@d5techs/3dgs-lib 1.4.76 → 1.4.78

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/3dgs-lib.js CHANGED
@@ -17577,7 +17577,7 @@ class SphereSelection {
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  this.toolbar = document.createElement("div");
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  this.toolbar.className = "volume-select-toolbar";
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  this.toolbar.style.cssText = `
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- position:absolute; bottom:12px; left:50%; transform:translateX(-50%);
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+ position:absolute; bottom:90px; left:50%; transform:translateX(-50%);
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  display:none; z-index:20; background:rgba(30,30,30,0.92);
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  border-radius:8px; padding:6px 10px; gap:6px;
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  align-items:center; font-size:13px; color:#ddd;
@@ -17668,7 +17668,7 @@ class BoxSelection {
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  this.toolbar = document.createElement("div");
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  this.toolbar.className = "volume-select-toolbar";
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  this.toolbar.style.cssText = `
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- position:absolute; bottom:12px; left:50%; transform:translateX(-50%);
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+ position:absolute; bottom:90px; left:50%; transform:translateX(-50%);
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  display:none; z-index:20; background:rgba(30,30,30,0.92);
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  border-radius:8px; padding:6px 10px; gap:6px;
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  align-items:center; font-size:13px; color:#ddd;
@@ -17875,8 +17875,10 @@ function exportEditedPLY(positions, scales, rotations, colors, opacities, shCoef
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  }
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  return buffer;
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  }
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- const SPHERE_SEGMENTS = 64;
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- const SPHERE_RINGS = 3;
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+ const SEG = 64;
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+ const LAT_COUNT = 8;
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+ const LON_COUNT = 12;
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+ const BOX_GRID_SUBDIV = 4;
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  class SelectionVolumeRenderer {
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  constructor(renderer, camera) {
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  __publicField(this, "renderer");
@@ -17887,16 +17889,14 @@ class SelectionVolumeRenderer {
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  __publicField(this, "vertexBuffer", null);
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  __publicField(this, "_volume", { type: null, center: [0, 0, 0], dimensions: [2, 2, 2] });
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  __publicField(this, "vertexCount", 0);
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- __publicField(this, "maxVertices");
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- __publicField(this, "lineColor", [0.2, 0.8, 1]);
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+ __publicField(this, "lineColor", [0.4, 0.9, 1]);
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  this.renderer = renderer;
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  this.camera = camera;
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- this.maxVertices = Math.max(
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- 24,
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- SPHERE_SEGMENTS * 2 * SPHERE_RINGS
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- );
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  this.createPipeline();
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- this.createVertexBuffer();
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+ this.vertexBuffer = this.renderer.device.createBuffer({
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+ size: 65536,
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+ usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST
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+ });
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  }
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  get volume() {
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  return this._volume;
@@ -17930,7 +17930,7 @@ class SelectionVolumeRenderer {
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  return o;
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  }
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  @fragment fn fs(i: VO) -> @location(0) vec4<f32> {
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- return vec4(i.color, 0.8);
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+ return vec4(i.color, 0.6);
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  }
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  `
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  );
@@ -17968,78 +17968,115 @@ class SelectionVolumeRenderer {
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  depthStencil: { format: this.renderer.depthFormat, depthWriteEnabled: false, depthCompare: "always" }
