@cuemath/leap 3.5.29-mb-2 → 3.5.29-mb-3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,127 +1,145 @@
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- import { useRef as v, useCallback as c, useEffect as L } from "react";
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+ import { useRef as v, useCallback as d, useEffect as L } from "react";
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  import { useAutoPlayPermission as P } from "../../../hooks/use-auto-play-permission/use-auto-play-permission.js";
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- import { SWIPE_SOUND_ORDER as I, CircleSoundKeyMapper as y } from "./constants.js";
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- import { CircleSoundKey as n } from "./use-circle-sounds-enums.js";
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+ import { SWIPE_SOUND_ORDER as I, CircleSoundKeyMapper as N } from "./constants.js";
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+ import { CircleSoundKey as t } from "./use-circle-sounds-enums.js";
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  let C = 0;
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- const t = new (window.AudioContext || window.webkitAudioContext)(), m = {
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- [n.BACKGROUND]: null,
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- [n.BACKGROUND_RUSHHOUR]: null,
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- [n.TUTORIAL]: null,
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- [n.SWIPE_01]: null,
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- [n.SWIPE_02]: null,
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- [n.SWIPE_03]: null,
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- [n.SWIPE_04]: null,
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- [n.SWIPE_DOWN]: null,
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- [n.TOGGLE]: null,
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- [n.POINTS_AWARDED]: null,
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- [n.POINTS_ADDED]: null,
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- [n.GAME_CARD_CLICK]: null,
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- [n.CLOCK_IN]: null,
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- [n.CLOCK_OUT]: null,
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- [n.ACCURACY_IN]: null,
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- [n.ACCURACY_OUT]: null,
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- [n.STREAK_IN]: null,
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- [n.STREAK_OUT]: null,
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- [n.ACCURACY_INTRO]: null,
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- [n.ACCURACY_TARGET]: null,
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- [n.TIME_INTRO]: null,
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- [n.TIME_TARGET]: null,
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- [n.METER_FILL]: null,
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- [n.YOUR_SCORE]: null,
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- [n.HIGH_SCORE]: null,
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- [n.KEEP_IT_UP]: null,
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- [n.DOING_GREAT]: null,
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- [n.ALL_DONE]: null,
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- [n.ACTIVITY_COMPLETE]: null,
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- [n.ALL_ACTIVITIES_COMPLETE]: null
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- }, r = {};
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- let _ = !1;
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- const O = async () => {
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- if (t.state === "suspended" && !_) {
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- _ = !0;
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+ const r = new (window.AudioContext || window.webkitAudioContext)(), _ = {
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+ [t.BACKGROUND]: null,
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+ [t.BACKGROUND_RUSHHOUR]: null,
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+ [t.TUTORIAL]: null,
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+ [t.SWIPE_01]: null,
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+ [t.SWIPE_02]: null,
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+ [t.SWIPE_03]: null,
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+ [t.SWIPE_04]: null,
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+ [t.SWIPE_DOWN]: null,
