@cut-workbench/core 0.3.1 → 0.4.0

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Files changed (52) hide show
  1. package/dist/chunks/{canvas-size-iWL8zZPl.js → canvas-size-CM2oKApi.js} +3 -144
  2. package/dist/chunks/{canvas-size-iWL8zZPl.js.map → canvas-size-CM2oKApi.js.map} +1 -1
  3. package/dist/chunks/{canvas-size-IzoEg2cq.cjs → canvas-size-Ct61OYjW.cjs} +26 -287
  4. package/dist/chunks/canvas-size-Ct61OYjW.cjs.map +1 -0
  5. package/dist/chunks/import-pipeline-A8KkqtZT.cjs +610 -0
  6. package/dist/chunks/import-pipeline-A8KkqtZT.cjs.map +1 -0
  7. package/dist/chunks/import-pipeline-DLIdgrIb.js +521 -0
  8. package/dist/chunks/import-pipeline-DLIdgrIb.js.map +1 -0
  9. package/dist/chunks/rolldown-runtime-B2SfzNBj.cjs +17 -0
  10. package/dist/chunks/rolldown-runtime-D8jQpDG7.js +12 -0
  11. package/dist/chunks/{snap-Dc022smD.js → snap-CBV9G4xq.js} +2 -2
  12. package/dist/chunks/{snap-Dc022smD.js.map → snap-CBV9G4xq.js.map} +1 -1
  13. package/dist/chunks/{snap-CeYuTN6d.cjs → snap-DyIuO2hU.cjs} +3 -3
  14. package/dist/chunks/{snap-CeYuTN6d.cjs.map → snap-DyIuO2hU.cjs.map} +1 -1
  15. package/dist/chunks/srt-D539yJ-n.js +51 -0
  16. package/dist/chunks/srt-D539yJ-n.js.map +1 -0
  17. package/dist/chunks/srt-DaL36mXN.cjs +73 -0
  18. package/dist/chunks/srt-DaL36mXN.cjs.map +1 -0
  19. package/dist/chunks/time-C_gvkVl1.js +145 -0
  20. package/dist/chunks/time-C_gvkVl1.js.map +1 -0
  21. package/dist/chunks/time-CnMfSVYX.cjs +264 -0
  22. package/dist/chunks/time-CnMfSVYX.cjs.map +1 -0
  23. package/dist/chunks/{waveform-CWU8Fa-n.js → waveform-DJkRtMct.js} +82 -12
  24. package/dist/chunks/waveform-DJkRtMct.js.map +1 -0
  25. package/dist/chunks/{waveform-Bhvv2t7-.cjs → waveform-Ie-G5Lle.cjs} +121 -21
  26. package/dist/chunks/waveform-Ie-G5Lle.cjs.map +1 -0
  27. package/dist/editor/create-editor.d.ts +8 -106
  28. package/dist/editor/editor-store.d.ts +4 -0
  29. package/dist/editor/handle-types.d.ts +256 -0
  30. package/dist/engine/index.cjs +961 -823
  31. package/dist/engine/index.cjs.map +1 -1
  32. package/dist/engine/index.d.ts +3 -0
  33. package/dist/engine/index.js +935 -803
  34. package/dist/engine/index.js.map +1 -1
  35. package/dist/engine/webav/export-runner.d.ts +61 -0
  36. package/dist/engine/webav/import-files.d.ts +43 -0
  37. package/dist/engine/webav/import-pipeline.d.ts +13 -1
  38. package/dist/errors.d.ts +12 -0
  39. package/dist/export/types.d.ts +49 -0
  40. package/dist/index.cjs +75 -65
  41. package/dist/index.cjs.map +1 -1
  42. package/dist/index.d.ts +5 -0
  43. package/dist/index.js +46 -43
  44. package/dist/index.js.map +1 -1
  45. package/dist/ports/host-bridge.d.ts +7 -0
  46. package/dist/project/file-storage.d.ts +23 -0
  47. package/dist/timeline/index.cjs +17 -16
  48. package/dist/timeline/index.js +3 -2
  49. package/package.json +3 -2
  50. package/dist/chunks/canvas-size-IzoEg2cq.cjs.map +0 -1
  51. package/dist/chunks/waveform-Bhvv2t7-.cjs.map +0 -1
  52. package/dist/chunks/waveform-CWU8Fa-n.js.map +0 -1
@@ -1,145 +1,4 @@
1
- let nanoid = require("nanoid");
2
- // src/constants.ts
3
- /**
4
- * cut-core 自有常量。
5
- *
6
- * 只放「逻辑层必须知道」的数值:默认时长、默认音量、工程 schema 版本、
7
- * 历史栈深度。UI 相关的量(缩放档位、面板高度、吸附像素阈值)留在宿主侧,
8
- * 避免组件库被时间轴界面的调参牵着走。
9
- */
10
- /** 图片 / 文字素材默认时长(微秒) */
11
- var DEFAULT_STILL_DURATION_US = 5e6;
12
- /** 默认音量,避免多轨直接相加削波 */
13
- var DEFAULT_CLIP_VOLUME = .8;
14
- /** 工程 schema 版本 */
15
- var PROJECT_SCHEMA_VERSION = 1;
16
- /** 撤销栈最大深度 */
17
- var MAX_HISTORY_STEPS = 50;
18
- /**
19
- * 连续同质操作的合并时间窗口(毫秒)。
20
- *
21
- * 拖动滑块 / 画布内拖拽素材时会连续触发大量更新;窗口内相同 mergeKey 的记录
22
- * 会被合并成一步撤销。取值兼顾「连续拖动算一次」与「停顿后再改算新一步」。
23
- */
24
- var HISTORY_MERGE_WINDOW_MS = 800;
25
- // src/lib/id.ts
26
- /**
27
- * 生成短 id。scope 仅用于可读性(例如 `clip_xxx`),不影响唯一性。
28
- */
29
- function createId(scope) {
30
- const id = (0, nanoid.nanoid)(10);
31
- return scope ? `${scope}_${id}` : id;
32
- }
33
- // src/timeline/time.ts
34
- var US_PER_SECOND = 1e6;
35
- var US_PER_MS = 1e3;
36
- /** 秒 → 微秒 */
37
- function secToUs(sec) {
38
- return Math.round(sec * US_PER_SECOND);
39
- }
40
- /** 微秒 → 秒 */
41
- function usToSec(us) {
42
- return us / US_PER_SECOND;
43
- }
44
- /** 毫秒 → 微秒 */
45
- function msToUs(ms) {
46
- return Math.round(ms * US_PER_MS);
47
- }
48
- /** 微秒 → 毫秒 */
49
- function usToMs(us) {
