@cybermp/client-types 1.1.11 → 1.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/out/enums.d.ts CHANGED
@@ -1,10 +1,6 @@
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  /// <reference path="./precomputed/enums.d.ts" />
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  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
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  declare namespace CyberEnums {
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- const enum $REDSCRIPT_SIGNATURE {
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-
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- }
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-
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  const enum AIArgumentType {
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  "Bool" = 0,
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  "Int" = 1,
@@ -7442,7 +7438,8 @@ declare namespace CyberEnums {
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  "CP77_Patch_2_2" = 2200,
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  "CP77_Patch_2_2_Hotfix1" = 2210,
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  "CP77_Patch_2_3" = 2300,
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- "Current" = 2300,
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+ "CP77_Patch_2_3_Hotfix1" = 2310,
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+ "Current" = 2310,
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  }
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  const enum gameGameplayEventFlag {
package/out/index.d.ts CHANGED
@@ -7,25 +7,25 @@ interface MpFuncs {
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  "Abs"(a: number): number;
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  "AbsF"(a: number): number;
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  "AcosF"(a: number): number;
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- "ActivateTickForTransformAnimator"(entityID: entEntityID, componentName: string, activate: boolean): any;
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+ "ActivateTickForTransformAnimator"(entityID: entEntityID, componentName: string, activate: boolean): void;
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  "AddFact"(factName: string, factCount?: number): boolean;
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- "AIInstantiateObject"(): any;
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- "AIInstantiatePrototype"(): any;
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- "AIReleaseObject"(): any;
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+ "AIInstantiateObject"(): void;
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+ "AIInstantiatePrototype"(): void;
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+ "AIReleaseObject"(): void;
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  "AngleApproach"(target: number, cur: number, step: number): number;
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  "AngleDistance"(target: number, current: number): number;
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  "AngleNormalize"(a: number): number;
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  "AngleNormalize180"(a: number): number;
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- "ApplyStatPoolModifier"(statPoolTypeString: ScriptRef<string>, rangeBegin: number, rangeEnd: number, startDelay: number, valuePerSec: number, delayOnChange: boolean, statPoolModType: any): any;
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+ "ApplyStatPoolModifier"(statPoolTypeString: ScriptRef<string>, rangeBegin: number, rangeEnd: number, startDelay: number, valuePerSec: number, delayOnChange: boolean, statPoolModType: CyberEnums.gameStatPoolModificationTypes): void;
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  "AreDebugContextsEnabled"(): boolean;
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- "ArmouryEquipWeapon"(itemID: gameItemID, QuickslotID: number): any;
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+ "ArmouryEquipWeapon"(itemID: gameItemID, QuickslotID: number): void;
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  "ArraySort"(arr: number[]): number[];
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- "ArraySortFloats"(): any;
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- "ArraySortInts"(): any;
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+ "ArraySortFloats"(): void;
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+ "ArraySortInts"(): void;
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  "ArraySortReverse"(arr: number[]): number[];
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- "ArraySortStrings"(): any;
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+ "ArraySortStrings"(): void;
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  "AsinF"(a: number): number;
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- "AT_AddATID"(widget: WeakHandle<inkWidget>, atid: ScriptRef<string>): any;
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+ "AT_AddATID"(widget: WeakHandle<inkWidget>, atid: ScriptRef<string>): void;
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  "AtanF"(a: number, b: number): number;
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  "BasicAvailabilityTest"(device: Handle<ScriptableDeviceComponentPS>): boolean;
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  "BoolToString"(value: boolean): string;
@@ -37,9 +37,9 @@ interface MpFuncs {
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  "Clamp"(v: number, min: number, max: number): number;
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  "ClampF"(v: number, min: number, max: number): number;
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  "ColorToHexString"(value: ScriptRef<Color>): string;
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- "Compare"(comparator: any, val1: number, val2: number): boolean;
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+ "Compare"(comparator: CyberEnums.ECompareOp, val1: number, val2: number): boolean;
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  "CompareArrayNameContents"(arr1: string[], arr2: string[]): boolean;
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- "CompareF"(comparator: any, val1: number, val2: number): boolean;