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+ [t.TOGGLE]: null,
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+ [t.POINTS_AWARDED]: null,
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+ [t.POINTS_ADDED]: null,
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+ [t.GAME_CARD_CLICK]: null,
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+ [t.CLOCK_IN]: null,
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+ [t.CLOCK_OUT]: null,
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+ [t.ACCURACY_IN]: null,
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+ [t.ACCURACY_OUT]: null,
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+ [t.STREAK_IN]: null,
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+ [t.STREAK_OUT]: null,
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+ [t.ACCURACY_INTRO]: null,
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+ [t.ACCURACY_TARGET]: null,
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+ [t.TIME_INTRO]: null,
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+ [t.TIME_TARGET]: null,
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+ [t.METER_FILL]: null,
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+ [t.YOUR_SCORE]: null,
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+ [t.HIGH_SCORE]: null,
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+ [t.KEEP_IT_UP]: null,
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+ [t.DOING_GREAT]: null,
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+ [t.ALL_DONE]: null,
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+ [t.ACTIVITY_COMPLETE]: null,
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+ [t.ALL_ACTIVITIES_COMPLETE]: null
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+ }, i = {}, a = {};
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+ let O = !1;
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+ const R = async () => {
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+ if (r.state === "suspended" && !O) {
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+ O = !0;
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  try {
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- await t.resume();
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- } catch (a) {
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- console.warn("Failed to resume AudioContext:", a);
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+ await r.resume();
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+ } catch (c) {
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+ console.warn("Failed to resume AudioContext:", c);
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  } finally {
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- _ = !1;
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+ O = !1;
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  }
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  }
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  }, K = () => {
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- const { canAutoPlayAudio: a } = P(), i = v({}), f = c(async (e) => {
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- if (!m[e]) {
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- const u = await U(y[e]);
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- u && (m[e] = u);
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+ const { canAutoPlayAudio: c } = P(), s = v({}), E = d(async (e) => {
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+ if (!_[e]) {
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+ const n = await U(N[e]);
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+ n && (_[e] = n);
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  }
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- }, []), T = (e) => {
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- e.gain.cancelScheduledValues(t.currentTime), e.gain.setValueAtTime(e.gain.value, t.currentTime), e.gain.linearRampToValueAtTime(1, t.currentTime + 0.5);
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- }, R = (e) => {
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- e.gain.cancelScheduledValues(t.currentTime), e.gain.setValueAtTime(e.gain.value, t.currentTime), e.gain.linearRampToValueAtTime(0, t.currentTime + 0.5);
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- }, d = c(
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- async (e, u = !0, o = !1) => {
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- await O(), await f(e);
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- const l = m[e];
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- if (!l || !a) {
