@cybermp-community/client-types 2.2.0 → 2.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/game.d.ts CHANGED
@@ -18,7 +18,7 @@ export interface MpFuncs {
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  "AngleDistance"(target: number, current: number): number;
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  "AngleNormalize"(a: number): number;
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  "AngleNormalize180"(a: number): number;
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- "ApplyStatPoolModifier"(statPoolTypeString: M.ScriptRef<string>, rangeBegin: number, rangeEnd: number, startDelay: number, valuePerSec: number, delayOnChange: boolean, statPoolModType: gameStatPoolModificationTypes): void;
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+ "ApplyStatPoolModifier"(statPoolTypeString: M.ScriptRef<string>, rangeBegin: number, rangeEnd: number, startDelay: number, valuePerSec: number, delayOnChange: boolean, statPoolModType: E.gameStatPoolModificationTypes): void;
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  "AreDebugContextsEnabled"(): boolean;
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  "ArmouryEquipWeapon"(itemID: C.gameItemID, QuickslotID: number): void;
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  "ArraySort"(arr: number[]): number[];
@@ -35,11 +35,11 @@ export interface MpFuncs {
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  "CalcSeed"(object: M.Handle<C.IScriptable>): number;
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  "CanChangeAttitudeRelationFor"(groupName: string): boolean;
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  "CanLog"(): boolean;
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- "Cast"(value: boolean): AIbehaviorConditionOutcomes;
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- "Cast"(flag: EAIGateSignalFlags): AISignalFlags;
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- "Cast"(value: AIbehaviorConditionOutcomes): boolean;
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- "Cast"(hotkey: gameEHotkey): number;
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- "Cast"(value: bigint): AIPatrolContinuationPolicy;
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+ "Cast"(value: boolean): E.AIbehaviorConditionOutcomes;
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+ "Cast"(flag: E.EAIGateSignalFlags): E.AISignalFlags;
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+ "Cast"(value: E.AIbehaviorConditionOutcomes): boolean;
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+ "Cast"(hotkey: E.gameEHotkey): number;
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+ "Cast"(value: bigint): E.AIPatrolContinuationPolicy;
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  "Cast;BlackboardID_Bool;BlackboardID"(id: C.gamebbScriptID_Bool): C.gamebbScriptID;
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  "Cast;BlackboardID_Entity;BlackboardID"(id: C.gamebbScriptID_EntityPtr): C.gamebbScriptID;
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  "Cast;BlackboardID_EntityID;BlackboardID"(id: C.gamebbScriptID_EntityID): C.gamebbScriptID;
@@ -168,9 +168,9 @@ export interface MpFuncs {
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  "Clamp"(v: number, min: number, max: number): number;
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  "ClampF"(v: number, min: number, max: number): number;
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  "ColorToHexString"(value: M.ScriptRef<C.Color>): string;
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- "Compare"(comparator: ECompareOp, val1: number, val2: number): boolean;
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+ "Compare"(comparator: E.ECompareOp, val1: number, val2: number): boolean;
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  "CompareArrayNameContents"(arr1: string[], arr2: string[]): boolean;
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- "CompareF"(comparator: ECompareOp, val1: number, val2: number): boolean;
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+ "CompareF"(comparator: E.ECompareOp, val1: number, val2: number): boolean;
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  "CosF"(a: number): number;
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  "CreateCRUID"(value: bigint): string;
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  "CreateDisableRagdollEvent"(debugSourceName: string): M.Handle<C.entRagdollDisableEvent>;
@@ -181,7 +181,7 @@ export interface MpFuncs {
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  "CreateLocalizationString"(value: string): string;
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  "CreateNodeRef"(value: M.ScriptRef<string>): string;
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  "CreatePersistentID"(entityID: C.entEntityID, componentName?: string): C.gamePersistentID;
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- "CreateRagdollActivationRequestEvent"(activationType: entragdollActivationRequestType, filterDataOverride: string, applyPowerPose: boolean, applyMomentum: boolean, debugSourceName: string): M.Handle<C.entRagdollActivationRequestEvent>;
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+ "CreateRagdollActivationRequestEvent"(activationType: E.entragdollActivationRequestType, filterDataOverride: string, applyPowerPose: boolean, applyMomentum: boolean, debugSourceName: string): M.Handle<C.entRagdollActivationRequestEvent>;
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  "CreateRagdollApplyImpulseEvent"(worldPos: C.Vector4, imuplseVal: C.Vector4, influenceRadius: number): M.Handle<C.entRagdollApplyImpulseEvent>;
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  "DebugBreak"(): void;
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  "DebugDevices"(shouldDebug: boolean): void;
@@ -211,12 +211,12 @@ export interface MpFuncs {
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  "FloatToString"(value: number): string;
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  "FloatToStringPrec"(value: number, precision: number): string;
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  "FloorF"(a: number): number;