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+ "CompareF"(comparator: CyberEnums.ECompareOp, val1: number, val2: number): boolean;
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  "CosF"(a: number): number;
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  "CreateDisableRagdollEvent"(debugSourceName: string): Handle<entRagdollDisableEvent>;
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  "CreateEntityReference"(nodeRefString: ScriptRef<string>, communityEntryNames: string[]): gameEntityReference;
@@ -47,15 +47,15 @@ interface MpFuncs {
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  "CreateForceRagdollNoPowerPoseEvent"(debugSourceName: string): Handle<entRagdollActivationRequestEvent>;
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  "CreateForceRagdollWithCustomFilterDataEvent"(customFilterData: string, debugSourceName: string): Handle<entRagdollActivationRequestEvent>;
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  "CreatePersistentID"(entityID: entEntityID, componentName?: string): gamePersistentID;
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- "CreateRagdollActivationRequestEvent"(activationType: any, filterDataOverride: string, applyPowerPose: boolean, applyMomentum: boolean, debugSourceName: string): Handle<entRagdollActivationRequestEvent>;
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+ "CreateRagdollActivationRequestEvent"(activationType: CyberEnums.entragdollActivationRequestType, filterDataOverride: string, applyPowerPose: boolean, applyMomentum: boolean, debugSourceName: string): Handle<entRagdollActivationRequestEvent>;
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  "CreateRagdollApplyImpulseEvent"(worldPos: Vector4, imuplseVal: Vector4, influenceRadius: number): Handle<entRagdollApplyImpulseEvent>;
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- "Debug_WeaponSpread_Set"(useCircularDistribution: boolean, useEvenDistribution: boolean, rowCount: number, projectilesPerShot: number): any;
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- "DebugBreak"(): any;
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- "DebugDevices"(shouldDebug: boolean): any;
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- "DebugGiveHotkeys"(): any;
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- "DebugNPCs_NonExec"(durationStr?: string, radiusStr?: string, moveWithPlayerStr?: string): any;
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+ "Debug_WeaponSpread_Set"(useCircularDistribution: boolean, useEvenDistribution: boolean, rowCount: number, projectilesPerShot: number): void;
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+ "DebugBreak"(): void;
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+ "DebugDevices"(shouldDebug: boolean): void;
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+ "DebugGiveHotkeys"(): void;
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+ "DebugNPCs_NonExec"(durationStr?: string, radiusStr?: string, moveWithPlayerStr?: string): void;
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  "Deg2Rad"(deg: number): number;
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- "DumpClassHierarchy"(): any;
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+ "DumpClassHierarchy"(): void;
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  "EMPTY_ENTITY_ID"(): entEntityID;
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  "EmptyInventoryItemData"(): gameInventoryItemData;
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  "EnsureFailure"(message: ScriptRef<string>): boolean;
@@ -65,31 +65,31 @@ interface MpFuncs {
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  "EnumValueFromString"(enumStr: ScriptRef<string>, enumValue: ScriptRef<string>): number;
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  "EnumValueToName"(enumName: string, enumValue: number): string;
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  "EnumValueToString"(enumStr: ScriptRef<string>, enumValue: number): string;
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- "EquipPickableItemOnClient"(itemID: gameItemID, quickSlotID: number): any;
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+ "EquipPickableItemOnClient"(itemID: gameItemID, quickSlotID: number): void;
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  "ExpF"(a: number): number;
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  "FloatIsEqual"(f: number, to: number): boolean;
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  "FloatToString"(value: number): string;
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  "FloatToStringPrec"(value: number, precision: number): string;
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  "FloorF"(a: number): number;
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- "FTLog"(value: ScriptRef<string>): any;
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- "FTLogError"(value: ScriptRef<string>): any;
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- "FTLogWarning"(value: ScriptRef<string>): any;
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- "GameTimeIntervalContainsTime"(): any;
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+ "FTLog"(value: ScriptRef<string>): void;
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+ "FTLogError"(value: ScriptRef<string>): void;
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+ "FTLogWarning"(value: ScriptRef<string>): void;
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+ "GameTimeIntervalContainsTime"(): void;
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  "GetActionAnimationSlideParams"(slideRecord: Handle<gamedataAIActionSlideData_Record>): gameActionAnimationSlideParams;
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  "GetAllBlackboardDefs"(): Handle<gamebbAllScriptDefinitions>;
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- "GetAnimOptionsInfiniteLoop"(loopType: any): inkanimPlaybackOptions;
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+ "GetAnimOptionsInfiniteLoop"(loopType: CyberEnums.inkanimLoopType): inkanimPlaybackOptions;
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  "GetCaptionTagsFromArray"(argList: ScriptRef<Handle<gameinteractionsChoiceCaptionPart>[]>): string;
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  "GetDamageSystemLogFlags"(): number;
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  "GetDisplaySize"(wrapperSize: Vector2, frameSize: Vector2): Vector2;