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- console.warn("Cannot play sound", e, { buffer: l, canPlayAudio: a });
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+ }, []), m = (e, n = 0.5) => {
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+ const o = r.currentTime;
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+ e.gain.cancelScheduledValues(o), e.gain.setValueAtTime(e.gain.value, o), e.gain.linearRampToValueAtTime(1, o + n);
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+ }, S = (e, n, o = 0.5) => {
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+ a[e] && (clearTimeout(a[e]), delete a[e]);
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+ const l = r.currentTime;
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+ n.gainNode.gain.cancelScheduledValues(l), n.gainNode.gain.setValueAtTime(n.gainNode.gain.value, l), n.gainNode.gain.linearRampToValueAtTime(0, l + o), a[e] = window.setTimeout(() => {
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+ var u;
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+ try {
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+ n.source.stop();
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+ } catch {
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+ }
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+ ((u = i[e]) == null ? void 0 : u.source) === n.source && delete i[e], delete a[e];
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+ }, o * 1e3);
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+ }, f = d(
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+ async (e, n = !0, o = !1) => {
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+ await R(), await E(e);
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+ const l = _[e];
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+ if (!l || !c) {
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+ console.warn("Cannot play sound", e, { buffer: l, canPlayAudio: c });
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  return;
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  }
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- if (r[e] && o) {
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- T(r[e].gainNode);
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+ if (i[e] && o) {
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+ a[e] && (clearTimeout(a[e]), delete a[e]), m(i[e].gainNode);
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  return;
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  }
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- const s = t.createBufferSource(), E = t.createGain();
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- s.buffer = l, s.loop = o, s.connect(E).connect(t.destination), u ? E.gain.setValueAtTime(1, t.currentTime) : T(E), s.start(), r[e] = { source: s, gainNode: E, loop: o }, o || (s.onended = () => {
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- var S;
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- ((S = r[e]) == null ? void 0 : S.source) === s && delete r[e];
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+ const u = r.createBufferSource(), T = r.createGain();
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+ u.buffer = l, u.loop = o, u.connect(T).connect(r.destination), n ? T.gain.setValueAtTime(1, r.currentTime) : (T.gain.setValueAtTime(0, r.currentTime), m(T)), u.start(), i[e] = { source: u, gainNode: T, loop: o }, o || (u.onended = () => {
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+ var w;
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+ ((w = i[e]) == null ? void 0 : w.source) === u && delete i[e];
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  });
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  },
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- [a, f]
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- ), w = c(async (e, u = !0) => {
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- const o = r[e];
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- o && (u ? (o.source.stop(), delete r[e]) : R(o.gainNode));
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- }, []), p = c(() => {
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- const e = I[C] || n.SWIPE_01;
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- C = (C + 1) % I.length, d(e);
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- }, [d]), h = c(() => {
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- d(n.TOGGLE);
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- }, [d]), A = c(async () => {
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- document.visibilityState === "visible" ? (await O(), Object.values(r).forEach(({ gainNode: e }) => {
