@cybermp-community/client-types 2.3.5 → 2.3.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/game.d.ts CHANGED
@@ -5,41 +5,41 @@ import type * as E from "./enums.ts";
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  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
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  export interface MpFuncs {
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- "AIInstantiateObject"(): void;
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- "AIInstantiatePrototype"(): void;
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- "AIReleaseObject"(): void;
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- "AT_AddATID"(widget: M.WeakHandle<C.inkWidget>, atid: M.ScriptRef<string>): void;
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- "Abs"(a: number): number;
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- "AbsF"(a: number): number;
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- "AcosF"(a: number): number;
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- "ActivateTickForTransformAnimator"(entityID: C.entEntityID, componentName: string, activate: boolean): void;
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- "AddFact"(factName: string, factCount?: number): boolean;
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- "AngleApproach"(target: number, cur: number, step: number): number;
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- "AngleDistance"(target: number, current: number): number;
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- "AngleNormalize"(a: number): number;
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- "AngleNormalize180"(a: number): number;
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- "ApplyStatPoolModifier"(statPoolTypeString: M.ScriptRef<string>, rangeBegin: number, rangeEnd: number, startDelay: number, valuePerSec: number, delayOnChange: boolean, statPoolModType: E.gameStatPoolModificationTypes): void;
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- "AreDebugContextsEnabled"(): boolean;
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- "ArmouryEquipWeapon"(itemID: C.gameItemID, QuickslotID: number): void;
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- "ArraySort"(arr: number[]): number[];
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- "ArraySortFloats"(): void;
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- "ArraySortInts"(): void;
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- "ArraySortReverse"(arr: number[]): number[];
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- "ArraySortStrings"(): void;
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- "AsinF"(a: number): number;
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- "AtanF"(a: number, b: number): number;
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- "BasicAvailabilityTest"(device: M.Handle<C.ScriptableDeviceComponentPS>): boolean;
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- "BoolToString"(value: boolean): string;
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- "BuildWidgetPath"(names: string[]): C.inkWidgetPath;
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- "CRUIDToHash"(value: string): bigint;
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- "CalcSeed"(object: M.Handle<C.IScriptable>): number;
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- "CanChangeAttitudeRelationFor"(groupName: string): boolean;
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- "CanLog"(): boolean;
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- "Cast"(value: boolean): E.AIbehaviorConditionOutcomes;
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- "Cast"(flag: E.EAIGateSignalFlags): E.AISignalFlags;
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- "Cast"(value: E.AIbehaviorConditionOutcomes): boolean;
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- "Cast"(hotkey: E.gameEHotkey): number;
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- "Cast"(value: bigint): E.AIPatrolContinuationPolicy;
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+ AIInstantiateObject(): void;
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+ AIInstantiatePrototype(): void;
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+ AIReleaseObject(): void;
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+ AT_AddATID(widget: M.WeakHandle<C.inkWidget>, atid: M.ScriptRef<string>): void;
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+ Abs(a: number): number;
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+ AbsF(a: number): number;
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+ AcosF(a: number): number;
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+ ActivateTickForTransformAnimator(entityID: C.entEntityID, componentName: string, activate: boolean): void;
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+ AddFact(factName: string, factCount?: number): boolean;
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+ AngleApproach(target: number, cur: number, step: number): number;
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+ AngleDistance(target: number, current: number): number;
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+ AngleNormalize(a: number): number;
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+ AngleNormalize180(a: number): number;
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+ ApplyStatPoolModifier(statPoolTypeString: M.ScriptRef<string>, rangeBegin: number, rangeEnd: number, startDelay: number, valuePerSec: number, delayOnChange: boolean, statPoolModType: E.gameStatPoolModificationTypes): void;
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+ AreDebugContextsEnabled(): boolean;
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+ ArmouryEquipWeapon(itemID: C.gameItemID, QuickslotID: number): void;
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+ ArraySort(arr: number[]): number[];
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+ ArraySortFloats(): void;
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+ ArraySortInts(): void;
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+ ArraySortReverse(arr: number[]): number[];
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+ ArraySortStrings(): void;
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+ AsinF(a: number): number;
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+ AtanF(a: number, b: number): number;
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+ BasicAvailabilityTest(device: M.Handle<C.ScriptableDeviceComponentPS>): boolean;
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+ BoolToString(value: boolean): string;
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+ BuildWidgetPath(names: string[]): C.inkWidgetPath;
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+ CRUIDToHash(value: string): bigint;
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+ CalcSeed(object: M.Handle<C.IScriptable>): number;
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+ CanChangeAttitudeRelationFor(groupName: string): boolean;
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+ CanLog(): boolean;
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+ Cast(value: boolean): E.AIbehaviorConditionOutcomes;
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+ Cast(flag: E.EAIGateSignalFlags): E.AISignalFlags;
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+ Cast(value: E.AIbehaviorConditionOutcomes): boolean;
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+ Cast(hotkey: E.gameEHotkey): number;
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+ Cast(value: bigint): E.AIPatrolContinuationPolicy;
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  "Cast;BlackboardID_Bool;BlackboardID"(id: C.gamebbScriptID_Bool): C.gamebbScriptID;
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  "Cast;BlackboardID_Entity;BlackboardID"(id: C.gamebbScriptID_EntityPtr): C.gamebbScriptID;
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  "Cast;BlackboardID_EntityID;BlackboardID"(id: C.gamebbScriptID_EntityID): C.gamebbScriptID;
@@ -164,145 +164,145 @@ export interface MpFuncs {
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  "Cast;Uint8;Uint64"(a: number): bigint;
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  "Cast;Vector3;Vector4"(a: C.Vector3): C.Vector4;
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  "Cast;Vector4;Vector3"(a: C.Vector4): C.Vector3;
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- "CeilF"(a: number): number;
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- "Clamp"(v: number, min: number, max: number): number;
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- "ClampF"(v: number, min: number, max: number): number;
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- "ColorToHexString"(value: M.ScriptRef<C.Color>): string;
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- "Compare"(comparator: E.ECompareOp, val1: number, val2: number): boolean;
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- "CompareArrayNameContents"(arr1: string[], arr2: string[]): boolean;
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- "CompareF"(comparator: E.ECompareOp, val1: number, val2: number): boolean;
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- "ConvertAppearanceNameToFPP"(app: string): string;
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- "ConvertAppearanceNameToFullSleeves"(app: string): string;
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- "ConvertAppearanceNameToPartialSleeves"(app: string): string;
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- "ConvertAppearanceNameToTPP"(app: string): string;
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- "CosF"(a: number): number;
