@cyrilverloop/codingame-configuration 1.22.0 → 1.23.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (296) hide show
  1. package/CHANGELOG.md +16 -0
  2. package/LICENSE +1 -1
  3. package/config/easy/SimpleDiffTool/code/CGCode.cpp +29 -0
  4. package/config/easy/SimpleDiffTool/code/CGCode.java +30 -0
  5. package/config/easy/SimpleDiffTool/code/CGCode.js +14 -0
  6. package/config/easy/SimpleDiffTool/code/CGCode.php +17 -0
  7. package/config/easy/SimpleDiffTool/code/CGCode.ts +14 -0
  8. package/config/easy/SimpleDiffTool/config.json +78 -0
  9. package/config/easy/SimpleDiffTool/input/01 - Test - Add by content.txt +10 -0
  10. package/config/easy/SimpleDiffTool/input/02 - Test - Add by number.txt +10 -0
  11. package/config/easy/SimpleDiffTool/input/03 - Test - Delete by content.txt +8 -0
  12. package/config/easy/SimpleDiffTool/input/04 - Test - Delete by number.txt +8 -0
  13. package/config/easy/SimpleDiffTool/input/05 - Test - Change by content.txt +9 -0
  14. package/config/easy/SimpleDiffTool/input/06 - Test - Change by number.txt +9 -0
  15. package/config/easy/SimpleDiffTool/input/07 - Test - No diffs by content.txt +9 -0
  16. package/config/easy/SimpleDiffTool/input/08 - Test - No diffs by number.txt +9 -0
  17. package/config/easy/SimpleDiffTool/input/09 - Test - Moved lines by content.txt +9 -0
  18. package/config/easy/SimpleDiffTool/input/10 - Test - Moved lines by number.txt +9 -0
  19. package/config/easy/SimpleDiffTool/input/11 - Test - Multiple diffs by content.txt +24 -0
  20. package/config/easy/SimpleDiffTool/input/12 - Test - Multiple diffs by number.txt +24 -0
  21. package/config/easy/SimpleDiffTool/input/13 - Test - No lines by content.txt +3 -0
  22. package/config/easy/SimpleDiffTool/input/14 - Test - No lines by number.txt +3 -0
  23. package/config/easy/SimpleDiffTool/output/01 - Test - Add by content.txt +1 -0
  24. package/config/easy/SimpleDiffTool/output/02 - Test - Add by number.txt +2 -0
  25. package/config/easy/SimpleDiffTool/output/03 - Test - Delete by content.txt +1 -0
  26. package/config/easy/SimpleDiffTool/output/04 - Test - Delete by number.txt +2 -0
  27. package/config/easy/SimpleDiffTool/output/05 - Test - Change by content.txt +2 -0
  28. package/config/easy/SimpleDiffTool/output/06 - Test - Change by number.txt +1 -0
  29. package/config/easy/SimpleDiffTool/output/07 - Test - No diffs by content.txt +1 -0
  30. package/config/easy/SimpleDiffTool/output/08 - Test - No diffs by number.txt +1 -0
  31. package/config/easy/SimpleDiffTool/output/09 - Test - Moved lines by content.txt +3 -0
  32. package/config/easy/SimpleDiffTool/output/10 - Test - Moved lines by number.txt +3 -0
  33. package/config/easy/SimpleDiffTool/output/11 - Test - Multiple diffs by content.txt +9 -0
  34. package/config/easy/SimpleDiffTool/output/12 - Test - Multiple diffs by number.txt +5 -0
  35. package/config/easy/SimpleDiffTool/output/13 - Test - No lines by content.txt +1 -0
  36. package/config/easy/SimpleDiffTool/output/14 - Test - No lines by number.txt +1 -0
  37. package/config/{medium → hard}/GuessingDigits/config.json +1 -1
  38. package/config/hard/MountainRange/code/CGCode.cpp +22 -0
  39. package/config/hard/MountainRange/code/CGCode.java +23 -0
  40. package/config/hard/MountainRange/code/CGCode.js +11 -0
  41. package/config/hard/MountainRange/code/CGCode.php +11 -0
  42. package/config/hard/MountainRange/code/CGCode.ts +11 -0
  43. package/config/hard/MountainRange/config.json +123 -0
  44. package/config/hard/MountainRange/input/01 - Two summits.txt +7 -0
  45. package/config/hard/MountainRange/input/02 - Close summits.txt +7 -0
  46. package/config/hard/MountainRange/input/03 - Row of 11 peaks.txt +3 -0
  47. package/config/hard/MountainRange/input/04 - Two ridges.txt +13 -0
  48. package/config/hard/MountainRange/input/05 - Flat summits.txt +8 -0
  49. package/config/hard/MountainRange/input/06 - Aligned mountains.txt +16 -0
  50. package/config/hard/MountainRange/input/07 - Aligned valleys.txt +19 -0
  51. package/config/hard/MountainRange/input/08 - Intersecting ridges.txt +9 -0
  52. package/config/hard/MountainRange/input/09 - Nested mountains.txt +11 -0
  53. package/config/hard/MountainRange/input/10 - 8 + 8 + 6 + 6.txt +9 -0
  54. package/config/hard/MountainRange/input/11 - Partially hidden summit.txt +6 -0
  55. package/config/hard/MountainRange/input/12 - Test case of User123.txt +11 -0
  56. package/config/hard/MountainRange/input/13 - Two in front of three.txt +8 -0
  57. package/config/hard/MountainRange/input/14 - Two in front of one big mountain.txt +11 -0
  58. package/config/hard/MountainRange/input/15 - Four in front of one flat summit.txt +8 -0
  59. package/config/hard/MountainRange/input/16 - 8 pointed summits + 1 flat.txt +12 -0
  60. package/config/hard/MountainRange/input/17 - 2 + 3 + 2 + 3 + 2 + 2 + 2 + 2.txt +25 -0
  61. package/config/hard/MountainRange/input/18 - One in front of three.txt +12 -0
  62. package/config/hard/MountainRange/input/19 - Peak, flat summit, hidden slope.txt +9 -0
  63. package/config/hard/MountainRange/input/20 - Three summits, one hidden slope.txt +14 -0
  64. package/config/hard/MountainRange/input/21 - Two pairs.txt +8 -0
  65. package/config/hard/MountainRange/input/22 - 4 + 3 + 4 + 3 + 1 + 1.txt +14 -0
  66. package/config/hard/MountainRange/input/23 - 4 + 3 + 2 + 3 + 1 + 3 + 1 + 1.txt +14 -0
