@cyrilverloop/codingame-configuration 1.10.0 → 1.11.0

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Files changed (765) hide show
  1. package/CHANGELOG.md +45 -0
  2. package/LICENSE +1 -1
  3. package/config/easy/Azimut/code/CGCode.js +10 -0
  4. package/config/easy/Azimut/code/CGCode.php +12 -0
  5. package/config/easy/Azimut/config.json +38 -0
  6. package/config/easy/Azimut/input/01 - Simple Turn.txt +3 -0
  7. package/config/easy/Azimut/input/02 - Three in a row.txt +5 -0
  8. package/config/easy/Azimut/input/03 - Backtracking.txt +6 -0
  9. package/config/easy/Azimut/input/04 - Running Ahead.txt +8 -0
  10. package/config/easy/Azimut/input/05 - Long Run.txt +17 -0
  11. package/config/easy/Azimut/input/06 - Nascar.txt +14 -0
  12. package/config/easy/Azimut/output/01 - Simple Turn.txt +1 -0
  13. package/config/easy/Azimut/output/02 - Three in a row.txt +1 -0
  14. package/config/easy/Azimut/output/03 - Backtracking.txt +1 -0
  15. package/config/easy/Azimut/output/04 - Running Ahead.txt +1 -0
  16. package/config/easy/Azimut/output/05 - Long Run.txt +1 -0
  17. package/config/easy/Azimut/output/06 - Nascar.txt +1 -0
  18. package/config/easy/BijectiveNumeration/code/CGCode.js +10 -0
  19. package/config/easy/BijectiveNumeration/code/CGCode.php +12 -0
  20. package/config/easy/BijectiveNumeration/config.json +53 -0
  21. package/config/easy/BijectiveNumeration/input/01 - Simple Parsing.txt +2 -0
  22. package/config/easy/BijectiveNumeration/input/02 - Parsing.txt +2 -0
  23. package/config/easy/BijectiveNumeration/input/03 - More Parsing.txt +2 -0
  24. package/config/easy/BijectiveNumeration/input/04 - Simple Generation.txt +2 -0
  25. package/config/easy/BijectiveNumeration/input/05 - Generation.txt +2 -0
  26. package/config/easy/BijectiveNumeration/input/06 - More Generation.txt +2 -0
  27. package/config/easy/BijectiveNumeration/input/07 - Mixed Test.txt +2 -0
  28. package/config/easy/BijectiveNumeration/input/08 - Bigger Test.txt +2 -0
  29. package/config/easy/BijectiveNumeration/input/09 - Huge Test.txt +2 -0
  30. package/config/easy/BijectiveNumeration/output/01 - Simple Parsing.txt +1 -0
  31. package/config/easy/BijectiveNumeration/output/02 - Parsing.txt +1 -0
  32. package/config/easy/BijectiveNumeration/output/03 - More Parsing.txt +1 -0
  33. package/config/easy/BijectiveNumeration/output/04 - Simple Generation.txt +1 -0
  34. package/config/easy/BijectiveNumeration/output/05 - Generation.txt +1 -0
  35. package/config/easy/BijectiveNumeration/output/06 - More Generation.txt +1 -0
  36. package/config/easy/BijectiveNumeration/output/07 - Mixed Test.txt +1 -0
  37. package/config/easy/BijectiveNumeration/output/08 - Bigger Test.txt +1 -0
  38. package/config/easy/BijectiveNumeration/output/09 - Huge Test.txt +1 -0
  39. package/config/easy/BouncingSimulator/code/CGCode.js +8 -0
  40. package/config/easy/BouncingSimulator/code/CGCode.php +9 -0
  41. package/config/easy/BouncingSimulator/config.json +58 -0
  42. package/config/easy/BouncingSimulator/input/01 - test 1.txt +3 -0
  43. package/config/easy/BouncingSimulator/input/02 - test 2.txt +3 -0
  44. package/config/easy/BouncingSimulator/input/03 - test 3.txt +3 -0
  45. package/config/easy/BouncingSimulator/input/04 - test 4.txt +3 -0
  46. package/config/easy/BouncingSimulator/input/05 - test 5.txt +3 -0
  47. package/config/easy/BouncingSimulator/input/06 - test 6.txt +3 -0
  48. package/config/easy/BouncingSimulator/input/07 - test 7.txt +3 -0
  49. package/config/easy/BouncingSimulator/input/08 - test 8.txt +3 -0
  50. package/config/easy/BouncingSimulator/input/09 - test 9.txt +3 -0
  51. package/config/easy/BouncingSimulator/input/10 - test 10.txt +3 -0
  52. package/config/easy/BouncingSimulator/output/01 - test 1.txt +5 -0
  53. package/config/easy/BouncingSimulator/output/02 - test 2.txt +8 -0
  54. package/config/easy/BouncingSimulator/output/03 - test 3.txt +5 -0
  55. package/config/easy/BouncingSimulator/output/04 - test 4.txt +9 -0
  56. package/config/easy/BouncingSimulator/output/05 - test 5.txt +27 -0
  57. package/config/easy/BouncingSimulator/output/06 - test 6.txt +9 -0
  58. package/config/easy/BouncingSimulator/output/07 - test 7.txt +13 -0
  59. package/config/easy/BouncingSimulator/output/08 - test 8.txt +5 -0
  60. package/config/easy/BouncingSimulator/output/09 - test 9.txt +11 -0
  61. package/config/easy/BouncingSimulator/output/10 - test 10.txt +3 -0
  62. package/config/easy/ItemMaker/code/CGCode.js +6 -0
  63. package/config/easy/ItemMaker/code/CGCode.php +7 -0
  64. package/config/easy/ItemMaker/config.json +33 -0
  65. package/config/easy/ItemMaker/input/01 - Example.txt +1 -0
  66. package/config/easy/ItemMaker/input/02 - Increased rarity.txt +1 -0
  67. package/config/easy/ItemMaker/input/03 - Epic now.txt +1 -0
  68. package/config/easy/ItemMaker/input/04 - Let/342/200/231s Legendary!.txt" +1 -0
  69. package/config/easy/ItemMaker/input/05 - Another one, just for fun.txt +1 -0
  70. package/config/easy/ItemMaker/output/01 - Example.txt +5 -0
  71. package/config/easy/ItemMaker/output/02 - Increased rarity.txt +7 -0
  72. package/config/easy/ItemMaker/output/03 - Epic now.txt +7 -0
  73. package/config/easy/ItemMaker/output/04 - Let/342/200/231s Legendary!.txt" +10 -0
  74. package/config/easy/ItemMaker/output/05 - Another one, just for fun.txt +9 -0
  75. package/config/easy/NDVectorSorting/code/CGCode.js +17 -0
  76. package/config/easy/NDVectorSorting/code/CGCode.php +21 -0
  77. package/config/easy/NDVectorSorting/config.json +33 -0
  78. package/config/easy/NDVectorSorting/input/01 - 2D basic.txt +5 -0
  79. package/config/easy/NDVectorSorting/input/02 - 3D simple (lexical check).txt +9 -0
  80. package/config/easy/NDVectorSorting/input/03 - Quite large number of dimensions & vectors.txt +35 -0
  81. package/config/easy/NDVectorSorting/input/04 - Biggest number of dimensions.txt +6 -0
  82. package/config/easy/NDVectorSorting/input/05 - BiggestNumberOfVectors.txt +67 -0