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- T(e);
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- })) : Object.values(r).forEach(({ gainNode: e }) => {
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- R(e);
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+ [c, E]
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+ ), h = d(async (e, n = !0) => {
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+ const o = i[e];
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+ if (o)
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+ if (n) {
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+ try {
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+ o.source.stop();
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+ } catch {
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+ }
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+ delete i[e], a[e] && (clearTimeout(a[e]), delete a[e]);
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+ } else
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+ S(e, o);
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+ }, []), p = d(() => {
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+ const e = I[C] || t.SWIPE_01;
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+ C = (C + 1) % I.length, f(e);
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+ }, [f]), g = d(() => {
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+ f(t.TOGGLE);
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+ }, [f]), A = d(async () => {
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+ document.visibilityState === "visible" ? (await R(), Object.values(i).forEach(({ gainNode: e }) => {
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+ m(e);
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+ })) : Object.entries(i).forEach(([e, n]) => {
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+ S(e, n);
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  });
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  }, []);
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  return L(() => {
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- const e = ["pointerdown", "touchstart"], u = () => {
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- O();
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+ const e = ["pointerdown", "touchstart"], n = () => {
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+ R();
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  };
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  document.addEventListener("visibilitychange", A), e.forEach((l) => {
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- window.addEventListener(l, u, { once: !0 });
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+ window.addEventListener(l, n, { once: !0 });
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  });
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- const o = i.current;
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+ const o = s.current;
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  return () => {
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  document.removeEventListener("visibilitychange", A), e.forEach((l) => {
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- window.removeEventListener(l, u);
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- }), Object.values(o).forEach((l) => clearTimeout(l));
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+ window.removeEventListener(l, n);
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+ }), Object.values(o).forEach((l) => clearTimeout(l)), Object.values(a).forEach((l) => clearTimeout(l));
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  };
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  }, [A]), {
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  playSwipeSound: p,
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- play: d,
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- stop: w,
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- playButtonSound: h
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+ play: f,
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+ stop: h,
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+ playButtonSound: g
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  };
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- }, U = async (a) => {
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+ }, U = async (c) => {
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  try {
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- const i = await fetch(a, {
