@cuemath/leap 3.0.9 → 3.0.10-hg2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,9 +1,9 @@
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- import { jsxs as o, jsx as r, Fragment as k } from "react/jsx-runtime";
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- import w, { memo as Y, useState as B, useCallback as K, useEffect as P } from "react";
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+ import { jsxs as c, jsx as r, Fragment as k } from "react/jsx-runtime";
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+ import U, { memo as Y, useState as B, useCallback as K, useEffect as P } from "react";
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  import { LOTTIE as j } from "../../../assets/lottie/lottie.js";
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- import { GAME_LAUNCHER_SIZE as c, GAME_LAUNCHER_SIZE_LARGE as d } from "../../circle-games/game-launcher/comps/card-container/constants.js";
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+ import { GAME_LAUNCHER_SIZE as o, GAME_LAUNCHER_SIZE_LARGE as d } from "../../circle-games/game-launcher/comps/card-container/constants.js";
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  import { useCircleSounds as Z } from "../../circle-games/hooks/use-circle-sounds/use-circle-sounds.js";
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- import { CircleSoundKey as m } from "../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums.js";
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+ import { CircleSoundKey as T } from "../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums.js";
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  import I from "../../ui/animated-arc/animated-arc.js";
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  import $ from "../../ui/layout/flex-view.js";
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  import X from "../../ui/lottie-animation/lottie-animation.js";
@@ -12,34 +12,36 @@ import D from "../../ui/text/text.js";
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  import { NumberCountAnimation as q } from "../number-count-animation/number-count-animation.js";
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  import { TARGET_ACHIEVED_DELAY as G, TOTAL_ARC_AVAILABLE as h, STROKE_WIDTH as C, ARC_RADIUS as L, ANIMATED_ARC_START_ANGLE as p, PROGRESS_FILL_DURATION as f, PROGRESS_FILL_DELAY as b, TOTAL_ANIMATION_DURATION as z } from "./constants.js";
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  import { DigitalMeter as J, ContentContainer as Q, NumberCountContainer as v, RainboxColorText as N, LineMarking as M, MarkingContainer as H, MarkingText as u, BottomAbsoluteView as O, HelperTextPrimary as x, HelperTextSecondary as V } from "./digital-meter-styled.js";
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- const Er = Y(
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+ const rr = {
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+ renderer: "canvas"
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+ }, _r = Y(
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  ({
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  show: R,
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- value: T,
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+ value: a,
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  maxValue: n,
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  targetValue: t = 0,
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  displayText: F,
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- progressType: s,
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+ progressType: m,
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  helperTextPrimary: W,
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- helperTextSecondary: y,
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+ helperTextSecondary: w,
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  onComplete: S,
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- actAsTimer: a
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+ actAsTimer: s
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  }) => {
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- const [l, U] = B(!1), { play: E } = Z(), _ = K(
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- (i) => t ? a ? i <= t : i >= t : !1,
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- [t, a]
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+ const [l, y] = B(!1), { play: E } = Z(), _ = K(
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+ (i) => t ? s ? i <= t : i >= t : !1,
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+ [t, s]
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  );
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  return P(() => {
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  let i, e;
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- const A = _(T);
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- return R && (E(a ? m.TIME_INTRO : m.ACCURACY_INTRO), E(m.METER_FILL), A && (i = setTimeout(() => {
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- E(a ? m.TIME_TARGET : m.ACCURACY_TARGET), U(!0);
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+ const A = _(a);
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+ return R && (E(s ? T.TIME_INTRO : T.ACCURACY_INTRO), E(T.METER_FILL), A && (i = setTimeout(() => {
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+ E(s ? T.TIME_TARGET : T.ACCURACY_TARGET), y(!0);