  83. package/config/easy/NDVectorSorting/output/01 - 2D basic.txt +1 -0
  84. package/config/easy/NDVectorSorting/output/02 - 3D simple (lexical check).txt +1 -0
  85. package/config/easy/NDVectorSorting/output/03 - Quite large number of dimensions & vectors.txt +1 -0
  86. package/config/easy/NDVectorSorting/output/04 - Biggest number of dimensions.txt +1 -0
  87. package/config/easy/NDVectorSorting/output/05 - BiggestNumberOfVectors.txt +1 -0
  88. package/config/easy/NumberOfDigits/code/CGCode.js +7 -0
  89. package/config/easy/NumberOfDigits/code/CGCode.php +8 -0
  90. package/config/easy/NumberOfDigits/config.json +53 -0
  91. package/config/easy/NumberOfDigits/input/01 - n = 12.txt +2 -0
  92. package/config/easy/NumberOfDigits/input/02 - n = 0.txt +2 -0
  93. package/config/easy/NumberOfDigits/input/03 - n = 219.txt +2 -0
  94. package/config/easy/NumberOfDigits/input/04 - n = 4218.txt +2 -0
  95. package/config/easy/NumberOfDigits/input/05 - n = 10000.txt +2 -0
  96. package/config/easy/NumberOfDigits/input/06 - n = 248919.txt +2 -0
  97. package/config/easy/NumberOfDigits/input/07 - n = 841772.txt +2 -0
  98. package/config/easy/NumberOfDigits/input/08 - n = 1283048.txt +2 -0
  99. package/config/easy/NumberOfDigits/input/09 - n = 824883294.txt +2 -0
  100. package/config/easy/NumberOfDigits/output/01 - n = 12.txt +1 -0
  101. package/config/easy/NumberOfDigits/output/02 - n = 0.txt +1 -0
  102. package/config/easy/NumberOfDigits/output/03 - n = 219.txt +1 -0
  103. package/config/easy/NumberOfDigits/output/04 - n = 4218.txt +1 -0
  104. package/config/easy/NumberOfDigits/output/05 - n = 10000.txt +1 -0
  105. package/config/easy/NumberOfDigits/output/06 - n = 248919.txt +1 -0
  106. package/config/easy/NumberOfDigits/output/07 - n = 841772.txt +1 -0
  107. package/config/easy/NumberOfDigits/output/08 - n = 1283048.txt +1 -0
  108. package/config/easy/NumberOfDigits/output/09 - n = 824883294.txt +1 -0
  109. package/config/easy/PlayingCardOdds/code/CGCode.js +14 -0
  110. package/config/easy/PlayingCardOdds/code/CGCode.php +15 -0
  111. package/config/easy/PlayingCardOdds/config.json +53 -0
  112. package/config/easy/PlayingCardOdds/input/01 - Example 1.txt +3 -0
  113. package/config/easy/PlayingCardOdds/input/02 - Example 2.txt +4 -0
  114. package/config/easy/PlayingCardOdds/input/03 - Crazy eights.txt +3 -0
  115. package/config/easy/PlayingCardOdds/input/04 - Trump or face card.txt +6 -0
  116. package/config/easy/PlayingCardOdds/input/05 - Impossible.txt +6 -0
  117. package/config/easy/PlayingCardOdds/input/06 - A lock.txt +6 -0
  118. package/config/easy/PlayingCardOdds/input/07 - Full deck.txt +2 -0
  119. package/config/easy/PlayingCardOdds/input/08 - Mixture.txt +11 -0
  120. package/config/easy/PlayingCardOdds/input/09 - Decimation.txt +7 -0
  121. package/config/easy/PlayingCardOdds/output/01 - Example 1.txt +1 -0
  122. package/config/easy/PlayingCardOdds/output/02 - Example 2.txt +1 -0
  123. package/config/easy/PlayingCardOdds/output/03 - Crazy eights.txt +1 -0
  124. package/config/easy/PlayingCardOdds/output/04 - Trump or face card.txt +1 -0
  125. package/config/easy/PlayingCardOdds/output/05 - Impossible.txt +1 -0
  126. package/config/easy/PlayingCardOdds/output/06 - A lock.txt +1 -0
  127. package/config/easy/PlayingCardOdds/output/07 - Full deck.txt +1 -0
  128. package/config/easy/PlayingCardOdds/output/08 - Mixture.txt +1 -0
  129. package/config/easy/PlayingCardOdds/output/09 - Decimation.txt +1 -0
  130. package/config/easy/SparseMatMul/code/CGCode.js +24 -0
  131. package/config/easy/SparseMatMul/code/CGCode.php +16 -0
  132. package/config/easy/SparseMatMul/config.json +38 -0
  133. package/config/easy/SparseMatMul/input/01 - Example.txt +7 -0
  134. package/config/easy/SparseMatMul/input/02 - Corners.txt +10 -0
  135. package/config/easy/SparseMatMul/input/03 - Dense.txt +20 -0
  136. package/config/easy/SparseMatMul/input/04 - Cancelation.txt +12 -0
  137. package/config/easy/SparseMatMul/input/05 - Banded.txt +56 -0
  138. package/config/easy/SparseMatMul/input/06 - Supertask.txt +63 -0
  139. package/config/easy/SparseMatMul/output/01 - Example.txt +1 -0
  140. package/config/easy/SparseMatMul/output/02 - Corners.txt +4 -0
  141. package/config/easy/SparseMatMul/output/03 - Dense.txt +81 -0
  142. package/config/easy/SparseMatMul/output/04 - Cancelation.txt +2 -0
  143. package/config/easy/SparseMatMul/output/05 - Banded.txt +43 -0
  144. package/config/easy/SparseMatMul/output/06 - Supertask.txt +41 -0
  145. package/config/easy/TBROutOfControl/code/CGCode.js +13 -0
  146. package/config/easy/TBROutOfControl/code/CGCode.php +16 -0
  147. package/config/easy/TBROutOfControl/config.json +58 -0
  148. package/config/easy/TBROutOfControl/input/01 - Simple case.txt +9 -0
  149. package/config/easy/TBROutOfControl/input/02 - Long TBR.txt +16 -0
  150. package/config/easy/TBROutOfControl/input/03 - Small bookshelf.txt +4 -0
  151. package/config/easy/TBROutOfControl/input/04 - Duplicate.txt +16 -0
  152. package/config/easy/TBROutOfControl/input/05 - New space.txt +16 -0
  153. package/config/easy/TBROutOfControl/input/06 - Favorite books.txt +8 -0
  154. package/config/easy/TBROutOfControl/input/07 - Duplicate is favorite.txt +16 -0
  155. package/config/easy/TBROutOfControl/input/08 - Duplicate again....txt +20 -0
  156. package/config/easy/TBROutOfControl/input/09 - test 9.txt +16 -0
  157. package/config/easy/TBROutOfControl/input/10 - test 10.txt +17 -0
  158. package/config/easy/TBROutOfControl/output/01 - Simple case.txt +5 -0
  159. package/config/easy/TBROutOfControl/output/02 - Long TBR.txt +1 -0
  160. package/config/easy/TBROutOfControl/output/03 - Small bookshelf.txt +1 -0
  161. package/config/easy/TBROutOfControl/output/04 - Duplicate.txt +10 -0
  162. package/config/easy/TBROutOfControl/output/05 - New space.txt +9 -0
  163. package/config/easy/TBROutOfControl/output/06 - Favorite books.txt +1 -0
  164. package/config/easy/TBROutOfControl/output/07 - Duplicate is favorite.txt +10 -0
