@d5techs/3dgs-lib 1.4.11 → 1.4.13

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package/dist/App.d.ts CHANGED
@@ -118,6 +118,7 @@ export declare class App {
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  getSplatRotation(): [number, number, number] | null;
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  setSplatScale(x: number, y: number, z: number): void;
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  getSplatScale(): [number, number, number] | null;
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+ setSplatPivotToCenter(): void;
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  setSHMode(mode: 0 | 1 | 2 | 3): void;
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  getSHMode(): number;
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  getSplatBoundingBox(): BoundingBox | null;
@@ -25,6 +25,8 @@ export interface HotspotInfo {
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  normal: Vec3Tuple;
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  meshStartIndex: number;
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  meshCount: number;
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+ /** 背景圆盘占用的 mesh 数量(位于 meshStartIndex 起始处),编辑器可据此分别着色 */
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+ bgDiskMeshCount: number;
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  /** 是否始终面向屏幕(billboard 模式),默认 false */
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  billboard: boolean;
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  /** 放置时的缩放值(billboard 旋转时需要保持) */
@@ -155,6 +157,11 @@ export declare class HotspotManager {
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  */
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  private smallestEigenvector;
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  private createIndicatorMesh;
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+ /**
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+ * 在 OBJ 本地坐标系中创建背景圆盘 Mesh,
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+ * 使其与 OBJ 图标共享同一 model matrix,billboard/缩放自动生效。
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+ */
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+ private createBackgroundDisk;
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  private showIndicator;
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  private hideIndicator;
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  private updateIndicator;
@@ -16,6 +16,8 @@ export interface MaterialData {
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  roughnessFactor: number;
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  /** 是否双面渲染 */
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  doubleSided: boolean;
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+ /** 无光照模式:跳过光照计算,直接输出 baseColorFactor */
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+ unlit?: boolean;
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  }
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  /**
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  * 默认材质
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@d5techs/3dgs-lib",
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- "version": "1.4.11",
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+ "version": "1.4.13",
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  "description": "可扩展的 WebGPU 3D 渲染引擎",
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  "type": "module",
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  "main": "./dist/3dgs-lib.cjs",