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- "CreateCRUID"(value: bigint): string;
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- "CreateDisableRagdollEvent"(debugSourceName: string): M.Handle<C.entRagdollDisableEvent>;
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- "CreateEntityReference"(nodeRefString: M.ScriptRef<string>, communityEntryNames: string[]): C.gameEntityReference;
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- "CreateForceRagdollEvent"(debugSourceName: string): M.Handle<C.entRagdollActivationRequestEvent>;
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- "CreateForceRagdollNoPowerPoseEvent"(debugSourceName: string): M.Handle<C.entRagdollActivationRequestEvent>;
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- "CreateForceRagdollWithCustomFilterDataEvent"(customFilterData: string, debugSourceName: string): M.Handle<C.entRagdollActivationRequestEvent>;
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- "CreateLocalizationString"(value: string): string;
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- "CreateNodeRef"(value: M.ScriptRef<string>): string;
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- "CreatePersistentID"(entityID: C.entEntityID, componentName?: string): C.gamePersistentID;
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- "CreateRagdollActivationRequestEvent"(activationType: E.entragdollActivationRequestType, filterDataOverride: string, applyPowerPose: boolean, applyMomentum: boolean, debugSourceName: string): M.Handle<C.entRagdollActivationRequestEvent>;
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- "CreateRagdollApplyImpulseEvent"(worldPos: C.Vector4, imuplseVal: C.Vector4, influenceRadius: number): M.Handle<C.entRagdollApplyImpulseEvent>;
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- "DebugBreak"(): void;
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- "DebugDevices"(shouldDebug: boolean): void;
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- "DebugGiveHotkeys"(): void;
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- "DebugNPCs_NonExec"(durationStr?: string, radiusStr?: string, moveWithPlayerStr?: string): void;
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- "Debug_WeaponSpread_Set"(useCircularDistribution: boolean, useEvenDistribution: boolean, rowCount: number, projectilesPerShot: number): void;
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- "Deg2Rad"(deg: number): number;
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- "DumpClassHierarchy"(): void;
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- "EMPTY_ENTITY_ID"(): C.entEntityID;
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- "EmptyInventoryItemData"(): C.gameInventoryItemData;
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- "EnsureFailure"(message: M.ScriptRef<string>): boolean;
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- "EnumGetMax"(type: string): bigint;
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- "EnumGetMin"(type: string): bigint;
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- "EnumValueFromName"(enumName: string, enumValue: string): bigint;
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- "EnumValueFromString"(enumStr: M.ScriptRef<string>, enumValue: M.ScriptRef<string>): bigint;
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- "EnumValueToName"(enumName: string, enumValue: bigint): string;
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- "EnumValueToString"(enumStr: M.ScriptRef<string>, enumValue: bigint): string;
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- "EquipPickableItemOnClient"(itemID: C.gameItemID, quickSlotID: number): void;
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- "ExpF"(a: number): number;
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- "ExtractLocalizationString"(value: string): string;
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- "FNV1a32"(data: M.ScriptRef<string>, seed?: number): number;
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- "FNV1a64"(data: M.ScriptRef<string>, seed?: bigint): bigint;
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- "FTLog"(value: M.ScriptRef<string>): void;
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- "FTLogError"(value: M.ScriptRef<string>): void;
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- "FTLogWarning"(value: M.ScriptRef<string>): void;
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- "FloatIsEqual"(f: number, to: number): boolean;
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- "FloatToString"(value: number): string;
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- "FloatToStringPrec"(value: number, precision: number): string;
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- "FloorF"(a: number): number;
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- "GOGRewardSystemErrorToDisplayString"(error: E.gameOnlineSystemErrors): string;
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- "GameFileExists"(path: M.ScriptRef<string>): boolean;
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- "GameTimeIntervalContainsTime"(): void;
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- "GetActionAnimationSlideParams"(slideRecord: M.Handle<C.gamedataAIActionSlideData_Record>): C.gameActionAnimationSlideParams;
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- "GetAllBlackboardDefs"(): M.Handle<C.gamebbAllScriptDefinitions>;
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- "GetAnimOptionsInfiniteLoop"(loopType: E.inkanimLoopType): C.inkanimPlaybackOptions;
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- "GetCaptionTagsFromArray"(argList: M.ScriptRef<M.Handle<C.gameinteractionsChoiceCaptionPart>[]>): string;
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- "GetDamageSystemLogFlags"(): bigint;
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- "GetDisplaySize"(wrapperSize: C.Vector2, frameSize: C.Vector2): C.Vector2;
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- "GetFact"(factName: string): number;
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- "GetFilledUV"(containerSize: C.Vector2, contentSize: C.Vector2): C.RectF;
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- "GetFixedEntityIdsFromEntityReference"(puppetRef: C.gameEntityReference): void;
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- "GetFixedEntityIdsFromSpawnerEntityID"(entityID: C.entEntityID, communityEntryNames: string[]): void;
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- "GetGameInstance"(): C.ScriptGameInstance;
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- "GetGameObjectFromEntityReference"(reference: C.gameEntityReference): [boolean, M.WeakHandle<C.gameObject>];
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- "GetGameObjectsFromSpawnerEntityID"(entityID: C.entEntityID, communityEntryNames: string[]): void;
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- "GetIgnoredVisionBlockerTypes"(objID: C.gameStatsObjectID): C.senseVisionBlockerTypeFlags;
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- "GetImmortality"(gameObject: M.Handle<C.gameObject>): [boolean, E.gameGodModeType];
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- "GetInvalidDelayID"(): C.gameDelayID;
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- "GetInvalidVisionBlockerID"(): number;
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- "GetItemTypeFromContext"(context: C.AIbehaviorScriptExecutionContext): number;
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- "GetLocalizedItemNameByCName"(hashKey: string): string;
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- "GetLocalizedItemNameByString"(hashKey: string): string;
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- "GetLocalizedText"(textKey: M.ScriptRef<string>): string;
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- "GetLocalizedTextByKey"(hashKey: string): string;
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- "GetLocalizedTextGanderDepened"(textKey: M.ScriptRef<string>, variantIsFemale: boolean): string;
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- "GetLocalizedTextGanderDepenedByKey"(hashKey: string, variantIsFemale: boolean): string;
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- "GetLookAtLimitDegreesValue"(limitType: E.animLookAtLimitDegreesType): number;
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- "GetLookAtLimitDistanceValue"(limitType: E.animLookAtLimitDistanceType): number;
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- "GetLookAtLimits"(softLimitDegreesType: E.animLookAtLimitDegreesType, hardLimitDegreesType: E.animLookAtLimitDegreesType, hardLimitDistanceType: E.animLookAtLimitDistanceType, backLimitDegreesType: E.animLookAtLimitDegreesType): C.animLookAtLimits;
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- "GetLookAtStatus"(status: E.animLookAtStatus, currentStatus: number): boolean;
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- "GetLookAtTransitionSpeed"(style: E.animLookAtStyle): number;
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- "GetMainPlayer"(): M.Handle<C.PlayerPuppet>;
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- "GetMountedVehicle"(object: M.Handle<C.gameObject>): M.WeakHandle<C.vehicleBaseObject>;
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- "GetNotSavableClasses"(): string[];
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- "GetOppositeRotation180"(rot: C.EulerAngles): C.EulerAngles;
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- "GetPSGeneratorVersion"(): number;
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- "GetPlatformShortName"(): string;
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- "GetPlayer"(): M.Handle<C.PlayerPuppet>;
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- "GetPlayerObject"(): M.Handle<C.gameObject>;
