@daneren2005/shared-memory-objects 1.3.0 → 1.4.0

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- {"version":3,"file":"shared-pool.js","names":[],"sources":["../src/shared-pool.ts"],"sourcesContent":["import type { SharedAllocatedMemory } from './allocated-memory';\nimport AllocatedMemory from './allocated-memory';\nimport type { TypedArrayConstructor } from './interfaces/typed-array-constructor';\nimport { lock, unlock } from './lock/simple-lock';\nimport type MemoryHeap from './memory-heap';\nimport SharedStack from './shared-stack';\nimport { getPointer, loadRawPointer, storeRawPointer } from './utils/pointer';\n\nenum TYPE {\n\tuint32,\n\tint32,\n\tfloat32,\n\tfloat64,\n}\n\nconst LENGTH_INDEX = 0;\nconst TYPE_INDEX = 1;\nconst MAX_CHUNK_SIZE_INDEX = 2;\n// Guards appending a chunk pointer so only one thread grows the pointer stack at a time\nconst GROW_LOCK_INDEX = 3;\n// Pointers to the two backing SharedStacks (their own firstBlocks): the chunk pointers and the recycled indexes\nconst POINTER_STACK_INDEX = 4;\nconst RECYCLE_STACK_INDEX = 5;\n\nconst DEFAULT_MAX_CHUNK_SIZE = 100;\nconst DEFAULT_MAX_LENGTH = 1_000_000;\nconst DEFAULT_MAX_RECYCLED_LENGTH = 100_000;\n\n// Array with stable indexes and maximum contiguous memory sizes (necessary to fit large data sets into max 1MB buffers).\n// The chunk pointers and the recycled indexes both live in SharedStacks, whose segments are never moved or freed once\n// published, so concurrent readers never touch memory that is being reclaimed.\n// https://plflib.org/colony.htm for future enhancements - it seems to be an optimized version of what we were aiming for with this\nexport default class SharedPool<T extends Uint32Array | Int32Array | Float32Array | Float64Array = Uint32Array> implements Iterable<T> {\n\tstatic readonly ALLOCATE_COUNT = 6;\n\tprivate memory: MemoryHeap;\n\n\t// Current Length, Type/DataLength, MaxChunkLength, Grow lock, Pointer stack, Recycle stack\n\tprivate firstBlock: AllocatedMemory;\n\tprivate uint16Array: Uint16Array;\n\tprivate growLock: Int32Array;\n\tprivate pointerStack: SharedStack;\n\tprivate recycleStack: SharedStack;\n\treadonly maxLength: number;\n\n\tprivate cachedFullDataBlock: { [key: number]: T } = {};\n\n\t// Config is written once at construction and never mutated, so it is cached in plain fields\n\tprivate readonly cachedMaxChunkSize: number;\n\tprivate readonly cachedDataLength: number;\n\tprivate readonly cachedType: number;\n\tprivate readonly cachedByteMultipler: number;\n\n\tget length(): number {\n\t\treturn Atomics.load(this.firstBlock.data, LENGTH_INDEX) - this.recycleStack.length;\n\t}\n\tget maxChunkSize(): number {\n\t\treturn this.cachedMaxChunkSize;\n\t}\n\tprivate set maxChunkSize(value: number) {\n\t\tAtomics.store(this.firstBlock.data, MAX_CHUNK_SIZE_INDEX, value);\n\t}\n\n\tget type(): number {\n\t\treturn this.cachedType;\n\t}\n\tprivate set type(value: number) {\n\t\tAtomics.store(this.uint16Array, 0, value);\n\t}\n\tget dataLength(): number {\n\t\treturn this.cachedDataLength;\n\t}\n\tprivate set dataLength(value: number) {\n\t\tAtomics.store(this.uint16Array, 1, value);\n\t}\n\n\tget bufferLength(): number {\n\t\treturn this.cachedMaxChunkSize * this.pointerStack.length;\n\t}\n\tget byteMultipler(): number {\n\t\treturn this.cachedByteMultipler;\n\t}\n\n\t// Own internal memory (which already includes both stacks' inlined firstBlocks) plus every chunk buffer and the\n\t// segments each stack has grown. The stacks' usedMemory excludes their inlined firstBlocks, so they aren't double-counted.\n\tget usedMemory(): number {\n\t\tlet total = this.firstBlock.usedMemory;\n\t\tfor(let pointer of this.pointerStack) {\n\t\t\ttotal += new AllocatedMemory(this.memory, getPointer(pointer)).usedMemory;\n\t\t}\n\t\treturn total + this.pointerStack.usedMemory + this.recycleStack.usedMemory;\n\t}\n\n\tconstructor(memory: MemoryHeap, config?: SharedPoolConfig<T> | SharedPoolMemory) {\n\t\tthis.memory = memory;\n\n\t\tif(config && 'firstBlock' in config) {\n\t\t\tthis.firstBlock = new AllocatedMemory(memory, config.firstBlock);\n\t\t\tthis.uint16Array = new Uint16Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + TYPE_INDEX * Uint32Array.BYTES_PER_ELEMENT, 2);\n\t\t\tthis.pointerStack = new SharedStack(memory, {\n\t\t\t\tfirstBlock: getPointer(loadRawPointer(this.firstBlock.data, POINTER_STACK_INDEX)),\n\t\t\t});\n\t\t\tthis.recycleStack = new SharedStack(memory, {\n\t\t\t\tfirstBlock: getPointer(loadRawPointer(this.firstBlock.data, RECYCLE_STACK_INDEX)),\n\t\t\t});\n\t\t} else {\n\t\t\tlet dataLength = config?.dataLength ?? 1;\n\t\t\tlet maxChunkSize = config?.maxChunkSize ?? DEFAULT_MAX_CHUNK_SIZE;\n\t\t\tlet maxLength = config?.maxLength ?? DEFAULT_MAX_LENGTH;\n\t\t\tlet maxRecycledLength = config?.maxRecycledLength ?? DEFAULT_MAX_RECYCLED_LENGTH;\n\n\t\t\t// Each stack sizes its inlined firstBlock from its own maxLength, so compute both up front to lay them out. The\n\t\t\t// stacks cap their segments at what a buffer can hold, so size the inlined blocks against that same cap.\n\t\t\tlet maxSegmentLength = SharedStack.getMaxSegmentLength(memory.maxAllocationLength);\n\t\t\tlet pointerStackMaxLength = maxLength / maxChunkSize;\n\t\t\tlet pointerStackAllocateCount = SharedStack.getAllocateCount(pointerStackMaxLength, undefined, maxSegmentLength);\n\t\t\tlet recycleStackAllocateCount = SharedStack.getAllocateCount(maxRecycledLength, undefined, maxSegmentLength);\n\n\t\t\t// Inline both stacks' firstBlocks right after the pool header so the whole spine is one contiguous allocation\n\t\t\tthis.firstBlock = memory.allocUI32(SharedPool.ALLOCATE_COUNT + pointerStackAllocateCount + recycleStackAllocateCount);\n\t\t\tthis.uint16Array = new Uint16Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + TYPE_INDEX * Uint32Array.BYTES_PER_ELEMENT, 2);\n\n\t\t\tthis.pointerStack = new SharedStack(memory, {\n\t\t\t\tfirstBlock: this.firstBlock.getSubAllocation(SharedPool.ALLOCATE_COUNT, pointerStackAllocateCount),\n\t\t\t\ttype: Uint32Array,\n\t\t\t\tmaxLength: pointerStackMaxLength,\n\t\t\t});\n\t\t\tstoreRawPointer(this.firstBlock.data, POINTER_STACK_INDEX, this.pointerStack.pointer);\n\t\t\tthis.recycleStack = new SharedStack(memory, {\n\t\t\t\tfirstBlock: this.firstBlock.getSubAllocation(SharedPool.ALLOCATE_COUNT + pointerStackAllocateCount, recycleStackAllocateCount),\n\t\t\t\ttype: Uint32Array,\n\t\t\t\tmaxLength: maxRecycledLength,\n\t\t\t});\n\t\t\tstoreRawPointer(this.firstBlock.data, RECYCLE_STACK_INDEX, this.recycleStack.pointer);\n\n\t\t\tconst type = config?.type ?? Uint32Array;\n\t\t\tif(type === Uint32Array) {\n\t\t\t\tthis.type = TYPE.uint32;\n\t\t\t// @ts-expect-error\n\t\t\t} else if(type === Int32Array) {\n\t\t\t\tthis.type = TYPE.int32;\n\t\t\t// @ts-expect-error\n\t\t\t} else if(type === Float32Array) {\n\t\t\t\tthis.type = TYPE.float32;\n\t\t\t// @ts-expect-error\n\t\t\t} else if(type === Float64Array) {\n\t\t\t\tthis.type = TYPE.float64;\n\t\t\t}\n\t\t\tthis.dataLength = dataLength;\n\t\t\tthis.maxChunkSize = maxChunkSize;\n\n\t\t\t// @ts-expect-error\n\t\t\tlet byteMultipler = type === Float64Array ? 2 : 1;\n\t\t\tlet firstArray = memory.allocUI32(maxChunkSize * dataLength * byteMultipler);\n\t\t\tthis.pointerStack.push(firstArray.pointer);\n\t\t}\n\n\t\tthis.cachedType = this.uint16Array[0];\n\t\tthis.cachedDataLength = Math.max(1, this.uint16Array[1]);\n\t\tthis.cachedMaxChunkSize = this.firstBlock.data[MAX_CHUNK_SIZE_INDEX];\n\t\tthis.cachedByteMultipler = this.cachedType === TYPE.float64 ? 2 : 1;\n\t\tthis.maxLength = this.cachedMaxChunkSize * this.pointerStack.maxLength;\n\n\t\tthis.growLock = new Int32Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + GROW_LOCK_INDEX * Uint32Array.BYTES_PER_ELEMENT, 1);\n\t}\n\n\tat(index: number): T {\n\t\tlet dataBlock = this.getFullDataBlock(index);\n\t\treturn this.getDataBlock(dataBlock, index % this.cachedMaxChunkSize);\n\t}\n\tget(index: number, dataIndex = 0): number {\n\t\tconst dataLength = this.cachedDataLength;\n\t\tif(dataIndex >= dataLength) {\n\t\t\tthrow new Error(`${dataIndex} is out of dataLength bounds ${dataLength}`);\n\t\t}\n\n\t\tlet dataBlock = this.getFullDataBlock(index);\n\t\treturn dataBlock[(index % this.cachedMaxChunkSize) * dataLength + dataIndex];\n\t}\n\n\tpush(values: number | Array<number>): number {\n\t\tlet dataLength = this.cachedDataLength;\n\t\tconst isSingleNumber = typeof values === 'number';\n\t\tif(!isSingleNumber && values.length > dataLength) {\n\t\t\tthrow new Error(`Can't insert ${values.length} array into shared list of ${dataLength} dataLength`);\n\t\t}\n\n\t\t// Reuse a recycled index if one is available. pop() can come back undefined when another thread drained the last\n\t\t// slot between our two calls, so fall through to a fresh index rather than trusting a length() read\n\t\tlet newIndex = this.recycleStack.pop();\n\t\tif(newIndex === undefined) {\n\t\t\tnewIndex = Atomics.add(this.firstBlock.data, LENGTH_INDEX, 1);\n\t\t}\n\n\t\tlet dataBlock = this.getFullDataBlock(newIndex);\n\t\tlet startIndex = dataLength * (newIndex % this.cachedMaxChunkSize);\n\t\tif(isSingleNumber) {\n\t\t\tdataBlock[startIndex] = values;\n\t\t} else {\n\t\t\tdataBlock.set(values, startIndex);\n\t\t}\n\n\t\treturn newIndex;\n\t}\n\n\tdeleteIndex(index: number) {\n\t\tthis.recycleStack.push(index);\n\t}\n\n\tclear() {\n\t\tthis.firstBlock.data[LENGTH_INDEX] = 0;\n\t\tthis.recycleStack.clear();\n\t}\n\n\t*[Symbol.iterator]() {\n\t\tconst recycledValues: { [key: number]: true } = {};\n\t\tfor(let value of this.recycleStack) {\n\t\t\trecycledValues[value] = true;\n\t\t}\n\n\t\tconst maxChunkSize = this.cachedMaxChunkSize;\n\t\t// Snapshot the length once - iteration over a concurrently mutated pool is a snapshot anyway, and re-loading the\n\t\t// atomic every step is pure overhead\n\t\tconst length = Atomics.load(this.firstBlock.data, LENGTH_INDEX);\n\t\tlet dataBlock = this.getFullDataBlock(0);\n\t\tlet dataBlockIndex = 0;\n\t\tfor(let i = 0; i < length; i++) {\n\t\t\tif(!recycledValues[i]) {\n\t\t\t\tlet newDataBlockIndex = Math.floor(i / maxChunkSize);\n\t\t\t\tif(newDataBlockIndex !