@daneren2005/shared-memory-ecs 1.6.0 → 1.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -83,26 +83,44 @@ export interface EntityWorkerSystemWorld {
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  heap?: MemoryHeap;
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  allocate?: WorkerAllocator;
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  buildEntityDescriptor?(config: WorkerCreateEntityConfig): WorkerCreatedEntity;
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+ buildComponentDescriptor?(name: string, config: Record<string, unknown>): WorkerCreatedComponent;
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  }
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  export type WorkerCreateEntityConfig = {
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  type: string;
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+ class?: never;
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  } & {
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  [key: string]: unknown;
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  };
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  export interface WorkerCreatedEntity {
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  eid: number;
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  type: string;
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+ class?: string;
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  isStatic?: boolean;
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  components: {
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  [name: string]: number;
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  };
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  }
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+ export interface WorkerCreatedComponent {
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+ name: string;
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+ index: number;
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+ }
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+ export type WorkerComponentChange = {
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+ type: 'add';
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+ entityId: number;
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+ component: WorkerCreatedComponent;
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+ } | {
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+ type: 'remove';
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+ entityId: number;
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+ componentName: string;
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+ };
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  export interface EntityWorkerSystemCallbacks<C extends ComponentMap = ComponentMap> {
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  entityComponentChanged<K extends keyof C, P extends keyof C[K]>(entityId: number, componentName: K, prop: P, value: C[K][P]): void;
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  emitEntityEvent(entityId: number, event: string, ...args: Array<unknown>): void;
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  emitSystemEvent(event: string, entityId: number): void;
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  entityDied(entityId: number): void;
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  createEntity(entity: WorkerCreatedEntity): void;
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+ addComponent(entityId: number, component: WorkerCreatedComponent): void;
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+ removeComponent<K extends keyof C>(entityId: number, componentName: K): void;
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  }
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  export interface EntityWorkerSystemQuery<C extends ComponentMap = ComponentMap> {
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  required: Array<keyof C>;
@@ -116,6 +134,7 @@ export interface EntityWorkerSystemConfig<C extends ComponentMap, T extends Enti
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  forceMainThread?: boolean;
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  getInitData?: () => D;
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  createsEntities?: boolean;
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+ addsComponents?: boolean;
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  queries?: {
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  [key: string]: EntityWorkerSystemQuery<C>;
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  };
@@ -11,7 +11,8 @@ export default class EntitySystemWebWorker<C extends ComponentMap, T extends Ent
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  private world;
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  private allocator;
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  private createsEntities;
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- constructor(updateFunction: EntityUpdateFunction<C, T, W, D>, world: BaseWorld<ComponentDefinitionMap, C>, createsEntities?: boolean);
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+ private addsComponents;
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+ constructor(updateFunction: EntityUpdateFunction<C, T, W, D>, world: BaseWorld<ComponentDefinitionMap, C>, createsEntities?: boolean, addsComponents?: boolean);
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  postMessage(message: EntitySystemWorkerMessage<W, D>): void;
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  onMessageTyped(message: EntitySystemWorkerMessage<W, D>): void;
