@daneren2005/shared-memory-objects 0.0.21 → 1.1.0

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Files changed (59) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +167 -167
  3. package/dist/allocated-memory.js +38 -0
  4. package/dist/allocated-memory.js.map +1 -0
  5. package/dist/cached-item-list.js +76 -0
  6. package/dist/cached-item-list.js.map +1 -0
  7. package/dist/interfaces/pow2.js +2 -0
  8. package/dist/interfaces/pow2.js.map +1 -0
  9. package/dist/interfaces/typed-array-constructor.js +2 -0
  10. package/dist/interfaces/typed-array-constructor.js.map +1 -0
  11. package/dist/interfaces/typed-array.js +2 -0
  12. package/dist/interfaces/typed-array.js.map +1 -0
  13. package/dist/local-pool.js +95 -0
  14. package/dist/local-pool.js.map +1 -0
  15. package/dist/lock/read-write-lock.js +25 -0
  16. package/dist/lock/read-write-lock.js.map +1 -0
  17. package/dist/lock/simple-lock.js +14 -0
  18. package/dist/lock/simple-lock.js.map +1 -0
  19. package/dist/memory-buffer.js +327 -0
  20. package/dist/memory-buffer.js.map +1 -0
  21. package/dist/memory-heap.js +116 -0
  22. package/dist/memory-heap.js.map +1 -0
  23. package/dist/serialize-object.js +59 -0
  24. package/dist/serialize-object.js.map +1 -0
  25. package/dist/shared-list.js +165 -0
  26. package/dist/shared-list.js.map +1 -0
  27. package/dist/shared-map.js +140 -0
  28. package/dist/shared-map.js.map +1 -0
  29. package/dist/shared-pointer-list.js +50 -0
  30. package/dist/shared-pointer-list.js.map +1 -0
  31. package/dist/shared-pool.js +165 -0
  32. package/dist/shared-pool.js.map +1 -0
  33. package/dist/shared-string.js +79 -0
  34. package/dist/shared-string.js.map +1 -0
  35. package/dist/shared-vector.js +165 -0
  36. package/dist/shared-vector.js.map +1 -0
  37. package/dist/src/memory-heap.d.ts +0 -1
  38. package/dist/src/utils/atomic-math.d.ts +4 -4
  39. package/dist/src/utils/typedarray.d.ts +278 -278
  40. package/dist/utils/16-from-32-array.js +20 -0
  41. package/dist/utils/16-from-32-array.js.map +1 -0
  42. package/dist/utils/16-from-64-array.js +12 -0
  43. package/dist/utils/16-from-64-array.js.map +1 -0
  44. package/dist/utils/atomic-math.js +36 -0
  45. package/dist/utils/atomic-math.js.map +1 -0
  46. package/dist/utils/float32-atomics.js +28 -0
  47. package/dist/utils/float32-atomics.js.map +1 -0
  48. package/dist/utils/float64-atomics.js +28 -0
  49. package/dist/utils/float64-atomics.js.map +1 -0
  50. package/dist/utils/pointer.js +44 -0
  51. package/dist/utils/pointer.js.map +1 -0
  52. package/dist/utils/typedarray.js +46 -0
  53. package/dist/utils/typedarray.js.map +1 -0
  54. package/package.json +65 -72
  55. package/dist/shared-memory-objects.js +0 -1674
  56. package/dist/shared-memory-objects.js.map +0 -1
  57. package/dist/shared-memory-objects.umd.cjs +0 -2
  58. package/dist/shared-memory-objects.umd.cjs.map +0 -1
  59. package/dist/src/main.d.ts +0 -22
@@ -0,0 +1,79 @@
1
+ import E from "./allocated-memory.js";
2
+ import { lock as f, unlock as h } from "./lock/simple-lock.js";
3
+ import { storeRawPointer as p, loadRawPointer as S, getPointer as A, loadPointer as d } from "./utils/pointer.js";
4
+ const y = {
5
+ 1: Uint8Array,
6
+ 2: Uint16Array
7
+ }, c = 0, m = 1, g = 2, u = 3;
8
+ class M {
9
+ static ALLOCATE_COUNT = 4;
10
+ memory;
11
+ allocatedMemory;
12
+ lock;
13
+ cachedPointer;
14
+ cachedString;
15
+ constructor(t, e) {
16
+ this.memory = t, typeof e == "string" ? (this.allocatedMemory = this.memory.allocUI32(M.ALLOCATE_COUNT), this.lock = new Int32Array(this.allocatedMemory.data.buffer, this.allocatedMemory.bufferByteOffset + u * this.allocatedMemory.data.BYTES_PER_ELEMENT), this.updateString(e)) : (this.allocatedMemory = new E(t, e), this.lock = new Int32Array(this.allocatedMemory.data.buffer, this.allocatedMemory.bufferByteOffset + u * this.allocatedMemory.data.BYTES_PER_ELEMENT), "value" in e && this.updateString(e.value));
