n\t\n\tconstructor(memory: MemoryHeap, value: string | SharedStringConfig | SharedStringMemory) {\n\t\tthis.memory = memory;\n\n\t\tif(typeof value === 'string') {\n\t\t\tthis.allocatedMemory = this.memory.allocUI32(SharedString.ALLOCATE_COUNT);\n\t\t\tthis.lock = new Int32Array(this.allocatedMemory.data.buffer, this.allocatedMemory.bufferByteOffset + LOCK_INDEX * this.allocatedMemory.data.BYTES_PER_ELEMENT);\n\t\t\tthis.updateString(value);\n\t\t} else {\n\t\t\tthis.allocatedMemory = new AllocatedMemory(memory, value);\n\t\t\tthis.lock = new Int32Array(this.allocatedMemory.data.buffer, this.allocatedMemory.bufferByteOffset + LOCK_INDEX * this.allocatedMemory.data.BYTES_PER_ELEMENT);\n\n\t\t\t// We only allocated memory but didn't initialize the string yet\n\t\t\tif('value' in value) {\n\t\t\t\tthis.updateString(value.value);\n\t\t\t}\n\t\t}\n\t}\n\t\n\tprivate updateString(value: string) {\n\t\tlet stringMemory = this.createString(value);\n\n\t\tlock(this.lock);\n\t\tstoreRawPointer(this.allocatedMemory.data, POINTER_INDEX, stringMemory.pointer);\n\t\tAtomics.store(this.allocatedMemory.data, LENGTH_INDEX, value.length);\n\t\tAtomics.store(this.allocatedMemory.data, TYPE_INDEX, stringMemory.charType);\n\t\tunlock(this.lock);\n\n\t\tthis.cachedPointer = stringMemory.pointer;\n\t\tthis.cachedString = value;\n\t}\n\tprivate createString(value: string) {\n\t\tif(value === '') {\n\t\t\treturn {\n\t\t\t\tpointer: 0,\n\t\t\t\tcharType: CHAR_TYPE.ASCII,\n\t\t\t};\n\t\t}\n\n\t\t// NOTE: Scan with a loop instead of Math.max(...charCodes) which blows the stack for large strings\n\t\tlet maxCharCode = 0;\n\t\tfor(let i = 0; i < value.length; i++) {\n\t\t\tlet charCode = value.charCodeAt(i);\n\t\t\tif(charCode > maxCharCode) {\n\t\t\t\tmaxCharCode = charCode;\n\t\t\t}\n\t\t}\n\t\tlet charType = maxCharCode > 255 ? CHAR_TYPE.UTF16 : CHAR_TYPE.ASCII;\n\n\t\tlet typedArray = TYPED_ARRAY_MAP[charType];\n\t\tlet allocatedMemory = this.memory.allocUI32(Math.ceil(value.length / (4 / typedArray.BYTES_PER_ELEMENT)));\n\t\tlet data = new typedArray(allocatedMemory.data.buffer as ArrayBuffer, allocatedMemory.data.byteOffset, value.length);\n\t\tfor(let i = 0; i < value.length; i++) {\n\t\t\tdata[i] = value.charCodeAt(i);\n\t\t}\n\n\t\treturn {\n\t\t\tpointer: allocatedMemory.pointer,\n\t\t\tcharType,\n\t\t};\n\t}\n\n\tget value(): string {\n\t\tlet pointer = loadRawPointer(this.allocatedMemory.data, POINTER_INDEX);\n\t\tif(this.cachedPointer === pointer && this.cachedString !== undefined) {\n\t\t\treturn this.cachedString;\n\t\t} else if(pointer === 0) {\n\t\t\treturn '';\n\t\t}\n\t\tlet { bufferPosition, bufferByteOffset } = getPointer(pointer, this.memory.positionBits);\n\n\t\tlock(this.lock);\n\t\tlet charType = Atomics.load(this.allocatedMemory.data, TYPE_INDEX);\n\t\t// @ts-expect-error\n\t\tlet typedArray = TYPED_ARRAY_MAP[charType];\n\t\tlet bufferLength = Atomics.load(this.allocatedMemory.data, LENGTH_INDEX);\n\n\t\tlet data = new typedArray(this.memory.buffers[bufferPosition].buf, bufferByteOffset, bufferLength);\n\t\tlet string = fromCharCodes(data);\n\t\t// NOTE: Do not unlock until after transforming the data since the second this is done it can free that memory block\n\t\tunlock(this.lock);\n\n\t\tthis.cachedPointer = pointer;\n\t\tthis.cachedString = string;\n\n\t\treturn string;\n\t}\n\tset value(value: string) {\n\t\tlet { bufferPosition: oldBufferPosition, bufferByteOffset: oldBufferByteOffset } = loadPointer(this.allocatedMemory.data, POINTER_INDEX, this.memory.positionBits);\n\t\tthis.updateString(value);\n\n\t\tif(oldBufferByteOffset) {\n\t\t\tthis.memory.buffers[oldBufferPosition].free(oldBufferByteOffset);\n\t\t}\n\t}\n\n\tgetSharedMemory(): SharedStringMemory {\n\t\treturn this.allocatedMemory.getSharedMemory();\n\t}\n\n\tget pointer() {\n\t\treturn this.allocatedMemory.pointer;\n\t}\n\n\tfree() {\n\t\tlet { bufferPosition, bufferByteOffset } = loadPointer(this.allocatedMemory.data, POINTER_INDEX, this.memory.positionBits);\n\t\tif(bufferByteOffset) {\n\t\t\tthis.memory.buffers[bufferPosition].free(bufferByteOffset);\n\t\t}\n\t\tthis.allocatedMemory.free();\n\t}\n}\n\n// String.fromCharCode.apply throws a RangeError (Maximum call stack size exceeded) when handed too many\n// arguments at once, so decode large buffers in chunks to support arbitrarily long strings\nfunction fromCharCodes(data: Uint8Array | Uint16Array): string {\n\tconst CHUNK_SIZE = 8192;\n\tif(data.length <= CHUNK_SIZE) {\n\t\treturn String.fromCharCode.apply(null, data as unknown as Array<number>);\n\t}\n\n\tlet string = '';\n\tfor(let i = 0; 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@@ -1,14 +1,16 @@