== dataBlockIndex) {\n\t\t\t\t\tdataBlock = this.getFullDataBlock(i);\n\t\t\t\t\tdataBlockIndex = newDataBlockIndex;\n\t\t\t\t}\n\t\t\t\tyield this.getDataBlock(dataBlock, i % maxChunkSize);\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate getFullDataBlock(index: number) {\n\t\tlet pointerIndex = Math.floor(index / this.cachedMaxChunkSize);\n\t\tlet cachedDataBlock = this.cachedFullDataBlock[pointerIndex];\n\t\tif(cachedDataBlock) {\n\t\t\treturn cachedDataBlock;\n\t\t}\n\t\tif(pointerIndex >= this.pointerStack.length) {\n\t\t\t// Only let a single thread append a new chunk at a time - otherwise two concurrent inserts landing in a new\n\t\t\t// chunk would each allocate + push a buffer, orphaning one and leaking memory\n\t\t\tlock(this.growLock);\n\t\t\ttry {\n\t\t\t\t// Re-check under the lock: another thread may have already appended the chunk while we were waiting\n\t\t\t\twhile(pointerIndex >= this.pointerStack.length) {\n\t\t\t\t\tlet newArray = this.memory.allocUI32(this.cachedMaxChunkSize * this.cachedDataLength * this.cachedByteMultipler);\n\t\t\t\t\tthis.pointerStack.push(newArray.pointer);\n\t\t\t\t}\n\t\t\t} finally {\n\t\t\t\tunlock(this.growLock);\n\t\t\t}\n\t\t}\n\n\t\tlet array = new AllocatedMemory(this.memory, getPointer(this.pointerStack.at(pointerIndex)));\n\n\t\tlet blockLength = this.cachedDataLength * this.cachedMaxChunkSize;\n\t\tlet data: T;\n\t\tswitch(this.cachedType) {\n\t\t\tcase TYPE.int32:\n\t\t\t\tdata = new Int32Array(array.data.buffer, array.bufferByteOffset, blockLength) as T;\n\t\t\t\tbreak;\n\t\t\tcase TYPE.uint32:\n\t\t\t\tdata = new Uint32Array(array.data.buffer, array.bufferByteOffset, blockLength) as T;\n\t\t\t\tbreak;\n\t\t\tcase TYPE.float32:\n\t\t\t\tdata = new Float32Array(array.data.buffer, array.bufferByteOffset, blockLength) as T;\n\t\t\t\tbreak;\n\t\t\tcase TYPE.float64:\n\t\t\t\tdata = new Float64Array(array.data.buffer, array.bufferByteOffset, blockLength) as T;\n\t\t\t\tbreak;\n\t\t\tdefault:\n\t\t\t\tthrow new Error(`Unknown data block type ${this.cachedType}`);\n\t\t}\n\n\t\tthis.cachedFullDataBlock[pointerIndex] = data;\n\t\treturn data;\n\t}\n\n\tprivate getDataBlock(rawData: T, index: number): T {\n\t\tconst dataLength = this.cachedDataLength;\n\t\tconst start = index * dataLength;\n\t\treturn rawData.subarray(start, start + dataLength) as T;\n\t}\n\n\tfree() {\n\t\tthis.recycleStack.free();\n\n\t\tfor(let pointer of this.pointerStack) {\n\t\t\tlet memory = new AllocatedMemory(this.memory, getPointer(pointer));\n\t\t\tmemory.free();\n\t\t}\n\t\tthis.pointerStack.free();\n\t\tthis.firstBlock.free();\n\t}\n\n\tgetSharedMemory(): SharedPoolMemory {\n\t\treturn {\n\t\t\tfirstBlock: this.firstBlock.getSharedMemory(),\n\t\t};\n\t}\n}\n\ninterface SharedPoolConfig<T extends Uint32Array | Int32Array | Float32Array | Float64Array> {\n\tmaxChunkSize?: number\n\tmaxLength?: number\n\tmaxRecycledLength?: number\n\ttype?: TypedArrayConstructor<T>\n\tdataLength?: number\n}\ninterface SharedPoolMemory {\n\tfirstBlock: SharedAllocatedMemory\n}\n\nexport type { SharedPoolConfig, SharedPoolMemory 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The stacks' usedMemory excludes their inlined firstBlocks, so they aren't double-counted.\n\tget usedMemory(): number {\n\t\tlet total = this.firstBlock.usedMemory;\n\t\tfor(let pointer of this.pointerStack) {\n\t\t\ttotal += new AllocatedMemory(this.memory, getPointer(pointer)).usedMemory;\n\t\t}\n\t\treturn total + this.pointerStack.usedMemory + this.recycleStack.usedMemory;\n\t}\n\n\tconstructor(memory: MemoryHeap, config?: SharedPoolConfig<T> | SharedPoolMemory) {\n\t\tthis.memory = memory;\n\n\t\tif(config && 'firstBlock' in config) {\n\t\t\tthis.firstBlock = new AllocatedMemory(memory, config.firstBlock);\n\t\t\tthis.uint16Array = new Uint16Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + TYPE_INDEX * Uint32Array.BYTES_PER_ELEMENT, 2);\n\t\t\tthis.pointerStack = new SharedStack(memory, {\n\t\t\t\tfirstBlock: getPointer(loadRawPointer(this.firstBlock.data, POINTER_STACK_INDEX)),\n\t\t\t});\n\t\t\tthis.recycleStack = new SharedStack(memory, {\n\t\t\t\tfirstBlock: getPointer(loadRawPointer(this.firstBlock.data, RECYCLE_STACK_INDEX)),\n\t\t\t});\n\t\t} else {\n\t\t\tlet dataLength = config?.dataLength ?? 1;\n\t\t\tlet maxChunkSize = config?.maxChunkSize ?? DEFAULT_MAX_CHUNK_SIZE;\n\t\t\tlet maxLength = config?.maxLength ?? DEFAULT_MAX_LENGTH;\n\t\t\tlet maxRecycledLength = config?.maxRecycledLength ?? DEFAULT_MAX_RECYCLED_LENGTH;\n\n\t\t\t// Each stack sizes its inlined firstBlock from its own maxLength, so compute both up front to lay them out. The\n\t\t\t// stacks cap their segments at what a buffer can hold, so size the inlined blocks against that same cap.\n\t\t\tlet maxSegmentLength = SharedStack.getMaxSegmentLength(memory.maxAllocationLength);\n\t\t\tlet pointerStackMaxLength = maxLength / maxChunkSize;\n\t\t\tlet pointerStackAllocateCount = SharedStack.getAllocateCount(pointerStackMaxLength, undefined, maxSegmentLength);\n\t\t\tlet recycleStackAllocateCount = SharedStack.getAllocateCount(maxRecycledLength, undefined, maxSegmentLength);\n\n\t\t\t// Inline both stacks' firstBlocks right after the pool header so the whole spine is one contiguous allocation\n\t\t\tthis.firstBlock = memory.allocUI32(SharedPool.ALLOCATE_COUNT + pointerStackAllocateCount + recycleStackAllocateCount);\n\t\t\tthis.uint16Array = new Uint16Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + TYPE_INDEX * Uint32Array.BYTES_PER_ELEMENT, 2);\n\n\t\t\tthis.pointerStack = new SharedStack(memory, {\n\t\t\t\tfirstBlock: this.firstBlock.getSubAllocation(SharedPool.ALLOCATE_COUNT, pointerStackAllocateCount),\n\t\t\t\ttype: Uint32Array,\n\t\t\t\tmaxLength: pointerStackMaxLength,\n\t\t\t});\n\t\t\tstoreRawPointer(this.firstBlock.data, POINTER_STACK_INDEX, this.pointerStack.pointer);\n\t\t\tthis.recycleStack = new SharedStack(memory, {\n\t\t\t\tfirstBlock: this.firstBlock.getSubAllocation(SharedPool.ALLOCATE_COUNT + pointerStackAllocateCount, recycleStackAllocateCount),\n\t\t\t\ttype: Uint32Array,\n\t\t\t\tmaxLength: maxRecycledLength,\n\t\t\t});\n\t\t\tstoreRawPointer(this.firstBlock.data, RECYCLE_STACK_INDEX, this.recycleStack.pointer);\n\n\t\t\tlet typeCode = getArrayTypeCode(config?.type ?? Uint32Array);\n\t\t\tthis.type = typeCode;\n\t\t\tthis.dataLength = dataLength;\n\t\t\tthis.maxChunkSize = maxChunkSize;\n\n\t\t\tlet byteMultipler = getByteMultipler(typeCode);\n\t\t\tlet firstArray = memory.allocUI32(maxChunkSize * dataLength * byteMultipler);\n\t\t\tthis.pointerStack.push(firstArray.pointer);\n\t\t}\n\n\t\tthis.cachedType = this.uint16Array[0];\n\t\tthis.cachedDataLength = Math.max(1, this.uint16Array[1]);\n\t\tthis.cachedMaxChunkSize = this.firstBlock.data[MAX_CHUNK_SIZE_INDEX];\n\t\tthis.cachedByteMultipler = getByteMultipler(this.cachedType);\n\t\tthis.maxLength = this.cachedMaxChunkSize * this.pointerStack.maxLength;\n\n\t\tthis.growLock = new Int32Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + GROW_LOCK_INDEX * Uint32Array.BYTES_PER_ELEMENT, 1);\n\t}\n\n\tat(index: number): T {\n\t\tlet dataBlock = this.getFullDataBlock(index);\n\t\treturn this.getDataBlock(dataBlock, index % this.cachedMaxChunkSize);\n\t}\n\tget(index: number, dataIndex = 0): T[number] {\n\t\tconst dataLength = this.cachedDataLength;\n\t\tif(dataIndex >= dataLength) {\n\t\t\tthrow new Error(`${dataIndex} is out of dataLength bounds ${dataLength}`);\n\t\t}\n\n\t\tlet dataBlock = this.getFullDataBlock(index) as NumericArrayIO;\n\t\treturn dataBlock[(index % this.cachedMaxChunkSize) * dataLength + dataIndex];\n\t}\n\n\tpush(values: T[number] | Array<T[number]>): number {\n\t\tlet dataLength = this.cachedDataLength;\n\t\tconst isSingleValue = typeof values !== 'object';\n\t\tif(!isSingleValue && values.length > dataLength) {\n\t\t\tthrow new Error(`Can't insert ${values.length} array into shared list of ${dataLength} dataLength`);\n\t\t}\n\n\t\t// Reuse a recycled index if one is available. pop() can come back undefined when another thread drained the last\n\t\t// slot between our two calls, so fall through to a fresh index rather than trusting a length() read\n\t\tlet newIndex = this.recycleStack.pop();\n\t\tif(newIndex === undefined) {\n\t\t\tnewIndex = Atomics.add(this.firstBlock.data, LENGTH_INDEX, 1);\n\t\t}\n\n\t\tlet dataBlock = this.getFullDataBlock(newIndex) as NumericArrayIO;\n\t\tlet startIndex = dataLength * (newIndex % this.cachedMaxChunkSize);\n\t\tif(isSingleValue) {\n\t\t\tdataBlock[startIndex] = values;\n\t\t} else {\n\t\t\tfor(let i = 0; i < values.length; i++) {\n\t\t\t\tdataBlock[startIndex + i] = values[i];\n\t\t\t}\n\t\t}\n\n\t\treturn newIndex;\n\t}\n\n\tdeleteIndex(index: number) {\n\t\tthis.recycleStack.push(index);\n\t}\n\n\tclear() {\n\t\tthis.firstBlock.data[LENGTH_INDEX] = 0;\n\t\tthis.recycleStack.clear();\n\t}\n\n\t*[Symbol.iterator]() {\n\t\tconst recycledValues: { [key: number]: true } = {};\n\t\tfor(let value of this.recycleStack) {\n\t\t\trecycledValues[value] = true;\n\t\t}\n\n\t\tconst maxChunkSize = this.cachedMaxChunkSize;\n\t\t// Snapshot the length once - iteration over a concurrently mutated pool is a snapshot anyway, and re-loading the\n\t\t// atomic every step is pure overhead\n\t\tconst length = Atomics.load(this.firstBlock.data, LENGTH_INDEX);\n\t\tlet dataBlock = this.getFullDataBlock(0);\n\t\tlet dataBlockIndex = 0;\n\t\tfor(let i = 0; i < length; i++) {\n\t\t\tif(!recycledValues[i]) {\n\t\t\t\tlet newDataBlockIndex = Math.floor(i / maxChunkSize);\n\t\t\t\tif(newDataBlockIndex !== dataBlockIndex) {\n\t\t\t\t\tdataBlock = this.getFullDataBlock(i);\n\t\t\t\t\tdataBlockIndex = newDataBlockIndex;\n\t\t\t\t}\n\t\t\t\tyield this.getDataBlock(dataBlock, i % maxChunkSize);\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate getFullDataBlock(index: number) {\n\t\tlet pointerIndex = Math.floor(index / this.cachedMaxChunkSize);\n\t\tlet cachedDataBlock = this.cachedFullDataBlock[pointerIndex];\n\t\tif(cachedDataBlock) {\n\t\t\treturn cachedDataBlock;\n\t\t}\n\t\tif(pointerIndex >= this.pointerStack.length) {\n\t\t\t// Only let a single thread append a new chunk at a time - otherwise two concurrent inserts landing in a new\n\t\t\t// chunk would each allocate + push a buffer, orphaning one and leaking memory\n\t\t\tlock(this.growLock);\n\t\t\ttry {\n\t\t\t\t// Re-check under the lock: another thread may have already appended the chunk while we were waiting\n\t\t\t\twhile(pointerIndex >= this.pointerStack.length) {\n\t\t\t\t\tlet newArray = this.memory.allocUI32(this.cachedMaxChunkSize * this.cachedDataLength * this.cachedByteMultipler);\n\t\t\t\t\tthis.pointerStack.push(newArray.pointer);\n\t\t\t\t}\n\t\t\t} finally {\n\t\t\t\tunlock(this.growLock);\n\t\t\t}\n\t\t}\n\n\t\tlet array = new AllocatedMemory(this.memory, getPointer(this.pointerStack.at(pointerIndex)));\n\n\t\tlet blockLength = this.cachedDataLength * this.cachedMaxChunkSize;\n\t\tlet data = makeArrayView(this.cachedType, array.data.buffer, array.bufferByteOffset, blockLength) as T;\n\n\t\tthis.cachedFullDataBlock[pointerIndex] = data;\n\t\treturn data;\n\t}\n\n\tprivate getDataBlock(rawData: T, index: number): T {\n\t\tconst dataLength = this.cachedDataLength;\n\t\tconst start = index * dataLength;\n\t\treturn rawData.subarray(start, start + dataLength) as T;\n\t}\n\n\tfree() {\n\t\tthis.recycleStack.free();\n\n\t\tfor(let pointer of this.pointerStack) {\n\t\t\tlet memory = new AllocatedMemory(this.memory, getPointer(pointer));\n\t\t\tmemory.free();\n\t\t}\n\t\tthis.pointerStack.free();\n\t\tthis.firstBlock.free();\n\t}\n\n\tgetSharedMemory(): SharedPoolMemory {\n\t\treturn {\n\t\t\tfirstBlock: this.firstBlock.getSharedMemory(),\n\t\t};\n\t}\n}\n\ninterface SharedPoolConfig<T extends NumericArray> {\n\tmaxChunkSize?: number\n\tmaxLength?: number\n\tmaxRecycledLength?: number\n\ttype?: TypedArrayConstructor<T>\n\tdataLength?: number\n}\ninterface SharedPoolMemory {\n\tfirstBlock: SharedAllocatedMemory\n}\n\nexport type { SharedPoolConfig, SharedPoolMemory 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@@ -1,11 +1,11 @@
1
1
  import type { SharedAllocatedMemory } from './allocated-memory';
2
2
  import AllocatedMemory from './allocated-memory';