50
- return Math.round(us / US_PER_MS);
51
- }
52
- /** 数字 → 微秒(用于从 DOM/WebAV 回调拿到的裸数字) */
53
- function asUs(n) {
54
- return Math.round(n);
55
- }
56
- /** 数字 → 像素 */
57
- function asPx(n) {
58
- return n;
59
- }
60
- /**
61
- * 微秒 → 像素。
62
- * @param us 时间(微秒)
63
- * @param pxPerSecond 每秒对应多少像素
64
- */
65
- function usToPx(us, pxPerSecond) {
66
- return us / US_PER_SECOND * pxPerSecond;
67
- }
68
- /**
69
- * 像素 → 微秒。
70
- * @param px 像素
71
- * @param pxPerSecond 每秒对应多少像素
72
- */
73
- function pxToUs(px, pxPerSecond) {
74
- return Math.round(px / pxPerSecond * US_PER_SECOND);
75
- }
76
- /** 微秒 → `HH:MM:SS.mmm` */
77
- function formatTimecode(us, showMs = true) {
78
- const totalMs = Math.floor(Math.max(0, us) / 1e3);
79
- const ms = totalMs % 1e3;
80
- const totalSec = Math.floor(totalMs / 1e3);
81
- const sec = totalSec % 60;
82
- const min = Math.floor(totalSec / 60) % 60;
83
- const hour = Math.floor(totalSec / 3600);
84
- const pad = (n, len = 2) => String(n).padStart(len, "0");
85
- const base = `${pad(hour)}:${pad(min)}:${pad(sec)}`;
86
- return showMs ? `${base}.${pad(ms, 3)}` : base;
87
- }
88
- /** 微秒 → `MM:SS` 或 `HH:MM:SS`,列表展示用 */
89
- function formatDuration(us) {
90
- if (!Number.isFinite(us)) return "∞";
91
- const totalSec = Math.max(0, Math.round(us / US_PER_SECOND));
92
- const sec = totalSec % 60;
93
- const min = Math.floor(totalSec / 60) % 60;
94
- const hour = Math.floor(totalSec / 3600);
95
- const pad = (n) => String(n).padStart(2, "0");
96
- return hour > 0 ? `${hour}:${pad(min)}:${pad(sec)}` : `${pad(min)}:${pad(sec)}`;
97
- }
98
- var TICK_STEPS_US = [
99
- 1e5,
100
- 2e5,
101
- 5e5,
102
- 1e6,
103
- 2e6,
104
- 5e6,
105
- 1e7,
106
- 15e6,
107
- 3e7,
108
- 6e7,
109
- 12e7,
110
- 3e8,
111
- 6e8
112
- ];
113
- /**
114
- * 根据缩放级别生成刻度尺。
115
- *
116
- * @param pxPerSecond 每秒像素
117
- * @param viewportWidthPx 可视宽度(像素)
118
- * @param scrollLeftPx 横向滚动偏移(像素)
119
- * @returns 主刻度(带文字)与次刻度
120
- */
121
- function buildTicks(pxPerSecond, viewportWidthPx, scrollLeftPx = 0) {
122
- const startUs = pxToUs(scrollLeftPx, pxPerSecond);
123
- const endUs = pxToUs(scrollLeftPx + viewportWidthPx, pxPerSecond);
124
- const minLabelSpacingPx = 72;
125
- const step = TICK_STEPS_US.find((s) => usToPx(s, pxPerSecond) >= minLabelSpacingPx) ?? TICK_STEPS_US[TICK_STEPS_US.length - 1];
126
- const minorStep = step / 5;
127
- const first = Math.floor(startUs / step) * step;
128
- const ticks = [];
129
- for (let us = first; us <= endUs + step; us += minorStep) {
130
- if (us < 0) continue;
131
- ticks.push({
132
- us,
133
- px: usToPx(us, pxPerSecond),
134
- major: us % step === 0
135
- });
136
- }
137
- return ticks;
138
- }
139
- /** 保证值落在 [min, max] */
140
- function clamp(value, min, max) {
141
- return Math.min(max, Math.max(min, value));
142
- }
1
+ const require_time = require("./time-CnMfSVYX.cjs");
143
2
  // src/timeline/model.ts
144
3
  /**
145
4
  * 时间轴纯数据模型与工厂函数。
@@ -149,7 +8,7 @@ function clamp(value, min, max) {
149
8
  */
150
9
  function createTrack(kind, name) {
151
10
  return {
152
- id: createId("track"),
11
+ id: require_time.createId("track"),
153
12
  name,
154
13
  kind,
155
14
  locked: false,
@@ -159,7 +18,7 @@ function createTrack(kind, name) {
159
18
  }
160
19
  function createEmptyProject(name = "未命名工程") {
161
20
  return {
162
- id: createId("project"),
21
+ id: require_time.createId("project"),
163
22
  name,
164
23
  width: 1280,
165
24
  height: 720,
@@ -179,14 +38,14 @@ function createClip(input, project) {
179
38
  h = Math.round(assetHeight * scale);
180
39
  }
181
40
  return {
182
- id: createId("clip"),
41
+ id: require_time.createId("clip"),
183
42
  trackId: input.trackId,
184
43
  assetId: input.assetId,
185
- startUs: asUs(input.startUs),
186
- durationUs: asUs(input.durationUs),
187
- inPointUs: asUs(input.inPointUs ?? 0),
44
+ startUs: require_time.asUs(input.startUs),
45
+ durationUs: require_time.asUs(input.durationUs),
46
+ inPointUs: require_time.asUs(input.inPointUs ?? 0),
188
47
  playbackRate: 1,
189
- volume: DEFAULT_CLIP_VOLUME,
48
+ volume: require_time.DEFAULT_CLIP_VOLUME,
190
49
  muted: false,
191
50
  opacity: 1,
192
51
  flip: null,
@@ -197,13 +56,13 @@ function createClip(input, project) {
197
56
  h,
198
57
  angle: 0
199
58
  },
200
- fadeInUs: asUs(0),
201
- fadeOutUs: asUs(0)