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- "GetQueryMask"(): void;
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- "GetQueryMaskAll"(): void;
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- "GetQueryMaskNONE"(): void;
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- "GetRadioStationCurrentTrackName"(radioReceiverStationName: string): string;
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- "GetRadioStationLocalizedName"(radioStation: number): string;
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- "GetScreenPosition"(widget: M.WeakHandle<C.inkWidget>): C.RectF;
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- "GetStackTrace"(depth?: number, current?: boolean): C.StackTraceEntry[];
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- "HalfPi"(): number;
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- "HashToCRUID"(value: bigint): string;
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- "HashToName"(value: bigint): string;
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- "HashToNodeRef"(value: bigint): string;
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- "InitializeScripts"(): void;
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- "Int8ToInt"(): void;
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- "IntToEPreventionHeatStage"(index: number): E.EPreventionHeatStage;
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- "IntToInt8"(): void;
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- "IntToString"(value: number): string;
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- "IntToUint64"(): void;
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- "IsClient"(): boolean;
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- "IsEP1"(): boolean;
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- "IsEntityInInteriorArea"(entity: M.WeakHandle<C.entEntity>): boolean;
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- "IsFastForwardPossibleInVehicle"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
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- "IsFinal"(): boolean;
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- "IsFriendlyTowardsPlayer"(object: M.WeakHandle<C.gameObject>): boolean;
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- "IsHost"(): boolean;
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- "IsHostileTowardsPlayer"(object: M.WeakHandle<C.gameObject>): boolean;
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- "IsLanguageVoicePackInstalled"(language: string): boolean;
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- "IsMultiplayer"(): boolean;
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- "IsNameValid"(n: string): boolean;
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- "IsNoInputIconsModeEnabled"(): boolean;
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- "IsNodeRefDefined"(id: string): boolean;
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- "IsServer"(): boolean;
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- "IsSingleplayer"(): boolean;
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- "IsStringNumber"(value: M.ScriptRef<string>): boolean;
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- "IsStringValid"(n: M.ScriptRef<string>): boolean;
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- "KillAll_NonExec"(player: M.Handle<C.PlayerPuppet>, radiusStr?: string): void;
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- "Kill_NonExec"(player: M.Handle<C.PlayerPuppet>): void;
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- "LerpAngleF"(alpha: number, a: number, b: number): number;
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- "LerpF"(alpha: number, a: number, b: number, clamp?: boolean): number;
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- "LoadResource"(): void;
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- "LoadResourceAsync"(): void;
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- "LocKeyToString"(hashKey: string): string;
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- "Log"(): void;
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- "LogChannel"(): void;
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- "LogChannelError"(): void;
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- "LogChannelWarning"(): void;
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- "LogError"(): void;
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- "LogF"(a: number): number;
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- "LogWarning"(): void;
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+ CeilF(a: number): number;
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+ Clamp(v: number, min: number, max: number): number;
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+ ClampF(v: number, min: number, max: number): number;
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+ ColorToHexString(value: M.ScriptRef<C.Color>): string;
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+ Compare(comparator: E.ECompareOp, val1: number, val2: number): boolean;
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+ CompareArrayNameContents(arr1: string[], arr2: string[]): boolean;
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+ CompareF(comparator: E.ECompareOp, val1: number, val2: number): boolean;
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+ ConvertAppearanceNameToFPP(app: string): string;
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+ ConvertAppearanceNameToFullSleeves(app: string): string;
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+ ConvertAppearanceNameToPartialSleeves(app: string): string;
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+ ConvertAppearanceNameToTPP(app: string): string;
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+ CosF(a: number): number;
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+ CreateCRUID(value: bigint): string;
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+ CreateDisableRagdollEvent(debugSourceName: string): M.Handle<C.entRagdollDisableEvent>;
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+ CreateEntityReference(nodeRefString: M.ScriptRef<string>, communityEntryNames: string[]): C.gameEntityReference;
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+ CreateForceRagdollEvent(debugSourceName: string): M.Handle<C.entRagdollActivationRequestEvent>;
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+ CreateForceRagdollNoPowerPoseEvent(debugSourceName: string): M.Handle<C.entRagdollActivationRequestEvent>;
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+ CreateForceRagdollWithCustomFilterDataEvent(customFilterData: string, debugSourceName: string): M.Handle<C.entRagdollActivationRequestEvent>;
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+ CreateLocalizationString(value: string): string;
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+ CreateNodeRef(value: M.ScriptRef<string>): string;
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+ CreatePersistentID(entityID: C.entEntityID, componentName?: string): C.gamePersistentID;
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+ CreateRagdollActivationRequestEvent(activationType: E.entragdollActivationRequestType, filterDataOverride: string, applyPowerPose: boolean, applyMomentum: boolean, debugSourceName: string): M.Handle<C.entRagdollActivationRequestEvent>;
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+ CreateRagdollApplyImpulseEvent(worldPos: C.Vector4, imuplseVal: C.Vector4, influenceRadius: number): M.Handle<C.entRagdollApplyImpulseEvent>;
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+ DebugBreak(): void;
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+ DebugDevices(shouldDebug: boolean): void;
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+ DebugGiveHotkeys(): void;
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+ DebugNPCs_NonExec(durationStr?: string, radiusStr?: string, moveWithPlayerStr?: string): void;
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+ Debug_WeaponSpread_Set(useCircularDistribution: boolean, useEvenDistribution: boolean, rowCount: number, projectilesPerShot: number): void;
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+ Deg2Rad(deg: number): number;
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+ DumpClassHierarchy(): void;
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+ EMPTY_ENTITY_ID(): C.entEntityID;
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+ EmptyInventoryItemData(): C.gameInventoryItemData;
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+ EnsureFailure(message: M.ScriptRef<string>): boolean;
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+ EnumGetMax(type: string): bigint;
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+ EnumGetMin(type: string): bigint;
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+ EnumValueFromName(enumName: string, enumValue: string): bigint;
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+ EnumValueFromString(enumStr: M.ScriptRef<string>, enumValue: M.ScriptRef<string>): bigint;
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+ EnumValueToName(enumName: string, enumValue: bigint): string;
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+ EnumValueToString(enumStr: M.ScriptRef<string>, enumValue: bigint): string;
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+ EquipPickableItemOnClient(itemID: C.gameItemID, quickSlotID: number): void;
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+ ExpF(a: number): number;
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+ ExtractLocalizationString(value: string): string;
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+ FNV1a32(data: M.ScriptRef<string>, seed?: number): number;