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  }, G * 1e3)), e = setTimeout(() => {
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  S();
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  }, (A ? z : G) * 1e3)), () => {
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  i && clearTimeout(i), e && clearTimeout(e);
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  };
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- }, [R, T, S, _, a, E]), R ? /* @__PURE__ */ o(J, { $isTargetAchieved: l, children: [
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+ }, [R, a, S, _, s, E]), R ? /* @__PURE__ */ c(J, { $isTargetAchieved: l, children: [
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  /* @__PURE__ */ r(
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  I,
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  {
@@ -51,29 +53,29 @@ const Er = Y(
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  startAngle: -p
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  }
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  ),
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- /* @__PURE__ */ r(Q, { children: /* @__PURE__ */ o($, { $flexDirection: "column", $alignItems: "center", children: [
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- /* @__PURE__ */ o($, { $flexDirection: "row", $alignItems: "flex-end", children: [
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+ /* @__PURE__ */ r(Q, { children: /* @__PURE__ */ c($, { $flexDirection: "column", $alignItems: "center", children: [
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+ /* @__PURE__ */ c($, { $flexDirection: "row", $alignItems: "flex-end", children: [
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  /* @__PURE__ */ r(v, { children: /* @__PURE__ */ r(
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  N,
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  {
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- $renderAs: c === d ? "ah1" : "ah2",
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+ $renderAs: o === d ? "ah1" : "ah2",
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  $color: "GREEN_4",
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  $isTargetAchieved: l,
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  children: /* @__PURE__ */ r(
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  q,
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  {
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  initialValue: 0,
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- targetValue: Math.floor(T),
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+ targetValue: Math.floor(a),
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  durationInSec: f,
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  delayInSec: b
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  }
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  )
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  }
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  ) }),
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- s === "stepper" && /* @__PURE__ */ o(
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+ m === "stepper" && /* @__PURE__ */ c(
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  D,
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  {
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- $renderAs: c === d ? "ah4" : "ab1",
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+ $renderAs: o === d ? "ah4" : "ab1",
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  $color: "WHITE",
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  children: [
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  "/",
@@ -86,13 +88,13 @@ const Er = Y(
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  /* @__PURE__ */ r(
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  D,
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  {
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- $renderAs: c === d ? "ac3-black" : "ac4-black",
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+ $renderAs: o === d ? "ac3-black" : "ac4-black",
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  $color: "WHITE_T_60",
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  children: F
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  }
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  )
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  ] }) }),
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- s === "stepper" && Array.from({ length: T }, (i, e) => {
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+ m === "stepper" && Array.from({ length: a }, (i, e) => {
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  const A = h / n;
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  return /* @__PURE__ */ r(
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  I,
@@ -110,14 +112,14 @@ const Er = Y(
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  e
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  );
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  }),
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- s === "stepper" && Array.from({ length: n + 1 }, (i, e) => {
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+ m === "stepper" && Array.from({ length: n + 1 }, (i, e) => {
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  const A = h / n;