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  }
@@ -1,6 +1,7 @@
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  import type { MemoryHeapMemory, GrowBufferData } from '@daneren2005/shared-memory-objects/memory-heap';
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  import type { WorldSharedMemory } from '../../world';
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- import type { EntityWorkerSystemWorld, QueryDelta, WorkerCreatedEntity } from '../entity-worker-system';
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+ import type { EntityWorkerSystemWorld, QueryDelta, WorkerComponentChange, WorkerCreatedEntity } from '../entity-worker-system';
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+ import type { WorkerEntityClassRegistry } from '../../entity-class';
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  interface InitMessage {
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  type: 'init';
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  }
@@ -15,6 +16,8 @@ interface LoadMessage<D = unknown> {
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  factoryConfigs?: {
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  [type: string]: Record<string, unknown>;
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  };
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+ factoryClasses?: WorkerEntityClassRegistry;
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+ addsComponents?: boolean;
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  }
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  interface GrowBufferMessage {
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  type: 'grow-buffer';
@@ -59,6 +62,7 @@ interface EntityEventsMessage {
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  events: Array<EntityEvent>;
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  systemEvents: SystemEvents;
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  created: Array<WorkerCreatedEntity>;
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+ componentChanges: Array<WorkerComponentChange>;
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  errors: Array<WorkerRunError>;
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  }
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  type EntitySystemWorkerMessage<W extends EntityWorkerSystemWorld = EntityWorkerSystemWorld, D = unknown> = InitMessage | InitCompleteMessage | LoadMessage<D> | LoadedMessage | ResetMessage | GrowBufferMessage | GrowBufferFromWorkerMessage | RunUpdateMessage<W> | EntityEventsMessage;
package/dist/worker.d.ts CHANGED
@@ -3,8 +3,10 @@ export type { EntitySystemWorkerScope } from './systems/workers/create-entity-sy
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  export { default as createSystemWorker } from './systems/workers/create-system-worker';
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  export type { WorkerSystemRunFunction } from './systems/workers/create-system-worker';
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  export { default as createEntityWorker } from './actions/create-entity-worker';
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+ export { default as addComponentWorker } from './actions/add-component-worker';
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+ export { default as removeComponentWorker } from './actions/remove-component-worker';
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  export { default as killEntityWorker } from './actions/kill-entity-worker';
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- export { DEAD_INDEX, TYPE_INDEX } from './entity-component';
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+ export { CLASS_INDEX, DEAD_INDEX, TYPE_INDEX } from './entity-component';
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  export type { default as EntitySystemWorkerMessage } from './systems/workers/entity-system-worker-message';
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  export type { EntityEvent, SystemEvents } from './systems/workers/entity-system-worker-message';
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- export type { EntityWorkerSystemWorld, EntityWorkerSystemCallbacks, WorkerAllocator, WorkerCreateEntityConfig, WorkerCreatedEntity, EntityUpdateComponents, EntityQueryComponents, EntityUpdateFunction, EntityUpdateInitFunction, EntityUpdatePreRunFunction, EntityRemovedFunction, UpdateEntityConfigObject, } from './systems/entity-worker-system';
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+ export type { EntityWorkerSystemWorld, EntityWorkerSystemCallbacks, WorkerAllocator, WorkerCreateEntityConfig, WorkerCreatedEntity, WorkerCreatedComponent, WorkerComponentChange, EntityUpdateComponents, EntityQueryComponents, EntityUpdateFunction, EntityUpdateInitFunction, EntityUpdatePreRunFunction, EntityRemovedFunction, UpdateEntityConfigObject, } from './systems/entity-worker-system';
package/dist/worker.js CHANGED
@@ -1,2 +1,2 @@
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- import { a as e, c as t, i as n, o as r, r as i, t as a } from "./create-system-worker-BM5E-S92.js";
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- export { r as DEAD_INDEX, t as TYPE_INDEX, i as createEntitySystemWorker, n as createEntityWorker, a as createSystemWorker, e as killEntityWorker };
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+ import { a as e, c as t, d as n, i as r, l as i, o as a, r as o, s, t as c } from "./create-system-worker-DURlIMia.js";
