@cybermp/client-types 2.2.2 → 2.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +56 -0
- package/out/bitfields.ts +47 -47
- package/out/enums.ts +13899 -13899
- package/package.json +12 -3
- package/precomputed/cef.d.ts +24 -24
- package/precomputed/commands.d.ts +17 -0
- package/precomputed/discord.d.ts +20 -3
- package/precomputed/enums.ts +47 -47
- package/precomputed/events.d.ts +224 -234
- package/precomputed/game.d.ts +601 -558
- package/precomputed/local-storage.d.ts +37 -37
- package/precomputed/local.d.ts +106 -0
- package/precomputed/meta.d.ts +78 -78
- package/precomputed/mp.d.ts +106 -305
- package/precomputed/network.d.ts +81 -0
- package/precomputed/voice-chat.d.ts +86 -86
package/README.md
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<h1 align="center">@cybermp/client-types</h1>
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✅ **Official** client-side type definitions for CyberMP multiplayer.
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## 🚀 Installation
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Install the package as a development dependency:
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With npm:
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```bash
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npm install --save-dev @cybermp/client-types
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```
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With pnpm:
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```bash
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pnpm add -D @cybermp/client-types
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```
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With yarn:
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```bash
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yarn add -D @cybermp/client-types
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```
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## 🛠️ Configuration & Usage
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To make TypeScript aware of the global `mp` variable, choose one of the following two approaches:
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### Approach 1: Global Declaration
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Create a `global.d.ts` file in your source root (e.g., `src/global.d.ts`) to make the `mp` namespace available globally across your entire project without explicit imports.
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```typescript
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import { MpClient } from '@cybermp/client-types';
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declare global {
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const mp: MpClient;
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}
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```
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> ⚠️ **Note:** Ensure your `tsconfig.json` includes your `global.d.ts` file (either via the `"include"` array or the `"files"` array) so the compiler picks up the definitions.
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### Approach 2: Scoped Local Variable
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If you prefer to avoid polluting the global scope, you can create a local alias module (e.g., `src/mp.ts`) that links directly to `globalThis`.
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```typescript
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import { MpClient } from '@cybermp/client-types';
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export const mp = (globalThis as any).mp as MpClient;
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```
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## 📜 Documentation
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You can find the full documentation [here](https://docs.cyber.mp).
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## ⚖️ License
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Distributed under the MIT License. See [LICENSE](https://github.com/cyber-mp/cybermp-types/blob/main/LICENSE) for more information.
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package/out/bitfields.ts
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@@ -14,35 +14,6 @@ export enum workWorkspotItemPolicy {
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"ItemPolicy_DespawnItemOnReaction" = 2
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}
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export enum TriggerChannel {
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"TC_Default" = 0,
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"TC_Player" = 1,
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"TC_Camera" = 2,
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"TC_Human" = 3,
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"TC_SoundReverbArea" = 4,
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"TC_SoundAmbientArea" = 5,
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"TC_Quest" = 6,
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"TC_Projectiles" = 7,
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"TC_Vehicle" = 8,
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"TC_Environment" = 9,
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"TC_WaterNullArea" = 10,
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"TC_Custom0" = 16,
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"TC_Custom1" = 17,
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"TC_Custom2" = 18,
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"TC_Custom3" = 19,
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"TC_Custom4" = 20,
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"TC_Custom5" = 21,
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"TC_Custom6" = 22,
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"TC_Custom7" = 23,
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"TC_Custom8" = 24,
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"TC_Custom9" = 25,
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"TC_Custom10" = 26,
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"TC_Custom11" = 27,
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"TC_Custom12" = 28,
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"TC_Custom13" = 29,
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"TC_Custom14" = 30
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}
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export enum scnChoiceNodeNsChoiceNodeBitFlags {
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"IsFocusClue" = 0,
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"IsValidInteractionFailsafeDisabled" = 1
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"LC_Automated" = 15
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}
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export enum RenderSceneLayerMask {
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"Default" = 0,
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"Cyberspace" = 1,
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"WorldMap" = 2
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}
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export enum physicsRagdollBodyPartE {
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"HEAD" = 0,
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"LARM_UPPER" = 1,
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"TransmogBlocked" = 3
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}
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export enum ETextureChannel {
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"TextureChannel_R" = 0,
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"TextureChannel_G" = 1,
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"TextureChannel_B" = 2,
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"TextureChannel_A" = 3
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}
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export enum entdismembermentWoundTypeE {
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"CLEAN" = 0,
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"COARSE" = 1,
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"CYBER" = 3
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}
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export enum animMuteAnimEvents {
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"STANDARD" = 0,
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"FACE_ANIMS" = 1
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}
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export enum TriggerChannel {
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"TC_Default" = 0,
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"TC_Player" = 1,
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"TC_Camera" = 2,
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"TC_Human" = 3,
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"TC_SoundReverbArea" = 4,
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"TC_SoundAmbientArea" = 5,
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"TC_Quest" = 6,
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"TC_Projectiles" = 7,
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"TC_Vehicle" = 8,
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"TC_Environment" = 9,
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"TC_WaterNullArea" = 10,
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"TC_Custom0" = 16,
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"TC_Custom1" = 17,
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"TC_Custom2" = 18,
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"TC_Custom3" = 19,
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"TC_Custom4" = 20,
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"TC_Custom5" = 21,
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"TC_Custom6" = 22,
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"TC_Custom7" = 23,
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"TC_Custom8" = 24,
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"TC_Custom9" = 25,
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"TC_Custom10" = 26,
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"TC_Custom11" = 27,
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"TC_Custom12" = 28,
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"TC_Custom13" = 29,
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"TC_Custom14" = 30
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}
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export enum RenderSceneLayerMask {
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"Default" = 0,
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"Cyberspace" = 1,
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"WorldMap" = 2
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}
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export enum ETextureChannel {
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"TextureChannel_R" = 0,
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"TextureChannel_G" = 1,
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"TextureChannel_B" = 2,
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"TextureChannel_A" = 3
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}
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export enum EMeshChunkRenderMask {
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}
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"FACE_ANIMS" = 1
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}
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