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- return /* @__PURE__ */ o(w.Fragment, { children: [
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+ return /* @__PURE__ */ c(U.Fragment, { children: [
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  /* @__PURE__ */ r(M, { $angle: A * e }),
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  /* @__PURE__ */ r(H, { $angle: A * e, children: /* @__PURE__ */ r(u, { $angle: A * e, children: /* @__PURE__ */ r(
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  N,
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  {
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- $renderAs: c === d ? "ac3-black" : "ac4-black",
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+ $renderAs: o === d ? "ac3-black" : "ac4-black",
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  $color: t && t === e ? "GREEN_4" : "WHITE_T_60",
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  $isTargetAchieved: t === e && _(e) && l,
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  children: e
@@ -125,11 +127,11 @@ const Er = Y(
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  ) }) }, e)
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  ] }, e);
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  }),
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- s === "linear" && /* @__PURE__ */ o(k, { children: [
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+ m === "linear" && /* @__PURE__ */ c(k, { children: [
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  /* @__PURE__ */ r(
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  I,
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  {
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- targetAngle: T * h / n,
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+ targetAngle: a * h / n,
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  strokeWidth: C,
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  color: "GREEN_4",
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  radius: L,
@@ -139,7 +141,7 @@ const Er = Y(
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  startAngle: -p
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  }
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  ),
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- /* @__PURE__ */ o(k, { children: [
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+ /* @__PURE__ */ c(k, { children: [
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  t && /* @__PURE__ */ r(M, { $angle: t * h / n }),
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  Array.from(/* @__PURE__ */ new Set([0, t, n])).map((i, e) => /* @__PURE__ */ r(
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  H,
@@ -148,7 +150,7 @@ const Er = Y(
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  children: /* @__PURE__ */ r(u, { $angle: i * h / n, children: /* @__PURE__ */ r(
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  N,
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  {
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- $renderAs: c === d ? "ac3-black" : "ac4-black",
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+ $renderAs: o === d ? "ac3-black" : "ac4-black",
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  $color: t && t === i ? "GREEN_4" : "WHITE_T_60",
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  $isTargetAchieved: t === i && l && _(i),
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  children: i
@@ -159,27 +161,34 @@ const Er = Y(
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  ))
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  ] })
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  ] }),
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- l && /* @__PURE__ */ r(O, { top: c, children: /* @__PURE__ */ r(X, { src: j.TARGET_ACHIEVED_TEXT }) }),
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- !l && /* @__PURE__ */ o(O, { top: c, children: [
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+ l && /* @__PURE__ */ r(O, { top: o, children: /* @__PURE__ */ r(
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+ X,
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+ {
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+ src: j.TARGET_ACHIEVED_TEXT,
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+ settings: rr,
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+ width: o * 0.6
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+ }
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+ ) }),
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+ !l && /* @__PURE__ */ c(O, { top: o, children: [
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  /* @__PURE__ */ r(g, { height: 25 }),
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- /* @__PURE__ */ o($, { $flexDirection: "column", $alignItems: "center", children: [
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- /* @__PURE__ */ o(
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+ /* @__PURE__ */ c($, { $flexDirection: "column", $alignItems: "center", children: [
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+ /* @__PURE__ */ c(
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  x,
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  {
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- $renderAs: c === d ? "ac3-black" : "ac4-black",
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+ $renderAs: o === d ? "ac3-black" : "ac4-black",
