@cybermp-community/client-types 2.3.6 → 2.3.7

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@@ -4,8 +4,12 @@ This repository contains the TypeScript type definitions for the **[CyberMP](htt
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  These types cover the `mp` object, the game's internal classes, enums, and bitfields.
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- ### ⌨️ Codeware Support
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- This package includes built-in types for **[Codeware](https://github.com/psiberx/cp2077-codeware) v1.19.0**, allowing full type safety and IntelliSense for developer-facing Redscript classes and functions provided by Codeware.
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+ ### 🖥️ Integrated Libraries
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+ This package includes built-in types for the following essential modding libraries, providing full type safety and IntelliSense for their respective classes and functions:
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+
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+ - **[Codeware](https://github.com/psiberx/cp2077-codeware) v1.19.1**
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+ - **[ArchiveXL](https://github.com/psiberx/cp2077-archive-xl) v1.26.3**
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+ - **[TweakXL](https://github.com/psiberx/cp2077-tweak-xl) v1.11.3**
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  ## 📦 Installation
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package/dist/bitfields.ts CHANGED
@@ -1,230 +1,230 @@
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  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
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  export enum animMuteAnimEvents {
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- "STANDARD" = 0,
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- "FACE_ANIMS" = 1
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+ STANDARD = 0,
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+ FACE_ANIMS = 1
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  }
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  export enum CensorshipFlags {
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- "Censor_Nudity" = 0,
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- "Censor_OverSexualised" = 1,
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- "Censor_Suggestive" = 2,
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- "Censor_Homosexuality" = 3,
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- "Censor_Gore" = 4,
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- "Censor_Drugs" = 5,
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- "Censor_Religion" = 6,
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- "Censor_Chinese" = 7
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+ Censor_Nudity = 0,
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+ Censor_OverSexualised = 1,
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+ Censor_Suggestive = 2,
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+ Censor_Homosexuality = 3,
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+ Censor_Gore = 4,
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+ Censor_Drugs = 5,
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+ Censor_Religion = 6,
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+ Censor_Chinese = 7
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  }
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  export enum EMeshChunkFlags {
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- "MCF_RenderInScene" = 0,
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- "MCF_RenderInShadows" = 1,
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- "MCF_IsTwoSided" = 2,
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- "MCF_IsRayTracedEmissive" = 3,
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- "MCF_IsPrefabProxy" = 6,
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- "MCF_ConsoleLOD0" = 9,
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- "MCF_SkipDynamicDecalGeneration" = 10
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+ MCF_RenderInScene = 0,
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+ MCF_RenderInShadows = 1,
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+ MCF_IsTwoSided = 2,
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+ MCF_IsRayTracedEmissive = 3,
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+ MCF_IsPrefabProxy = 6,
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+ MCF_ConsoleLOD0 = 9,
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+ MCF_SkipDynamicDecalGeneration = 10
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  }
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  export enum EMeshChunkRenderMask {
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- "MCR_Scene" = 0,
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- "MCR_Cascade1" = 1,
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- "MCR_Cascade2" = 2,
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- "MCR_Cascade3" = 3,
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- "MCR_Cascade4" = 4,
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- "MCR_LocalShadows" = 5,
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- "MCR_IsTwoSided" = 6,
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- "MCR_DistantShadows" = 7,
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- "MCR_IsRayTracedEmissive" = 8,
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- "MCR_PrefabProxy" = 11,
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- "MCR_Cascades" = 12
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+ MCR_Scene = 0,
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+ MCR_Cascade1 = 1,
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+ MCR_Cascade2 = 2,
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+ MCR_Cascade3 = 3,
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+ MCR_Cascade4 = 4,
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+ MCR_LocalShadows = 5,
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+ MCR_IsTwoSided = 6,
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+ MCR_DistantShadows = 7,
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+ MCR_IsRayTracedEmissive = 8,
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+ MCR_PrefabProxy = 11,
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+ MCR_Cascades = 12
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  }
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  export enum entdismembermentGoreTypeE {
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- "FLESH" = 2,
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- "CYBER" = 3
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+ FLESH = 2,
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+ CYBER = 3
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  }
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  export enum entdismembermentPlacementE {
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- "MAIN_MESH" = 4,
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- "DISM_MESH" = 5,
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- "RAGDOLL_CONTACT" = 8,
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- "RAGDOLL_CONTACT_SLIDE" = 9,
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- "RAGDOLL_SLEEP" = 10
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+ MAIN_MESH = 4,
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+ DISM_MESH = 5,
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+ RAGDOLL_CONTACT = 8,
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+ RAGDOLL_CONTACT_SLIDE = 9,
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+ RAGDOLL_SLEEP = 10
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  }