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- "GOGRewardSystemErrorToDisplayString"(error: gameOnlineSystemErrors): string;
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+ "GOGRewardSystemErrorToDisplayString"(error: E.gameOnlineSystemErrors): string;
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  "GameFileExists"(path: M.ScriptRef<string>): boolean;
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  "GameTimeIntervalContainsTime"(): void;
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  "GetActionAnimationSlideParams"(slideRecord: M.Handle<C.gamedataAIActionSlideData_Record>): C.gameActionAnimationSlideParams;
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  "GetAllBlackboardDefs"(): M.Handle<C.gamebbAllScriptDefinitions>;
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- "GetAnimOptionsInfiniteLoop"(loopType: inkanimLoopType): C.inkanimPlaybackOptions;
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+ "GetAnimOptionsInfiniteLoop"(loopType: E.inkanimLoopType): C.inkanimPlaybackOptions;
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  "GetCaptionTagsFromArray"(argList: M.ScriptRef<M.Handle<C.gameinteractionsChoiceCaptionPart>[]>): string;
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  "GetDamageSystemLogFlags"(): bigint;
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  "GetDisplaySize"(wrapperSize: C.Vector2, frameSize: C.Vector2): C.Vector2;
@@ -228,7 +228,7 @@ export interface MpFuncs {
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  "GetGameObjectFromEntityReference"(reference: C.gameEntityReference): [boolean, M.WeakHandle<C.gameObject>];
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  "GetGameObjectsFromSpawnerEntityID"(entityID: C.entEntityID, communityEntryNames: string[]): void;
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  "GetIgnoredVisionBlockerTypes"(objID: C.gameStatsObjectID): C.senseVisionBlockerTypeFlags;
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- "GetImmortality"(gameObject: M.Handle<C.gameObject>): [boolean, gameGodModeType];
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+ "GetImmortality"(gameObject: M.Handle<C.gameObject>): [boolean, E.gameGodModeType];
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  "GetInvalidDelayID"(): C.gameDelayID;
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  "GetInvalidVisionBlockerID"(): number;
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  "GetItemTypeFromContext"(context: C.AIbehaviorScriptExecutionContext): number;
@@ -238,11 +238,11 @@ export interface MpFuncs {
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  "GetLocalizedTextByKey"(hashKey: string): string;
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  "GetLocalizedTextGanderDepened"(textKey: M.ScriptRef<string>, variantIsFemale: boolean): string;
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  "GetLocalizedTextGanderDepenedByKey"(hashKey: string, variantIsFemale: boolean): string;
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- "GetLookAtLimitDegreesValue"(limitType: animLookAtLimitDegreesType): number;
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- "GetLookAtLimitDistanceValue"(limitType: animLookAtLimitDistanceType): number;
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- "GetLookAtLimits"(softLimitDegreesType: animLookAtLimitDegreesType, hardLimitDegreesType: animLookAtLimitDegreesType, hardLimitDistanceType: animLookAtLimitDistanceType, backLimitDegreesType: animLookAtLimitDegreesType): C.animLookAtLimits;
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- "GetLookAtStatus"(status: animLookAtStatus, currentStatus: number): boolean;
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- "GetLookAtTransitionSpeed"(style: animLookAtStyle): number;
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+ "GetLookAtLimitDegreesValue"(limitType: E.animLookAtLimitDegreesType): number;
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+ "GetLookAtLimitDistanceValue"(limitType: E.animLookAtLimitDistanceType): number;
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+ "GetLookAtLimits"(softLimitDegreesType: E.animLookAtLimitDegreesType, hardLimitDegreesType: E.animLookAtLimitDegreesType, hardLimitDistanceType: E.animLookAtLimitDistanceType, backLimitDegreesType: E.animLookAtLimitDegreesType): C.animLookAtLimits;
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+ "GetLookAtStatus"(status: E.animLookAtStatus, currentStatus: number): boolean;
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+ "GetLookAtTransitionSpeed"(style: E.animLookAtStyle): number;
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  "GetMainPlayer"(): M.Handle<C.PlayerPuppet>;
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  "GetMountedVehicle"(object: M.Handle<C.gameObject>): M.WeakHandle<C.vehicleBaseObject>;
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  "GetNotSavableClasses"(): string[];
@@ -264,7 +264,7 @@ export interface MpFuncs {
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  "HashToNodeRef"(value: bigint): string;
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  "InitializeScripts"(): void;
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  "Int8ToInt"(): void;
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- "IntToEPreventionHeatStage"(index: number): EPreventionHeatStage;
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+ "IntToEPreventionHeatStage"(index: number): E.EPreventionHeatStage;
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  "IntToInt8"(): void;
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  "IntToString"(value: number): string;
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  "IntToUint64"(): void;
@@ -318,7 +318,7 @@ export interface MpFuncs {
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  "MinF"(a: number, b: number): number;
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  "ModF"(a: number, b: number): number;
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  "ModLog"(mod: string, text: M.ScriptRef<string>): void;
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- "ModifierTypeToString"(type: gameStatModifierType): string;
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+ "ModifierTypeToString"(type: E.gameStatModifierType): string;