  67. package/config/hard/MountainRange/output/03 - Row of 11 peaks.txt +1 -0
  68. package/config/hard/MountainRange/output/04 - Two ridges.txt +1 -0
  69. package/config/hard/MountainRange/output/07 - Aligned valleys.txt +1 -0
  70. package/config/hard/MountainRange/output/08 - Intersecting ridges.txt +1 -0
  71. package/config/hard/MountainRange/output/09 - Nested mountains.txt +1 -0
  72. package/config/hard/MountainRange/output/10 - 8 + 8 + 6 + 6.txt +1 -0
  73. package/config/hard/MountainRange/output/11 - Partially hidden summit.txt +1 -0
  74. package/config/hard/MountainRange/output/12 - Test case of User123.txt +1 -0
  75. package/config/hard/MountainRange/output/13 - Two in front of three.txt +1 -0
  76. package/config/hard/MountainRange/output/14 - Two in front of one big mountain.txt +1 -0
  77. package/config/hard/MountainRange/output/15 - Four in front of one flat summit.txt +1 -0
  78. package/config/hard/MountainRange/output/16 - 8 pointed summits + 1 flat.txt +1 -0
  79. package/config/hard/MountainRange/output/17 - 2 + 3 + 2 + 3 + 2 + 2 + 2 + 2.txt +1 -0
  80. package/config/hard/MountainRange/output/19 - Peak, flat summit, hidden slope.txt +1 -0
  81. package/config/hard/MountainRange/output/20 - Three summits, one hidden slope.txt +1 -0
  82. package/config/hard/MountainRange/output/21 - Two pairs.txt +1 -0
  83. package/config/hard/MountainRange/output/22 - 4 + 3 + 4 + 3 + 1 + 1.txt +1 -0
  84. package/config/hard/MountainRange/output/23 - 4 + 3 + 2 + 3 + 1 + 3 + 1 + 1.txt +1 -0
  85. package/config/{medium → hard}/ParseSQLQueries/config.json +1 -1
  86. package/config/{expert → hard}/RecurringDecimals/config.json +1 -1
  87. package/config/{medium → hard}/Surakarta/config.json +1 -1
  88. package/config/hard/Surakarta/output/02 - multiple ways.txt +1 -0
  89. package/config/hard/Surakarta/output/04 - pass on yourself.txt +1 -0
  90. package/config/hard/Surakarta/output/05 - angles are not OK.txt +1 -0
  91. package/config/hard/Surakarta/output/07 - it works.txt +1 -0
  92. package/config/hard/Surakarta/output/10 - real test.txt +1 -0
  93. package/config/medium/DistinctCircularLinkedLists/code/CGCode.cpp +21 -0
  94. package/config/medium/DistinctCircularLinkedLists/code/CGCode.java +19 -0
  95. package/config/medium/DistinctCircularLinkedLists/code/CGCode.js +9 -0
  96. package/config/medium/DistinctCircularLinkedLists/code/CGCode.php +11 -0
  97. package/config/medium/DistinctCircularLinkedLists/code/CGCode.ts +9 -0
  98. package/config/medium/DistinctCircularLinkedLists/config.json +103 -0
  99. package/config/medium/DistinctCircularLinkedLists/input/01 - Example.txt +4 -0
  100. package/config/medium/DistinctCircularLinkedLists/input/02 - Random Nodes.txt +5 -0
  101. package/config/medium/DistinctCircularLinkedLists/input/03 - More Nodes.txt +8 -0
  102. package/config/medium/DistinctCircularLinkedLists/input/04 - Just One.txt +2 -0
  103. package/config/medium/DistinctCircularLinkedLists/input/05 - Even More Nodes.txt +10 -0
  104. package/config/medium/DistinctCircularLinkedLists/input/06 - Repeated Nodes.txt +6 -0
  105. package/config/medium/DistinctCircularLinkedLists/input/07 - Multiple Repeating Nodes.txt +9 -0
  106. package/config/medium/DistinctCircularLinkedLists/input/08 - Just One Again.txt +10 -0
  107. package/config/medium/DistinctCircularLinkedLists/input/09 - Good Pairing.txt +9 -0
  108. package/config/medium/DistinctCircularLinkedLists/input/10 - More Nodes 2.txt +13 -0
  109. package/config/medium/DistinctCircularLinkedLists/input/11 - Similar CLLs.txt +17 -0
  110. package/config/medium/DistinctCircularLinkedLists/input/12 - Even More Nodes 2.txt +31 -0
  111. package/config/medium/DistinctCircularLinkedLists/input/13 - Large CLLs.txt +61 -0
  112. package/config/medium/DistinctCircularLinkedLists/input/14 - Many Different Nodes.txt +101 -0
  113. package/config/medium/DistinctCircularLinkedLists/input/15 - Node Spam.txt +497 -0
  114. package/config/medium/DistinctCircularLinkedLists/input/16 - More Node Spam.txt +1000 -0
  115. package/config/medium/DistinctCircularLinkedLists/input/17 - Very Similar CLLs.txt +1985 -0
  116. package/config/medium/DistinctCircularLinkedLists/input/18 - Too Similar CLLs.txt +3361 -0
  117. package/config/medium/DistinctCircularLinkedLists/input/19 - Absolute Limit.txt +3997 -0
  118. package/config/medium/DistinctCircularLinkedLists/output/01 - Example.txt +1 -0
  119. package/config/medium/DistinctCircularLinkedLists/output/02 - Random Nodes.txt +1 -0
  120. package/config/medium/DistinctCircularLinkedLists/output/03 - More Nodes.txt +1 -0
  121. package/config/medium/DistinctCircularLinkedLists/output/04 - Just One.txt +1 -0
  122. package/config/medium/DistinctCircularLinkedLists/output/05 - Even More Nodes.txt +1 -0
  123. package/config/medium/DistinctCircularLinkedLists/output/06 - Repeated Nodes.txt +1 -0
  124. package/config/medium/DistinctCircularLinkedLists/output/07 - Multiple Repeating Nodes.txt +1 -0
  125. package/config/medium/DistinctCircularLinkedLists/output/08 - Just One Again.txt +1 -0
  126. package/config/medium/DistinctCircularLinkedLists/output/09 - Good Pairing.txt +1 -0
  127. package/config/medium/DistinctCircularLinkedLists/output/10 - More Nodes 2.txt +1 -0
  128. package/config/medium/DistinctCircularLinkedLists/output/11 - Similar CLLs.txt +1 -0