  165. package/config/easy/TBROutOfControl/output/08 - Duplicate again....txt +14 -0
  166. package/config/easy/TBROutOfControl/output/09 - test 9.txt +10 -0
  167. package/config/easy/TBROutOfControl/output/10 - test 10.txt +10 -0
  168. package/config/easy/TriangleToggle/config.json +1 -1
  169. package/config/hard/Advertisements/code/CGCode.js +17 -0
  170. package/config/hard/Advertisements/code/CGCode.php +16 -0
  171. package/config/hard/Advertisements/config.json +118 -0
  172. package/config/hard/Advertisements/input/01 - Product advertisement.txt +8 -0
  173. package/config/hard/Advertisements/input/02 - Brand advertisement.txt +9 -0
  174. package/config/hard/Advertisements/input/03 - It/342/200/231s not all about the advertisement.txt" +17 -0
  175. package/config/hard/Advertisements/input/04 - Smart customer.txt +23 -0
  176. package/config/hard/Advertisements/input/05 - Stupid customer.txt +13 -0
  177. package/config/hard/Advertisements/input/06 - A good textile deal.txt +9 -0
  178. package/config/hard/Advertisements/input/07 - A bad textile deal.txt +9 -0
  179. package/config/hard/Advertisements/input/08 - Good for business.txt +11 -0
  180. package/config/hard/Advertisements/input/09 - For free!.txt +9 -0
  181. package/config/hard/Advertisements/input/10 - Multiple advertisements.txt +25 -0
  182. package/config/hard/Advertisements/input/11 - A lot of advertisements.txt +64 -0
  183. package/config/hard/Advertisements/input/12 - Which of the two.txt +10 -0
  184. package/config/hard/Advertisements/input/13 - Mix and match.txt +26 -0
  185. package/config/hard/Advertisements/input/14 - Leave some for the other one.txt +17 -0
  186. package/config/hard/Advertisements/input/15 - Leave the best to the next 1.txt +11 -0
  187. package/config/hard/Advertisements/input/16 - Leave the best to the next 2.txt +13 -0
  188. package/config/hard/Advertisements/input/17 - Leave the best to the next 3.txt +16 -0
  189. package/config/hard/Advertisements/input/18 - Leave the worst to the next 1.txt +10 -0
  190. package/config/hard/Advertisements/input/19 - Leave the worst to the next 2.txt +10 -0
  191. package/config/hard/Advertisements/input/20 - The absolute best is against rule 4.txt +12 -0
  192. package/config/hard/Advertisements/input/21 - Dessert and clothing day.txt +22 -0
  193. package/config/hard/Advertisements/input/22 - Action Action!.txt +64 -0
  194. package/config/hard/Advertisements/output/01 - Product advertisement.txt +2 -0
  195. package/config/hard/Advertisements/output/02 - Brand advertisement.txt +2 -0
  196. package/config/hard/Advertisements/output/03 - It/342/200/231s not all about the advertisement.txt" +2 -0
  197. package/config/hard/Advertisements/output/04 - Smart customer.txt +2 -0
  198. package/config/hard/Advertisements/output/05 - Stupid customer.txt +2 -0
  199. package/config/hard/Advertisements/output/06 - A good textile deal.txt +2 -0
  200. package/config/hard/Advertisements/output/07 - A bad textile deal.txt +2 -0
  201. package/config/hard/Advertisements/output/08 - Good for business.txt +2 -0
  202. package/config/hard/Advertisements/output/09 - For free!.txt +2 -0
  203. package/config/hard/Advertisements/output/10 - Multiple advertisements.txt +2 -0
  204. package/config/hard/Advertisements/output/11 - A lot of advertisements.txt +2 -0
  205. package/config/hard/Advertisements/output/12 - Which of the two.txt +2 -0
  206. package/config/hard/Advertisements/output/13 - Mix and match.txt +2 -0
  207. package/config/hard/Advertisements/output/14 - Leave some for the other one.txt +2 -0
  208. package/config/hard/Advertisements/output/15 - Leave the best to the next 1.txt +2 -0
  209. package/config/hard/Advertisements/output/16 - Leave the best to the next 2.txt +2 -0
  210. package/config/hard/Advertisements/output/17 - Leave the best to the next 3.txt +2 -0
  211. package/config/hard/Advertisements/output/18 - Leave the worst to the next 1.txt +2 -0
  212. package/config/hard/Advertisements/output/19 - Leave the worst to the next 2.txt +2 -0
  213. package/config/hard/Advertisements/output/20 - The absolute best is against rule 4.txt +2 -0
  214. package/config/hard/Advertisements/output/21 - Dessert and clothing day.txt +2 -0
  215. package/config/hard/Advertisements/output/22 - Action Action!.txt +2 -0
  216. package/config/hard/BreakingBifid/code/CGCode.js +8 -0
  217. package/config/hard/BreakingBifid/code/CGCode.php +9 -0
  218. package/config/hard/BreakingBifid/config.json +33 -0
  219. package/config/hard/BreakingBifid/input/01 - Long text.txt +3 -0
  220. package/config/hard/BreakingBifid/input/02 - Pangram.txt +3 -0
  221. package/config/hard/BreakingBifid/input/03 - Medium length text.txt +3 -0
  222. package/config/hard/BreakingBifid/input/04 - ShortText.txt +3 -0
  223. package/config/hard/BreakingBifid/input/05 - Minimal text.txt +3 -0
  224. package/config/hard/BreakingBifid/output/01 - Long text.txt +1 -0
  225. package/config/hard/BreakingBifid/output/02 - Pangram.txt +1 -0
  226. package/config/hard/BreakingBifid/output/03 - Medium length text.txt +1 -0
  227. package/config/hard/BreakingBifid/output/04 - ShortText.txt +1 -0
  228. package/config/hard/BreakingBifid/output/05 - Minimal text.txt +1 -0
  229. package/config/hard/ConditionalProbabilities/code/CGCode.js +8 -0
  230. package/config/hard/ConditionalProbabilities/code/CGCode.php +9 -0
  231. package/config/hard/ConditionalProbabilities/config.json +38 -0
  232. package/config/hard/ConditionalProbabilities/input/01 - A, B, A AND B.txt +3 -0
  233. package/config/hard/ConditionalProbabilities/input/02 - A, NOT B, NOT A AND B.txt +3 -0
  234. package/config/hard/ConditionalProbabilities/input/03 - A, B GIVEN A, B GIVEN NOT A.txt +3 -0
  235. package/config/hard/ConditionalProbabilities/input/04 - A AND B, NOT A AND B, A AND NOT B.txt +3 -0
  236. package/config/hard/ConditionalProbabilities/input/05 - Not enough values.txt +3 -0