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+ FNV1a64(data: M.ScriptRef<string>, seed?: bigint): bigint;
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+ FTLog(value: M.ScriptRef<string>): void;
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+ FTLogError(value: M.ScriptRef<string>): void;
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+ FTLogWarning(value: M.ScriptRef<string>): void;
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+ FloatIsEqual(f: number, to: number): boolean;
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+ FloatToString(value: number): string;
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+ FloatToStringPrec(value: number, precision: number): string;
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+ FloorF(a: number): number;
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+ GOGRewardSystemErrorToDisplayString(error: E.gameOnlineSystemErrors): string;
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+ GameFileExists(path: M.ScriptRef<string>): boolean;
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+ GameTimeIntervalContainsTime(): void;
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+ GetActionAnimationSlideParams(slideRecord: M.Handle<C.gamedataAIActionSlideData_Record>): C.gameActionAnimationSlideParams;
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+ GetAllBlackboardDefs(): M.Handle<C.gamebbAllScriptDefinitions>;
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+ GetAnimOptionsInfiniteLoop(loopType: E.inkanimLoopType): C.inkanimPlaybackOptions;
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+ GetCaptionTagsFromArray(argList: M.ScriptRef<M.Handle<C.gameinteractionsChoiceCaptionPart>[]>): string;
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+ GetDamageSystemLogFlags(): bigint;
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+ GetDisplaySize(wrapperSize: C.Vector2, frameSize: C.Vector2): C.Vector2;
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+ GetFact(factName: string): number;
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+ GetFilledUV(containerSize: C.Vector2, contentSize: C.Vector2): C.RectF;
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+ GetFixedEntityIdsFromEntityReference(puppetRef: C.gameEntityReference): void;
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+ GetFixedEntityIdsFromSpawnerEntityID(entityID: C.entEntityID, communityEntryNames: string[]): void;
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+ GetGameInstance(): C.ScriptGameInstance;
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+ GetGameObjectFromEntityReference(reference: C.gameEntityReference): [boolean, M.WeakHandle<C.gameObject>];
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+ GetGameObjectsFromSpawnerEntityID(entityID: C.entEntityID, communityEntryNames: string[]): void;
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+ GetIgnoredVisionBlockerTypes(objID: C.gameStatsObjectID): C.senseVisionBlockerTypeFlags;
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+ GetImmortality(gameObject: M.Handle<C.gameObject>): [boolean, E.gameGodModeType];
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+ GetInvalidDelayID(): C.gameDelayID;
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+ GetInvalidVisionBlockerID(): number;
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+ GetItemTypeFromContext(context: C.AIbehaviorScriptExecutionContext): number;
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+ GetLocalizedItemNameByCName(hashKey: string): string;
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+ GetLocalizedItemNameByString(hashKey: string): string;
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+ GetLocalizedText(textKey: M.ScriptRef<string>): string;
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+ GetLocalizedTextByKey(hashKey: string): string;
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+ GetLocalizedTextGanderDepened(textKey: M.ScriptRef<string>, variantIsFemale: boolean): string;
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+ GetLocalizedTextGanderDepenedByKey(hashKey: string, variantIsFemale: boolean): string;
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+ GetLookAtLimitDegreesValue(limitType: E.animLookAtLimitDegreesType): number;
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+ GetLookAtLimitDistanceValue(limitType: E.animLookAtLimitDistanceType): number;
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+ GetLookAtLimits(softLimitDegreesType: E.animLookAtLimitDegreesType, hardLimitDegreesType: E.animLookAtLimitDegreesType, hardLimitDistanceType: E.animLookAtLimitDistanceType, backLimitDegreesType: E.animLookAtLimitDegreesType): C.animLookAtLimits;
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+ GetLookAtStatus(status: E.animLookAtStatus, currentStatus: number): boolean;
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+ GetLookAtTransitionSpeed(style: E.animLookAtStyle): number;
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+ GetMainPlayer(): M.Handle<C.PlayerPuppet>;
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+ GetMountedVehicle(object: M.Handle<C.gameObject>): M.WeakHandle<C.vehicleBaseObject>;
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+ GetNotSavableClasses(): string[];
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+ GetOppositeRotation180(rot: C.EulerAngles): C.EulerAngles;
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+ GetPSGeneratorVersion(): number;
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+ GetPlatformShortName(): string;
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+ GetPlayer(): M.Handle<C.PlayerPuppet>;
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+ GetPlayerObject(): M.Handle<C.gameObject>;
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+ GetQueryMask(): void;
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+ GetQueryMaskAll(): void;
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+ GetQueryMaskNONE(): void;
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+ GetRadioStationCurrentTrackName(radioReceiverStationName: string): string;
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+ GetRadioStationLocalizedName(radioStation: number): string;
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+ GetScreenPosition(widget: M.WeakHandle<C.inkWidget>): C.RectF;
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+ GetStackTrace(depth?: number, current?: boolean): C.StackTraceEntry[];
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+ HalfPi(): number;
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+ HashToCRUID(value: bigint): string;
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+ HashToName(value: bigint): string;
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+ HashToNodeRef(value: bigint): string;
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+ InitializeScripts(): void;
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+ Int8ToInt(): void;
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+ IntToEPreventionHeatStage(index: number): E.EPreventionHeatStage;
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+ IntToInt8(): void;
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+ IntToString(value: number): string;
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+ IntToUint64(): void;
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+ IsClient(): boolean;
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+ IsEP1(): boolean;
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+ IsEntityInInteriorArea(entity: M.WeakHandle<C.entEntity>): boolean;
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+ IsFastForwardPossibleInVehicle(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
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+ IsFinal(): boolean;
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+ IsFriendlyTowardsPlayer(object: M.WeakHandle<C.gameObject>): boolean;
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+ IsHost(): boolean;
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+ IsHostileTowardsPlayer(object: M.WeakHandle<C.gameObject>): boolean;
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+ IsLanguageVoicePackInstalled(language: string): boolean;
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+ IsMultiplayer(): boolean;
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+ IsNameValid(n: string): boolean;
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+ IsNoInputIconsModeEnabled(): boolean;
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+ IsNodeRefDefined(id: string): boolean;
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+ IsServer(): boolean;
289
+ IsSingleplayer(): boolean;
290
+ IsStringNumber(value: M.ScriptRef<string>): boolean;
291
+ IsStringValid(n: M.ScriptRef<string>): boolean;
292
+ KillAll_NonExec(player: M.Handle<C.PlayerPuppet>, radiusStr?: string): void;
293
+ Kill_NonExec(player: M.Handle<C.PlayerPuppet>): void;
294
+ LerpAngleF(alpha: number, a: number, b: number): number;
295
+ LerpF(alpha: number, a: number, b: number, clamp?: boolean): number;
296
+ LoadResource(): void;
297
+ LoadResourceAsync(): void;
298
+ LocKeyToString(hashKey: string): string;
299
+ Log(): void;
300
+ LogChannel(): void;
301
+ LogChannelError(): void;
302
+ LogChannelWarning(): void;
303
+ LogError(): void;
304
+ LogF(a: number): number;
305
+ LogWarning(): void;
306
306
  "MP.AddChat"(message: string, senderID: C.netPeerID): void;
307
307
  "MP.Deathmatch.DebugMessageKill"(killerID: C.netPeerID, victimID: C.netPeerID): void;
308
308
  "MP.Deathmatch.DebugMessageNameChanged"(oldName: string, newName: string): void;
@@ -310,35 +310,35 @@ export interface MpFuncs {
310
310
  "MP.Heist.MessagePlayerReady"(peerID: C.netPeerID): void;