17
+ }
18
+ updateString(t) {
19
+ let e = this.createString(t);
20
+ f(this.lock), p(this.allocatedMemory.data, c, e.pointer), Atomics.store(this.allocatedMemory.data, m, t.length), Atomics.store(this.allocatedMemory.data, g, e.charType), h(this.lock), this.cachedPointer = e.pointer, this.cachedString = t;
21
+ }
22
+ createString(t) {
23
+ if (t === "")
24
+ return {
25
+ pointer: 0,
26
+ charType: 1
27
+ /* ASCII */
28
+ };
29
+ let e = 0;
30
+ for (let o = 0; o < t.length; o++) {
31
+ let i = t.charCodeAt(o);
32
+ i > e && (e = i);
33
+ }
34
+ let r = e > 255 ? 2 : 1, s = y[r], a = this.memory.allocUI32(Math.ceil(t.length / (4 / s.BYTES_PER_ELEMENT))), n = new s(a.data.buffer, a.data.byteOffset, t.length);
35
+ for (let o = 0; o < t.length; o++)
36
+ n[o] = t.charCodeAt(o);
37
+ return {
38
+ pointer: a.pointer,
39
+ charType: r
40
+ };
41
+ }
42
+ get value() {
43
+ let t = S(this.allocatedMemory.data, c);
44
+ if (this.cachedPointer === t && this.cachedString !== void 0)
45
+ return this.cachedString;
46
+ if (t === 0)
47
+ return "";
48
+ let { bufferPosition: e, bufferByteOffset: r } = A(t);
49
+ f(this.lock);
50
+ let s = Atomics.load(this.allocatedMemory.data, g), a = y[s], n = Atomics.load(this.allocatedMemory.data, m), o = new a(this.memory.buffers[e].buf, r, n), i = C(o);
51
+ return h(this.lock), this.cachedPointer = t, this.cachedString = i, i;
52
+ }
53
+ set value(t) {
54
+ let { bufferPosition: e, bufferByteOffset: r } = d(this.allocatedMemory.data, c);
55
+ this.updateString(t), r && this.memory.buffers[e].free(r);
56
+ }
57
+ getSharedMemory() {
58
+ return this.allocatedMemory.getSharedMemory();
59
+ }
60
+ get pointer() {
61
+ return this.allocatedMemory.pointer;
62
+ }
63
+ free() {
64
+ let { bufferPosition: t, bufferByteOffset: e } = d(this.allocatedMemory.data, c);
65
+ e && this.memory.buffers[t].free(e), this.allocatedMemory.free();
66
+ }
67
+ }
68
+ function C(l) {
69
+ if (l.length <= 8192)
70
+ return String.fromCharCode.apply(null, l);
71
+ let e = "";
72
+ for (let r = 0; r < l.length; r += 8192)
73
+ e += String.fromCharCode.apply(null, l.subarray(r, r + 8192));
74
+ return e;
75
+ }
76
+ export {
77
+ M as default
78
+ };
79
+ //# sourceMappingURL=shared-string.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shared-string.js","sources":["../src/shared-string.ts"],"sourcesContent":["import AllocatedMemory from './allocated-memory';\nimport type { SharedAllocatedMemory } from './allocated-memory';\nimport { lock, unlock } from './lock/simple-lock';\nimport type MemoryHeap from './memory-heap';\nimport { getPointer, loadPointer, loadRawPointer, storeRawPointer } from './utils/pointer';\n\nenum CHAR_TYPE {\n\tUNDEFINED,\n\tASCII,\n\tUTF16\n}\nconst TYPED_ARRAY_MAP = {\n\t[CHAR_TYPE.ASCII]: Uint8Array,\n\t[CHAR_TYPE.UTF16]: Uint16Array\n};\n\nconst POINTER_INDEX = 0;\nconst LENGTH_INDEX = 1;\nconst TYPE_INDEX = 2;\nconst LOCK_INDEX = 3;\nexport default class SharedString {\n\tstatic readonly ALLOCATE_COUNT = 4;\n\n\tprivate memory: MemoryHeap;\n\tprivate allocatedMemory: AllocatedMemory;\n\tprivate lock: Int32Array;\n\n\tprivate cachedPointer?: number;\n\tprivate cachedString?: string;\n\t\n\tconstructor(memory: MemoryHeap, value: string | SharedStringConfig | SharedStringMemory) {\n\t\tthis.memory = memory;\n\n\t\tif(typeof value === 'string') {\n\t\t\tthis.allocatedMemory = this.memory.allocUI32(SharedString.ALLOCATE_COUNT);\n\t\t\tthis.lock = new Int32Array(this.allocatedMemory.data.buffer, this.allocatedMemory.bufferByteOffset + LOCK_INDEX * this.allocatedMemory.data.BYTES_PER_ELEMENT);\n\t\t\tthis.updateString(value);\n\t\t} else {\n\t\t\tthis.allocatedMemory = new AllocatedMemory(memory, value);\n\t\t\tthis.lock = new Int32Array(this.allocatedMemory.data.buffer, this.allocatedMemory.bufferByteOffset + LOCK_INDEX * this.allocatedMemory.data.BYTES_PER_ELEMENT);\n\n\t\t\t// We only allocated memory but didn't initialize the string yet\n\t\t\tif('value' in value) {\n\t\t\t\tthis.updateString(value.value);\n\t\t\t}\n\t\t}\n\t}\n\t\n\tprivate updateString(value: string) {\n\t\tlet stringMemory = this.createString(value);\n\n\t\tlock(this.lock);\n\t\tstoreRawPointer(this.allocatedMemory.data, POINTER_INDEX, stringMemory.pointer);\n\t\tAtomics.store(this.allocatedMemory.data, LENGTH_INDEX, value.length);\n\t\tAtomics.store(this.allocatedMemory.data, TYPE_INDEX, stringMemory.charType);\n\t\tunlock(this.lock);\n\n\t\tthis.cachedPointer = stringMemory.pointer;\n\t\tthis.cachedString = value;\n\t}\n\tprivate createString(value: string) {\n\t\tif(value === '') {\n\t\t\treturn {\n\t\t\t\tpointer: 0,\n\t\t\t\tcharType: CHAR_TYPE.ASCII\n\t\t\t};\n\t\t}\n\n\t\t// NOTE: Scan with a loop instead of Math.max(...charCodes) which blows the stack for large strings\n\t\tlet maxCharCode = 0;\n\t\tfor(let i = 0; i < value.length; i++) {\n\t\t\tlet charCode = value.charCodeAt(i);\n\t\t\tif(charCode > maxCharCode) {\n\t\t\t\tmaxCharCode = charCode;\n\t\t\t}\n\t\t}\n\t\tlet charType = maxCharCode > 255 ? CHAR_TYPE.UTF16 : CHAR_TYPE.ASCII;\n\n\t\tlet typedArray = TYPED_ARRAY_MAP[charType];\n\t\tlet allocatedMemory = this.memory.allocUI32(Math.ceil(value.length / (4 / typedArray.BYTES_PER_ELEMENT)));\n\t\tlet data = new typedArray(allocatedMemory.data.buffer as ArrayBuffer, allocatedMemory.data.byteOffset, value.length);\n\t\tfor(let i = 0; i < value.length; i++) {\n\t\t\tdata[i] = value.charCodeAt(i);\n\t\t}\n\n\t\treturn {\n\t\t\tpointer: allocatedMemory.pointer,\n\t\t\tcharType\n\t\t};\n\t}\n\n\tget value(): string {\n\t\tlet pointer = loadRawPointer(this.allocatedMemory.data, POINTER_INDEX);\n\t\tif(this.cachedPointer === pointer && this.cachedString !== undefined) {\n\t\t\treturn this.cachedString;\n\t\t} else if(pointer === 0) {\n\t\t\treturn '';\n\t\t}\n\t\tlet { bufferPosition, bufferByteOffset } = getPointer(pointer);\n\n\t\tlock(this.lock);\n\t\tlet charType = Atomics.load(this.allocatedMemory.data, TYPE_INDEX) as number;\n\t\t// @ts-expect-error\n\t\tlet typedArray = TYPED_ARRAY_MAP[charType];\n\t\tlet bufferLength = Atomics.load(this.allocatedMemory.data, LENGTH_INDEX);\n\n\t\tlet data = new typedArray(this.memory.buffers[bufferPosition].buf, bufferByteOffset, bufferLength);\n\t\tlet string = fromCharCodes(data);\n\t\t// NOTE: Do not unlock until after transforming the data since the second this is done it can free that memory block\n\t\tunlock(this.lock);\n\n\t\tthis.cachedPointer = pointer;\n\t\tthis.cachedString = string;\n\n\t\treturn string;\n\t}\n\tset value(value: string) {\n\t\tlet { bufferPosition: oldBufferPosition, bufferByteOffset: oldBufferByteOffset } = loadPointer(this.allocatedMemory.data, POINTER_INDEX);\n\t\tthis.updateString(value);\n\n\t\tif(oldBufferByteOffset) {\n\t\t\tthis.memory.buffers[oldBufferPosition].free(oldBufferByteOffset);\n\t\t}\n\t}\n\n\tgetSharedMemory(): SharedStringMemory {\n\t\treturn this.allocatedMemory.getSharedMemory();\n\t}\n\n\tget pointer() {\n\t\treturn this.allocatedMemory.pointer;\n\t}\n\n\tfree() {\n\t\tlet { bufferPosition, bufferByteOffset } = loadPointer(this.allocatedMemory.data, POINTER_INDEX);\n\t\tif(bufferByteOffset) {\n\t\t\tthis.memory.buffers[bufferPosition].free(bufferByteOffset);\n\t\t}\n\t\tthis.allocatedMemory.free();\n\t}\n}\n\n// String.fromCharCode.apply throws a RangeError (Maximum call stack size exceeded) when handed too many\n// arguments at once, so decode large buffers in chunks to support arbitrarily long strings\nfunction fromCharCodes(data: Uint8Array | Uint16Array): string {\n\tconst CHUNK_SIZE = 8192;\n\tif(data.length <= CHUNK_SIZE) {\n\t\treturn String.fromCharCode.apply(null, data as unknown as Array<number>);\n\t}\n\n\tlet string = '';\n\tfor(let i = 0; 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@@ -0,0 +1,165 @@