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  "Murmur3"(data: M.ScriptRef<string>, seed?: number): number;
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  "NameToHash"(value: string): bigint;
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  "NameToString"(n: string): string;
@@ -326,15 +326,15 @@ export interface MpFuncs {
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  "NoTrailZeros"(str: M.ScriptRef<string>): string;
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  "NodeRefToHash"(value: string): bigint;
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  "OperatorAdd"(o: M.Handle<C.gameObject>, s: string): string;
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- "OperatorAdd"(s: string, stat: gamedataStatType): string;
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- "OperatorAdd"(stat: gamedataStatType, s: string): string;
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- "OperatorAdd"(s: string, mode: gamecheatsystemFlag): string;
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- "OperatorAdd"(mode: gameGodModeType, s: string): string;
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- "OperatorAdd"(mode: gamecheatsystemFlag, s: string): string;
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+ "OperatorAdd"(s: string, stat: E.gamedataStatType): string;
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+ "OperatorAdd"(stat: E.gamedataStatType, s: string): string;
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+ "OperatorAdd"(s: string, mode: E.gamecheatsystemFlag): string;
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+ "OperatorAdd"(mode: E.gameGodModeType, s: string): string;
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+ "OperatorAdd"(mode: E.gamecheatsystemFlag, s: string): string;
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  "OperatorAdd"(s: string, o: M.Handle<C.gameObject>): string;
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- "OperatorAdd"(att: EAIAttitude, s: string): string;
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- "OperatorAdd"(s: string, att: EAIAttitude): string;
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- "OperatorAdd"(s: string, mode: gameGodModeType): string;
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+ "OperatorAdd"(att: E.EAIAttitude, s: string): string;
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+ "OperatorAdd"(s: string, att: E.EAIAttitude): string;
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+ "OperatorAdd"(s: string, mode: E.gameGodModeType): string;
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  "OperatorAdd;BoolScript_RefString;String"(a: boolean, b: M.ScriptRef<string>): string;
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  "OperatorAdd;CNameCName;CName"(a: string, b: string): string;
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  "OperatorAdd;DoubleDouble;Double"(a: number, b: number): number;
@@ -367,13 +367,13 @@ export interface MpFuncs {
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  "OperatorAdd;Vector4Vector4;Vector4"(a: C.Vector4, b: C.Vector4): C.Vector4;
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  "OperatorAdd;WorldPositionVector4;WorldPosition"(a: C.WorldPosition, b: C.Vector4): C.WorldPosition;
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  "OperatorAdd;WorldPositionWorldPosition;WorldPosition"(a: C.WorldPosition, b: C.WorldPosition): C.WorldPosition;
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- "OperatorAnd"(l: FTEntityRequirementsFlag, r: FTEntityRequirementsFlag): FTEntityRequirementsFlag;
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- "OperatorAnd"(i: bigint, f: damageSystemLogFlags): bigint;
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+ "OperatorAnd"(l: E.FTEntityRequirementsFlag, r: E.FTEntityRequirementsFlag): E.FTEntityRequirementsFlag;
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+ "OperatorAnd"(i: bigint, f: E.damageSystemLogFlags): bigint;
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  "OperatorAnd;Int16Int16;Int16"(a: number, b: number): number;
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  "OperatorAnd;Int32Int32;Int32"(a: number, b: number): number;
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  "OperatorAnd;Int64Int64;Int64"(a: bigint, b: bigint): bigint;
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  "OperatorAnd;Int8Int8;Int8"(a: number, b: number): number;
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- "OperatorAnd;TSFMVTSFMV;TSFMV"(a: gametargetingSystemSearchFilterMaskValue, b: gametargetingSystemSearchFilterMaskValue): gametargetingSystemSearchFilterMaskValue;
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+ "OperatorAnd;TSFMVTSFMV;TSFMV"(a: E.gametargetingSystemSearchFilterMaskValue, b: E.gametargetingSystemSearchFilterMaskValue): E.gametargetingSystemSearchFilterMaskValue;
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  "OperatorAnd;Uint16Uint16;Uint16"(a: number, b: number): number;
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  "OperatorAnd;Uint32Uint32;Uint32"(a: number, b: number): number;
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  "OperatorAnd;Uint64Uint64;Uint64"(a: bigint, b: bigint): bigint;
@@ -497,7 +497,7 @@ export interface MpFuncs {
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  "OperatorEqual"(action1: M.Handle<C.gamedeviceAction>, action2: M.Handle<C.gamedeviceAction>): boolean;
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  "OperatorEqual"(var1: C.inkWidgetReference, var2: C.inkWidgetReference): boolean;
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  "OperatorEqual"(x: C.redResourceReferenceScriptToken, y: C.redResourceReferenceScriptToken): boolean;
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- "OperatorEqual"(rbool: boolean, ebool: EBOOL): boolean;
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+ "OperatorEqual"(rbool: boolean, ebool: E.EBOOL): boolean;
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  "OperatorEqual"(l1: C.DeviceLink, l2: C.DeviceLink): boolean;
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  "OperatorEqual"(ps: M.Handle<C.gamePersistentState>, link: C.DeviceLink): boolean;