  237. package/config/hard/ConditionalProbabilities/input/06 - Impossible.txt +3 -0
  238. package/config/hard/ConditionalProbabilities/output/01 - A, B, A AND B.txt +16 -0
  239. package/config/hard/ConditionalProbabilities/output/02 - A, NOT B, NOT A AND B.txt +16 -0
  240. package/config/hard/ConditionalProbabilities/output/03 - A, B GIVEN A, B GIVEN NOT A.txt +16 -0
  241. package/config/hard/ConditionalProbabilities/output/04 - A AND B, NOT A AND B, A AND NOT B.txt +16 -0
  242. package/config/hard/ConditionalProbabilities/output/05 - Not enough values.txt +6 -0
  243. package/config/hard/ConditionalProbabilities/output/06 - Impossible.txt +1 -0
  244. package/config/hard/CounterAttack/code/CGCode.js +12 -0
  245. package/config/hard/CounterAttack/code/CGCode.php +15 -0
  246. package/config/hard/CounterAttack/config.json +68 -0
  247. package/config/hard/CounterAttack/input/01 - test 1.txt +2 -0
  248. package/config/hard/CounterAttack/input/02 - test 2.txt +2 -0
  249. package/config/hard/CounterAttack/input/03 - test 3.txt +2 -0
  250. package/config/hard/CounterAttack/input/04 - test 4.txt +2 -0
  251. package/config/hard/CounterAttack/input/05 - test 5.txt +2 -0
  252. package/config/hard/CounterAttack/input/06 - test 6.txt +2 -0
  253. package/config/hard/CounterAttack/input/07 - test 7.txt +2 -0
  254. package/config/hard/CounterAttack/input/08 - test 8.txt +2 -0
  255. package/config/hard/CounterAttack/input/09 - test 9.txt +2 -0
  256. package/config/hard/CounterAttack/input/10 - test 10.txt +2 -0
  257. package/config/hard/CounterAttack/input/11 - test 11.txt +2 -0
  258. package/config/hard/CounterAttack/input/12 - test 12.txt +2 -0
  259. package/config/hard/CounterAttack/output/01 - test 1.txt +7 -0
  260. package/config/hard/CounterAttack/output/02 - test 2.txt +1 -0
  261. package/config/hard/CounterAttack/output/03 - test 3.txt +5 -0
  262. package/config/hard/CounterAttack/output/04 - test 4.txt +5 -0
  263. package/config/hard/CounterAttack/output/05 - test 5.txt +10 -0
  264. package/config/hard/CounterAttack/output/06 - test 6.txt +10 -0
  265. package/config/hard/CounterAttack/output/07 - test 7.txt +90 -0
  266. package/config/hard/CounterAttack/output/08 - test 8.txt +100 -0
  267. package/config/hard/CounterAttack/output/09 - test 9.txt +100 -0
  268. package/config/hard/CounterAttack/output/10 - test 10.txt +100 -0
  269. package/config/hard/CounterAttack/output/11 - test 11.txt +50 -0
  270. package/config/hard/CounterAttack/output/12 - test 12.txt +25 -0
  271. package/config/hard/DerivativeTimePart2/code/CGCode.js +8 -0
  272. package/config/hard/DerivativeTimePart2/code/CGCode.php +9 -0
  273. package/config/hard/DerivativeTimePart2/config.json +43 -0
  274. package/config/hard/DerivativeTimePart2/input/01 - crazy ln chain.txt +3 -0
  275. package/config/hard/DerivativeTimePart2/input/02 - interesting powers.txt +3 -0
  276. package/config/hard/DerivativeTimePart2/input/03 - 2nd deriv.txt +3 -0
  277. package/config/hard/DerivativeTimePart2/input/04 - fraction.txt +3 -0
  278. package/config/hard/DerivativeTimePart2/input/05 - 3rd.txt +3 -0
  279. package/config/hard/DerivativeTimePart2/input/06 - parse.txt +3 -0
  280. package/config/hard/DerivativeTimePart2/input/07 - diversified vars.txt +3 -0
  281. package/config/hard/DerivativeTimePart2/output/01 - crazy ln chain.txt +1 -0
  282. package/config/hard/DerivativeTimePart2/output/02 - interesting powers.txt +1 -0
  283. package/config/hard/DerivativeTimePart2/output/03 - 2nd deriv.txt +1 -0
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  639. package/config/hard/TheFlightOfBirds/input/04 - test 4 4 birds, 4 wall collisions, 3 bird collisions.txt +8 -0
  640. package/config/hard/TheFlightOfBirds/input/05 - test 5 4 birds, 9 wall collisions, 5 bird collisions.txt +8 -0
  641. package/config/hard/TheFlightOfBirds/input/06 - test 6 10 birds, 20 wall collisions, 12 bird collisions.txt +14 -0
  642. package/config/hard/TheFlightOfBirds/input/07 - test 7 80 birds, 89 wall collisions, 203 bird collisions.txt +84 -0
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  644. package/config/hard/TheFlightOfBirds/input/09 - test 9 Return to initial position.txt +13 -0
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  648. package/config/hard/TheFlightOfBirds/output/04 - test 4 4 birds, 4 wall collisions, 3 bird collisions.txt +4 -0
  649. package/config/hard/TheFlightOfBirds/output/05 - test 5 4 birds, 9 wall collisions, 5 bird collisions.txt +4 -0
  650. package/config/hard/TheFlightOfBirds/output/06 - test 6 10 birds, 20 wall collisions, 12 bird collisions.txt +10 -0
  651. package/config/hard/TheFlightOfBirds/output/07 - test 7 80 birds, 89 wall collisions, 203 bird collisions.txt +80 -0
  652. package/config/hard/TheFlightOfBirds/output/08 - test 8 No movement.txt +1 -0
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  741. /package/config/{easy → medium}/PachinkoJackpot/output/07 - Smallish.txt +0 -0
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+ OOOOOOO.OO..OO.O.O.O.
5
+ ...OO..OO.O..O..OOOOO
6
+ O.OOOO..OOO...OO.OO..
7
+ .OO.O...OO....OO.....
8
+ O..OO.OO..O....O..OOO
9
+ OOO..O....O..O.O.O.OO
10
+ ..OOO...OOO.O..O..O.O
11
+ OO.OO..O....O.OO...O.
12
+ ....OOO.O......OOOOOO
13
+ .O...O.O.O.OOO.O.O.OO
14
+ .OO.O.OO.O...OOO.OOOO
15
+ O..OO..O.OO.OOO.O.O..
16
+ .OO..O...O....O.O.O..
17
+ ..OO.OO.OOOO..OOOO.O.
18
+ O..OO.O............O.
19
+ .OO.OOOOO...O..O.....
20
+ ..O...OO.O.OO..O.O.O.
21
+ O..OOOO....OO.OOOOO.O
@@ -0,0 +1,31 @@
1
+ O.OOO.O..O.......O.O...O.......
2
+ .O...O..O....O...O..O.........O
3
+ .........O.........O..OO.......
4
+ ..O.OO...OO.O.OO.........O..O..
5
+ .....O..O....OO......O...O.....
6
+ ...O......O.....OO.O.O.....O...
7
+ O..OOO.OO.O.O..O...O..O..O.....
8
+ ...O.........O..O..O........O..
9
+ ............O...O.OO...O..O.O..
10
+ O.O.......O.....O.OO...........
11
+ ......OOOO..OO.O.O.O.O..O.OO...
12
+ O..........O....O...OOOO.O.....
13
+ O.O......O..OO.....O......OO...
14
+ ....O......OO...O..O.....O.....