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  export enum entdismembermentResourceSetMask {
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- "BARE" = 0,
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- "BARE1" = 1,
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- "BARE2" = 2,
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- "BARE3" = 3,
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- "GARMENT" = 4,
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- "GARMENT1" = 5,
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- "GARMENT2" = 6,
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- "GARMENT3" = 7,
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- "CYBER" = 8,
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- "CYBER1" = 9,
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- "CYBER2" = 10,
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- "CYBER3" = 11,
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- "MIXED" = 12,
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- "MIXED1" = 13,
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- "MIXED2" = 14,
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- "MIXED3" = 15
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+ BARE = 0,
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+ BARE1 = 1,
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+ BARE2 = 2,
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+ BARE3 = 3,
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+ GARMENT = 4,
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+ GARMENT1 = 5,
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+ GARMENT2 = 6,
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+ GARMENT3 = 7,
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+ CYBER = 8,
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+ CYBER1 = 9,
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+ CYBER2 = 10,
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+ CYBER3 = 11,
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+ MIXED = 12,
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+ MIXED1 = 13,
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+ MIXED2 = 14,
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+ MIXED3 = 15
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  }
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  export enum entdismembermentWoundTypeE {
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- "CLEAN" = 0,
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- "COARSE" = 1,
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- "HOLE" = 6
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+ CLEAN = 0,
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+ COARSE = 1,
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+ HOLE = 6
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  }
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  export enum ETextureChannel {
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- "TextureChannel_R" = 0,
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- "TextureChannel_G" = 1,
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- "TextureChannel_B" = 2,
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- "TextureChannel_A" = 3
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+ TextureChannel_R = 0,
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+ TextureChannel_G = 1,
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+ TextureChannel_B = 2,
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+ TextureChannel_A = 3
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  }
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  export enum gameEItemDynamicTags {
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- "Quest" = 0,
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- "UnequipBlocked" = 1,
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- "DLCAdded" = 2,
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- "TransmogBlocked" = 3
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+ Quest = 0,
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+ UnequipBlocked = 1,
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+ DLCAdded = 2,
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+ TransmogBlocked = 3
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  }
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  export enum gameLootSlotState {
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- "Looted" = 0,
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- "Unavailable" = 1
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+ Looted = 0,
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+ Unavailable = 1
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  }
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  export enum gametargetingSystemAimAssistFilter {
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- "Melee" = 0,
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- "Shooting" = 1,
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- "Scanning" = 2,
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- "QuickHack" = 3,
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- "ShootingLimbCyber" = 4,
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- "HeadTarget" = 5,
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- "LegTarget" = 6,
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- "MechanicalTarget" = 7,
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- "DriverCombat" = 8,
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- "BreachTarget" = 9
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+ Melee = 0,
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+ Shooting = 1,
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+ Scanning = 2,
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+ QuickHack = 3,
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+ ShootingLimbCyber = 4,
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+ HeadTarget = 5,
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+ LegTarget = 6,
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+ MechanicalTarget = 7,
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+ DriverCombat = 8,
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+ BreachTarget = 9
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  }
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  export enum gameuiContext {
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- "Default" = 0,
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- "QuickHack" = 1,
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- "Scanning" = 2,
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- "DeviceZoom" = 3,
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- "BraindanceEditor" = 4,
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- "BraindancePlayback" = 5,
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- "VehicleMounted" = 6,
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- "ModalPopup" = 7,
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- "RadialWheel" = 8,
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- "VehicleRace" = 9,
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- "Berserk" = 10,
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- "CinematicCamera" = 11,
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- "Empty" = 12,
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- "DelamainTaxi" = 13,
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- "MAX" = 31
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+ Default = 0,
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+ QuickHack = 1,
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+ Scanning = 2,
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+ DeviceZoom = 3,
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+ BraindanceEditor = 4,