1
1
  import type { SharedAllocatedMemory } from './allocated-memory';
2
- import type { TypedArrayConstructor } from './interfaces/typed-array-constructor';
3
2
  import type MemoryHeap from './memory-heap';
4
- export default class SharedVector<T extends Uint32Array | Int32Array | Float32Array = Uint32Array> implements Iterable<T> {
3
+ import { type NumericArray, type TypedArrayConstructor } from './utils/array-type';
4
+ export default class SharedVector<T extends NumericArray = Uint32Array> implements Iterable<T> {
5
5
  static readonly ALLOCATE_COUNT = 4;
6
6
  private memory;
7
7
  private firstBlock;
8
8
  private uint16Array;
9
+ private cachedByteMultipler;
9
10
  get length(): number;
10
11
  get type(): number;
11
12
  private set type(value);
13
+ get byteMultipler(): number;
12
14
  get dataLength(): number;
13
15
  private set dataLength(value);
14
16
  get bufferLength(): number;
@@ -19,10 +21,10 @@ export default class SharedVector<T extends Uint32Array | Int32Array | Float32Ar
19
21
  private cachedPointer;
20
22
  constructor(memory: MemoryHeap, config?: SharedVectorConfig<T> | SharedVectorMemory | (SharedVectorMemory & SharedVectorConfig<T>));
21
23
  at(index: number): T;
22
- get(index: number, dataIndex?: number): number;
23
- push(values: number | Array<number>): number;
24
+ get(index: number, dataIndex?: number): T[number];
25
+ push(values: T[number] | Array<T[number]>): number;
24
26
  pop(): T;
25
- popNumber(): number;
27
+ popNumber(): T[number];
26
28
  deleteIndex(index: number): void;
27
29
  clear(): void;
28
30
  [Symbol.iterator](): Generator<T, void, unknown>;
@@ -33,7 +35,7 @@ export default class SharedVector<T extends Uint32Array | Int32Array | Float32Ar
33
35
  free(): void;
34
36
  getSharedMemory(): SharedVectorMemory;
35
37
  }
36
- interface SharedVectorConfig<T extends Uint32Array | Int32Array | Float32Array> {
38
+ interface SharedVectorConfig<T extends NumericArray> {
37
39
  type?: TypedArrayConstructor<T>;
38
40
  dataLength?: number;
39
41
  bufferLength?: number;
@@ -1,13 +1,15 @@
1
1
  import { getPointer as e, loadPointer as t, storePointer as n, storeRawPointer as r } from "./utils/pointer.js";
2
2
  import i from "./allocated-memory.js";
3
+ import { getArrayTypeCode as a, getByteMultipler as o, makeArrayView as s } from "./utils/array-type.js";
3
4
  //#region src/shared-vector.ts
4
- var a = 0, o = 1, s = 2, c = 3, l = 4, u = class u {
5
+ var c = 0, l = 1, u = 2, d = 3, f = 4, p = class p {
5
6
  static ALLOCATE_COUNT = 4;
6
7
  memory;
7
8
  firstBlock;
8
9
  uint16Array;
10
+ cachedByteMultipler = 1;
9
11
  get length() {
10
- return Atomics.load(this.firstBlock.data, o);
12
+ return Atomics.load(this.firstBlock.data, l);
11
13
  }
12
14
  get type() {
13
15
  return this.uint16Array[0];
@@ -15,6 +17,9 @@ var a = 0, o = 1, s = 2, c = 3, l = 4, u = class u {
15
17
  set type(e) {
16
18
  Atomics.store(this.uint16Array, 0, e);
17
19
  }
20
+ get byteMultipler() {
21
+ return this.cachedByteMultipler;
22
+ }
18
23
  get dataLength() {
19
24
  return this.uint16Array[1] || 1;
20
25
  }
@@ -22,38 +27,32 @@ var a = 0, o = 1, s = 2, c = 3, l = 4, u = class u {
22
27
  Atomics.store(this.uint16Array, 1, e);
23
28
  }
24
29
  get bufferLength() {
25
- return Atomics.load(this.firstBlock.data, s);
30
+ return Atomics.load(this.firstBlock.data, u);
26
31
  }
27
32
  set bufferLength(e) {
28
- Atomics.store(this.firstBlock.data, s, e);
33
+ Atomics.store(this.firstBlock.data, u, e);
29
34
  }
30
35
  get pointer() {
31
36
  return this.firstBlock.pointer;
32
37
  }
33
38
  get usedMemory() {
34
- let e = new i(this.memory, t(this.firstBlock.data, a));
39
+ let e = new i(this.memory, t(this.firstBlock.data, c, this.memory.positionBits));
35
40
  return this.firstBlock.usedMemory + e.usedMemory;
36
41
  }
37
42
  cachedFullDataBlock;
38