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  "GetFact"(factName: string): number;
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  "GetFilledUV"(containerSize: Vector2, contentSize: Vector2): RectF;
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- "GetFixedEntityIdsFromEntityReference"(puppetRef: gameEntityReference): any;
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- "GetFixedEntityIdsFromSpawnerEntityID"(entityID: entEntityID, communityEntryNames: string[]): any;
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+ "GetFixedEntityIdsFromEntityReference"(puppetRef: gameEntityReference): void;
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+ "GetFixedEntityIdsFromSpawnerEntityID"(entityID: entEntityID, communityEntryNames: string[]): void;
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  "GetGameInstance"(): ScriptGameInstance;
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- "GetGameObjectFromEntityReference"(reference: gameEntityReference): boolean;
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- "GetGameObjectsFromSpawnerEntityID"(entityID: entEntityID, communityEntryNames: string[]): any;
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+ "GetGameObjectFromEntityReference"(reference: gameEntityReference): [boolean, WeakHandle<gameObject>];
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+ "GetGameObjectsFromSpawnerEntityID"(entityID: entEntityID, communityEntryNames: string[]): void;
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  "GetIgnoredVisionBlockerTypes"(objID: gameStatsObjectID): senseVisionBlockerTypeFlags;
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- "GetImmortality"(gameObject: Handle<gameObject>): boolean;
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+ "GetImmortality"(gameObject: Handle<gameObject>): [boolean, CyberEnums.gameGodModeType];
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  "GetInvalidDelayID"(): gameDelayID;
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  "GetInvalidVisionBlockerID"(): number;
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  "GetItemTypeFromContext"(context: AIbehaviorScriptExecutionContext): number;
@@ -99,11 +99,11 @@ interface MpFuncs {
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  "GetLocalizedTextByKey"(hashKey: string): string;
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  "GetLocalizedTextGanderDepened"(textKey: ScriptRef<string>, variantIsFemale: boolean): string;
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  "GetLocalizedTextGanderDepenedByKey"(hashKey: string, variantIsFemale: boolean): string;
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- "GetLookAtLimitDegreesValue"(limitType: any): number;
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- "GetLookAtLimitDistanceValue"(limitType: any): number;
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- "GetLookAtLimits"(softLimitDegreesType: any, hardLimitDegreesType: any, hardLimitDistanceType: any, backLimitDegreesType: any): animLookAtLimits;
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- "GetLookAtStatus"(status: any, currentStatus: number): boolean;
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- "GetLookAtTransitionSpeed"(style: any): number;
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+ "GetLookAtLimitDegreesValue"(limitType: CyberEnums.animLookAtLimitDegreesType): number;
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+ "GetLookAtLimitDistanceValue"(limitType: CyberEnums.animLookAtLimitDistanceType): number;
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+ "GetLookAtLimits"(softLimitDegreesType: CyberEnums.animLookAtLimitDegreesType, hardLimitDegreesType: CyberEnums.animLookAtLimitDegreesType, hardLimitDistanceType: CyberEnums.animLookAtLimitDistanceType, backLimitDegreesType: CyberEnums.animLookAtLimitDegreesType): animLookAtLimits;
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+ "GetLookAtStatus"(status: CyberEnums.animLookAtStatus, currentStatus: number): boolean;
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+ "GetLookAtTransitionSpeed"(style: CyberEnums.animLookAtStyle): number;
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  "GetMainPlayer"(): Handle<PlayerPuppet>;
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  "GetMountedVehicle"(object: Handle<gameObject>): WeakHandle<vehicleBaseObject>;
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  "GetNotSavableClasses"(): string[];
@@ -112,20 +112,20 @@ interface MpFuncs {
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  "GetPlayer"(): Handle<PlayerPuppet>;
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  "GetPlayerObject"(): Handle<gameObject>;
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  "GetPSGeneratorVersion"(): number;
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- "GetQueryMask"(): any;
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- "GetQueryMaskAll"(): any;
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- "GetQueryMaskNONE"(): any;
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+ "GetQueryMask"(): void;
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+ "GetQueryMaskAll"(): void;
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+ "GetQueryMaskNONE"(): void;
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  "GetRadioStationCurrentTrackName"(radioReceiverStationName: string): string;
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  "GetRadioStationLocalizedName"(radioStation: number): string;
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  "GetScreenPosition"(widget: WeakHandle<inkWidget>): RectF;
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- "GOGRewardSystemErrorToDisplayString"(error: any): string;
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+ "GOGRewardSystemErrorToDisplayString"(error: CyberEnums.gameOnlineSystemErrors): string;
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  "HalfPi"(): number;
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- "InitializeScripts"(): any;
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- "Int8ToInt"(): any;
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- "IntToEPreventionHeatStage"(index: number): any;
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- "IntToInt8"(): any;
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+ "InitializeScripts"(): void;
