@cybermp/client-types 1.8.1 → 2.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/out/enums.d.ts +1 -1
- package/out/game.d.ts +158297 -0
- package/out/mp.d.ts +8 -0
- package/out/precomputed/cef.d.ts +5 -5
- package/out/precomputed/discord.d.ts +3 -3
- package/out/precomputed/enums.d.ts +2 -2
- package/out/precomputed/events.d.ts +1 -11
- package/out/precomputed/game.d.ts +198 -115
- package/out/precomputed/index.d.ts +11 -7
- package/out/precomputed/local-storage.d.ts +3 -1
- package/out/precomputed/meta.d.ts +18 -15
- package/out/precomputed/mp.d.ts +138 -0
- package/out/precomputed/primitives.d.ts +13 -25
- package/out/precomputed/voice-chat.d.ts +21 -17
- package/package.json +7 -3
- package/out/classes.d.ts +0 -142173
- package/out/index.d.ts +0 -16145
- package/out/precomputed/classes.d.ts +0 -95
- package/out/precomputed/global.d.ts +0 -135
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import type * as CyberEnums from '../enums';
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declare global {
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/**
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* Class with custom CyberMP native methods.
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*/
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interface CyberMP {
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/**
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* Removes game object classes (e.g., T extends gameObject, playerPuppet, NpcPuppet) from the map.
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* @param objectClassMap Array of class names to delete.
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*/
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DeclareDeletedObjects(objectClassMap: Array<keyof MpClasses>): void;
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/**
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* Removes game objects by their unique hashes from the map.
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* @param objectHashMap Array of unique game object hashes to delete.
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*/
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DeletedObjectsByUniqueHash(objectHashMap: string[]): void;
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/**
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* Enables or disables synchronization of default effects, as defined by the CyberMP platform.
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* @param value Whether to use the default effects.
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*/
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UseDefaultEffectsByPlatform(value: boolean): void;
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SetDefaultSpawnPosition(position: Vector3, yaw: number): void;
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}
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interface worldWeatherScriptInterface extends IScriptable {
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SetWeather(
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weather: CyberEnums.WeatherState,
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blendTime?: number,
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priority?: number,
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): void;
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ResetWeather(forceRestore?: boolean, blendTime?: number): void;
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GetWeatherState(): worldWeatherState;
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GetEnvironmentDefinition(): worldEnvironmentDefinition;
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}
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interface vehicleBaseObject extends gameObject {
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HasGravity(): boolean;
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EnableGravity(enable: boolean): boolean;
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AddLinelyVelocity(velocity: Vector3, angularVelocity: Vector3): boolean;
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ChangeLinelyVelocity(
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velocity: Vector3,
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angularVelocity: Vector3,
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switchIndex: number,
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): boolean;
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GetVelocity(): Vector3;
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GetAngularVelocity(): Vector3;
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GetPhysicsState(): number;
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IsOnGround(): boolean;
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GetBoundaryBox(): Box;
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VehicleOwnerWasChanged(): void;
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}
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interface gameMappinSystem extends gamemappinsIMappinSystem {
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TrackMappin(id: gameNewMappinID): void;
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}
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type OnlyExtendingScriptableSystem<T> = {
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[K in keyof T as T[K] extends typeof gameScriptableSystem
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? K
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: never]: T[K];
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};
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interface gameScriptableSystemsContainer<
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Map = OnlyExtendingScriptableSystem<MpClasses>,
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> {
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Get<N extends keyof Map>(systemName: N): UnwrapMpClass<Map[N]>;
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}
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namespace ScriptGameInstance {
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export function GetLoadingScreenSystem(): LoadingScreenSystem;
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}
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class LoadingScreenSystem {
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GetLoadingScreenState(): CyberEnums.ELoadingScreenState;
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GetLoadingScreenProgress(): number;
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OnLoadingScreenStateChange(newState: CyberEnums.ELoadingScreenState): void;
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}
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interface MpClasses {
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LoadingScreenSystem: typeof LoadingScreenSystem;
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}
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interface inkISystemRequestsHandler {
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StartMainMenu(): void;
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}
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interface gameuiICharacterCustomizationSystem {
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SetPlayerGender(gender: CyberEnums.EPlayerGender, savedPos?: boolean): void;
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OnPlayerGenderChanged(gender: CyberEnums.EPlayerGender): void;
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}
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}
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/// <reference path="./events.d.ts" />
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/// <reference path="./meta.d.ts" />
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/// <reference path="./voice-chat.d.ts" />
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/// <reference path="./cef.d.ts" />
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/// <reference path="./discord.d.ts" />
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/// <reference path="./local-storage.d.ts" />
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type ServerVector3 = [number, number, number];
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type ServerVector4 = [number, number, number, number];
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interface MpGlobalPrecomputed {
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events: MpEvents;
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meta: MpMeta;
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voiceChat: MpVoiceChat;
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cef: MpCef;
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discord: MpDiscord;
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localStorage: MpLocalStorage;
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getStreamedPool(
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objName: 'CVehicle' | 'CPed' | 'CPickup' | 'CObject',
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): number[];
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getStreamedPlayers(): number[];
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/**
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* Mapping between network and game IDs.
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*/
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getVehicleGameIdByNetworkId(id: number): number;
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getPlayerGameIdByNetworkId(id: number): number;
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getObjectGameIdByNetworkId(id: number): number;
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getVehicleNetworkIdByGameId(hash: number): number;
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getPlayerNetworkIdByGameId(hash: number): number;
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getObjectNetworkIdByGameId(hash: number): number;
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getPedNetworkIdByGameId(hash: number): number;
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getPedGameIdByNetworkId(hash: number): number;
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/**
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* Local player spawning API.
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*/
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setSpawnDataLocalPlayer(x: number, y: number, z: number, yaw: number): void;
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spawnLocalPlayer(): boolean;
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/**
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* Spawn local-only entities (not synced).
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*/
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spawnLocalPed(
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skinHash: number,
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appHash: number,
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x: number,
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y: number,
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z: number,
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yaw: number,
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streaming: boolean,
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): number;
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spawnLocalVehicle(
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skinHash: number,
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appHash: number,
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x: number,
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y: number,
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z: number,
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roll: number,
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pitch: number,
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yaw: number,
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streaming: boolean,
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): number;
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spawnLocalObject(
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skinHash: bigint | number,
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appHash: bigint | number,
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x: number,
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y: number,
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z: number,
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roll: number,
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pitch: number,
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yaw: number,
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streaming: boolean,
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): number;
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despawnLocalPed(hash: number): void;
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despawnLocalVehicle(hash: number): void;
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despawnLocalObject(hash: number): void;
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/**
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* Get Discord token via game SDK (unstable).
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*/
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getDiscordOAuth2Token(discordAppId: string): string;
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/**
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* Get Discord auth code (preferred).
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*/
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getDiscordCodeAuthorization(discordAppId: string, scopes: string): string;
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/**
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* Returns current server IP:PORT string.
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*/
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getCurrentServerEndpoint(): string;
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/**
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* Get server ID from player hash.
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*/
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getPlayerServerId(playerHash: number): number;
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/**
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* Get src variable value as string.
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*/
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getVar(varName: string): string;
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/**
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* Get console variable value as integer.
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*/
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getVarInt(varName: string): number;
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/**
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* Returns time in ms since game start.
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*/
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getGameTimer(): number;
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getLauncherSettingsJSON(): string;
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getLauncherSettings(): any;
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setTick(cb: () => any): number;
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clearTick(tickId: number): void;
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}
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