1
+ import f from "./allocated-memory.js";
2
+ import { storePointer as u, getPointer as L, loadPointer as d, storeRawPointer as b } from "./utils/pointer.js";
3
+ const h = 0, o = 1, B = 2, g = 3, k = 4;
4
+ class y {
5
+ static ALLOCATE_COUNT = 4;
6
+ memory;
7
+ // Pointer, List Length, Buffer Length, Type/DataLength
8
+ firstBlock;
9
+ uint16Array;
10
+ get length() {
11
+ return Atomics.load(this.firstBlock.data, o);
12
+ }
13
+ get type() {
14
+ return this.uint16Array[0];
15
+ }
16
+ set type(t) {
17
+ Atomics.store(this.uint16Array, 0, t);
18
+ }
19
+ get dataLength() {
20
+ return this.uint16Array[1] || 1;
21
+ }
22
+ set dataLength(t) {
23
+ Atomics.store(this.uint16Array, 1, t);
24
+ }
25
+ get bufferLength() {
26
+ return Atomics.load(this.firstBlock.data, B);
27
+ }
28
+ set bufferLength(t) {
29
+ Atomics.store(this.firstBlock.data, B, t);
30
+ }
31
+ get pointer() {
32
+ return this.firstBlock.pointer;
33
+ }
34
+ cachedFullDataBlock;
35
+ cachedPointer;
36
+ constructor(t, e) {
37
+ if (this.memory = t, e && "firstBlock" in e) {
38
+ if (this.firstBlock = new f(t, e.firstBlock), this.uint16Array = new Uint16Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + g * Uint32Array.BYTES_PER_ELEMENT, 2), "type" in e || "dataLength" in e) {
39
+ const a = e.bufferLength ?? k;
40
+ let r = t.allocUI32(a * (e.dataLength ?? 1));
41
+ u(this.firstBlock.data, h, r.bufferPosition, r.bufferByteOffset), this.bufferLength = a, this.dataLength = e.dataLength ?? 1;
42
+ }
43
+ if ("type" in e) {
44
+ const a = e?.type ?? Uint32Array;
45
+ a === Uint32Array ? this.type = 0 : a === Int32Array ? this.type = 1 : a === Float32Array && (this.type = 2);
46
+ }
47
+ } else {
48
+ this.firstBlock = t.allocUI32(y.ALLOCATE_COUNT), this.uint16Array = new Uint16Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + g * Uint32Array.BYTES_PER_ELEMENT, 2);
49
+ let a = e?.dataLength ?? 1, r = e?.bufferLength ?? k, i = t.allocUI32(r * a);
50
+ u(this.firstBlock.data, h, i.bufferPosition, i.bufferByteOffset), this.bufferLength = r;
51
+ const s = e?.type ?? Uint32Array;
52
+ s === Uint32Array ? this.type = 0 : s === Int32Array ? this.type = 1 : s === Float32Array && (this.type = 2), this.dataLength = a;
53
+ }
54
+ this.cachedPointer = this.firstBlock.data[0], this.cachedFullDataBlock = this.getFullDataBlock();
55
+ }
56
+ at(t) {
57
+ let e = this.length;
58
+ if (t >= e || t < 0)
59
+ throw new Error(`${t} is out of bounds ${e}`);
60
+ let a = this.getFullDataBlock();
61
+ return this.getDataBlock(a, t);
62
+ }
63
+ get(t, e = 0) {
64
+ if (e >= this.dataLength)
65
+ throw new Error(`${e} is out of dataLength bounds ${this.dataLength}`);
66
+ if (t >= this.length || t < 0)
67
+ throw new Error(`${t} is out of bounds ${this.length}`);
68
+ return this.getFullDataBlock()[t * this.dataLength + e];
69
+ }
70
+ push(t) {
71
+ let e = this.dataLength;
72
+ const a = typeof t == "number";
73
+ if (!a && t.length > e)
74
+ throw new Error(`Can't insert ${t.length} array into shared list of ${e} dataLength`);
75
+ let r = this.getFullDataBlock(), i = this.length, s = e * i;
76
+ return a ? r[s] = t : r.set(t, s), Atomics.add(this.firstBlock.data, o, 1) + 1 >= this.bufferLength && this.growBuffer(), i;
77
+ }
78
+ pop() {
79
+ let t = Atomics.sub(this.firstBlock.data, o, 1), e = this.getFullDataBlock();
80
+ return this.getDataBlock(e, t - 1);
81
+ }
82
+ // Returns the first number irregardless of dataLength - faster way to pop if you don't care about the rest of the data block