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+ "Int8ToInt"(): void;
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+ "IntToEPreventionHeatStage"(index: number): CyberEnums.EPreventionHeatStage;
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+ "IntToInt8"(): void;
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  "IntToString"(value: number): string;
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- "IntToUint64"(): any;
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+ "IntToUint64"(): void;
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  "IsClient"(): boolean;
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  "IsEntityInInteriorArea"(entity: WeakHandle<entEntity>): boolean;
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  "IsEP1"(): boolean;
@@ -143,91 +143,91 @@ interface MpFuncs {
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  "IsSingleplayer"(): boolean;
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  "IsStringNumber"(value: ScriptRef<string>): boolean;
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  "IsStringValid"(n: ScriptRef<string>): boolean;
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- "Kill_NonExec"(player: Handle<PlayerPuppet>): any;
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- "KillAll_NonExec"(player: Handle<PlayerPuppet>, radiusStr?: string): any;
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+ "Kill_NonExec"(player: Handle<PlayerPuppet>): void;
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+ "KillAll_NonExec"(player: Handle<PlayerPuppet>, radiusStr?: string): void;
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  "LerpAngleF"(alpha: number, a: number, b: number): number;
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  "LerpF"(alpha: number, a: number, b: number, clamp?: boolean): number;
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- "LoadResource"(): any;
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- "LoadResourceAsync"(): any;
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+ "LoadResource"(): void;
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+ "LoadResourceAsync"(): void;
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  "LocKeyToString"(hashKey: string): string;
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- "Log"(): any;
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- "LogChannel"(): any;
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- "LogChannelError"(): any;
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- "LogChannelWarning"(): any;
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- "LogError"(): any;
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+ "Log"(): void;
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+ "LogChannel"(): void;
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+ "LogChannelError"(): void;
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+ "LogChannelWarning"(): void;
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+ "LogError"(): void;
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  "LogF"(a: number): number;
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- "LogWarning"(): any;
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+ "LogWarning"(): void;
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  "Max"(a: number, b: number): number;
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  "MaxF"(a: number, b: number): number;
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  "Min"(a: number, b: number): number;
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  "MinF"(a: number, b: number): number;
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  "ModF"(a: number, b: number): number;
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- "ModifierTypeToString"(type: any): string;
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- "MP.AddChat"(message: string, senderID: netPeerID): any;
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- "MP.Deathmatch.DebugMessageKill"(killerID: netPeerID, victimID: netPeerID): any;
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- "MP.Deathmatch.DebugMessageNameChanged"(oldName: string, newName: string): any;
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- "MP.Heist.DebugMessageNameChanged"(oldName: string, newName: string): any;
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- "MP.Heist.MessagePlayerReady"(peerID: netPeerID): any;
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- "MP.Heist.SetPlayerCharacterClass"(peerID: netPeerID, characterRecordID: string): any;
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- "MP.SendChat"(message: string): any;
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- "MPChangeMessageBoxValues"(data: gamePopupData, settings: gamePopupSettings, visible: boolean): any;
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- "MPDisplayNarrationEventEntry"(text: string, duration: number, color: Color): any;
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- "MPDisplayOnscreenMessage"(duration: number, message: string, display: boolean): any;
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- "MPDisplayWarningMessage"(duration: number, message: string, display: boolean): any;
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- "MPEquipWeapon"(itemID: gameItemID, QuickslotID: number): any;
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- "MPReplicateComboAttack"(position: Vector4, instigator: WeakHandle<gameObject>): any;
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+ "ModifierTypeToString"(type: CyberEnums.gameStatModifierType): string;
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+ "MP.AddChat"(message: string, senderID: netPeerID): void;
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+ "MP.Deathmatch.DebugMessageKill"(killerID: netPeerID, victimID: netPeerID): void;
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+ "MP.Deathmatch.DebugMessageNameChanged"(oldName: string, newName: string): void;
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+ "MP.Heist.DebugMessageNameChanged"(oldName: string, newName: string): void;
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+ "MP.Heist.MessagePlayerReady"(peerID: netPeerID): void;
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+ "MP.Heist.SetPlayerCharacterClass"(peerID: netPeerID, characterRecordID: string): void;