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  "OperatorEqual"(hudInstance1: M.Handle<C.ModuleInstance>, hudInstance2: M.Handle<C.ModuleInstance>): boolean;
@@ -505,7 +505,7 @@ export interface MpFuncs {
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  "OperatorEqual"(action1: M.Handle<C.PuppetAction>, action2: M.Handle<C.PuppetAction>): boolean;
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  "OperatorEqual"(link: C.DeviceLink, ps: M.Handle<C.gamePersistentState>): boolean;
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  "OperatorEqual"(record_1: string, record_2: C.gameItemID): boolean;
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- "OperatorEqual"(ebool: EBOOL, rbool: boolean): boolean;
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+ "OperatorEqual"(ebool: E.EBOOL, rbool: boolean): boolean;
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  "OperatorEqual"(goTarget: M.WeakHandle<C.gameObject>, target: M.Handle<C.Target>): boolean;
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  "OperatorEqual"(target: M.Handle<C.Target>, goTarget: M.WeakHandle<C.gameObject>): boolean;
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  "OperatorEqual"(documentAdress1: C.SDocumentAdress, documentAdress2: C.SDocumentAdress): boolean;
@@ -527,12 +527,12 @@ export interface MpFuncs {
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  "OperatorEqual;Uint32Uint32;Bool"(a: number, b: number): boolean;
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  "OperatorEqual;Uint64Uint64;Bool"(a: bigint, b: bigint): boolean;
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  "OperatorEqual;Uint8Uint8;Bool"(a: number, b: number): boolean;
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- "OperatorGreater"(enum1: ESecurityAreaType, enum2: ESecurityAreaType): boolean;
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- "OperatorGreater"(enum1: ESecurityNotificationType, enum2: ESecurityNotificationType): boolean;
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- "OperatorGreater"(enum1: ESecurityAccessLevel, enum2: ESecurityAccessLevel): boolean;
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- "OperatorGreater"(q1: gamedataQuality, q2: gamedataQuality): boolean;
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- "OperatorGreater"(enum1: gameCityAreaType, enum2: gameCityAreaType): boolean;
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- "OperatorGreater"(enum1: ESecuritySystemState, enum2: ESecuritySystemState): boolean;
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+ "OperatorGreater"(enum1: E.ESecurityAreaType, enum2: E.ESecurityAreaType): boolean;
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+ "OperatorGreater"(enum1: E.ESecurityNotificationType, enum2: E.ESecurityNotificationType): boolean;
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+ "OperatorGreater"(enum1: E.ESecurityAccessLevel, enum2: E.ESecurityAccessLevel): boolean;
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+ "OperatorGreater"(q1: E.gamedataQuality, q2: E.gamedataQuality): boolean;
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+ "OperatorGreater"(enum1: E.gameCityAreaType, enum2: E.gameCityAreaType): boolean;
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+ "OperatorGreater"(enum1: E.ESecuritySystemState, enum2: E.ESecuritySystemState): boolean;
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  "OperatorGreater;DoubleDouble;Bool"(a: number, b: number): boolean;
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  "OperatorGreater;EngineTimeEngineTime;Bool"(a: C.EngineTime, b: C.EngineTime): boolean;
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  "OperatorGreater;EngineTimeFloat;Bool"(a: C.EngineTime, b: number): boolean;
@@ -546,9 +546,9 @@ export interface MpFuncs {
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  "OperatorGreater;Uint32Uint32;Bool"(a: number, b: number): boolean;
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  "OperatorGreater;Uint64Uint64;Bool"(a: bigint, b: bigint): boolean;
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  "OperatorGreater;Uint8Uint8;Bool"(a: number, b: number): boolean;
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- "OperatorGreaterEqual"(activeMode1: ActiveMode, activeMode2: ActiveMode): boolean;
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- "OperatorGreaterEqual"(enum1: ESecurityNotificationType, enum2: ESecurityNotificationType): boolean;
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- "OperatorGreaterEqual"(q1: gamedataQuality, q2: gamedataQuality): boolean;
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+ "OperatorGreaterEqual"(activeMode1: E.ActiveMode, activeMode2: E.ActiveMode): boolean;
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+ "OperatorGreaterEqual"(enum1: E.ESecurityNotificationType, enum2: E.ESecurityNotificationType): boolean;
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+ "OperatorGreaterEqual"(q1: E.gamedataQuality, q2: E.gamedataQuality): boolean;
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  "OperatorGreaterEqual;DoubleDouble;Bool"(a: number, b: number): boolean;
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  "OperatorGreaterEqual;EngineTimeEngineTime;Bool"(a: C.EngineTime, b: C.EngineTime): boolean;
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  "OperatorGreaterEqual;EngineTimeFloat;Bool"(a: C.EngineTime, b: number): boolean;
@@ -562,12 +562,12 @@ export interface MpFuncs {
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  "OperatorGreaterEqual;Uint32Uint32;Bool"(a: number, b: number): boolean;
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  "OperatorGreaterEqual;Uint64Uint64;Bool"(a: bigint, b: bigint): boolean;
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  "OperatorGreaterEqual;Uint8Uint8;Bool"(a: number, b: number): boolean;
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- "OperatorLess"(enum1: ESecurityNotificationType, enum2: ESecurityNotificationType): boolean;
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- "OperatorLess"(enum1: ESecuritySystemState, enum2: ESecuritySystemState): boolean;