15
+ ..O.......O....................
16
+ .....OO..O.O......O...O...OOO..
17
+ ...O.O.....O....OO.........O...
18
+ O.O....O.....O.......O...O.O..O
19
+ ......O...OO.....O.........O...
20
+ OO.O..O.O....O.....OOO...O..O..
21
+ ..O.....................OO.....
22
+ ...O..O..O....O..........O.O..O
23
+ .........O..OO.O....O...O....OO
24
+ .....OO....O...O..O............
25
+ ...O....O.........O.O.OOOO..O..
26
+ ......O.........O..O.OO.OO...O.
27
+ O.......O....O..........O.....O
28
+ .O....O........................
29
+ ..O.O....O.........O....O......
30
+ .O...........................O.
31
+ ....O..OO...O.O.O......O....O..
@@ -0,0 +1,31 @@
1
+ .OOOOO..O.OO.OOO..O..O.O..OOOOO
2
+ ..O.O..OO.....OO..O.O.OO..O.OO.
3
+ .OOO.....OOOO.OO.OO.OOOOO...O..
4
+ .O.OO...O.OOOO.O.OO..O.O.O.OOOO
5
+ O.OOO.O..OO.....O.OO.....OO.O.O
6
+ ..OOO.OOO.O..OOOO.OO.OOOO..O...
7
+ O.O.OO..OOO.O........OOO..OO..O
8
+ OOOOOO.OO.O.O..OO.O..O.OOOOO.OO
9
+ O.O.OOOOOO.OOO..OOOO.O.OO......
10
+ ..OO...OOOOO....OOOOOOO...OO.O.
11
+ OO..OO..OO.O.O...OOOOOO.O..OO..
12
+ ..O.OO...O.O.OO.OO.O.O....OOOO.
13
+ .O..O.O.OO.OOOOO..O..OO..OOOOO.
14
+ OO.O..OOOO..O.O.OO...O...O..O..
15
+ ..O.OO.O.OOOOO.OO...OOO..OO..OO
16
+ OO.OOO..O.OO.O.....O....OOOO...
17
+ OO.O..OO.O.O.O..O..O.O..OO.OO.O
18
+ O....O.O.O.O.O.O...OOOOOO.OOO.O
19
+ O....O.O..O..O.OOOOOO.OOOO.OOOO
20
+ OO..OO.OOO.OO.O.O..OOOOOOOO.OOO
21
+ O.O..OOOO......O.O.O.O..O.OO...
22
+ .O..OOOOO.OOO.O.O.O.OOOO..O..OO
23
+ O.OOO.OO..O..O.OOO.O.O.O.O.O..O
24
+ .O..OOOO.OOOOO.OOOO.O..OO....OO
25
+ OO..O...O.O...O..OO..OO..O.....
26
+ OO.OO.O.O..O.OOOO...OOOOOO.....
27
+ .O...OOO..O.O...O.O.O..OOO..OOO
28
+ .O.OOO.OOOOO.OOOOO...O..O......
29
+ OO.OOOOO.OO.O..OO..OO.O.O.OO...
30
+ O.O.OO.O.O.OOO..OOOOOOO.O.O.O.O
31
+ .OOO..OOOO.OO.O.O..OOOOO.OO..O.
@@ -0,0 +1,11 @@
1
+ var inputs = readline().split(' ');
2
+ const L = parseInt(inputs[0]);
3
+ const N = parseInt(inputs[1]);
4
+ for (let i = 0; i < L; i++) {
5
+ const evidence = readline();
6
+ }
7
+
8
+ // Write an answer using console.log()
9
+ // To debug: console.error('Debug messages...');
10
+
11
+ console.log('culprit');
@@ -0,0 +1,11 @@
1
+ <?php
2
+ fscanf(STDIN, "%d %d", $L, $N);
3
+ for ($i = 0; $i < $L; $i++)
4
+ {
5
+ $evidence = stream_get_line(STDIN, 250 + 1, "\n");
6
+ }
7
+
8
+ // Write an answer using echo(). DON'T FORGET THE TRAILING \n
9
+ // To debug: error_log(var_export($var, true)); (equivalent to var_dump)
10
+
11
+ echo("culprit\n");
@@ -0,0 +1,108 @@
1
+ {
2
+ "path": "hard/WhoDunnit",
3
+ "name": "Who Dunnit?",
4
+ "alphanumName": "WhoDunnit",
5
+ "link": "https://www.codingame.com/ide/puzzle/who-dunnit",
6
+ "tests": [
7
+ {
8
+ "name": "Example",
9
+ "alphanumName": "Example",
10
+ "file": "01 - Example.txt"
11
+ },
12
+ {
13
+ "name": "Example shuffled",
14
+ "alphanumName": "ExampleShuffled",
15
+ "file": "02 - Example shuffled.txt"
16
+ },
17
+ {
18
+ "name": "Direct implication",
19
+ "alphanumName": "DirectImplication",
20
+ "file": "03 - Direct implication.txt"
21
+ },
22
+ {
23
+ "name": "Three suspects",
24
+ "alphanumName": "ThreeSuspects",
25
+ "file": "04 - Three suspects.txt"
26
+ },
27
+ {
28
+ "name": "Unidentified weapon",
29
+ "alphanumName": "UnidentifiedWeapon",
30
+ "file": "05 - Unidentified weapon.txt"
31
+ },
32
+ {
33
+ "name": "Confession",
34
+ "alphanumName": "Confession",
35
+ "file": "06 - Confession.txt"
36
+ },
37
+ {
38
+ "name": "Accomplice",
39
+ "alphanumName": "Accomplice",
40
+ "file": "07 - Accomplice.txt"
41
+ },
42
+ {
43
+ "name": "Double homicide",
44
+ "alphanumName": "DoubleHomicide",
45
+ "file": "08 - Double homicide.txt"
46
+ },
47
+ {
48
+ "name": "Triple homicide",
49
+ "alphanumName": "TripleHomicide",
50
+ "file": "09 - Triple homicide.txt"
51
+ },
52
+ {
53
+ "name": "Airtight alibi",
54
+ "alphanumName": "AirtightAlibi",
55
+ "file": "10 - Airtight alibi.txt"
56
+ },
57
+ {
58
+ "name": "Murder! by Anthony and Elva Pratt",
59
+ "alphanumName": "MurderByAnthonyAndElvaPratt",
60
+ "file": "11 - Murder! by Anthony and Elva Pratt.txt"
61
+ },
62
+ {
63
+ "name": "(Spoiler) Plot device by Rian Johnson",
64
+ "alphanumName": "SpoilerPlotDeviceByRianJohnson",
65
+ "file": "12 - (Spoiler) Plot device by Rian Johnson.txt"
66
+ },
67
+ {
68
+ "name": "Accessory after the fact",
69
+ "alphanumName": "AccessoryAfterTheFact",
70
+ "file": "13 - Accessory after the fact.txt"
71
+ },
72
+ {
73
+ "name": "Silent co-conspirators",
74
+ "alphanumName": "SilentCoConspirators",
75
+ "file": "14 - Silent co-conspirators.txt"
76
+ },
77
+ {
78
+ "name": "Motive",
79
+ "alphanumName": "Motive",
80
+ "file": "15 - Motive.txt"
81
+ },
82
+ {
83
+ "name": "Chain of reasoning",
84
+ "alphanumName": "ChainOfReasoning",
85
+ "file": "16 - Chain of reasoning.txt"
86
+ },
87
+ {
88
+ "name": "Kitchen Sink",
89
+ "alphanumName": "KitchenSink",
90
+ "file": "17 - Kitchen Sink.txt"
91
+ },
92
+ {
93
+ "name": "Jaw dropper",
94
+ "alphanumName": "JawDropper",
95
+ "file": "18 - Jaw dropper.txt"
96
+ },
97
+ {
98
+ "name": "Unexpected twist",
99
+ "alphanumName": "UnexpectedTwist",
100
+ "file": "19 - Unexpected twist.txt"
101
+ },
102
+ {
103
+ "name": "Alternative ending",
104
+ "alphanumName": "AlternativeEnding",
105
+ "file": "20 - Alternative ending.txt"
106
+ }
107
+ ]
108
+ }
@@ -0,0 +1,7 @@
1
+ 6 2
2
+ Madame Turquoise, Reverend Crimson
3
+ candlestick, noose, sword
4
+ reading room, bedchamber
5
+ Reverend Crimson, candlestick, reading room
6
+ Madame Turquoise, noose, reading room
7
+ Reverend Crimson, sword, bedchamber
@@ -0,0 +1,7 @@
1
+ 6 2