3
- import type { TypedArrayConstructor } from './interfaces/typed-array-constructor';
4
3
  import type MemoryHeap from './memory-heap';
5
- export default class SharedStack<T extends Uint32Array | Int32Array | Float32Array = Uint32Array> implements Iterable<number> {
4
+ import { type NumericArray, type TypedArrayConstructor } from './utils/array-type';
5
+ export default class SharedStack<T extends NumericArray = Uint32Array> implements Iterable<T[number]> {
6
6
  static readonly BASE_ALLOCATE_COUNT = 8;
7
7
  static readonly DEFAULT_ALLOCATE_COUNT: number;
8
- static getMaxSegmentLength(maxAllocationLength: number, baseSegmentLength?: number): number;
8
+ static getMaxSegmentLength(maxAllocationLength: number, baseSegmentLength?: number, byteMultipler?: number): number;
9
9
  static getMaxSegments(maxLength: number, baseSegmentLength?: number, maxSegmentLength?: number): number;
10
10
  static getCapacity(segments: number, baseSegmentLength?: number, maxSegmentLength?: number): number;
11
11
  static getAllocateCount(maxLength: number, baseSegmentLength?: number, maxSegmentLength?: number): number;
@@ -21,6 +21,7 @@ export default class SharedStack<T extends Uint32Array | Int32Array | Float32Arr
21
21
  private cachedMaxSegmentLength;
22
22
  private cachedCapSegmentCount;
23
23
  private cachedGeometricCapacity;
24
+ private cachedByteMultipler;
24
25
  get length(): number;
25
26
  get segmentCount(): number;
26
27
  private set segmentCount(value);
@@ -38,16 +39,16 @@ export default class SharedStack<T extends Uint32Array | Int32Array | Float32Arr
38
39
  private resolveMaxSegmentLength;
39
40
  private resolveMaxSegments;
40
41
  private initialize;
41
- at(index: number): number;
42
- push(value: number): number;
43
- pop(): number | undefined;
42
+ at(index: number): T[number];
43
+ push(value: T[number]): number;
44
+ pop(): T[number] | undefined;
44
45
  clear(): void;
45
- [Symbol.iterator](): Generator<number, void, unknown>;
46
+ [Symbol.iterator](): Generator<T[number], void, unknown>;
46
47
  private getSegment;
47
48
  free(): void;
48
49
  getSharedMemory(): SharedStackMemory;
49
50
  }
50
- interface SharedStackConfig<T extends Uint32Array | Int32Array | Float32Array> {
51
+ interface SharedStackConfig<T extends NumericArray> {
51
52
  type?: TypedArrayConstructor<T>;
52
53
  baseSegmentLength?: number;
53
54
  maxLength?: number;
@@ -1,26 +1,27 @@
1
1
  import { getPointer as e, storePointer as t } from "./utils/pointer.js";
2
2
  import n from "./allocated-memory.js";
3
- import { lock as r, unlock as i } from "./lock/simple-lock.js";
3
+ import { getArrayTypeCode as r, getByteMultipler as i, makeArrayView as a } from "./utils/array-type.js";
4
+ import { lock as o, unlock as s } from "./lock/simple-lock.js";
4
5
  //#region src/shared-stack.ts
5
- var a = 0, o = 1, s = 2, c = 3, l = 4, u = 5, d = 6, f = 7, p = 4, m = 20, h = 22, g = (1 << h) - 1, _ = 4194302, v = 1 << h, y = class h {
6
+ var c = 0, l = 1, u = 2, d = 3, f = 4, p = 5, m = 6, h = 7, g = 4, _ = 20, v = 22, y = (1 << v) - 1, b = 4194302, x = 1 << v, S = class v {
6
7
  static BASE_ALLOCATE_COUNT = 8;
7
- static DEFAULT_ALLOCATE_COUNT = this.BASE_ALLOCATE_COUNT + m;
8
- static getMaxSegmentLength(e, t = p) {
9
- let n = t;
10
- for (; n * 4 <= e;) n *= 2;
11
- return n;
8
+ static DEFAULT_ALLOCATE_COUNT = this.BASE_ALLOCATE_COUNT + _;
9
+ static getMaxSegmentLength(e, t = g, n = 1) {
10
+ let r = t;
11
+ for (; r * 2 * (n + 1) <= e;) r *= 2;
12
+ return r;
12
13
  }
13
- static getMaxSegments(e, t = p, n = Infinity) {
14
+ static getMaxSegments(e, t = g, n = Infinity) {
14
15
  let r = 0, i = 0, a = t;
15
16
  for (; i < e;) i += a, r++, a = Math.min(a * 2, n);
16
17
  return r;
17
18
  }
18
- static getCapacity(e, t = p, n = Infinity) {
19
+ static getCapacity(e, t = g, n = Infinity) {
19
20
  let r = 0, i = t;
20
21
  for (let t = 0; t < e; t++) r += i, i = Math.min(i * 2, n);
21
22
  return r;
22
23
  }
23
- static getAllocateCount(e, t = p, n = Infinity) {
24
+ static getAllocateCount(e, t = g, n = Infinity) {
24
25
  return this.BASE_ALLOCATE_COUNT + this.getMaxSegments(e, t, n);
25
26
  }
26
27
  memory;
@@ -35,14 +36,15 @@ var a = 0, o = 1, s = 2, c = 3, l = 4, u = 5, d = 6, f = 7, p = 4, m = 20, h = 2
35
36
  cachedMaxSegmentLength = 0;
36
37
  cachedCapSegmentCount = 0;
37
38
  cachedGeometricCapacity = 0;
39
+ cachedByteMultipler = 1;
38
40
  get length() {
39
- return Atomics.load(this.firstBlock.data, a) & g;
41
+ return Atomics.load(this.firstBlock.data, c) & y;
40
42
  }
41
43
  get segmentCount() {
42
- return Atomics.load(this.firstBlock.data, u);
44
+ return Atomics.load(this.firstBlock.data, p);
43
45
  }
44
46
  set segmentCount(e) {
45
- this.firstBlock.data[u] = e;
47
+ this.firstBlock.data[p] = e;
46
48
  }
47
49
  get type() {
48
50
  return this.uint16Array[0];
@@ -51,22 +53,22 @@ var a = 0, o = 1, s = 2, c = 3, l = 4, u = 5, d = 6, f = 7, p = 4, m = 20, h = 2
51
53
  Atomics.store(this.uint16Array, 0, e);
52
54
  }
53
55
  get baseSegmentLength() {
54
- return this.firstBlock.data[s];
56
+ return this.firstBlock.data[u];
55
57
  }
56
58
  set baseSegmentLength(e) {
57
- this.firstBlock.data[s] = e;
59
+ this.firstBlock.data[u] = e;
58
60
  }
59
61
  get maxSegments() {
60
- return this.firstBlock.data[c];
62
+ return this.firstBlock.data[d];
61
63
  }
62
64
  set maxSegments(e) {
63
- this.firstBlock.data[c] = e;
65
+ this.firstBlock.data[d] = e;
64
66
  }
65
67
  get maxSegmentLength() {
66
- return this.firstBlock.data[l];
68
+ return this.firstBlock.data[f];
67
69
  }
68
70
  set maxSegmentLength(e) {
69
- this.firstBlock.data[l] = e;
71
+ this.firstBlock.data[f] = e;
70
72
  }
71
73
  get pointer() {
72
74
  return this.firstBlock.pointer;
@@ -74,37 +76,35 @@ var a = 0, o = 1, s = 2, c = 3, l = 4, u = 5, d = 6, f = 7, p = 4, m = 20, h = 2
74
76
  get usedMemory() {
75
77
  let t = this.ownsFirstBlock ? this.firstBlock.usedMemory : 0;
76
78
  for (let r = 0; r < this.segmentCount; r++) {
77
- let i = e(Atomics.load(this.firstBlock.data, f + r));
79
+ let i = e(Atomics.load(this.firstBlock.data, h + r));
78
80
  t += new n(this.memory, i).usedMemory;
79
81
  }
80
82
  return t;
81
83
  }
82
84
  constructor(e, t) {
83
- if (this.memory = e, t && "firstBlock" in t) this.firstBlock = t.firstBlock instanceof n ? t.firstBlock : new n(e, t.firstBlock), this.uint16Array = new Uint16Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + o * Uint32Array.BYTES_PER_ELEMENT, 2), "type" in t || "baseSegmentLength" in t || "maxLength" in t ? (this.initialize(t), this.ownsFirstBlock = !1) : this.ownsFirstBlock = !0;
85
+ if (this.memory = e, t && "firstBlock" in t) this.firstBlock = t.firstBlock instanceof n ? t.firstBlock : new n(e, t.firstBlock), this.uint16Array = new Uint16Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + l * Uint32Array.BYTES_PER_ELEMENT, 2), "type" in t || "baseSegmentLength" in t || "maxLength" in t ? (this.initialize(t), this.ownsFirstBlock = !1) : this.ownsFirstBlock = !0;
84
86
  else {
85
- let n = t?.baseSegmentLength ?? p, r = this.resolveMaxSegmentLength(n, t?.maxSegmentLength), i = this.resolveMaxSegments(t?.maxLength, n, r);
86
- this.firstBlock = e.allocUI32(h.BASE_ALLOCATE_COUNT + i), this.uint16Array = new Uint16Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + o * Uint32Array.BYTES_PER_ELEMENT, 2), this.ownsFirstBlock = !0, this.initialize(t);
87
+ let n = i(r(t?.type ?? Uint32Array)), a = t?.baseSegmentLength ?? g, o = this.resolveMaxSegmentLength(a, t?.maxSegmentLength, n), s = this.resolveMaxSegments(t?.maxLength, a, o);
88
+ this.firstBlock = e.allocUI32(v.BASE_ALLOCATE_COUNT + s), this.uint16Array = new Uint16Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + l * Uint32Array.BYTES_PER_ELEMENT, 2), this.ownsFirstBlock = !0, this.initialize(t);
87
89
  }
88
- if (this.growLock = new Int32Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + d * Uint32Array.BYTES_PER_ELEMENT, 1), this.cachedBaseSegmentLength = this.baseSegmentLength, this.cachedMaxSegmentLength = this.maxSegmentLength, this.cachedCapSegmentCount = 32 - Math.clz32(this.cachedMaxSegmentLength / this.cachedBaseSegmentLength | 0), this.cachedGeometricCapacity = this.cachedBaseSegmentLength * ((1 << this.cachedCapSegmentCount) - 1), this.maxLength = h.getCapacity(this.maxSegments, this.cachedBaseSegmentLength, this.cachedMaxSegmentLength), this.maxLength > _) throw Error(`SharedStack maxLength ${this.maxLength} exceeds the ${_} the versioned length counter can address`);
90
+ if (this.growLock = new Int32Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + m * Uint32Array.BYTES_PER_ELEMENT, 1), this.cachedByteMultipler = i(this.type), this.cachedBaseSegmentLength = this.baseSegmentLength, this.cachedMaxSegmentLength = this.maxSegmentLength, this.cachedCapSegmentCount = 32 - Math.clz32(this.cachedMaxSegmentLength / this.cachedBaseSegmentLength | 0), this.cachedGeometricCapacity = this.cachedBaseSegmentLength * ((1 << this.cachedCapSegmentCount) - 1), this.maxLength = v.getCapacity(this.maxSegments, this.cachedBaseSegmentLength, this.cachedMaxSegmentLength), this.maxLength > b) throw Error(`SharedStack maxLength ${this.maxLength} exceeds the ${b} the versioned length counter can address`);
89
91
  }
90
- resolveMaxSegmentLength(e, t) {
91
- let n = h.getMaxSegmentLength(this.memory.maxAllocationLength, e);
92
+ resolveMaxSegmentLength(e, t, n = 1) {
93
+ let r = v.getMaxSegmentLength(this.memory.maxAllocationLength, e, n);
92
94
  if (t) {
93
- let r = e;
94
- for (; r * 2 <= t;) r *= 2;
95
- n = Math.min(n, r);
95
+ let n = e;
96
+ for (; n * 2 <= t;) n *= 2;
97
+ r = Math.min(r, n);
96
98
  }
97
- return n;
99
+ return r;
98
100
  }
99
101
  resolveMaxSegments(e, t, n) {
100
- let r = e === void 0 ? m : h.getMaxSegments(e, t, n), i = this.memory.maxAllocationLength - h.BASE_ALLOCATE_COUNT;
102
+ let r = e === void 0 ? _ : v.getMaxSegments(e, t, n), i = this.memory.maxAllocationLength - v.BASE_ALLOCATE_COUNT;
101
103
  return Math.min(r, i);
102
104
  }
103
105
  initialize(e) {
104
- let n = e?.baseSegmentLength ?? p, r = this.resolveMaxSegmentLength(n, e?.maxSegmentLength), i = this.memory.allocUI32(n * 2);
105
- t(this.firstBlock.data, f, i.bufferPosition, i.bufferByteOffset), this.baseSegmentLength = n, this.maxSegmentLength = r, this.maxSegments = this.resolveMaxSegments(e?.maxLength, n, r), this.segmentCount = 1;
106
- let a = e?.type ?? Uint32Array;
107
- a === Uint32Array ? this.type = 0 : a === Int32Array ? this.type = 1 : a === Float32Array && (this.type = 2);
106
+ let n = r(e?.type ?? Uint32Array), a = i(n), o = e?.baseSegmentLength ?? g, s = this.resolveMaxSegmentLength(o, e?.maxSegmentLength, a), c = this.memory.allocUI32(o * (a + 1));
107
+ t(this.firstBlock.data, h, c.bufferPosition, c.bufferByteOffset), this.baseSegmentLength = o, this.maxSegmentLength = s, this.maxSegments = this.resolveMaxSegments(e?.maxLength, o, s), this.segmentCount = 1, this.type = n;
108
108
  }
109
109
  at(e) {
110
110
  let t = this.length;
@@ -122,41 +122,41 @@ var a = 0, o = 1, s = 2, c = 3, l = 4, u = 5, d = 6, f = 7, p = 4, m = 20, h = 2
122
122
  push(e) {
123
