@d3p1/img2pxl 1.21.2 → 1.21.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/img2pxl.js CHANGED
@@ -84,7 +84,7 @@ class Ee {
84
84
  * @param {number} displacementFrequency
85
85
  * @param {number} displacementAmplitude
86
86
  */
87
- constructor(e, t, s, r, q, h = 0.1, c = 5, u = 5, D = 50) {
87
+ constructor(e, t, s, r, m, h = 0.1, c = 5, u = 5, D = 50) {
88
88
  a(this, X);
89
89
  /**
90
90
  * @type {Image}
@@ -102,7 +102,7 @@ class Ee {
102
102
  * @type {Pane}
103
103
  */
104
104
  a(this, x);
105
- l(this, p, e), l(this, R, t), l(this, b, s), l(this, x, r), n(this, X, qe).call(this, q, h, c, u, D), n(this, X, ve).call(this);
105
+ l(this, p, e), l(this, R, t), l(this, b, s), l(this, x, r), n(this, X, qe).call(this, m, h, c, u, D), n(this, X, ve).call(this);
106
106
  }
107
107
  /**
108
108
  * Update
@@ -184,8 +184,8 @@ p = new WeakMap(), R = new WeakMap(), b = new WeakMap(), x = new WeakMap(), X =
184
184
  * @param {number} displacementAmplitude
185
185
  * @returns {void}
186
186
  */
187
- qe = function(e, t, s, r, q) {
188
- i(this, b).scene.add(i(this, p).points), n(this, X, ce).call(this), n(this, X, he).call(this, e, t, s, r, q);
187
+ qe = function(e, t, s, r, m) {
188
+ i(this, b).scene.add(i(this, p).points), n(this, X, ce).call(this), n(this, X, he).call(this, e, t, s, r, m);
189
189
  }, /**
190
190
  * Init pointer
191
191
  *
@@ -211,13 +211,13 @@ ve = function() {
211
211
  * uniforms will be undefined until first render of the scene
212
212
  * {@link https://github.com/mrdoob/three.js/pull/10960}
213
213
  */
214
- he = function(e, t, s, r, q) {
214
+ he = function(e, t, s, r, m) {
215
215
  const c = new d.TextureLoader().load(e);
216
216
  c.wrapS = d.RepeatWrapping, i(this, p).points.material.onBeforeCompile = (u) => {
217
217
  u.uniforms.uTime = new d.Uniform(0), u.uniforms.uDisFrequency = new d.Uniform(
218
218
  r
219
219
  ), u.uniforms.uDisAmplitude = new d.Uniform(
220
- q
220
+ m
221
221
  ), u.uniforms.uDisTexture = new d.Uniform(
222
222
  i(this, R).canvas.texture
223
223
  ), u.uniforms.uNoiseFrequency = new d.Uniform(t), u.uniforms.uNoiseAmplitude = new d.Uniform(s), u.uniforms.uNoiseTexture = new d.Uniform(c), u.vertexShader = u.vertexShader.replace(
@@ -342,13 +342,13 @@ fe = function() {
342
342
  * @link https://discourse.threejs.org/t/mapping-orthographiccamera-world-units-to-pixels/10142
343
343
  */
344
344
  Ue = function() {
345
- const e = -this.renderer.domElement.width / 2, t = this.renderer.domElement.width / 2, s = this.renderer.domElement.height / 2, r = -this.renderer.domElement.height / 2, q = 0.1, h = 1;
345
+ const e = -this.renderer.domElement.width / 2, t = this.renderer.domElement.width / 2, s = this.renderer.domElement.height / 2, r = -this.renderer.domElement.height / 2, m = 0.1, h = 1;
346
346
  this.camera = new d.OrthographicCamera(
347
347
  e,
348
348
  t,
349
349
  s,
350
350
  r,
351
- q,
351
+ m,
352
352
  h
353
353
  ), this.scene.add(this.camera), this.camera.position.z = h - 0.1;
354
354
  }, /**
@@ -390,9 +390,15 @@ void main() {
390
390
  gl_PointSize = uPointSize;