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- "OperatorLess"(enum1: ESecurityAccessLevel, enum2: ESecurityAccessLevel): boolean;
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- "OperatorLess"(q1: gamedataQuality, q2: gamedataQuality): boolean;
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- "OperatorLess"(enum1: ESecurityAreaType, enum2: ESecurityAreaType): boolean;
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- "OperatorLess"(f1: hitFlag, f2: hitFlag): boolean;
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+ "OperatorLess"(enum1: E.ESecurityNotificationType, enum2: E.ESecurityNotificationType): boolean;
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+ "OperatorLess"(enum1: E.ESecuritySystemState, enum2: E.ESecuritySystemState): boolean;
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+ "OperatorLess"(enum1: E.ESecurityAccessLevel, enum2: E.ESecurityAccessLevel): boolean;
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+ "OperatorLess"(q1: E.gamedataQuality, q2: E.gamedataQuality): boolean;
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+ "OperatorLess"(enum1: E.ESecurityAreaType, enum2: E.ESecurityAreaType): boolean;
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+ "OperatorLess"(f1: E.hitFlag, f2: E.hitFlag): boolean;
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  "OperatorLess;DoubleDouble;Bool"(a: number, b: number): boolean;
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  "OperatorLess;EngineTimeEngineTime;Bool"(a: C.EngineTime, b: C.EngineTime): boolean;
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  "OperatorLess;EngineTimeFloat;Bool"(a: C.EngineTime, b: number): boolean;
@@ -582,9 +582,9 @@ export interface MpFuncs {
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  "OperatorLess;Uint32Uint32;Bool"(a: number, b: number): boolean;
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  "OperatorLess;Uint64Uint64;Bool"(a: bigint, b: bigint): boolean;
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  "OperatorLess;Uint8Uint8;Bool"(a: number, b: number): boolean;
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- "OperatorLessEqual"(activeMode1: ActiveMode, activeMode2: ActiveMode): boolean;
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- "OperatorLessEqual"(enum1: ESecurityNotificationType, enum2: ESecurityNotificationType): boolean;
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- "OperatorLessEqual"(q1: gamedataQuality, q2: gamedataQuality): boolean;
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+ "OperatorLessEqual"(activeMode1: E.ActiveMode, activeMode2: E.ActiveMode): boolean;
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+ "OperatorLessEqual"(enum1: E.ESecurityNotificationType, enum2: E.ESecurityNotificationType): boolean;
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+ "OperatorLessEqual"(q1: E.gamedataQuality, q2: E.gamedataQuality): boolean;
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  "OperatorLessEqual;DoubleDouble;Bool"(a: number, b: number): boolean;
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  "OperatorLessEqual;EngineTimeEngineTime;Bool"(a: C.EngineTime, b: C.EngineTime): boolean;
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  "OperatorLessEqual;EngineTimeFloat;Bool"(a: C.EngineTime, b: number): boolean;
@@ -600,9 +600,9 @@ export interface MpFuncs {
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  "OperatorLessEqual;Uint8Uint8;Bool"(a: number, b: number): boolean;
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  "OperatorLogicAnd;BoolSkipBool;Bool"(a: boolean, b: boolean): boolean;
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  "OperatorLogicNot"(a: string): boolean;
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- "OperatorLogicNot"(ebool: EBOOL): boolean;
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+ "OperatorLogicNot"(ebool: E.EBOOL): boolean;
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  "OperatorLogicNot;Bool;Bool"(a: boolean): boolean;
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- "OperatorLogicOr"(att: EAIAttitude, match: boolean): boolean;
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+ "OperatorLogicOr"(att: E.EAIAttitude, match: boolean): boolean;
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  "OperatorLogicOr;BoolSkipBool;Bool"(a: boolean, b: boolean): boolean;
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  "OperatorModulo;DoubleDouble;Double"(a: number, b: number): number;
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  "OperatorModulo;FloatFloat;Float"(a: number, b: number): number;
@@ -646,8 +646,8 @@ export interface MpFuncs {
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  "OperatorNeg;Quaternion;Quaternion"(a: C.Quaternion): C.Quaternion;
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  "OperatorNeg;Vector4;Vector4"(b: C.Vector4): C.Vector4;
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  "OperatorNeg;WorldPosition;WorldPosition"(b: C.WorldPosition): C.WorldPosition;
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- "OperatorNotEqual"(ebool: EBOOL, rbool: boolean): boolean;
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- "OperatorNotEqual"(rbool: boolean, ebool: EBOOL): boolean;
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+ "OperatorNotEqual"(ebool: E.EBOOL, rbool: boolean): boolean;
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+ "OperatorNotEqual"(rbool: boolean, ebool: E.EBOOL): boolean;
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  "OperatorNotEqual;DelayIDDelayID;Bool"(a: C.gameDelayID, b: C.gameDelayID): boolean;
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  "OperatorNotEqual;DoubleDouble;Bool"(a: number, b: number): boolean;
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  "OperatorNotEqual;EngineTimeEngineTime;Bool"(a: C.EngineTime, b: C.EngineTime): boolean;
@@ -665,21 +665,21 @@ export interface MpFuncs {
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  "OperatorNotEqual;Uint32Uint32;Bool"(a: number, b: number): boolean;
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  "OperatorNotEqual;Uint64Uint64;Bool"(a: bigint, b: bigint): boolean;
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  "OperatorNotEqual;Uint8Uint8;Bool"(a: number, b: number): boolean;