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  });
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  }
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- createVertexBuffer() {
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- const size = this.maxVertices * 24;
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- this.vertexBuffer = this.renderer.device.createBuffer({
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- size,
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- usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST
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- });
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- }
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+ // ========== Box: 12 edges + grid lines on all 6 faces ==========
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  generateBoxVertices() {
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  const [cx, cy, cz] = this._volume.center;
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  const [lx, ly, lz] = this._volume.dimensions;
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  const hx = lx / 2, hy = ly / 2, hz = lz / 2;
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  const [r, g, b] = this.lineColor;
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  const v = [];
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- const addLine = (x12, y12, z12, x2, y2, z2) => {
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+ const line = (x12, y12, z12, x2, y2, z2) => {
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  v.push(x12, y12, z12, r, g, b, x2, y2, z2, r, g, b);
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  };
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  const x0 = cx - hx, x1 = cx + hx;
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  const y0 = cy - hy, y1 = cy + hy;
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  const z0 = cz - hz, z1 = cz + hz;
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- addLine(x0, y0, z0, x1, y0, z0);
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- addLine(x1, y0, z0, x1, y0, z1);
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- addLine(x1, y0, z1, x0, y0, z1);
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- addLine(x0, y0, z1, x0, y0, z0);
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- addLine(x0, y1, z0, x1, y1, z0);
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- addLine(x1, y1, z0, x1, y1, z1);
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- addLine(x1, y1, z1, x0, y1, z1);
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- addLine(x0, y1, z1, x0, y1, z0);
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- addLine(x0, y0, z0, x0, y1, z0);
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- addLine(x1, y0, z0, x1, y1, z0);
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- addLine(x1, y0, z1, x1, y1, z1);
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- addLine(x0, y0, z1, x0, y1, z1);
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+ line(x0, y0, z0, x1, y0, z0);
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+ line(x1, y0, z0, x1, y0, z1);
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+ line(x1, y0, z1, x0, y0, z1);
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+ line(x0, y0, z1, x0, y0, z0);
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+ line(x0, y1, z0, x1, y1, z0);
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+ line(x1, y1, z0, x1, y1, z1);
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+ line(x1, y1, z1, x0, y1, z1);
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+ line(x0, y1, z1, x0, y1, z0);
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+ line(x0, y0, z0, x0, y1, z0);
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+ line(x1, y0, z0, x1, y1, z0);
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+ line(x1, y0, z1, x1, y1, z1);
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+ line(x0, y0, z1, x0, y1, z1);
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+ const n = BOX_GRID_SUBDIV;
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+ for (let i = 1; i < n; i++) {
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+ const t = i / n;
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+ const px = x0 + (x1 - x0) * t;
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+ const pz = z0 + (z1 - z0) * t;
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+ line(px, y0, z0, px, y0, z1);
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+ line(px, y1, z0, px, y1, z1);
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+ line(x0, y0, pz, x1, y0, pz);
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+ line(x0, y1, pz, x1, y1, pz);
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+ }
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+ for (let i = 1; i < n; i++) {
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+ const t = i / n;
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+ const px = x0 + (x1 - x0) * t;
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+ const py = y0 + (y1 - y0) * t;
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+ line(px, y0, z0, px, y1, z0);
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+ line(px, y0, z1, px, y1, z1);
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+ line(x0, py, z0, x1, py, z0);
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+ line(x0, py, z1, x1, py, z1);
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+ }