391
391
 
392
392
  vColor = texture(uImageTexture, uv);
393
- }`, Ge = `varying vec4 vColor;
393
+ }`, Ge = `uniform float uAlphaTest;
394
+
395
+ varying vec4 vColor;
394
396
 
395
397
  void main() {
398
+ if (vColor.a < uAlphaTest) {
399
+ discard;
400
+ }
401
+
396
402
  gl_FragColor = vColor;
397
403
 
398
404
  #include <tonemapping_fragment>
@@ -410,7 +416,7 @@ let Be = (me = class {
410
416
  * @param {number} pointSize
411
417
  * @param {number} alphaTest
412
418
  */
413
- constructor(e, t, s, r, q, h = 1, c = 0.1) {
419
+ constructor(e, t, s, r, m, h = 1, c = 0.1) {
414
420
  a(this, F);
415
421
  /**
416
422
  * @type {THREE.Points}
@@ -428,7 +434,7 @@ let Be = (me = class {
428
434
  * @type {Pane}
429
435
  */
430
436
  a(this, L);
431
- l(this, P, e), l(this, L, t), n(this, F, be).call(this, s, r, q, h, c);
437
+ l(this, P, e), l(this, L, t), n(this, F, be).call(this, s, r, m, h, c);
432
438
  }
433
439
  /**
434
440
  * Enable debug mode
@@ -477,7 +483,7 @@ let Be = (me = class {
477
483
  * @param {number} alphaTest
478
484
  * @returns {void}
479
485
  */
480
- be = function(e, t, s, r, q) {
486
+ be = function(e, t, s, r, m) {
481
487
  const h = new d.TextureLoader();
482
488
  l(this, N, h.load(e));
483
489
  const c = n(this, F, re).call(this, t, s), u = new d.ShaderMaterial({
@@ -485,11 +491,12 @@ be = function(e, t, s, r, q) {
485
491
  fragmentShader: Ge,
486
492
  uniforms: {
487
493
  uImageTexture: new d.Uniform(i(this, N)),
488
- uPointSize: new d.Uniform(r)
494
+ uPointSize: new d.Uniform(r),
495
+ uAlphaTest: new d.Uniform(m)
489
496
  },
490
497
  transparent: !0,
491
498
  depthWrite: !1,
492
- alphaTest: q
499
+ alphaTest: m
493
500
  });
494
501
  this.points = new d.Points(c, u);
495
502
  }, /**
@@ -675,7 +682,7 @@ class Ae {
675
682
  * @param {number} pointerImageSize
676
683
  * @param {number} pointerTrailingFactor
677
684
  */
678
- constructor(e, t, s, r, q = 0.1, h = 0.05) {
685
+ constructor(e, t, s, r, m = 0.1, h = 0.05) {
679
686
  a(this, U);
680
687
  /**
681
688
  * @type {Pane}
@@ -715,7 +722,7 @@ class Ae {
715
722
  * pixels' displacement
716
723
  */
717
724
  a(this, j);
718
- l(this, M, e), l(this, j, h), n(this, U, ze).call(this, t, s), n(this, U, we).call(this, r, q);
725
+ l(this, M, e), l(this, j, h), n(this, U, ze).call(this, t, s), n(this, U, we).call(this, r, m);
719
726
  }
720
727
  /**
721
728
  * Update
@@ -967,7 +974,7 @@ ge = function(e) {
967
974
  );
968
975
  l(this, Q, e);
969
976
  };
970
- var z, m, w, S, g, G, I, C, V, oe, le, xe, de, Ne, Le, Te, Oe;
977
+ var z, q, w, S, g, G, I, C, V, oe, le, xe, de, Ne, Le, Te, Oe;
971
978
  class ni {
972
979
  /**
973
980
  * Constructor
@@ -1028,7 +1035,7 @@ class ni {
1028
1035
  /**
1029
1036
  * @type {ImageManager}
1030
1037
  */
1031
- a(this, m);
1038
+ a(this, q);
1032
1039
  /**
1033
1040
  * @type {Timer}
1034
1041
  */
@@ -1088,7 +1095,7 @@ class ni {
1088
1095
  * @type {Function}
1089
1096
  */
1090
1097
  a(this, C);
1091
- l(this, S, e), l(this, g, e.isDebugging ?? !1), l(this, m, new ei(e.images)), n(this, V, oe).call(this);
