@d5techs/3dgs-lib 1.4.33 → 1.4.35

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package/dist/App.d.ts CHANGED
@@ -171,6 +171,11 @@ export declare class App {
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  setOverlayMeshRangeColor(startIndex: number, count: number, r: number, g: number, b: number, a?: number): number;
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  createOverlayMeshGroupProxy(startIndex: number, count: number): MeshGroupProxy | null;
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  frameCurrentModel(animate?: boolean): boolean;
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+ /**
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+ * 将 orbit target 吸附到视口中心的模型表面点,保持相机位置不变。
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+ * 用于相机初始化完成后改善缩放手感(target 在表面而非包围盒中心)。
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+ */
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+ snapTargetToSurface(): boolean;
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  getTransformGizmo(): import(".").TransformGizmo;
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  getViewportGizmo(): import(".").ViewportGizmo;
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  setViewportGizmoVisible(visible: boolean): void;
@@ -87,6 +87,10 @@ export declare class OrbitControls {
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  setViewAxis(axis: string, positive: boolean, animate?: boolean): void;
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  private animateToView;
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  setTarget(x: number, y: number, z: number): void;
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+ /**
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+ * 将 target 移到新位置,但保持相机世界坐标不变(重算 distance/theta/phi)
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+ */
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+ setTargetKeepPosition(x: number, y: number, z: number): void;
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  getTarget(): [number, number, number];
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  frameModel(center: [number, number, number], radius: number, animate?: boolean): void;
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  private animateToFrame;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@d5techs/3dgs-lib",
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- "version": "1.4.33",
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+ "version": "1.4.35",
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  "description": "可扩展的 WebGPU 3D 渲染引擎",
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  "type": "module",
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  "main": "./dist/3dgs-lib.cjs",