@d5techs/3dgs-lib 1.4.68 → 1.4.70
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/3dgs-lib.cjs +6 -7
- package/dist/3dgs-lib.cjs.map +1 -1
- package/dist/3dgs-lib.js +6 -7
- package/dist/3dgs-lib.js.map +1 -1
- package/package.json +1 -1
package/dist/3dgs-lib.cjs
CHANGED
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@@ -2246,14 +2246,13 @@ fn dirToUv(d: vec3<f32>) -> vec2<f32> {
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2246
2246
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// --- sky: sample HDR with original direction ---
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2247
2247
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let skyUv = dirToUv(d);
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2248
2248
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2249
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-
// --- ground:
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2249
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+
// --- ground: camera-centered, height-independent projection ---
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2250
2250
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let dyClamped = min(d.y, -0.0001);
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2251
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let
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let
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2253
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-
let hitZ = cz + t * d.z;
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+
let ratio = d.x / dyClamped;
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let ratioZ = d.z / dyClamped;
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2255
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-
//
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2256
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let groundDir = normalize(vec3(
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+
// K = captureH controls ground spread (smaller = more horizon, larger = more nadir)
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let groundDir = normalize(vec3(-ratio, -captureH, -ratioZ));
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let groundUv = dirToUv(groundDir);
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// --- sample both (uniform control flow) ---
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@@ -19087,7 +19086,7 @@ class App {
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);
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}
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const camH = cam[1] - groundLevel;
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19090
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-
this.skyboxRenderer.groundRadius =
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19089
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this.skyboxRenderer.groundRadius = 0.3;
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19090
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this.skyboxRenderer.prepareFrame(
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this.camera.viewMatrix,
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this.camera.projectionMatrix,
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