83
+ popNumber() {
84
+ const t = Atomics.sub(this.firstBlock.data, o, 1);
85
+ return this.getFullDataBlock()[(t - 1) * this.dataLength];
86
+ }
87
+ deleteIndex(t) {
88
+ let e = this.length;
89
+ if (t >= e || t < 0)
90
+ throw new Error(`${t} is out of bounds ${e}`);
91
+ let a = this.dataLength, r = this.getFullDataBlock();
92
+ for (let i = t; i < e; i++)
93
+ for (let s = 0; s < a; s++)
94
+ r[i * a + s] = r[(i + 1) * a + s];
95
+ Atomics.sub(this.firstBlock.data, o, 1);
96
+ }
97
+ clear() {
98
+ this.firstBlock.data[o] = 0;
99
+ }
100
+ *[Symbol.iterator]() {
101
+ let t = this.getFullDataBlock(), e = this.dataLength, a = this.length * e;
102
+ for (let r = 0; r < a; r += e)
103
+ yield t.subarray(r, r + e);
104
+ }
105
+ // Significantly faster but won't be thread safe if anything is removing/adding to it during iteration
106
+ getCurrentArray() {
107
+ return this.getFullDataBlock().subarray(0, this.length * this.dataLength);
108
+ }
109
+ getFullDataBlock() {
110
+ let t = Atomics.load(this.firstBlock.data, h);
111
+ if (this.cachedPointer === t && this.cachedFullDataBlock)
112
+ return this.cachedFullDataBlock;
113
+ let e = L(t), a = new f(this.memory, e), r;
114
+ switch (this.type) {
115
+ case 1:
116
+ r = new Int32Array(a.data.buffer, a.bufferByteOffset, this.dataLength * this.bufferLength);
117
+ break;
118
+ case 0:
119
+ r = new Uint32Array(a.data.buffer, a.bufferByteOffset, this.dataLength * this.bufferLength);
120
+ break;
121
+ case 2:
122
+ r = new Float32Array(a.data.buffer, a.bufferByteOffset, this.dataLength * this.bufferLength);
123
+ break;
124
+ default:
125
+ throw new Error(`Unknown data block type ${this.type}`);
126
+ }
127
+ return this.cachedPointer = t, this.cachedFullDataBlock = r, r;
128
+ }
129
+ getDataBlock(t, e) {
130
+ const a = e * this.dataLength;
131
+ return t.subarray(a, a + this.dataLength);
132
+ }
133
+ growBuffer() {
134
+ let e = this.bufferLength * 2, a = this.dataLength, r = d(this.firstBlock.data, h), i = new f(this.memory, r), s = this.getFullDataBlock(), l = this.memory.allocUI32(e * a), n;
135
+ switch (this.type) {
136
+ case 1:
137
+ n = new Int32Array(l.data.buffer, l.bufferByteOffset, a * e);
138
+ break;
139
+ case 0:
140
+ n = new Uint32Array(l.data.buffer, l.bufferByteOffset, a * e);
141
+ break;
142
+ case 2:
143
+ n = new Float32Array(l.data.buffer, l.bufferByteOffset, a * e);
144
+ break;
145
+ default:
146
+ throw new Error(`Unknown data block type ${this.type}`);
147
+ }
148
+ n.set(s);
149
+ const c = l.pointer;
150
+ b(this.firstBlock.data, h, c), this.bufferLength = e, i.free(), this.cachedPointer = c, this.cachedFullDataBlock = n;
151
+ }
152
+ free() {
153
+ let t = d(this.firstBlock.data, h);
154
+ new f(this.memory, t).free(), this.firstBlock.free();
155
+ }
156
+ getSharedMemory() {
157
+ return {
158
+ firstBlock: this.firstBlock.getSharedMemory()
159
+ };
160
+ }
161
+ }
162
+ export {
163
+ y as default
164
+ };
165
+ //# sourceMappingURL=shared-vector.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shared-vector.js","sources":["../src/shared-vector.ts"],"sourcesContent":["import type { SharedAllocatedMemory } from './allocated-memory';\nimport AllocatedMemory from './allocated-memory';\nimport type { TypedArrayConstructor } from './interfaces/typed-array-constructor';\nimport type MemoryHeap from './memory-heap';\nimport { getPointer, loadPointer, storePointer, storeRawPointer } from './utils/pointer';\n\nenum TYPE {\n\tuint32,\n\tint32,\n\tfloat32\n}\n\nconst VECTOR_INDEX = 0;\nconst LENGTH_INDEX = 1;\nconst BUFFER_LENGTH_INDEX = 2;\nconst TYPE_INDEX = 3;\nconst DEFAULT_SIZE = 4;\nexport default class SharedVector<T extends Uint32Array | Int32Array | Float32Array = Uint32Array> implements