43
  cachedPointer;
39
44
  constructor(e, t) {
40
45
  if (this.memory = e, t && "firstBlock" in t) {
41
- if (this.firstBlock = new i(e, t.firstBlock), this.uint16Array = new Uint16Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + c * Uint32Array.BYTES_PER_ELEMENT, 2), "type" in t || "dataLength" in t) {
42
- let r = t.bufferLength ?? l, i = e.allocUI32(r * (t.dataLength ?? 1));
43
- n(this.firstBlock.data, a, i.bufferPosition, i.bufferByteOffset), this.bufferLength = r, this.dataLength = t.dataLength ?? 1;
44
- }
45
- if ("type" in t) {
46
- let e = t?.type ?? Uint32Array;
47
- e === Uint32Array ? this.type = 0 : e === Int32Array ? this.type = 1 : e === Float32Array && (this.type = 2);
46
+ if (this.firstBlock = new i(e, t.firstBlock), this.uint16Array = new Uint16Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + d * Uint32Array.BYTES_PER_ELEMENT, 2), "type" in t || "dataLength" in t) {
47
+ let r = a(t.type ?? Uint32Array), i = o(r), s = t.bufferLength ?? f, l = e.allocUI32(s * (t.dataLength ?? 1) * i);
48
+ n(this.firstBlock.data, c, l.bufferPosition, l.bufferByteOffset, e.positionBits), this.bufferLength = s, this.dataLength = t.dataLength ?? 1, this.type = r;
48
49
  }
49
50
  } else {
50
- this.firstBlock = e.allocUI32(u.ALLOCATE_COUNT), this.uint16Array = new Uint16Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + c * Uint32Array.BYTES_PER_ELEMENT, 2);
51
- let r = t?.dataLength ?? 1, i = t?.bufferLength ?? l, o = e.allocUI32(i * r);
52
- n(this.firstBlock.data, a, o.bufferPosition, o.bufferByteOffset), this.bufferLength = i;
53
- let s = t?.type ?? Uint32Array;
54
- s === Uint32Array ? this.type = 0 : s === Int32Array ? this.type = 1 : s === Float32Array && (this.type = 2), this.dataLength = r;
51
+ this.firstBlock = e.allocUI32(p.ALLOCATE_COUNT), this.uint16Array = new Uint16Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + d * Uint32Array.BYTES_PER_ELEMENT, 2);
52
+ let r = t?.dataLength ?? 1, i = t?.bufferLength ?? f, s = a(t?.type ?? Uint32Array), l = e.allocUI32(i * r * o(s));
53
+ n(this.firstBlock.data, c, l.bufferPosition, l.bufferByteOffset, e.positionBits), this.bufferLength = i, this.type = s, this.dataLength = r;
55
54
  }
56
- this.cachedPointer = this.firstBlock.data[0], this.cachedFullDataBlock = this.getFullDataBlock();
55
+ this.cachedByteMultipler = o(this.type), this.cachedPointer = this.firstBlock.data[0], this.cachedFullDataBlock = this.getFullDataBlock();
57
56
  }
58
57
  at(e) {
59
58
  let t = this.length;
@@ -67,17 +66,19 @@ var a = 0, o = 1, s = 2, c = 3, l = 4, u = class u {
67
66
  return this.getFullDataBlock()[e * this.dataLength + t];
68
67
  }
69
68
  push(e) {
70
- let t = this.dataLength, n = typeof e == "number";
69
+ let t = this.dataLength, n = typeof e != "object";
71
70
  if (!n && e.length > t) throw Error(`Can't insert ${e.length} array into shared list of ${t} dataLength`);
72
71
  let r = this.getFullDataBlock(), i = this.length, a = t * i;
73
- return n ? r[a] = e : r.set(e, a), Atomics.add(this.firstBlock.data, o, 1) + 1 >= this.bufferLength && this.growBuffer(), i;
72
+ if (n) r[a] = e;
73
+ else for (let t = 0; t < e.length; t++) r[a + t] = e[t];
74
+ return Atomics.add(this.firstBlock.data, l, 1) + 1 >= this.bufferLength && this.growBuffer(), i;
74
75
  }
75
76
  pop() {
76
- let e = Atomics.sub(this.firstBlock.data, o, 1), t = this.getFullDataBlock();
77
+ let e = Atomics.sub(this.firstBlock.data, l, 1), t = this.getFullDataBlock();
77
78
  return this.getDataBlock(t, e - 1);
78
79
  }
79
80
  popNumber() {
80
- let e = Atomics.sub(this.firstBlock.data, o, 1);
81
+ let e = Atomics.sub(this.firstBlock.data, l, 1);
81
82
  return this.getFullDataBlock()[(e - 1) * this.dataLength];
82
83
  }
83
84
  deleteIndex(e) {
@@ -85,10 +86,10 @@ var a = 0, o = 1, s = 2, c = 3, l = 4, u = class u {
85
86
  if (e >= t || e < 0) throw Error(`${e} is out of bounds ${t}`);
86
87
  let n = this.dataLength, r = this.getFullDataBlock();
87
88
  for (let i = e; i < t; i++) for (let e = 0; e < n; e++) r[i * n + e] = r[(i + 1) * n + e];
88
- Atomics.sub(this.firstBlock.data, o, 1);
89
+ Atomics.sub(this.firstBlock.data, l, 1);
89
90
  }
90
91
  clear() {
91
- this.firstBlock.data[o] = 0;
92
+ this.firstBlock.data[l] = 0;
92
93