311
311
  "MP.Heist.SetPlayerCharacterClass"(peerID: C.netPeerID, characterRecordID: string): void;
312
312
  "MP.SendChat"(message: string): void;
313
- "MPChangeMessageBoxValues"(data: C.gamePopupData, settings: C.gamePopupSettings, visible: boolean): void;
314
- "MPDisplayNarrationEventEntry"(text: string, duration: number, color: C.Color): void;
315
- "MPDisplayOnscreenMessage"(duration: number, message: string, display: boolean): void;
316
- "MPDisplayWarningMessage"(duration: number, message: string, display: boolean): void;
317
- "MPEquipWeapon"(itemID: C.gameItemID, QuickslotID: number): void;
318
- "MPReplicateComboAttack"(position: C.Vector4, instigator: M.WeakHandle<C.gameObject>): void;
319
- "Max"(a: number, b: number): number;
320
- "MaxF"(a: number, b: number): number;
321
- "Min"(a: number, b: number): number;
322
- "MinF"(a: number, b: number): number;
323
- "ModF"(a: number, b: number): number;
324
- "ModLog"(mod: string, text: M.ScriptRef<string>): void;
325
- "ModifierTypeToString"(type: E.gameStatModifierType): string;
326
- "Murmur3"(data: M.ScriptRef<string>, seed?: number): number;
327
- "NameToHash"(value: string): bigint;
328
- "NameToString"(n: string): string;
329
- "NoScreenMessage"(): C.gameSimpleScreenMessage;
330
- "NoTrailZeros"(str: M.ScriptRef<string>): string;
331
- "NodeRefToHash"(value: string): bigint;
332
- "OperatorAdd"(o: M.Handle<C.gameObject>, s: string): string;
333
- "OperatorAdd"(s: string, stat: E.gamedataStatType): string;
334
- "OperatorAdd"(stat: E.gamedataStatType, s: string): string;
335
- "OperatorAdd"(s: string, mode: E.gamecheatsystemFlag): string;
336
- "OperatorAdd"(mode: E.gameGodModeType, s: string): string;
337
- "OperatorAdd"(mode: E.gamecheatsystemFlag, s: string): string;
338
- "OperatorAdd"(s: string, o: M.Handle<C.gameObject>): string;
339
- "OperatorAdd"(att: E.EAIAttitude, s: string): string;
340
- "OperatorAdd"(s: string, att: E.EAIAttitude): string;
341
- "OperatorAdd"(s: string, mode: E.gameGodModeType): string;
313
+ MPChangeMessageBoxValues(data: C.gamePopupData, settings: C.gamePopupSettings, visible: boolean): void;
314
+ MPDisplayNarrationEventEntry(text: string, duration: number, color: C.Color): void;
315
+ MPDisplayOnscreenMessage(duration: number, message: string, display: boolean): void;
316
+ MPDisplayWarningMessage(duration: number, message: string, display: boolean): void;
317
+ MPEquipWeapon(itemID: C.gameItemID, QuickslotID: number): void;
318
+ MPReplicateComboAttack(position: C.Vector4, instigator: M.WeakHandle<C.gameObject>): void;
319
+ Max(a: number, b: number): number;
320
+ MaxF(a: number, b: number): number;
321
+ Min(a: number, b: number): number;
322
+ MinF(a: number, b: number): number;
323
+ ModF(a: number, b: number): number;
324
+ ModLog(mod: string, text: M.ScriptRef<string>): void;
325
+ ModifierTypeToString(type: E.gameStatModifierType): string;
326
+ Murmur3(data: M.ScriptRef<string>, seed?: number): number;
327
+ NameToHash(value: string): bigint;
328
+ NameToString(n: string): string;
329
+ NoScreenMessage(): C.gameSimpleScreenMessage;
330
+ NoTrailZeros(str: M.ScriptRef<string>): string;
331
+ NodeRefToHash(value: string): bigint;
332
+ OperatorAdd(o: M.Handle<C.gameObject>, s: string): string;
333
+ OperatorAdd(s: string, stat: E.gamedataStatType): string;
334
+ OperatorAdd(stat: E.gamedataStatType, s: string): string;
335
+ OperatorAdd(s: string, mode: E.gamecheatsystemFlag): string;
336
+ OperatorAdd(mode: E.gameGodModeType, s: string): string;
337
+ OperatorAdd(mode: E.gamecheatsystemFlag, s: string): string;
338
+ OperatorAdd(s: string, o: M.Handle<C.gameObject>): string;
339
+ OperatorAdd(att: E.EAIAttitude, s: string): string;
340
+ OperatorAdd(s: string, att: E.EAIAttitude): string;
341
+ OperatorAdd(s: string, mode: E.gameGodModeType): string;
342
342
  "OperatorAdd;BoolScript_RefString;String"(a: boolean, b: M.ScriptRef<string>): string;
343
343
  "OperatorAdd;CNameCName;CName"(a: string, b: string): string;
344
344
  "OperatorAdd;DoubleDouble;Double"(a: number, b: number): number;
@@ -371,8 +371,8 @@ export interface MpFuncs {
371
371
  "OperatorAdd;Vector4Vector4;Vector4"(a: C.Vector4, b: C.Vector4): C.Vector4;
372
372
  "OperatorAdd;WorldPositionVector4;WorldPosition"(a: C.WorldPosition, b: C.Vector4): C.WorldPosition;
373
373
  "OperatorAdd;WorldPositionWorldPosition;WorldPosition"(a: C.WorldPosition, b: C.WorldPosition): C.WorldPosition;
374
- "OperatorAnd"(l: E.FTEntityRequirementsFlag, r: E.FTEntityRequirementsFlag): E.FTEntityRequirementsFlag;
375
- "OperatorAnd"(i: bigint, f: E.damageSystemLogFlags): bigint;
374
+ OperatorAnd(l: E.FTEntityRequirementsFlag, r: E.FTEntityRequirementsFlag): E.FTEntityRequirementsFlag;
375
+ OperatorAnd(i: bigint, f: E.damageSystemLogFlags): bigint;
376
376
  "OperatorAnd;Int16Int16;Int16"(a: number, b: number): number;
377
377
  "OperatorAnd;Int32Int32;Int32"(a: number, b: number): number;
378
378
  "OperatorAnd;Int64Int64;Int64"(a: bigint, b: bigint): bigint;
@@ -382,7 +382,7 @@ export interface MpFuncs {
382
382
  "OperatorAnd;Uint32Uint32;Uint32"(a: number, b: number): number;
383
383
  "OperatorAnd;Uint64Uint64;Uint64"(a: bigint, b: bigint): bigint;
384
384
  "OperatorAnd;Uint8Uint8;Uint8"(a: number, b: number): number;
385
- "OperatorArray"(widgetATID: string): [boolean, C.at_uiWidgetData];
385
+ OperatorArray(widgetATID: string): [boolean, C.at_uiWidgetData];
386
386
  "OperatorAssignAdd;OutDamageFloat;Damage"(b: number): [M.Handle<C.gameDamage>, M.Handle<C.gameDamage>];
387
387
  "OperatorAssignAdd;OutDoubleDouble;Double"(b: number): [number, number];
388
388
  "OperatorAssignAdd;OutEngineTimeEngineTime;EngineTime"(b: C.EngineTime): [C.EngineTime, C.EngineTime];
@@ -498,22 +498,22 @@ export interface MpFuncs {
498
498
  "OperatorDivide;Uint8Uint8;Uint8"(a: number, b: number): number;
499
499
  "OperatorDivide;Vector4Float;Vector4"(a: C.Vector4, b: number): C.Vector4;
500
500
  "OperatorDivide;Vector4Vector4;Vector4"(a: C.Vector4, b: C.Vector4): C.Vector4;
501
- "OperatorEqual"(action1: M.Handle<C.gamedeviceAction>, action2: M.Handle<C.gamedeviceAction>): boolean;
502
- "OperatorEqual"(var1: C.inkWidgetReference, var2: C.inkWidgetReference): boolean;
503
- "OperatorEqual"(x: C.redResourceReferenceScriptToken, y: C.redResourceReferenceScriptToken): boolean;
504
- "OperatorEqual"(rbool: boolean, ebool: E.EBOOL): boolean;
505
- "OperatorEqual"(l1: C.DeviceLink, l2: C.DeviceLink): boolean;
506
- "OperatorEqual"(ps: M.Handle<C.gamePersistentState>, link: C.DeviceLink): boolean;
507
- "OperatorEqual"(hudInstance1: M.Handle<C.ModuleInstance>, hudInstance2: M.Handle<C.ModuleInstance>): boolean;
508
- "OperatorEqual"(x: C.redResourceReferenceScriptToken, y: C.redResourceReferenceScriptToken): boolean;
509
- "OperatorEqual"(action1: M.Handle<C.PuppetAction>, action2: M.Handle<C.PuppetAction>): boolean;
510
- "OperatorEqual"(link: C.DeviceLink, ps: M.Handle<C.gamePersistentState>): boolean;
511
- "OperatorEqual"(record_1: string, record_2: C.gameItemID): boolean;
512
- "OperatorEqual"(ebool: E.EBOOL, rbool: boolean): boolean;
513
- "OperatorEqual"(goTarget: M.WeakHandle<C.gameObject>, target: M.Handle<C.Target>): boolean;
514
- "OperatorEqual"(target: M.Handle<C.Target>, goTarget: M.WeakHandle<C.gameObject>): boolean;
515
- "OperatorEqual"(documentAdress1: C.SDocumentAdress, documentAdress2: C.SDocumentAdress): boolean;
516
- "OperatorEqual"(record_1: C.gameItemID, record_2: string): boolean;
501
+ OperatorEqual(action1: M.Handle<C.gamedeviceAction>, action2: M.Handle<C.gamedeviceAction>): boolean;
502
+ OperatorEqual(var1: C.inkWidgetReference, var2: C.inkWidgetReference): boolean;
503
+ OperatorEqual(x: C.redResourceReferenceScriptToken, y: C.redResourceReferenceScriptToken): boolean;
504
+ OperatorEqual(rbool: boolean, ebool: E.EBOOL): boolean;
505
+ OperatorEqual(l1: C.DeviceLink, l2: C.DeviceLink): boolean;
506
+ OperatorEqual(ps: M.Handle<C.gamePersistentState>, link: C.DeviceLink): boolean;
507
+ OperatorEqual(hudInstance1: M.Handle<C.ModuleInstance>, hudInstance2: M.Handle<C.ModuleInstance>): boolean;
508
+ OperatorEqual(x: C.redResourceReferenceScriptToken, y: C.redResourceReferenceScriptToken): boolean;
509
+ OperatorEqual(action1: M.Handle<C.PuppetAction>, action2: M.Handle<C.PuppetAction>): boolean;
510
+ OperatorEqual(link: C.DeviceLink, ps: M.Handle<C.gamePersistentState>): boolean;
511
+ OperatorEqual(record_1: string, record_2: C.gameItemID): boolean;
512
+ OperatorEqual(ebool: E.EBOOL, rbool: boolean): boolean;
513
+ OperatorEqual(goTarget: M.WeakHandle<C.gameObject>, target: M.Handle<C.Target>): boolean;
514
+ OperatorEqual(target: M.Handle<C.Target>, goTarget: M.WeakHandle<C.gameObject>): boolean;
515
+ OperatorEqual(documentAdress1: C.SDocumentAdress, documentAdress2: C.SDocumentAdress): boolean;
516
+ OperatorEqual(record_1: C.gameItemID, record_2: string): boolean;
517
517
  "OperatorEqual;DelayIDDelayID;Bool"(a: C.gameDelayID, b: C.gameDelayID): boolean;
518
518
  "OperatorEqual;DoubleDouble;Bool"(a: number, b: number): boolean;
519
519
  "OperatorEqual;EngineTimeEngineTime;Bool"(a: C.EngineTime, b: C.EngineTime): boolean;
@@ -531,12 +531,12 @@ export interface MpFuncs {
531
531
  "OperatorEqual;Uint32Uint32;Bool"(a: number, b: number): boolean;
532
532
  "OperatorEqual;Uint64Uint64;Bool"(a: bigint, b: bigint): boolean;
533
533
  "OperatorEqual;Uint8Uint8;Bool"(a: number, b: number): boolean;
534
- "OperatorGreater"(enum1: E.ESecurityAreaType, enum2: E.ESecurityAreaType): boolean;
535
- "OperatorGreater"(enum1: E.ESecurityNotificationType, enum2: E.ESecurityNotificationType): boolean;
536
- "OperatorGreater"(enum1: E.ESecurityAccessLevel, enum2: E.ESecurityAccessLevel): boolean;
537
- "OperatorGreater"(q1: E.gamedataQuality, q2: E.gamedataQuality): boolean;
538