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+ "MP.SendChat"(message: string): void;
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+ "MPChangeMessageBoxValues"(data: gamePopupData, settings: gamePopupSettings, visible: boolean): void;
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+ "MPDisplayNarrationEventEntry"(text: string, duration: number, color: Color): void;
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+ "MPDisplayOnscreenMessage"(duration: number, message: string, display: boolean): void;
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+ "MPDisplayWarningMessage"(duration: number, message: string, display: boolean): void;
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+ "MPEquipWeapon"(itemID: gameItemID, QuickslotID: number): void;
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+ "MPReplicateComboAttack"(position: Vector4, instigator: WeakHandle<gameObject>): void;
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  "NameToString"(n: string): string;
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  "NoScreenMessage"(): gameSimpleScreenMessage;
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  "NoTrailZeros"(str: ScriptRef<string>): string;
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- "ParseNodeRef"(): any;
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+ "ParseNodeRef"(): void;
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  "Pi"(): number;
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  "PocketRadioRestrictionCount"(): number;
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  "PowF"(a: number, x: number): number;
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- "PreloadGameEffectAttackResources"(attackRecord: Handle<gamedataAttack_GameEffect_Record>, effectSystem: Handle<gameEffectSystem>): any;
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+ "PreloadGameEffectAttackResources"(attackRecord: Handle<gamedataAttack_GameEffect_Record>, effectSystem: Handle<gameEffectSystem>): void;
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187
  "PreviewConfig_DisableTurrets"(): boolean;
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- "ProcessCompare"(comparator: any, valA: number, valB: number): boolean;
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- "ProcessCompareInt"(comparator: any, valA: number, valB: number): boolean;
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- "ProgressMultipleAchievementsImpl"(achievementId: string, achievementCount: string, baseProgressString: string, intervalString: string): any;
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- "PropagateDebugHitInformations"(hitDebugInfos: gameHitDetectionDebugFrameData[]): any;
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+ "ProcessCompare"(comparator: CyberEnums.EComparisonType, valA: number, valB: number): boolean;
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+ "ProcessCompareInt"(comparator: CyberEnums.EComparisonType, valA: number, valB: number): boolean;
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+ "ProgressMultipleAchievementsImpl"(achievementId: string, achievementCount: string, baseProgressString: string, intervalString: string): void;
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+ "PropagateDebugHitInformations"(hitDebugInfos: gameHitDetectionDebugFrameData[]): void;
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  "ProportionalClampF"(inMin: number, inMax: number, v: number, outMin: number, outMax: number): number;
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- "PvdClientConnect"(server: ScriptRef<string>): any;
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- "PvdFileDumpConnect"(filePath: ScriptRef<string>): any;
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+ "PvdClientConnect"(server: ScriptRef<string>): void;
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+ "PvdFileDumpConnect"(filePath: ScriptRef<string>): void;
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195
  "Rad2Deg"(rad: number): number;
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- "Rand"(): any;
196
+ "Rand"(): void;
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  "RandDifferent"(lastValue: number, range: number): number;
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  "RandF"(): number;
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  "RandNoiseF"(seed: number, max: number, min?: number): number;
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  "RandPerlinNoiseF"(seed: number, offset: number): number;
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  "RandRange"(min: number, max: number): number;
202
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  "RandRangeF"(min: number, max: number): number;
203
- "RefreshSettings"(): any;
203
+ "RefreshSettings"(): void;
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  "ReinterpretIntAsFloat"(a: number): number;
205
- "ReleaseGameEffectAttackResources"(attackRecord: Handle<gamedataAttack_GameEffect_Record>, effectSystem: Handle<gameEffectSystem>): any;
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- "RepDecreaseGlobalTimeDilation"(): any;
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- "RepDecreasePlayerTimeDilation"(): any;
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- "RepEnableCheatOnPlayer"(player: WeakHandle<gameObject>, cheat: number, enable: boolean): any;
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- "RepIncreaseGlobalTimeDilation"(): any;
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- "RepIncreasePlayerTimeDilation"(): any;
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+ "ReleaseGameEffectAttackResources"(attackRecord: Handle<gamedataAttack_GameEffect_Record>, effectSystem: Handle<gameEffectSystem>): void;
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+ "RepDecreaseGlobalTimeDilation"(): void;
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+ "RepDecreasePlayerTimeDilation"(): void;
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+ "RepEnableCheatOnPlayer"(player: WeakHandle<gameObject>, cheat: number, enable: boolean): void;
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+ "RepIncreaseGlobalTimeDilation"(): void;
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+ "RepIncreasePlayerTimeDilation"(): void;
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  "ReportFailure"(message: ScriptRef<string>): boolean;