  }
93
94
  *[Symbol.iterator]() {
94
95
  let e = this.getFullDataBlock(), t = this.dataLength, n = this.length * t;
@@ -98,47 +99,23 @@ var a = 0, o = 1, s = 2, c = 3, l = 4, u = class u {
98
99
  return this.getFullDataBlock().subarray(0, this.length * this.dataLength);
99
100
  }
100
101
  getFullDataBlock() {
101
- let t = Atomics.load(this.firstBlock.data, a);
102
+ let t = Atomics.load(this.firstBlock.data, c);
102
103
  if (this.cachedPointer === t && this.cachedFullDataBlock) return this.cachedFullDataBlock;
103
- let n = e(t), r = new i(this.memory, n), o;
104
- switch (this.type) {
105
- case 1:
106
- o = new Int32Array(r.data.buffer, r.bufferByteOffset, this.dataLength * this.bufferLength);
107
- break;
108
- case 0:
109
- o = new Uint32Array(r.data.buffer, r.bufferByteOffset, this.dataLength * this.bufferLength);
110
- break;
111
- case 2:
112
- o = new Float32Array(r.data.buffer, r.bufferByteOffset, this.dataLength * this.bufferLength);
113
- break;
114
- default: throw Error(`Unknown data block type ${this.type}`);
115
- }
116
- return this.cachedPointer = t, this.cachedFullDataBlock = o, o;
104
+ let n = e(t, this.memory.positionBits), r = new i(this.memory, n), a = s(this.type, r.data.buffer, r.bufferByteOffset, this.dataLength * this.bufferLength);
105
+ return this.cachedPointer = t, this.cachedFullDataBlock = a, a;
117
106
  }
118
107
  getDataBlock(e, t) {
119
108
  let n = t * this.dataLength;
120
109
  return e.subarray(n, n + this.dataLength);
121
110
  }
122
111
  growBuffer() {
123
- let e = this.bufferLength * 2, n = this.dataLength, o = t(this.firstBlock.data, a), s = new i(this.memory, o), c = this.getFullDataBlock(), l = this.memory.allocUI32(e * n), u;
124
- switch (this.type) {
125
- case 1:
126
- u = new Int32Array(l.data.buffer, l.bufferByteOffset, n * e);
127
- break;
128
- case 0:
129
- u = new Uint32Array(l.data.buffer, l.bufferByteOffset, n * e);
130
- break;
131
- case 2:
132
- u = new Float32Array(l.data.buffer, l.bufferByteOffset, n * e);
133
- break;
134
- default: throw Error(`Unknown data block type ${this.type}`);
135
- }
136
- u.set(c);
137
- let d = l.pointer;
138
- r(this.firstBlock.data, a, d), this.bufferLength = e, s.free(), this.cachedPointer = d, this.cachedFullDataBlock = u;
112
+ let e = this.bufferLength * 2, n = this.dataLength, a = t(this.firstBlock.data, c, this.memory.positionBits), o = new i(this.memory, a), l = this.getFullDataBlock(), u = this.memory.allocUI32(e * n * this.cachedByteMultipler), d = s(this.type, u.data.buffer, u.bufferByteOffset, n * e);
113
+ d.set(l);
114
+ let f = u.pointer;
115
+ r(this.firstBlock.data, c, f), this.bufferLength = e, o.free(), this.cachedPointer = f, this.cachedFullDataBlock = d;
139
116
  }
140
117
  free() {
141
- let e = t(this.firstBlock.data, a);
118
+ let e = t(this.firstBlock.data, c, this.memory.positionBits);
142
119
  new i(this.memory, e).free(), this.firstBlock.free();
143
120
  }
144
121
  getSharedMemory() {
@@ -146,6 +123,6 @@ var a = 0, o = 1, s = 2, c = 3, l = 4, u = class u {
146
123
  }
147
124
  };
148
125
  //#endregion
149
- export { u as default };
126
+ export { p as default };
150
127
 
151
128
  //# sourceMappingURL=shared-vector.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"shared-vector.js","names":[],"sources":["../src/shared-vector.ts"],"sourcesContent":["import type { SharedAllocatedMemory } from './allocated-memory';\nimport AllocatedMemory from './allocated-memory';\nimport type { TypedArrayConstructor } from './interfaces/typed-array-constructor';\nimport type MemoryHeap from './memory-heap';\nimport { getPointer, loadPointer, storePointer, storeRawPointer } from './utils/pointer';\n\nenum TYPE {\n\tuint32,\n\tint32,\n\tfloat32,\n}\n\nconst VECTOR_INDEX = 0;\nconst LENGTH_INDEX = 1;\nconst BUFFER_LENGTH_INDEX = 2;\nconst TYPE_INDEX = 3;\nconst DEFAULT_SIZE = 4;\nexport default class SharedVector<T extends Uint32Array | Int32Array | Float32Array = Uint32Array> implements Iterable<T> {\n\tstatic readonly ALLOCATE_COUNT = 4;\n\tprivate memory: MemoryHeap;\n\n\t// Pointer, List Length, Buffer Length, Type/DataLength\n\tprivate firstBlock: AllocatedMemory;\n\tprivate uint16Array: Uint16Array;\n\n\tget length(): number {\n\t\treturn