59
+ fadeInUs: require_time.asUs(0),
60
+ fadeOutUs: require_time.asUs(0)
202
61
  };
203
62
  }
204
63
  /** 静态素材(图片 / 文字 / 字幕)需要有限时长 */
205
64
  function clampStillDuration(us) {
206
- return us > 0 && Number.isFinite(us) ? us : DEFAULT_STILL_DURATION_US;
65
+ return us > 0 && Number.isFinite(us) ? us : require_time.DEFAULT_STILL_DURATION_US;
207
66
  }
208
67
  function getClipEnd(clip) {
209
68
  return clip.startUs + clip.durationUs;
@@ -243,18 +102,18 @@ function splitClipData(clip, atUs) {
243
102
  const sourceOffset = Math.round(leftDuration * clip.playbackRate);
244
103
  const left = {
245
104
  ...clip,
246
- durationUs: asUs(leftDuration),
247
- fadeOutUs: asUs(Math.min(clip.fadeOutUs, leftDuration))
105
+ durationUs: require_time.asUs(leftDuration),
106
+ fadeOutUs: require_time.asUs(Math.min(clip.fadeOutUs, leftDuration))
248
107
  };
249
108
  const right = {
250
109
  ...clip,
251
110
  id: `${clip.id}_r`,
252
- startUs: asUs(atUs),
253
- durationUs: asUs(rightDuration),
254
- inPointUs: asUs(clip.inPointUs + sourceOffset),
255
- fadeInUs: asUs(Math.min(clip.fadeInUs, rightDuration))
111
+ startUs: require_time.asUs(atUs),
112
+ durationUs: require_time.asUs(rightDuration),
113
+ inPointUs: require_time.asUs(clip.inPointUs + sourceOffset),
114
+ fadeInUs: require_time.asUs(Math.min(clip.fadeInUs, rightDuration))
256
115
  };
257
- left.fadeInUs = asUs(Math.min(clip.fadeInUs, leftDuration));
116
+ left.fadeInUs = require_time.asUs(Math.min(clip.fadeInUs, leftDuration));
258
117
  return [left, right];
259
118
  }
260
119
  /** 移动 clip:更新轨道与起点(不允许早于 0) */
@@ -262,7 +121,7 @@ function moveClipData(clip, trackId, startUs) {
262
121
  return {
263
122
  ...clip,
264
123
  trackId,
265
- startUs: asUs(Math.max(0, startUs))
124
+ startUs: require_time.asUs(Math.max(0, startUs))
266
125
  };
267
126
  }
268
127
  /**
@@ -282,15 +141,15 @@ function trimClipData(clip, edge, deltaUs, minDurationUs = 1e5) {
282
141
  const nextInPoint = Math.max(0, clip.inPointUs + sourceDelta);
283
142
  return {
284
143
  ...clip,
285
- startUs: asUs(nextStart),
286
- inPointUs: asUs(nextInPoint),
287
- durationUs: asUs(end - nextStart)
144
+ startUs: require_time.asUs(nextStart),
145
+ inPointUs: require_time.asUs(nextInPoint),
146
+ durationUs: require_time.asUs(end - nextStart)
288
147
  };
289
148
  }
290
149
  const nextDuration = Math.max(minDurationUs, clip.durationUs + deltaUs);
291
150
  return {
292
151
  ...clip,
293
- durationUs: asUs(nextDuration)
152
+ durationUs: require_time.asUs(nextDuration)
294
153
  };
295
154
  }
296
155
  /** 删除指定 id 的 clip */
@@ -306,7 +165,7 @@ function duplicateClipsData(clips, ids, offsetUs, makeId) {
306
165
  clip: {
307
166
  ...c,
308
167
  id: makeId(),
309
- startUs: asUs(c.startUs + offsetUs),
168
+ startUs: require_time.asUs(c.startUs + offsetUs),
310
169
  transform: { ...c.transform }
311
170
  }
312
171
  }));
@@ -324,7 +183,7 @@ function compactTrackData(clips, trackId) {
324
183
  const next = updated.get(c.id);
325
184
  return next == null ? c : {
326
185
  ...c,
327
- startUs: asUs(next)
186
+ startUs: require_time.asUs(next)
328
187
  };
329
188
  });
330
189
  }
@@ -640,84 +499,18 @@ Object.defineProperty(exports, "ASPECT_PRESETS", {
640
499
  return ASPECT_PRESETS;
641
500
  }
642
501
  });
643
- Object.defineProperty(exports, "DEFAULT_CLIP_VOLUME", {
644
- enumerable: true,
645
- get: function() {
646
- return DEFAULT_CLIP_VOLUME;
647
- }
648
- });
649
- Object.defineProperty(exports, "DEFAULT_STILL_DURATION_US", {
650
- enumerable: true,
651
- get: function() {
652
- return DEFAULT_STILL_DURATION_US;
653
- }
654
- });
655
- Object.defineProperty(exports, "HISTORY_MERGE_WINDOW_MS", {
656
- enumerable: true,
657
- get: function() {
658
- return HISTORY_MERGE_WINDOW_MS;
659
- }
660
- });
661
- Object.defineProperty(exports, "MAX_HISTORY_STEPS", {
662
- enumerable: true,
663
- get: function() {
664
- return MAX_HISTORY_STEPS;
665
- }
666
- });
667
502
  Object.defineProperty(exports, "MIN_TRANSFORM_SIZE", {
668
503
  enumerable: true,
669
504
  get: function() {
670
505
  return MIN_TRANSFORM_SIZE;
671
506
  }
672
507
  });
673
- Object.defineProperty(exports, "PROJECT_SCHEMA_VERSION", {
674
- enumerable: true,
675
- get: function() {
676
- return PROJECT_SCHEMA_VERSION;
677
- }