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+ export { t as CLASS_INDEX, i as DEAD_INDEX, n as TYPE_INDEX, e as addComponentWorker, o as createEntitySystemWorker, a as createEntityWorker, c as createSystemWorker, s as killEntityWorker, r as removeComponentWorker };
package/dist/world.d.ts CHANGED
@@ -5,15 +5,15 @@ import type { SharedAllocatedMemory } from '@daneren2005/shared-memory-objects/a
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  import type { SharedPoolMemory } from '@daneren2005/shared-memory-objects/shared-pool';
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  import MemoryComponent from './memory-component';
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  import ConstantStringCache from './constant-string-cache';
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- import BaseEntity from './entity';
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+ import type BaseEntity from './entity';
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  import type System from './systems/system';
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  import type { WorkerCreatedEntity } from './systems/entity-worker-system';
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  import type { ComponentDefinitionMap, ComponentMap, ComponentsOf, EntityConfigOf, RegisteredComponentDefinition, RegisteredComponentRegistry } from './component-definition';
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  import { type EntityComponent } from './entity-component';
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  import EntityFactory from './entity-factory';
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- export interface WorldOptions<C extends ComponentMap = ComponentMap, Cfg = any> {
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+ export interface WorldOptions<C extends ComponentMap = ComponentMap, Cfg = any, E extends BaseEntity<C, Cfg> = BaseEntity<C, Cfg>> {
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  heapSize?: number;
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- factory?: EntityFactory<C, Cfg>;
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+ factory?: EntityFactory<C, Cfg, E>;
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  }
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  export interface WorldConfig<Cfg = any> {
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  entities: Array<Cfg>;
@@ -27,15 +27,15 @@ export interface WorldSharedMemory {
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  };
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  eidCounter: SharedAllocatedMemory;
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  }
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- export default class BaseWorld<R extends ComponentDefinitionMap = ComponentDefinitionMap, C extends ComponentMap = ComponentsOf<R>, Cfg = EntityConfigOf<R>> extends EventEmitter {
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+ export default class BaseWorld<R extends ComponentDefinitionMap = ComponentDefinitionMap, C extends ComponentMap = ComponentsOf<R>, Cfg = EntityConfigOf<R>, E extends BaseEntity<C, Cfg> = BaseEntity<C, Cfg>> extends EventEmitter {
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  heap: MemoryHeap;
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  constantStrings: ConstantStringCache;
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  private eidCounter;
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  registry: RegisteredComponentRegistry<C> & {
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  entity: RegisteredComponentDefinition<EntityComponent>;
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  };
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- factory: EntityFactory<C, Cfg>;
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- entities: Map<number, BaseEntity<C, Cfg>>;
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+ factory: EntityFactory<C, Cfg, E>;
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+ entities: Map<number, E>;
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  systems: Array<System<C>>;
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  gameTime: number;
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  playerTime: number;
@@ -45,21 +45,21 @@ export default class BaseWorld<R extends ComponentDefinitionMap = ComponentDefin
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  pristine: boolean;
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  private activeFreeBuffer;
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  private nextFreeBuffer;
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- constructor(registry: R, options?: WorldOptions<C, Cfg>);
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+ constructor(registry: R, options?: WorldOptions<C, Cfg, E>);
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  allocateEid(): number;
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  getSharedComponentMemory(): WorldSharedMemory;
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  addGrownBuffer(data: GrowBufferData): void;
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  private get needsSpareBuffer();
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  init(): Promise<void>;
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  private finishLoadingSystems;
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- addEntity(entity: BaseEntity<C, Cfg>, created?: boolean): BaseEntity<C, Cfg>;
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- loadEntity(config: Cfg, created?: boolean): BaseEntity<C, Cfg>;