Iterable<T> {\n\tstatic readonly ALLOCATE_COUNT = 4;\n\tprivate memory: MemoryHeap;\n\n\t// Pointer, List Length, Buffer Length, Type/DataLength\n\tprivate firstBlock: AllocatedMemory;\n\tprivate uint16Array: Uint16Array;\n\n\tget length(): number {\n\t\treturn Atomics.load(this.firstBlock.data, LENGTH_INDEX);\n\t}\n\t\n\tget type(): number {\n\t\treturn this.uint16Array[0];\n\t}\n\tprivate set type(value: number) {\n\t\tAtomics.store(this.uint16Array, 0, value);\n\t}\n\tget dataLength(): number {\n\t\t// Can technically be initialized by passing memory without actually every being called - need to make sure dataLength is always at least one\n\t\treturn this.uint16Array[1] || 1;\n\t}\n\tprivate set dataLength(value: number) {\n\t\tAtomics.store(this.uint16Array, 1, value);\n\t}\n\n\tget bufferLength(): number {\n\t\treturn Atomics.load(this.firstBlock.data, BUFFER_LENGTH_INDEX);\n\t}\n\tprivate set bufferLength(value: number) {\n\t\tAtomics.store(this.firstBlock.data, BUFFER_LENGTH_INDEX, value);\n\t}\n\n\tget pointer() {\n\t\treturn this.firstBlock.pointer;\n\t}\n\n\tprivate cachedFullDataBlock?: T;\n\tprivate cachedPointer: number;\n\n\tconstructor(memory: MemoryHeap, config?: SharedVectorConfig<T> | SharedVectorMemory | SharedVectorMemory & SharedVectorConfig<T>) {\n\t\tthis.memory = memory;\n\n\t\tif(config && 'firstBlock' in config) {\n\t\t\tthis.firstBlock = new AllocatedMemory(memory, config.firstBlock);\n\t\t\tthis.uint16Array = new Uint16Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + TYPE_INDEX * Uint32Array.BYTES_PER_ELEMENT, 2);\n\n\t\t\t// Pre-allocating memory and setting up in specific memory location\n\t\t\tif('type' in config || 'dataLength' in config) {\n\t\t\t\tconst bufferLength = config.bufferLength ?? DEFAULT_SIZE;\n\t\t\t\tlet dataBlock = memory.allocUI32(bufferLength * (config.dataLength ?? 1));\n\t\t\t\tstorePointer(this.firstBlock.data, VECTOR_INDEX, dataBlock.bufferPosition, dataBlock.bufferByteOffset);\n\t\t\t\tthis.bufferLength = bufferLength;\n\t\t\t\tthis.dataLength = (config.dataLength ?? 1);\n\t\t\t}\n\t\t\tif('type' in config) {\n\t\t\t\tconst type = config?.type ?? Uint32Array;\n\t\t\t\tif(type === Uint32Array) {\n\t\t\t\t\tthis.type = TYPE.uint32;\n\t\t\t\t}\n\t\t\t\t// @ts-expect-error\n\t\t\t\telse if(type === Int32Array) {\n\t\t\t\t\tthis.type = TYPE.int32;\n\t\t\t\t}\n\t\t\t\t// @ts-expect-error\n\t\t\t\telse if(type === Float32Array) {\n\t\t\t\t\tthis.type = TYPE.float32;\n\t\t\t\t}\n\t\t\t}\n\t\t} else {\n\t\t\tthis.firstBlock = memory.allocUI32(SharedVector.ALLOCATE_COUNT);\n\t\t\tthis.uint16Array = new Uint16Array(this.firstBlock.data.buffer, this.firstBlock.bufferByteOffset + TYPE_INDEX * Uint32Array.BYTES_PER_ELEMENT, 2);\n\n\t\t\tlet dataLength = config?.dataLength ?? 1;\n\t\t\tlet bufferLength = config?.bufferLength ?? DEFAULT_SIZE;\n\t\t\tlet dataBlock = memory.allocUI32(bufferLength * dataLength);\n\t\t\tstorePointer(this.firstBlock.data, VECTOR_INDEX, dataBlock.bufferPosition, dataBlock.bufferByteOffset);\n\t\t\tthis.bufferLength = bufferLength;\n\n\t\t\tconst type = config?.type ?? Uint32Array;\n\t\t\tif(type === Uint32Array) {\n\t\t\t\tthis.type = TYPE.uint32;\n\t\t\t}\n\t\t\t// @ts-expect-error\n\t\t\telse if(type === Int32Array) {\n\t\t\t\tthis.type = TYPE.int32;\n\t\t\t}\n\t\t\t// @ts-expect-error\n\t\t\telse if(type === Float32Array) {\n\t\t\t\tthis.type = TYPE.float32;\n\t\t\t}\n\t\t\tthis.dataLength = dataLength;\n\t\t}\n\n\t\tthis.cachedPointer = this.firstBlock.data[0];\n\t\tthis.cachedFullDataBlock = this.getFullDataBlock();\n\t}\n\n\tat(index: number): T {\n\t\tlet length = this.length;\n\t\tif(index >= length || index < 0) {\n\t\t\tthrow new Error(`${index} is out of bounds ${length}`);\n\t\t}\n\n\t\tlet dataBlock = this.getFullDataBlock();\n\t\treturn