678
- });
679
508
  Object.defineProperty(exports, "RESIZE_HANDLES", {
680
509
  enumerable: true,
681
510
  get: function() {
682
511
  return RESIZE_HANDLES;
683
512
  }
684
513
  });
685
- Object.defineProperty(exports, "US_PER_MS", {
686
- enumerable: true,
687
- get: function() {
688
- return US_PER_MS;
689
- }
690
- });
691
- Object.defineProperty(exports, "US_PER_SECOND", {
692
- enumerable: true,
693
- get: function() {
694
- return US_PER_SECOND;
695
- }
696
- });
697
- Object.defineProperty(exports, "asPx", {
698
- enumerable: true,
699
- get: function() {
700
- return asPx;
701
- }
702
- });
703
- Object.defineProperty(exports, "asUs", {
704
- enumerable: true,
705
- get: function() {
706
- return asUs;
707
- }
708
- });
709
- Object.defineProperty(exports, "buildTicks", {
710
- enumerable: true,
711
- get: function() {
712
- return buildTicks;
713
- }
714
- });
715
- Object.defineProperty(exports, "clamp", {
716
- enumerable: true,
717
- get: function() {
718
- return clamp;
719
- }
720
- });
721
514
  Object.defineProperty(exports, "clampStillDuration", {
722
515
  enumerable: true,
723
516
  get: function() {
@@ -742,12 +535,6 @@ Object.defineProperty(exports, "createEmptyProject", {
742
535
  return createEmptyProject;
743
536
  }
744
537
  });
745
- Object.defineProperty(exports, "createId", {
746
- enumerable: true,
747
- get: function() {
748
- return createId;
749
- }
750
- });
751
538
  Object.defineProperty(exports, "createTrack", {
752
539
  enumerable: true,
753
540
  get: function() {
@@ -772,18 +559,6 @@ Object.defineProperty(exports, "findOverlaps", {
772
559
  return findOverlaps;
773
560
  }
774
561
  });
775
- Object.defineProperty(exports, "formatDuration", {
776
- enumerable: true,
777
- get: function() {
778
- return formatDuration;
779
- }
780
- });
781
- Object.defineProperty(exports, "formatTimecode", {
782
- enumerable: true,
783
- get: function() {
784
- return formatTimecode;
785
- }
786
- });
787
562
  Object.defineProperty(exports, "fromLocalPoint", {
788
563
  enumerable: true,
789
564
  get: function() {
@@ -856,12 +631,6 @@ Object.defineProperty(exports, "moveClipData", {
856
631
  return moveClipData;
857
632
  }
858
633
  });
859
- Object.defineProperty(exports, "msToUs", {
860
- enumerable: true,
861
- get: function() {
862
- return msToUs;
863
- }
864
- });
865
634
  Object.defineProperty(exports, "normalizeAngle", {
866
635
  enumerable: true,
867
636
  get: function() {
@@ -880,12 +649,6 @@ Object.defineProperty(exports, "pointInTransform", {
880
649
  return pointInTransform;
881
650
  }
882
651
  });
883
- Object.defineProperty(exports, "pxToUs", {
884
- enumerable: true,
885
- get: function() {
886
- return pxToUs;
887
- }
888
- });
889
652
  Object.defineProperty(exports, "rangesOverlap", {
890
653
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  get: function() {
@@ -940,12 +703,6 @@ Object.defineProperty(exports, "sameTransform", {
940
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  return sameTransform;
941
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  }
942
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  });
943
- Object.defineProperty(exports, "secToUs", {
944
- enumerable: true,
945
- get: function() {
946
- return secToUs;
947
- }
948
- });
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  Object.defineProperty(exports, "splitClipData", {
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  enumerable: true,
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  get: function() {
@@ -964,23 +721,5 @@ Object.defineProperty(exports, "trimClipData", {
964
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  return trimClipData;
965
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  }
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  });
967
- Object.defineProperty(exports, "usToMs", {
968
- enumerable: true,
969
- get: function() {
970
- return usToMs;
971
- }
972
- });
973
- Object.defineProperty(exports, "usToPx", {
974
- enumerable: true,
975
- get: function() {
976
- return usToPx;
977
- }
978
- });
979
- Object.defineProperty(exports, "usToSec", {
980
- enumerable: true,
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- get: function() {
982
- return usToSec;
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- }