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- adoptEntity(descriptor: WorkerCreatedEntity): BaseEntity<C, Cfg>;
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+ addEntity(entity: E, created?: boolean): E;
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+ loadEntity(config: Cfg, created?: boolean): E;
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+ adoptEntity(descriptor: WorkerCreatedEntity): E;
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  load(config: WorldConfig<Cfg>): void;
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  clear(): Promise<void>;
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- removeEntity(entity: BaseEntity<C, Cfg>): void;
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- onEntityDied(entity: BaseEntity<C, Cfg>): void;
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- getEntityByEid(eid: number): BaseEntity<C, Cfg> | undefined;
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+ removeEntity(entity: E): void;
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+ onEntityDied(entity: E): void;
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+ getEntityByEid(eid: number): E | undefined;
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  deferComponentMemoryFree(memoryComponent: MemoryComponent, index: number, free?: () => void): void;
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  notifySystemRunCompleted(system: System<C>): void;
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  private processFreeBuffers;
package/package.json CHANGED
@@ -2,7 +2,7 @@
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  "name": "@daneren2005/shared-memory-ecs",
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  "description": "A small, reusable Entity/Component/System core backed by shared memory.",
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  "author": "Scott Jackson",
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- "version": "1.6.0",
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+ "version": "1.7.0",
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  "type": "module",
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  "sideEffects": false,
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  "repository": {
@@ -1 +0,0 @@
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- {"version":3,"file":"create-system-worker-BM5E-S92.js","names":[],"sources":["../src/memory-component.ts","../src/constant-string-cache.ts","../src/systems/workers/apply-query-delta.ts","../src/actions/build-worker-entity.ts","../src/component.ts","../src/entity-component.ts","../src/actions/kill-entity-worker.ts","../src/actions/create-entity-worker.ts","../src/systems/workers/create-entity-system-worker.ts","../src/systems/workers/create-system-worker.ts"],"sourcesContent":["import SharedPool from '@daneren2005/shared-memory-objects/shared-pool';\nimport type { SharedPoolMemory } from '@daneren2005/shared-memory-objects/shared-pool';\nimport type MemoryHeap from '@daneren2005/shared-memory-objects/memory-heap';\nimport type { TypedArrayConstructor } from '@daneren2005/shared-memory-objects/interfaces/typed-array-constructor';\n\nexport type ComponentTypedArray = Uint32Array | Int32Array | Float32Array | Float64Array;\n\n// Backed by a SharedPool: all bookkeeping lives in the shared heap, so a worker can reconstruct a handle over\n// the same pool (pass the owner's getSharedMemory() as `memory`) and allocate/read blocks off-thread.\nexport default class MemoryComponent<T extends ComponentTypedArray = ComponentTypedArray> {\n\theap: MemoryHeap;\n\tpool: SharedPool<T>;\n\n\tconstructor(heap: MemoryHeap, type: TypedArrayConstructor<T>, dataLength: number, memory?: SharedPoolMemory) {\n\t\tthis.heap = heap;\n\t\tthis.pool = memory\n\t\t\t? new SharedPool<T>(heap, memory)\n\t\t\t: new SharedPool<T>(heap, {\n\t\t\t\ttype,\n\t\t\t\tdataLength,\n\t\t\t});\n\t}\n\n\t// Reconstructs a handle over an existing pool (from the owner's getSharedMemory()) — used in a worker, where the\n\t// pool's type/dataLength are already recorded in the heap header, so no definition is needed.\n\tstatic fromSharedMemory<T extends ComponentTypedArray = ComponentTypedArray>(heap: MemoryHeap, memory: SharedPoolMemory): MemoryComponent<T> {\n\t\treturn new MemoryComponent<T>(heap, Uint32Array as unknown as TypedArrayConstructor<T>, 1, memory);\n\t}\n\n\tgetSharedMemory(): SharedPoolMemory {\n\t\treturn this.pool.getSharedMemory();\n\t}\n\n\tget length() {\n\t\treturn this.pool.length;\n\t}\n\tget rawLength() {\n\t\treturn this.pool.bufferLength;\n\t}\n\n\tcreate(values: Array<number>): number {\n\t\treturn this.pool.push(values);\n\t}\n\n\tgetBlock(index: number): T {\n\t\treturn this.pool.at(index);\n\t}\n\tget(index: number, dataIndex: number): number {\n\t\treturn this.pool.get(index, dataIndex);\n\t}\n\tset(index: number, dataIndex: number, value: number) {\n\t\tlet array = this.pool.at(index);\n\t\tarray[dataIndex] = value;\n\t}\n\n\tdelete(index: number) {\n\t\tthis.pool.deleteIndex(index);\n\t}\n\tclear() {\n\t\tthis.pool.clear();\n\t}\n}\n","import ConstantString from '@daneren2005/shared-memory-objects/constant-string';\nimport { getPointer } from '@daneren2005/shared-memory-objects/utils/pointer';\nimport type MemoryHeap from '@daneren2005/shared-memory-objects/memory-heap';\n\n// Interns immutable strings in the heap and resolves them back from a pointer. Every distinct value is allocated\n// once as a single ConstantString shared by all users (15 \"Space Ship\" entities point at one allocation), and a\n// pointer resolves to its string through a Map hit before ever rebuilding it from memory. Both sides of the\n// worker boundary hold one: the main thread creates + interns; a worker (with a heap reconstructed from the same\n// SharedArrayBuffers) only ever resolves pointers and caches the results.