this.getDataBlock(dataBlock, index);\n\t}\n\tget(index: number, dataIndex = 0): number {\n\t\tif(dataIndex >= this.dataLength) {\n\t\t\tthrow new Error(`${dataIndex} is out of dataLength bounds ${this.dataLength}`);\n\t\t} else if(index >= this.length || index < 0) {\n\t\t\tthrow new Error(`${index} is out of bounds ${this.length}`);\n\t\t}\n\n\t\tlet dataBlock = this.getFullDataBlock();\n\t\treturn dataBlock[index * this.dataLength + dataIndex];\n\t}\n\n\tpush(values: number | Array<number>): number {\n\t\tlet dataLength = this.dataLength;\n\t\tconst isSingleNumber = typeof values === 'number';\n\t\tif(!isSingleNumber && values.length > dataLength) {\n\t\t\tthrow new Error(`Can't insert ${values.length} array into shared list of ${dataLength} dataLength`);\n\t\t}\n\n\t\tlet dataBlock = this.getFullDataBlock();\n\t\tlet currentLength = this.length;\n\t\tlet startIndex = dataLength * currentLength;\n\t\tif(isSingleNumber) {\n\t\t\tdataBlock[startIndex] = values;\n\t\t} else {\n\t\t\tdataBlock.set(values, startIndex);\n\t\t}\n\n\t\tlet newLength = Atomics.add(this.firstBlock.data, LENGTH_INDEX, 1) + 1;\n\t\tif(newLength >= this.bufferLength) {\n\t\t\tthis.growBuffer();\n\t\t}\n\n\t\treturn currentLength;\n\t}\n\n\tpop(): T {\n\t\tlet oldLength = Atomics.sub(this.firstBlock.data, LENGTH_INDEX, 1);\n\n\t\tlet dataBlock = this.getFullDataBlock();\n\t\treturn this.getDataBlock(dataBlock, oldLength - 1);\n\t}\n\n\t// Returns the first number irregardless of dataLength - faster way to pop if you don't care about the rest of the data block\n\tpopNumber(): number {\n\t\tconst oldLength = Atomics.sub(this.firstBlock.data, LENGTH_INDEX, 1);\n\t\tconst dataBlock = this.getFullDataBlock();\n\t\treturn dataBlock[(oldLength - 1) * this.dataLength];\n\t}\n\n\tdeleteIndex(index: number) {\n\t\tlet length = this.length;\n\t\tif(index >= length || index < 0) {\n\t\t\tthrow new Error(`${index} is out of bounds ${length}`);\n\t\t}\n\n\t\tlet dataLength = this.dataLength;\n\t\tlet dataBlock = this.getFullDataBlock();\n\t\tfor(let i = index; i < length; i++) {\n\t\t\tfor(let j = 0; j < dataLength; j++) {\n\t\t\t\tdataBlock[i * dataLength + j] = dataBlock[(i + 1) * dataLength + j];\n\t\t\t}\n\t\t}\n\n\t\tAtomics.sub(this.firstBlock.data, LENGTH_INDEX, 1);\n\t}\n\n\tclear() {\n\t\tthis.firstBlock.data[LENGTH_INDEX] = 0;\n\t}\n\n\t*[Symbol.iterator]() {\n\t\tlet dataBlock = this.getFullDataBlock();\n\t\tlet dataLength = this.dataLength;\n\t\tlet totalDataEntries = this.length * dataLength;\n\n\t\tfor(let i = 0; i < totalDataEntries; i += dataLength) {\n\t\t\tyield dataBlock.subarray(i, i + dataLength) as T;\n\t\t}\n\t}\n\n\t// Significantly faster but won't be thread safe if anything is removing/adding to it during iteration\n\tgetCurrentArray(): T {\n\t\tlet dataBlock = this.getFullDataBlock();\n\t\treturn dataBlock.subarray(0, this.length * this.dataLength) as T;\n\t}\n\n\tprivate getFullDataBlock(): T {\n\t\tlet pointerNumber = Atomics.load(this.firstBlock.data, VECTOR_INDEX);\n\t\tif(this.cachedPointer === pointerNumber && this.cachedFullDataBlock) {\n\t\t\treturn this.cachedFullDataBlock;\n\t\t}\n\n\t\tlet pointer = getPointer(pointerNumber);\n\t\tlet rawData = new AllocatedMemory(this.memory, pointer);\n\n\t\tlet data: T;\n\t\tswitch(this.type) {\n\t\t\tcase TYPE.int32:\n\t\t\t\tdata = new Int32Array(rawData.data.buffer, rawData.bufferByteOffset, this.dataLength * this.bufferLength) as T;\n\t\t\t\tbreak;\n\t\t\tcase TYPE.uint32:\n\t\t\t\tdata = new Uint32Array(rawData.data.buffer, rawData.bufferByteOffset, this.dataLength * this.bufferLength) as T;\n\t\t\t\tbreak;\n\t\t\tcase TYPE.float32:\n\t\t\t\tdata = new Float32Array(rawData.data.buffer, rawData.bufferByteOffset, this.dataLength * this.bufferLength) as T;\n\t\t\t\tbreak;\n\t\t\tdefault:\n\t\t\t\tthrow new Error(`Unknown