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+ const s = await fetch(c, {
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  mode: "cors",
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  credentials: "omit"
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  });
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- if (!i.ok)
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- throw new Error(`HTTP error! status: ${i.status}`);
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- const f = await i.arrayBuffer();
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- return await t.decodeAudioData(f);
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- } catch (i) {
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- console.error("CORS error loading audio:", i);
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+ if (!s.ok)
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+ throw new Error(`HTTP error! status: ${s.status}`);
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+ const E = await s.arrayBuffer();
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+ return await r.decodeAudioData(E);
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+ } catch (s) {
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+ console.error("CORS error loading audio:", s);
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  return;
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  }
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  };
@@ -1 +1 @@
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- {"version":3,"file":"use-circle-sounds.js","sources":["../../../../../src/features/circle-games/hooks/use-circle-sounds/use-circle-sounds.ts"],"sourcesContent":["import { useCallback, useEffect, useRef } from 'react';\n\nimport { useAutoPlayPermission } from '../../../hooks/use-auto-play-permission/use-auto-play-permission';\nimport { CircleSoundKeyMapper, SWIPE_SOUND_ORDER } from './constants';\nimport type { TimeoutMap } from './use-circle-sound-types';\nimport { CircleSoundKey } from './use-circle-sounds-enums';\n\nlet swipeSoundIndex = 0;\nconst audioContext = new (window.AudioContext || window.webkitAudioContext)();\n\nconst bufferMapper: Record<CircleSoundKey, AudioBuffer | null> = {\n [CircleSoundKey.BACKGROUND]: null,\n [CircleSoundKey.BACKGROUND_RUSHHOUR]: null,\n [CircleSoundKey.TUTORIAL]: null,\n [CircleSoundKey.SWIPE_01]: null,\n [CircleSoundKey.SWIPE_02]: null,\n [CircleSoundKey.SWIPE_03]: null,\n [CircleSoundKey.SWIPE_04]: null,\n [CircleSoundKey.SWIPE_DOWN]: null,\n [CircleSoundKey.TOGGLE]: null,\n [CircleSoundKey.POINTS_AWARDED]: null,\n [CircleSoundKey.POINTS_ADDED]: null,\n [CircleSoundKey.GAME_CARD_CLICK]: null,\n [CircleSoundKey.CLOCK_IN]: null,\n [CircleSoundKey.CLOCK_OUT]: null,\n [CircleSoundKey.ACCURACY_IN]: null,\n [CircleSoundKey.ACCURACY_OUT]: null,\n [CircleSoundKey.STREAK_IN]: null,\n [CircleSoundKey.STREAK_OUT]: null,\n [CircleSoundKey.ACCURACY_INTRO]: null,\n [CircleSoundKey.ACCURACY_TARGET]: null,\n [CircleSoundKey.TIME_INTRO]: null,\n [CircleSoundKey.TIME_TARGET]: null,\n [CircleSoundKey.METER_FILL]: null,\n [CircleSoundKey.YOUR_SCORE]: null,\n [CircleSoundKey.HIGH_SCORE]: null,\n [CircleSoundKey.KEEP_IT_UP]: null,\n [CircleSoundKey.DOING_GREAT]: null,\n [CircleSoundKey.ALL_DONE]: null,\n [CircleSoundKey.ACTIVITY_COMPLETE]: null,\n [CircleSoundKey.ALL_ACTIVITIES_COMPLETE]: null,\n};\n\ntype ActiveSound = {\n source: AudioBufferSourceNode;\n gainNode: GainNode;\n loop: boolean;\n};\n\nconst activeSounds: Partial<Record<CircleSoundKey, ActiveSound>> = {};\n\nlet resuming = false;\nconst resumeAudioContext = async () => {\n if (audioContext.state === 'suspended' && !resuming) {\n resuming = true;\n try {\n await audioContext.resume();\n } catch (err) {\n // eslint-disable-next-line no-console\n console.warn('Failed to resume AudioContext:', err);\n } finally {\n resuming = false;\n }\n }\n};\n\nexport const useCircleSounds = () => {\n const { canAutoPlayAudio: canPlayAudio } = useAutoPlayPermission();\n\n const timeoutRefs = useRef<TimeoutMap>({});\n\n const loadSound = useCallback(async (key: CircleSoundKey) => {\n if (!bufferMapper[key]) {\n const audioBuffer = await fetchAudio(CircleSoundKeyMapper[key]);\n\n if (audioBuffer) {\n bufferMapper[key] = audioBuffer;\n }\n }\n }, []);\n\n const fadeIn = (gainNode: GainNode) => {\n gainNode.gain.cancelScheduledValues(audioContext.currentTime);\n gainNode.gain.setValueAtTime(gainNode.gain.value, audioContext.currentTime);\n gainNode.gain.linearRampToValueAtTime(1, audioContext.currentTime + 0.5);\n };\n\n const fadeOut = (gainNode: GainNode) => {\n gainNode.gain.cancelScheduledValues(audioContext.currentTime);\n