2
+ Reverend Crimson, Madame Turquoise
3
+ candlestick, reading room, Reverend Crimson
4
+ noose, reading room, Madame Turquoise
5
+ sword, bedchamber, Reverend Crimson
6
+ candlestick, noose, sword
7
+ reading room, bedchamber
@@ -0,0 +1,5 @@
1
+ 4 2
2
+ Lady Violet, Lord Indigo
3
+ handgun
4
+ Lady Violet, handgun, pocket pistol
5
+ Lord Indigo, pocket pistol
@@ -0,0 +1,7 @@
1
+ 6 3
2
+ Prince Chartreuse, Monsieur Orange, Commander Beige
3
+ sword, piano wire
4
+ library, salon
5
+ Prince Chartreuse, library, piano wire
6
+ Commander Beige, library, sword
7
+ Monsieur Orange, salon, piano wire
@@ -0,0 +1,8 @@
1
+ 7 2
2
+ Madame Turquoise, Reverend Crimson
3
+ bottle of poison, candlestick, noose, sword
4
+ reading room, bedchamber
5
+ Reverend Crimson, noose, sword, reading room
6
+ Madame Turquoise, candlestick, reading room
7
+ Reverend Crimson, bottle of poison, bedchamber
8
+ bedchamber, bottle of poison, candlestick
@@ -0,0 +1,2 @@
1
+ 1 1
2
+ Father Lavender
@@ -0,0 +1,10 @@
1
+ 9 3
2
+ Miss Salmon, Father Lavender, Earl Grey
3
+ ice pick, fire poker
4
+ Sergeant Turkey, Admiral Duckbill, Mother Goose
5
+ studio, attic, garage
6
+ Earl Grey, ice pick, Admiral Duckbill
7
+ Father Lavender, Sergeant Turkey, studio
8
+ Miss Salmon, fire poker, garage
9
+ Father Lavender, Mother Goose, attic
10
+ fire poker, Admiral Duckbill, Mother Goose, studio
@@ -0,0 +1,16 @@
1
+ 15 5
2
+ Doctor Maroon, Commander Beige, Master Teal, Miss Salmon, Count Olive
3
+ Doctor Maroon, attic, Marquis Malard
4
+ Commander Beige, revolver, Lieutenant Feather
5
+ Master Teal, brass mallet, fire poker
6
+ Miss Salmon, tennis court, noose
7
+ Count Olive, meat cleaver, Princess Swan
8
+ meat cleaver, attic, garden
9
+ Major Pheasant, noose, fire poker
10
+ Sir Guineahen, tennis court, revolver
11
+ Major Pheasant, foyer, revolver
12
+ Lieutenant Feather, garden, brass mallet
13
+ Sir Guineahen, foyer, noose
14
+ Marquis Malard, tennis court, brass mallet
15
+ Princess Swan, attic, fire poker
16
+ foyer
@@ -0,0 +1,24 @@
1
+ 23 8
2
+ Doctor Maroon, Lady Violet, Lord Indigo, Prince Chartreuse, Monsieur Orange, Master Teal, Miss Salmon, Count Olive
3
+ Doctor Maroon, balcony, brick, Sir Guineahen
4
+ Lady Violet, patio, sword, Duchess Quail
5
+ Lord Indigo, kitchen, noose, Marquis Malard
6
+ Prince Chartreuse, studio, brick, Lieutenant Feather
7
+ Monsieur Orange, play room, noose, handgun
8
+ Master Teal, guest house, handgun, Sir Guineahen
9
+ Miss Salmon, play room, cudgel, Major Pheasant
10
+ Count Olive, bottle of poison, patio, Mother Goose
11
+ Major Pheasant, dining hall, noose, cudgel
12
+ Mother Goose, studio, salon, sword
13
+ Duchess Quail, guest house, handgun, cudgel
14
+ Duke Pelican, balcony, bottle of poison, ice pick
15
+ Princess Swan, hedge maze, patio, candlestick
16
+ Major Pheasant, kitchen, salon, bottle of poison
17
+ Lieutenant Feather, studio, balcony, brick
18
+ Mother Goose, hedge maze, dining hall, ice pick
19
+ Sir Guineahen, kitchen, guest house, candlestick
20
+ Marquis Malard, hedge maze, play room, sword
21
+ Duchess Quail, kitchen, dining hall, sword
22
+ Duke Pelican, patio, shovel, ice pick
23
+ Princess Swan, balcony, candlestick, shovel
24
+ shovel
@@ -0,0 +1,25 @@
1
+ 24 10
2
+ Madame Turquoise, Reverend Crimson, Lady Violet, Lord Indigo, Prince Chartreuse, Monsieur Orange, Commander Beige, Miss Salmon, Father Lavender, Earl Grey
3
+ Madame Turquoise, theater performance
4
+ Reverend Crimson, baptism service
5
+ Lady Violet, bank receipt
6
+ Lord Indigo, tournament
7
+ Prince Chartreuse, sea voyage
8
+ Monsieur Orange, incarceration
9
+ Commander Beige, train ticket
10
+ Miss Salmon, dance recital
11
+ Father Lavender, choir practice
12
+ Earl Grey, council meeting
13
+ theater performance, revolver, brick, poisoned dart
14
+ baptism service, tennis court, terrace, play room
15
+ bank receipt, ice pick, meat cleaver, poolside
16
+ tournament, brass mallet, garden, guest house
17
+ sea voyage, fire poker, poolside, cellar
18
+ train ticket, cudgel, brick, secret passageway
19
+ incarceration, brass mallet, garden, cellar, play room
20
+ dance recital, revolver, ice pick, terrace
21
+ choir practice, meat cleaver, tennis court, guest house
22
+ council meeting, fire poker, poisoned dart, secret passageway
23
+ revolver, brass mallet, ice pick, fire poker, cudgel, brick, meat cleaver, poisoned dart
24
+ garden, tennis court, poolside, terrace, cellar, foyer, play room, guest house, secret passageway
25
+ brass mallet, brick, meat cleaver, poisoned dart, garden, tennis court, poolside, terrace, foyer
@@ -0,0 +1,14 @@
1
+ 13 10
2
+ Doctor Black, Mr Brown, Mr Gold, The Rev Mr Green, Miss Grey, Professor Plum, Miss Scarlet, Nurse White, Mrs Silver, Colonel Yellow
3
+ axe, shillelagh, bomb, rope, dagger, revolver, hypodermic syringe, bottle of poison, poker
4
+ ball room, billiard room, conservatory, dining room, hall, kitchen, lounge, library, study
5
+ The Rev Mr Green, Miss Scarlet, rope, conservatory, billiard room, hall, kitchen
6
+ Doctor Black, Mr Brown, The Rev Mr Green, Colonel Yellow, Nurse White, study, dining room
7
+ Mr Brown, Mr Gold, Colonel Yellow, bomb, poker, dining room, ball room, hall
8
+ Mr Brown, Colonel Yellow, hypodermic syringe, hall, lounge, library
9
+ Colonel Yellow, Miss Grey, bomb, bottle of poison, rope, poker
10
+ Doctor Black, Mr Gold, The Rev Mr Green, Professor Plum, conservatory, library, kitchen, dining room
11
+ Miss Scarlet, Colonel Yellow, dagger, axe, bottle of poison, dining room, billiard room
12