1098
+ l(this, S, e), l(this, g, e.isDebugging ?? !1), l(this, q, new ei(e.images)), n(this, V, oe).call(this);
1092
1099
  }
1093
1100
  /**
1094
1101
  * Debug
@@ -1107,17 +1114,17 @@ class ni {
1107
1114
  cancelAnimationFrame(i(this, G)), window.removeEventListener("keydown", i(this, I)), window.removeEventListener("resize", i(this, C)), i(this, w).dispose(), i(this, z).dispose(), this.rendererManager.dispose(), this.debugManager.dispose(), this.debugManager.element.remove();
1108
1115
  }
1109
1116
  }
1110
- z = new WeakMap(), m = new WeakMap(), w = new WeakMap(), S = new WeakMap(), g = new WeakMap(), G = new WeakMap(), I = new WeakMap(), C = new WeakMap(), V = new WeakSet(), /**
1117
+ z = new WeakMap(), q = new WeakMap(), w = new WeakMap(), S = new WeakMap(), g = new WeakMap(), G = new WeakMap(), I = new WeakMap(), C = new WeakMap(), V = new WeakSet(), /**
1111
1118
  * Init
1112
1119
  *
1113
1120
  * @returns {void}
1114
1121
  */
1115
1122
  oe = function() {
1116
1123
  this.rendererManager = new Ye(
1117
- i(this, m).currentImage.width,
1118
- i(this, m).currentImage.height
1124
+ i(this, q).currentImage.width,
1125
+ i(this, q).currentImage.height
1119
1126
  ), l(this, w, new Je()), n(this, V, Te).call(this), n(this, V, Le).call(this), i(this, S).containerSelector && n(this, V, Oe).call(this, i(this, S).containerSelector), l(this, I, n(this, V, xe).bind(this)), window.addEventListener("keydown", i(this, I)), i(this, g) ? n(this, V, de).call(this) : n(this, V, Ne).call(this), l(this, C, () => {
1120
- i(this, m).update() && (this.dispose(), n(this, V, oe).call(this));
1127
+ i(this, q).update() && (this.dispose(), n(this, V, oe).call(this));
1121
1128
  }), window.addEventListener("resize", i(this, C)), n(this, V, le).call(this);
1122
1129
  }, /**
1123
1130
  * Render
@@ -1148,7 +1155,7 @@ de = function() {
1148
1155
  e.on("click", () => {
1149
1156
  const t = this.debugManager.exportState();
1150
1157
  if (t.children && t.children instanceof Array) {
1151
- const s = t.children[0], r = s.children[0].binding.value, q = s.children[1].binding.value, h = t.children[2], c = h.children[0].binding.value, u = h.children[1].binding.value, B = t.children[3].children[0].binding.value, E = t.children[4], H = E.children[0].binding.value, A = E.children[1].binding.value, Y = t.children[5], _ = Y.children[0].binding.value, $ = Y.children[1].binding.value, ee = `{
1158
+ const s = t.children[0], r = s.children[0].binding.value, m = s.children[1].binding.value, h = t.children[2], c = h.children[0].binding.value, u = h.children[1].binding.value, B = t.children[3].children[0].binding.value, E = t.children[4], H = E.children[0].binding.value, A = E.children[1].binding.value, Y = t.children[5], _ = Y.children[0].binding.value, $ = Y.children[1].binding.value, ee = `{
1152
1159
  images: {
1153
1160
  0: {
1154
1161
  src: <image-src>,
@@ -1178,7 +1185,7 @@ de = function() {
1178
1185
  pointer: {
1179
1186
  size: ${r},
1180
1187
  trailing: {
1181
- factor: ${q}
1188
+ factor: ${m}
1182
1189
  }
1183
1190
  }
1184
1191
  }`;