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- "OperatorOr"(l: FTEntityRequirementsFlag, r: FTEntityRequirementsFlag): FTEntityRequirementsFlag;
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- "OperatorOr"(i: bigint, f: damageSystemLogFlags): bigint;
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- "OperatorOr"(f1: damageSystemLogFlags, f2: damageSystemLogFlags): bigint;
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- "OperatorOr"(f: damageSystemLogFlags, i: bigint): bigint;
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- "OperatorOr;DMGPipelineTypeDMGPipelineType;DMGPipelineType"(a: gameDamageListenerPipelineType, b: gameDamageListenerPipelineType): gameDamageListenerPipelineType;
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+ "OperatorOr"(l: E.FTEntityRequirementsFlag, r: E.FTEntityRequirementsFlag): E.FTEntityRequirementsFlag;
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+ "OperatorOr"(i: bigint, f: E.damageSystemLogFlags): bigint;
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+ "OperatorOr"(f1: E.damageSystemLogFlags, f2: E.damageSystemLogFlags): bigint;
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+ "OperatorOr"(f: E.damageSystemLogFlags, i: bigint): bigint;
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+ "OperatorOr;DMGPipelineTypeDMGPipelineType;DMGPipelineType"(a: E.gameDamageListenerPipelineType, b: E.gameDamageListenerPipelineType): E.gameDamageListenerPipelineType;
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  "OperatorOr;Int16Int16;Int16"(a: number, b: number): number;
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  "OperatorOr;Int32Int32;Int32"(a: number, b: number): number;
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  "OperatorOr;Int64Int64;Int64"(a: bigint, b: bigint): bigint;
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  "OperatorOr;Int8Int8;Int8"(a: number, b: number): number;
677
- "OperatorOr;TSFMVTSFMV;TSFMV"(a: gametargetingSystemSearchFilterMaskValue, b: gametargetingSystemSearchFilterMaskValue): gametargetingSystemSearchFilterMaskValue;
677
+ "OperatorOr;TSFMVTSFMV;TSFMV"(a: E.gametargetingSystemSearchFilterMaskValue, b: E.gametargetingSystemSearchFilterMaskValue): E.gametargetingSystemSearchFilterMaskValue;
678
678
  "OperatorOr;Uint16Uint16;Uint16"(a: number, b: number): number;
679
679
  "OperatorOr;Uint32Uint32;Uint32"(a: number, b: number): number;
680
680
  "OperatorOr;Uint64Uint64;Uint64"(a: bigint, b: bigint): bigint;
681
681
  "OperatorOr;Uint8Uint8;Uint8"(a: number, b: number): number;
682
- "OperatorSubtract"(level1: ESecurityAccessLevel, value: number): ESecurityAccessLevel;
682
+ "OperatorSubtract"(level1: E.ESecurityAccessLevel, value: number): E.ESecurityAccessLevel;
683
683
  "OperatorSubtract;DoubleDouble;Double"(a: number, b: number): number;
684
684
  "OperatorSubtract;EngineTimeEngineTime;EngineTime"(a: C.EngineTime, b: C.EngineTime): C.EngineTime;
685
685
  "OperatorSubtract;EngineTimeFloat;EngineTime"(a: C.EngineTime, b: number): C.EngineTime;
@@ -723,8 +723,8 @@ export interface MpFuncs {
723
723
  "PreloadGameEffectAttackResources"(attackRecord: M.Handle<C.gamedataAttack_GameEffect_Record>, effectSystem: M.Handle<C.gameEffectSystem>): void;
724
724
  "PreviewConfig_DisableTurrets"(): boolean;
725
725
  "Print"(text: M.ScriptRef<string>): void;
726
- "ProcessCompare"(comparator: EComparisonType, valA: number, valB: number): boolean;
727
- "ProcessCompareInt"(comparator: EComparisonType, valA: number, valB: number): boolean;
726
+ "ProcessCompare"(comparator: E.EComparisonType, valA: number, valB: number): boolean;
727
+ "ProcessCompareInt"(comparator: E.EComparisonType, valA: number, valB: number): boolean;
728
728
  "ProgressMultipleAchievementsImpl"(achievementId: string, achievementCount: string, baseProgressString: string, intervalString: string): void;
729
729
  "PropagateDebugHitInformations"(hitDebugInfos: C.gameHitDetectionDebugFrameData[]): void;
730
730
  "ProportionalClampF"(inMin: number, inMax: number, v: number, outMin: number, outMax: number): number;
@@ -757,15 +757,15 @@ export interface MpFuncs {
757
757
  "RoundFEx"(a: number): number;
758
758
  "RoundMath"(f: number): number;
759
759
  "RoundTo"(f: number, decimal: number): number;
760
- "SelectWidgets"(widget: M.Handle<C.inkWidget>, selectionRule?: inkSelectionRule, param?: string): M.Handle<C.inkWidgetsSet>;
760
+ "SelectWidgets"(widget: M.Handle<C.inkWidget>, selectionRule?: E.inkSelectionRule, param?: string): M.Handle<C.inkWidgetsSet>;
761
761
  "SendInputHintData"(show: boolean, data: M.ScriptRef<C.gameuiInputHintData>, targetHintContainer?: string): void;
762
762
  "ServerAddPingTarget"(pingEntry: C.gamePingEntry): void;
763
- "SetDefaultStatPoolModifiers"(statPoolTypeString: M.ScriptRef<string>, statPoolModType: gameStatPoolModificationTypes): void;
763
+ "SetDefaultStatPoolModifiers"(statPoolTypeString: M.ScriptRef<string>, statPoolModType: E.gameStatPoolModificationTypes): void;
764
764
  "SetFactValue"(factName: string, factCount: number): boolean;
765
765
  "SgnF"(a: number): number;
766
766
  "SinF"(a: number): number;
767
767
  "SortHandleWithValueArray"(arr: M.ScriptRef<C.scriptOptimizationsHandleWithValue[]>): void;
768
- "SpaceFill"(str: string, length: number, mode?: ESpaceFillMode, fillChar?: string): string;
768
+ "SpaceFill"(str: string, length: number, mode?: E.ESpaceFillMode, fillChar?: string): string;
769
769
  "SpawnVirtualPS"(entityID: C.entEntityID, componentName: string, psClassName: string): M.Handle<C.gamePersistentState>;
770
770
  "SqrF"(a: number): number;
771
771
  "SqrtF"(a: number): number;
@@ -800,13 +800,13 @@ export interface MpFuncs {
800
800
  "StringToInt"(value: M.ScriptRef<string>, defValue?: number): number;
801
801
  "StringToName"(str: M.ScriptRef<string>): string;
802
802
  "StringToUint64"(value: M.ScriptRef<string>, defValue?: bigint): bigint;
803
- "SwitchPlayerImmortalityMode"(cheat: gamecheatsystemFlag): void;
804
- "TSF_All"(mask: gametargetingSystemSearchFilterMaskValue): C.gameTargetSearchFilter;
803
+ "SwitchPlayerImmortalityMode"(cheat: E.gamecheatsystemFlag): void;
804
+ "TSF_All"(mask: E.gametargetingSystemSearchFilterMaskValue): C.gameTargetSearchFilter;