\nexport default class ConstantStringCache {\n\tprivate heap: MemoryHeap;\n\t// value -> the one interned allocation. Only the creating (main) thread populates this; it owns the memory.\n\tprivate byValue = new Map<string, ConstantString>();\n\t// pointer -> value: the fast lookup every thread checks before touching memory.\n\tprivate byPointer = new Map<number, string>();\n\n\tconstructor(heap: MemoryHeap) {\n\t\tthis.heap = heap;\n\t}\n\n\t// Dedupes on value, so repeated types share a single ConstantString. Main-thread only.\n\tgetOrCreate(value: string): ConstantString {\n\t\tlet existing = this.byValue.get(value);\n\t\tif(existing) {\n\t\t\treturn existing;\n\t\t}\n\n\t\tconst string = new ConstantString(this.heap, value);\n\t\tthis.byValue.set(value, string);\n\t\tthis.byPointer.set(string.pointer, value);\n\n\t\treturn string;\n\t}\n\n\t// pointer -> string, checking the cache before rebuilding from memory. A pointer of 0 is the empty string; a\n\t// pointer into a buffer that has not synced to this thread yet returns undefined.\n\tgetString(pointer: number): string | undefined {\n\t\tif(pointer === 0) {\n\t\t\treturn '';\n\t\t}\n\n\t\tlet cached = this.byPointer.get(pointer);\n\t\tif(cached !== undefined) {\n\t\t\treturn cached;\n\t\t}\n\n\t\tconst memory = getPointer(pointer);\n\t\tif(this.heap.buffers[memory.bufferPosition] === undefined) {\n\t\t\treturn undefined;\n\t\t}\n\n\t\tconst value = new ConstantString(this.heap, memory).value;\n\t\tthis.byPointer.set(pointer, value);\n\n\t\treturn value;\n\t}\n\n\t// Frees every allocation this cache owns and empties the lookups. A worker's cache owns nothing (it only ever\n\t// resolved views), so this just drops its pointer lookups.\n\tclear() {\n\t\tthis.byValue.forEach(string => string.free());\n\t\tthis.byValue.clear();\n\t\tthis.byPointer.clear();\n\t}\n}\n","import type { EntityUpdateComponents, QueryDelta, UpdateEntityConfigObject } from '../entity-worker-system';\n\n// Applies a run's delta to a query's persistent list: drop the entities that left, upsert those that joined or\n// changed. A steady-state run carries empty arrays and returns the list untouched. Returns the list (removals\n// rebuild it via filter), so callers must store the returned reference back.\nexport function applyQueryDelta<T extends EntityUpdateComponents>(\n\tlist: Array<UpdateEntityConfigObject<T>>,\n\tdelta: QueryDelta<T>,\n): Array<UpdateEntityConfigObject<T>> {\n\tif(delta.removed.length) {\n\t\tconst removedSet = new Set(delta.removed);\n\t\tlist = list.filter(entry => !removedSet.has(entry.entityId));\n\t}\n\n\tif(delta.added.length) {\n\t\t// Index existing members so a re-added entity replaces its entry in place instead of duplicating.\n\t\tconst indexByEid = new Map<number, number>();\n\t\tlist.forEach((entry, index) => indexByEid.set(entry.entityId, index));\n\n\t\tfor(let entity of delta.added) {\n\t\t\tconst existing = indexByEid.get(entity.entityId);\n\t\t\tif(existing !== undefined) {\n\t\t\t\tlist[existing] = entity;\n\t\t\t} else {\n\t\t\t\tindexByEid.set(entity.entityId, list.length);\n\t\t\t\tlist.push(entity);\n\t\t\t}\n\t\t}\n\t}\n\n\treturn list;\n}\n","import type { WorkerAllocator, WorkerCreateEntityConfig, WorkerCreatedEntity } from '../systems/entity-worker-system';\n\n// The slice of a component definition worker-side creation needs. Both the game's ComponentDefinitionMap and the\n// world's RegisteredComponentRegistry satisfy it.\nexport interface WorkerCreatableComponent {\n\tloadProperties: Array<string>\n\tloadInFinishLoading?: boolean\n\ttoBlock(config: Record<string, unknown>): Array<number>\n}\nexport type WorkerCreateRegistry = { [name: string]: WorkerCreatableComponent };\nexport type FactoryConfigs = { [type: string]: Record<string, unknown> };\n\n// Turns a factory-style config ({ type, ...overrides }) into a WorkerCreatedEntity, off-thread: layers the type's\n// factory template under the overrides, mints an id, and allocates + writes each triggered component's block via its\n// toBlock(). The always-present `entity` component is NOT built here - the main thread builds it on adopt (interning\n// the type is main-thread-only), reading `type`/`isStatic` off this descriptor. Shared by the real worker and the\n// main-thread fallback so both behave identically.\nexport function buildWorkerEntity(\n\tconfig: WorkerCreateEntityConfig,\n\tfactoryConfigs: FactoryConfigs,\n\tregistry: WorkerCreateRegistry,\n\tallocator: WorkerAllocator,\n): WorkerCreatedEntity {\n\tconst template = factoryConfigs[config.type] ?? {};\n\tconst merged: Record<string, unknown> = { ...template, ...config };\n\n\tconst eid = allocator.allocateEid();\n\tconst components: { [name: string]: number } = {};\n\tfor(let name of Object.keys(registry)) {\n\t\t// The entity component is always built on the main thread when the descriptor is adopted (interning the type),\n\t\t// never off-thread - skip it here whether or not the registry includes it.\n\t\tif(name === 'entity') {\n\t\t\tcontinue;\n\t\t}\n\t\tconst definition = registry[name];\n\t\t// Deferred components need the whole world (other entities) that a worker doesn't have; skip them.