  129. package/config/medium/DistinctCircularLinkedLists/output/12 - Even More Nodes 2.txt +1 -0
  130. package/config/medium/DistinctCircularLinkedLists/output/13 - Large CLLs.txt +1 -0
  131. package/config/medium/DistinctCircularLinkedLists/output/14 - Many Different Nodes.txt +1 -0
  132. package/config/medium/DistinctCircularLinkedLists/output/15 - Node Spam.txt +1 -0
  133. package/config/medium/DistinctCircularLinkedLists/output/16 - More Node Spam.txt +1 -0
  134. package/config/medium/DistinctCircularLinkedLists/output/17 - Very Similar CLLs.txt +1 -0
  135. package/config/medium/DistinctCircularLinkedLists/output/18 - Too Similar CLLs.txt +1 -0
  136. package/config/medium/DistinctCircularLinkedLists/output/19 - Absolute Limit.txt +1 -0
  137. package/config/{easy → medium}/NoMorePythonsPlease/config.json +1 -1
  138. package/config/medium/SantasGarland/code/CGCode.cpp +27 -0
  139. package/config/medium/SantasGarland/code/CGCode.java +24 -0
  140. package/config/medium/SantasGarland/code/CGCode.js +17 -0
  141. package/config/medium/SantasGarland/code/CGCode.php +12 -0
  142. package/config/medium/SantasGarland/code/CGCode.ts +17 -0
  143. package/config/medium/SantasGarland/config.json +68 -0
  144. package/config/medium/SantasGarland/input/01 - Simple Path.txt +4 -0
  145. package/config/medium/SantasGarland/input/02 - Disconnected.txt +4 -0
  146. package/config/medium/SantasGarland/input/03 - Triangle with Alternative Path.txt +6 -0
  147. package/config/medium/SantasGarland/input/04 - Hexagon Bad Diagonal.txt +9 -0
  148. package/config/medium/SantasGarland/input/05 - Mid-failure with Bypass.txt +11 -0
  149. package/config/medium/SantasGarland/input/06 - Hub Blocked (different path lengths).txt +11 -0
  150. package/config/medium/SantasGarland/input/07 - Shortcut vs Two Detours.txt +12 -0
  151. package/config/medium/SantasGarland/input/08 - Grid Traversal.txt +14 -0
  152. package/config/medium/SantasGarland/input/09 - Fuses Blow at Final Step.txt +6 -0
  153. package/config/medium/SantasGarland/input/10 - Circle Complete Graph.txt +82 -0
  154. package/config/medium/SantasGarland/input/11 - Hamiltonian 10x10 Grid.txt +102 -0
  155. package/config/medium/SantasGarland/input/12 - Triple Path Challenge.txt +102 -0
  156. package/config/medium/SantasGarland/output/01 - Simple Path.txt +1 -0
  157. package/config/medium/SantasGarland/output/02 - Disconnected.txt +1 -0
  158. package/config/medium/SantasGarland/output/03 - Triangle with Alternative Path.txt +1 -0
  159. package/config/medium/SantasGarland/output/04 - Hexagon Bad Diagonal.txt +1 -0
  160. package/config/medium/SantasGarland/output/05 - Mid-failure with Bypass.txt +1 -0
  161. package/config/medium/SantasGarland/output/06 - Hub Blocked (different path lengths).txt +1 -0
  162. package/config/medium/SantasGarland/output/07 - Shortcut vs Two Detours.txt +1 -0
  163. package/config/medium/SantasGarland/output/08 - Grid Traversal.txt +1 -0
  164. package/config/medium/SantasGarland/output/09 - Fuses Blow at Final Step.txt +1 -0
  165. package/config/medium/SantasGarland/output/10 - Circle Complete Graph.txt +1 -0
  166. package/config/medium/SantasGarland/output/11 - Hamiltonian 10x10 Grid.txt +1 -0
  167. package/config/medium/SantasGarland/output/12 - Triple Path Challenge.txt +1 -0
  168. package/config/{easy → medium}/TheAlienBusinessOfCows/config.json +1 -1
  169. package/config/medium/TheQueensTrekWythoffsGame/code/CGCode.cpp +18 -0
  170. package/config/medium/TheQueensTrekWythoffsGame/code/CGCode.java +17 -0
  171. package/config/medium/TheQueensTrekWythoffsGame/code/CGCode.js +8 -0
  172. package/config/medium/TheQueensTrekWythoffsGame/code/CGCode.php +7 -0
  173. package/config/medium/TheQueensTrekWythoffsGame/code/CGCode.ts +8 -0
  174. package/config/medium/TheQueensTrekWythoffsGame/config.json +63 -0
  175. package/config/medium/TheQueensTrekWythoffsGame/input/01 - empty piles.txt +1 -0
  176. package/config/medium/TheQueensTrekWythoffsGame/input/02 - 1 move - pile 1 empty.txt +1 -0
  177. package/config/medium/TheQueensTrekWythoffsGame/input/03 - 1 move - pile 2 empty.txt +1 -0
  178. package/config/medium/TheQueensTrekWythoffsGame/input/04 - 1 move - 2 piles.txt +1 -0
  179. package/config/medium/TheQueensTrekWythoffsGame/input/05 - Simple one.txt +1 -0
  180. package/config/medium/TheQueensTrekWythoffsGame/input/06 - First win - 1.txt +1 -0
  181. package/config/medium/TheQueensTrekWythoffsGame/input/07 - Second win - 1.txt +1 -0
  182. package/config/medium/TheQueensTrekWythoffsGame/input/08 - First win - 2.txt +1 -0
  183. package/config/medium/TheQueensTrekWythoffsGame/input/09 - Second win - 2.txt +1 -0
  184. package/config/medium/TheQueensTrekWythoffsGame/input/10 - First win - 3.txt +1 -0
  185. package/config/medium/TheQueensTrekWythoffsGame/input/11 - Second win - 3.txt +1 -0
  186. package/config/medium/TheQueensTrekWythoffsGame/output/01 - empty piles.txt +1 -0
  187. package/config/medium/TheQueensTrekWythoffsGame/output/02 - 1 move - pile 1 empty.txt +1 -0
  188. package/config/medium/TheQueensTrekWythoffsGame/output/03 - 1 move - pile 2 empty.txt +1 -0
  189. package/config/medium/TheQueensTrekWythoffsGame/output/04 - 1 move - 2 piles.txt +1 -0
  190. package/config/medium/TheQueensTrekWythoffsGame/output/05 - Simple one.txt +1 -0
  191. package/config/medium/TheQueensTrekWythoffsGame/output/06 - First win - 1.txt +1 -0