805
805
  "TSF_And"(tsf1: C.gameTargetSearchFilter, tsf2: C.gameTargetSearchFilter, tsf3?: C.gameTargetSearchFilter, tsf4?: C.gameTargetSearchFilter): C.gameTargetSearchFilter;
806
- "TSF_Any"(mask: gametargetingSystemSearchFilterMaskValue): C.gameTargetSearchFilter;
806
+ "TSF_Any"(mask: E.gametargetingSystemSearchFilterMaskValue): C.gameTargetSearchFilter;
807
807
  "TSF_EnemyNPC"(): C.gameTargetSearchFilter;
808
808
  "TSF_NPC"(): C.gameTargetSearchFilter;
809
- "TSF_Not"(mask: gametargetingSystemSearchFilterMaskValue): C.gameTargetSearchFilter;
809
+ "TSF_Not"(mask: E.gametargetingSystemSearchFilterMaskValue): C.gameTargetSearchFilter;
810
810
  "TSF_Or"(tsf1: C.gameTargetSearchFilter, tsf2: C.gameTargetSearchFilter, tsf3?: C.gameTargetSearchFilter, tsf4?: C.gameTargetSearchFilter): C.gameTargetSearchFilter;
811
811
  "TSF_Quickhackable"(): C.gameTargetSearchFilter;
812
812
  "TSQ_ALL"(): C.gameTargetSearchQuery;
@@ -823,8 +823,8 @@ export interface MpFuncs {
823
823
  "ToTelemetryDamage"(attackData: M.Handle<C.gamedamageAttackData>): C.gameTelemetryDamage;
824
824
  "ToTelemetryDamage"(evt: M.Handle<C.gameeventsTargetDamageEvent>): C.gameTelemetryDamage;
825
825
  "ToTelemetryDamage"(evt: M.Handle<C.gameeventsDamageReceivedEvent>): C.gameTelemetryDamage;
826
- "ToTelemetryDamageDealt"(evt: M.Handle<C.gameeventsDamageReceivedEvent>, situation: gameTelemetryDamageSituation, distance: number, time: number): C.gameTelemetryDamageDealt;
827
- "ToTelemetryDamageDealt"(evt: M.Handle<C.gameeventsTargetDamageEvent>, situation: gameTelemetryDamageSituation, distance: number, time: number): C.gameTelemetryDamageDealt;
826
+ "ToTelemetryDamageDealt"(evt: M.Handle<C.gameeventsDamageReceivedEvent>, situation: E.gameTelemetryDamageSituation, distance: number, time: number): C.gameTelemetryDamageDealt;
827
+ "ToTelemetryDamageDealt"(evt: M.Handle<C.gameeventsTargetDamageEvent>, situation: E.gameTelemetryDamageSituation, distance: number, time: number): C.gameTelemetryDamageDealt;
828
828
  "ToTelemetryEnemy"(target: M.WeakHandle<C.gameObject>): C.gameTelemetryEnemy;
829
829
  "ToTelemetryInventoryItem"(inventoryItemData: M.ScriptRef<C.gameInventoryItemData>): C.gameTelemetryInventoryItem;
830
830
  "Trace"(): void;
@@ -842,11 +842,11 @@ export interface MpFuncs {
842
842
  "OnInitialize"(): boolean;
843
843
  "OnPlayerAttach"(playerPuppet: M.Handle<C.gameObject>): boolean;
844
844
  "OnPreviewInitialized"(): boolean;
845
- "Close"(result: GenericMessageNotificationResult): void;
845
+ "Close"(result: E.GenericMessageNotificationResult): void;
846
846
  "SetupInventory"(isCurrentPlayerObjectCustomizable: boolean): void;
847
847
  }
848
848
 
849
849
  export interface MpGame extends MpFuncs, MpClasses {
850
850
  }
851
851
 
852
- export * from "./precomputed/game.d.ts";
852
+ export type * from "./precomputed/game.d.ts";
@@ -1,4 +1,4 @@
1
- import * as C from "./classes.d.ts";
1
+ import type * as C from "./classes.d.ts";
2
2
 
3
3
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
4
4
  export interface MpClasses {
@@ -2038,6 +2038,7 @@ export interface MpClasses {
2038
2038
  ConfessionCompletedEvent: typeof C.ConfessionCompletedEvent;
2039
2039
  ConfessionalBlackboardDef: typeof C.ConfessionalBlackboardDef;
2040
2040
  ConfessionalInkGameController: typeof C.ConfessionalInkGameController;
2041
+ ConfigVarListener: typeof C.ConfigVarListener;
2041
2042
  ConnectedClassTypes: typeof C.ConnectedClassTypes;
2042
2043
  ConnectedToBackdoorPrereq: typeof C.ConnectedToBackdoorPrereq;
2043
2044
  ConnectionEndedEvent: typeof C.ConnectionEndedEvent;
@@ -2345,6 +2346,7 @@ export interface MpClasses {
2345
2346
  DelamainTaxiComponentPS: typeof C.DelamainTaxiComponentPS;
2346
2347
  DelamainTaxiMenuToggledEvent: typeof C.DelamainTaxiMenuToggledEvent;
2347
2348
  DelamainTaxiSystem: typeof C.DelamainTaxiSystem;
2349
+ DelayCallback: typeof C.DelayCallback;
2348
2350
  DelayEvent: typeof C.DelayEvent;
2349
2351
  DelayHackedEvent: typeof C.DelayHackedEvent;
2350
2352
  DelayID: typeof C.DelayID;
package/dist/mp.d.ts CHANGED
@@ -1,4 +1,4 @@
1
- import { MpGame } from "./game.d.ts";
1
+ import type { MpGame } from "./game.d.ts";
2
2
 
3
3
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
4
4
  export interface MpClient {
@@ -0,0 +1,83 @@
1
+
2
+ import type { UnwrapClass } from './game.d.ts';
3
+ import type { MpClasses } from '../mp-classes.d.ts';
4
+ import * as CyberEnums from '../enums';
5
+
6
+ export class LoadingScreenSystem {
7
+ GetLoadingScreenState(): CyberEnums.ELoadingScreenState;
8
+ GetLoadingScreenProgress(): number;
9
+ OnLoadingScreenStateChange(newState: CyberEnums.ELoadingScreenState): void;
10
+ }
11
+
12
+ declare module '../classes.d.ts' {
13
+ export interface entEntity {
14
+ GetMorphTargets(): entMorphTargetWeightEntry[];
15
+ }
16
+
17
+ export interface worldWeatherScriptInterface extends IScriptable {
18
+ SetWeather(
19
+ weather: CyberEnums.EWeatherState,
20
+ blendTime?: number,
21
+ priority?: number,
22
+ ): void;
23
+ ResetWeather(forceRestore?: boolean, blendTime?: number): void;
24
+ GetWeatherState(): worldWeatherState;
25
+ GetEnvironmentDefinition(): worldEnvironmentDefinition;
26
+ }
27
+
28
+ export interface vehicleBaseObject extends gameObject {
29
+ HasGravity(): boolean;
30
+ EnableGravity(enable: boolean): boolean;
31
+ AddLinelyVelocity(velocity: Vector3, angularVelocity: Vector3): boolean;
32
+ ChangeLinelyVelocity(
33
+ velocity: Vector3,
34
+ angularVelocity: Vector3,
35
+ switchIndex: number,
36
+ ): boolean;
37
+ GetVelocity(): Vector3;
38
+ GetAngularVelocity(): Vector3;
39
+ GetPhysicsState(): number;
40
+ IsOnGround(): boolean;
41
+ GetBoundaryBox(): Box;
42
+ VehicleOwnerWasChanged(): void;
43
+ }
44
+
45
+ export interface gameMappinSystem extends gamemappinsIMappinSystem {
46
+ TrackMappin(id: gameNewMappinID): void;
47
+ }
48
+
49
+ type OnlyExtendingScriptableSystem<T> = {
50
+ [K in keyof T as T[K] extends typeof gameScriptableSystem
51
+ ? K
52
+ : never]: T[K];
53
+ };
54
+
55
+ export interface gameScriptableSystemsContainer<
56
+ Map = OnlyExtendingScriptableSystem<MpClasses>,
57
+ > {
58
+ Get<N extends keyof Map>(systemName: N): UnwrapClass<Map[N]>;
59
+ }
60
+
61