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- });
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+ //# sourceMappingURL=canvas-size-Ct61OYjW.cjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"canvas-size-Ct61OYjW.cjs","names":["createId","asUs","DEFAULT_CLIP_VOLUME","DEFAULT_STILL_DURATION_US","asUs"],"sources":["../../src/timeline/model.ts","../../src/timeline/ops.ts","../../src/timeline/geometry.ts","../../src/timeline/canvas-size.ts"],"sourcesContent":["/**\n * 时间轴纯数据模型与工厂函数。\n *\n * 这里没有任何 WebAV / React 依赖,所有函数都是纯函数或纯构造。\n * 时间单位统一微秒(µs)。\n */\n\nimport { createId } from '../lib/id'\nimport { DEFAULT_CLIP_VOLUME, DEFAULT_STILL_DURATION_US } from '../constants'\nimport type { Project, TimelineClip, Track } from '../types'\nimport { asUs } from './time'\n\nexport function createTrack(kind: Track['kind'], name: string): Track {\n return {\n id: createId('track'),\n name,\n kind,\n locked: false,\n muted: false,\n hidden: false,\n }\n}\n\nexport function createEmptyProject(name = '未命名工程'): Project {\n return {\n id: createId('project'),\n name,\n width: 1280,\n height: 720,\n tracks: [createTrack('visual', '视频 1'), createTrack('audio', '音频 1')],\n clips: [],\n updatedAt: Date.now(),\n }\n}\n\nexport interface CreateClipInput {\n assetId: string\n trackId: string\n startUs: number\n durationUs: number\n inPointUs?: number\n assetWidth?: number\n assetHeight?: number\n}\n\n/** 新建 clip 的默认几何:等比铺满工程画面 */\nexport function createClip(input: CreateClipInput, project: Project): TimelineClip {\n const { assetWidth = 0, assetHeight = 0 } = input\n let w = project.width\n let h = project.height\n if (assetWidth > 0 && assetHeight > 0) {\n const scale = Math.min(project.width / assetWidth, project.height / assetHeight)\n w = Math.round(assetWidth * scale)\n h = Math.round(assetHeight * scale)\n }\n return {\n id: createId('clip'),\n trackId: input.trackId,\n assetId: input.assetId,\n startUs: asUs(input.startUs),\n durationUs: asUs(input.durationUs),\n inPointUs: asUs(input.inPointUs ?? 0),\n playbackRate: 1,\n volume: DEFAULT_CLIP_VOLUME,\n muted: false,\n opacity: 1,\n flip: null,\n transform: {\n x: Math.round((project.width - w) / 2),\n y: Math.round((project.height - h) / 2),\n w,\n h,\n angle: 0,\n },\n fadeInUs: asUs(0),\n fadeOutUs: asUs(0),\n }\n}\n\n/** 静态素材(图片 / 文字 / 字幕)需要有限时长 */\nexport function clampStillDuration(us: number): number {\n return us > 0 && Number.isFinite(us) ? us : DEFAULT_STILL_DURATION_US\n}\n\nexport function getClipEnd(clip: TimelineClip): number {\n return clip.startUs + clip.durationUs\n}\n\n/** 工程总时长(取所有 clip 结束时间的最大值) */\nexport function getProjectDuration(project: Project): number {\n return project.clips.reduce((max, c) => Math.max(max, getClipEnd(c)), 0)\n}\n\nexport function getTrack(project: Project, trackId: string): Track | undefined {\n return project.tracks.find((t) => t.id === trackId)\n}\n\nexport function isTrackAudible(project: Project, trackId: string): boolean {\n const track = getTrack(project, trackId)\n if (!track) return false\n return !track.muted && !track.hidden\n}\n\n/** 某轨道上按时间排序的 clip */\nexport function getTrackClips(project: Project, trackId: string): TimelineClip[] {\n return project.clips\n .filter((c) => c.trackId === trackId)\n .sort((a, b) => a.startUs - b.startUs)\n}\n\n/** 轨道内最大结束时间,用于「轨道末尾」吸附点 */\nexport function getTrackEnd(project: Project, trackId: string): number {\n return getTrackClips(project, trackId).reduce((max, c) => Math.max(max, getClipEnd(c)), 0)\n}\n\n/** 源素材被消费的时长 = 时间轴时长 × 速率 */\nexport function getSourceSpanUs(clip: TimelineClip): number {\n return Math.round(clip.durationUs * clip.playbackRate)\n}\n","/**\n * 时间轴编辑操作(纯函数)。\n *\n * 全部返回新的数组/对象,不修改入参;异步部分(如真正切割 IClip 实例)由\n * `core/webav/clip-registry.ts` 负责,模型层只处理时间与轨道数据。