  192. package/config/medium/TheQueensTrekWythoffsGame/output/07 - Second win - 1.txt +1 -0
  193. package/config/medium/TheQueensTrekWythoffsGame/output/08 - First win - 2.txt +1 -0
  194. package/config/medium/TheQueensTrekWythoffsGame/output/09 - Second win - 2.txt +1 -0
  195. package/config/medium/TheQueensTrekWythoffsGame/output/10 - First win - 3.txt +1 -0
  196. package/config/medium/TheQueensTrekWythoffsGame/output/11 - Second win - 3.txt +1 -0
  197. package/package.json +1 -1
  198. /package/config/{medium → hard}/GuessingDigits/code/CGCode.js +0 -0
  199. /package/config/{medium → hard}/GuessingDigits/code/CGCode.php +0 -0
  200. /package/config/{medium → hard}/GuessingDigits/input/01 - test 1.txt +0 -0
  201. /package/config/{medium → hard}/GuessingDigits/input/02 - test 2.txt +0 -0
  202. /package/config/{medium → hard}/GuessingDigits/input/03 - test 3.txt +0 -0
  203. /package/config/{medium → hard}/GuessingDigits/input/04 - test 4.txt +0 -0
  204. /package/config/{medium → hard}/GuessingDigits/input/05 - test 5.txt +0 -0
  205. /package/config/{medium → hard}/GuessingDigits/input/06 - test 6.txt +0 -0
  206. /package/config/{medium → hard}/GuessingDigits/input/07 - test 7.txt +0 -0
  207. /package/config/{medium → hard}/GuessingDigits/input/08 - test 8.txt +0 -0
  208. /package/config/{medium → hard}/GuessingDigits/output/01 - test 1.txt +0 -0
  209. /package/config/{medium → hard}/GuessingDigits/output/02 - test 2.txt +0 -0
  210. /package/config/{medium → hard}/GuessingDigits/output/03 - test 3.txt +0 -0
  211. /package/config/{medium → hard}/GuessingDigits/output/04 - test 4.txt +0 -0
  212. /package/config/{medium → hard}/GuessingDigits/output/05 - test 5.txt +0 -0
  213. /package/config/{medium → hard}/GuessingDigits/output/06 - test 6.txt +0 -0
  214. /package/config/{medium → hard}/GuessingDigits/output/07 - test 7.txt +0 -0
  215. /package/config/{medium → hard}/GuessingDigits/output/08 - test 8.txt +0 -0
  216. /package/config/{medium/Surakarta/output/05 - angles are not OK.txt → hard/MountainRange/output/01 - Two summits.txt} +0 -0
  217. /package/config/{medium/Surakarta/output/02 - multiple ways.txt → hard/MountainRange/output/02 - Close summits.txt} +0 -0
  218. /package/config/{medium/Surakarta/output/07 - it works.txt → hard/MountainRange/output/05 - Flat summits.txt} +0 -0
  219. /package/config/{medium/Surakarta/output/10 - real test.txt → hard/MountainRange/output/06 - Aligned mountains.txt} +0 -0
  220. /package/config/{medium/Surakarta/output/04 - pass on yourself.txt → hard/MountainRange/output/18 - One in front of three.txt} +0 -0
  221. /package/config/{medium → hard}/ParseSQLQueries/code/CGCode.js +0 -0
  222. /package/config/{medium → hard}/ParseSQLQueries/code/CGCode.php +0 -0
  223. /package/config/{medium → hard}/ParseSQLQueries/input/01 - select all.txt +0 -0
  224. /package/config/{medium → hard}/ParseSQLQueries/input/02 - Select from where.txt +0 -0
  225. /package/config/{medium → hard}/ParseSQLQueries/input/03 - Order by ascending.txt +0 -0
  226. /package/config/{medium → hard}/ParseSQLQueries/input/04 - Order by descending.txt +0 -0
  227. /package/config/{medium → hard}/ParseSQLQueries/input/05 - Slightly more advanced.txt +0 -0
  228. /package/config/{medium → hard}/ParseSQLQueries/output/01 - select all.txt +0 -0
  229. /package/config/{medium → hard}/ParseSQLQueries/output/02 - Select from where.txt +0 -0
  230. /package/config/{medium → hard}/ParseSQLQueries/output/03 - Order by ascending.txt +0 -0
  231. /package/config/{medium → hard}/ParseSQLQueries/output/04 - Order by descending.txt +0 -0
  232. /package/config/{medium → hard}/ParseSQLQueries/output/05 - Slightly more advanced.txt +0 -0
  233. /package/config/{expert → hard}/RecurringDecimals/code/CGCode.cpp +0 -0
  234. /package/config/{expert → hard}/RecurringDecimals/code/CGCode.java +0 -0
  235. /package/config/{expert → hard}/RecurringDecimals/code/CGCode.js +0 -0
  236. /package/config/{expert → hard}/RecurringDecimals/code/CGCode.php +0 -0
  237. /package/config/{expert → hard}/RecurringDecimals/code/CGCode.ts +0 -0
  238. /package/config/{expert → hard}/RecurringDecimals/input/01 - Small Terminating.txt +0 -0
  239. /package/config/{expert → hard}/RecurringDecimals/input/02 - Medium Terminating.txt +0 -0
  240. /package/config/{expert → hard}/RecurringDecimals/input/03 - Large Terminating.txt +0 -0
  241. /package/config/{expert → hard}/RecurringDecimals/input/04 - Small Non-Terminating.txt +0 -0
  242. /package/config/{expert → hard}/RecurringDecimals/input/05 - Medium Non-Terminating.txt +0 -0
  243. /package/config/{expert → hard}/RecurringDecimals/input/06 - Large Non Terminating.txt +0 -0
  244. /package/config/{expert → hard}/RecurringDecimals/input/07 - Small Mixed.txt +0 -0
  245. /package/config/{expert → hard}/RecurringDecimals/input/08 - Large Mixed.txt +0 -0
  246. /package/config/{expert → hard}/RecurringDecimals/input/09 - Test 9.txt +0 -0
  247. /package/config/{expert → hard}/RecurringDecimals/output/01 - Small Terminating.txt +0 -0
  248. /package/config/{expert → hard}/RecurringDecimals/output/02 - Medium Terminating.txt +0 -0
  249. /package/config/{expert → hard}/RecurringDecimals/output/03 - Large Terminating.txt +0 -0
  250. /package/config/{expert → hard}/RecurringDecimals/output/04 - Small Non-Terminating.txt +0 -0