data block type ${this.type}`);\n\t\t}\n\n\t\tthis.cachedPointer = pointerNumber;\n\t\tthis.cachedFullDataBlock = data;\n\n\t\treturn data;\n\t}\n\tprivate getDataBlock(rawData: T, index: number): T {\n\t\tconst start = index * this.dataLength;\n\t\treturn rawData.subarray(start, start + this.dataLength) as T;\n\t}\n\n\tprivate growBuffer() {\n\t\tlet oldBufferLength = this.bufferLength;\n\t\tlet newBufferLength = oldBufferLength * 2;\n\t\tlet dataLength = this.dataLength;\n\n\t\tlet oldPointer = loadPointer(this.firstBlock.data, VECTOR_INDEX);\n\t\tlet oldDataMemory = new AllocatedMemory(this.memory, oldPointer);\n\t\tlet oldDataBlock = this.getFullDataBlock();\n\t\tlet newDataBlock = this.memory.allocUI32(newBufferLength * dataLength);\n\n\t\tlet newData: T;\n\t\tswitch(this.type) {\n\t\t\tcase TYPE.int32:\n\t\t\t\tnewData = new Int32Array(newDataBlock.data.buffer, newDataBlock.bufferByteOffset, dataLength * newBufferLength) as T;\n\t\t\t\tbreak;\n\t\t\tcase TYPE.uint32:\n\t\t\t\tnewData = new Uint32Array(newDataBlock.data.buffer, newDataBlock.bufferByteOffset, dataLength * newBufferLength) as T;\n\t\t\t\tbreak;\n\t\t\tcase TYPE.float32:\n\t\t\t\tnewData = new Float32Array(newDataBlock.data.buffer, newDataBlock.bufferByteOffset, dataLength * newBufferLength) as T;\n\t\t\t\tbreak;\n\t\t\tdefault:\n\t\t\t\tthrow new Error(`Unknown data block type ${this.type}`);\n\t\t}\n\n\t\t// Copy old buffer into new buffer\n\t\tnewData.set(oldDataBlock);\n\n\t\tconst newPointer = newDataBlock.pointer;\n\t\tstoreRawPointer(this.firstBlock.data, VECTOR_INDEX, newPointer);\n\t\tthis.bufferLength = newBufferLength;\n\t\toldDataMemory.free();\n\n\t\tthis.cachedPointer = newPointer;\n\t\tthis.cachedFullDataBlock = newData;\n\t}\n\n\tfree() {\n\t\tlet pointer = loadPointer(this.firstBlock.data, VECTOR_INDEX);\n\t\tlet dataMemory = new AllocatedMemory(this.memory, pointer);\n\n\t\tdataMemory.free();\n\t\tthis.firstBlock.free();\n\t}\n\n\tgetSharedMemory(): SharedVectorMemory {\n\t\treturn {\n\t\t\tfirstBlock: this.firstBlock.getSharedMemory()\n\t\t};\n\t}\n}\n\ninterface SharedVectorConfig<T extends Uint32Array | Int32Array | Float32Array> {\n\ttype?: TypedArrayConstructor<T>\n\tdataLength?: number\n\n\tbufferLength?: number\n}\ninterface SharedVectorMemory {\n\tfirstBlock: SharedAllocatedMemory\n}\n\nexport type { SharedVectorConfig, SharedVectorMemory 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@@ -15,7 +15,6 @@ export default class MemoryHeap {
15
15
  getSharedAlloc(shared: SharedAllocatedMemory): AllocatedMemory | undefined;
16
16
  get currentUsed(): number;
17
17
  get totalAllocated(): number;
18
- prettyMemory(): string;
19
18
  getSharedMemory(): MemoryHeapMemory;
20
19
  }
21
20
  type OnGrowBuffer = (newBuffer: GrowBufferData) => void;
@@ -1,4 +1,4 @@
1
- export declare function addAtomicInt(array: Uint32Array | Int32Array, index: number, amount: number, max: number): void;
2
- export declare function subtractAtomicInt(array: Uint32Array | Int32Array, index: number, amount: number, min: number): void;
3
- export declare function addAtomicFloat32(array: Float32Array, index: number, amount: number, max: number): void;
4
- export declare function subtractAtomicFloat(array: Float32Array, index: number, amount: number, min: number): void;
1
+ export declare function addAtomicInt(array: Uint32Array | Int32Array, index: number, amount: number, max: number): number;
2
+ export declare function subtractAtomicInt(array: Uint32Array | Int32Array, index: number, amount: number, min: number): number;
3
+ export declare function addAtomicFloat32(array: Float32Array, index: number, amount: number, max: number): number;
4
+ export declare function subtractAtomicFloat(array: Float32Array, index: number, amount: number, min: number): number;