@d3p1/img2pxl 3.2.0 → 3.2.1

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@@ -1,4 +1,4 @@
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- import { M as r } from "../main-Coneat92.js";
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+ import { M as r } from "../main-C4W_L2q7.js";
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  export {
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  r as Img2Pxl
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  };
@@ -5487,7 +5487,9 @@ class Uo {
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  * improves performance without affecting the final effect
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  */
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  #a() {
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- this.element = document.createElement("canvas"), this.element.style.width = `${Ce}px`, this.element.style.height = `${Ce}px`, this.element.width = Ce, this.element.height = Ce, this.texture = new f.CanvasTexture(this.element), this.#e = this.element.getContext("2d");
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+ this.element = document.createElement("canvas"), this.element.style.width = `${Ce}px`, this.element.style.height = `${Ce}px`, this.element.width = Ce, this.element.height = Ce, this.texture = new f.CanvasTexture(this.element), this.#e = this.element.getContext(
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+ "2d"
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+ );
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  }
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  /**
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  * Init pointer image
@@ -5566,7 +5568,9 @@ class Fo {
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  this.coord,
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  this.#t.camera
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  );
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- const i = this.raycaster.intersectObject(this.raycasterPlane);
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+ const i = this.raycaster.intersectObject(
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+ this.raycasterPlane
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+ );
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  if (i.length) {
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  const s = i[0].uv;
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  e = s.x * this.canvas.element.width, t = (1 - s.y) * this.canvas.element.height;
@@ -5830,7 +5834,11 @@ class Oo {
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  r
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  ), l.uniforms.uDisTexture = new f.Uniform(
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  this.#e.canvas.texture
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- ), l.uniforms.uNoiseFrequency = new f.Uniform(t), l.uniforms.uNoiseAmplitude = new f.Uniform(i), l.uniforms.uNoiseTexture = new f.Uniform(a), l.vertexShader = l.vertexShader.replace(
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+ ), l.uniforms.uNoiseFrequency = new f.Uniform(
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+ t
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+ ), l.uniforms.uNoiseAmplitude = new f.Uniform(
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+ i
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+ ), l.uniforms.uNoiseTexture = new f.Uniform(a), l.vertexShader = l.vertexShader.replace(
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  "varying vec4 vColor;",
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  Ko
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  ), l.vertexShader = l.vertexShader.replace(
@@ -6151,7 +6159,9 @@ class Xo {
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  * @returns {void}
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  */
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  #l(e = 0) {
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- this.#n.update(e), this.#t.update(this.#n.getElapsed()), this.#r = requestAnimationFrame(this.#l.bind(this));
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+ this.#n.update(e), this.#t.update(this.#n.getElapsed()), this.#r = requestAnimationFrame(
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+ this.#l.bind(this)
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+ );
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  }
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  /**
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  * Handle debug
@@ -6234,4 +6244,4 @@ class Xo {
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  export {
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  Xo as M
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  };
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- //# sourceMappingURL=main-Coneat92.js.map
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+ //# sourceMappingURL=main-C4W_L2q7.js.map