  251. /package/config/{expert → hard}/RecurringDecimals/output/05 - Medium Non-Terminating.txt +0 -0
  252. /package/config/{expert → hard}/RecurringDecimals/output/06 - Large Non Terminating.txt +0 -0
  253. /package/config/{expert → hard}/RecurringDecimals/output/07 - Small Mixed.txt +0 -0
  254. /package/config/{expert → hard}/RecurringDecimals/output/08 - Large Mixed.txt +0 -0
  255. /package/config/{expert → hard}/RecurringDecimals/output/09 - Test 9.txt +0 -0
  256. /package/config/{medium → hard}/Surakarta/code/CGCode.js +0 -0
  257. /package/config/{medium → hard}/Surakarta/code/CGCode.php +0 -0
  258. /package/config/{medium → hard}/Surakarta/input/01 - around the world.txt +0 -0
  259. /package/config/{medium → hard}/Surakarta/input/02 - multiple ways.txt +0 -0
  260. /package/config/{medium → hard}/Surakarta/input/03 - impossible.txt +0 -0
  261. /package/config/{medium → hard}/Surakarta/input/04 - pass on yourself.txt +0 -0
  262. /package/config/{medium → hard}/Surakarta/input/05 - angles are not OK.txt +0 -0
  263. /package/config/{medium → hard}/Surakarta/input/06 - we have a problem.txt +0 -0
  264. /package/config/{medium → hard}/Surakarta/input/07 - it works.txt +0 -0
  265. /package/config/{medium → hard}/Surakarta/input/08 - number test.txt +0 -0
  266. /package/config/{medium → hard}/Surakarta/input/09 - crossway.txt +0 -0
  267. /package/config/{medium → hard}/Surakarta/input/10 - real test.txt +0 -0
  268. /package/config/{medium → hard}/Surakarta/output/01 - around the world.txt +0 -0
  269. /package/config/{medium → hard}/Surakarta/output/03 - impossible.txt +0 -0
  270. /package/config/{medium → hard}/Surakarta/output/06 - we have a problem.txt +0 -0
  271. /package/config/{medium → hard}/Surakarta/output/08 - number test.txt +0 -0
  272. /package/config/{medium → hard}/Surakarta/output/09 - crossway.txt +0 -0
  273. /package/config/{easy → medium}/NoMorePythonsPlease/code/CGCode.js +0 -0
  274. /package/config/{easy → medium}/NoMorePythonsPlease/code/CGCode.php +0 -0
  275. /package/config/{easy → medium}/NoMorePythonsPlease/input/01 - easy (one snake).txt +0 -0
  276. /package/config/{easy → medium}/NoMorePythonsPlease/input/02 - medium 1 (3 snakes, one pattern).txt +0 -0
  277. /package/config/{easy → medium}/NoMorePythonsPlease/input/03 - medium 2 (more than 1 large snake).txt +0 -0
  278. /package/config/{easy → medium}/NoMorePythonsPlease/input/04 - hard (one VERY large snake).txt +0 -0
  279. /package/config/{easy → medium}/NoMorePythonsPlease/input/05 - snake madness (for geeks).txt +0 -0
  280. /package/config/{easy → medium}/NoMorePythonsPlease/output/01 - easy (one snake).txt +0 -0
  281. /package/config/{easy → medium}/NoMorePythonsPlease/output/02 - medium 1 (3 snakes, one pattern).txt +0 -0
  282. /package/config/{easy → medium}/NoMorePythonsPlease/output/03 - medium 2 (more than 1 large snake).txt +0 -0
  283. /package/config/{easy → medium}/NoMorePythonsPlease/output/04 - hard (one VERY large snake).txt +0 -0
  284. /package/config/{easy → medium}/NoMorePythonsPlease/output/05 - snake madness (for geeks).txt +0 -0
  285. /package/config/{easy → medium}/TheAlienBusinessOfCows/code/CGCode.js +0 -0
  286. /package/config/{easy → medium}/TheAlienBusinessOfCows/code/CGCode.php +0 -0
  287. /package/config/{easy → medium}/TheAlienBusinessOfCows/input/01 - United Steak of America.txt +0 -0
  288. /package/config/{easy → medium}/TheAlienBusinessOfCows/input/02 - Free Tacow !.txt +0 -0
  289. /package/config/{easy → medium}/TheAlienBusinessOfCows/input/03 - Is that a Mowse.txt +0 -0
  290. /package/config/{easy → medium}/TheAlienBusinessOfCows/input/04 - Those missions are stupid.txt +0 -0
  291. /package/config/{easy → medium}/TheAlienBusinessOfCows/input/05 - Union of Steak Amateurs.txt +0 -0
  292. /package/config/{easy → medium}/TheAlienBusinessOfCows/output/01 - United Steak of America.txt +0 -0
  293. /package/config/{easy → medium}/TheAlienBusinessOfCows/output/02 - Free Tacow !.txt +0 -0
  294. /package/config/{easy → medium}/TheAlienBusinessOfCows/output/03 - Is that a Mowse.txt +0 -0
  295. /package/config/{easy → medium}/TheAlienBusinessOfCows/output/04 - Those missions are stupid.txt +0 -0
  296. /package/config/{easy → medium}/TheAlienBusinessOfCows/output/05 - Union of Steak Amateurs.txt +0 -0
package/CHANGELOG.md CHANGED
@@ -4,6 +4,22 @@ All notable changes to this project will be documented in this file.
4
4
  The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
5
5
  and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
6
6
 
7
+ ## [1.23.0] - 2026-02-02
8
+ ### Added
9
+ - configuration for "Mountain range".
10
+ - configuration for "Distinct Circular Linked Lists".
11
+ - configuration for "The Queen’s Trek (Wythoff’s Game)".
12
+ - configuration for "Simple Diff Tool".
13
+ - configuration for "Santa’s Garland".
14
+
15
+ ### Changed
16
+ - difficulty of "No More Pythons, Please!" from easy to medium.
17
+ - difficulty of "The alien business of cows" from easy to medium.
18
+ - difficulty of "Surakarta" from medium to hard.
19
+ - difficulty of "Recurring Decimals" from expert to hard.
20
+ - difficulty of "Guessing digits" from medium to hard.
21
+ - difficulty of "Parse SQL Queries" from medium to hard.
22
+
7
23
  ## [1.22.0] - 2025-12-31
8
24
  ### Added
9
25
  - configuration for "Lines Intersections".