212
- "RepResetTimeDilation"(): any;
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- "RepTeleportPlayer"(player: WeakHandle<gameObject>, pos: Vector3, rot: EulerAngles): any;
214
- "RepToggleGamePause"(): any;
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- "RequestInstallLanguagePackDialog"(language: string): any;
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+ "RepResetTimeDilation"(): void;
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+ "RepTeleportPlayer"(player: WeakHandle<gameObject>, pos: Vector3, rot: EulerAngles): void;
214
+ "RepToggleGamePause"(): void;
215
+ "RequestInstallLanguagePackDialog"(language: string): void;
216
216
  "ResolveNodeRef"(id: string, context: worldGlobalNodeRef): worldGlobalNodeRef;
217
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  "ResolveNodeRefWithEntityID"(id: string, context: entEntityID): worldGlobalNodeRef;
218
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  "RoundF"(a: number): number;
219
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  "RoundFEx"(a: number): number;
220
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  "RoundMath"(f: number): number;
221
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  "RoundTo"(f: number, decimal: number): number;
222
- "SelectWidgets"(widget: Handle<inkWidget>, selectionRule?: any, param?: string): Handle<inkWidgetsSet>;
223
- "SendInputHintData"(show: boolean, data: ScriptRef<gameuiInputHintData>, targetHintContainer?: string): any;
224
- "ServerAddPingTarget"(pingEntry: gamePingEntry): any;
225
- "SetDefaultStatPoolModifiers"(statPoolTypeString: ScriptRef<string>, statPoolModType: any): any;
222
+ "SelectWidgets"(widget: Handle<inkWidget>, selectionRule?: CyberEnums.inkSelectionRule, param?: string): Handle<inkWidgetsSet>;
223
+ "SendInputHintData"(show: boolean, data: ScriptRef<gameuiInputHintData>, targetHintContainer?: string): void;
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+ "ServerAddPingTarget"(pingEntry: gamePingEntry): void;
225
+ "SetDefaultStatPoolModifiers"(statPoolTypeString: ScriptRef<string>, statPoolModType: CyberEnums.gameStatPoolModificationTypes): void;
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226
  "SetFactValue"(factName: string, factCount: number): boolean;
227
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  "SgnF"(a: number): number;
228
228
  "SinF"(a: number): number;
229
- "SortHandleWithValueArray"(arr: ScriptRef<scriptOptimizationsHandleWithValue[]>): any;
230
- "SpaceFill"(str: string, length: number, mode?: any, fillChar?: string): string;
229
+ "SortHandleWithValueArray"(arr: ScriptRef<scriptOptimizationsHandleWithValue[]>): void;
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+ "SpaceFill"(str: string, length: number, mode?: CyberEnums.ESpaceFillMode, fillChar?: string): string;
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231
  "SpawnVirtualPS"(entityID: entEntityID, componentName: string, psClassName: string): Handle<gamePersistentState>;
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  "SqrF"(a: number): number;
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233
  "SqrtF"(a: number): number;
@@ -259,37 +259,37 @@ interface MpFuncs {
259
259
  "StrReplaceAll"(str: ScriptRef<string>, match: ScriptRef<string>, with1: ScriptRef<string>): string;
260
260
  "StrRight"(str: ScriptRef<string>, length: number): string;
261
261
  "StrSplit"(str: ScriptRef<string>, divider: ScriptRef<string>, includeEmpty?: boolean): string[];
262
- "StrSplitFirst"(str: ScriptRef<string>, divider: ScriptRef<string>): boolean;
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- "StrSplitLast"(str: ScriptRef<string>, divider: ScriptRef<string>): boolean;
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+ "StrSplitFirst"(str: ScriptRef<string>, divider: ScriptRef<string>): [boolean, string];
263
+ "StrSplitLast"(str: ScriptRef<string>, divider: ScriptRef<string>): [boolean, string];
264
264
  "StrUpper"(str: ScriptRef<string>): string;
265
- "SwitchPlayerImmortalityMode"(cheat: any): any;
265
+ "SwitchPlayerImmortalityMode"(cheat: CyberEnums.gamecheatsystemFlag): void;
266
266
  "TanF"(a: number): number;
267
267
  "ToInventoryItemData"(owner: WeakHandle<gameObject>, itemID: gameItemID): gameInventoryItemData;
268
268
  "ToTelemetryDamage"(attackData: Handle<gamedamageAttackData>): gameTelemetryDamage;
269
- "ToTelemetryDamageDealt"(evt: Handle<gameeventsDamageReceivedEvent>, situation: any, distance: number, time: number): gameTelemetryDamageDealt;
269
+ "ToTelemetryDamageDealt"(evt: Handle<gameeventsDamageReceivedEvent>, situation: CyberEnums.gameTelemetryDamageSituation, distance: number, time: number): gameTelemetryDamageDealt;
270
270
  "ToTelemetryEnemy"(target: WeakHandle<gameObject>): gameTelemetryEnemy;
271
271
  "ToTelemetryInventoryItem"(inventoryItemData: ScriptRef<gameInventoryItemData>): gameTelemetryInventoryItem;
272
- "Trace"(): any;
273
- "TraceToString"(): any;
274
- "TSF_All"(mask: any): gameTargetSearchFilter;
272
+ "Trace"(): void;
273
+ "TraceToString"(): void;
274
+ "TSF_All"(mask: CyberEnums.gametargetingSystemSearchFilterMaskValue): gameTargetSearchFilter;
275
275
  "TSF_And"(tsf1: gameTargetSearchFilter, tsf2: gameTargetSearchFilter, tsf3?: gameTargetSearchFilter, tsf4?: gameTargetSearchFilter): gameTargetSearchFilter;
276
- "TSF_Any"(mask: any): gameTargetSearchFilter;
276
+ "TSF_Any"(mask: CyberEnums.gametargetingSystemSearchFilterMaskValue): gameTargetSearchFilter;
277
277
  "TSF_EnemyNPC"(): gameTargetSearchFilter;
278
- "TSF_Not"(mask: any): gameTargetSearchFilter;
278
+ "TSF_Not"(mask: CyberEnums.gametargetingSystemSearchFilterMaskValue): gameTargetSearchFilter;
279
279
  "TSF_NPC"(): gameTargetSearchFilter;
280
280
  "TSF_Or"(tsf1: gameTargetSearchFilter, tsf2: gameTargetSearchFilter, tsf3?: gameTargetSearchFilter, tsf4?: gameTargetSearchFilter): gameTargetSearchFilter;
281
281
  "TSF_Quickhackable"(): gameTargetSearchFilter;
282
282
  "TSQ_ALL"(): gameTargetSearchQuery;
283
283
  "TSQ_EnemyNPC"(): gameTargetSearchQuery;
284
284
  "TSQ_NPC"(): gameTargetSearchQuery;
285
- "Uint64ToInt"(): any;
286
- "Uint64ToString"(): any;
285
+ "Uint64ToInt"(): void;
286
+ "Uint64ToString"(): void;
287
287
  "UnicodeLength"(str: ScriptRef<string>): number;
288
288
  "UnicodeStringCompare"(str: ScriptRef<string>, str2: ScriptRef<string>): number;