123
  let t = this.firstBlock.data, n = this.cachedGeometricCapacity;
124
124
  for (;;) {
125
- let r = t[a], i = r & g;
125
+ let r = t[c], i = r & y;
126
126
  if (i >= this.maxLength) throw Error(`${i + 1} is out of bounds ${this.maxLength}`);
127
- let o, s;
127
+ let a, o;
128
128
  if (i < n) {
129
129
  let e = this.cachedBaseSegmentLength;
130
- o = 31 - Math.clz32((i / e | 0) + 1), s = i - e * ((1 << o) - 1);
130
+ a = 31 - Math.clz32((i / e | 0) + 1), o = i - e * ((1 << a) - 1);
131
131
  } else {
132
132
  let e = this.cachedMaxSegmentLength, t = i - n, r = t / e | 0;
133
- o = this.cachedCapSegmentCount + r, s = t - r * e;
133
+ a = this.cachedCapSegmentCount + r, o = t - r * e;
134
134
  }
135
- let c = this.cachedSegments[o] ?? this.getSegment(o), l = this.cachedSequences[o], u = Atomics.load(l, s);
136
- if (!(u & 1) && Atomics.compareExchange(t, a, r, r + v + 1) === r) return c[s] = e, Atomics.store(l, s, u + 1), i;
135
+ let s = this.cachedSegments[a] ?? this.getSegment(a), l = this.cachedSequences[a], u = Atomics.load(l, o);
136
+ if (!(u & 1) && Atomics.compareExchange(t, c, r, r + x + 1) === r) return s[o] = e, Atomics.store(l, o, u + 1), i;
137
137
  }
138
138
  }
139
139
  pop() {
140
140
  let e = this.firstBlock.data, t = this.cachedGeometricCapacity;
141
141
  for (;;) {
142
- let n = e[a], r = n & g;
142
+ let n = e[c], r = n & y;
143
143
  if (r <= 0) return;
144
- let i = r - 1, o, s;
144
+ let i = r - 1, a, o;
145
145
  if (i < t) {
146
146
  let e = this.cachedBaseSegmentLength;
147
- o = 31 - Math.clz32((i / e | 0) + 1), s = i - e * ((1 << o) - 1);
147
+ a = 31 - Math.clz32((i / e | 0) + 1), o = i - e * ((1 << a) - 1);
148
148
  } else {
149
149
  let e = this.cachedMaxSegmentLength, n = i - t, r = n / e | 0;
150
- o = this.cachedCapSegmentCount + r, s = n - r * e;
150
+ a = this.cachedCapSegmentCount + r, o = n - r * e;
151
151
  }
152
- let c = this.cachedSegments[o] ?? this.getSegment(o), l = this.cachedSequences[o], u = Atomics.load(l, s);
153
- if (!(u & 1) || Atomics.compareExchange(e, a, n, n + v - 1) !== n) continue;
154
- let d = c[s];
155
- return Atomics.store(l, s, u + 1), d;
152
+ let s = this.cachedSegments[a] ?? this.getSegment(a), l = this.cachedSequences[a], u = Atomics.load(l, o);
153
+ if (!(u & 1) || Atomics.compareExchange(e, c, n, n + x - 1) !== n) continue;
154
+ let d = s[o];
155
+ return Atomics.store(l, o, u + 1), d;
156
156
  }
157
157
  }
158
158
  clear() {
159
- let e = this.cachedBaseSegmentLength, t = this.cachedGeometricCapacity, n = this.cachedMaxSegmentLength, r = Atomics.load(this.firstBlock.data, a) & g;
159
+ let e = this.cachedBaseSegmentLength, t = this.cachedGeometricCapacity, n = this.cachedMaxSegmentLength, r = Atomics.load(this.firstBlock.data, c) & y;
160
160
  for (let i = 0; i < r; i++) {
161
161
  let r, a;
162
162
  if (i < t) r = 31 - Math.clz32((i / e | 0) + 1), a = i - e * ((1 << r) - 1);
@@ -167,46 +167,33 @@ var a = 0, o = 1, s = 2, c = 3, l = 4, u = 5, d = 6, f = 7, p = 4, m = 20, h = 2
167
167
  let o = this.cachedSequences[r] ?? (this.getSegment(r), this.cachedSequences[r]), s = Atomics.load(o, a);
168
168
  s & 1 && Atomics.store(o, a, s + 1);
169
169
  }
170
- Atomics.store(this.firstBlock.data, a, 0);
170
+ Atomics.store(this.firstBlock.data, c, 0);
171
171
  }
172
172
  *[Symbol.iterator]() {
173
173
  let e = this.length, t = this.cachedMaxSegmentLength, n = this.baseSegmentLength, r = 0, i = this.getSegment(r), a = 0;
174
174
  for (let o = 0; o < e; o++) yield i[a], a++, a >= n && (r++, i = this.getSegment(r), a = 0, n = Math.min(n * 2, t));
175
175
  }
176
- getSegment(a) {
177
- if (this.cachedSegments[a]) return this.cachedSegments[a];
178
- let o = a < this.cachedCapSegmentCount ? this.cachedBaseSegmentLength << a : this.cachedMaxSegmentLength, s;
179
- if (a >= this.segmentCount) {
180
- r(this.growLock);
176
+ getSegment(r) {
177
+ if (this.cachedSegments[r]) return this.cachedSegments[r];
178
+ let i = r < this.cachedCapSegmentCount ? this.cachedBaseSegmentLength << r : this.cachedMaxSegmentLength, c;
179
+ if (r >= this.segmentCount) {
180
+ o(this.growLock);
181
181
  try {
182
- a >= this.segmentCount && (s = this.memory.allocUI32(o * 2), t(this.firstBlock.data, f + a, s.bufferPosition, s.bufferByteOffset), Atomics.add(this.firstBlock.data, u, 1));
182
+ r >= this.segmentCount && (c = this.memory.allocUI32(i * (this.cachedByteMultipler + 1)), t(this.firstBlock.data, h + r, c.bufferPosition, c.bufferByteOffset), Atomics.add(this.firstBlock.data, p, 1));
183
183
  } finally {
184
- i(this.growLock);
184
+ s(this.growLock);
185
185
  }
186
186
  }
187
- if (!s) {
188
- let t = Atomics.load(this.firstBlock.data, f + a), r = e(t);
189
- s = new n(this.memory, r);
190
- }
191
- let c;
192
- switch (this.type) {
193
- case 1:
194
- c = new Int32Array(s.data.buffer, s.bufferByteOffset, o);
195
- break;
196
- case 0:
197
- c = new Uint32Array(s.data.buffer, s.bufferByteOffset, o);
198
- break;
199
- case 2:
200
- c = new Float32Array(s.data.buffer, s.bufferByteOffset, o);
201
- break;
202
- default: throw Error(`Unknown data block type ${this.type}`);
187
+ if (!c) {
188
+ let t = Atomics.load(this.firstBlock.data, h + r), i = e(t);
189
+ c = new n(this.memory, i);
203
190
  }
204
- let l = s.bufferByteOffset + o * Uint32Array.BYTES_PER_ELEMENT;
205
- return this.cachedSequences[a] = new Int32Array(s.data.buffer, l, o), this.cachedSegments[a] = c, c;
191
+ let l = a(this.type, c.data.buffer, c.bufferByteOffset, i), u = c.bufferByteOffset + i * this.cachedByteMultipler * Uint32Array.BYTES_PER_ELEMENT;
192
+ return this.cachedSequences[r] = new Int32Array(c.data.buffer, u, i), this.cachedSegments[r] = l, l;
206
193
  }
207
194
  free() {
208
195
  for (let t = 0; t < this.segmentCount; t++) {
209
- let r = Atomics.load(this.firstBlock.data, f + t), i = e(r);
196
+ let r = Atomics.load(this.firstBlock.data, h + t), i = e(r);
210
197
  new n(this.memory, i).free();
211
198
  }
212
199
  this.ownsFirstBlock && this.firstBlock.free();
@@ -216,6 +203,6 @@ var a = 0, o = 1, s = 2, c = 3, l = 4, u = 5, d = 6, f = 7, p = 4, m = 20, h = 2
216
203
  }
217
204
  };
218
205
  //#endregion
219
- export { y as default };
206
+ export { S as default };
220
207
 
221
208
  //# sourceMappingURL=shared-stack.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"shared-stack.js","names":[],"sources":["../src/shared-stack.ts"],"sourcesContent":["import type { SharedAllocatedMemory } from './allocated-memory';\nimport AllocatedMemory from './allocated-memory';\nimport type { TypedArrayConstructor } from './interfaces/typed-array-constructor';\nimport { lock, unlock } from './lock/simple-lock';\nimport type MemoryHeap from './memory-heap';\nimport { getPointer, storePointer } from './utils/pointer';\n\nenum TYPE {\n\tuint32,\n\tint32,\n\tfloat32,\n}\n\nconst LENGTH_INDEX = 0;\nconst TYPE_INDEX = 1;\nconst BASE_SEGMENT_LENGTH_INDEX = 2;\nconst MAX_SEGMENTS_INDEX = 3;\nconst MAX_SEGMENT_LENGTH_INDEX = 4;\nconst SEGMENT_COUNT_INDEX = 5;\nconst GROW_LOCK_INDEX = 6;\nconst SEGMENT_START_INDEX = 7;\n\nconst DEFAULT_BASE_SEGMENT_LENGTH = 4;\n// Default segment budget. With uncapped power-of-two growth these 20 segments spanned 4,194,300 slots, but that ceiling\n// was never reachable: past segment 14 a segment's block outgrows a 1MB buffer and allocation throws. Capping segments at\n// what a buffer holds, the honest capacity of 20 segments is getCapacity(20, base, cap) instead.\nconst DEFAULT_MAX_SEGMENTS = 20;\n\n// The LENGTH word packs an ABA version counter (high bits) with the live count (low LEN_BITS). Both push and pop bump\n// the version on every successful CAS, so the CAS fails on ANY intervening op - the count can never ABA back to the\n// same value with a slot at a different generation. 22 count bits cover the default max length (4,194,300); the\n// remaining 10 version bits (1024) only need to outlast a single thread's load->CAS window.\nconst LEN_BITS = 22;\nconst LEN_MASK = (1 << LEN_BITS) - 1;\nconst MAX_COUNT = LEN_MASK - 1;\n// Adding this to the packed word bumps the version (high bits) by one. Combined with +1/-1 for the count it repacks the\n// whole word in a single add: the count is guarded from overflowing into the version bits, and a version overflow just\n// wraps harmlessly when the value is coerced back to Uint32 on the atomic store.\nconst VERSION_STEP = 1 << LEN_BITS;\n\n// Per-slot publish handshake. Each data slot has a companion sequence number: even means the slot is empty (free to\n// fill) at some lap, odd means the value is published (safe to read). It only ever increases. push/pop read the slot's\n// sequence and bail out (retry) unless it has the parity they need, then CAS the length; because the versioned CAS\n// rejects any intervening op, the sequence read stays valid all the way through the publish store below.\n\nexport default class SharedStack<T extends Uint32Array | Int32Array | Float32Array = Uint32Array> implements Iterable<number> {\n\tstatic readonly BASE_ALLOCATE_COUNT = 8;\n\tstatic readonly DEFAULT_ALLOCATE_COUNT = this.BASE_ALLOCATE_COUNT + DEFAULT_MAX_SEGMENTS;\n\n\t// Largest power-of-two segment length whose block (segmentLength data slots plus an equal run of publish sequences)\n\t// still fits in a single buffer. Segments double until they reach this, then stay flat so a segment can always be\n\t// allocated in one contiguous block. maxAllocationLength is MemoryHeap.maxAllocationLength.\n\tstatic getMaxSegmentLength(maxAllocationLength: number, baseSegmentLength = DEFAULT_BASE_SEGMENT_LENGTH): number {\n\t\tlet segmentLength = baseSegmentLength;\n\t\t// A segment of length L needs a block of 2L u32s, so the next double only fits while 2 * (2L) <= maxAllocationLength\n\t\twhile(segmentLength * 4 <= maxAllocationLength) {\n\t\t\tsegmentLength *= 2;\n\t\t}\n\t\treturn segmentLength;\n\t}\n\n\t// Smallest segment count whose summed capacity covers maxLength. Segments double from baseSegmentLength but never grow\n\t// past maxSegmentLength, so once capped they each add a flat maxSegmentLength. Looped rather than solved in closed form\n\t// to avoid float rounding landing a segment short or over.\n\tstatic getMaxSegments(maxLength: number, baseSegmentLength = DEFAULT_BASE_SEGMENT_LENGTH, maxSegmentLength = Infinity): number {\n\t\tlet segments = 0;\n\t\tlet capacity = 0;\n\t\tlet segmentLength = baseSegmentLength;\n\t\twhile(capacity < maxLength) {\n\t\t\tcapacity += segmentLength;\n\t\t\tsegments++;\n\t\t\tsegmentLength = Math.min(segmentLength * 2, maxSegmentLength);\n\t\t}\n\t\treturn segments;\n\t}\n\t// Total capacity of the first `segments` segments under the same doubling-then-capped growth as getMaxSegments\n\tstatic getCapacity(segments: number, baseSegmentLength = DEFAULT_BASE_SEGMENT_LENGTH, maxSegmentLength = Infinity): number {\n\t\tlet capacity = 0;\n\t\tlet segmentLength = baseSegmentLength;\n\t\tfor(let i = 0; i < segments; i++) {\n\t\t\tcapacity += segmentLength;\n\t\t\tsegmentLength = Math.min(segmentLength * 2, maxSegmentLength);\n\t\t}\n\t\treturn capacity;\n\t}\n\tstatic getAllocateCount(maxLength: number, baseSegmentLength = DEFAULT_BASE_SEGMENT_LENGTH, maxSegmentLength = Infinity): number {\n\t\treturn this.BASE_ALLOCATE_COUNT + this.getMaxSegments(maxLength, baseSegmentLength, maxSegmentLength);\n\t}\n\tprivate memory: MemoryHeap;\n\n\t// Length, Type, Base Segment Length, Max Segments, Max Segment Length, Segment Count, Grow Lock, Segments\n\tprivate firstBlock: AllocatedMemory;\n\tprivate uint16Array: Uint16Array;\n\tprivate growLock: Int32Array;\n\treadonly maxLength: number;\n\n\t// False when firstBlock is a slice of another structure's memory (e.g. inlined in SharedPool); that owner frees it\n\tprivate ownsFirstBlock: boolean;\n\n\tprivate cachedSegments: T[] = [];\n\t// Parallel to cachedSegments: the per-slot publish sequences for each slot of that segment. Populated together with\n\t// the data view in getSegment, so whenever cachedSegments[i] is set cachedSequences[i] is too.