\n */\n\nimport type { TimelineClip, Track } from '../types'\nimport { asUs } from './time'\nimport { getClipEnd } from './model'\n\n/** 在时间轴时刻 `atUs` 分割 clip,返回 [左, 右];时刻不在 clip 内部时返回 null */\nexport function splitClipData(clip: TimelineClip, atUs: number): [TimelineClip, TimelineClip] | null {\n const start = clip.startUs\n const end = getClipEnd(clip)\n if (atUs <= start || atUs >= end) return null\n const leftDuration = atUs - start\n const rightDuration = end - atUs\n const sourceOffset = Math.round(leftDuration * clip.playbackRate)\n\n const left: TimelineClip = {\n ...clip,\n durationUs: asUs(leftDuration),\n fadeOutUs: asUs(Math.min(clip.fadeOutUs, leftDuration)),\n }\n const right: TimelineClip = {\n ...clip,\n id: `${clip.id}_r`,\n startUs: asUs(atUs),\n durationUs: asUs(rightDuration),\n inPointUs: asUs(clip.inPointUs + sourceOffset),\n fadeInUs: asUs(Math.min(clip.fadeInUs, rightDuration)),\n }\n left.fadeInUs = asUs(Math.min(clip.fadeInUs, leftDuration))\n return [left, right]\n}\n\n/** 移动 clip:更新轨道与起点(不允许早于 0) */\nexport function moveClipData(clip: TimelineClip, trackId: string, startUs: number): TimelineClip {\n return { ...clip, trackId, startUs: asUs(Math.max(0, startUs)) }\n}\n\nexport type TrimEdge = 'start' | 'end'\n\n/**\n * 裁剪 clip 的边缘。\n *\n * - start:改变起点与源入点,保持右边缘不动\n * - end:只改变时长\n *\n * `minDurationUs` 保证不会裁成 0 长度。\n */\nexport function trimClipData(\n clip: TimelineClip,\n edge: TrimEdge,\n deltaUs: number,\n minDurationUs = 100_000,\n): TimelineClip {\n const end = getClipEnd(clip)\n\n if (edge === 'start') {\n const nextStart = Math.min(\n Math.max(0, clip.startUs + deltaUs),\n end - minDurationUs,\n )\n const applied = nextStart - clip.startUs\n const sourceDelta = Math.round(applied * clip.playbackRate)\n const nextInPoint = Math.max(0, clip.inPointUs + sourceDelta)\n return {\n ...clip,\n startUs: asUs(nextStart),\n inPointUs: asUs(nextInPoint),\n durationUs: asUs(end - nextStart),\n }\n }\n\n const nextDuration = Math.max(minDurationUs, clip.durationUs + deltaUs)\n return { ...clip, durationUs: asUs(nextDuration) }\n}\n\n/** 删除指定 id 的 clip */\nexport function removeClipsData(clips: TimelineClip[], ids: string[]): TimelineClip[] {\n const set = new Set(ids)\n return clips.filter((c) => !set.has(c.id))\n}\n\n/** 复制 clip,起点顺延 `offsetUs`,返回 { originalId, copy } 便于重建 IClip 实例 */\nexport function duplicateClipsData(\n clips: TimelineClip[],\n ids: string[],\n offsetUs: number,\n makeId: () => string,\n): Array<{ sourceId: string; clip: TimelineClip }> {\n const set = new Set(ids)\n return clips\n .filter((c) => set.has(c.id))\n .map((c) => ({\n sourceId: c.id,\n clip: {\n ...c,\n id: makeId(),\n startUs: asUs(c.startUs + offsetUs),\n transform: { ...c.transform },\n },\n }))\n}\n\n/** 自动排布:把同一轨道上的 clip 按顺序首尾相接(用于「磁吸排序」) */\nexport function compactTrackData(clips: TimelineClip[], trackId: string): TimelineClip[] {\n const onTrack = clips\n .filter((c) => c.trackId === trackId)\n .sort((a, b) => a.startUs - b.startUs)\n let cursor = 0\n const updated = new Map<string, number>()\n for (const c of onTrack) {\n updated.set(c.id, cursor)\n cursor += c.durationUs\n }\n return clips.map((c) => {\n const next = updated.get(c.id)\n return next == null ? c : { ...c, startUs: asUs(next) }\n })\n}\n\n/** 重新排序轨道(拖拽调整垂直顺序) */\nexport function reorderTracksData(tracks: Track[], trackId: string, toIndex: number): Track[] {\n const from = tracks.findIndex((t) => t.id === trackId)\n if (from < 0) return tracks\n const next = [...tracks]\n const [moved] = next.splice(from, 1)\n if (!moved) return tracks\n next.splice(Math.max(0, Math.min(next.length, toIndex)), 0, moved)\n return next\n}\n\n/** 判断两个区间是否重叠(半开区间) */\nexport function rangesOverlap(aStart: number, aEnd: number, bStart: number, bEnd: number): boolean {\n return aStart < bEnd && bStart < aEnd\n}\n\n/** 找出与给定区间在指定轨道上重叠的 clip(排除自身) */\nexport function findOverlaps(\n clips: TimelineClip[],\n trackId: string,\n startUs: number,\n endUs: number,\n excludeId?: string,\n): TimelineClip[] {\n return clips.filter(\n (c) =>\n c.trackId === trackId &&\n c.id !== excludeId &&\n rangesOverlap(startUs, endUs, c.startUs, getClipEnd(c)),\n )\n}\n","/**\n * 画布几何计算(纯函数)。\n *\n * 坐标系:工程分辨率像素(`project.width × project.height`),\n * 与 `clip.transform` 完全一致,也与导出坐标映射的输入一致。\n *\n * 为什么单独放 core:画布的命中测试、自绘选框的手柄布局、缩放反算\n * 这三处必须用同一套数学,否则「点中的框」和「画出的框」会错位。\n */\n\nimport type { ClipTransform } from '../types'\n\n/** 手柄方位。边用 4 个字母,角用两两组合,另加旋转 */\nexport type HandleKey = 'n' | 's' | 'e' | 'w' | 'ne' | 'nw' | 'se' | 'sw'\n\nexport const RESIZE_HANDLES: HandleKey[] = ['nw', 'n', 'ne', 'e', 'se', 's', 'sw', 'w']\n\n/** 最小尺寸(工程像素),与 WebAV 的内部控制点下限保持一致 */\nexport const MIN_TRANSFORM_SIZE = 10\n\nexport interface Point {\n x: number\n y: number\n}\n\nexport interface Rect {\n x: number\n y: number\n w: number\n h: number\n}\n\nexport function rectCenter(rect: Rect): Point {\n return { x: rect.x + rect.w / 2, y: rect.y + rect.h / 2 }\n}\n\n/** 角度(度)→ 弧度 */\nexport function degToRad(deg: number): number {\n return (deg * Math.PI) / 180\n}\n\n/**\n * 把世界坐标点转换到矩形自身的局部坐标(以中心为原点、已抵消旋转)。