- "OperatorGreater"(enum1: E.gameCityAreaType, enum2: E.gameCityAreaType): boolean;
539
- "OperatorGreater"(enum1: E.ESecuritySystemState, enum2: E.ESecuritySystemState): boolean;
534
+ OperatorGreater(enum1: E.ESecurityAreaType, enum2: E.ESecurityAreaType): boolean;
535
+ OperatorGreater(enum1: E.ESecurityNotificationType, enum2: E.ESecurityNotificationType): boolean;
536
+ OperatorGreater(enum1: E.ESecurityAccessLevel, enum2: E.ESecurityAccessLevel): boolean;
537
+ OperatorGreater(q1: E.gamedataQuality, q2: E.gamedataQuality): boolean;
538
+ OperatorGreater(enum1: E.gameCityAreaType, enum2: E.gameCityAreaType): boolean;
539
+ OperatorGreater(enum1: E.ESecuritySystemState, enum2: E.ESecuritySystemState): boolean;
540
540
  "OperatorGreater;DoubleDouble;Bool"(a: number, b: number): boolean;
541
541
  "OperatorGreater;EngineTimeEngineTime;Bool"(a: C.EngineTime, b: C.EngineTime): boolean;
542
542
  "OperatorGreater;EngineTimeFloat;Bool"(a: C.EngineTime, b: number): boolean;
@@ -550,9 +550,9 @@ export interface MpFuncs {
550
550
  "OperatorGreater;Uint32Uint32;Bool"(a: number, b: number): boolean;
551
551
  "OperatorGreater;Uint64Uint64;Bool"(a: bigint, b: bigint): boolean;
552
552
  "OperatorGreater;Uint8Uint8;Bool"(a: number, b: number): boolean;
553
- "OperatorGreaterEqual"(activeMode1: E.ActiveMode, activeMode2: E.ActiveMode): boolean;
554
- "OperatorGreaterEqual"(enum1: E.ESecurityNotificationType, enum2: E.ESecurityNotificationType): boolean;
555
- "OperatorGreaterEqual"(q1: E.gamedataQuality, q2: E.gamedataQuality): boolean;
553
+ OperatorGreaterEqual(activeMode1: E.ActiveMode, activeMode2: E.ActiveMode): boolean;
554
+ OperatorGreaterEqual(enum1: E.ESecurityNotificationType, enum2: E.ESecurityNotificationType): boolean;
555
+ OperatorGreaterEqual(q1: E.gamedataQuality, q2: E.gamedataQuality): boolean;
556
556
  "OperatorGreaterEqual;DoubleDouble;Bool"(a: number, b: number): boolean;
557
557
  "OperatorGreaterEqual;EngineTimeEngineTime;Bool"(a: C.EngineTime, b: C.EngineTime): boolean;
558
558
  "OperatorGreaterEqual;EngineTimeFloat;Bool"(a: C.EngineTime, b: number): boolean;
@@ -566,12 +566,12 @@ export interface MpFuncs {
566
566
  "OperatorGreaterEqual;Uint32Uint32;Bool"(a: number, b: number): boolean;
567
567
  "OperatorGreaterEqual;Uint64Uint64;Bool"(a: bigint, b: bigint): boolean;
568
568
  "OperatorGreaterEqual;Uint8Uint8;Bool"(a: number, b: number): boolean;
569
- "OperatorLess"(enum1: E.ESecurityNotificationType, enum2: E.ESecurityNotificationType): boolean;
570
- "OperatorLess"(enum1: E.ESecuritySystemState, enum2: E.ESecuritySystemState): boolean;
571
- "OperatorLess"(enum1: E.ESecurityAccessLevel, enum2: E.ESecurityAccessLevel): boolean;
572
- "OperatorLess"(q1: E.gamedataQuality, q2: E.gamedataQuality): boolean;
573
- "OperatorLess"(enum1: E.ESecurityAreaType, enum2: E.ESecurityAreaType): boolean;
574
- "OperatorLess"(f1: E.hitFlag, f2: E.hitFlag): boolean;
569
+ OperatorLess(enum1: E.ESecurityNotificationType, enum2: E.ESecurityNotificationType): boolean;
570
+ OperatorLess(enum1: E.ESecuritySystemState, enum2: E.ESecuritySystemState): boolean;
571
+ OperatorLess(enum1: E.ESecurityAccessLevel, enum2: E.ESecurityAccessLevel): boolean;
572
+ OperatorLess(q1: E.gamedataQuality, q2: E.gamedataQuality): boolean;
573
+ OperatorLess(enum1: E.ESecurityAreaType, enum2: E.ESecurityAreaType): boolean;
574
+ OperatorLess(f1: E.hitFlag, f2: E.hitFlag): boolean;
575
575
  "OperatorLess;DoubleDouble;Bool"(a: number, b: number): boolean;
576
576
  "OperatorLess;EngineTimeEngineTime;Bool"(a: C.EngineTime, b: C.EngineTime): boolean;
577
577
  "OperatorLess;EngineTimeFloat;Bool"(a: C.EngineTime, b: number): boolean;
@@ -586,9 +586,9 @@ export interface MpFuncs {
586
586
  "OperatorLess;Uint32Uint32;Bool"(a: number, b: number): boolean;
587
587
  "OperatorLess;Uint64Uint64;Bool"(a: bigint, b: bigint): boolean;
588
588
  "OperatorLess;Uint8Uint8;Bool"(a: number, b: number): boolean;
589
- "OperatorLessEqual"(activeMode1: E.ActiveMode, activeMode2: E.ActiveMode): boolean;
590
- "OperatorLessEqual"(enum1: E.ESecurityNotificationType, enum2: E.ESecurityNotificationType): boolean;
591
- "OperatorLessEqual"(q1: E.gamedataQuality, q2: E.gamedataQuality): boolean;
589
+ OperatorLessEqual(activeMode1: E.ActiveMode, activeMode2: E.ActiveMode): boolean;
590
+ OperatorLessEqual(enum1: E.ESecurityNotificationType, enum2: E.ESecurityNotificationType): boolean;
591
+ OperatorLessEqual(q1: E.gamedataQuality, q2: E.gamedataQuality): boolean;
592
592
  "OperatorLessEqual;DoubleDouble;Bool"(a: number, b: number): boolean;
593
593
  "OperatorLessEqual;EngineTimeEngineTime;Bool"(a: C.EngineTime, b: C.EngineTime): boolean;
594
594
  "OperatorLessEqual;EngineTimeFloat;Bool"(a: C.EngineTime, b: number): boolean;
@@ -603,10 +603,10 @@ export interface MpFuncs {
603
603
  "OperatorLessEqual;Uint64Uint64;Bool"(a: bigint, b: bigint): boolean;
604
604
  "OperatorLessEqual;Uint8Uint8;Bool"(a: number, b: number): boolean;
605
605
  "OperatorLogicAnd;BoolSkipBool;Bool"(a: boolean, b: boolean): boolean;
606
- "OperatorLogicNot"(a: string): boolean;
607
- "OperatorLogicNot"(ebool: E.EBOOL): boolean;
606
+ OperatorLogicNot(a: string): boolean;
607
+ OperatorLogicNot(ebool: E.EBOOL): boolean;
608
608
  "OperatorLogicNot;Bool;Bool"(a: boolean): boolean;
609
- "OperatorLogicOr"(att: E.EAIAttitude, match: boolean): boolean;
609
+ OperatorLogicOr(att: E.EAIAttitude, match: boolean): boolean;
610
610
  "OperatorLogicOr;BoolSkipBool;Bool"(a: boolean, b: boolean): boolean;
611
611
  "OperatorModulo;DoubleDouble;Double"(a: number, b: number): number;
612
612
  "OperatorModulo;FloatFloat;Float"(a: number, b: number): number;
@@ -618,7 +618,7 @@ export interface MpFuncs {
618
618
  "OperatorModulo;Uint32Uint32;Uint32"(a: number, b: number): number;
619
619
  "OperatorModulo;Uint64Uint64;Uint64"(a: bigint, b: bigint): bigint;
620
620
  "OperatorModulo;Uint8Uint8;Uint8"(a: number, b: number): number;
621
- "OperatorMultiply"(a: string, count: number): string;
621
+ OperatorMultiply(a: string, count: number): string;
622
622
  "OperatorMultiply;DoubleDouble;Double"(a: number, b: number): number;
623
623
  "OperatorMultiply;EngineTimeFloat;EngineTime"(a: C.EngineTime, b: number): C.EngineTime;
624
624
  "OperatorMultiply;FloatFloat;Float"(a: number, b: number): number;
@@ -650,8 +650,8 @@ export interface MpFuncs {
650
650
  "OperatorNeg;Quaternion;Quaternion"(a: C.Quaternion): C.Quaternion;
651
651
  "OperatorNeg;Vector4;Vector4"(b: C.Vector4): C.Vector4;
652
652
  "OperatorNeg;WorldPosition;WorldPosition"(b: C.WorldPosition): C.WorldPosition;
653
- "OperatorNotEqual"(ebool: E.EBOOL, rbool: boolean): boolean;
654
- "OperatorNotEqual"(rbool: boolean, ebool: E.EBOOL): boolean;
653
+ OperatorNotEqual(ebool: E.EBOOL, rbool: boolean): boolean;
654
+ OperatorNotEqual(rbool: boolean, ebool: E.EBOOL): boolean;
655
655
  "OperatorNotEqual;DelayIDDelayID;Bool"(a: C.gameDelayID, b: C.gameDelayID): boolean;
656
656
  "OperatorNotEqual;DoubleDouble;Bool"(a: number, b: number): boolean;
657
657
  "OperatorNotEqual;EngineTimeEngineTime;Bool"(a: C.EngineTime, b: C.EngineTime): boolean;
@@ -669,10 +669,10 @@ export interface MpFuncs {
669
669
  "OperatorNotEqual;Uint32Uint32;Bool"(a: number, b: number): boolean;
670
670
  "OperatorNotEqual;Uint64Uint64;Bool"(a: bigint, b: bigint): boolean;
671
671
  "OperatorNotEqual;Uint8Uint8;Bool"(a: number, b: number): boolean;
672
- "OperatorOr"(l: E.FTEntityRequirementsFlag, r: E.FTEntityRequirementsFlag): E.FTEntityRequirementsFlag;
673
- "OperatorOr"(i: bigint, f: E.damageSystemLogFlags): bigint;
674
- "OperatorOr"(f1: E.damageSystemLogFlags, f2: E.damageSystemLogFlags): bigint;
675
- "OperatorOr"(f: E.damageSystemLogFlags, i: bigint): bigint;
672
+ OperatorOr(l: E.FTEntityRequirementsFlag, r: E.FTEntityRequirementsFlag): E.FTEntityRequirementsFlag;
673
+ OperatorOr(i: bigint, f: E.damageSystemLogFlags): bigint;
674
+ OperatorOr(f1: E.damageSystemLogFlags, f2: E.damageSystemLogFlags): bigint;
675
+ OperatorOr(f: E.damageSystemLogFlags, i: bigint): bigint;
676
676
  "OperatorOr;DMGPipelineTypeDMGPipelineType;DMGPipelineType"(a: E.gameDamageListenerPipelineType, b: E.gameDamageListenerPipelineType): E.gameDamageListenerPipelineType;
677
677
  "OperatorOr;Int16Int16;Int16"(a: number, b: number): number;
678
678
  "OperatorOr;Int32Int32;Int32"(a: number, b: number): number;
@@ -683,7 +683,7 @@ export interface MpFuncs {
683
683
  "OperatorOr;Uint32Uint32;Uint32"(a: number, b: number): number;
684
684
  "OperatorOr;Uint64Uint64;Uint64"(a: bigint, b: bigint): bigint;
685
685
  "OperatorOr;Uint8Uint8;Uint8"(a: number, b: number): number;
686
- "OperatorSubtract"(level1: E.ESecurityAccessLevel, value: number): E.ESecurityAccessLevel;
686
+ OperatorSubtract(level1: E.ESecurityAccessLevel, value: number): E.ESecurityAccessLevel;
687
687
  "OperatorSubtract;DoubleDouble;Double"(a: number, b: number): number;
688
688
  "OperatorSubtract;EngineTimeEngineTime;EngineTime"(a: C.EngineTime, b: C.EngineTime): C.EngineTime;
689
689
  "OperatorSubtract;EngineTimeFloat;EngineTime"(a: C.EngineTime, b: number): C.EngineTime;
@@ -703,7 +703,7 @@ export interface MpFuncs {
703
703
  "OperatorSubtract;Vector4Vector4;Vector4"(a: C.Vector4, b: C.Vector4): C.Vector4;
704
704
  "OperatorSubtract;WorldPositionVector4;WorldPosition"(a: C.WorldPosition, b: C.Vector4): C.WorldPosition;
705
705
  "OperatorSubtract;WorldPositionWorldPosition;Vector4"(a: C.WorldPosition, b: C.WorldPosition): C.Vector4;
706
- "OperatorXor"(a: boolean, b: boolean): boolean;
706
+ OperatorXor(a: boolean, b: boolean): boolean;
707
707
  "OperatorXor;Int16Int16;Int16"(a: number, b: number): number;
708
708
  "OperatorXor;Int32Int32;Int32"(a: number, b: number): number;
709
709
  "OperatorXor;Int64Int64;Int64"(a: bigint, b: bigint): bigint;
@@ -712,143 +712,145 @@ export interface MpFuncs {