gainNode.gain.setValueAtTime(gainNode.gain.value, audioContext.currentTime);\n gainNode.gain.linearRampToValueAtTime(0, audioContext.currentTime + 0.5);\n };\n\n const play = useCallback(\n async (key: CircleSoundKey, immediately = true, loop = false) => {\n await resumeAudioContext();\n await loadSound(key);\n const buffer = bufferMapper[key];\n\n if (!buffer || !canPlayAudio) {\n // eslint-disable-next-line no-console\n console.warn('Cannot play sound', key, { buffer, canPlayAudio });\n\n return;\n }\n\n // prevent duplicate loop sounds\n if (activeSounds[key] && loop) {\n // if it's just faded out, fade it back in\n fadeIn(activeSounds[key]!.gainNode);\n\n return;\n }\n\n const source = audioContext.createBufferSource();\n const gainNode = audioContext.createGain();\n\n source.buffer = buffer;\n source.loop = loop;\n source.connect(gainNode).connect(audioContext.destination);\n\n if (immediately) {\n gainNode.gain.setValueAtTime(1, audioContext.currentTime);\n } else {\n fadeIn(gainNode);\n }\n\n source.start();\n activeSounds[key] = { source, gainNode, loop };\n\n if (!loop) {\n source.onended = () => {\n if (activeSounds[key]?.source === source) {\n delete activeSounds[key];\n }\n };\n }\n },\n [canPlayAudio, loadSound],\n );\n\n const stop = useCallback(async (key: CircleSoundKey, immediately = true) => {\n const sound = activeSounds[key];\n\n if (!sound) return;\n\n if (immediately) {\n sound.source.stop();\n delete activeSounds[key];\n } else {\n fadeOut(sound.gainNode);\n }\n }, []);\n\n const playSwipeSound = useCallback(() => {\n const key = SWIPE_SOUND_ORDER[swipeSoundIndex] || CircleSoundKey.SWIPE_01;\n\n swipeSoundIndex = (swipeSoundIndex + 1) % SWIPE_SOUND_ORDER.length;\n play(key);\n }, [play]);\n\n const playButtonSound = useCallback(() => {\n play(CircleSoundKey.TOGGLE);\n }, [play]);\n\n const handleVisibilityChange = useCallback(async () => {\n if (document.visibilityState === 'visible') {\n await resumeAudioContext();\n // fade back in active loop sounds\n Object.values(activeSounds).forEach(({ gainNode }) => {\n fadeIn(gainNode);\n });\n } else {\n // fade out but don’t stop\n Object.values(activeSounds).forEach(({ gainNode }) => {\n fadeOut(gainNode);\n });\n }\n }, []);\n\n useEffect(() => {\n const interactionEvents = ['pointerdown', 'touchstart'];\n const tryResume = () => {\n resumeAudioContext();\n };\n\n document.addEventListener('visibilitychange', handleVisibilityChange);\n interactionEvents.forEach(event => {\n window.addEventListener(event, tryResume, { once: true });\n });\n\n const timeouts = timeoutRefs.current;\n\n return () => {\n document.removeEventListener('visibilitychange', handleVisibilityChange);\n interactionEvents.forEach(event => {\n window.removeEventListener(event, tryResume);\n });\n Object.values(timeouts).forEach(id => clearTimeout(id));\n };\n }, [handleVisibilityChange]);\n\n return {\n playSwipeSound,\n play,\n stop,\n playButtonSound,\n };\n};\n\nconst fetchAudio = async (url: string): Promise<AudioBuffer | undefined> => {\n try {\n const response: Response = await fetch(url, {\n mode: 'cors',\n credentials: 'omit',\n });\n\n if (!response.ok) {\n throw new Error(`HTTP error! status: ${response.status}`);\n }\n\n const arrayBuffer: ArrayBuffer = await response.arrayBuffer();\n const decoded: AudioBuffer = await audioContext.decodeAudioData(arrayBuffer);\n\n return decoded;\n } catch (error) {\n // eslint-disable-next-line no-console\n console.error('CORS error loading audio:', error);\n\n return undefined;\n 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[CircleSoundKey.TOGGLE]: null,\n [CircleSoundKey.POINTS_AWARDED]: null,\n [CircleSoundKey.POINTS_ADDED]: null,\n [CircleSoundKey.GAME_CARD_CLICK]: null,\n [CircleSoundKey.CLOCK_IN]: null,\n [CircleSoundKey.CLOCK_OUT]: null,\n [CircleSoundKey.ACCURACY_IN]: null,\n [CircleSoundKey.ACCURACY_OUT]: null,\n [CircleSoundKey.STREAK_IN]: null,\n [CircleSoundKey.STREAK_OUT]: null,\n [CircleSoundKey.ACCURACY_INTRO]: null,\n [CircleSoundKey.ACCURACY_TARGET]: null,\n [CircleSoundKey.TIME_INTRO]: null,\n [CircleSoundKey.TIME_TARGET]: null,\n [CircleSoundKey.METER_FILL]: null,\n [CircleSoundKey.YOUR_SCORE]: null,\n [CircleSoundKey.HIGH_SCORE]: null,\n [CircleSoundKey.KEEP_IT_UP]: null,\n [CircleSoundKey.DOING_GREAT]: null,\n [CircleSoundKey.ALL_DONE]: null,\n [CircleSoundKey.ACTIVITY_COMPLETE]: null,\n [CircleSoundKey.ALL_ACTIVITIES_COMPLETE]: null,\n};\n\ntype ActiveSound = {\n source: AudioBufferSourceNode;\n gainNode: GainNode;\n loop: boolean;\n};\n\nconst activeSounds: Partial<Record<CircleSoundKey, ActiveSound>> = {};\nconst fadeTimeouts: Partial<Record<CircleSoundKey, number>> = {};\n\nlet resuming = false;\nconst