Atomics.load(this.firstBlock.data, LENGTH_INDEX);\n\t}\n\t\n\tget type(): number {\n\t\treturn this.uint16Array[0];\n\t}\n\tprivate set type(value: number) {\n\t\tAtomics.store(this.uint16Array, 0, value);\n\t}\n\tget dataLength(): number {\n\t\t// Can technically be initialized by passing memory without actually every being called - need to make sure dataLength is always at least one\n\t\treturn this.uint16Array[1] || 1;\n\t}\n\tprivate set dataLength(value: number) {\n\t\tAtomics.store(this.uint16Array, 1, value);\n\t}\n\n\tget bufferLength(): number {\n\t\treturn Atomics.load(this.firstBlock.data, BUFFER_LENGTH_INDEX);\n\t}\n\tprivate set bufferLength(value: number) {\n\t\tAtomics.store(this.firstBlock.data, BUFFER_LENGTH_INDEX, value);\n\t}\n\n\tget pointer() {\n\t\treturn this.firstBlock.pointer;\n\t}\n\n\tget usedMemory(): number {\n\t\tlet dataMemory = new AllocatedMemory(this.memory, loadPointer(this.firstBlock.data, VECTOR_INDEX));\n\t\treturn this.firstBlock.usedMemory + dataMemory.usedMemory;\n\t}\n\n\tprivate cachedFullDataBlock?: T;\n\tprivate cachedPointer: number;\n\n\tconstructor(memory: MemoryHeap, config?: SharedVectorConfig<T> | SharedVectorMemory | SharedVectorMemory & SharedVectorConfig<T>) {\n\t\tthis.memory = memory;\n\n\t\tif(config && 'firstBlock' in config) {\n\t\t\tthis.firstBlock = new AllocatedMemory(memory, config.firstBlock);\n\t\t\tthis.uint16Array = new Uint16Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + TYPE_INDEX * Uint32Array.BYTES_PER_ELEMENT, 2);\n\n\t\t\t// Pre-allocating memory and setting up in specific memory location\n\t\t\tif('type' in config || 'dataLength' in config) {\n\t\t\t\tconst bufferLength = config.bufferLength ?? DEFAULT_SIZE;\n\t\t\t\tlet dataBlock = memory.allocUI32(bufferLength * (config.dataLength ?? 1));\n\t\t\t\tstorePointer(this.firstBlock.data, VECTOR_INDEX, dataBlock.bufferPosition, dataBlock.bufferByteOffset);\n\t\t\t\tthis.bufferLength = bufferLength;\n\t\t\t\tthis.dataLength = (config.dataLength ?? 1);\n\t\t\t}\n\t\t\tif('type' in config) {\n\t\t\t\tconst type = config?.type ?? Uint32Array;\n\t\t\t\tif(type === Uint32Array) {\n\t\t\t\t\tthis.type = TYPE.uint32;\n\t\t\t\t// @ts-expect-error\n\t\t\t\t} else if(type === Int32Array) {\n\t\t\t\t\tthis.type = TYPE.int32;\n\t\t\t\t// @ts-expect-error\n\t\t\t\t} else if(type === Float32Array) {\n\t\t\t\t\tthis.type = TYPE.float32;\n\t\t\t\t}\n\t\t\t}\n\t\t} else {\n\t\t\tthis.firstBlock = memory.allocUI32(SharedVector.ALLOCATE_COUNT);\n\t\t\tthis.uint16Array = new Uint16Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + TYPE_INDEX * Uint32Array.BYTES_PER_ELEMENT, 2);\n\n\t\t\tlet dataLength = config?.dataLength ?? 1;\n\t\t\tlet bufferLength = config?.bufferLength ?? DEFAULT_SIZE;\n\t\t\tlet dataBlock = memory.allocUI32(bufferLength * dataLength);\n\t\t\tstorePointer(this.firstBlock.data, VECTOR_INDEX, dataBlock.bufferPosition, dataBlock.bufferByteOffset);\n\t\t\tthis.bufferLength = bufferLength;\n\n\t\t\tconst type = config?.type ?? Uint32Array;\n\t\t\tif(type === Uint32Array) {\n\t\t\t\tthis.type = TYPE.uint32;\n\t\t\t// @ts-expect-error\n\t\t\t} else if(type === Int32Array) {\n\t\t\t\tthis.type = TYPE.int32;\n\t\t\t// @ts-expect-error\n\t\t\t} else if(type === Float32Array) {\n\t\t\t\tthis.type = TYPE.float32;\n\t\t\t}\n\t\t\tthis.dataLength = dataLength;\n\t\t}\n\n\t\tthis.cachedPointer = this.firstBlock.data[0];\n\t\tthis.cachedFullDataBlock = this.getFullDataBlock();\n\t}\n\n\tat(index: number): T {\n\t\tlet length = this.length;\n\t\tif(index >= length || index < 0) {\n\t\t\tthrow new Error(`${index} is out of bounds ${length}`);\n\t\t}\n\n\t\tlet dataBlock = this.getFullDataBlock();\n\t\treturn this.getDataBlock(dataBlock, index);\n\t}\n\tget(index: number, dataIndex = 0): number {\n\t\tif(dataIndex >= this.dataLength) {\n\t\t\tthrow new Error(`${dataIndex} is out of dataLength bounds ${this.dataLength}`);\n\t\t} else if(index >= this.length || index < 0) {\n\t\t\tthrow new Error(`${index} is out of bounds ${this.length}`);\n\t\t}\n\n\t\tlet dataBlock = this.getFullDataBlock();\n\t\treturn dataBlock[index * this.dataLength + dataIndex];\n\t}\n\n\tpush(values: number | Array<number>): number {\n\t\tlet dataLength = this.dataLength;\n\t\tconst isSingleNumber = typeof values === 'number';\n\t\tif(!isSingleNumber && values.length > dataLength) {\n\t\t\tthrow new Error(`Can't insert ${values.length} array into shared list of ${dataLength} dataLength`);\n\t\t}\n\n\t\tlet dataBlock = this.getFullDataBlock();\n\t\tlet currentLength = this.length;\n\t\tlet startIndex = dataLength * currentLength;\n\t\tif(isSingleNumber) {\n\t\t\tdataBlock[startIndex] = values;\n\t\t} else {\n\t\t\tdataBlock.set(values, startIndex);\n\t\t}\n\n\t\tlet newLength = Atomics.add(this.firstBlock.data, LENGTH_INDEX, 1) + 1;\n\t\tif(newLength >= this.bufferLength) {\n\t\t\tthis.growBuffer();\n\t\t}\n\n\t\treturn currentLength;\n\t}\n\n\tpop(): T {\n\t\tlet oldLength = Atomics.sub(this.firstBlock.data, LENGTH_INDEX, 1);\n\n\t\tlet dataBlock = this.getFullDataBlock();\n\t\treturn this.getDataBlock(dataBlock, oldLength - 1);\n\t}\n\n\t// Returns the first number irregardless of dataLength - faster way to pop if you don't care about the rest of the data block\n\tpopNumber(): number {\n\t\tconst oldLength = Atomics.sub(this.firstBlock.data, LENGTH_INDEX, 1);\n\t\tconst dataBlock = this.getFullDataBlock();\n\t\treturn dataBlock[(oldLength - 1) * this.dataLength];\n\t}\n\n\tdeleteIndex(index: number) {\n\t\tlet length = this.length;\n\t\tif(index >= length || index < 0) {\n\t\t\tthrow new Error(`${index} is out of bounds ${length}`);\n\t\t}\n\n\t\tlet dataLength = this.dataLength;\n\t\tlet dataBlock = this.getFullDataBlock();\n\t\tfor(let i = index; i < length; i++) {\n\t\t\tfor(let j = 0; j < dataLength; j++) {\n\t\t\t\tdataBlock[i * dataLength + j] = dataBlock[(i + 1) * dataLength + j];\n\t\t\t}\n\t\t}\n\n\t\tAtomics.sub(this.firstBlock.data, LENGTH_INDEX, 1);\n\t}\n\n\tclear() {\n\t\tthis.firstBlock.data[LENGTH_INDEX] = 0;\n\t}\n\n\t*[Symbol.iterator]() {\n\t\tlet dataBlock = this.getFullDataBlock();\n\t\tlet dataLength = this.dataLength;\n\t\tlet totalDataEntries = this.length * dataLength;\n\n\t\tfor(let i = 0; i < totalDataEntries; i += dataLength) {\n\t\t\tyield dataBlock.subarray(i, i + dataLength) as T;\n\t\t}\n\t}\n\n\t// Significantly faster but won't be thread safe if anything is removing/adding to it during iteration\n\tgetCurrentArray(): T {\n\t\tlet dataBlock = this.getFullDataBlock();\n\t\treturn dataBlock.subarray(0, this.length * this.dataLength) as T;\n\t}\n\n\tprivate getFullDataBlock(): T {\n\t\tlet pointerNumber = Atomics.load(this.firstBlock.data, VECTOR_INDEX);\n\t\tif(this.cachedPointer === pointerNumber && this.cachedFullDataBlock) {\n\t\t\treturn this.cachedFullDataBlock;\n\t\t}\n\n\t\tlet pointer = getPointer(pointerNumber);\n\t\tlet rawData = new AllocatedMemory(this.memory, pointer);\n\n\t\tlet data: T;\n\t\tswitch(this.type) 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= this.dataLength;\n\n\t\tlet oldPointer = loadPointer(this.firstBlock.data, VECTOR_INDEX);\n\t\tlet oldDataMemory = new AllocatedMemory(this.memory, oldPointer);\n\t\tlet oldDataBlock = this.getFullDataBlock();\n\t\tlet newDataBlock = this.memory.allocUI32(newBufferLength * dataLength);\n\n\t\tlet newData: T;\n\t\tswitch(this.type) {\n\t\t\tcase TYPE.int32:\n\t\t\t\tnewData = new Int32Array(newDataBlock.data.buffer, newDataBlock.bufferByteOffset, dataLength * newBufferLength) as T;\n\t\t\t\tbreak;\n\t\t\tcase TYPE.uint32:\n\t\t\t\tnewData = new Uint32Array(newDataBlock.data.buffer, newDataBlock.bufferByteOffset, dataLength * newBufferLength) as T;\n\t\t\t\tbreak;\n\t\t\tcase TYPE.float32:\n\t\t\t\tnewData = new Float32Array(newDataBlock.data.buffer, newDataBlock.bufferByteOffset, dataLength * newBufferLength) as T;\n\t\t\t\tbreak;\n\t\t\tdefault:\n\t\t\t\tthrow new Error(`Unknown data block type ${this.type}`);\n\t\t}\n\n\t\t// Copy old buffer into new 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Uint32Array);\n\t\t\t\tconst byteMultipler = getByteMultipler(typeCode);\n\t\t\t\tconst bufferLength = config.bufferLength ?? DEFAULT_SIZE;\n\t\t\t\tlet dataBlock = memory.allocUI32(bufferLength * (config.dataLength ?? 1) * byteMultipler);\n\t\t\t\tstorePointer(this.firstBlock.data, VECTOR_INDEX, dataBlock.bufferPosition, dataBlock.bufferByteOffset, memory.positionBits);\n\t\t\t\tthis.bufferLength = bufferLength;\n\t\t\t\tthis.dataLength = (config.dataLength ?? 