\n\t\tif(definition.loadInFinishLoading) {\n\t\t\tcontinue;\n\t\t}\n\t\tif(definition.loadProperties.some(prop => prop in merged)) {\n\t\t\tcomponents[name] = allocator.allocateComponentBlock(name, definition.toBlock(merged));\n\t\t}\n\t}\n\n\treturn {\n\t\teid,\n\t\ttype: config.type,\n\t\tisStatic: merged.isStatic as boolean | undefined,\n\t\tcomponents,\n\t};\n}\n","import type { ComponentTypedArray } from './memory-component';\nimport type { BaseComponent } from './component-definition';\n\n// Base class for a memory-backed component accessor. Subclass it, declare prototype get/set accessors over\n// `this.block` indexed by the component's exported *_INDEX constants, and return `new YourComponent(block, index)`\n// from `attach`. Because the accessors live on one shared prototype - not fresh closures captured per entity -\n// reads off thousands of entities every frame stay monomorphic and inline, and constructing a component allocates\n// just the instance instead of a closure per accessor. Components that own no extra memory need nothing else; a\n// subclass that does can take more constructor args (the entity, another pool) and store them as fields.\nexport default abstract class Component<T extends ComponentTypedArray = ComponentTypedArray> implements BaseComponent {\n\treadonly index: number;\n\treadonly block: T;\n\n\tconstructor(block: T, index: number) {\n\t\tthis.block = block;\n\t\tthis.index = index;\n\t}\n}\n","import type { ComponentDefinition } from './component-definition';\nimport Component from './component';\nimport type ConstantStringCache from './constant-string-cache';\n\nexport interface EntityComponent {\n\tindex: number\n\ttype: string\n\tdead: boolean\n\tisStatic: boolean\n}\n\nexport interface EntityComponentConfig {\n\ttype: string\n\tisStatic?: boolean\n}\n\nexport interface EntityComponentSerialization {\n\ttype?: string\n\tdead?: boolean\n}\n\nexport const DEAD_INDEX = 0;\nexport const STATIC_INDEX = 1;\nexport const TYPE_INDEX = 2;\n\n// `type` is stored as a pointer to an interned ConstantString, so the accessor needs the world's string cache\n// (passed in, not captured per instance) to resolve it.\nclass EntityComponentImpl extends Component<Uint32Array> implements EntityComponent {\n\tprivate cache: ConstantStringCache;\n\n\tconstructor(block: Uint32Array, index: number, cache: ConstantStringCache) {\n\t\tsuper(block, index);\n\t\tthis.cache = cache;\n\t}\n\n\tget type() {\n\t\treturn this.cache.getString(this.block[TYPE_INDEX]) ?? '';\n\t}\n\tset type(value: string) {\n\t\tthis.block[TYPE_INDEX] = value ? this.cache.getOrCreate(value).pointer : 0;\n\t}\n\tget dead() {\n\t\treturn this.block[DEAD_INDEX] === 1;\n\t}\n\tset dead(value: boolean) {\n\t\tthis.block[DEAD_INDEX] = value ? 1 : 0;\n\t}\n\tget isStatic() {\n\t\treturn this.block[STATIC_INDEX] === 1;\n\t}\n\tset isStatic(value: boolean) {\n\t\tthis.block[STATIC_INDEX] = value ? 1 : 0;\n\t}\n}\n\nexport const entityDefinition: ComponentDefinition<EntityComponent, Uint32Array, EntityComponentConfig, EntityComponentSerialization> = {\n\ttype: Uint32Array,\n\tsize: 3,\n\tloadProperties: ['type', 'isStatic'],\n\t// The only component that reads the entity (never worker-created): it interns its type string through the heap and\n\t// stores the pointer. `entity` is always passed here since loadComponent runs on the main thread.\n\ttoBlock(config, entity) {\n\t\tconst cache = entity!.world.constantStrings;\n\t\tconst typePointer = config.type ? cache.getOrCreate(config.type).pointer : 0;\n\t\treturn [config.dead ? 1 : 0, config.isStatic ? 1 : 0, typePointer];\n\t},\n\tattach(entity, memory, index) {\n\t\treturn new EntityComponentImpl(memory.getBlock(index), index, entity.world.constantStrings);\n\t},\n\tsave(component) {\n\t\tconst config: EntityComponentSerialization = {};\n\t\tif(component.type) {\n\t\t\tconfig.type = component.type;\n\t\t}\n\t\tif(component.dead) {\n\t\t\tconfig.dead = true;\n\t\t}\n\n\t\treturn config;\n\t},\n};\n","import type { ComponentTypedArray } from '../memory-component';\nimport type { EntityWorkerSystemCallbacks, EntityUpdateComponents } from '../systems/entity-worker-system';\nimport { DEAD_INDEX } from '../entity-component';\n\n// Worker-side killEntity: flags the entity dead in its block and reports the death back via callbacks. The\n// entity component must be in the system's query for its block to be available here.\nexport default function killEntityWorker(entityId: number, components: EntityUpdateComponents, callbacks: EntityWorkerSystemCallbacks): void {\n\tconst block = (components as { entity?: ComponentTypedArray }).entity;\n\tif(block) {\n\t\tblock[DEAD_INDEX] = 1;\n\t}\n\n\tcallbacks.entityDied(entityId);\n}\n","import type { EntityWorkerSystemCallbacks, EntityWorkerSystemWorld, WorkerCreateEntityConfig } from '../systems/entity-worker-system';\n\n// Worker-side entity creation from a factory config. Pass `{ type: 'ship', ...overrides }`: the worker merges the\n// ship template shipped from the factory, mints a unique id, and allocates + writes every triggered component's block\n// directly into the shared pools (off-thread) via each component's toBlock(). It reports the descriptor back; the main\n// thread adopts it on run-complete (world.adoptEntity), building the `entity` component there and wrapping the\n// worker-written blocks, so the entity first exists on the following frame.\n//\n// Requires the system to be registered with `createsEntities: true` and its worker entry to pass the component\n// registry to createEntitySystemWorker (so the worker has each component's toBlock).