\n\tprivate cachedSequences: Int32Array[] = [];\n\tprivate cachedBaseSegmentLength = 0;\n\t// Segment growth caps at cachedMaxSegmentLength. Segments 0..(cachedCapSegmentCount - 1) double geometrically and cover\n\t// the first cachedGeometricCapacity slots; every segment beyond that is a flat cachedMaxSegmentLength. Indexing splits\n\t// on cachedGeometricCapacity: below it the fast log2 mapping, above it a plain linear division into capped segments.\n\tprivate cachedMaxSegmentLength = 0;\n\tprivate cachedCapSegmentCount = 0;\n\tprivate cachedGeometricCapacity = 0;\n\n\tget length(): number {\n\t\treturn Atomics.load(this.firstBlock.data, LENGTH_INDEX) & LEN_MASK;\n\t}\n\tget segmentCount(): number {\n\t\treturn Atomics.load(this.firstBlock.data, SEGMENT_COUNT_INDEX);\n\t}\n\tprivate set segmentCount(value: number) {\n\t\tthis.firstBlock.data[SEGMENT_COUNT_INDEX] = value;\n\t}\n\t\n\tget type(): number {\n\t\treturn this.uint16Array[0];\n\t}\n\tprivate set type(value: number) {\n\t\tAtomics.store(this.uint16Array, 0, value);\n\t}\n\n\tget baseSegmentLength() {\n\t\treturn this.firstBlock.data[BASE_SEGMENT_LENGTH_INDEX];\n\t}\n\tprivate set baseSegmentLength(value: number) {\n\t\tthis.firstBlock.data[BASE_SEGMENT_LENGTH_INDEX] = value;\n\t}\n\tget maxSegments() {\n\t\treturn this.firstBlock.data[MAX_SEGMENTS_INDEX];\n\t}\n\tprivate set maxSegments(value: number) {\n\t\tthis.firstBlock.data[MAX_SEGMENTS_INDEX] = value;\n\t}\n\tget maxSegmentLength() {\n\t\treturn this.firstBlock.data[MAX_SEGMENT_LENGTH_INDEX];\n\t}\n\tprivate set maxSegmentLength(value: number) {\n\t\tthis.firstBlock.data[MAX_SEGMENT_LENGTH_INDEX] = value;\n\t}\n\n\tget pointer() {\n\t\treturn this.firstBlock.pointer;\n\t}\n\n\t// Own internal memory plus every allocated segment. The firstBlock is excluded when inlined in another structure\n\t// (e.g. SharedPool) since that owner already counts it as part of its own internal memory.\n\tget usedMemory(): number {\n\t\tlet total = this.ownsFirstBlock ? this.firstBlock.usedMemory : 0;\n\t\tfor(let i = 0; i < this.segmentCount; i++) {\n\t\t\tlet pointer = getPointer(Atomics.load(this.firstBlock.data, SEGMENT_START_INDEX + i));\n\t\t\ttotal += new AllocatedMemory(this.memory, pointer).usedMemory;\n\t\t}\n\t\treturn total;\n\t}\n\n\tconstructor(memory: MemoryHeap, config?: SharedStackConfig<T> | SharedStackMemory | SharedStackMemory & SharedStackConfig<T>) {\n\t\tthis.memory = memory;\n\n\t\tif(config && 'firstBlock' in config) {\n\t\t\t// An AllocatedMemory instance is a caller-reserved slice (e.g. inlined in SharedPool); a plain pointer is the\n\t\t\t// serialized clone path. Taking the instance directly keeps us off the pointer-resolving construction branch.\n\t\t\tthis.firstBlock = config.firstBlock instanceof AllocatedMemory ? config.firstBlock : new AllocatedMemory(memory, config.firstBlock);\n\t\t\tthis.uint16Array = new Uint16Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + TYPE_INDEX * Uint32Array.BYTES_PER_ELEMENT, 2);\n\n\t\t\t// Memory passed together with config means the caller reserved the firstBlock slot for us to initialize in place\n\t\t\tif('type' in config || 'baseSegmentLength' in config || 'maxLength' in config) {\n\t\t\t\tthis.initialize(config);\n\t\t\t\tthis.ownsFirstBlock = false;\n\t\t\t} else {\n\t\t\t\tthis.ownsFirstBlock = true;\n\t\t\t}\n\t\t} else {\n\t\t\tlet baseSegmentLength = config?.baseSegmentLength ?? DEFAULT_BASE_SEGMENT_LENGTH;\n\t\t\tlet maxSegmentLength = this.resolveMaxSegmentLength(baseSegmentLength, config?.maxSegmentLength);\n\t\t\tlet maxSegments = this.resolveMaxSegments(config?.maxLength, baseSegmentLength, maxSegmentLength);\n\n\t\t\tthis.firstBlock = memory.allocUI32(SharedStack.BASE_ALLOCATE_COUNT + maxSegments);\n\t\t\tthis.uint16Array = new Uint16Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + TYPE_INDEX * Uint32Array.BYTES_PER_ELEMENT, 2);\n\t\t\tthis.ownsFirstBlock = true;\n\n\t\t\tthis.initialize(config);\n\t\t}\n\n\t\tthis.growLock = new Int32Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + GROW_LOCK_INDEX * Uint32Array.BYTES_PER_ELEMENT, 1);\n\t\tthis.cachedBaseSegmentLength = this.baseSegmentLength;\n\t\tthis.cachedMaxSegmentLength = this.maxSegmentLength;\n\t\t// Segments 0..(K-1) double geometrically up to the cap, where K = log2(cap / base) + 1\n\t\tthis.cachedCapSegmentCount = 32 - Math.clz32(((this.cachedMaxSegmentLength / this.cachedBaseSegmentLength) | 0));\n\t\tthis.cachedGeometricCapacity = this.cachedBaseSegmentLength * ((1 << this.cachedCapSegmentCount) - 1);\n\t\tthis.maxLength = SharedStack.getCapacity(this.maxSegments, this.cachedBaseSegmentLength, this.cachedMaxSegmentLength);\n\t\tif(this.maxLength > MAX_COUNT) {\n\t\t\t// The length word reserves LEN_BITS for the count and the rest for the ABA version tag\n\t\t\tthrow new Error(`SharedStack maxLength ${this.maxLength} exceeds the ${MAX_COUNT} the versioned length counter can address`);\n\t\t}\n\t}\n\n\t// Cap on segment length: the largest a single buffer can hold, optionally lowered to a caller-requested value (floored\n\t// to a power-of-two multiple of the base). Beyond this segments stop doubling and stay flat so each still fits a buffer.\n\tprivate resolveMaxSegmentLength(baseSegmentLength: number, requested?: number): number {\n\t\tlet cap = SharedStack.getMaxSegmentLength(this.memory.maxAllocationLength, baseSegmentLength);\n\t\tif(requested) {\n\t\t\tlet floored = baseSegmentLength;\n\t\t\twhile(floored * 2 <= requested) {\n\t\t\t\tfloored *= 2;\n\t\t\t}\n\t\t\tcap = Math.min(cap, floored);\n\t\t}\n\t\treturn cap;\n\t}\n\n\t// Segments needed to cover maxLength (or the default budget when none is given), but never more than the segment-pointer\n\t// spine can hold in a single buffer. Once capped, segments no longer double, so a huge maxLength on a small buffer is\n\t// honestly bounded here instead of blowing up later when the spine (or a segment) can't be allocated.\n\tprivate resolveMaxSegments(maxLength: number | undefined, baseSegmentLength: number, maxSegmentLength: number): number {\n\t\tlet needed = maxLength === undefined\n\t\t\t? DEFAULT_MAX_SEGMENTS\n\t\t\t: SharedStack.getMaxSegments(maxLength, baseSegmentLength, maxSegmentLength);\n\t\tlet spineLimit = this.memory.maxAllocationLength - SharedStack.BASE_ALLOCATE_COUNT;\n\t\treturn Math.min(needed, spineLimit);\n\t}\n\n\tprivate initialize(config?: SharedStackConfig<T>) {\n\t\tlet baseSegmentLength = config?.baseSegmentLength ?? DEFAULT_BASE_SEGMENT_LENGTH;\n\t\tlet maxSegmentLength = this.resolveMaxSegmentLength(baseSegmentLength, config?.maxSegmentLength);\n\t\t// Each segment block holds the data slots followed by an equal-length region of publish sequences\n\t\tlet firstSegmentBlock = this.memory.allocUI32(baseSegmentLength * 2);\n\t\tstorePointer(this.firstBlock.data, SEGMENT_START_INDEX, firstSegmentBlock.bufferPosition, firstSegmentBlock.bufferByteOffset);\n\t\tthis.baseSegmentLength = baseSegmentLength;\n\t\tthis.maxSegmentLength = maxSegmentLength;\n\t\tthis.maxSegments = this.resolveMaxSegments(config?.maxLength, baseSegmentLength, maxSegmentLength);\n\t\tthis.segmentCount = 1;\n\n\t\tconst type = config?.type ?? Uint32Array;\n\t\tif(type === Uint32Array) {\n\t\t\tthis.type = TYPE.uint32;\n\t\t// @ts-expect-error\n\t\t} else if(type === Int32Array) {\n\t\t\tthis.type = TYPE.int32;\n\t\t// @ts-expect-error\n\t\t} else if(type === Float32Array) {\n\t\t\tthis.type = TYPE.float32;\n\t\t}\n\t}\n\n\tat(index: number): number {\n\t\tlet length = this.length;\n\t\tif(index >= length || index < 0) {\n\t\t\tthrow new Error(`${index} is out of bounds ${length}`);\n\t\t}\n\n\t\tlet geometricCapacity = this.cachedGeometricCapacity;\n\t\tlet segmentIndex: number;\n\t\tlet localIndex: number;\n\t\tif(index < geometricCapacity) {\n\t\t\tlet baseSegmentLength = this.cachedBaseSegmentLength;\n\t\t\tsegmentIndex = 31 - Math.clz32(((index / baseSegmentLength) | 0) + 1);\n\t\t\tlocalIndex = index - baseSegmentLength * ((1 << segmentIndex) - 1);\n\t\t} else {\n\t\t\tlet maxSegmentLength = this.cachedMaxSegmentLength;\n\t\t\tlet offset = index - geometricCapacity;\n\t\t\tlet extra = (offset / maxSegmentLength) | 0;\n\t\t\tsegmentIndex = this.cachedCapSegmentCount + extra;\n\t\t\tlocalIndex = offset - extra * maxSegmentLength;\n\t\t}\n\t\tlet segment = this.cachedSegments[segmentIndex] ?? this.getSegment(segmentIndex);\n\t\treturn segment[localIndex];\n\t}\n\n\tpush(value: number): number {\n\t\tlet data = this.firstBlock.data;\n\t\tlet geometricCapacity = this.cachedGeometricCapacity;\n\t\t// eslint-disable-next-line no-constant-condition\n\t\twhile(true) {\n\t\t\t// Plain (relaxed) read is enough: it only seeds the versioned CAS below, which rejects any stale value\n\t\t\tlet packed = data[LENGTH_INDEX];\n\t\t\tlet newIndex = packed & LEN_MASK;\n\t\t\tif(newIndex >= this.maxLength) {\n\t\t\t\tthrow new Error(`${newIndex + 1} is out of bounds ${this.maxLength}`);\n\t\t\t}\n\n\t\t\tlet segmentIndex: number;\n\t\t\tlet localIndex: number;\n\t\t\tif(newIndex < geometricCapacity) {\n\t\t\t\tlet baseSegmentLength = this.cachedBaseSegmentLength;\n\t\t\t\tsegmentIndex = 31 - Math.clz32(((newIndex / baseSegmentLength) | 0) + 1);\n\t\t\t\tlocalIndex = newIndex - baseSegmentLength * ((1 << segmentIndex) - 1);\n\t\t\t} else {\n\t\t\t\tlet maxSegmentLength = this.cachedMaxSegmentLength;\n\t\t\t\tlet offset = newIndex - geometricCapacity;\n\t\t\t\tlet extra = (offset / maxSegmentLength) | 0;\n\t\t\t\tsegmentIndex = this.cachedCapSegmentCount + extra;\n\t\t\t\tlocalIndex = offset - extra * maxSegmentLength;\n\t\t\t}\n\t\t\tlet segment = this.cachedSegments[segmentIndex] ?? this.getSegment(segmentIndex);\n\t\t\tlet sequences = this.cachedSequences[segmentIndex];\n\n\t\t\t// The slot must be empty (even sequence) to fill. Odd means a popper hasn't finished emptying it yet - retry\n\t\t\tlet sequence = Atomics.load(sequences, localIndex);\n\t\t\tif((sequence & 1) !== 0) {\n\t\t\t\tcontinue;\n\t\t\t}\n\t\t\t// Take the slot only if the whole versioned length word is unchanged. The version bump makes this fail on any\n\t\t\t// intervening op, so a win guarantees nothing touched the top - and our sequence read above is still valid\n\t\t\tif(Atomics.compareExchange(data, LENGTH_INDEX, packed, packed + VERSION_STEP + 1) !