289
289
  "UnicodeStringEqual"(str: ScriptRef<string>, str2: ScriptRef<string>): boolean;
290
290
  "UnicodeStringLessThan"(str: ScriptRef<string>, str2: ScriptRef<string>): boolean;
291
291
  "UnicodeStringLessThanEqual"(str: ScriptRef<string>, str2: ScriptRef<string>): boolean;
292
- "UseProfiler"(): any;
292
+ "UseProfiler"(): void;
293
293
  "VectorToString"(vec: Vector4): string;
294
294
  }
295
295
 
@@ -592,6 +592,7 @@ interface MpClasses {
592
592
  AIbehaviorDriveStunnedTreeNodeDefinition: typeof AIbehaviorDriveStunnedTreeNodeDefinition;
593
593
  AIbehaviorDriveSummoningTreeNodeDefinition: typeof AIbehaviorDriveSummoningTreeNodeDefinition;
594
594
  AIbehaviorDriveToNodeTreeNodeDefinition: typeof AIbehaviorDriveToNodeTreeNodeDefinition;
595
+ AIbehaviorDriveToPointAutonomousAutodriveTreeNodeDefinition: typeof AIbehaviorDriveToPointAutonomousAutodriveTreeNodeDefinition;
595
596
  AIbehaviorDriveToPointAutonomousTreeNodeDefinition: typeof AIbehaviorDriveToPointAutonomousTreeNodeDefinition;
596
597
  AIbehaviorDriveToPointTreeNodeDefinition: typeof AIbehaviorDriveToPointTreeNodeDefinition;
597
598
  AIbehaviorDriveTreeNodeDefinition: typeof AIbehaviorDriveTreeNodeDefinition;
@@ -2512,6 +2513,7 @@ interface MpClasses {
2512
2513
  AutoDriveController: typeof AutoDriveController;
2513
2514
  AutodriveForceBrakesCallbackListener: typeof AutodriveForceBrakesCallbackListener;
2514
2515
  AutodriveHealthChangeListener: typeof AutodriveHealthChangeListener;
2516
+ AutoDriveHitRequest: typeof AutoDriveHitRequest;
2515
2517
  AutodriveQuestContentLockListener: typeof AutodriveQuestContentLockListener;
2516
2518
  AutoDriveSystem: typeof AutoDriveSystem;
2517
2519
  AutoKillDelayEvent: typeof AutoKillDelayEvent;
@@ -7576,6 +7578,7 @@ interface MpClasses {
7576
7578
  gameStimuliMergeInfo: typeof gameStimuliMergeInfo;
7577
7579
  gameStimuliSystem: typeof gameStimuliSystem;
7578
7580
  gameStopAutoDriveOnDestinationReachedRequest: typeof gameStopAutoDriveOnDestinationReachedRequest;
7581
+ gameStopAutoDriveRequest: typeof gameStopAutoDriveRequest;
7579
7582
  gameStoryTierChangedEvent: typeof gameStoryTierChangedEvent;
7580
7583
  gameStreamingMonitorSystem: typeof gameStreamingMonitorSystem;
7581
7584
  gameStreamingSmartObjectsDataExtractor: typeof gameStreamingSmartObjectsDataExtractor;
@@ -10577,6 +10580,7 @@ interface MpClasses {
10577
10580
  NoReactionPerformedRequest: typeof NoReactionPerformedRequest;
10578
10581
  NormalDeathTask: typeof NormalDeathTask;
10579
10582
  NormalizeAndSaveSwayEvent: typeof NormalizeAndSaveSwayEvent;
10583
+ Nothing: typeof Nothing;
10580
10584
  NotifiedSecSysAboutCombat: typeof NotifiedSecSysAboutCombat;
10581
10585
  NotifyHighlightedDevice: typeof NotifyHighlightedDevice;
10582
10586
  NotifyNearbyAboutCombatEvent: typeof NotifyNearbyAboutCombatEvent;
@@ -15093,6 +15097,8 @@ interface MpClasses {
15093
15097
  VehicleMappinComponent: typeof VehicleMappinComponent;
15094
15098
  VehicleMappinDelayedDiscreteModeCallback: typeof VehicleMappinDelayedDiscreteModeCallback;
15095
15099
  VehicleMinimapMappinComponent: typeof VehicleMinimapMappinComponent;
15100
+ VehicleMountedWeaponsAutodriveContextDecisions: typeof VehicleMountedWeaponsAutodriveContextDecisions;
15101
+ VehicleMountedWeaponsAutodriveContextEvents: typeof VehicleMountedWeaponsAutodriveContextEvents;
15096
15102
  vehicleMountedWeaponShootEvent: typeof vehicleMountedWeaponShootEvent;
15097
15103
  vehicleMoveSystem: typeof vehicleMoveSystem;
15098
15104
  vehicleMoveSystemStopEvent: typeof vehicleMoveSystemStopEvent;
@@ -15329,6 +15335,7 @@ interface MpClasses {
15329
15335
  VisualTagsPrereq: typeof VisualTagsPrereq;
15330
15336
  VisualTooltipController: typeof VisualTooltipController;
15331
15337
  VoiceOverQuickHackFeedbackEvent: typeof VoiceOverQuickHackFeedbackEvent;
15338
+ Void: typeof Void;
15332
15339
  VolCloudsCustomData: typeof VolCloudsCustomData;
15333
15340
  VolFogCustomData: typeof VolFogCustomData;
15334
15341
  VolumetricFogAreaSettings: typeof VolumetricFogAreaSettings;
@@ -8,7 +8,7 @@ declare interface CyberMP {
8
8
  * Removes game object classes (e.g., T extends gameObject, playerPuppet, NpcPuppet) from the map.
9
9
  * @param objectClassMap Array of class names to delete.
10
10
  */
11
- DeclareDeletedObjects(objectClassMap: string[]): void;
11
+ DeclareDeletedObjects(objectClassMap: Array<keyof MpClasses>): void;
12
12
 
13
13
  /**
14
14
  * Removes game objects by their unique hashes from the map.
@@ -54,6 +54,14 @@ declare interface vehicleBaseObject extends gameObject {
54
54
  public VehicleOwnerWasChanged(): void;
55
55
  }
56
56
 
57
- declare class gameMappinSystem extends gamemappinsIMappinSystem {
57
+ declare interface gameMappinSystem extends gamemappinsIMappinSystem {
58
58
  TrackMappin(id: gameNewMappinID): void;
59
59
  }
60
+
61
+ type OnlyExtendingScriptableSystem<T> = {
62
+ [K in keyof T as T[K] extends typeof gameScriptableSystem ? K : never]: T[K];
63
+ };
64
+
65
+ declare interface gameScriptableSystemsContainer<Map = OnlyExtendingScriptableSystem<MpClasses>> {
66
+ "Get"<N extends keyof Map>(systemName: N): UnwrapMpClass<Map[N]>;
67
+ }
@@ -4,6 +4,30 @@
4
4
  /// <reference path="./classes.d.ts" />
5
5
  /// <reference path="../classes.d.ts" />
6
6
 
7
+ interface OverrideFunction {
8
+ <
9
+ C extends keyof MpClasses,
10
+ I extends UnwrapMpClass<MpClasses[C]>,
11
+ M extends keyof I extends never ? string : keyof I,
12
+ >(
13
+ className: C,
14
+ methodName: M,
15
+ callback: (self: I, ...args: [...Parameters<I[M]>, origin: I[M]]) => void,
16
+ ): void;
17
+ }
18
+
19
+ interface ObserveFunction {
20
+ <
21
+ C extends keyof MpClasses,
22
+ I extends UnwrapMpClass<MpClasses[C]>,
23
+ M extends keyof I extends never ? string : keyof I,
24
+ >(
25
+ className: C,
26
+ methodName: M,
27
+ callback: (self: I, ...args: Parameters<I[M]>) => void,
28
+ ): void;
29
+ }
30
+
7
31
  declare interface MpGamePrecomputed {
8
32
  CyberMP: CyberMP;
9
33
 
@@ -56,11 +80,7 @@ declare interface MpGamePrecomputed {
56
80
  * @param methodName Method name inside of class
57
81
  * @param {selfFunction} func Function to override instead
58
82
  */
59
- override(
60
- className: string,
61
- methodName: string,
62
- func: (self: any, ...args: any[]) => void,
63
- ): void;
83
+ override: OverrideFunction;
64
84
 
65
85
  /**
66
86
  * Observes method inside selected class.