resumeAudioContext = async () => {\n if (audioContext.state === 'suspended' && !resuming) {\n resuming = true;\n try {\n await audioContext.resume();\n } catch (err) {\n // eslint-disable-next-line no-console\n console.warn('Failed to resume AudioContext:', err);\n } finally {\n resuming = false;\n }\n }\n};\n\nexport const useCircleSounds = () => {\n const { canAutoPlayAudio: canPlayAudio } = useAutoPlayPermission();\n\n const timeoutRefs = useRef<TimeoutMap>({});\n\n const loadSound = useCallback(async (key: CircleSoundKey) => {\n if (!bufferMapper[key]) {\n const audioBuffer = await fetchAudio(CircleSoundKeyMapper[key]);\n\n if (audioBuffer) {\n bufferMapper[key] = audioBuffer;\n }\n }\n }, []);\n\n const fadeIn = (gainNode: GainNode, duration = 0.5) => {\n const now = audioContext.currentTime;\n\n gainNode.gain.cancelScheduledValues(now);\n gainNode.gain.setValueAtTime(gainNode.gain.value, now);\n gainNode.gain.linearRampToValueAtTime(1, now + duration);\n };\n\n const fadeOut = (key: CircleSoundKey, sound: ActiveSound, duration = 0.5) => {\n // cancel any previous fade-out stop timer\n if (fadeTimeouts[key]) {\n clearTimeout(fadeTimeouts[key]);\n delete fadeTimeouts[key];\n }\n\n const now = audioContext.currentTime;\n\n sound.gainNode.gain.cancelScheduledValues(now);\n sound.gainNode.gain.setValueAtTime(sound.gainNode.gain.value, now);\n sound.gainNode.gain.linearRampToValueAtTime(0, now + duration);\n\n // Stop and cleanup after fade completes\n fadeTimeouts[key] = window.setTimeout(() => {\n try {\n sound.source.stop();\n } catch {\n // already stopped\n }\n if (activeSounds[key]?.source === sound.source) {\n delete activeSounds[key];\n }\n delete fadeTimeouts[key];\n }, duration * 1000);\n };\n\n const play = useCallback(\n async (key: CircleSoundKey, immediately = true, loop = false) => {\n await resumeAudioContext();\n await loadSound(key);\n const buffer = bufferMapper[key];\n\n if (!buffer || !canPlayAudio) {\n // eslint-disable-next-line no-console\n console.warn('Cannot play sound', key, { buffer, canPlayAudio });\n\n return;\n }\n\n // already active loop sound → cancel fade-out and fade back in\n if (activeSounds[key] && loop) {\n if (fadeTimeouts[key]) {\n clearTimeout(fadeTimeouts[key]);\n delete fadeTimeouts[key];\n }\n fadeIn(activeSounds[key]!.gainNode);\n\n return;\n }\n\n const source = audioContext.createBufferSource();\n const gainNode = audioContext.createGain();\n\n source.buffer = buffer;\n source.loop = loop;\n source.connect(gainNode).connect(audioContext.destination);\n\n if (immediately) {\n gainNode.gain.setValueAtTime(1, audioContext.currentTime);\n } else {\n gainNode.gain.setValueAtTime(0, audioContext.currentTime);\n fadeIn(gainNode);\n }\n\n source.start();\n activeSounds[key] = { source, gainNode, loop };\n\n if (!loop) {\n source.onended = () => {\n if (activeSounds[key]?.source === source) {\n delete activeSounds[key];\n }\n };\n }\n },\n [canPlayAudio, loadSound],\n );\n\n const stop = useCallback(async (key: CircleSoundKey, immediately = true) => {\n const sound = activeSounds[key];\n\n if (!sound) return;\n\n if (immediately) {\n try {\n sound.source.stop();\n } catch {\n // already stopped\n }\n delete activeSounds[key];\n if (fadeTimeouts[key]) {\n clearTimeout(fadeTimeouts[key]);\n delete fadeTimeouts[key];\n }\n } else {\n fadeOut(key, sound);\n }\n }, []);\n\n const playSwipeSound = useCallback(() => {\n const key = SWIPE_SOUND_ORDER[swipeSoundIndex] || CircleSoundKey.SWIPE_01;\n\n swipeSoundIndex = (swipeSoundIndex + 1) % SWIPE_SOUND_ORDER.length;\n play(key);\n }, [play]);\n\n const playButtonSound = useCallback(() => {\n play(CircleSoundKey.TOGGLE);\n }, [play]);\n\n const handleVisibilityChange = useCallback(async () => {\n if (document.visibilityState === 'visible') {\n await 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[handleVisibilityChange]);\n\n return {\n playSwipeSound,\n play,\n stop,\n playButtonSound,\n };\n};\n\nconst fetchAudio = async (url: string): Promise<AudioBuffer | undefined> => {\n try {\n const response: Response = await fetch(url, {\n mode: 'cors',\n credentials: 'omit',\n });\n\n if (!response.ok) {\n throw new Error(`HTTP error! status: ${response.status}`);\n }\n\n const arrayBuffer: ArrayBuffer = await response.arrayBuffer();\n const decoded: AudioBuffer = await audioContext.decodeAudioData(arrayBuffer);\n\n return decoded;\n } catch (error) {\n // eslint-disable-next-line no-console\n console.error('CORS error loading audio:', error);\n\n return undefined;\n 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@cuemath/leap",
3
- "version": "3.5.29-mb-2",
3
+ "version": "3.5.29-mb-3",
4
4
  "type": "module",
5
5
  "files": [
6
6
  "dist"