@@ -1202,35 +1209,35 @@ Ne = function() {
1202
1209
  * @returns {void}
1203
1210
  */
1204
1211
  Le = function() {
1205
- var e, t, s, r, q, h, c, u, D, B, E, H, A, Y, _, $, ee, pe;
1212
+ var e, t, s, r, m, h, c, u, D, B, E, H, A, Y, _, $, ee, pe;
1206
1213
  l(this, z, new Ee(
1207
1214
  new Be(
1208
1215
  this.rendererManager,
1209
1216
  this.debugManager,
1210
- i(this, m).currentImage.src,
1211
- i(this, m).currentImage.resolution.width,
1212
- i(this, m).currentImage.resolution.height,
1213
- ((e = i(this, m).currentImage.pixel) == null ? void 0 : e.size) ?? 1,
1214
- ((t = i(this, m).currentImage.pixel) == null ? void 0 : t.alphaTest) ?? 0.1
1217
+ i(this, q).currentImage.src,
1218
+ i(this, q).currentImage.resolution.width,
1219
+ i(this, q).currentImage.resolution.height,
1220
+ ((e = i(this, q).currentImage.pixel) == null ? void 0 : e.size) ?? 1,
1221
+ ((t = i(this, q).currentImage.pixel) == null ? void 0 : t.alphaTest) ?? 0.1
1215
1222
  ),
1216
1223
  new He(
1217
1224
  this.rendererManager,
1218
1225
  new Ae(
1219
1226
  this.debugManager,
1220
- i(this, m).currentImage.resolution.width,
1221
- i(this, m).currentImage.resolution.height,
1227
+ i(this, q).currentImage.resolution.width,
1228
+ i(this, q).currentImage.resolution.height,
1222
1229
  ((s = i(this, S).pointer) == null ? void 0 : s.src) ?? _e,
1223
1230
  ((r = i(this, S).pointer) == null ? void 0 : r.size) ?? 0.15,
1224
- ((h = (q = i(this, S).pointer) == null ? void 0 : q.trailing) == null ? void 0 : h.factor) ?? 0.01
1231
+ ((h = (m = i(this, S).pointer) == null ? void 0 : m.trailing) == null ? void 0 : h.factor) ?? 0.01
1225
1232
  )
1226
1233
  ),
1227
1234
  this.rendererManager,
1228
1235
  this.debugManager,
1229
- ((u = (c = i(this, m).currentImage.motion) == null ? void 0 : c.noise) == null ? void 0 : u.src) ?? $e,
1230
- ((B = (D = i(this, m).currentImage.motion) == null ? void 0 : D.noise) == null ? void 0 : B.frequency) ?? 0.05,
1231
- ((H = (E = i(this, m).currentImage.motion) == null ? void 0 : E.noise) == null ? void 0 : H.amplitude) ?? 3,
1232
- ((_ = (Y = (A = i(this, m).currentImage.pixel) == null ? void 0 : A.motion) == null ? void 0 : Y.displacement) == null ? void 0 : _.frequency) ?? 5,
1233
- ((pe = (ee = ($ = i(this, m).currentImage.pixel) == null ? void 0 : $.motion) == null ? void 0 : ee.displacement) == null ? void 0 : pe.amplitude) ?? 4
1236
+ ((u = (c = i(this, q).currentImage.motion) == null ? void 0 : c.noise) == null ? void 0 : u.src) ?? $e,
1237
+ ((B = (D = i(this, q).currentImage.motion) == null ? void 0 : D.noise) == null ? void 0 : B.frequency) ?? 0.05,
1238
+ ((H = (E = i(this, q).currentImage.motion) == null ? void 0 : E.noise) == null ? void 0 : H.amplitude) ?? 3,
1239
+ ((_ = (Y = (A = i(this, q).currentImage.pixel) == null ? void 0 : A.motion) == null ? void 0 : Y.displacement) == null ? void 0 : _.frequency) ?? 5,
1240
+ ((pe = (ee = ($ = i(this, q).currentImage.pixel) == null ? void 0 : $.motion) == null ? void 0 : ee.displacement) == null ? void 0 : pe.amplitude) ?? 4
1234
1241
  ));
1235
1242
  }, /**
1236
1243
  * Init debug manager