+ Professor Plum, Mr Gold, Mr Brown, bottle of poison, axe, conservatory, library, kitchen
13
+ Mr Gold, Nurse White, hypodermic syringe, shillelagh, axe, kitchen
14
+ Colonel Yellow, Professor Plum, The Rev Mr Green, Mrs Silver, revolver, billiard room, ball room
@@ -0,0 +1,31 @@
1
+ 30 5
2
+ Hired Nurse, Male Inlaw, Arrogant Rascal, Beauty Entrepreneur, Protege Heir
3
+ Hired Nurse, nurse is successfully framed, nurse gives correct medicine
4
+ nurse gives correct medicine, wrong medicine kills magnate
5
+ Hired Nurse, culprit swaps vials, magnate killed after midnight
6
+ Male Inlaw, grandma catches nurse, inlaw misinterprets grandma
7
+ inlaw misinterprets grandma, someone mistaken for magnate, grandma halucinated rascal
8
+ Arrogant Rascal, grandma halucinated rascal, nurse secretly knew about will, magnate killed after midnight
9
+ Beauty Entrepreneur, Protege Heir, someone leaves and sneaks back in
10
+ Beauty Entrepreneur, someone mistaken for magnate, protege lies about magnate, nurse gives wrong medicine
11
+ no one swaps vials, magnate realizes labels swapped, wrong medicine kills magnate
12
+ magnate cut heirs from will, vials swapped by mistake
13
+ nurse is successfully framed, nurse secretly knew about will, magnate realizes labels swapped, magnate killed after midnight
14
+ no one leaves and sneaks back in, someone mistaken for magnate
15
+ someone mistaken for magnate, protege lies about magnate, magnate killed after midnight
16
+ grandma halucinated rascal, someone seen sneaking out
17
+ grandma catches nurse, no one seen sneaking out, grandma halucinated rascal
18
+ vials swapped by mistake, only family knew about will, everyone knew about will, nurse discovered secret
19
+ family argued about will, magnate told no one about will
20
+ magnate told family about will, family genuinely surprised by will
21
+ magnate and family bonded, magnate cut heirs from will
22
+ nurse secretly knew about will, nurse genuinely surprised by will
23
+ family genuinely surprised by will, family argued about will, magnate and family bonded
24
+ someone leaves and sneaks back in, no one leaves and sneaks back in
25
+ someone seen sneaking out, no one seen sneaking out
26
+ nurse gives correct medicine, nurse gives wrong medicine
27
+ culprit swaps vials, vials swapped by mistake, no one swaps vials
28
+ nurse genuinely surprised by will, nurse discovered secret, everyone knew about will
29
+ everyone knew about will, only family knew about will, magnate told no one about will
30
+ magnate told family about will, magnate told no one about will
31
+ magnate cut heirs from will
@@ -0,0 +1,24 @@
1
+ 23 11
2
+ Madame Turquoise, Reverend Crimson, Doctor Maroon, Lady Violet, Lord Indigo, Prince Chartreuse, Monsieur Orange, Master Teal, Miss Salmon, Father Lavender, Count Olive
3
+ bottle of poison, candlestick, noose, sword, piano wire, ice pick, fire poker, brass mallet, revolver
4
+ reading room, bedchamber, kitchen, dining hall, salon, play room, studio, attic, foyer, secret passageway
5
+ Major Pheasant, Sergeant Turkey, Admiral Duckbill, Lieutenant Feather, Mother Goose, Sir Guineahen, Marquis Malard, Duchess Quail, Duke Pelican, Princess Swan
6
+ hedge maze, garden, tennis court, gymnasium, poolside, terrace, cellar, basement, garage, guest house
7
+ Doctor Maroon, Master Teal, Lord Indigo, sword, studio, Mother Goose, Sir Guineahen, Princess Swan
8
+ Madame Turquoise, sword, reading room, foyer, Duchess Quail, Lieutenant Feather, Sir Guineahen, terrace
9
+ ice pick, piano wire, foyer, Major Pheasant, Sergeant Turkey, Marquis Malard, cellar, guest house
10
+ piano wire, salon, Princess Swan, Marquis Malard, garden, tennis court, garage, cellar
11
+ Monsieur Orange, Doctor Maroon, fire poker, ice pick, secret passageway, hedge maze, cellar, garden
12
+ Prince Chartreuse, Lady Violet, fire poker, reading room, dining hall, foyer, Duchess Quail, Major Pheasant
13
+ Madame Turquoise, Master Teal, noose, brass mallet, Princess Swan, Marquis Malard, poolside, garden
14
+ Count Olive, Monsieur Orange, Doctor Maroon, candlestick, kitchen, poolside, basement, tennis court
15
+ Count Olive, candlestick, fire poker, salon, attic, Marquis Malard, Lieutenant Feather, hedge maze
16
+ Father Lavender, sword, noose, candlestick, Sergeant Turkey, Major Pheasant, Admiral Duckbill, Duchess Quail
17
+ Madame Turquoise, piano wire, Admiral Duckbill, Sergeant Turkey, Princess Swan, gymnasium, terrace, tennis court
18
+ Miss Salmon, attic, dining hall, bedchamber, Major Pheasant, Duchess Quail, basement, garage
19
+ Father Lavender, candlestick, brass mallet, revolver, ice pick, foyer, Duchess Quail, poolside
20
+ brass mallet, fire poker, attic, bedchamber, salon, Mother Goose, Admiral Duckbill, hedge maze
21
+ Master Teal, Monsieur Orange, sword, noose, foyer, Mother Goose, Admiral Duckbill, gymnasium
22
+ Master Teal, Father Lavender, Doctor Maroon, Prince Chartreuse, Major Pheasant, Sir Guineahen, Mother Goose, garage
23
+ Prince Chartreuse, piano wire, fire poker, foyer, attic, Duke Pelican, Major Pheasant, poolside
24
+ Reverend Crimson, bottle of poison, dining hall, kitchen, play room, foyer, secret passageway, Lieutenant Feather, gymnasium
@@ -0,0 +1,49 @@
1
+ 48 3
2
+ Monsieur Orange, Father Lavender, Count Olive
3
+ Monsieur Orange, poisoned dart, attic, Doctor Maroon
4
+ Father Lavender, sword, brass mallet, Earl Grey
5
+ Count Olive, noose, brick, Princess Swan
6
+ Lieutenant Feather, sword, gymnasium, garage
7
+ candlestick, foyer, dining hall, poolside
8