\n *\n * 旋转方向与 Canvas `rotate()` 一致(顺时针为正),因此用 `-angle` 做逆变换。\n */\nexport function toLocalPoint(point: Point, transform: Pick<ClipTransform, 'x' | 'y' | 'w' | 'h' | 'angle'>): Point {\n const cx = transform.x + transform.w / 2\n const cy = transform.y + transform.h / 2\n const rad = -degToRad(transform.angle)\n const dx = point.x - cx\n const dy = point.y - cy\n return {\n x: dx * Math.cos(rad) - dy * Math.sin(rad),\n y: dx * Math.sin(rad) + dy * Math.cos(rad),\n }\n}\n\n/** 局部坐标(相对中心)→ 世界坐标 */\nexport function fromLocalPoint(local: Point, transform: Pick<ClipTransform, 'x' | 'y' | 'w' | 'h' | 'angle'>): Point {\n const cx = transform.x + transform.w / 2\n const cy = transform.y + transform.h / 2\n const rad = degToRad(transform.angle)\n return {\n x: cx + local.x * Math.cos(rad) - local.y * Math.sin(rad),\n y: cy + local.x * Math.sin(rad) + local.y * Math.cos(rad),\n }\n}\n\n/** 点是否落在(可能旋转的)矩形内 */\nexport function pointInTransform(point: Point, transform: ClipTransform): boolean {\n if (transform.w <= 0 || transform.h <= 0) return false\n const local = toLocalPoint(point, transform)\n return Math.abs(local.x) <= transform.w / 2 && Math.abs(local.y) <= transform.h / 2\n}\n\n/**\n * 按方位返回手柄在**局部坐标**中的位置(相对中心)。\n *\n * 边手柄固定一个方向为 0,角手柄两个方向都取半宽/半高。\n */\nexport function handleLocalOffset(handle: HandleKey, w: number, h: number): Point {\n const hw = w / 2\n const hh = h / 2\n const x = handle.includes('w') ? -hw : handle.includes('e') ? hw : 0\n const y = handle.includes('n') ? -hh : handle.includes('s') ? hh : 0\n return { x, y }\n}\n\n/**\n * 计算缩放后的 transform。\n *\n * 采用「固定对角/对边」的直觉行为:拖右边缘时左边缘不动,拖左上角时右下角不动。\n * 指针先被投影到局部坐标轴,因此素材旋转后手柄仍沿自身方向缩放(而不是屏幕方向)。\n *\n * @param start 拖动开始时的 transform 快照\n * @param handle 被拖动的方位\n * @param pointer 当前指针(工程坐标)\n * @param keepAspect\n * - `false`(默认):自由缩放\n * - `true`:所有手柄都等比(Shift 临时约束)\n * - `'corners'`:只有角手柄等比,边手柄仍单维自由\n * (片段自身「锁定宽高比」用这个 —— 若边手柄也等比,\n * 就会出现「拖右边、上下也跟着变」的诡异手感)\n */\nexport function resizeTransform(\n start: ClipTransform,\n handle: HandleKey,\n pointer: Point,\n keepAspect: boolean | 'corners' = false,\n): ClipTransform {\n const local = toLocalPoint(pointer, start)\n const hw = start.w / 2\n const hh = start.h / 2\n\n // 局部坐标下的四条边;拖动某条边只改它,其余固定不动(= 固定对角/对边)\n let left = -hw\n let right = hw\n let top = -hh\n let bottom = hh\n\n if (handle.includes('w')) left = Math.min(local.x, right - MIN_TRANSFORM_SIZE)\n if (handle.includes('e')) right = Math.max(local.x, left + MIN_TRANSFORM_SIZE)\n if (handle.includes('n')) top = Math.min(local.y, bottom - MIN_TRANSFORM_SIZE)\n if (handle.includes('s')) bottom = Math.max(local.y, top + MIN_TRANSFORM_SIZE)\n\n let nextW = right - left\n let nextH = bottom - top\n\n const isCorner = handle.length === 2\n const aspectActive = keepAspect === true || (keepAspect === 'corners' && isCorner)\n\n if (aspectActive && start.w > 0 && start.h > 0) {\n const ratio = start.w / start.h\n if (isCorner) {\n // 以宽为准反算高,再按被拖动的方向贴住不动的对边\n nextH = nextW / ratio\n if (handle.includes('n')) top = bottom - nextH\n else bottom = top + nextH\n } else if (handle === 'e' || handle === 'w') {\n nextH = nextW / ratio\n top = -nextH / 2\n bottom = nextH / 2\n } else {\n nextW = nextH * ratio\n left = -nextW / 2\n right = nextW / 2\n }\n }\n\n nextW = Math.max(MIN_TRANSFORM_SIZE, right - left)\n nextH = Math.max(MIN_TRANSFORM_SIZE, bottom - top)\n\n // 新中心(局部坐标)→ 世界坐标 → 左上角\n const localCenter = { x: (left + right) / 2, y: (top + bottom) / 2 }\n const worldCenter = fromLocalPoint(localCenter, start)\n return {\n x: worldCenter.x - nextW / 2,\n y: worldCenter.y - nextH / 2,\n w: nextW,\n h: nextH,\n angle: start.angle,\n }\n}\n\n/** 把角度归一化到 (-180, 180],避免旋转多圈后数值无限增大 */\nexport function normalizeAngle(deg: number): number {\n let a = deg % 360\n if (a > 180) a -= 360\n if (a <= -180) a += 360\n return a\n}\n\n/** 按手柄方位给出鼠标光标(已考虑素材自身旋转) */\nexport function handleCursor(handle: HandleKey | 'rotate', angleDeg: number): string {\n if (handle === 'rotate') return 'grab'\n const base: Record<HandleKey, number> = {\n n: 0,\n ne: 45,\n e: 90,\n se: 135,\n s: 180,\n sw: 225,\n w: 270,\n nw: 315,\n }\n const cursors = ['ns-resize', 'nesw-resize', 'ew-resize', 'nwse-resize']\n // 把素材旋转叠加到手柄方位上,再落到 4 档光标\n const deg = ((base[handle] + angleDeg) % 180 + 180) % 180\n const index = Math.round(deg / 45) % 4\n return cursors[index] ?? 