== packed) {\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\tsegment[localIndex] = value;\n\t\t\t// Publish: bump to odd (full). Safe as a plain store - no other op can claim this slot until the length comes\n\t\t\t// back down to it, which can't happen (its popper is gated on an odd sequence) until this store lands\n\t\t\tAtomics.store(sequences, localIndex, sequence + 1);\n\t\t\treturn newIndex;\n\t\t}\n\t}\n\n\tpop(): number | undefined {\n\t\tlet data = this.firstBlock.data;\n\t\tlet geometricCapacity = this.cachedGeometricCapacity;\n\t\t// eslint-disable-next-line no-constant-condition\n\t\twhile(true) {\n\t\t\t// Plain (relaxed) read is enough: it only seeds the versioned CAS below, which rejects any stale value\n\t\t\tlet packed = data[LENGTH_INDEX];\n\t\t\tlet length = packed & LEN_MASK;\n\t\t\tif(length <= 0) {\n\t\t\t\treturn undefined;\n\t\t\t}\n\t\t\tlet oldIndex = length - 1;\n\n\t\t\tlet segmentIndex: number;\n\t\t\tlet localIndex: number;\n\t\t\tif(oldIndex < geometricCapacity) {\n\t\t\t\tlet baseSegmentLength = this.cachedBaseSegmentLength;\n\t\t\t\tsegmentIndex = 31 - Math.clz32(((oldIndex / baseSegmentLength) | 0) + 1);\n\t\t\t\tlocalIndex = oldIndex - baseSegmentLength * ((1 << segmentIndex) - 1);\n\t\t\t} else {\n\t\t\t\tlet maxSegmentLength = this.cachedMaxSegmentLength;\n\t\t\t\tlet offset = oldIndex - geometricCapacity;\n\t\t\t\tlet extra = (offset / maxSegmentLength) | 0;\n\t\t\t\tsegmentIndex = this.cachedCapSegmentCount + extra;\n\t\t\t\tlocalIndex = offset - extra * maxSegmentLength;\n\t\t\t}\n\t\t\tlet segment = this.cachedSegments[segmentIndex] ?? this.getSegment(segmentIndex);\n\t\t\tlet sequences = this.cachedSequences[segmentIndex];\n\n\t\t\t// The slot must be full (odd sequence) to read. Even means a pusher hasn't finished publishing it yet - retry\n\t\t\tlet sequence = Atomics.load(sequences, localIndex);\n\t\t\tif((sequence & 1) === 0) {\n\t\t\t\tcontinue;\n\t\t\t}\n\t\t\tif(Atomics.compareExchange(data, LENGTH_INDEX, packed, packed + VERSION_STEP - 1) !== packed) {\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\tlet value = segment[localIndex];\n\t\t\t// Release the slot: bump to even (empty) so a later push may reuse it\n\t\t\tAtomics.store(sequences, localIndex, sequence + 1);\n\t\t\treturn value;\n\t\t}\n\t}\n\n\tclear() {\n\t\t// Mark every occupied slot empty (bump its odd sequence to the next even) before dropping the length, otherwise a\n\t\t// later push reusing the slot would spin forever on a stale full sequence. Not safe to call concurrently with push/pop.\n\t\tlet baseSegmentLength = this.cachedBaseSegmentLength;\n\t\tlet geometricCapacity = this.cachedGeometricCapacity;\n\t\tlet maxSegmentLength = this.cachedMaxSegmentLength;\n\t\tlet oldLength = Atomics.load(this.firstBlock.data, LENGTH_INDEX) & LEN_MASK;\n\t\tfor(let i = 0; i < oldLength; i++) {\n\t\t\tlet segmentIndex: number;\n\t\t\tlet localIndex: number;\n\t\t\tif(i < geometricCapacity) {\n\t\t\t\tsegmentIndex = 31 - Math.clz32(((i / baseSegmentLength) | 0) + 1);\n\t\t\t\tlocalIndex = i - baseSegmentLength * ((1 << segmentIndex) - 1);\n\t\t\t} else {\n\t\t\t\tlet offset = i - geometricCapacity;\n\t\t\t\tlet extra = (offset / maxSegmentLength) | 0;\n\t\t\t\tsegmentIndex = this.cachedCapSegmentCount + extra;\n\t\t\t\tlocalIndex = offset - extra * maxSegmentLength;\n\t\t\t}\n\t\t\tlet sequences = this.cachedSequences[segmentIndex] ?? (this.getSegment(segmentIndex), this.cachedSequences[segmentIndex]);\n\t\t\tlet sequence = Atomics.load(sequences, localIndex);\n\t\t\tif((sequence & 1) !== 0) {\n\t\t\t\tAtomics.store(sequences, localIndex, sequence + 1);\n\t\t\t}\n\t\t}\n\t\tAtomics.store(this.firstBlock.data, LENGTH_INDEX, 0);\n\t}\n\n\t*[Symbol.iterator]() {\n\t\tlet totalDataEntries = this.length;\n\n\t\tlet maxSegmentLength = this.cachedMaxSegmentLength;\n\t\tlet segmentLength = this.baseSegmentLength;\n\t\tlet segmentIndex = 0;\n\t\tlet segment = this.getSegment(segmentIndex);\n\t\tlet segmentDataIndex = 0;\n\t\tfor(let i = 0; i < totalDataEntries; i++) {\n\t\t\tyield segment[segmentDataIndex];\n\t\t\tsegmentDataIndex++;\n\t\t\tif(segmentDataIndex >= segmentLength) {\n\t\t\t\tsegmentIndex++;\n\t\t\t\tsegment = this.getSegment(segmentIndex);\n\t\t\t\tsegmentDataIndex = 0;\n\t\t\t\tsegmentLength = Math.min(segmentLength * 2, maxSegmentLength);\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate getSegment(segmentIndex: number): T {\n\t\tif(this.cachedSegments[segmentIndex]) {\n\t\t\treturn this.cachedSegments[segmentIndex];\n\t\t}\n\n\t\t// Geometric while below the cap, then flat so the block always fits a single buffer\n\t\tlet segmentLength = segmentIndex < this.cachedCapSegmentCount\n\t\t\t? this.cachedBaseSegmentLength << segmentIndex\n\t\t\t: this.cachedMaxSegmentLength;\n\t\tlet segmentDataBlock: AllocatedMemory | undefined;\n\t\tif(segmentIndex >= this.segmentCount) {\n\t\t\t// Lock when growing so another thread doesn't also setup the same segment\n\t\t\tlock(this.growLock);\n\t\t\ttry {\n\t\t\t\t// Re-check under the lock: another thread may have already appended the segment while we were waiting\n\t\t\t\tif(segmentIndex >= this.segmentCount) {\n\t\t\t\t\t// Double length: the data slots followed by their publish sequences (calloc-zeroed = 0 = empty)\n\t\t\t\t\tsegmentDataBlock = this.memory.allocUI32(segmentLength * 2);\n\t\t\t\t\tstorePointer(this.firstBlock.data, SEGMENT_START_INDEX + segmentIndex, segmentDataBlock.bufferPosition, segmentDataBlock.bufferByteOffset);\n\t\t\t\t\tAtomics.add(this.firstBlock.data, SEGMENT_COUNT_INDEX, 1);\n\t\t\t\t}\n\t\t\t} finally {\n\t\t\t\tunlock(this.growLock);\n\t\t\t}\n\t\t}\n\n\t\tif(!segmentDataBlock) {\n\t\t\tlet pointerNumber = Atomics.load(this.firstBlock.data, SEGMENT_START_INDEX + segmentIndex);\n\t\t\tlet pointer = getPointer(pointerNumber);\n\t\t\tsegmentDataBlock = new AllocatedMemory(this.memory, pointer);\n\t\t}\n\n\t\tlet data: T;\n\t\tswitch(this.type) {\n\t\t\tcase TYPE.int32:\n\t\t\t\tdata = new Int32Array(segmentDataBlock.data.buffer, segmentDataBlock.bufferByteOffset, segmentLength) as T;\n\t\t\t\tbreak;\n\t\t\tcase TYPE.uint32:\n\t\t\t\tdata = new Uint32Array(segmentDataBlock.data.buffer, segmentDataBlock.bufferByteOffset, segmentLength) as T;\n\t\t\t\tbreak;\n\t\t\tcase TYPE.float32:\n\t\t\t\tdata = new Float32Array(segmentDataBlock.data.buffer, segmentDataBlock.bufferByteOffset, segmentLength) as T;\n\t\t\t\tbreak;\n\t\t\tdefault:\n\t\t\t\tthrow new Error(`Unknown data block type ${this.type}`);\n\t\t}\n\t\t// Publish sequences live in the second half of the block, always as Int32 regardless of the data type\n\t\tlet sequenceByteOffset = segmentDataBlock.bufferByteOffset + segmentLength * Uint32Array.BYTES_PER_ELEMENT;\n\t\tthis.cachedSequences[segmentIndex] = new Int32Array(segmentDataBlock.data.buffer, sequenceByteOffset, segmentLength);\n\t\tthis.cachedSegments[segmentIndex] = data;\n\n\t\treturn data;\n\t}\n\n\tfree() {\n\t\tfor(let i = 0; i < this.segmentCount; i++) {\n\t\t\tlet pointerNumber = Atomics.load(this.firstBlock.data, SEGMENT_START_INDEX + i);\n\t\t\tlet pointer = getPointer(pointerNumber);\n\t\t\tlet rawData = new AllocatedMemory(this.memory, pointer);\n\t\t\trawData.free();\n\t\t}\n\t\tif(this.ownsFirstBlock) {\n\t\t\tthis.firstBlock.free();\n\t\t}\n\t}\n\n\tgetSharedMemory(): SharedStackMemory {\n\t\treturn {\n\t\t\tfirstBlock: this.firstBlock.getSharedMemory(),\n\t\t};\n\t}\n}\n\ninterface SharedStackConfig<T extends Uint32Array | Int32Array | Float32Array> {\n\ttype?: TypedArrayConstructor<T>\n\n\tbaseSegmentLength?: number\n\tmaxLength?: number\n\t// Cap on how large a single segment may grow. Defaults to the largest a buffer can hold; a smaller value is floored to\n\t// a power-of-two multiple of baseSegmentLength. Beyond the cap segments stay flat instead of doubling.\n\tmaxSegmentLength?: number\n}\ninterface SharedStackMemory {\n\tfirstBlock: SharedAllocatedMemory | AllocatedMemory\n}\n\nexport type { SharedStackConfig, SharedStackMemory 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With uncapped power-of-two growth these 20 segments spanned 4,194,300 slots, but that ceiling\n// was never reachable: past segment 14 a segment's block outgrows a 1MB buffer and allocation throws. Capping segments at\n// what a buffer holds, the honest capacity of 20 segments is getCapacity(20, base, cap) instead.\nconst DEFAULT_MAX_SEGMENTS = 20;\n\n// The LENGTH word packs an ABA version counter (high bits) with the live count (low LEN_BITS). Both push and pop bump\n// the version on every successful CAS, so the CAS fails on ANY intervening op - the count can never ABA back to the\n// same value with a slot at a different generation. 22 count bits cover the default max length (4,194,300); the\n// remaining 10 version bits (1024) only need to outlast a single thread's load->CAS window.\nconst LEN_BITS = 22;\nconst LEN_MASK = (1 << LEN_BITS) - 1;\nconst MAX_COUNT = LEN_MASK - 1;\n// Adding this to the packed word bumps the version (high bits) by one. Combined with +1/-1 for the count it repacks the\n// whole word in a single add: the count is guarded from overflowing into the version bits, and a version overflow just\n// wraps harmlessly when the value is coerced back to Uint32 on the atomic store.\nconst VERSION_STEP = 1 << LEN_BITS;\n\n// Per-slot publish handshake. Each data slot has a companion sequence number: even means the slot is empty (free to\n// fill) at some lap, odd means the value is published (safe to read). It only ever increases. push/pop read the slot's\n// sequence and bail out (retry) unless it has the parity they need, then CAS the length; because the versioned CAS\n// rejects any intervening op, the sequence read stays valid all the way through the publish store below.\n\nexport default class SharedStack<T extends NumericArray = Uint32Array> implements Iterable<T[number]> {\n\tstatic readonly BASE_ALLOCATE_COUNT = 8;\n\tstatic readonly DEFAULT_ALLOCATE_COUNT = this.BASE_ALLOCATE_COUNT + DEFAULT_MAX_SEGMENTS;\n\n\t// Largest power-of-two segment length whose block (segmentLength data slots plus an equal run of publish sequences)\n\t// still fits in a single buffer. Segments double until they reach this, then stay flat so a segment can always be\n\t// allocated in one contiguous block. maxAllocationLength is MemoryHeap.maxAllocationLength. byteMultipler is the u32\n\t// units per data slot (2 for 64-bit types), so a length-L segment's block is L * byteMultipler data u32s + L sequence u32s.\n\tstatic getMaxSegmentLength(maxAllocationLength: number, baseSegmentLength = DEFAULT_BASE_SEGMENT_LENGTH, byteMultipler = 1): number {\n\t\tlet segmentLength = baseSegmentLength;\n\t\t// A length-L segment needs a block of L * (byteMultipler + 1) u32s, so the next double fits while\n\t\t// 2L * (byteMultipler + 1) <= maxAllocationLength\n\t\twhile(segmentLength * 2 * (byteMultipler + 1) <= maxAllocationLength) {\n\t\t\tsegmentLength *= 2;\n\t\t}\n\t\treturn segmentLength;\n\t}\n\n\t// Smallest segment count whose summed capacity covers maxLength. Segments double from baseSegmentLength but never grow\n\t// past maxSegmentLength, so once capped they each add a flat maxSegmentLength. Looped rather than solved in closed form\n\t// to avoid float rounding landing a segment short or over.