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  $color: "WHITE_T_60",
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  children: [
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  W,
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- /* @__PURE__ */ r(g, { height: c * 0.03 })
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+ /* @__PURE__ */ r(g, { height: o * 0.03 })
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  ]
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  }
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  ),
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  /* @__PURE__ */ r(
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  V,
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  {
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- $renderAs: c === d ? "ah4" : "ab1",
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+ $renderAs: o === d ? "ah4" : "ab1",
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  $color: "WHITE",
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- children: y
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+ children: w
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  }
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  )
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  ] })
@@ -188,6 +197,6 @@ const Er = Y(
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  }
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  );
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  export {
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- Er as DigitalMeter
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+ _r as DigitalMeter
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  };
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  //# sourceMappingURL=digital-meter.js.map
@@ -1 +1 @@
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- {"version":3,"file":"digital-meter.js","sources":["../../../../src/features/post-game-stats/digital-meter/digital-meter.tsx"],"sourcesContent":["import type { IDigitalMeterProps } from './digital-meter-types';\nimport type { FC } from 'react';\n\nimport React, { memo, useCallback, useEffect, useState } from 'react';\n\nimport { LOTTIE } from '../../../assets/lottie/lottie';\nimport {\n GAME_LAUNCHER_SIZE,\n GAME_LAUNCHER_SIZE_LARGE,\n} from '../../circle-games/game-launcher/comps/card-container/constants';\nimport { useCircleSounds } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds';\nimport { CircleSoundKey } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums';\nimport AnimatedArc from '../../ui/animated-arc/animated-arc';\nimport FlexView from '../../ui/layout/flex-view';\nimport LottieAnimation from '../../ui/lottie-animation/lottie-animation';\nimport Separator from '../../ui/separator/separator';\nimport Text from '../../ui/text/text';\nimport { NumberCountAnimation } from '../number-count-animation/number-count-animation';\nimport {\n ANIMATED_ARC_START_ANGLE,\n ARC_RADIUS,\n PROGRESS_FILL_DELAY,\n PROGRESS_FILL_DURATION,\n STROKE_WIDTH,\n TARGET_ACHIEVED_DELAY,\n TOTAL_ANIMATION_DURATION,\n TOTAL_ARC_AVAILABLE,\n} from './constants';\nimport * as Styled from './digital-meter-styled';\n\nexport const DigitalMeter: FC<IDigitalMeterProps> = memo(\n ({\n show,\n value,\n maxValue,\n targetValue = 0,\n displayText,\n progressType,\n helperTextPrimary,\n helperTextSecondary,\n onComplete,\n actAsTimer,\n }) => {\n const [isTargetAchieved, setIsTargetAchieved] = useState(false);\n const { play } = useCircleSounds();\n\n const isTargetValueAchieved = useCallback(\n (valueToCompare: number) => {\n if (targetValue) {\n if (actAsTimer) {\n return valueToCompare <= targetValue;\n }\n\n return valueToCompare >= targetValue;\n }\n\n return false;\n },\n [targetValue, actAsTimer],\n );\n\n useEffect(() => {\n let timer: ReturnType<typeof setTimeout>;\n let timerForAnimationComplete: ReturnType<typeof setTimeout>;\n const isTargetAchievedFlag = isTargetValueAchieved(value);\n\n if (show) {\n play(actAsTimer ? CircleSoundKey.TIME_INTRO : CircleSoundKey.ACCURACY_INTRO);\n play(CircleSoundKey.METER_FILL);\n if (isTargetAchievedFlag) {\n timer = setTimeout(() => {\n play(actAsTimer ? CircleSoundKey.TIME_TARGET : CircleSoundKey.ACCURACY_TARGET);\n setIsTargetAchieved(true);\n }, TARGET_ACHIEVED_DELAY * 1000);\n }\n\n const timeToFinishAnimation = isTargetAchievedFlag\n ? TOTAL_ANIMATION_DURATION\n : TARGET_ACHIEVED_DELAY;\n\n timerForAnimationComplete = setTimeout(() => {\n onComplete();\n }, timeToFinishAnimation * 1000);\n }\n\n return () => {\n timer && clearTimeout(timer);\n timerForAnimationComplete && clearTimeout(timerForAnimationComplete);\n };\n }, [show, value, onComplete, isTargetValueAchieved, actAsTimer, play]);\n\n if (!show) return null;\n\n return (\n <Styled.DigitalMeter $isTargetAchieved={isTargetAchieved}>\n {/* complete arc area to be filled */}\n <AnimatedArc\n targetAngle={TOTAL_ARC_AVAILABLE}\n strokeWidth={STROKE_WIDTH}\n color=\"BLACK_5\"\n radius={ARC_RADIUS}\n duration={0}\n startAngle={-ANIMATED_ARC_START_ANGLE}\n />\n\n {/* center area for the content */}\n <Styled.ContentContainer>\n <FlexView $flexDirection=\"column\" $alignItems=\"center\">\n <FlexView $flexDirection=\"row\" $alignItems=\"flex-end\">\n <Styled.NumberCountContainer>\n <Styled.RainboxColorText\n $renderAs={GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 'ah1' : 'ah2'}\n $color=\"GREEN_4\"\n $isTargetAchieved={isTargetAchieved}\n >\n <NumberCountAnimation\n initialValue={0}\n targetValue={Math.floor(value)}\n durationInSec={PROGRESS_FILL_DURATION}\n delayInSec={PROGRESS_FILL_DELAY}\n />\n </Styled.RainboxColorText>\n </Styled.NumberCountContainer>\n {progressType === 'stepper' && (\n <Text\n $renderAs={GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 'ah4' : 'ab1'}\n $color=\"WHITE\"\n >\n /{maxValue}\n </Text>\n )}\n </FlexView>\n <Separator height={8} />\n <Text\n $renderAs={\n GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 'ac3-black' : 'ac4-black'\n }\n $color=\"WHITE_T_60\"\n >\n {displayText}\n </Text>\n </FlexView>\n </Styled.ContentContainer>\n\n {/* stepper animation */}\n {progressType === 'stepper' &&\n Array.from({ length: value }, (_, index) => {\n const arcLength = TOTAL_ARC_AVAILABLE / maxValue;\n\n return (\n <AnimatedArc\n key={index}\n startAngle={-ANIMATED_ARC_START_ANGLE + arcLength * index}\n targetAngle={arcLength}\n strokeWidth={STROKE_WIDTH}\n color=\"GREEN_4\"\n radius={ARC_RADIUS}\n mode=\"fade\"\n duration={PROGRESS_FILL_DURATION / maxValue}\n delay={PROGRESS_FILL_DELAY + (PROGRESS_FILL_DURATION / maxValue) * index}\n showAnimatedRainbowArc={isTargetAchieved}\n />\n );\n })}\n\n {/* numbers with markings */}\n {progressType === 'stepper' &&\n Array.from({ length: maxValue + 1 }, (_, index) => {\n const arcLength = TOTAL_ARC_AVAILABLE / maxValue;\n\n return (\n <React.Fragment key={index}>\n <Styled.LineMarking $angle={arcLength * index} />\n <Styled.MarkingContainer key={index} $angle={arcLength * index}>\n <Styled.MarkingText $angle={arcLength * index}>\n <Styled.RainboxColorText\n $renderAs={\n GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 'ac3-black' : 'ac4-black'\n }\n $color={targetValue && targetValue === index ? 'GREEN_4' : 'WHITE_T_60'}\n $isTargetAchieved={\n targetValue === index && isTargetValueAchieved(index) && isTargetAchieved\n }\n >\n {index}\n </Styled.RainboxColorText>\n </Styled.MarkingText>\n </Styled.MarkingContainer>\n </React.Fragment>\n );\n })}\n\n {/* progress of linear */}\n {progressType === 'linear' && (\n <>\n <AnimatedArc\n targetAngle={(value * TOTAL_ARC_AVAILABLE) / maxValue}\n strokeWidth={STROKE_WIDTH}\n color=\"GREEN_4\"\n radius={ARC_RADIUS}\n duration={PROGRESS_FILL_DURATION}\n delay={PROGRESS_FILL_DELAY}\n showAnimatedRainbowArc={isTargetAchieved}\n startAngle={-ANIMATED_ARC_START_ANGLE}\n />\n <>\n {/* target line marking */}\n {targetValue && (\n <Styled.LineMarking $angle={(targetValue * TOTAL_ARC_AVAILABLE) / maxValue} />\n )}\n\n {/* all markings */}\n {Array.from(new Set([0, targetValue, maxValue])).map((val, index) => (\n <Styled.MarkingContainer\n key={index}\n $angle={(val * TOTAL_ARC_AVAILABLE) / maxValue}\n >\n <Styled.MarkingText $angle={(val * TOTAL_ARC_AVAILABLE) / maxValue}>\n <Styled.RainboxColorText\n $renderAs={\n GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 'ac3-black' : 'ac4-black'\n }\n $color={targetValue && targetValue === val ? 'GREEN_4' : 'WHITE_T_60'}\n $isTargetAchieved={\n targetValue === val && isTargetAchieved && isTargetValueAchieved(val)\n }\n >\n {val}\n </Styled.RainboxColorText>\n </Styled.MarkingText>\n </Styled.MarkingContainer>\n ))}\n </>\n </>\n )}\n\n {/* helper text below the animation */}\n {isTargetAchieved && (\n <Styled.BottomAbsoluteView top={GAME_LAUNCHER_SIZE}>\n <LottieAnimation src={LOTTIE.TARGET_ACHIEVED_TEXT} />\n </Styled.BottomAbsoluteView>\n )}\n {!isTargetAchieved && (\n <Styled.BottomAbsoluteView top={GAME_LAUNCHER_SIZE}>\n <Separator height={25} />\n <FlexView $flexDirection=\"column\" $alignItems=\"center\">\n <Styled.HelperTextPrimary\n $renderAs={\n GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 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'ah4' : 'ab1'}\n $color=\"WHITE\"\n >\n {helperTextSecondary}\n </Styled.HelperTextSecondary>\n </FlexView>\n </Styled.BottomAbsoluteView>\n )}\n </Styled.DigitalMeter>\n );\n 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CircleSoundKey.TIME_INTRO : CircleSoundKey.ACCURACY_INTRO);\n play(CircleSoundKey.METER_FILL);\n if (isTargetAchievedFlag) {\n timer = setTimeout(() => {\n play(actAsTimer ? CircleSoundKey.TIME_TARGET : CircleSoundKey.ACCURACY_TARGET);\n setIsTargetAchieved(true);\n }, TARGET_ACHIEVED_DELAY * 1000);\n }\n\n const timeToFinishAnimation = isTargetAchievedFlag\n ? 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+ duration: s = 2,
12
+ mode: o = "draw",
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13
  delay: n = 0,
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  showAnimatedRainbowArc: $ = !1
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15
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@@ -20,17 +20,17 @@ const b = ({
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22
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27
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+ t.style.transition = `opacity ${s}s ease-in-out ${n}s`, t.style.opacity = "1";
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@@ -1,6 +1,6 @@
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1
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2
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3
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3
+ "version": "3.0.10-hg2",
4
4
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5
5
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6
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