package/LICENSE CHANGED
@@ -1,6 +1,6 @@
1
1
  MIT License
2
2
 
3
- Copyright (c) 2024-2025 Cyril VERLOOP
3
+ Copyright (c) 2024-2026 Cyril VERLOOP
4
4
 
5
5
  Permission is hereby granted, free of charge, to any person obtaining a copy
6
6
  of this software and associated documentation files (the "Software"), to deal
@@ -0,0 +1,29 @@
1
+ #include <iostream>
2
+ #include <string>
3
+ #include <vector>
4
+ #include <algorithm>
5
+
6
+ using namespace std;
7
+
8
+ int main()
9
+ {
10
+ string type;
11
+ cin >> type; cin.ignore();
12
+ int nb_lines_v1;
13
+ cin >> nb_lines_v1; cin.ignore();
14
+ for (int i = 0; i < nb_lines_v1; i++) {
15
+ string line_v1;
16
+ getline(cin, line_v1);
17
+ }
18
+ int nb_lines_v2;
19
+ cin >> nb_lines_v2; cin.ignore();
20
+ for (int i = 0; i < nb_lines_v2; i++) {
21
+ string line_v2;
22
+ getline(cin, line_v2);
23
+ }
24
+
25
+ // Write an answer using cout. DON'T FORGET THE "<< endl"
26
+ // To debug: cerr << "Debug messages..." << endl;
27
+
28
+ cout << "diffs" << endl;
29
+ }
@@ -0,0 +1,30 @@
1
+ import java.util.*;
2
+ import java.io.*;
3
+ import java.math.*;
4
+
5
+ class Solution {
6
+
7
+ public static void main(String args[]) {
8
+ Scanner in = new Scanner(System.in);
9
+ String type = in.next();
10
+ int nbLinesV1 = in.nextInt();
11
+ if (in.hasNextLine()) {
12
+ in.nextLine();
13
+ }
14
+ for (int i = 0; i < nbLinesV1; i++) {
15
+ String lineV1 = in.nextLine();
16
+ }
17
+ int nbLinesV2 = in.nextInt();
18
+ if (in.hasNextLine()) {
19
+ in.nextLine();
20
+ }
21
+ for (int i = 0; i < nbLinesV2; i++) {
22
+ String lineV2 = in.nextLine();
23
+ }
24
+
25
+ // Write an answer using System.out.println()
26
+ // To debug: System.err.println("Debug messages...");
27
+
28
+ System.out.println("diffs");
29
+ }
30
+ }
@@ -0,0 +1,14 @@
1
+ const type = readline();
2
+ const nbLinesV1 = parseInt(readline());
3
+ for (let i = 0; i < nbLinesV1; i++) {
4
+ const lineV1 = readline();
5
+ }
6
+ const nbLinesV2 = parseInt(readline());
7
+ for (let i = 0; i < nbLinesV2; i++) {
8
+ const lineV2 = readline();
9
+ }
10
+
11
+ // Write an answer using console.log()
12
+ // To debug: console.error('Debug messages...');
13
+
14
+ console.log('diffs');
@@ -0,0 +1,17 @@
1
+ <?php
2
+ fscanf(STDIN, "%s", $type);
3
+ fscanf(STDIN, "%d", $nbLinesV1);
4
+ for ($i = 0; $i < $nbLinesV1; $i++)
5
+ {
6
+ $lineV1 = stream_get_line(STDIN, 200 + 1, "\n");
7
+ }
8
+ fscanf(STDIN, "%d", $nbLinesV2);
9
+ for ($i = 0; $i < $nbLinesV2; $i++)
10
+ {
11
+ $lineV2 = stream_get_line(STDIN, 200 + 1, "\n");
12
+ }
13
+
14
+ // Write an answer using echo(). DON'T FORGET THE TRAILING \n
15
+ // To debug: error_log(var_export($var, true)); (equivalent to var_dump)
16
+
17
+ echo("diffs\n");
@@ -0,0 +1,14 @@
1
+ const type: string = readline();
2
+ const nbLinesV1: number = parseInt(readline());
3
+ for (let i = 0; i < nbLinesV1; i++) {
4
+ const lineV1: string = readline();
5
+ }
6
+ const nbLinesV2: number = parseInt(readline());
7
+ for (let i = 0; i < nbLinesV2; i++) {
8
+ const lineV2: string = readline();
9
+ }
10
+
11
+ // Write an answer using console.log()
12
+ // To debug: console.error('Debug messages...');
13
+
14
+ console.log('diffs');
@@ -0,0 +1,78 @@
1
+ {
2
+ "path": "easy/SimpleDiffTool",
3
+ "name": "Simple Diff Tool",
4
+ "alphanumName": "SimpleDiffTool",
5
+ "link": "https://www.codingame.com/ide/puzzle/simple-diff-tool",
6
+ "tests": [
7
+ {
8
+ "name": "Test - Add by content",
9
+ "alphanumName": "TestAddByContent",
10
+ "file": "01 - Test - Add by content.txt"
11
+ },
12
+ {
13
+ "name": "Test - Add by number",
14
+ "alphanumName": "TestAddByNumber",
15
+ "file": "02 - Test - Add by number.txt"
16
+ },
17
+ {
18
+ "name": "Test - Delete by content",
19
+ "alphanumName": "TestDeleteByContent",
20
+ "file": "03 - Test - Delete by content.txt"
21
+ },
22
+ {
23
+ "name": "Test - Delete by number",
24
+ "alphanumName": "TestDeleteByNumber",
25
+ "file": "04 - Test - Delete by number.txt"
26
+ },
27
+ {
28
+ "name": "Test - Change by content",
29
+ "alphanumName": "TestChangeByContent",
30
+ "file": "05 - Test - Change by content.txt"
31
+ },
32
+ {
33
+ "name": "Test - Change by number",
34
+ "alphanumName": "TestChangeByNumber",
35
+ "file": "06 - Test - Change by number.txt"
36
+ },
37
+ {
38
+ "name": "Test - No diffs by content",
39
+ "alphanumName": "TestNoDiffsByContent",
40
+ "file": "07 - Test - No diffs by content.txt"
41
+ },
42
+ {
43
+ "name": "Test - No diffs by number",
44
+ "alphanumName": "TestNoDiffsByNumber",
45
+ "file": "08 - Test - No diffs by number.txt"
46
+ },
47
+ {
48
+ "name": "Test - Moved lines by content",
49
+ "alphanumName": "TestMovedLinesByContent",
50
+ "file": "09 - Test - Moved lines by content.txt"
51
+ },
52
+ {
53
+ "name": "Test - Moved lines by number",
54
+ "alphanumName": "TestMovedLinesByNumber",
55
+ "file": "10 - Test - Moved lines by number.txt"
56
+ },
57
+ {
58
+ "name": "Test - Multiple diffs by content",
59
+ "alphanumName": "TestMultipleDiffsByContent",
60
+ "file": "11 - Test - Multiple diffs by content.txt"
61
+ },
62
+ {
63
+ "name": "Test - Multiple diffs by number",
64
+ "alphanumName": "TestMultipleDiffsByNumber",
65
+ "file": "12 - Test - Multiple diffs by number.txt"
66
+ },
67
+ {
68
+ "name": "Test - No lines by content",
69
+ "alphanumName": "TestNoLinesByContent",
70
+ "file": "13 - Test - No lines by content.txt"
71
+ },
72
+ {
73
+ "name": "Test - No lines by number",
74
+ "alphanumName": "TestNoLinesByNumber",
75
+ "file": "14 - Test - No lines by number.txt"
76
+ }
77
+ ]
78
+ }
@@ -0,0 +1,10 @@
1
+ BY_CONTENT
2
+ 3
3
+ CodinGame is a fun website to learn programming skills.
4
+ It supports a large set of programming languages.
5
+ The progression path is divided in four parts: development speed, algorithms, optimisation and artificial intelligence.
6
+ 4
7
+ CodinGame is a fun website to learn programming skills.
8
+ It supports a large set of programming languages.
9
+ The progression path is divided in four parts: development speed, algorithms, optimisation and artificial intelligence.
10
+ Some experience points are awarded on tasks achievement
@@ -0,0 +1,10 @@
1
+ BY_NUMBER
2
+ 3
3
+ CodinGame is a fun website to learn programming skills.
4
+ It supports a large set of programming languages.
5
+ The progression path is divided in four parts: development speed, algorithms, optimisation and artificial intelligence.