\n\tstatic getMaxSegments(maxLength: number, baseSegmentLength = DEFAULT_BASE_SEGMENT_LENGTH, maxSegmentLength = Infinity): number {\n\t\tlet segments = 0;\n\t\tlet capacity = 0;\n\t\tlet segmentLength = baseSegmentLength;\n\t\twhile(capacity < maxLength) {\n\t\t\tcapacity += segmentLength;\n\t\t\tsegments++;\n\t\t\tsegmentLength = Math.min(segmentLength * 2, maxSegmentLength);\n\t\t}\n\t\treturn segments;\n\t}\n\t// Total capacity of the first `segments` segments under the same doubling-then-capped growth as getMaxSegments\n\tstatic getCapacity(segments: number, baseSegmentLength = DEFAULT_BASE_SEGMENT_LENGTH, maxSegmentLength = Infinity): number {\n\t\tlet capacity = 0;\n\t\tlet segmentLength = baseSegmentLength;\n\t\tfor(let i = 0; i < segments; i++) {\n\t\t\tcapacity += segmentLength;\n\t\t\tsegmentLength = Math.min(segmentLength * 2, maxSegmentLength);\n\t\t}\n\t\treturn capacity;\n\t}\n\tstatic getAllocateCount(maxLength: number, baseSegmentLength = DEFAULT_BASE_SEGMENT_LENGTH, maxSegmentLength = Infinity): number {\n\t\treturn this.BASE_ALLOCATE_COUNT + this.getMaxSegments(maxLength, baseSegmentLength, maxSegmentLength);\n\t}\n\tprivate memory: MemoryHeap;\n\n\t// Length, Type, Base Segment Length, Max Segments, Max Segment Length, Segment Count, Grow Lock, Segments\n\tprivate firstBlock: AllocatedMemory;\n\tprivate uint16Array: Uint16Array;\n\tprivate growLock: Int32Array;\n\treadonly maxLength: number;\n\n\t// False when firstBlock is a slice of another structure's memory (e.g. inlined in SharedPool); that owner frees it\n\tprivate ownsFirstBlock: boolean;\n\n\tprivate cachedSegments: T[] = [];\n\t// Parallel to cachedSegments: the per-slot publish sequences for each slot of that segment. Populated together with\n\t// the data view in getSegment, so whenever cachedSegments[i] is set cachedSequences[i] is too.\n\tprivate cachedSequences: Int32Array[] = [];\n\tprivate cachedBaseSegmentLength = 0;\n\t// Segment growth caps at cachedMaxSegmentLength. Segments 0..(cachedCapSegmentCount - 1) double geometrically and cover\n\t// the first cachedGeometricCapacity slots; every segment beyond that is a flat cachedMaxSegmentLength. Indexing splits\n\t// on cachedGeometricCapacity: below it the fast log2 mapping, above it a plain linear division into capped segments.\n\tprivate cachedMaxSegmentLength = 0;\n\tprivate cachedCapSegmentCount = 0;\n\tprivate cachedGeometricCapacity = 0;\n\t// u32 units per data slot: 1 for 32-bit types, 2 for 64-bit (float64/int64/uint64). A segment block is\n\t// segmentLength * cachedByteMultipler data u32s followed by segmentLength sequence u32s.\n\tprivate cachedByteMultipler = 1;\n\n\tget length(): number {\n\t\treturn Atomics.load(this.firstBlock.data, LENGTH_INDEX) & LEN_MASK;\n\t}\n\tget segmentCount(): number {\n\t\treturn Atomics.load(this.firstBlock.data, SEGMENT_COUNT_INDEX);\n\t}\n\tprivate set segmentCount(value: number) {\n\t\tthis.firstBlock.data[SEGMENT_COUNT_INDEX] = value;\n\t}\n\t\n\tget type(): number {\n\t\treturn this.uint16Array[0];\n\t}\n\tprivate set type(value: number) {\n\t\tAtomics.store(this.uint16Array, 0, value);\n\t}\n\n\tget baseSegmentLength() {\n\t\treturn this.firstBlock.data[BASE_SEGMENT_LENGTH_INDEX];\n\t}\n\tprivate set baseSegmentLength(value: number) {\n\t\tthis.firstBlock.data[BASE_SEGMENT_LENGTH_INDEX] = value;\n\t}\n\tget maxSegments() {\n\t\treturn this.firstBlock.data[MAX_SEGMENTS_INDEX];\n\t}\n\tprivate set maxSegments(value: number) {\n\t\tthis.firstBlock.data[MAX_SEGMENTS_INDEX] = value;\n\t}\n\tget maxSegmentLength() {\n\t\treturn this.firstBlock.data[MAX_SEGMENT_LENGTH_INDEX];\n\t}\n\tprivate set maxSegmentLength(value: number) {\n\t\tthis.firstBlock.data[MAX_SEGMENT_LENGTH_INDEX] = value;\n\t}\n\n\tget pointer() {\n\t\treturn this.firstBlock.pointer;\n\t}\n\n\t// Own internal memory plus every allocated segment. The firstBlock is excluded when inlined in another structure\n\t// (e.g. SharedPool) since that owner already counts it as part of its own internal memory.\n\tget usedMemory(): number {\n\t\tlet total = this.ownsFirstBlock ? this.firstBlock.usedMemory : 0;\n\t\tfor(let i = 0; i < this.segmentCount; i++) {\n\t\t\tlet pointer = getPointer(Atomics.load(this.firstBlock.data, SEGMENT_START_INDEX + i));\n\t\t\ttotal += new AllocatedMemory(this.memory, pointer).usedMemory;\n\t\t}\n\t\treturn total;\n\t}\n\n\tconstructor(memory: MemoryHeap, config?: SharedStackConfig<T> | SharedStackMemory | SharedStackMemory & SharedStackConfig<T>) {\n\t\tthis.memory = memory;\n\n\t\tif(config && 'firstBlock' in config) {\n\t\t\t// An AllocatedMemory instance is a caller-reserved slice (e.g. inlined in SharedPool); a plain pointer is the\n\t\t\t// serialized clone path. Taking the instance directly keeps us off the pointer-resolving construction branch.\n\t\t\tthis.firstBlock = config.firstBlock instanceof AllocatedMemory ? config.firstBlock : new AllocatedMemory(memory, config.firstBlock);\n\t\t\tthis.uint16Array = new Uint16Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + TYPE_INDEX * Uint32Array.BYTES_PER_ELEMENT, 2);\n\n\t\t\t// Memory passed together with config means the caller reserved the firstBlock slot for us to initialize in place\n\t\t\tif('type' in config || 'baseSegmentLength' in config || 'maxLength' in config) {\n\t\t\t\tthis.initialize(config);\n\t\t\t\tthis.ownsFirstBlock = false;\n\t\t\t} else {\n\t\t\t\tthis.ownsFirstBlock = true;\n\t\t\t}\n\t\t} else {\n\t\t\tlet byteMultipler = getByteMultipler(getArrayTypeCode(config?.type ?? Uint32Array));\n\t\t\tlet baseSegmentLength = config?.baseSegmentLength ?? DEFAULT_BASE_SEGMENT_LENGTH;\n\t\t\tlet maxSegmentLength = this.resolveMaxSegmentLength(baseSegmentLength, config?.maxSegmentLength, byteMultipler);\n\t\t\tlet maxSegments = this.resolveMaxSegments(config?.maxLength, baseSegmentLength, maxSegmentLength);\n\n\t\t\tthis.firstBlock = memory.allocUI32(SharedStack.BASE_ALLOCATE_COUNT + maxSegments);\n\t\t\tthis.uint16Array = new Uint16Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + TYPE_INDEX * Uint32Array.BYTES_PER_ELEMENT, 2);\n\t\t\tthis.ownsFirstBlock = true;\n\n\t\t\tthis.initialize(config);\n\t\t}\n\n\t\tthis.growLock = new Int32Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + GROW_LOCK_INDEX * Uint32Array.BYTES_PER_ELEMENT, 1);\n\t\tthis.cachedByteMultipler = getByteMultipler(this.type);\n\t\tthis.cachedBaseSegmentLength = this.baseSegmentLength;\n\t\tthis.cachedMaxSegmentLength = this.maxSegmentLength;\n\t\t// Segments 0..(K-1) double geometrically up to the cap, where K = log2(cap / base) + 1\n\t\tthis.cachedCapSegmentCount = 32 - Math.clz32(((this.cachedMaxSegmentLength / this.cachedBaseSegmentLength) | 0));\n\t\tthis.cachedGeometricCapacity = this.cachedBaseSegmentLength * ((1 << this.cachedCapSegmentCount) - 1);\n\t\tthis.maxLength = SharedStack.getCapacity(this.maxSegments, this.cachedBaseSegmentLength, this.cachedMaxSegmentLength);\n\t\tif(this.maxLength > MAX_COUNT) {\n\t\t\t// The length word reserves LEN_BITS for the count and the rest for the ABA version tag\n\t\t\tthrow new Error(`SharedStack maxLength ${this.maxLength} exceeds the ${MAX_COUNT} the versioned length counter can address`);\n\t\t}\n\t}\n\n\t// Cap on segment length: the largest a single buffer can hold, optionally lowered to a caller-requested value (floored\n\t// to a power-of-two multiple of the base). Beyond this segments stop doubling and stay flat so each still fits a buffer.\n\tprivate resolveMaxSegmentLength(baseSegmentLength: number, requested?: number, byteMultipler = 1): number {\n\t\tlet cap = SharedStack.getMaxSegmentLength(this.memory.maxAllocationLength, baseSegmentLength, byteMultipler);\n\t\tif(requested) {\n\t\t\tlet floored = baseSegmentLength;\n\t\t\twhile(floored * 2 <= requested) {\n\t\t\t\tfloored *= 2;\n\t\t\t}\n\t\t\tcap = Math.min(cap, floored);\n\t\t}\n\t\treturn cap;\n\t}\n\n\t// Segments needed to cover maxLength (or the default budget when none is given), but never more than the segment-pointer\n\t// spine can hold in a single buffer. Once capped, segments no longer double, so a huge maxLength on a small buffer is\n\t// honestly bounded here instead of blowing up later when the spine (or a segment) can't be allocated.\n\tprivate resolveMaxSegments(maxLength: number | undefined, baseSegmentLength: number, maxSegmentLength: number): number {\n\t\tlet needed = maxLength === undefined\n\t\t\t? DEFAULT_MAX_SEGMENTS\n\t\t\t: SharedStack.getMaxSegments(maxLength, baseSegmentLength, maxSegmentLength);\n\t\tlet spineLimit = this.memory.maxAllocationLength - SharedStack.BASE_ALLOCATE_COUNT;\n\t\treturn Math.min(needed, spineLimit);\n\t}\n\n\tprivate initialize(config?: SharedStackConfig<T>) {\n\t\tlet typeCode = getArrayTypeCode(config?.type ?? Uint32Array);\n\t\tlet byteMultipler = getByteMultipler(typeCode);\n\t\tlet baseSegmentLength = config?.baseSegmentLength ?? DEFAULT_BASE_SEGMENT_LENGTH;\n\t\tlet maxSegmentLength = this.resolveMaxSegmentLength(baseSegmentLength, config?.maxSegmentLength, byteMultipler);\n\t\t// Each segment block holds the data slots (byteMultipler u32s each) followed by one publish sequence u32 per slot\n\t\tlet firstSegmentBlock = this.memory.allocUI32(baseSegmentLength * (byteMultipler + 1));\n\t\tstorePointer(this.firstBlock.data, SEGMENT_START_INDEX, firstSegmentBlock.bufferPosition, firstSegmentBlock.bufferByteOffset);\n\t\tthis.baseSegmentLength = baseSegmentLength;\n\t\tthis.maxSegmentLength = maxSegmentLength;\n\t\tthis.maxSegments = this.resolveMaxSegments(config?.maxLength, baseSegmentLength, maxSegmentLength);\n\t\tthis.segmentCount = 1;\n\t\tthis.type = typeCode;\n\t}\n\n\tat(index: number): T[number] {\n\t\tlet length = this.length;\n\t\tif(index >= length || index < 0) {\n\t\t\tthrow new Error(`${index} is out of bounds ${length}`);\n\t\t}\n\n\t\tlet geometricCapacity = this.cachedGeometricCapacity;\n\t\tlet segmentIndex: number;\n\t\tlet localIndex: number;\n\t\tif(index < geometricCapacity) {\n\t\t\tlet baseSegmentLength = this.cachedBaseSegmentLength;\n\t\t\tsegmentIndex = 31 - Math.clz32(((index / baseSegmentLength) | 0) + 1);\n\t\t\tlocalIndex = index - baseSegmentLength * ((1 << segmentIndex) - 1);\n\t\t} else {\n\t\t\tlet maxSegmentLength = this.cachedMaxSegmentLength;\n\t\t\tlet offset = index - geometricCapacity;\n\t\t\tlet extra = (offset / maxSegmentLength) | 0;\n\t\t\tsegmentIndex = this.cachedCapSegmentCount + extra;\n\t\t\tlocalIndex = offset - extra * maxSegmentLength;\n\t\t}\n\t\tlet segment = this.cachedSegments[segmentIndex] ?? this.getSegment(segmentIndex);\n\t\treturn (segment as NumericArrayIO)[localIndex];\n\t}\n\n\tpush(value: T[number]): number {\n\t\tlet data = this.firstBlock.data;\n\t\tlet geometricCapacity = this.cachedGeometricCapacity;\n\t\t// eslint-disable-next-line no-constant-condition\n\t\twhile(true) {\n\t\t\t// Plain (relaxed) read is enough: it only seeds the versioned CAS below, which rejects any stale value\n\t\t\tlet packed = data[LENGTH_INDEX];\n\t\t\tlet newIndex = packed & LEN_MASK;\n\t\t\tif(newIndex >= this.maxLength) {\n\t\t\t\tthrow new Error(`${newIndex + 1} is out of bounds ${this.maxLength}`);\n\t\t\t}\n\n\t\t\tlet segmentIndex: number;\n\t\t\tlet localIndex: number;\n\t\t\tif(newIndex < geometricCapacity) {\n\t\t\t\tlet baseSegmentLength = this.cachedBaseSegmentLength;\n\t\t\t\tsegmentIndex = 31 - Math.clz32(((newIndex / baseSegmentLength) | 0) + 1);\n\t\t\t\tlocalIndex = newIndex - baseSegmentLength * ((1 << segmentIndex) - 1);\n\t\t\t} else {\n\t\t\t\tlet maxSegmentLength = this.cachedMaxSegmentLength;\n\t\t\t\tlet offset = newIndex - geometricCapacity;\n\t\t\t\tlet extra = (offset / maxSegmentLength) | 0;\n\t\t\t\tsegmentIndex = this.cachedCapSegmentCount + extra;\n\t\t\t\tlocalIndex = offset - extra * maxSegmentLength;\n\t\t\t}\n\t\t\tlet segment = this.cachedSegments[segmentIndex] ?? this.getSegment(segmentIndex);\n\t\t\tlet sequences = this.cachedSequences[segmentIndex];\n\n\t\t\t// The slot must be empty (even sequence) to fill. Odd means a popper hasn't finished emptying it yet - retry\n\t\t\tlet sequence = Atomics.load(sequences, localIndex);\n\t\t\tif((sequence & 1) !