\nexport default function createEntityWorker(world: EntityWorkerSystemWorld, config: WorkerCreateEntityConfig, callbacks: EntityWorkerSystemCallbacks): void {\n\tif(!world.buildEntityDescriptor) {\n\t\tthrow new Error('createEntityWorker requires the system to be registered with createsEntities: true and the component registry passed to createEntitySystemWorker');\n\t}\n\n\tcallbacks.createEntity(world.buildEntityDescriptor(config));\n}\n","import MemoryHeap from '@daneren2005/shared-memory-objects/memory-heap';\nimport type AllocatedMemory from '@daneren2005/shared-memory-objects/allocated-memory';\nimport type EntitySystemWorkerMessage from './entity-system-worker-message';\nimport type { EntityEvent, SystemEvents, WorkerRunError } from './entity-system-worker-message';\nimport ConstantStringCache from '../../constant-string-cache';\nimport MemoryComponent from '../../memory-component';\nimport type { ComponentDefinitionMap, ComponentMap } from '../../component-definition';\nimport type {\n\tEntityWorkerSystemCallbacks, EntityWorkerSystemWorld, EntityQueryComponents, EntityUpdateComponents,\n\tEntityUpdateFunction, QueryDelta, UpdateEntityConfigObject, WorkerCreatedEntity,\n} from '../entity-worker-system';\nimport { buildWorkerEntity, type FactoryConfigs } from '../../actions/build-worker-entity';\nimport { applyQueryDelta } from './apply-query-delta';\n\n// The slice of the worker global scope createEntitySystemWorker touches. Passing `self` explicitly (rather than\n// using the global) lets runners like @vitest/web-worker, which inject `self` as a module local, drive it.\nexport interface EntitySystemWorkerScope {\n\tonmessage: ((e: MessageEvent) => void) | null\n\tpostMessage(message: EntitySystemWorkerMessage): void\n}\n\nexport default function createEntitySystemWorker<\n\tC extends ComponentMap,\n\tT extends EntityUpdateComponents<C>,\n\tW extends EntityWorkerSystemWorld = EntityWorkerSystemWorld,\n\tD = unknown,\n>(scope: EntitySystemWorkerScope, updateFunction: EntityUpdateFunction<C, T, W, D>, definitions?: ComponentDefinitionMap) {\n\t// Persistent lists, carried across runs and mutated by each run's delta (see applyQueryDelta).\n\tlet entities: Array<UpdateEntityConfigObject<T>> = [];\n\tconst queryEntities: { [key: string]: Array<UpdateEntityConfigObject<T>> } = {};\n\t// What updateFunction.init returned: persistent state (e.g. a seeded RNG) merged onto `world` each run.\n\tlet worldExtension: Partial<W> | undefined;\n\tlet heap: MemoryHeap | undefined;\n\tlet stringCache: ConstantStringCache | undefined;\n\t// Reconstructed pool handles over the world's shared state, plus the factory templates - for off-thread entity\n\t// allocation. `definitions` (passed by the game's worker entry) supplies each component's toBlock/loadProperties.\n\tlet pools: { [name: string]: MemoryComponent } = {};\n\tlet eidCounter: AllocatedMemory | undefined;\n\tlet factoryConfigs: FactoryConfigs | undefined;\n\tconst getString = (pointer: number): string => stringCache?.getString(pointer) ?? '';\n\n\tscope.onmessage = function(e) {\n\t\tconst message = e.data as EntitySystemWorkerMessage<W, D>;\n\n\t\tif(message.type === 'init') {\n\t\t\tpostMessageTyped(scope, {\n\t\t\t\ttype: 'init-complete',\n\t\t\t});\n\t\t} else if(message.type === 'load') {\n\t\t\tif(message.heap) {\n\t\t\t\theap = new MemoryHeap(message.heap);\n\t\t\t\tstringCache = new ConstantStringCache(heap);\n\t\t\t\t// Report any buffer this worker grows (while allocating off-thread) back to the main thread, which adopts\n\t\t\t\t// it and fans it out to sibling workers.\n\t\t\t\theap.addOnGrowBufferHandlers(buffer => postMessageTyped(scope, { type: 'grow-buffer-from-worker', buffer }));\n\t\t\t}\n\t\t\tif(heap && message.sharedMemory) {\n\t\t\t\tpools = {};\n\t\t\t\tfor(const name of Object.keys(message.sharedMemory.components)) {\n\t\t\t\t\tpools[name] = MemoryComponent.fromSharedMemory(heap, message.sharedMemory.components[name]);\n\t\t\t\t}\n\t\t\t\teidCounter = heap.getSharedAlloc(message.sharedMemory.eidCounter);\n\t\t\t}\n\t\t\tfactoryConfigs = message.factoryConfigs;\n\t\t\tworldExtension = updateFunction.init?.(message.data) ?? undefined;\n\t\t\tpostMessageTyped(scope, {\n\t\t\t\ttype: 'loaded',\n\t\t\t});\n\t\t} else if(message.type === 'grow-buffer') {\n\t\t\t// Never replace a buffer this worker already holds: the main thread fans a worker-grown buffer back out to\n\t\t\t// every worker (including the one that grew it), and overwriting our own live MemoryBuffer would discard its\n\t\t\t// allocation bookkeeping. The SharedArrayBuffer at that position is already the same one.\n\t\t\tif(heap && heap.buffers[message.buffer.bufferPosition] === undefined) {\n\t\t\t\theap.addSharedBuffer(message.buffer);\n\t\t\t}\n\t\t} else if(message.type === 'reset') {\n\t\t\t// Drop the persistent lists so a reused world starts empty; worldExtension is refreshed by the next load.\n\t\t\tentities = [];\n\t\t\tfor(const key of Object.keys(queryEntities)) {\n\t\t\t\tdelete queryEntities[key];\n\t\t\t}\n\t\t\tworldExtension = undefined;\n\t\t} else if(message.type === 'run') {\n\t\t\tif(worldExtension) {\n\t\t\t\tObject.assign(message.world, worldExtension);\n\t\t\t}\n\t\t\tmessage.world.getString = getString;\n\t\t\tmessage.world.heap = heap;\n\t\t\tconst allocator = {\n\t\t\t\tallocateEid: () => eidCounter ? Atomics.add(eidCounter.data, 0, 1) + 1 : 0,\n\t\t\t\tallocateComponentBlock: (name: string, values: Array<number>) => pools[name].create(values),\n\t\t\t};\n\t\t\tmessage.world.allocate = allocator;\n\t\t\t// Only a system registered with createsEntities (factoryConfigs shipped) whose worker entry passed the\n\t\t\t// component definitions can create entities from a config.