6
+ 4
7
+ CodinGame is a fun website to learn programming skills.
8
+ It supports a large set of programming languages.
9
+ Some experience points are awarded on tasks achievement
10
+ The progression path is divided in four parts: development speed, algorithms, optimisation and artificial intelligence.
@@ -0,0 +1,8 @@
1
+ BY_CONTENT
2
+ 3
3
+ CodinGame is a fun website to learn programming skills.
4
+ The progression path is divided in four parts: development speed, algorithms, optimisation and artificial intelligence.
5
+ It supports a large set of programming languages.
6
+ 2
7
+ CodinGame is a fun website to learn programming skills.
8
+ The progression path is divided in four parts: development speed, algorithms, optimisation and artificial intelligence.
@@ -0,0 +1,8 @@
1
+ BY_NUMBER
2
+ 3
3
+ CodinGame is a fun website to learn programming skills.
4
+ It supports a large set of programming languages.
5
+ The progression path is divided in four parts: development speed, algorithms, optimisation and artificial intelligence.
6
+ 2
7
+ CodinGame is a fun website to learn programming skills.
8
+ The progression path is divided in four parts: development speed, algorithms, optimisation and artificial intelligence.
@@ -0,0 +1,9 @@
1
+ BY_CONTENT
2
+ 3
3
+ CodinGame is a fun website to learn programming skills.
4
+ It supports a large set of programming languages.
5
+ The progression path is divided in four parts: development speed, algorithms, optimisation and artificial intelligence.
6
+ 3
7
+ CodinGame is a fun website to learn programming skills.
8
+ Some experience points are awarded on tasks achievement
9
+ The progression path is divided in four parts: development speed, algorithms, optimisation and artificial intelligence.
@@ -0,0 +1,9 @@
1
+ BY_NUMBER
2
+ 3
3
+ CodinGame is a fun website to learn programming skills.
4
+ It supports a large set of programming languages.
5
+ The progression path is divided in four parts: development speed, algorithms, optimisation and artificial intelligence.
6
+ 3
7
+ CodinGame is a fun website to learn programming skills.
8
+ Some experience points are awarded on tasks achievement
9
+ The progression path is divided in four parts: development speed, algorithms, optimisation and artificial intelligence.
@@ -0,0 +1,9 @@
1
+ BY_CONTENT
2
+ 3
3
+ CodinGame is a fun website to learn programming skills.
4
+ It supports a large set of programming languages.
5
+ The progression path is divided in four parts: development speed, algorithms, optimisation and artificial intelligence.
6
+ 3
7
+ CodinGame is a fun website to learn programming skills.
8
+ It supports a large set of programming languages.
9
+ The progression path is divided in four parts: development speed, algorithms, optimisation and artificial intelligence.
@@ -0,0 +1,9 @@
1
+ BY_NUMBER
2
+ 3
3
+ CodinGame is a fun website to learn programming skills.
4
+ It supports a large set of programming languages.
5
+ The progression path is divided in four parts: development speed, algorithms, optimisation and artificial intelligence.
6
+ 3
7
+ CodinGame is a fun website to learn programming skills.
8
+ It supports a large set of programming languages.
9
+ The progression path is divided in four parts: development speed, algorithms, optimisation and artificial intelligence.
@@ -0,0 +1,9 @@
1
+ BY_CONTENT
2
+ 3
3
+ CodinGame is a fun website to learn programming skills.
4
+ It supports a large set of programming languages.
5
+ The progression path is divided in four parts: development speed, algorithms, optimisation and artificial intelligence.
6
+ 3
7
+ The progression path is divided in four parts: development speed, algorithms, optimisation and artificial intelligence.
8
+ CodinGame is a fun website to learn programming skills.
9
+ It supports a large set of programming languages.
@@ -0,0 +1,9 @@
1
+ BY_NUMBER
2
+ 3
3
+ CodinGame is a fun website to learn programming skills.
4
+ It supports a large set of programming languages.
5
+ The progression path is divided in four parts: development speed, algorithms, optimisation and artificial intelligence.
6
+ 3
7
+ The progression path is divided in four parts: development speed, algorithms, optimisation and artificial intelligence.
8
+ CodinGame is a fun website to learn programming skills.
9
+ It supports a large set of programming languages.
@@ -0,0 +1,24 @@
1
+ BY_CONTENT
2
+ 11
3
+ Bot programming games are multiplayer games with a game loop.
4
+ There are no test cases to pass.
5
+ The goal is not to output a solution but to create a bot (an AI) capable of playing a game in the given environment.
6
+ Participants play against themselves in matches of 2 to 4 players in an arena.
7
+ Once players submit their code (AI) in the arena, the system matches them against other players of the arena.
8
+ Each match between players impacts their score, hence their ranking.
9
+ The game is divided into several leagues.
10
+ You start in the Wood leagues with a simplified version of the game.
11
+ When ranking up, you'll be promoted to new leagues: Bronze, Silver, Gold and finally Legend.
12
+ In each league but the last (Legend), there is a reference bot: the boss.
13
+ Any player who ends up above the boss' score after their ranking battles are finished will be promoted to the league above.
14
+ 10
15
+ Bot programming games are multiplayer games with a game loop.
16
+ There are no test cases to pass.
17
+ The goal is to create a bot (an AI) capable of playing a game in the given environment.
18
+ Participants play against each others in several matches.
19
+ Once players submit their code (AI) in the arena, the system matches them against other players of the arena.
20
+ Each match between players impacts their score, hence their ranking.
21
+ The game is divided into several leagues.
22
+ Each time a player reaches a new league he awards some experience points.
23
+ In each league but the last (Legend), there is a reference bot: the boss.
24
+ Any player who ends up above the boss' score after their ranking battles are finished will be promoted to the league above.
@@ -0,0 +1,24 @@
1
+ BY_NUMBER
2
+ 11
3
+ Bot programming games are multiplayer games with a game loop.
4
+ There are no test cases to pass.
5
+ The goal is not to output a solution but to create a bot (an AI) capable of playing a game in the given environment.
6
+ Participants play against themselves in matches of 2 to 4 players in an arena.
7
+ Once players submit their code (AI) in the arena, the system matches them against other players of the arena.
8
+ Each match between players impacts their score, hence their ranking.
9
+ The game is divided into several leagues.
10
+ You start in the Wood leagues with a simplified version of the game.
11
+ When ranking up, you'll be promoted to new leagues: Bronze, Silver, Gold and finally Legend.
12
+ In each league but the last (Legend), there is a reference bot: the boss.
13
+ Any player who ends up above the boss' score after their ranking battles are finished will be promoted to the league above.
14
+ 10
15
+ Bot programming games are multiplayer games with a game loop.
16
+ There are no test cases to pass.
17
+ The goal is to create a bot (an AI) capable of playing a game in the given environment.
18
+ Participants play against themselves in matches of 2 to 4 players in an arena.