== 0) {\n\t\t\t\tcontinue;\n\t\t\t}\n\t\t\t// Take the slot only if the whole versioned length word is unchanged. The version bump makes this fail on any\n\t\t\t// intervening op, so a win guarantees nothing touched the top - and our sequence read above is still valid\n\t\t\tif(Atomics.compareExchange(data, LENGTH_INDEX, packed, packed + VERSION_STEP + 1) !== packed) {\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\t(segment as NumericArrayIO)[localIndex] = value;\n\t\t\t// Publish: bump to odd (full). Safe as a plain store - no other op can claim this slot until the length comes\n\t\t\t// back down to it, which can't happen (its popper is gated on an odd sequence) until this store lands\n\t\t\tAtomics.store(sequences, localIndex, sequence + 1);\n\t\t\treturn newIndex;\n\t\t}\n\t}\n\n\tpop(): T[number] | undefined {\n\t\tlet data = this.firstBlock.data;\n\t\tlet geometricCapacity = this.cachedGeometricCapacity;\n\t\t// eslint-disable-next-line no-constant-condition\n\t\twhile(true) {\n\t\t\t// Plain (relaxed) read is enough: it only seeds the versioned CAS below, which rejects any stale value\n\t\t\tlet packed = data[LENGTH_INDEX];\n\t\t\tlet length = packed & LEN_MASK;\n\t\t\tif(length <= 0) {\n\t\t\t\treturn undefined;\n\t\t\t}\n\t\t\tlet oldIndex = length - 1;\n\n\t\t\tlet segmentIndex: number;\n\t\t\tlet localIndex: number;\n\t\t\tif(oldIndex < geometricCapacity) {\n\t\t\t\tlet baseSegmentLength = this.cachedBaseSegmentLength;\n\t\t\t\tsegmentIndex = 31 - Math.clz32(((oldIndex / baseSegmentLength) | 0) + 1);\n\t\t\t\tlocalIndex = oldIndex - baseSegmentLength * ((1 << segmentIndex) - 1);\n\t\t\t} else {\n\t\t\t\tlet maxSegmentLength = this.cachedMaxSegmentLength;\n\t\t\t\tlet offset = oldIndex - geometricCapacity;\n\t\t\t\tlet extra = (offset / maxSegmentLength) | 0;\n\t\t\t\tsegmentIndex = this.cachedCapSegmentCount + extra;\n\t\t\t\tlocalIndex = offset - extra * maxSegmentLength;\n\t\t\t}\n\t\t\tlet segment = this.cachedSegments[segmentIndex] ?? this.getSegment(segmentIndex);\n\t\t\tlet sequences = this.cachedSequences[segmentIndex];\n\n\t\t\t// The slot must be full (odd sequence) to read. Even means a pusher hasn't finished publishing it yet - retry\n\t\t\tlet sequence = Atomics.load(sequences, localIndex);\n\t\t\tif((sequence & 1) === 0) {\n\t\t\t\tcontinue;\n\t\t\t}\n\t\t\tif(Atomics.compareExchange(data, LENGTH_INDEX, packed, packed + VERSION_STEP - 1) !== packed) {\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\tlet value = (segment as NumericArrayIO)[localIndex] as T[number];\n\t\t\t// Release the slot: bump to even (empty) so a later push may reuse it\n\t\t\tAtomics.store(sequences, localIndex, sequence + 1);\n\t\t\treturn value;\n\t\t}\n\t}\n\n\tclear() {\n\t\t// Mark every occupied slot empty (bump its odd sequence to the next even) before dropping the length, otherwise a\n\t\t// later push reusing the slot would spin forever on a stale full sequence. Not safe to call concurrently with push/pop.\n\t\tlet baseSegmentLength = this.cachedBaseSegmentLength;\n\t\tlet geometricCapacity = this.cachedGeometricCapacity;\n\t\tlet maxSegmentLength = this.cachedMaxSegmentLength;\n\t\tlet oldLength = Atomics.load(this.firstBlock.data, LENGTH_INDEX) & LEN_MASK;\n\t\tfor(let i = 0; i < oldLength; i++) {\n\t\t\tlet segmentIndex: number;\n\t\t\tlet localIndex: number;\n\t\t\tif(i < geometricCapacity) {\n\t\t\t\tsegmentIndex = 31 - Math.clz32(((i / baseSegmentLength) | 0) + 1);\n\t\t\t\tlocalIndex = i - baseSegmentLength * ((1 << segmentIndex) - 1);\n\t\t\t} else {\n\t\t\t\tlet offset = i - geometricCapacity;\n\t\t\t\tlet extra = (offset / maxSegmentLength) | 0;\n\t\t\t\tsegmentIndex = this.cachedCapSegmentCount + extra;\n\t\t\t\tlocalIndex = offset - extra * maxSegmentLength;\n\t\t\t}\n\t\t\tlet sequences = this.cachedSequences[segmentIndex] ?? (this.getSegment(segmentIndex), this.cachedSequences[segmentIndex]);\n\t\t\tlet sequence = Atomics.load(sequences, localIndex);\n\t\t\tif((sequence & 1) !== 0) {\n\t\t\t\tAtomics.store(sequences, localIndex, sequence + 1);\n\t\t\t}\n\t\t}\n\t\tAtomics.store(this.firstBlock.data, LENGTH_INDEX, 0);\n\t}\n\n\t*[Symbol.iterator]() {\n\t\tlet totalDataEntries = this.length;\n\n\t\tlet maxSegmentLength = this.cachedMaxSegmentLength;\n\t\tlet segmentLength = this.baseSegmentLength;\n\t\tlet segmentIndex = 0;\n\t\tlet segment = this.getSegment(segmentIndex);\n\t\tlet segmentDataIndex = 0;\n\t\tfor(let i = 0; i < totalDataEntries; i++) {\n\t\t\tyield (segment as NumericArrayIO)[segmentDataIndex] as T[number];\n\t\t\tsegmentDataIndex++;\n\t\t\tif(segmentDataIndex >= segmentLength) {\n\t\t\t\tsegmentIndex++;\n\t\t\t\tsegment = this.getSegment(segmentIndex);\n\t\t\t\tsegmentDataIndex = 0;\n\t\t\t\tsegmentLength = Math.min(segmentLength * 2, maxSegmentLength);\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate getSegment(segmentIndex: number): T {\n\t\tif(this.cachedSegments[segmentIndex]) {\n\t\t\treturn this.cachedSegments[segmentIndex];\n\t\t}\n\n\t\t// Geometric while below the cap, then flat so the block always fits a single buffer\n\t\tlet segmentLength = segmentIndex < this.cachedCapSegmentCount\n\t\t\t? this.cachedBaseSegmentLength << segmentIndex\n\t\t\t: this.cachedMaxSegmentLength;\n\t\tlet segmentDataBlock: AllocatedMemory | undefined;\n\t\tif(segmentIndex >= this.segmentCount) {\n\t\t\t// Lock when growing so another thread doesn't also setup the same segment\n\t\t\tlock(this.growLock);\n\t\t\ttry {\n\t\t\t\t// Re-check under the lock: another thread may have already appended the segment while we were waiting\n\t\t\t\tif(segmentIndex >= this.segmentCount) {\n\t\t\t\t\t// Data slots (byteMultipler u32s each) followed by one publish sequence u32 per slot (calloc-zeroed = 0 = empty)\n\t\t\t\t\tsegmentDataBlock = this.memory.allocUI32(segmentLength * (this.cachedByteMultipler + 1));\n\t\t\t\t\tstorePointer(this.firstBlock.data, SEGMENT_START_INDEX + segmentIndex, segmentDataBlock.bufferPosition, segmentDataBlock.bufferByteOffset);\n\t\t\t\t\tAtomics.add(this.firstBlock.data, SEGMENT_COUNT_INDEX, 1);\n\t\t\t\t}\n\t\t\t} finally {\n\t\t\t\tunlock(this.growLock);\n\t\t\t}\n\t\t}\n\n\t\tif(!segmentDataBlock) {\n\t\t\tlet pointerNumber = Atomics.load(this.firstBlock.data, SEGMENT_START_INDEX + segmentIndex);\n\t\t\tlet pointer = getPointer(pointerNumber);\n\t\t\tsegmentDataBlock = new AllocatedMemory(this.memory, pointer);\n\t\t}\n\n\t\tlet data = makeArrayView(this.type, segmentDataBlock.data.buffer, segmentDataBlock.bufferByteOffset, segmentLength) as T;\n\t\t// Publish sequences live after the data region (segmentLength * byteMultipler u32s), always as Int32 regardless of type\n\t\tlet sequenceByteOffset = segmentDataBlock.bufferByteOffset + segmentLength * this.cachedByteMultipler * Uint32Array.BYTES_PER_ELEMENT;\n\t\tthis.cachedSequences[segmentIndex] = new Int32Array(segmentDataBlock.data.buffer, sequenceByteOffset, segmentLength);\n\t\tthis.cachedSegments[segmentIndex] = data;\n\n\t\treturn data;\n\t}\n\n\tfree() {\n\t\tfor(let i = 0; i < this.segmentCount; i++) {\n\t\t\tlet pointerNumber = Atomics.load(this.firstBlock.data, SEGMENT_START_INDEX + i);\n\t\t\tlet pointer = getPointer(pointerNumber);\n\t\t\tlet rawData = new AllocatedMemory(this.memory, pointer);\n\t\t\trawData.free();\n\t\t}\n\t\tif(this.ownsFirstBlock) {\n\t\t\tthis.firstBlock.free();\n\t\t}\n\t}\n\n\tgetSharedMemory(): SharedStackMemory {\n\t\treturn {\n\t\t\tfirstBlock: this.firstBlock.getSharedMemory(),\n\t\t};\n\t}\n}\n\ninterface SharedStackConfig<T extends NumericArray> {\n\ttype?: TypedArrayConstructor<T>\n\n\tbaseSegmentLength?: number\n\tmaxLength?: number\n\t// Cap on how large a single segment may grow. Defaults to the largest a buffer can hold; a smaller value is floored to\n\t// a power-of-two multiple of baseSegmentLength. Beyond the cap segments stay flat instead of doubling.\n\tmaxSegmentLength?: number\n}\ninterface SharedStackMemory {\n\tfirstBlock: SharedAllocatedMemory | AllocatedMemory\n}\n\nexport type { SharedStackConfig, SharedStackMemory 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@@ -1,14 +1,16 @@
1
1
  import type { SharedAllocatedMemory } from './allocated-memory';
2
- import type { TypedArrayConstructor } from './interfaces/typed-array-constructor';
3
2
  import type MemoryHeap from './memory-heap';
4
- export default class SharedVector<T extends Uint32Array | Int32Array | Float32Array = Uint32Array> implements Iterable<T> {
3
+ import { type NumericArray, type TypedArrayConstructor } from './utils/array-type';
4
+ export default class SharedVector<T extends NumericArray = Uint32Array> implements Iterable<T> {
5
5
  static readonly ALLOCATE_COUNT = 4;
6
6
  private memory;
7
7
  private firstBlock;
8
8
  private uint16Array;
9
+ private cachedByteMultipler;
9
10
  get length(): number;
10
11
  get type(): number;
11
12
  private set type(value);
13
+ get byteMultipler(): number;
12
14
  get dataLength(): number;
13
15
  private set dataLength(value);
14
16
  get bufferLength(): number;
@@ -19,10 +21,10 @@ export default class SharedVector<T extends Uint32Array | Int32Array | Float32Ar
19
21
  private cachedPointer;
20
22
  constructor(memory: MemoryHeap, config?: SharedVectorConfig<T> | SharedVectorMemory | (SharedVectorMemory & SharedVectorConfig<T>));
21
23
  at(index: number): T;
22
- get(index: number, dataIndex?: number): number;
23
- push(values: number | Array<number>): number;
24
+ get(index: number, dataIndex?: number): T[number];
25
+ push(values: T[number] | Array<T[number]>): number;
24
26
  pop(): T;
25
- popNumber(): number;
27
+ popNumber(): T[number];
26
28
  deleteIndex(index: number): void;
27
29
  clear(): void;
28
30
  [Symbol.iterator](): Generator<T, void, unknown>;
@@ -33,7 +35,7 @@ export default class SharedVector<T extends Uint32Array | Int32Array | Float32Ar
33
35
  free(): void;
34
36
  getSharedMemory(): SharedVectorMemory;
35
37
  }
36
- interface SharedVectorConfig<T extends Uint32Array | Int32Array | Float32Array> {
38
+ interface SharedVectorConfig<T extends NumericArray> {
37
39
  type?: TypedArrayConstructor<T>;
38
40
  dataLength?: number;
39
41
  bufferLength?: number;