\n\t\t\tif(factoryConfigs && definitions) {\n\t\t\t\tmessage.world.buildEntityDescriptor = config => buildWorkerEntity(config, factoryConfigs!, definitions, allocator);\n\t\t\t}\n\t\t\tconst start = performance.now();\n\t\t\tlet entityEvents: Array<EntityEvent> = [];\n\t\t\tlet systemEvents: SystemEvents = {};\n\t\t\tlet createdEntities: Array<WorkerCreatedEntity> = [];\n\t\t\tlet errors: Array<WorkerRunError> = [];\n\n\t\t\tentities = applyQueryDelta(entities, message.entities as QueryDelta<T>);\n\n\t\t\tlet queries: EntityQueryComponents<C> = {};\n\t\t\tObject.entries(message.queries).forEach(([queryKey, delta]) => {\n\t\t\t\tconst list = applyQueryDelta(queryEntities[queryKey] ?? [], delta as QueryDelta<T>);\n\t\t\t\tqueryEntities[queryKey] = list;\n\t\t\t\tqueries[queryKey] = list;\n\t\t\t});\n\n\t\t\tlet callbacks: EntityWorkerSystemCallbacks<C> = {\n\t\t\t\tentityComponentChanged<K extends keyof C, P extends keyof C[K]>(entityId: number, componentName: K, prop: P, value: C[K][P]) {\n\t\t\t\t\tentityEvents.push({\n\t\t\t\t\t\tentityId,\n\t\t\t\t\t\tevent: 'component-property-updated',\n\t\t\t\t\t\targs: [componentName, prop, value],\n\t\t\t\t\t});\n\t\t\t\t},\n\t\t\t\temitEntityEvent(entityId: number, event: string, ...args: Array<unknown>) {\n\t\t\t\t\tentityEvents.push({\n\t\t\t\t\t\tentityId,\n\t\t\t\t\t\tevent,\n\t\t\t\t\t\targs,\n\t\t\t\t\t});\n\t\t\t\t},\n\t\t\t\temitSystemEvent(event: string, entityId: number) {\n\t\t\t\t\t(systemEvents[event] ?? (systemEvents[event] = [])).push(entityId);\n\t\t\t\t},\n\t\t\t\tentityDied(entityId: number) {\n\t\t\t\t\tentityEvents.push({\n\t\t\t\t\t\tentityId,\n\t\t\t\t\t\tevent: 'death',\n\t\t\t\t\t\targs: [],\n\t\t\t\t\t});\n\t\t\t\t},\n\t\t\t\tcreateEntity(entity: WorkerCreatedEntity) {\n\t\t\t\t\tcreatedEntities.push(entity);\n\t\t\t\t},\n\t\t\t};\n\t\t\tlet preRunFailed = false;\n\t\t\tif(updateFunction.preRun) {\n\t\t\t\ttry {\n\t\t\t\t\tupdateFunction.preRun(message.world, entities, queries, callbacks);\n\t\t\t\t} catch(err) {\n\t\t\t\t\tpreRunFailed = true;\n\t\t\t\t\terrors.push({ error: err as Error, phase: 'preRun' });\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// preRun sets up the run's state; if it threw, skip the entity loop rather than run over half-prepared data.\n\t\t\tif(!preRunFailed) {\n\t\t\t\tentities.forEach(entity => {\n\t\t\t\t\ttry {\n\t\t\t\t\t\tupdateFunction(message.world, entity.entityId, entity.components, queries, callbacks);\n\t\t\t\t\t} catch(err) {\n\t\t\t\t\t\t// One entity failing must not stop the rest of the run.\n\t\t\t\t\t\terrors.push({ error: err as Error, phase: 'update', entityId: entity.entityId });\n\t\t\t\t\t}\n\t\t\t\t});\n\t\t\t}\n\n\t\t\tif(updateFunction.entityRemoved) {\n\t\t\t\tmessage.entities.removed.forEach(entityId => {\n\t\t\t\t\ttry {\n\t\t\t\t\t\tupdateFunction.entityRemoved!(message.world, entityId, callbacks);\n\t\t\t\t\t} catch(err) {\n\t\t\t\t\t\terrors.push({ error: err as Error, phase: 'entityRemoved', entityId });\n\t\t\t\t\t}\n\t\t\t\t});\n\t\t\t}\n\t\t\tconst runTime = performance.now() - start;\n\n\t\t\tpostMessageTyped(scope, {\n\t\t\t\ttype: 'run-complete',\n\t\t\t\tgeneration: message.generation,\n\t\t\t\trunTime,\n\t\t\t\tevents: entityEvents,\n\t\t\t\tsystemEvents,\n\t\t\t\tcreated: createdEntities,\n\t\t\t\terrors,\n\t\t\t});\n\t\t}\n\t};\n}\n\nfunction postMessageTyped(scope: EntitySystemWorkerScope, message: EntitySystemWorkerMessage) {\n\tscope.postMessage(message);\n}\n","import createEntitySystemWorker, { type EntitySystemWorkerScope } from './create-entity-system-worker';\nimport type { ComponentDefinitionMap, ComponentMap } from '../../component-definition';\nimport type {\n\tEntityWorkerSystemCallbacks, EntityWorkerSystemWorld, EntityQueryComponents, EntityUpdateComponents,\n\tEntityUpdateFunction, EntityUpdateInitFunction, EntityRemovedFunction,\n} from '../entity-worker-system';\n\n// A WorkerSystem's single per-run function: called once per run over the named sub-queries, not once per entity.\n// Optional `init`/`entityRemoved` mirror EntityUpdateFunction's hooks.\nexport type WorkerSystemRunFunction<\n\tC extends ComponentMap,\n\tW extends EntityWorkerSystemWorld = EntityWorkerSystemWorld,\n\tD = unknown,\n> = ((world: W, queries: EntityQueryComponents<C>, callbacks: EntityWorkerSystemCallbacks<C>) => void) & {\n\tinit?: EntityUpdateInitFunction<W, D>\n\tentityRemoved?: EntityRemovedFunction<C, W>\n};\n\n// A WorkerSystem reuses the EntityWorkerSystem worker machinery: the single run function becomes `preRun` (which runs\n// once with query access) and the per-entity body is a no-op, since a WorkerSystem never populates its main query.\nexport function toEntityUpdateFunction<\n\tC extends ComponentMap,\n\tW extends EntityWorkerSystemWorld = EntityWorkerSystemWorld,\n\tD = unknown,\n>(run: WorkerSystemRunFunction<C, W, D>): EntityUpdateFunction<C, EntityUpdateComponents<C>, W, D> {\n\tconst updateFunction = (() => {}) as EntityUpdateFunction<C, EntityUpdateComponents<C>, W, D>;\n\tupdateFunction.preRun = (world, _entities, queries, callbacks) => run(world, queries, callbacks);\n\tif(run.init) {\n\t\tupdateFunction.init = run.init;\n\t}\n\tif(run.entityRemoved) {\n\t\tupdateFunction.entityRemoved = run.entityRemoved;\n\t}\n\n\treturn updateFunction;\n}\n\n// Worker entry helper for a WorkerSystem (mirrors createEntitySystemWorker). Pass the component registry only for a\n// worker that creates entities.\nexport default function createSystemWorker<\n\tC extends ComponentMap,\n\tW extends EntityWorkerSystemWorld = EntityWorkerSystemWorld,\n\tD = unknown,\n>(scope: EntitySystemWorkerScope, runFunction: WorkerSystemRunFunction<C, W, D>, definitions?: ComponentDefinitionMap) {\n\tcreateEntitySystemWorker(scope, toEntityUpdateFunction(runFunction), 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