712
712
  "OperatorXor;Uint32Uint32;Uint32"(a: number, b: number): number;
713
713
  "OperatorXor;Uint64Uint64;Uint64"(a: bigint, b: bigint): bigint;
714
714
  "OperatorXor;Uint8Uint8;Uint8"(a: number, b: number): number;
715
- "OverrideDynamicAppearanceCondition"(app: string, attr: string, value: string): string;
716
- "ParseInt16"(str: string, base?: number): number;
717
- "ParseInt32"(str: string, base?: number): number;
718
- "ParseInt64"(str: string, base?: number): bigint;
719
- "ParseInt8"(str: string, base?: number): number;
720
- "ParseNodeRef"(): void;
721
- "ParseUint16"(str: string, base?: number): number;
722
- "ParseUint32"(str: string, base?: number): number;
723
- "ParseUint64"(str: string, base?: number): bigint;
724
- "ParseUint8"(str: string, base?: number): number;
725
- "Pi"(): number;
726
- "PocketRadioRestrictionCount"(): number;
727
- "PowF"(a: number, x: number): number;
728
- "PreloadGameEffectAttackResources"(attackRecord: M.Handle<C.gamedataAttack_GameEffect_Record>, effectSystem: M.Handle<C.gameEffectSystem>): void;
729
- "PreviewConfig_DisableTurrets"(): boolean;
730
- "Print"(text: M.ScriptRef<string>): void;
731
- "ProcessCompare"(comparator: E.EComparisonType, valA: number, valB: number): boolean;
732
- "ProcessCompareInt"(comparator: E.EComparisonType, valA: number, valB: number): boolean;
733
- "ProgressMultipleAchievementsImpl"(achievementId: string, achievementCount: string, baseProgressString: string, intervalString: string): void;
734
- "PropagateDebugHitInformations"(hitDebugInfos: C.gameHitDetectionDebugFrameData[]): void;
735
- "ProportionalClampF"(inMin: number, inMax: number, v: number, outMin: number, outMax: number): number;
736
- "PvdClientConnect"(server: M.ScriptRef<string>): void;
737
- "PvdFileDumpConnect"(filePath: M.ScriptRef<string>): void;
738
- "Rad2Deg"(rad: number): number;
739
- "Rand"(): void;
740
- "RandDifferent"(lastValue: number, range: number): number;
741
- "RandF"(): number;
742
- "RandNoiseF"(seed: number, max: number, min?: number): number;
743
- "RandPerlinNoiseF"(seed: number, offset: number): number;
744
- "RandRange"(min: number, max: number): number;
745
- "RandRangeF"(min: number, max: number): number;
746
- "RefreshSettings"(): void;
747
- "ReinterpretIntAsFloat"(a: number): number;
748
- "ReleaseGameEffectAttackResources"(attackRecord: M.Handle<C.gamedataAttack_GameEffect_Record>, effectSystem: M.Handle<C.gameEffectSystem>): void;
749
- "RepDecreaseGlobalTimeDilation"(): void;
750
- "RepDecreasePlayerTimeDilation"(): void;
751
- "RepEnableCheatOnPlayer"(player: M.WeakHandle<C.gameObject>, cheat: number, enable: boolean): void;
752
- "RepIncreaseGlobalTimeDilation"(): void;
753
- "RepIncreasePlayerTimeDilation"(): void;
754
- "RepResetTimeDilation"(): void;
755
- "RepTeleportPlayer"(player: M.WeakHandle<C.gameObject>, pos: C.Vector3, rot: C.EulerAngles): void;
756
- "RepToggleGamePause"(): void;
757
- "ReportFailure"(message: M.ScriptRef<string>): boolean;
758
- "RequestInstallLanguagePackDialog"(language: string): void;
759
- "ResolveNodeRef"(id: string, context: C.worldGlobalNodeRef): C.worldGlobalNodeRef;
760
- "ResolveNodeRefWithEntityID"(id: string, context: C.entEntityID): C.worldGlobalNodeRef;
761
- "RoundF"(a: number): number;
762
- "RoundFEx"(a: number): number;
763
- "RoundMath"(f: number): number;
764
- "RoundTo"(f: number, decimal: number): number;
765
- "SelectWidgets"(widget: M.Handle<C.inkWidget>, selectionRule?: E.inkSelectionRule, param?: string): M.Handle<C.inkWidgetsSet>;
766
- "SendInputHintData"(show: boolean, data: M.ScriptRef<C.gameuiInputHintData>, targetHintContainer?: string): void;
767
- "ServerAddPingTarget"(pingEntry: C.gamePingEntry): void;
768
- "SetDefaultStatPoolModifiers"(statPoolTypeString: M.ScriptRef<string>, statPoolModType: E.gameStatPoolModificationTypes): void;
769
- "SetFactValue"(factName: string, factCount: number): boolean;
770
- "SgnF"(a: number): number;
771
- "SinF"(a: number): number;
772
- "SortHandleWithValueArray"(arr: M.ScriptRef<C.scriptOptimizationsHandleWithValue[]>): void;
773
- "SpaceFill"(str: string, length: number, mode?: E.ESpaceFillMode, fillChar?: string): string;
774
- "SpawnVirtualPS"(entityID: C.entEntityID, componentName: string, psClassName: string): M.Handle<C.gamePersistentState>;
775
- "SqrF"(a: number): number;
776
- "SqrtF"(a: number): number;
777
- "StatsEffectsEnumToTDBID"(statsEffectsEnum: number): string;
778
- "StrAfterFirst"(str: M.ScriptRef<string>, match: M.ScriptRef<string>): string;
779
- "StrAfterLast"(str: M.ScriptRef<string>, match: M.ScriptRef<string>): string;
780
- "StrBeforeFirst"(str: M.ScriptRef<string>, match: M.ScriptRef<string>): string;
781
- "StrBeforeLast"(str: M.ScriptRef<string>, match: M.ScriptRef<string>): string;
782
- "StrBeginsWith"(str: M.ScriptRef<string>, match: M.ScriptRef<string>): boolean;
783
- "StrChar"(i: number): string;
784
- "StrCmp"(str: M.ScriptRef<string>, with1: M.ScriptRef<string>, length?: number, noCase?: boolean): number;
785
- "StrContains"(str: M.ScriptRef<string>, subStr: M.ScriptRef<string>): boolean;
786
- "StrEndsWith"(str: M.ScriptRef<string>, match: M.ScriptRef<string>): boolean;
787
- "StrFindFirst"(str: M.ScriptRef<string>, match: M.ScriptRef<string>): number;
788
- "StrFindLast"(str: M.ScriptRef<string>, match: M.ScriptRef<string>): number;
789
- "StrFrontToLower"(str: M.ScriptRef<string>): string;
790
- "StrFrontToUpper"(str: M.ScriptRef<string>): string;
791
- "StrLeft"(str: M.ScriptRef<string>, length: number): string;
792
- "StrLen"(str: M.ScriptRef<string>): number;
793
- "StrLower"(str: M.ScriptRef<string>): string;
794
- "StrMid"(str: M.ScriptRef<string>, first: number, length?: number): string;
795
- "StrReplace"(str: M.ScriptRef<string>, match: M.ScriptRef<string>, with1: M.ScriptRef<string>): string;
796
- "StrReplaceAll"(str: M.ScriptRef<string>, match: M.ScriptRef<string>, with1: M.ScriptRef<string>): string;
797
- "StrRight"(str: M.ScriptRef<string>, length: number): string;
798
- "StrSplit"(str: M.ScriptRef<string>, divider: M.ScriptRef<string>, includeEmpty?: boolean): string[];
799
- "StrSplitFirst"(str: M.ScriptRef<string>, divider: M.ScriptRef<string>): [boolean, string];
800
- "StrSplitLast"(str: M.ScriptRef<string>, divider: M.ScriptRef<string>): [boolean, string];
801
- "StrUpper"(str: M.ScriptRef<string>): string;
802
- "StringToBool"(s: M.ScriptRef<string>): boolean;
803
- "StringToFloat"(value: M.ScriptRef<string>, defValue?: number): number;
804
- "StringToHex"(str: M.ScriptRef<string>, lineLength: number): string;
805
- "StringToInt"(value: M.ScriptRef<string>, defValue?: number): number;
806
- "StringToName"(str: M.ScriptRef<string>): string;
807
- "StringToUint64"(value: M.ScriptRef<string>, defValue?: bigint): bigint;
808
- "SwitchPlayerImmortalityMode"(cheat: E.gamecheatsystemFlag): void;
809
- "TSF_All"(mask: E.gametargetingSystemSearchFilterMaskValue): C.gameTargetSearchFilter;
810
- "TSF_And"(tsf1: C.gameTargetSearchFilter, tsf2: C.gameTargetSearchFilter, tsf3?: C.gameTargetSearchFilter, tsf4?: C.gameTargetSearchFilter): C.gameTargetSearchFilter;
811
- "TSF_Any"(mask: E.gametargetingSystemSearchFilterMaskValue): C.gameTargetSearchFilter;
812
- "TSF_EnemyNPC"(): C.gameTargetSearchFilter;
813
- "TSF_NPC"(): C.gameTargetSearchFilter;
814
- "TSF_Not"(mask: E.gametargetingSystemSearchFilterMaskValue): C.gameTargetSearchFilter;
815
- "TSF_Or"(tsf1: C.gameTargetSearchFilter, tsf2: C.gameTargetSearchFilter, tsf3?: C.gameTargetSearchFilter, tsf4?: C.gameTargetSearchFilter): C.gameTargetSearchFilter;
816
- "TSF_Quickhackable"(): C.gameTargetSearchFilter;
817
- "TSQ_ALL"(): C.gameTargetSearchQuery;
818
- "TSQ_EnemyNPC"(): C.gameTargetSearchQuery;
819
- "TSQ_NPC"(): C.gameTargetSearchQuery;
820
- "TanF"(a: number): number;
821
- "ToCRUID"(value: bigint): string;
822
- "ToEntityID"(value: bigint): C.entEntityID;
823
- "ToInventoryItemData"(owner: M.WeakHandle<C.gameObject>, itemID: C.gameItemID): C.gameInventoryItemData;
824
- "ToLocalizationString"(value: string): string;
825
- "ToName"(value: string): string;
826
- "ToNodeRef"(value: string): string;
827
- "ToString"(value: string): string;
828
- "ToTelemetryDamage"(attackData: M.Handle<C.gamedamageAttackData>): C.gameTelemetryDamage;
829
- "ToTelemetryDamage"(evt: M.Handle<C.gameeventsTargetDamageEvent>): C.gameTelemetryDamage;
830
- "ToTelemetryDamage"(evt: M.Handle<C.gameeventsDamageReceivedEvent>): C.gameTelemetryDamage;
831
- "ToTelemetryDamageDealt"(evt: M.Handle<C.gameeventsDamageReceivedEvent>, situation: E.gameTelemetryDamageSituation, distance: number, time: number): C.gameTelemetryDamageDealt;
832
- "ToTelemetryDamageDealt"(evt: M.Handle<C.gameeventsTargetDamageEvent>, situation: E.gameTelemetryDamageSituation, distance: number, time: number): C.gameTelemetryDamageDealt;
833
- "ToTelemetryEnemy"(target: M.WeakHandle<C.gameObject>): C.gameTelemetryEnemy;
834
- "ToTelemetryInventoryItem"(inventoryItemData: M.ScriptRef<C.gameInventoryItemData>): C.gameTelemetryInventoryItem;
835
- "Trace"(): void;
836
- "TraceToString"(): void;
837
- "Uint64ToInt"(): void;
838
- "Uint64ToString"(): void;
839
- "UnicodeLength"(str: M.ScriptRef<string>): number;
840
- "UnicodeStringCompare"(str: M.ScriptRef<string>, str2: M.ScriptRef<string>): number;
841
- "UnicodeStringEqual"(str: M.ScriptRef<string>, str2: M.ScriptRef<string>): boolean;
842
- "UnicodeStringLessThan"(str: M.ScriptRef<string>, str2: M.ScriptRef<string>): boolean;
843
- "UnicodeStringLessThanEqual"(str: M.ScriptRef<string>, str2: M.ScriptRef<string>): boolean;
844
- "UseProfiler"(): void;
845
- "VectorToString"(vec: C.Vector4): string;
846
- "OnHandlePressInput"(evt: M.Handle<C.inkPointerEvent>): boolean;
847
- "OnInitialize"(): boolean;
848
- "OnPlayerAttach"(playerPuppet: M.Handle<C.gameObject>): boolean;
849