@@ -68,11 +88,7 @@ declare interface MpGamePrecomputed {
68
88
  * @param methodName Method name inside of class
69
89
  * @param {selfFunction} callback Callback of method function.
70
90
  */
71
- observeAfter(
72
- className: string,
73
- methodName: string,
74
- callback: (self: any, ...args: any[]) => void,
75
- ): void;
91
+ observeAfter: ObserveFunction;
76
92
 
77
93
  /**
78
94
  * Observes method inside selected class.
@@ -80,11 +96,7 @@ declare interface MpGamePrecomputed {
80
96
  * @param methodName Method name inside of class
81
97
  * @param {selfFunction} callback Callback of method function.
82
98
  */
83
- observeBefore(
84
- className: string,
85
- methodName: string,
86
- callback: (self: any, ...args: any[]) => void,
87
- ): void;
99
+ observeBefore: ObserveFunction;
88
100
 
89
101
  /**
90
102
  * Alias for {@link observeBefore}.
@@ -92,11 +104,7 @@ declare interface MpGamePrecomputed {
92
104
  * @param methodName Method name inside of class
93
105
  * @param {selfFunction} callback Callback of method function.
94
106
  */
95
- observe(
96
- className: string,
97
- methodName: string,
98
- callback: (self: any, ...args: any[]) => void,
99
- ): void;
107
+ observe: ObserveFunction;
100
108
 
101
109
  /**
102
110
  * Observes method inside selected class. Can only call methods from {@link MpGame}.
@@ -105,11 +113,7 @@ declare interface MpGamePrecomputed {
105
113
  * @param methodName Method name inside of class
106
114
  * @param {selfFunction} callback Callback of method function.
107
115
  */
108
- observeAfterRaw(
109
- className: string,
110
- methodName: string,
111
- callback: (self: any, ...args: any[]) => void,
112
- ): void;
116
+ observeAfterRaw: ObserveFunction;
113
117
 
114
118
  /**
115
119
  * Observes method inside selected class. Can only call methods from {@link MpGame}.
@@ -118,11 +122,7 @@ declare interface MpGamePrecomputed {
118
122
  * @param methodName Method name inside of class
119
123
  * @param {selfFunction} callback Callback of method function.
120
124
  */
121
- observeBeforeRaw(
122
- className: string,
123
- methodName: string,
124
- callback: (self: any, ...args: any[]) => void,
125
- ): void;
125
+ observeBeforeRaw: ObserveFunction;
126
126
 
127
127
  /**
128
128
  * Alias for {@link observeBeforeRaw}.
@@ -130,11 +130,7 @@ declare interface MpGamePrecomputed {
130
130
  * @param methodName Method name inside of class
131
131
  * @param {selfFunction} callback Callback of method function.
132
132
  */
133
- observeRaw(
134
- className: string,
135
- methodName: string,
136
- callback: (self: any, ...args: any[]) => void,
137
- ): void;
133
+ observeRaw: ObserveFunction;
138
134
 
139
135
  isBlackScreenStarted(): boolean;
140
136
 
@@ -1,25 +1,25 @@
1
- type UnwrapMpClass<T> = T extends { new (): infer U } ? U : T;
2
- type CName = string;
3
- type Handle<T = any> = T;
4
- type WeakHandle<T = any> = T;
5
- type ScriptRef<T = any> = T;
6
- type NodeRef<T = any> = T;
7
- type TweakDBID = string;
8
- type CRUID = any;
9
- type CGUID = any;
10
- type Variant = any;
11
- type LocalizationString = string;
12
- type Uint16 = number;
13
- type Uint8 = number;
14
- type Int8 = number;
15
- type Int16 = number;
16
- type Int32 = number;
17
- type DataBuffer = any;
18
- type serializationDeferredDataBuffer = any;
19
- type SharedDataBuffer = any;
20
- type EditorObjectID = any;
21
- type MessageResourcePath = any;
22
- type ResAsyncRef<T> = T;
23
- type CurveData<T> = T;
24
- type ResRef<T> = T;
25
- type MultiChannelCurve<T> = T;
1
+ type UnwrapMpClass<T> = T extends { new (): infer U } ? U : T;
2
+ type CName = string;
3
+ type Handle<T = any> = T;
4
+ type WeakHandle<T = any> = T;
5
+ type ScriptRef<T = any> = T;
6
+ type NodeRef<T = any> = T;
7
+ type TweakDBID = string;
8
+ type CRUID = any;
9
+ type CGUID = any;
10
+ type Variant = any;
11
+ type LocalizationString = string;
12
+ type Uint16 = number;
13
+ type Uint8 = number;
14
+ type Int8 = number;
15
+ type Int16 = number;
16
+ type Int32 = number;
17
+ type DataBuffer = any;
18
+ type serializationDeferredDataBuffer = any;
19
+ type SharedDataBuffer = any;
20
+ type EditorObjectID = any;
21
+ type MessageResourcePath = any;
22
+ type ResAsyncRef<T> = T;
23
+ type CurveData<T> = T;
24
+ type ResRef<T> = T;
25
+ type MultiChannelCurve<T> = T;