19
+ Once players submit their code (AI) in the arena, the system matches them against other players of the arena.
20
+ Each match between players impacts their score, hence their ranking.
21
+ The game is divided into several leagues: Woods, Bronze, Silver, Gold and finally Legend
22
+ You start in the Wood leagues with a simplified version of the game.
23
+ In each league but the last (Legend), there is a reference bot: the boss.
24
+ Any player who ends up above the boss' score after their ranking battles are finished will be promoted to the league above.
@@ -0,0 +1 @@
1
+ ADD: Some experience points are awarded on tasks achievement
@@ -0,0 +1,2 @@
1
+ ADD: The progression path is divided in four parts: development speed, algorithms, optimisation and artificial intelligence.
2
+ CHANGE: The progression path is divided in four parts: development speed, algorithms, optimisation and artificial intelligence. ---> Some experience points are awarded on tasks achievement
@@ -0,0 +1 @@
1
+ DELETE: It supports a large set of programming languages.
@@ -0,0 +1,2 @@
1
+ CHANGE: It supports a large set of programming languages. ---> The progression path is divided in four parts: development speed, algorithms, optimisation and artificial intelligence.
2
+ DELETE: The progression path is divided in four parts: development speed, algorithms, optimisation and artificial intelligence.
@@ -0,0 +1,2 @@
1
+ ADD: Some experience points are awarded on tasks achievement
2
+ DELETE: It supports a large set of programming languages.
@@ -0,0 +1 @@
1
+ CHANGE: It supports a large set of programming languages. ---> Some experience points are awarded on tasks achievement
@@ -0,0 +1,3 @@
1
+ MOVE: CodinGame is a fun website to learn programming skills. @:1 >>> @:2
2
+ MOVE: It supports a large set of programming languages. @:2 >>> @:3
3
+ MOVE: The progression path is divided in four parts: development speed, algorithms, optimisation and artificial intelligence. @:3 >>> @:1
@@ -0,0 +1,3 @@
1
+ CHANGE: CodinGame is a fun website to learn programming skills. ---> The progression path is divided in four parts: development speed, algorithms, optimisation and artificial intelligence.
2
+ CHANGE: It supports a large set of programming languages. ---> CodinGame is a fun website to learn programming skills.
3
+ CHANGE: The progression path is divided in four parts: development speed, algorithms, optimisation and artificial intelligence. ---> It supports a large set of programming languages.
@@ -0,0 +1,9 @@
1
+ ADD: Each time a player reaches a new league he awards some experience points.
2
+ ADD: Participants play against each others in several matches.
3
+ ADD: The goal is to create a bot (an AI) capable of playing a game in the given environment.
4
+ DELETE: Participants play against themselves in matches of 2 to 4 players in an arena.
5
+ DELETE: The goal is not to output a solution but to create a bot (an AI) capable of playing a game in the given environment.
6
+ DELETE: When ranking up, you'll be promoted to new leagues: Bronze, Silver, Gold and finally Legend.
7
+ DELETE: You start in the Wood leagues with a simplified version of the game.
8
+ MOVE: Any player who ends up above the boss' score after their ranking battles are finished will be promoted to the league above. @:11 >>> @:10
9
+ MOVE: In each league but the last (Legend), there is a reference bot: the boss. @:10 >>> @:9
@@ -0,0 +1,5 @@
1
+ CHANGE: In each league but the last (Legend), there is a reference bot: the boss. ---> Any player who ends up above the boss' score after their ranking battles are finished will be promoted to the league above.
2
+ CHANGE: The game is divided into several leagues. ---> The game is divided into several leagues: Woods, Bronze, Silver, Gold and finally Legend
3
+ CHANGE: The goal is not to output a solution but to create a bot (an AI) capable of playing a game in the given environment. ---> The goal is to create a bot (an AI) capable of playing a game in the given environment.
4
+ CHANGE: When ranking up, you'll be promoted to new leagues: Bronze, Silver, Gold and finally Legend. ---> In each league but the last (Legend), there is a reference bot: the boss.
5
+ DELETE: Any player who ends up above the boss' score after their ranking battles are finished will be promoted to the league above.
@@ -1,5 +1,5 @@
1
1
  {
2
- "path": "medium/GuessingDigits",
2
+ "path": "hard/GuessingDigits",
3
3
  "name": "Guessing digits",
4
4
  "alphanumName": "GuessingDigits",
5
5
  "link": "https://www.codingame.com/ide/puzzle/guessing-digits",
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+ #include <iostream>
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+ #include <string>
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+ #include <vector>
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+ #include <algorithm>
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+
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+ using namespace std;
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+
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+ int main()
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+ {
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+ int h;
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+ int w;
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+ cin >> h >> w; cin.ignore();
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+ for (int i = 0; i < h; i++) {
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+ string row;
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+ getline(cin, row);
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+ }
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+
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+ // Write an answer using cout. DON'T FORGET THE "<< endl"
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+ // To debug: cerr << "Debug messages..." << endl;
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+
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+ cout << "summits" << endl;
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+ }
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+ import java.util.*;
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+ import java.io.*;
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+ import java.math.*;
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+
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+ class Solution {
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+
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+ public static void main(String args[]) {
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+ Scanner in = new Scanner(System.in);
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+ int H = in.nextInt();
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+ int W = in.nextInt();
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+ if (in.hasNextLine()) {
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+ in.nextLine();
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+ }
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+ for (int i = 0; i < H; i++) {
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+ String row = in.nextLine();
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+ }
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+
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+ // Write an answer using System.out.println()
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+ // To debug: System.err.println("Debug messages...");
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+
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+ System.out.println("summits");
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+ }
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+ }
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+ var inputs = readline().split(' ');
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+ const H = parseInt(inputs[0]);
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+ const W = parseInt(inputs[1]);
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+ for (let i = 0; i < H; i++) {
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+ const row = readline();
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+ }
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+
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+ // Write an answer using console.log()
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+ // To debug: console.error('Debug messages...');
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+
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+ console.log('summits');
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+ <?php
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+ fscanf(STDIN, "%d %d", $H, $W);
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+ for ($i = 0; $i < $H; $i++)
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+ {
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+ $row = stream_get_line(STDIN, $W + 1, "\n");
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+ }
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+
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+ // Write an answer using echo(). DON'T FORGET THE TRAILING \n
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+ // To debug: error_log(var_export($var, true)); (equivalent to var_dump)
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+
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+ echo("summits\n");
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+ var inputs: string[] = readline().split(' ');
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+ const H: number = parseInt(inputs[0]);
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+ const W: number = parseInt(inputs[1]);
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+ for (let i = 0; i < H; i++) {
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+ const row: string = readline();
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+ }
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+
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+ // Write an answer using console.log()
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+ // To debug: console.error('Debug messages...');
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+
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+ console.log('summits');