@damienmortini/three 0.1.164 → 0.1.165

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@@ -48,6 +48,13 @@ class BasisTextureLoader extends Loader {
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  this.workerSourceURL = '';
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  this.workerConfig = null;
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+ console.warn(
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+
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+ 'THREE.BasisTextureLoader: This loader is deprecated, and will be removed in a future release. '
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+ + 'Instead, use Basis Universal compression in KTX2 (.ktx2) files with THREE.KTX2Loader.'
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+
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+ );
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+
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  }
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  setTranscoderPath( path ) {
@@ -47,7 +47,6 @@ import {
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  PropertyBinding,
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  Quaternion,
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  QuaternionKeyframeTrack,
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- RGBFormat,
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  RepeatWrapping,
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  Skeleton,
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  SkinnedMesh,
@@ -1478,7 +1477,6 @@ class GLTFMeshStandardSGMaterial extends MeshStandardMaterial {
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  'vec3 specularFactor = specular;',
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  '#ifdef USE_SPECULARMAP',
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  ' vec4 texelSpecular = texture2D( specularMap, vUv );',
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- ' texelSpecular = sRGBToLinear( texelSpecular );',
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  ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
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  ' specularFactor *= texelSpecular.rgb;',
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  '#endif'
@@ -2253,7 +2251,7 @@ class GLTFParser {
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  // Use an ImageBitmapLoader if imageBitmaps are supported. Moves much of the
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  // expensive work of uploading a texture to the GPU off the main thread.
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- if ( typeof createImageBitmap !== 'undefined' && /Firefox|Safari/.test( navigator.userAgent ) === false ) {
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+ if ( typeof createImageBitmap !== 'undefined' && /Firefox|^((?!chrome|android).)*safari/i.test( navigator.userAgent ) === false ) {
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  this.textureLoader = new ImageBitmapLoader( this.options.manager );
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@@ -3179,7 +3177,6 @@ class GLTFParser {
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  } else {
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- materialParams.format = RGBFormat;
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  materialParams.transparent = false;
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  if ( alphaMode === ALPHA_MODES.MASK ) {
@@ -8,11 +8,11 @@ import {
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  InterleavedBufferAttribute,
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  Mesh,
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  MeshBasicMaterial,
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- RGBFormat,
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  RawShaderMaterial,
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  Vector2,
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  Vector3,
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- Vector4
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+ Vector4,
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+ RGBAFormat
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  } from '../../../../three/src/Three.js';
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  class Lensflare extends Mesh {
@@ -32,8 +32,8 @@ class Lensflare extends Mesh {
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  // textures
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- const tempMap = new FramebufferTexture( 16, 16, RGBFormat );
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- const occlusionMap = new FramebufferTexture( 16, 16, RGBFormat );
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+ const tempMap = new FramebufferTexture( 16, 16, RGBAFormat );
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+ const occlusionMap = new FramebufferTexture( 16, 16, RGBAFormat );
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  // material
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@damienmortini/three",
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- "version": "0.1.164",
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+ "version": "0.1.165",
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  "description": "Three.js helpers",
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  "scripts": {
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  "install": "npm run copyexamples",
@@ -27,7 +27,7 @@
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  "dependencies": {
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  "@damienmortini/core": "^0.2.129",
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  "fs-extra": "^10.0.0",
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- "three": "0.136.0"
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+ "three": "0.137.5"
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  },
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- "gitHead": "5d6d7bc792737ff3f3861c41f8d452e52d26d1a3"
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+ "gitHead": "1d8a4087fc41e674bb5e3b1ef6c841b635885bdc"
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  }