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+ for (let i = 1; i < n; i++) {
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+ const t = i / n;
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+ const py = y0 + (y1 - y0) * t;
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+ const pz = z0 + (z1 - z0) * t;
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+ line(x0, py, z0, x0, py, z1);
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+ line(x1, py, z0, x1, py, z1);
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+ line(x0, y0, pz, x0, y1, pz);
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+ line(x1, y0, pz, x1, y1, pz);
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+ }
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  return new Float32Array(v);
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  }
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+ // ========== Sphere: latitude + longitude rings ==========
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  generateSphereVertices() {
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  const [cx, cy, cz] = this._volume.center;
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  const radius = this._volume.dimensions[0];
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  const [r, g, b] = this.lineColor;
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  const v = [];
18009
- const seg = SPHERE_SEGMENTS;
18010
- const addCircle = (axis) => {
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- for (let i = 0; i < seg; i++) {
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- const a0 = i / seg * Math.PI * 2;
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- const a1 = (i + 1) / seg * Math.PI * 2;
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- let x0, y0, z0, x1, y1, z1;
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- if (axis === "y") {
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- x0 = cx + Math.cos(a0) * radius;
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- y0 = cy;
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- z0 = cz + Math.sin(a0) * radius;
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- x1 = cx + Math.cos(a1) * radius;
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- y1 = cy;
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- z1 = cz + Math.sin(a1) * radius;
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- } else if (axis === "x") {
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- x0 = cx;
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- y0 = cy + Math.cos(a0) * radius;
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- z0 = cz + Math.sin(a0) * radius;
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- x1 = cx;
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- y1 = cy + Math.cos(a1) * radius;
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- z1 = cz + Math.sin(a1) * radius;
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- } else {
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- x0 = cx + Math.cos(a0) * radius;
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- y0 = cy + Math.sin(a0) * radius;
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- z0 = cz;
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- x1 = cx + Math.cos(a1) * radius;
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- y1 = cy + Math.sin(a1) * radius;
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- z1 = cz;
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- }
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- v.push(x0, y0, z0, r, g, b, x1, y1, z1, r, g, b);
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+ const addRing = (centerY, ringRadius) => {
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+ for (let i = 0; i < SEG; i++) {
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+ const a0 = i / SEG * Math.PI * 2;
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+ const a1 = (i + 1) / SEG * Math.PI * 2;
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+ v.push(
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+ cx + Math.cos(a0) * ringRadius,
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+ cy + centerY,
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+ cz + Math.sin(a0) * ringRadius,
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+ r,
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+ g,
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+ b,
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+ cx + Math.cos(a1) * ringRadius,
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+ cy + centerY,
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+ cz + Math.sin(a1) * ringRadius,
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+ r,
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+ g,
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+ b
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+ );
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  }
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  };
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- addCircle("x");
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- addCircle("y");
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- addCircle("z");
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+ for (let i = 0; i <= LAT_COUNT; i++) {
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+ const phi = -Math.PI / 2 + i / LAT_COUNT * Math.PI;
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+ const y = Math.sin(phi) * radius;
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+ const ringR = Math.cos(phi) * radius;
