@d5techs/3dgs-lib 1.4.32 → 1.4.34

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package/dist/3dgs-lib.cjs CHANGED
@@ -625,7 +625,7 @@ const _OrbitControls = class _OrbitControls {
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  __publicField(this, "maxPhi", Math.PI - 0.01);
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  // 灵敏度
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  __publicField(this, "rotateSpeed", 5e-3);
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- __publicField(this, "zoomSpeed", 15e-4);
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+ __publicField(this, "zoomSpeed", 1e-3);
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  __publicField(this, "panSpeed", 5e-3);
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  // 移动端触摸灵敏度
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  __publicField(this, "touchZoomSpeed", 0.01);
@@ -790,6 +790,8 @@ const _OrbitControls = class _OrbitControls {
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  const zoomDelta = normalizedDelta * this.zoomSpeed;
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  if (this.enableDamping) {
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  this.deltaDistance += zoomDelta * this.dampingFactor;
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+ const maxAccum = 120 * this.zoomSpeed * this.dampingFactor * 3;
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+ this.deltaDistance = Math.sign(this.deltaDistance) * Math.min(Math.abs(this.deltaDistance), maxAccum);
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  } else {
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  this.distance *= Math.exp(zoomDelta);
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  this.distance = Math.max(
@@ -1093,6 +1095,24 @@ const _OrbitControls = class _OrbitControls {
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  this.camera.target[2] = z;
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  this.applySpherical();
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  }
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+ /**
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+ * 将 target 移到新位置,但保持相机世界坐标不变(重算 distance/theta/phi)
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+ */
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+ setTargetKeepPosition(x, y, z) {
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+ this.clearVelocity();
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+ const dx = this.camera.position[0] - x;
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+ const dy = this.camera.position[1] - y;
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+ const dz = this.camera.position[2] - z;
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+ const newDist = Math.sqrt(dx * dx + dy * dy + dz * dz);
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+ if (newDist < this.minDistance) return;
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+ this.camera.target[0] = x;
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+ this.camera.target[1] = y;
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+ this.camera.target[2] = z;
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+ this.distance = newDist;
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+ this.theta = Math.atan2(dx, dz);
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+ this.phi = Math.acos(Math.min(1, Math.max(-1, dy / newDist)));
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+ this.applySpherical();
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+ }
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  getTarget() {
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  return [
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  this.camera.target[0],
@@ -1105,28 +1125,15 @@ const _OrbitControls = class _OrbitControls {
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  const fovRad = this.camera.fov;
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  const halfFov = fovRad / 2;
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  const marginFactor = 1.5;
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- const totalDistance = radius / Math.tan(halfFov) * marginFactor;
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- const surfaceOffset = radius * 0.85;
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- const sinPhi = Math.sin(this.phi);
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- const cosPhi = Math.cos(this.phi);
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- const sinTheta = Math.sin(this.theta);
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- const cosTheta = Math.cos(this.theta);
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- const offsetTarget = [
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- center[0] + sinPhi * sinTheta * surfaceOffset,
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- center[1] + cosPhi * surfaceOffset,
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- center[2] + sinPhi * cosTheta * surfaceOffset
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- ];
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- const adjustedDistance = Math.max(
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- this.minDistance,
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- totalDistance - surfaceOffset
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- );
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+ const targetDistance = radius / Math.tan(halfFov) * marginFactor;
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+ const clampedDistance = Math.max(this.minDistance, targetDistance);
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  if (animate) {
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- this.animateToFrame(offsetTarget, adjustedDistance);
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+ this.animateToFrame(center, clampedDistance);
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  } else {
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- this.camera.target[0] = offsetTarget[0];
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- this.camera.target[1] = offsetTarget[1];
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- this.camera.target[2] = offsetTarget[2];
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- this.distance = adjustedDistance;
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+ this.camera.target[0] = center[0];
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+ this.camera.target[1] = center[1];
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+ this.camera.target[2] = center[2];
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+ this.distance = clampedDistance;
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  this.applySpherical();
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  }
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  }
@@ -18798,6 +18805,16 @@ class App {
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  return false;
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  }
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  this.controls.frameModel(bbox.center, bbox.radius, animate);
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+ if (!animate) {
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+ const rect = this.canvas.getBoundingClientRect();
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+ const hit = this.pickSplatPosition(
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+ rect.left + rect.width / 2,
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+ rect.top + rect.height / 2
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+ );
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+ if (hit) {
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+ this.controls.setTargetKeepPosition(hit[0], hit[1], hit[2]);
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+ }
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+ }
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  return true;
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  }
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  // ============================================