- "OnPreviewInitialized"(): boolean;
850
- "Close"(result: E.GenericMessageNotificationResult): void;
851
- "SetupInventory"(isCurrentPlayerObjectCustomizable: boolean): void;
715
+ OverrideDynamicAppearanceCondition(app: string, attr: string, value: string): string;
716
+ ParseInt16(str: string, base?: number): number;
717
+ ParseInt32(str: string, base?: number): number;
718
+ ParseInt64(str: string, base?: number): bigint;
719
+ ParseInt8(str: string, base?: number): number;
720
+ ParseNodeRef(): void;
721
+ ParseUint16(str: string, base?: number): number;
722
+ ParseUint32(str: string, base?: number): number;
723
+ ParseUint64(str: string, base?: number): bigint;
724
+ ParseUint8(str: string, base?: number): number;
725
+ Pi(): number;
726
+ PocketRadioRestrictionCount(): number;
727
+ PowF(a: number, x: number): number;
728
+ PreloadGameEffectAttackResources(attackRecord: M.Handle<C.gamedataAttack_GameEffect_Record>, effectSystem: M.Handle<C.gameEffectSystem>): void;
729
+ PreviewConfig_DisableTurrets(): boolean;
730
+ Print(text: M.ScriptRef<string>): void;
731
+ ProcessCompare(comparator: E.EComparisonType, valA: number, valB: number): boolean;
732
+ ProcessCompareInt(comparator: E.EComparisonType, valA: number, valB: number): boolean;
733
+ ProgressMultipleAchievementsImpl(achievementId: string, achievementCount: string, baseProgressString: string, intervalString: string): void;
734
+ PropagateDebugHitInformations(hitDebugInfos: C.gameHitDetectionDebugFrameData[]): void;
735
+ ProportionalClampF(inMin: number, inMax: number, v: number, outMin: number, outMax: number): number;
736
+ PvdClientConnect(server: M.ScriptRef<string>): void;
737
+ PvdFileDumpConnect(filePath: M.ScriptRef<string>): void;
738
+ Rad2Deg(rad: number): number;
739
+ Rand(): void;
740
+ RandDifferent(lastValue: number, range: number): number;
741
+ RandF(): number;
742
+ RandNoiseF(seed: number, max: number, min?: number): number;
743
+ RandPerlinNoiseF(seed: number, offset: number): number;
744
+ RandRange(min: number, max: number): number;
745
+ RandRangeF(min: number, max: number): number;
746
+ RefreshSettings(): void;
747
+ ReinterpretIntAsFloat(a: number): number;
748
+ ReleaseGameEffectAttackResources(attackRecord: M.Handle<C.gamedataAttack_GameEffect_Record>, effectSystem: M.Handle<C.gameEffectSystem>): void;
749
+ RepDecreaseGlobalTimeDilation(): void;
750
+ RepDecreasePlayerTimeDilation(): void;
751
+ RepEnableCheatOnPlayer(player: M.WeakHandle<C.gameObject>, cheat: number, enable: boolean): void;
752
+ RepIncreaseGlobalTimeDilation(): void;
753
+ RepIncreasePlayerTimeDilation(): void;
754
+ RepResetTimeDilation(): void;
755
+ RepTeleportPlayer(player: M.WeakHandle<C.gameObject>, pos: C.Vector3, rot: C.EulerAngles): void;
756
+ RepToggleGamePause(): void;
757
+ ReportFailure(message: M.ScriptRef<string>): boolean;
758
+ RequestInstallLanguagePackDialog(language: string): void;
759
+ ResolveNodeRef(id: string, context: C.worldGlobalNodeRef): C.worldGlobalNodeRef;
760
+ ResolveNodeRefWithEntityID(id: string, context: C.entEntityID): C.worldGlobalNodeRef;
761
+ RoundF(a: number): number;
762
+ RoundFEx(a: number): number;
763
+ RoundMath(f: number): number;
764
+ RoundTo(f: number, decimal: number): number;
765
+ SelectWidgets(widget: M.Handle<C.inkWidget>, selectionRule?: E.inkSelectionRule, param?: string): M.Handle<C.inkWidgetsSet>;
766
+ SendInputHintData(show: boolean, data: M.ScriptRef<C.gameuiInputHintData>, targetHintContainer?: string): void;
767
+ ServerAddPingTarget(pingEntry: C.gamePingEntry): void;
768
+ SetDefaultStatPoolModifiers(statPoolTypeString: M.ScriptRef<string>, statPoolModType: E.gameStatPoolModificationTypes): void;
769
+ SetFactValue(factName: string, factCount: number): boolean;
770
+ SgnF(a: number): number;
771
+ SinF(a: number): number;
772
+ SortHandleWithValueArray(arr: M.ScriptRef<C.scriptOptimizationsHandleWithValue[]>): void;
773
+ SpaceFill(str: string, length: number, mode?: E.ESpaceFillMode, fillChar?: string): string;
774
+ SpawnVirtualPS(entityID: C.entEntityID, componentName: string, psClassName: string): M.Handle<C.gamePersistentState>;
775
+ SqrF(a: number): number;
776
+ SqrtF(a: number): number;
777
+ StatsEffectsEnumToTDBID(statsEffectsEnum: number): string;
778
+ StrAfterFirst(str: M.ScriptRef<string>, match: M.ScriptRef<string>): string;
779
+ StrAfterLast(str: M.ScriptRef<string>, match: M.ScriptRef<string>): string;
780
+ StrBeforeFirst(str: M.ScriptRef<string>, match: M.ScriptRef<string>): string;
781
+ StrBeforeLast(str: M.ScriptRef<string>, match: M.ScriptRef<string>): string;
782
+ StrBeginsWith(str: M.ScriptRef<string>, match: M.ScriptRef<string>): boolean;
783
+ StrChar(i: number): string;
784
+ StrCmp(str: M.ScriptRef<string>, with1: M.ScriptRef<string>, length?: number, noCase?: boolean): number;
785
+ StrContains(str: M.ScriptRef<string>, subStr: M.ScriptRef<string>): boolean;
786
+ StrEndsWith(str: M.ScriptRef<string>, match: M.ScriptRef<string>): boolean;
787
+ StrFindFirst(str: M.ScriptRef<string>, match: M.ScriptRef<string>): number;
788
+ StrFindLast(str: M.ScriptRef<string>, match: M.ScriptRef<string>): number;
789
+ StrFrontToLower(str: M.ScriptRef<string>): string;
790
+ StrFrontToUpper(str: M.ScriptRef<string>): string;
791
+ StrLeft(str: M.ScriptRef<string>, length: number): string;
792
+ StrLen(str: M.ScriptRef<string>): number;
793
+ StrLower(str: M.ScriptRef<string>): string;
794
+ StrMid(str: M.ScriptRef<string>, first: number, length?: number): string;
795
+ StrReplace(str: M.ScriptRef<string>, match: M.ScriptRef<string>, with1: M.ScriptRef<string>): string;
796
+ StrReplaceAll(str: M.ScriptRef<string>, match: M.ScriptRef<string>, with1: M.ScriptRef<string>): string;
797
+ StrRight(str: M.ScriptRef<string>, length: number): string;
798
+ StrSplit(str: M.ScriptRef<string>, divider: M.ScriptRef<string>, includeEmpty?: boolean): string[];
799
+ StrSplitFirst(str: M.ScriptRef<string>, divider: M.ScriptRef<string>): [boolean, string];
800
+ StrSplitLast(str: M.ScriptRef<string>, divider: M.ScriptRef<string>): [boolean, string];
801
+ StrUpper(str: M.ScriptRef<string>): string;
802
+ StringToBool(s: M.ScriptRef<string>): boolean;
803
+ StringToFloat(value: M.ScriptRef<string>, defValue?: number): number;
804
+ StringToHex(str: M.ScriptRef<string>, lineLength: number): string;
805
+ StringToInt(value: M.ScriptRef<string>, defValue?: number): number;
806
+ StringToName(str: M.ScriptRef<string>): string;
807
+ StringToUint64(value: M.ScriptRef<string>, defValue?: bigint): bigint;
808
+ SwitchPlayerImmortalityMode(cheat: E.gamecheatsystemFlag): void;
809
+ TSF_All(mask: E.gametargetingSystemSearchFilterMaskValue): C.gameTargetSearchFilter;
810
+ TSF_And(tsf1: C.gameTargetSearchFilter, tsf2: C.gameTargetSearchFilter, tsf3?: C.gameTargetSearchFilter, tsf4?: C.gameTargetSearchFilter): C.gameTargetSearchFilter;
811
+ TSF_Any(mask: E.gametargetingSystemSearchFilterMaskValue): C.gameTargetSearchFilter;
812
+ TSF_EnemyNPC(): C.gameTargetSearchFilter;
813
+ TSF_NPC(): C.gameTargetSearchFilter;
814
+ TSF_Not(mask: E.gametargetingSystemSearchFilterMaskValue): C.gameTargetSearchFilter;
815
+ TSF_Or(tsf1: C.gameTargetSearchFilter, tsf2: C.gameTargetSearchFilter, tsf3?: C.gameTargetSearchFilter, tsf4?: C.gameTargetSearchFilter): C.gameTargetSearchFilter;
816
+ TSF_Quickhackable(): C.gameTargetSearchFilter;
817
+ TSQ_ALL(): C.gameTargetSearchQuery;
818
+ TSQ_EnemyNPC(): C.gameTargetSearchQuery;
819
+ TSQ_NPC(): C.gameTargetSearchQuery;
820
+ TanF(a: number): number;
821
+ ToCRUID(value: bigint): string;
822
+ ToEntityID(value: bigint): C.entEntityID;
823
+ ToInventoryItemData(owner: M.WeakHandle<C.gameObject>, itemID: C.gameItemID): C.gameInventoryItemData;
824
+ ToLocalizationString(value: string): string;
825
+ ToName(value: string): string;
826
+ ToNodeRef(value: string): string;
827
+ ToString(value: string): string;
828
+ ToTelemetryDamage(attackData: M.Handle<C.gamedamageAttackData>): C.gameTelemetryDamage;
829
+ ToTelemetryDamage(evt: M.Handle<C.gameeventsTargetDamageEvent>): C.gameTelemetryDamage;
830
+ ToTelemetryDamage(evt: M.Handle<C.gameeventsDamageReceivedEvent>): C.gameTelemetryDamage;
831
+ ToTelemetryDamageDealt(evt: M.Handle<C.gameeventsDamageReceivedEvent>, situation: E.gameTelemetryDamageSituation, distance: number, time: number): C.gameTelemetryDamageDealt;
832
+ ToTelemetryDamageDealt(evt: M.Handle<C.gameeventsTargetDamageEvent>, situation: E.gameTelemetryDamageSituation, distance: number, time: number): C.gameTelemetryDamageDealt;
833
+ ToTelemetryEnemy(target: M.WeakHandle<C.gameObject>): C.gameTelemetryEnemy;
834
+ ToTelemetryInventoryItem(inventoryItemData: M.ScriptRef<C.gameInventoryItemData>): C.gameTelemetryInventoryItem;
835
+ Trace(): void;
836
+ TraceToString(): void;
837
+ Uint64ToInt(): void;
838
+ Uint64ToString(): void;
839
+ UnicodeLength(str: M.ScriptRef<string>): number;
840
+ UnicodeStringCompare(str: M.ScriptRef<string>, str2: M.ScriptRef<string>): number;
841
+ UnicodeStringEqual(str: M.ScriptRef<string>, str2: M.ScriptRef<string>): boolean;
842
+ UnicodeStringLessThan(str: M.ScriptRef<string>, str2: M.ScriptRef<string>): boolean;
843
+ UnicodeStringLessThanEqual(str: M.ScriptRef<string>, str2: M.ScriptRef<string>): boolean;
844
+ UseProfiler(): void;
845
+ VectorToString(vec: C.Vector4): string;
846
+ OnHandlePressInput(evt: M.Handle<C.inkPointerEvent>): boolean;
847
+ OnInitialize(): boolean;
848
+ OnPlayerAttach(playerPuppet: M.Handle<C.gameObject>): boolean;
849
+ OnPreviewInitialized(): boolean;
850
+ OnVehicleManufacturerChanged(value: any): boolean;
851
+ Close(result: E.GenericMessageNotificationResult): void;
852
+ SetupInventory(isCurrentPlayerObjectCustomizable: boolean): void;
853
+ UpdateStatusEffectIcon(): void;
852
854
  }
853
855
 
854
856
  export interface MpGame extends MpFuncs, MpClasses {