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+ if (ringR < 1e-3) continue;
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+ addRing(y, ringR);
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+ }
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+ for (let j = 0; j < LON_COUNT; j++) {
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+ const theta = j / LON_COUNT * Math.PI;
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+ for (let i = 0; i < SEG; i++) {
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+ const phi0 = i / SEG * Math.PI * 2;
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+ const phi1 = (i + 1) / SEG * Math.PI * 2;
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+ v.push(
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+ cx + Math.cos(phi0) * Math.sin(theta) * radius,
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+ cy + Math.sin(phi0) * radius,
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+ cz + Math.cos(phi0) * Math.cos(theta) * radius,
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+ r,
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+ g,
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+ b,
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+ cx + Math.cos(phi1) * Math.sin(theta) * radius,
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+ cy + Math.sin(phi1) * radius,
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+ cz + Math.cos(phi1) * Math.cos(theta) * radius,
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+ r,
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+ g,
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+ b
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+ );
18078
+ }
18079
+ }
18043
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  return new Float32Array(v);
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18081
  }
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18082
  render(pass) {
@@ -18152,9 +18189,17 @@ class SplatEditor {
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  this.toolOverlay.style.display = name && !isVolumeTool ? "block" : "none";
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  if (isVolumeTool && this.volumeRenderer) {
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  const volType = name;
18155
- const center = this.getModelCenter();
18156
- const dims = volType === "box" ? [this.boxTool.lenX, this.boxTool.lenY, this.boxTool.lenZ] : [this.sphereTool.radius, 0, 0];
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- this.volumeRenderer.setVolume(volType, center, dims);
18192
+ const bounds = this.getModelBounds();
18193
+ const defaultSize = Math.max(bounds.size[0], bounds.size[1], bounds.size[2]) * 0.3;
18194
+ const safeSize = Math.max(defaultSize, 0.5);
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+ if (volType === "box") {
18196
+ this.boxTool.setDimensions(safeSize, safeSize, safeSize);
18197
+ this.volumeRenderer.setVolume("box", bounds.center, [safeSize, safeSize, safeSize]);
18198
+ } else {
18199
+ const r = safeSize / 2;
18200
+ this.sphereTool.setRadius(r);
18201
+ this.volumeRenderer.setVolume("sphere", bounds.center, [r, 0, 0]);
18202
+ }
18158
18203
  (_b2 = (_a2 = this.callbacks).onVolumeToolActivated) == null ? void 0 : _b2.call(_a2, this.volumeRenderer.volume);
18159
18204
  } else {
18160
18205
  if (this.volumeRenderer) this.volumeRenderer.setVolume(null);
@@ -18571,24 +18616,36 @@ class SplatEditor {
18571
18616
  };
18572
18617
  }
18573
18618
  /**
18574
- * 获取模型包围盒中心(世界空间)
18619
+ * 获取模型世界空间包围盒(中心 + 尺寸)
18575
18620
  */
18576
- getModelCenter() {
18621
+ getModelBounds() {
18577
18622
  const cpuPos = this.gsRenderer.getCPUPositions();
18578
- if (!cpuPos || cpuPos.length === 0) return [0, 0, 0];
18623
+ if (!cpuPos || cpuPos.length === 0) return { center: [0, 0, 0], size: [2, 2, 2] };
18579
18624
  const modelMat = this.gsRenderer.getModelMatrix();
18580
18625
  const count = this.splatState.count;
18581
- let sx = 0, sy = 0, sz = 0, n = 0;
18582
- const step = Math.max(1, Math.floor(count / 1e3));
18626
+ let minX = Infinity, minY = Infinity, minZ = Infinity;
18627
+ let maxX = -Infinity, maxY = -Infinity, maxZ = -Infinity;
18628
+ const step = Math.max(1, Math.floor(count / 2e3));
18583
18629
  for (let i = 0; i < count; i += step) {
18584
18630
  const i3 = i * 3;
18585
18631
  const lx = cpuPos[i3], ly = cpuPos[i3 + 1], lz = cpuPos[i3 + 2];
18586
- sx += modelMat[0] * lx + modelMat[4] * ly + modelMat[8] * lz + modelMat[12];
18587
- sy += modelMat[1] * lx + modelMat[5] * ly + modelMat[9] * lz + modelMat[13];
18588
- sz += modelMat[2] * lx + modelMat[6] * ly + modelMat[10] * lz + modelMat[14];
18589
- n++;
18632
+ const wx = modelMat[0] * lx + modelMat[4] * ly + modelMat[8] * lz + modelMat[12];
18633
+ const wy = modelMat[1] * lx + modelMat[5] * ly + modelMat[9] * lz + modelMat[13];
18634
+ const wz = modelMat[2] * lx + modelMat[6] * ly + modelMat[10] * lz + modelMat[14];
18635
+ if (wx < minX) minX = wx;
18636
+ if (wx > maxX) maxX = wx;
18637
+ if (wy < minY) minY = wy;
18638
+ if (wy > maxY) maxY = wy;
18639
+ if (wz < minZ) minZ = wz;
18640
+ if (wz > maxZ) maxZ = wz;
18590
18641
  }
18591
- return n > 0 ? [sx / n, sy / n, sz / n] : [0, 0, 0];
18642
+ return {
18643
+ center: [(minX + maxX) / 2, (minY + maxY) / 2, (minZ + maxZ) / 2],
18644
+ size: [maxX - minX, maxY - minY, maxZ - minZ]
18645
+ };
18646
+ }
18647
+ getModelCenter() {
18648
+ return this.getModelBounds().center;
18592
18649
  }
18593
18650
  /**
18594
18651
  * 根据屏幕像素坐标,找到最近的可见 splat 并返回其世界坐标及深度换算系数