1);\n\t\t\t\tthis.type = typeCode;\n\t\t\t}\n\t\t} else {\n\t\t\tthis.firstBlock = memory.allocUI32(SharedVector.ALLOCATE_COUNT);\n\t\t\tthis.uint16Array = new Uint16Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + TYPE_INDEX * Uint32Array.BYTES_PER_ELEMENT, 2);\n\n\t\t\tlet dataLength = config?.dataLength ?? 1;\n\t\t\tlet bufferLength = config?.bufferLength ?? DEFAULT_SIZE;\n\t\t\tlet typeCode = getArrayTypeCode(config?.type ?? 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if(index >= this.length || index < 0) {\n\t\t\tthrow new Error(`${index} is out of bounds ${this.length}`);\n\t\t}\n\n\t\tlet dataBlock = this.getFullDataBlock() as NumericArrayIO;\n\t\treturn dataBlock[index * this.dataLength + dataIndex];\n\t}\n\n\tpush(values: T[number] | Array<T[number]>): number {\n\t\tlet dataLength = this.dataLength;\n\t\tconst isSingleValue = typeof values !== 'object';\n\t\tif(!isSingleValue && values.length > dataLength) {\n\t\t\tthrow new Error(`Can't insert ${values.length} array into shared list of ${dataLength} dataLength`);\n\t\t}\n\n\t\tlet dataBlock = this.getFullDataBlock() as NumericArrayIO;\n\t\tlet currentLength = this.length;\n\t\tlet startIndex = dataLength * currentLength;\n\t\tif(isSingleValue) {\n\t\t\tdataBlock[startIndex] = values;\n\t\t} else {\n\t\t\tfor(let i = 0; i < values.length; i++) {\n\t\t\t\tdataBlock[startIndex + i] = values[i];\n\t\t\t}\n\t\t}\n\n\t\tlet newLength = Atomics.add(this.firstBlock.data, LENGTH_INDEX, 1) + 1;\n\t\tif(newLength >= this.bufferLength) {\n\t\t\tthis.growBuffer();\n\t\t}\n\n\t\treturn currentLength;\n\t}\n\n\tpop(): T {\n\t\tlet oldLength = Atomics.sub(this.firstBlock.data, LENGTH_INDEX, 1);\n\n\t\tlet dataBlock = this.getFullDataBlock();\n\t\treturn this.getDataBlock(dataBlock, oldLength - 1);\n\t}\n\n\t// Returns the first number irregardless of dataLength - faster way to pop if you don't care about the rest of the data block\n\tpopNumber(): T[number] {\n\t\tconst oldLength = Atomics.sub(this.firstBlock.data, LENGTH_INDEX, 1);\n\t\tconst dataBlock = this.getFullDataBlock() as NumericArrayIO;\n\t\treturn dataBlock[(oldLength - 1) * this.dataLength];\n\t}\n\n\tdeleteIndex(index: number) {\n\t\tlet length = this.length;\n\t\tif(index >= length || index < 0) {\n\t\t\tthrow new Error(`${index} is out of bounds ${length}`);\n\t\t}\n\n\t\tlet dataLength = this.dataLength;\n\t\tlet dataBlock = this.getFullDataBlock() as NumericArrayIO;\n\t\tfor(let i = index; i < length; i++) {\n\t\t\tfor(let j = 0; j < dataLength; j++) {\n\t\t\t\tdataBlock[i * dataLength + j] = dataBlock[(i + 1) * dataLength + j];\n\t\t\t}\n\t\t}\n\n\t\tAtomics.sub(this.firstBlock.data, LENGTH_INDEX, 1);\n\t}\n\n\tclear() {\n\t\tthis.firstBlock.data[LENGTH_INDEX] = 0;\n\t}\n\n\t*[Symbol.iterator]() {\n\t\tlet dataBlock = this.getFullDataBlock();\n\t\tlet dataLength = this.dataLength;\n\t\tlet totalDataEntries = this.length * dataLength;\n\n\t\tfor(let i = 0; i < totalDataEntries; i += dataLength) {\n\t\t\tyield dataBlock.subarray(i, i + dataLength) as T;\n\t\t}\n\t}\n\n\t// Significantly faster but won't be thread safe if anything is removing/adding to it during iteration\n\tgetCurrentArray(): T {\n\t\tlet dataBlock = this.getFullDataBlock();\n\t\treturn dataBlock.subarray(0, this.length * this.dataLength) as T;\n\t}\n\n\tprivate getFullDataBlock(): T {\n\t\tlet pointerNumber = Atomics.load(this.firstBlock.data, VECTOR_INDEX);\n\t\tif(this.cachedPointer === pointerNumber && this.cachedFullDataBlock) {\n\t\t\treturn this.cachedFullDataBlock;\n\t\t}\n\n\t\tlet pointer = getPointer(pointerNumber, this.memory.positionBits);\n\t\tlet rawData = new AllocatedMemory(this.memory, pointer);\n\n\t\tlet data = makeArrayView(this.type, rawData.data.buffer, rawData.bufferByteOffset, this.dataLength * this.bufferLength) as T;\n\n\t\tthis.cachedPointer = pointerNumber;\n\t\tthis.cachedFullDataBlock = data;\n\n\t\treturn data;\n\t}\n\tprivate getDataBlock(rawData: T, index: number): T {\n\t\tconst start = index * this.dataLength;\n\t\treturn rawData.subarray(start, start + this.dataLength) as T;\n\t}\n\n\tprivate growBuffer() {\n\t\tlet oldBufferLength = this.bufferLength;\n\t\tlet newBufferLength = oldBufferLength * 2;\n\t\tlet dataLength = this.dataLength;\n\n\t\tlet oldPointer = loadPointer(this.firstBlock.data, VECTOR_INDEX, this.memory.positionBits);\n\t\tlet oldDataMemory = new AllocatedMemory(this.memory, oldPointer);\n\t\tlet oldDataBlock = this.getFullDataBlock();\n\t\tlet newDataBlock = this.memory.allocUI32(newBufferLength * dataLength * this.cachedByteMultipler);\n\n\t\tlet newData = makeArrayView(this.type, newDataBlock.data.buffer, newDataBlock.bufferByteOffset, dataLength * newBufferLength) as T;\n\n\t\t// newData and oldDataBlock are the same concrete view type, so a direct copy is valid; the cast only bridges the\n\t\t// union's mutually-incompatible set() overloads (number vs bigint element types)\n\t\t(newData as Float64Array).set(oldDataBlock as unknown as Float64Array);\n\n\t\tconst newPointer = newDataBlock.pointer;\n\t\tstoreRawPointer(this.firstBlock.data, VECTOR_INDEX, newPointer);\n\t\tthis.bufferLength = newBufferLength;\n\t\toldDataMemory.free();\n\n\t\tthis.cachedPointer = newPointer;\n\t\tthis.cachedFullDataBlock = newData;\n\t}\n\n\tfree() {\n\t\tlet pointer = loadPointer(this.firstBlock.data, VECTOR_INDEX, this.memory.positionBits);\n\t\tlet dataMemory = new AllocatedMemory(this.memory, pointer);\n\n\t\tdataMemory.free();\n\t\tthis.firstBlock.free();\n\t}\n\n\tgetSharedMemory(): SharedVectorMemory {\n\t\treturn {\n\t\t\tfirstBlock: this.firstBlock.getSharedMemory(),\n\t\t};\n\t}\n}\n\ninterface SharedVectorConfig<T extends NumericArray> {\n\ttype?: TypedArrayConstructor<T>\n\tdataLength?: number\n\n\tbufferLength?: number\n}\ninterface SharedVectorMemory {\n\tfirstBlock: SharedAllocatedMemory\n}\n\nexport type { SharedVectorConfig, SharedVectorMemory 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@@ -0,0 +1,67 @@
1
+ import type { SharedAllocatedMemory } from '../allocated-memory';
2
+ import type MemoryHeap from '../memory-heap';
3
+ import { type SpatialEntity } from './spatial-entity';
4
+ type CoordArrayConstructor = Float32ArrayConstructor | Float64ArrayConstructor;
5
+ export default class SharedQuadtree {
6
+ static readonly ALLOCATE_COUNT = 14;
7
+ private memory;
8
+ private firstBlock;
9
+ private pool;
10
+ private idMap;
11
+ private insertScratch;
12
+ private nodeInts;
13
+ private nodeHeads;
14
+ private readonly maxLevels;
15
+ private readonly nodeCount;
16
+ private readonly coordType;
17
+ private readonly nullIndex;
18
+ private readonly rootX;
19
+ private readonly rootY;
20
+ private readonly rootWidth;
21
+ private readonly rootHeight;
22
+ get size(): number;
23
+ get bounds(): QuadtreeBounds;
24
+ get type(): number;
25
+ constructor(memory: MemoryHeap, config?: SharedQuadtreeConfig | SharedQuadtreeMemory);
26
+ static getNodeCount(maxLevels: number): number;
27
+ get pointer(): number;
28
+ get usedMemory(): number;
29
+ insert(id: number, x: number, y: number, width?: number, height?: number): void;
30
+ bulkInsert(entities: Iterable<SpatialEntity>): void;
31
+ update(id: number, x: number, y: number, width?: number, height?: number): void;
32
+ remove(id: number): boolean;
33
+ has(id: number): boolean;
34
+ search(x: number, y: number, width: number, height: number, filter?: (id: number) => boolean): Array<number>;
35
+ searchInto(out: Array<number>, x: number, y: number, width: number, height: number, filter?: (id: number) => boolean): Array<number>;
36
+ neighbors(x: number, y: number, maxResults: number, maxDistance: number, filter?: (id: number) => boolean): Array<number>;
37
+ private nearestNeighbor;
38
+ private findNearest;
39
+ clear(): void;
40
+ free(): void;
41
+ getSharedMemory(): SharedQuadtreeMemory;
42
+ private getBoundsView;
43
+ private locate;
44
+ private collect;
45
+ private collectNeighborNode;
46
+ private collectNearestNode;
47
+ private linkIntoNode;
48
+ private linkNoLock;
49
+ private unlinkFromNode;
50
+ private unlinkNoLock;
51
+ }
52
+ interface QuadtreeBounds {
53
+ x: number;
54
+ y: number;
55
+ width: number;
56
+ height: number;
57
+ }
58
+ interface SharedQuadtreeConfig {
59
+ bounds: QuadtreeBounds;
60
+ maxLevels?: number;
61
+ maxEntities?: number;
62
+ type?: CoordArrayConstructor;
63
+ }
64
+ interface SharedQuadtreeMemory {
65
+ firstBlock: SharedAllocatedMemory;
66
+ }
67
+ export type { SharedQuadtreeConfig, SharedQuadtreeMemory, QuadtreeBounds, SpatialEntity };