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+ BraindancePlayback = 5,
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+ VehicleMounted = 6,
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+ ModalPopup = 7,
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+ RadialWheel = 8,
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+ VehicleRace = 9,
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+ Berserk = 10,
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+ CinematicCamera = 11,
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+ Empty = 12,
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+ DelamainTaxi = 13,
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+ MAX = 31
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  }
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  export enum gsmGameDefType {
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- "BASE" = 0,
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- "EP1" = 1,
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- "OTHER" = 2
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+ BASE = 0,
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+ EP1 = 1,
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+ OTHER = 2
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  }
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  export enum physicsDestructionType {
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- "DT_PhysicalNode" = 0,
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- "DT_PhysicalComponent" = 1,
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- "DT_BakedNode" = 2,
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- "DT_BakedComponent" = 3,
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- "DT_IDN" = 4,
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- "DT_FoliageDestruction" = 5,
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- "DT_QuestComponent" = 6,
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- "DT_QuestNode" = 7
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+ DT_PhysicalNode = 0,
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+ DT_PhysicalComponent = 1,
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+ DT_BakedNode = 2,
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+ DT_BakedComponent = 3,
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+ DT_IDN = 4,
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+ DT_FoliageDestruction = 5,
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+ DT_QuestComponent = 6,
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+ DT_QuestNode = 7
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  }
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  export enum physicsEClothCollisionMaskEnum {
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- "SPHERE" = 0,
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- "BOX" = 1,
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- "CONVEX" = 2,
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- "TRIMESH" = 3,
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- "CAPSULE" = 4
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+ SPHERE = 0,
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+ BOX = 1,
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+ CONVEX = 2,
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+ TRIMESH = 3,
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+ CAPSULE = 4
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  }
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  export enum physicsFractureFieldOptions {
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- "FFO_OnlyPrefractured" = 0,
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- "FFO_DisableReiteration" = 1
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+ FFO_OnlyPrefractured = 0,
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+ FFO_DisableReiteration = 1
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  }
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  export enum physicsFractureFieldType {
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- "FF_Default" = 0,
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- "FF_Locomotion" = 1,
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- "FF_TriggerDestructionEvent" = 2,
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- "FF_FractureFieldNode" = 3,
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- "FF_FractureFieldGameEffect" = 4,
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- "FF_FractureFieldComponent" = 5
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+ FF_Default = 0,
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+ FF_Locomotion = 1,
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+ FF_TriggerDestructionEvent = 2,
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+ FF_FractureFieldNode = 3,
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+ FF_FractureFieldGameEffect = 4,
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+ FF_FractureFieldComponent = 5
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  }
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  export enum physicsRagdollBodyPartE {
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- "HEAD" = 0,
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- "LARM_UPPER" = 1,
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- "LARM_LOWER" = 2,
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- "LARM_PALM" = 3,
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- "RARM_UPPER" = 4,
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- "RARM_LOWER" = 5,
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- "RARM_PALM" = 6,
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- "LLEG_UPPER" = 7,
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- "LLEG_LOWER" = 8,
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- "LLEG_FOOT" = 9,
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- "RLEG_UPPER" = 10,
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- "RLEG_LOWER" = 11,
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- "RLEG_FOOT" = 12,
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- "BODY" = 13
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+ HEAD = 0,
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+ LARM_UPPER = 1,
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+ LARM_LOWER = 2,
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+ LARM_PALM = 3,
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+ RARM_UPPER = 4,
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+ RARM_LOWER = 5,
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+ RARM_PALM = 6,
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+ LLEG_UPPER = 7,
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+ LLEG_LOWER = 8,
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+ LLEG_FOOT = 9,
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+ RLEG_UPPER = 10,
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+ RLEG_LOWER = 11,
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+ RLEG_FOOT = 12,
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+ BODY = 13
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  }
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  export enum RenderSceneLayerMask {
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- "Default" = 0,
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- "Cyberspace" = 1,
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- "WorldMap" = 2
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+ Default = 0,
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+ Cyberspace = 1,
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+ WorldMap = 2
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  }
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  export enum rendLightChannel {
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- "LC_Channel1" = 0,