+ sword, tennis court, reading room, gymnasium
9
+ Marquis Malard, Sir Guineahen, Madame Turquoise, pocket pistol
10
+ Lord Indigo, shovel, noose, play room
11
+ Commander Beige, shovel, hedge maze, terrace
12
+ secret passageway, attic, cellar, garden
13
+ Commander Beige, Lieutenant Feather, candlestick, guest house
14
+ brass mallet, studio, guest house, gymnasium
15
+ studio, kitchen, terrace, attic
16
+ Lady Violet, ice pick, shovel, salon
17
+ Commander Beige, Lord Indigo, candlestick, patio
18
+ Commander Beige, piano wire, brick, dining hall
19
+ shovel, pocket pistol, patio, guest house
20
+ Princess Swan, Lieutenant Feather, terrace, basement
21
+ Master Teal, meat cleaver, patio, garden
22
+ Lord Indigo, Miss Salmon, cellar, gymnasium
23
+ Miss Salmon, cudgel, guest house, basement
24
+ Sergeant Turkey, Mother Goose, Marquis Malard, kitchen
25
+ Admiral Duckbill, Lieutenant Feather, pocket pistol, terrace
26
+ Duke Pelican, fire poker, handgun, secret passageway
27
+ Lieutenant Feather, Duchess Quail, garage, attic
28
+ Sergeant Turkey, Lady Violet, meat cleaver, play room
29
+ pocket pistol, piano wire, tennis court, attic
30
+ Major Pheasant, basement, poolside, foyer
31
+ Mother Goose, shovel, foyer, garage
32
+ cudgel, poisoned dart, shovel, guest house
33
+ Duke Pelican, tennis court, balcony, dining hall
34
+ sword, brass mallet, salon, poolside
35
+ Princess Swan, Miss Salmon, ice pick, noose
36
+ Admiral Duckbill, Sir Guineahen, cudgel, handgun
37
+ Prince Chartreuse, Reverend Crimson, reading room, kitchen
38
+ Doctor Maroon, Sir Guineahen, sword, bedchamber
39
+ Lieutenant Feather, Admiral Duckbill, handgun, garage
40
+ Prince Chartreuse, bottle of poison, salon, attic
41
+ meat cleaver, sword, ice pick, salon
42
+ Major Pheasant, Doctor Maroon, Sir Guineahen, sword
43
+ Madame Turquoise, Sir Guineahen, guest house, terrace
44
+ handgun, hedge maze, attic, guest house
45
+ Marquis Malard, Duchess Quail, balcony, reading room
46
+ Mother Goose, Commander Beige, basement, guest house
47
+ Master Teal, poisoned dart, pocket pistol, bottle of poison
48
+ Earl Grey, shovel, handgun, bedchamber
49
+ Reverend Crimson, fire poker, attic, cellar
@@ -0,0 +1,61 @@
1
+ 60 11
2
+ Reverend Crimson, Doctor Maroon, Lady Violet, Lord Indigo, Prince Chartreuse, Monsieur Orange, Commander Beige, Miss Salmon, Father Lavender, Count Olive, Earl Grey
3
+ Doctor Maroon, poisoned dart, handgun, tennis court
4
+ Lieutenant Feather, Marquis Malard, Master Teal, salon
5
+ heat of passion, bottle of poison, shovel, terrace
6
+ mistaken identity, poisoned dart, hedge maze, kitchen
7
+ cudgel, brass mallet, terrace, studio
8
+ Doctor Maroon, Sir Guineahen, Duke Pelican, foyer
9
+ criminal cover up, piano wire, brick, secret passageway
10
+ power and control, cudgel, attic, basement
11
+ inheritance, insurance fraud, mental illness, dining hall
12
+ bottle of poison, poisoned dart, reading room, cellar
13
+ Master Teal, reading room, poolside, patio
14
+ revenge, ice pick, Admiral Duckbill, patio
15
+ Commander Beige, romantic jealousy, sword, play room
16
+ inheritance, mistaken identity, bottle of poison, secret passageway
17
+ class envy, revolver, candlestick, Admiral Duckbill
18
+ revenge, mistaken identity, candlestick, Admiral Duckbill
19
+ criminal cover up, poisoned dart, handgun, Admiral Duckbill
20
+ meat cleaver, bottle of poison, Sir Guineahen, dining hall
21
+ sword, brick, attic, salon
22
+ poisoned dart, Major Pheasant, reading room, dining hall
23
+ Reverend Crimson, romantic jealousy, noose, Duke Pelican
24
+ ice pick, handgun, terrace, foyer
25
+ class envy, Mother Goose, tennis court, poolside
26
+ meat cleaver, brass mallet, poisoned dart, secret passageway
27
+ handgun, attic, poolside, basement
28
+ Monsieur Orange, poisoned dart, garage, dining hall
29
+ mental illness, candlestick, patio, poolside
30
+ mental illness, inheritance, pocket pistol, Sergeant Turkey
31
+ power and control, salon, play room, foyer
32
+ candlestick, brass mallet, cellar, attic
33
+ Major Pheasant, balcony, gymnasium, studio
34
+ Father Lavender, bottle of poison, gymnasium, studio
35
+ Lady Violet, brass mallet, bedchamber, poolside
36
+ sword, Duchess Quail, gymnasium, salon
37
+ mental illness, heat of passion, pocket pistol, brick
38
+ criminal cover up, brick, poisoned dart, balcony
39
+ Miss Salmon, power and control, Marquis Malard, salon
40
+ mistaken identity, cudgel, Princess Swan, basement
41
+ mental illness, inheritance, basement, salon
42
+ mental illness, Master Teal, Lieutenant Feather, dining hall
43
+ class envy, romantic jealousy, cudgel, Duchess Quail
44
+ Lady Violet, Duchess Quail, Sergeant Turkey, poolside
45
+ Prince Chartreuse, noose, Duchess Quail, guest house
46
+ Miss Salmon, meat cleaver, Princess Swan, gymnasium
47
+ revenge, pocket pistol, Mother Goose, garden
48
+ Doctor Maroon, salon, basement, attic
49
+ mistaken identity, sword, candlestick, Sir Guineahen
50
+ cudgel, revolver, patio, dining hall
51
+ sword, cellar, garden, secret passageway
52
+ revolver, cudgel, kitchen, salon
53
+ Lieutenant Feather, Duke Pelican, terrace, salon
54
+ insurance fraud, revenge, brass mallet, studio
55
+ mistaken identity, insurance fraud, Mother Goose, balcony
56
+ balcony, poolside, attic, patio
57
+ Count Olive, guest house, bedchamber, noose
58
+ hedge maze, Earl Grey, shovel, piano wire
59
+ meat cleaver, Lord Indigo, Master Teal, balcony
60
+ Reverend Crimson, Admiral Duckbill, play room, garage
61
+ brass mallet, Lieutenant Feather, studio, poolside