'default'\n}\n\n/** 两个尺寸是否近似相等(避免浮点噪声导致无谓的 store 写入) */\nexport function sameTransform(a: ClipTransform, b: ClipTransform, epsilon = 0.5): boolean {\n return (\n Math.abs(a.x - b.x) < epsilon &&\n Math.abs(a.y - b.y) < epsilon &&\n Math.abs(a.w - b.w) < epsilon &&\n Math.abs(a.h - b.h) < epsilon &&\n Math.abs(a.angle - b.angle) < epsilon\n )\n}\n","/**\n * 画布(工程)尺寸与比例。\n *\n * 为什么需要单独一层:时间轴里所有 `clip.transform` 都以工程分辨率为坐标系,\n * 换比例时如果不做变换,1280×720 里铺满的素材放到 1080×1920 画布里就会\n * 只剩顶部一条 —— 这正是「换了比例看起来没生效 / 画面全是黑的」的成因。\n *\n * 因此尺寸变更分两种语义:\n * - `scale`(保持构图):把所有素材按同样的比例缩放并平移,视觉上「整幅画面\n * 被重新装进新画布」,适合横屏切竖屏、改分辨率。\n * - `keep`(保持素材原样):只换画布,素材坐标原封不动,适合「画布留白变多」。\n *\n * 纯函数,不依赖 React。\n */\n\nimport type { ClipTransform, Project, TimelineClip } from '../types'\n\nexport interface AspectPreset {\n id: string\n label: string\n hint: string\n width: number\n height: number\n}\n\n/**\n * 常用比例预设。\n *\n * 尺寸都取该比例下「编辑器默认档」的常见值:横屏 720p、竖屏 720×1280、\n * 方形 1080×1080、竖版 1080×1920、横版 1920×1080。用户也可以自定义。\n */\nexport const ASPECT_PRESETS: AspectPreset[] = [\n { id: '16:9', label: '16:9', hint: '横屏 1280×720', width: 1280, height: 720 },\n { id: '9:16', label: '9:16', hint: '竖屏 720×1280', width: 720, height: 1280 },\n { id: '1:1', label: '1:1', hint: '方形 1080×1080', width: 1080, height: 1080 },\n { id: '4:3', label: '4:3', hint: '标准 960×720', width: 960, height: 720 },\n { id: '3:4', label: '3:4', hint: '竖版 720×960', width: 720, height: 960 },\n { id: '4:5', label: '4:5', hint: '社交媒体 864×1080', width: 864, height: 1080 },\n { id: '21:9', label: '21:9', hint: '宽银幕 1680×720', width: 1680, height: 720 },\n]\n\nexport type SizeChangeMode = 'scale' | 'keep'\n\n/** 求最大公约数(用于把尺寸化简成比例) */\nfunction gcd(a: number, b: number): number {\n let x = Math.abs(Math.round(a))\n let y = Math.abs(Math.round(b))\n while (y > 0) {\n const t = x % y\n x = y\n y = t\n }\n return x || 1\n}\n\n/** `1920×1080` → `16:9`;无法化简时返回 `1920:1080` 形式 */\nexport function ratioLabel(width: number, height: number): string {\n if (width <= 0 || height <= 0) return '—'\n const divisor = gcd(width, height)\n return `${width / divisor}:${height / divisor}`\n}\n\n/** 保留两位小数,避免属性面板里出现 123.456789 */\nfunction round2(n: number): number {\n return Math.round(n * 100) / 100\n}\n\n/**\n * 把素材几何从 `from` 画布映射到 `to` 画布。\n *\n * 用**同一个**缩放系数(取宽高比中较小者),保证素材不变形:\n * 16:9 → 9:16 时画面按高度缩小、水平居中,两侧留黑 —— 与剪辑软件里\n * 「按比例适配」的行为一致。若分别按宽、高缩放,人物会被横向拉扁。\n */\nexport function remapTransform(\n transform: ClipTransform,\n from: { width: number; height: number },\n to: { width: number; height: number },\n): ClipTransform {\n const fromW = Math.max(1, from.width)\n const fromH = Math.max(1, from.height)\n const scale = Math.min(to.width / fromW, to.height / fromH)\n const centerX = (transform.x + transform.w / 2) * scale + (to.width - fromW * scale) / 2\n const centerY = (transform.y + transform.h / 2) * scale + (to.height - fromH * scale) / 2\n const w = transform.w * scale\n const h = transform.h * scale\n return {\n x: round2(centerX - w / 2),\n y: round2(centerY - h / 2),\n w: round2(w),\n h: round2(h),\n angle: transform.angle,\n }\n}\n\n/**\n * 根据模式生成新的 clips 数组。\n *\n * @param mode `scale` = 素材随画布等比缩放;`keep` = 素材坐标不动\n */\nexport function remapClipsForSize(\n clips: TimelineClip[],\n from: { width: number; height: number },\n to: { width: number; height: number },\n mode: SizeChangeMode,\n): TimelineClip[] {\n if (mode === 'keep') return clips\n return clips.map((clip) => ({\n ...clip,\n transform: remapTransform(clip.transform, from, to),\n }))\n}\n\n/** 判断工程是否已是非标尺寸(不在预设里) */\nexport function isCustomSize(project: Project): boolean {\n return !ASPECT_PRESETS.some((p) => p.width === project.width && p.height === project.height)\n}\n\n/** 尺寸合法化:不小于 16,偶数(编码器要求) */\nexport function normalizeSize(width: number, height: number): { width: number; height: number } {\n const even = (n: number) => Math.max(16, Math.round(n / 2) * 2)\n return { width: even(width), height: even(height) 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