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- "LC_Channel2" = 1,
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- "LC_Channel3" = 2,
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- "LC_Channel4" = 3,
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- "LC_Channel5" = 4,
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- "LC_Channel6" = 5,
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- "LC_Channel7" = 6,
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- "LC_Channel8" = 7,
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- "LC_ChannelWorld" = 8,
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- "LC_Character" = 9,
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- "LC_Player" = 10,
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- "LC_Automated" = 15
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+ LC_Channel1 = 0,
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+ LC_Channel2 = 1,
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+ LC_Channel3 = 2,
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+ LC_Channel4 = 3,
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+ LC_Channel5 = 4,
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+ LC_Channel6 = 5,
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+ LC_Channel7 = 6,
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+ LC_Channel8 = 7,
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+ LC_ChannelWorld = 8,
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+ LC_Character = 9,
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+ LC_Player = 10,
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+ LC_Automated = 15
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  }
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  export enum scnChoiceNodeNsChoiceNodeBitFlags {
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- "IsFocusClue" = 0,
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- "IsValidInteractionFailsafeDisabled" = 1
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+ IsFocusClue = 0,
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+ IsValidInteractionFailsafeDisabled = 1
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  }
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  export enum TriggerChannel {
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- "TC_Default" = 0,
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- "TC_Player" = 1,
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- "TC_Camera" = 2,
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- "TC_Human" = 3,
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- "TC_SoundReverbArea" = 4,
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- "TC_SoundAmbientArea" = 5,
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- "TC_Quest" = 6,
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- "TC_Projectiles" = 7,
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- "TC_Vehicle" = 8,
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- "TC_Environment" = 9,
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- "TC_WaterNullArea" = 10,
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- "TC_Custom0" = 16,
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- "TC_Custom1" = 17,
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- "TC_Custom2" = 18,
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- "TC_Custom3" = 19,
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- "TC_Custom4" = 20,
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- "TC_Custom5" = 21,
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- "TC_Custom6" = 22,
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- "TC_Custom7" = 23,
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- "TC_Custom8" = 24,
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- "TC_Custom9" = 25,
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- "TC_Custom10" = 26,
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- "TC_Custom11" = 27,
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- "TC_Custom12" = 28,
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- "TC_Custom13" = 29,
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- "TC_Custom14" = 30
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+ TC_Default = 0,
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+ TC_Player = 1,
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+ TC_Camera = 2,
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+ TC_Human = 3,
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+ TC_SoundReverbArea = 4,
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+ TC_SoundAmbientArea = 5,
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+ TC_Quest = 6,
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+ TC_Projectiles = 7,
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+ TC_Vehicle = 8,
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+ TC_Environment = 9,
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+ TC_WaterNullArea = 10,
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+ TC_Custom0 = 16,
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+ TC_Custom1 = 17,
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+ TC_Custom2 = 18,
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+ TC_Custom3 = 19,
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+ TC_Custom4 = 20,
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+ TC_Custom5 = 21,
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+ TC_Custom6 = 22,
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+ TC_Custom7 = 23,
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+ TC_Custom8 = 24,
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+ TC_Custom9 = 25,
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+ TC_Custom10 = 26,
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+ TC_Custom11 = 27,
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+ TC_Custom12 = 28,
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+ TC_Custom13 = 29,
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+ TC_Custom14 = 30
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  }
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  export enum workWorkspotItemPolicy {
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- "ItemPolicy_SpawnItemOnIdleChange" = 0,
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- "ItemPolicy_DespawnItemOnIdleChange" = 1,
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- "ItemPolicy_DespawnItemOnReaction" = 2
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+ ItemPolicy_SpawnItemOnIdleChange = 0,
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+ ItemPolicy_DespawnItemOnIdleChange = 1,
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+ ItemPolicy_DespawnItemOnReaction = 2
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  }
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  export enum worlduiContextVisibility {
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- "SceneDefault" = 0,
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- "SceneTier1" = 8,
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- "SceneTier2" = 16,
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- "SceneTier3" = 24,
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- "SceneTier4" = 32,
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- "SceneTier5" = 40
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+ SceneDefault = 0,
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+ SceneTier1 = 8,
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+ SceneTier2 = 16,
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+ SceneTier3 = 24,
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+ SceneTier4 = 32,
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+ SceneTier5 = 40
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  }