+ export namespace redResourceReferenceScriptToken {
62
+ export function GetHash(value: any): bigint;
63
+ }
64
+
65
+ export namespace ScriptGameInstance {
66
+ export function GetLoadingScreenSystem(): LoadingScreenSystem;
67
+ }
68
+
69
+ export interface inkISystemRequestsHandler {
70
+ StartMainMenu(): void;
71
+ }
72
+
73
+ export interface gameuiICharacterCustomizationSystem {
74
+ SetPlayerGender(gender: CyberEnums.EPlayerGender, savedPos?: boolean): void;
75
+ OnPlayerGenderChanged(gender: CyberEnums.EPlayerGender): void;
76
+ }
77
+ }
78
+
79
+ declare module '../mp-classes.d.ts' {
80
+ export interface MpClasses {
81
+ LoadingScreenSystem: typeof LoadingScreenSystem;
82
+ }
83
+ }
@@ -1,6 +1,7 @@
1
1
 
2
- import type { Vector3, worldWeatherState, worldEnvironmentDefinition, gameObject, Box, gamemappinsIMappinSystem, gameNewMappinID, gameScriptableSystem } from '../classes.d.ts';
2
+ import type { Vector3 } from '../classes.d.ts';
3
3
  import type { MpClasses } from '../mp-classes.d.ts';
4
+ import * as CyberEnums from '../enums';
4
5
 
5
6
  // THIS CODE IS FOR PRECOMPUTED TYPES
6
7
  export type UnwrapClass<T> = T extends { new(): infer U } ? U : T;
@@ -62,90 +63,6 @@ export interface CyberMP {
62
63
  SetDefaultSpawnPosition(position: Vector3, yaw: number): void;
63
64
  }
64
65
 
65
- export class LoadingScreenSystem {
66
- GetLoadingScreenState(): CyberEnums.ELoadingScreenState;
67
- GetLoadingScreenProgress(): number;
68
- OnLoadingScreenStateChange(newState: CyberEnums.ELoadingScreenState): void;
69
- }
70
-
71
- declare module '../classes/worldWeatherScriptInterface.d.ts' {
72
- export interface worldWeatherScriptInterface extends IScriptable {
73
- SetWeather(
74
- weather: CyberEnums.EWeatherState,
75
- blendTime?: number,
76
- priority?: number,
77
- ): void;
78
- ResetWeather(forceRestore?: boolean, blendTime?: number): void;
79
- GetWeatherState(): worldWeatherState;
80
- GetEnvironmentDefinition(): worldEnvironmentDefinition;
81
- }
82
- }
83
-
84
- declare module '../classes/vehicleBaseObject.d.ts' {
85
- export interface vehicleBaseObject extends gameObject {
86
- HasGravity(): boolean;
87
- EnableGravity(enable: boolean): boolean;
88
- AddLinelyVelocity(velocity: Vector3, angularVelocity: Vector3): boolean;
89
- ChangeLinelyVelocity(
90
- velocity: Vector3,
91
- angularVelocity: Vector3,
92
- switchIndex: number,
93
- ): boolean;
94
- GetVelocity(): Vector3;
95
- GetAngularVelocity(): Vector3;
96
- GetPhysicsState(): number;
97
- IsOnGround(): boolean;
98
- GetBoundaryBox(): Box;
99
- VehicleOwnerWasChanged(): void;
100
- }
101
- }
102
-
103
- declare module '../classes/gameMappinSystem.d.ts' {
104
- export interface gameMappinSystem extends gamemappinsIMappinSystem {
105
- TrackMappin(id: gameNewMappinID): void;
106
- }
107
- }
108
-
109
- declare module '../classes/gameScriptableSystemsContainer.d.ts' {
110
-
111
- type OnlyExtendingScriptableSystem<T> = {
112
- [K in keyof T as T[K] extends typeof gameScriptableSystem
113
- ? K
114
- : never]: T[K];
115
- };
116
-
117
- export interface gameScriptableSystemsContainer<
118
- Map = OnlyExtendingScriptableSystem<MpClasses>,
119
- > {
120
- Get<N extends keyof Map>(systemName: N): UnwrapClass<Map[N]>;
121
- }
122
- }
123
-
124
- declare module '../classes/ScriptGameInstance.d.ts' {
125
- export namespace ScriptGameInstance {
126
- export function GetLoadingScreenSystem(): LoadingScreenSystem;
127
- }
128
- }
129
-
130
- declare module '../classes/inkISystemRequestsHandler.d.ts' {
131
- export interface inkISystemRequestsHandler {
132
- StartMainMenu(): void;
133
- }
134
- }
135
-
136
- declare module '../classes/gameuiICharacterCustomizationSystem.d.ts' {
137
- export interface gameuiICharacterCustomizationSystem {
138
- SetPlayerGender(gender: CyberEnums.EPlayerGender, savedPos?: boolean): void;
139
- OnPlayerGenderChanged(gender: CyberEnums.EPlayerGender): void;
140
- }
141
- }
142
-
143
- declare module '../mp-classes.d.ts' {
144
- export interface MpClasses {
145
- LoadingScreenSystem: typeof LoadingScreenSystem;
146
- }
147
- }
148
-
149
66
  declare module '../game.d.ts' {
150
67
  export interface MpGame {
151
68
  CyberMP: CyberMP;
@@ -196,7 +113,7 @@ declare module '../game.d.ts' {
196
113
  * @param type Model name type
197
114
  * @returns Model hash
198
115
  */
199
- getHashFromName(name: string, type: 'tweakdbid' | 'cname'): string;
116
+ getHashFromName(name: string, type: 'tweakdbid' | 'cname' | 'resref'): string;
200
117
 
201
118
  /**
202
119
  * Overrides method function inside selected class.
@@ -1,8 +1,9 @@
1
- export * from './cef.d.ts';
2
- export * from './discord.d.ts';
3
- export * from './events.d.ts';
4
- export * from './game.d.ts';
5
- export * from './local-storage.d.ts';
6
- export * from './meta.d.ts';
7
- export * from './mp.d.ts';
8
- export * from './voice-chat.d.ts';
1
+ export type * from './classes.d.ts';
2
+ export type * from './cef.d.ts';
3
+ export type * from './discord.d.ts';
4
+ export type * from './events.d.ts';
5
+ export type * from './game.d.ts';
6
+ export type * from './local-storage.d.ts';
7
+ export type * from './meta.d.ts';
8
+ export type * from './mp.d.ts';
9
+ export type * from './voice-chat.d.ts';
@@ -1,3 +1,5 @@
1
+ import * as CyberEnums from '../enums';
2
+
1
3
  export interface MpVoiceChat {
2
4
  enable(state: boolean): void;
3
5
 
@@ -14,8 +16,8 @@ export interface MpVoiceChat {
14
16
  setOutputDevice(index: number): void;
15
17
  setInputDevice(index: number): void;
16
18
 
17
- setVoiceInputDistance(distance: number): void;
18
- setVoiceOutputDistance(distance: number): void;
19
+ setInputDistance(distance: number): void;
20
+ setOutputDistance(distance: number): void;
19
21
 
20
22
  isActive(): boolean;
21
23
 
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@cybermp-community/client-types",
3
- "version": "2.2.0",
3
+ "version": "2.2.1",
4
4
  "description": "TypeScript type definitions for the CyberMP client-side environment.",
5
5
  "license": "MIT",
6
6
  "author": {
@@ -53,6 +53,7 @@
53
53
  "devDependencies": {
54
54
  "@types/node": "^20.11.20",
55
55
  "consola": "^3.2.3",
56
+ "fs-extra": "^11.3.4",
56
57
  "rimraf": "^5.0.5",
57
58
  "ts-morph": "^21.0.1",
58
59
  "tsx": "^4.7.1",